Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.27 @ 06:17:38 Player: Wayward Satellite Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (194) 970 Value Destroyed (9562) 9562 Prototype IDs (13) 260 Alien Tech Used (2) 400 Bonus (4533) 4533 TOTAL SCORE: 23825 Bonus ------- High Alert Combat Kills 687 Follower Combat Kills 594 Met Data Miner 300 Win 3000 Friendly Fire -48 Cogmind --------- Core Integrity 1533/1600 Matter 190/300 Energy 589/780 System Corruption 3% Temperature Cool (6) Location To Epsilon Eridani Parts ------- Power (2) Light Quantum Reactor Light Quantum Reactor Propulsion (10) Field Propulsion Drive Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Field Propulsion Array Utility (10) Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Energy Well Advanced Transmission Jammer Advanced ECM Suite Improved Propulsion Shielding Matter Drive Weapon (3) Enhanced Nova Cannon KE Penetrator Inventory (10) Light Quantum Reactor Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Reaction Control System Dispersion Rifle Advanced Plasma Cannon Advanced Micro-nuke Launcher Advanced Micro-nuke Launcher Enhanced Force Lance Peak State ------------ Power Light Particle Reactor Light Quantum Reactor Propulsion Heavy Siege Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Utility Advanced Cooling System Improved Coolant Injector Large Storage Unit Large Storage Unit Energy Well Makeshift Sensor Array Advanced Signal Interpreter Improved Kinecellerator Advanced Phase Shifter Advanced Phase Shifter Weapon Enhanced Quantum Rifle Railgun Linear Accelerator Inventory Light Particle Reactor Heavy Siege Treads Heavy Siege Treads Advanced Heavy Treads Advanced Heat Sink Advanced Coolant Injector Tesla Rifle Enhanced Quantum Rifle Advanced Plasma Cannon Enhanced Nova Cannon Railgun Rocket Launcher Enhanced Force Lance [Rating: 170] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Biometal Heavy Treads Treads Biometal Heavy Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Makeshift Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Power Shielding Artifact Matter Drive Weapon Gauss Rifle Energy Gun High-powered Shock Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . . . 4 2 2 . . . . 2 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 8 | . . . . . 1 . . . . . . 1 2 . . 2 . 2 Utility 8 | . . . . . 2 2 2 . . . . 1 . 1 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Parts Attached 316 | 7 27 8 2 1 30 13 30 6 4 . 12 48 31 21 2 57 6 11 Power 35 | 1 3 1 . . 3 1 2 . . . . 2 2 5 1 10 1 3 Engine 9 | 1 3 1 . . 1 1 2 . . . . . . . . . . . Core 6 | . . . . . 2 . . . . . . 2 1 1 . . . . Reactor 20 | . . . . . . . . . . . . . 1 4 1 10 1 3 Propulsion 66 | 2 16 2 1 1 9 1 4 . 1 . 1 6 1 3 . 15 . 3 Treads 16 | . . . . . . . . . . . . 5 1 3 . 7 . . Leg 33 | 2 10 2 1 1 9 1 4 . 1 . 1 1 . . . . . . Wheel 9 | . 6 . . . . . . . . . . . . . . 3 . . Hover 1 | . . . . . . . . . . . . . . . . 