Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.25 @ 01:45:11 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (2571) 2571 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (320) 320 TOTAL SCORE: 7341 Bonus ------- Follower Combat Kills 20 Aligned with FarCom 300 Cogmind --------- Core Integrity 495/850 Matter 220/300 Energy 350/350 System Corruption 19% Temperature Cool (0) Movement Hovering (128) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Fission Core > --- PROPULSION (4) --- Combat Airjet Combat Airjet Gravmag Array > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Utility Shielding > --- WEAPON (2) ------- Heavy EM Shotgun > --- INVENTORY (24) --- Light Angular Momentum Engine Light Treads Gravmag System Improved Airjet Lightpack 2.0 Advanced Signal Interpreter Improved Actuator Array Hacking Suite Trap Reconfigurator Improved EM Shotgun Heavy EM Shotgun Autogun Flak Gun AWS/Gauss Shock Bomb Launcher Heavy Missile Launcher Great Maul Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Combat Airjet Combat Airjet Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Utility Shielding > --- WEAPON ----------- Heavy EM Shotgun Autogun > --- INVENTORY -------- Light Angular Momentum Engine Gravmag System Improved Airjet Lightpack 2.0 Advanced Signal Interpreter Improved Actuator Array Hacking Suite Trap Reconfigurator Improved EM Shotgun Heavy EM Shotgun Autogun Flak Gun AWS/Gauss Shock Bomb Launcher Heavy Missile Launcher Great Maul Chainsword [Rating: 57] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Protection Powered Armor Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . 1 1 . Utility 5 | . . . . . 3 1 1 Weapon . | . . . . . . . . Parts Attached 133 | 4 9 4 2 1 47 45 21 Power 10 | . 2 . . . 3 2 3 Engine 3 | . 1 . . . . 1 1 Core 7 | . 1 . . . 3 1 2 Reactor . | . . . . . . . . Propulsion 44 | 3 1 3 . . 7 23 7 Treads 21 | 1 1 1 . . 5 11 2 Leg 3 | . . . . . . 3 . Wheel 8 | 2 . 2 . . 2 2 . Hover 12 | . . . . . . 7 5 Flight . | . . . . . . . . Utility 21 | 1 2 . 2 . 8 5 3 Device 7 | . . . . . 4 1 2 Storage 6 | 1 2 . 2 . 1 . . Processor 4 | . . . . . 2 2 . Hackware . | . . . . . . . . Protection 4 | . . . . . 1 2 1 Artifact . | . . . . . . . . Weapon 58 | . 4 1 . 1 29 15 8 Energy Gun 13 | . 1 . . . 8 3 1 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 28 | . 2 1 . 1 12 8 4 Ballistic Cannon . | . . . . . . . . Launcher 4 | . 1 . . . 2 . 1 Special Weapon . | . . . . . . . . Impact Weapon 5 | . . . . . 5 . . Slashing Weapon 7 | . . . . . 1 4 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . . 3 2 . Parts Lost 40 | . . 1 . . 13 14 12 Power 6 | . . . . . 2 2 2 Propulsion 15 | . . . . . 4 7 4 Utility 6 | . . . . . 1 2 3 Weapon 13 | . . 1 . . 6 3 3 Highest Loss Streak 11 | . . 1 . . 9 11 5 Average Slot Usage (%) 96 | . 100 100 100 100 97 93 88 Engine 1 | . 12 . . . . . 1 Core 8 | . 1 14 14 14 8 6 9 Treads 17 | . 18 18 14 14 18 18 13 Wheel 6 | . 9 9 14 14 7 1 . Hover 2 | . . . . . . 5 9 Device 2 | . . . . . 1 5 4 Storage 25 | . 28 28 28 28 26 23 20 Processor 8 | . . . . . 15 6 11 Protection 2 | . . . . . . 5 4 Energy Gun 6 | . 4 14 14 14 8 1 . Ballistic Gun 11 | . 22 14 14 14 8 9 10 Naked Turns . | . . . . . . . . Heaviest Build 93 | 14 41 41 40 42 86 93 92 Greatest Support 80 | 20 40 40 10 10 60 80 72 Greatest Overweight (x) 26 | 1 3 4 3 4 26 6 25 Average Overweight (x) 2 | . 1 3 3 3 4 1 1 Largest Inventory Capacity 24 | 8 16 16 16 16 24 24 24 Average Capacity 20 | 7 11 16 16 16 23 24 24 Most Carried 24 | 6 16 16 16 16 24 24 24 Average Carried 19 | 6 10 15 15 16 22 22 22 Final Capacity 24 | 8 16 16 16 16 24 24 24 Final Carried 24 | 6 16 15 16 16 19 24 20 Class Distribution -------------------- 41% | Hauler-Mutant 29% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 2449 | 252 268 82 . 25 695 740 387 Remotely . | . . . . . . . . Salvage Created 3134 | 94 366 320 . 35 1007 798 514 Parts 208 | 3 37 27 . 2 57 53 29 Haulers Intercepted 5 | . 1 . . . 4 . . Recyclers Shooed 2 | . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 74 | . 12 10 . 2 21 18 11 Melee 1 | . . . . . . . 1 Guns 66 | . 12 10 . 2 16 18 8 AOE 7 | . . . . . 5 . 2 Classes Destroyed 11 | 1 6 1 . . 2 1 . Worker 3 | . 2 . . . . . 1 Tunneler 1 | . . 1 . . . . . Hauler 5 | . 1 . . . 4 . . Recycler 1 | 1 . . . . . . . Operator 1 | . 1 . . . . . . Watcher 5 | . 2 . . . 3 . . Swarmer 37 | . 9 6 . 2 8 8 4 Grunt 17 | . 3 4 . . 8 . 2 Sentry 14 | . . . . . 4 7 3 Hunter 4 | . . . . . 1 1 2 Programmer 2 | . . . . . . 2 . Best Kill Streak 7 | 1 7 3 . 2 5 4 4 Combat Bots Only 5 | . 3 3 . 2 5 4 4 Max Kills in Single Turn 2 | 1 2 2 . 1 2 2 1 Gunslinging 1 | . . 1 . . . 1 . Exploded 2 | . . . . . 2 . 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 7603 | . 338 239 . 69 2242 2642 2073 Core 1357 | . 50 60 . 9 443 440 355 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 52 | 100 . . . 52 19 37 . Volleys Fired 235 | 3 45 17 . 5 63 65 37 Largest 2 | 2 2 2 . 2 2 2 2 Hottest 100 | 40 60 60 . 60 100 78 73 Shots Fired 413 | 6 67 34 . 10 116 112 68 Gun 403 | 6 65 34 . 10 111 112 65 Cannon . | . . . . . . . . Launcher 10 | . 2 . . . 5 . 3 Special . | . . . . . . . . Kinetic 298 | 6 55 17 . 5 57 100 58 Thermal 6 | . . . . . 6 . . Explosive 10 | . 2 . . . 5 . 3 Electromagnetic 99 | . 10 17 . 5 48 12 7 Robot Hit Streak 24 | 3 8 10 . 3 18 24 17 Robot Miss Streak 6 | 1 3 2 . 3 6 4 4 Penetration Max . | . . . . . . . . Secondary Targets 11 | . . 2 . 1 3 5 . Max Gunslinging Chain 1 | . . 1 . 1 1 1 . Shots Hit Robots 299 | 4 37 24 . 5 87 89 53 Core Hits 174 | 2 24 17 . 2 54 41 34 Critical Hits 3 | . . . . . 1 2 . Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks 29 | . . . . . 10 11 8 Impact 10 | . . . . . 10 . . Slashing 19 | . . . . . . 11 8 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5938 | 29 565 326 . 56 2243 1594 1125 Guns 4687 | 29 477 309 . 56 1527 1516 773 Cannons . | . . . . . . . . Explosions 973 | . 87 . . . 661 . 225 Melee 249 | . . . . . 55 75 119 Ramming 29 | . 1 17 . . . 3 8 Kinetic 3255 | 29 366 115 . 31 750 1329 635 Thermal 503 | . . . . . 503 . . Explosive 526 | . 87 . . . 214 . 225 Electromagnetic 1376 | . 111 194 . 25 721 187 138 Impact 55 | . . . . . 55 . . Slashing 194 | . . . . . . 75 119 Piercing . | . . . . . . . . Highest Corruption 19 | . . . . . . 2 19 Average Corruption 5 | . . . . . . 2 18 Corruption Purged . | . . . . . . . . Effects 27 | . . . . . . 11 16 Message Errors 7 | . . . . . . 4 3 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 3 | . . . . . . 3 . Energy Discharges 4 | . . . . . . 1 3 Data Loss (minor) 2 | . . . . . . 1 1 Targeting Errors 6 | . . . . . . 1 5 Weapon Failures 3 | . . . . . . 1 2 Overload Shots . | . . . . . . . . Overflow Damage 7 | . . . . . 7 . . Projectiles . | . . . . . . . . Explosions 7 | . . . . . 7 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 280 | . 31 . . . 249 . . Shots 9 | . 1 . . . 8 . . Rammed 3 | . 1 1 . . . 1 . Targets Rammed 4 | . 1 1 . . . 1 1 Kicked . | . . . . . . . . Crushed 1 | . . . . . . . 1 Highest Temperature 390 | . 15 84 . 66 390 233 22 Average Temperature 54 | . 9 24 . 36 98 34 11 Received Heat Transfer 1578 | . 27 93 . . 711 426 321 Effects 1 | . . . . . 1 . . Shutdowns 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . 1 . . . 4 . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 661 | . . . . . 661 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . . 5 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 299 | 5 249 299 . 50 209 175 195 Initial 94 | . 3 19 . . 19 94 54 Average 88 | 4 53 180 . 31 72 107 112 Maximum Alert Level 1 | . 1 1 . . 1 . . Low Security (%) 96 | 100 96 59 . 100 98 100 100 Level 1 3 | . 3 40 . . 