1 . . Flight 7 | . . . . . . . . . . . . . . . . 4 . 3 Utility 131 | 2 3 2 . . 7 8 17 1 . . 7 32 21 10 1 13 4 3 Device 84 | . 2 2 . . 3 4 9 . . . 5 23 12 6 1 13 2 2 Storage 11 | 2 1 . . . 3 . . . . . . 2 3 . . . . . Processor 1 | . . . . . . . . 1 . . . . . . . . . . Hackware 4 | . . . . . 1 1 1 . . . 1 . . . . . . . Protection 29 | . . . . . . 3 7 . . . 1 7 6 4 . . . 1 Artifact 2 | . . . . . . . . . . . . . . . . . 2 . Weapon 84 | 2 5 3 1 . 11 3 7 5 3 . 4 8 7 3 . 19 1 2 Energy Gun 35 | 1 4 1 1 . 1 2 4 2 2 . 2 5 4 . . 6 . . Energy Cannon 5 | . . . . . . . . . 1 . . 1 1 . . 1 . 1 Ballistic Gun 30 | 1 1 1 . . 8 1 3 1 . . 1 2 2 2 . 5 1 1 Ballistic Cannon 5 | . . . . . . . . . . . . . . 1 . 4 . . Launcher 8 | . . . . . 2 . . 2 . . 1 . . . . 3 . . Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . . . . . . . . . 2 . Parts Lost 41 | . 3 2 . . 2 1 1 2 . . . 2 1 2 . 24 . 1 Power 5 | . . . . . 1 . . . . . . . . . . 4 . . Propulsion 7 | . . . . . . 1 . . . . . . . . . 6 . . Utility 14 | . . . . . . . . 1 . . . 2 1 1 . 8 . 1 Weapon 15 | . 3 2 . . 1 . 1 1 . . . . . 1 . 6 . . Highest Loss Streak 8 | . 1 1 . . 1 1 1 1 . . . 1 1 1 . 8 . 1 Average Slot Usage (%) 90 | . 99 100 100 100 98 99 99 99 100 100 99 88 77 79 80 73 74 72 Engine 4 | . 13 14 14 14 5 2 6 6 6 6 6 1 . . . . . . Core 1 | . . . . . 3 4 . . . . . 3 4 1 . . . . Reactor 2 | . . . . . . . . . . . . . . 7 9 7 8 8 Treads 5 | . . . . . . . . . . . . 10 15 13 14 13 . . Leg 11 | . 19 28 28 28 27 23 19 20 20 20 20 . . . . . . . Device 16 | . 10 14 14 14 21 22 18 20 20 20 20 14 10 16 19 20 28 22 Storage 11 | . 17 14 14 14 8 7 6 6 6 6 6 12 15 14 14 12 8 8 Processor 2 | . . . . . . . . . 6 6 6 5 5 4 4 4 2 . Hackware 5 | . . . . . 5 15 20 19 13 13 12 5 . . . . . . Protection 4 | . . . . . . . 7 6 6 6 6 11 9 6 4 . . 1 Energy Gun 7 | . 16 8 10 14 2 3 8 12 12 13 12 9 6 1 . 2 4 . Ballistic Gun 9 | . 10 18 17 14 23 18 10 5 6 6 6 5 6 7 9 5 1 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 118 | 15 31 31 29 29 39 45 49 46 49 48 49 82 105 117 118 118 82 90 Greatest Support 295 | 20 26 25 25 25 47 47 52 51 54 54 54 150 225 225 215 295 83 103 Greatest Overweight (x) 9 | . 1 1 1 1 1 . . . . . . . . . . 9 . . Average Overweight (x) . | . . . 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 8 12 10 10 10 12 10 10 10 10 10 10 14 16 16 16 16 10 10 Average Capacity 12 | 5 9 10 10 10 9 10 10 10 10 10 10 13 14 16 16 15 10 10 Most Carried 16 | 4 10 10 10 10 10 10 10 10 10 10 10 14 16 16 16 16 10 10 Average Carried 11 | 3 7 9 9 10 8 9 9 9 10 10 9 12 14 15 15 12 9 8 Final Capacity 10 | . . . . . . . . . . . . . . . . . . 10 Final Carried 10 | . . . . . . . . . . . . . . . . . . 10 Class Distribution -------------------- 22% | Scavenger-Skirmisher 13% | Scavenger-Mutant 12% | Scavenger-Tank 11% | Mutant 9% | Hacker-Skirmisher 9% | Derelict-Skirmisher 7% | Skirmisher 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Derelict-Skirmisher | -6/Data Miner Derelict-Skirmisher | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Tank | -3/Research Scavenger-Skirmisher | -3/Testing Skirmisher | -2/Research Scavenger-Sprinter | -2/Quarantine Scavenger-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Matter Collected 6640 | 275 321 103 . 