1 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 2 . . . 2 7 3 Investigation 2 | . 1 . . . 1 . . Extermination 4 | . . . . . . 3 1 Reinforcement 4 | . 1 . . . 1 . 2 Assault 1 | . . . . . . 1 . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 6 | . 2 . . . 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 118 | . 20 9 . 3 45 23 18 Peak Tracking Total 9 | . 4 2 . 3 9 5 4 Tactical Retreats 15 | . 2 1 . . 10 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 3 | . 1 . . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . . . 1 . . Traps Reconfigurated 2 | . . . . . 2 . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 1 | . . . . . 1 . . Max in Single Turn 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 24 | . 6 . 3 . 8 7 . Terminals 15 | . 5 . . . 6 4 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 3 | . 1 . . . . 2 . Scanalyzers 2 | . . . . . 1 1 . Garrison Access . | . . . . . . . . Total Hacks 76 | . 22 . 3 . 33 18 . Successful 46 | . 11 . 3 . 19 13 . Failed 29 | . 11 . . . 13 5 . Catastrophic 2 | . . . . . 1 1 . Database Lockouts 1 | . . . . . 1 . . Manual 43 | . 15 . 1 . 18 9 . Terminals 58 | . 20 . . . 26 12 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 6 | . 2 . . . . 4 . Scanalyzers 7 | . . . . . 5 2 . Garrison Access . | . . . . . . . . Terminal Hacks 23 | . 6 . 3 . 9 5 . Record 2 | . . . 2 . . . . Robot Schematic 1 | . . . . . . 1 . Robot Analysis 5 | . 2 . . . 1 2 . Prototype ID Bank 1 | . . . . . 1 . . Level Access Points 1 | . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . Terminal Index 1 | . . . . . 1 . . Alert Level 1 | . . . . . 1 . . Unreport Threat 2 | . 1 . . . 1 . . Locate Traps 2 | . 2 . . . . . . Recall Investigation 1 | . 1 . . . . . . Registered Components 1 | . . . . . 1 . . Zone Layout 3 | . . . . . 1 2 . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 4 | . 1 . . . . 3 . Report Inventory 3 | . 1 . . . . 2 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 6 | . . . . . 4 2 . Insert Component 3 | . . . . . 2 1 . Analyze 3 | . . . . . 2 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . 4 . . . 4 3 . Terminals 11 | . 4 . . . 4 3 . Track 3 | . 1 . . . 1 1 . Botnet 8 | . 3 . . . 3 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used 1 | . 1 . . . . . . Hacking Detections 20 | . 6 . . . 7 7 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 26 | . . . . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . . 3 . Parts Scanalyzed 3 | . . . . . 2 1 . Part Schematics Acquired 2 | . . . . . 1 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . Machine Destruction 2 | . . . . . . 2 . Robots Rewired 1 | . . . . . . 1 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 16 | . . . . . . 16 . Highest-Rated Ally 16 | . . . . . . 16 . Total Orders . | . . . . . . . . Ally Attacks 7 | . . . . . . 7 . Total Damage 80 | . . . . . . 80 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total 5 | . 2 . . . 1 2 . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 8583 | 51 1074 525 630 218 3151 2133 801 Spaces Moved 4748 | 37 526 341 566 180 1657 1099 342 Core 8 | . . . . . 4 . 4 Treads 1703 | . 165 62 . . 499 729 248 Legs 139 | 13 . . . . . 126 . Wheels 2804 | 24 361 279 566 180 1154 240 . Hover 94 | . . . . . . 4 90 Flight . | . . . . . . . . Fastest Speed 90 | 90 90 110 110 110 120 140 104 Average Speed 147 | 100 117 127 110 112 160 166 181 Slowest Speed 1350 | 120 180 180 110 120 1350 270 1300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 2 Exploration Rate (%) 39 | 4 59 36 92 44 59 18 7 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 29 | . . . . . 15 9 5 Terrain Destroyed 122 | . 14 . . . 45 11 52 Melee 21 | . . . . . 7 9 5 Projectile 2 | . . . . . . 2 . AOE 99 | . 14 . . . 38 . 47 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 5906 | 43 915 397 576 188 2034 1307 446 Wait 596 | . 322 29 . . 188 34 23 Move 4740 | 36 525 340 565 179 1656 1098 341 Hop . | . . . . . . . . Pick Up 82 | . 9 3 3 1 33 25 8 Fast Attach 37 | 1 1 . . 1 15 17 2 Attach 31 | . . 1 . . 10 11 9 Detach 10 | . . . . . 5 5 . Swap 65 | 3 8 3 2 . 22 17 10 Drop 75 | . 4 3 6 2 32 22 6 Fire 235 | 3 45 17 . 5 63 65 37 Melee 29 | . . . . . 10 11 8 Ram 1 | . 1 . . . . . . Kick . | . . . . . . . . Crush 3 | . . 1 . . . 1 1 Escape Stasis 1 | . . . . . . . 1 Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / Low) -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 52 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 883 | -10/Materials | Discovered new exit (range 6) 1011 | -10/Materials | Discovered new exit (range 3) 1126 | -10/Materials | Entered Mines 1442 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1443 | -10/Mines | Discovered new exit (range 5) 1585 | -10/Mines | Assembled infested the area 1651 | -10/Mines | Entered Exiles 1668 | -10/Exiles | Discovered new exit (range 15) 1700 | -10/Exiles | Met 8R-AWN 1715 | -10/Exiles | Met EX-HEX 1748 | -10/Exiles | Met EX-BIN 1807 | -10/Exiles | Met EX-DEC 1832 | -10/Exiles | Visited The Gauntlet 1953 | -10/Exiles | Learned location of Zion (-7) 2007 | -10/Exiles | Discovered new exit (range 10) 2099 | -10/Exiles | Aligned with FarCom system 2101 | -10/Exiles | Given EX-Vault access code 2150 | -10/Exiles | Opened EX-Vault 2160 | -10/Exiles | Found Lightpack 2.0 2164 | -10/Exiles | Found AWS/Gauss 2172 | -10/Exiles | Found Trap Reconfigurator 2194 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2281 | -10/Exiles | Stole three prototypes: Lightpack 2.0, AWS/Gauss, Trap Reconfigurator 2281 | -10/Exiles | Entered Mines 2463 | -9/Mines | Discovered new exit (range 7) 2499 | -9/Mines | Entered Materials 2499 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3024 | -8/Materials | Repaired Lgt. Treads 3124 | -8/Materials | Central database locked down 3128 | -8/Materials | Identified exit to Factory 3216 | -8/Materials | Build established: Hauler-Mutant 5520 | -8/Materials | Core integrity fell below 50% 5558 | -8/Materials | Lost 9 parts (1p3n1u4w) 5589 | -8/Materials | Core integrity fell below 20% 5650 | -8/Materials | Entered Factory 5650 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5651 | -7/Factory | Identified exit to Lower Caves 5652 | -7/Factory | FarCom data flow suspended 6396 | -7/Factory | Build established: Scavenger-Mutant 7045 | -7/Factory | Core integrity fell below 50% 7061 | -7/Factory | Lost 11 parts (1p5n2u3w) 7108 | -7/Factory | Found Powered Armor 7310 | -7/Factory | Lost 3 parts (1p2n) 7648 | -7/Factory | Discovered new exit (range 8) 7783 | -7/Factory | Entered another Factory area 7783 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8316 | -6/Factory | Lost 5 parts (2n1u2w) 8361 | -6/Factory | Crushed by falling debris 8369 | -6/Factory | Crushed by falling debris 8369 | -6/Factory | System corruption reached 10% 8400 | -6/Factory | Lost 5 parts (1p2n2u) 8584 | -6/Factory | Self-destructed Last Messages --------------- 08482_ G-50 Soldier destroyed. 08483_ A-15 Conveyor calls for reinforcements. 08483_ ALERT: Hostile activity reported, dispatching reinforcements to area. 08485_ Acquired 69 matter. 08487_ System corrupted: Energy discharge (-112). 08531_ System corrupted: Matter fused (-6). 08533_ ALERT: Rogue bot located, Programmers report to Factory Zone 5P. 08549_ System corrupted: Matter fused (-8). 08552_ System corrupted: Autogun jammed. 08552_ System corrupted: Hvy. EM Shotgun targeting data glitched. 08557_ System corrupted: Autogun jammed. 08560_ System corrupted: Hvy. EM Shotgun targeting data glitched. 08560_ Imp. Heat Sink fried. 08560_ Y-54 Guardian destroyed. 08563_ Acquired 75 matter. 08567_ Acquired Lgt. Treads. 08569_ CFW38UDY8Y0T:8V3&WM2WQGU