74 617 237 530 160 40 . 170 772 517 739 194 1680 . 211 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 10095 | 73 337 127 . . 611 247 564 58 199 . 119 1672 1379 1087 545 3077 . . Parts 455 | 2 17 19 . . 41 11 21 5 3 . 8 77 61 36 18 136 . . Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 13 | . 1 . . . . . . . . . . 3 4 . 2 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 4 . . 12 . . . . . . . Prevented 2 | . . . . . . . . . 1 . 1 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 160 | . 11 9 . . 18 4 9 6 . . 5 15 15 15 6 47 . . Guns 105 | . 11 7 . . 10 4 9 . . . 1 11 10 12 5 25 . . Cannons 24 | . . 2 . . . . . . . . . . 4 3 1 14 . . AOE 28 | . . . . . 8 . . 6 . . 4 2 . . . 8 . . Classes Destroyed 13 | 1 1 1 . . 4 1 1 . . . . 2 1 . 1 . . . Worker 9 | . . . . . 2 . . . . . . 1 . . . 6 . . Builder 2 | . . . . . . . . . . . . 1 . . . 1 . . Tunneler 1 | . . . . . . . . . . . . . 1 . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . . . . Recycler 9 | 1 . . . . . . . . . . . 3 2 . 1 2 . . Watcher 12 | . . . . . . 1 1 . . . . 7 1 1 . 1 . . Swarmer 41 | . . 7 . . 8 . . 6 . . 4 . . . . 16 . . Grunt 53 | . 11 2 . . 8 2 3 . . . 1 4 4 8 . 10 . . Brawler 1 | . . . . . . . . . . . . 1 . . . . . . Sentry 16 | . . . . . 1 2 4 . . . . 3 . 4 . 2 . . Specialist 6 | . . . . . . . . . . . . . . . 6 . . . Hunter 16 | . . . . . 1 . 1 . . . . . 5 . . 9 . . Programmer 27 | . . . . . . . 1 . . . . 7 6 3 . 10 . . Best Kill Streak 16 | 1 2 3 . . 5 3 3 3 . . 4 5 8 4 4 16 . . Combat Bots Only 9 | . 2 3 . . 5 2 3 3 . . 4 4 7 4 3 9 . . Max Kills in Single Turn 4 | 1 1 1 . . 3 1 1 2 . . 2 2 2 2 3 4 . . Gunslinging 1 | . . . . . . . . . . . . . . 1 . . . . Exploded 3 | . . . . . 3 . . 2 . . 2 1 . . . 3 . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Damage Taken 18865 | . 631 300 . . 761 330 1255 125 . . 156 1398 2534 1908 776 7980 160 551 Core 1143 | . 125 14 . . 77 10 124 8 . . 29 136 95 16 7 416 19 67 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 1815 | . . . . . . . . . . . . 85 164 269 . 1297 . . Core Remaining (%) 84 | 100 . . . 44 86 98 . . . . 81 86 91 . 98 . 70 95 Volleys Fired 504 | 5 49 22 . 1 49 9 30 10 11 . 9 64 53 45 14 125 4 4 Largest 3 | 2 2 2 . 2 3 3 3 1 2 . 3 3 3 3 3 3 2 1 Hottest 249 | 60 130 120 . 70 98 131 160 33 110 . 163 173 215 160 130 249 127 120 Shots Fired 1201 | 9 96 42 . 2 129 27 89 10 18 . 22 164 124 123 32 306 4 4 Gun 1012 | 9 96 39 . 2 124 27 89 . 14 . 20 159 107 96 18 210 2 . Cannon 161 | . . . . . . . . . 4 . . 5 17 27 14 88 2 4 Launcher 25 | . . . . . 5 . . 10 . . 2 . . . . 8 . . Special 3 | . . 3 . . . . . . . . . . . . . . . . Kinetic 718 | 5 38 22 . 1 110 21 49 . . . 7 70 64 104 32 192 3 . Thermal 318 | 4 58 20 . 1 14 6 40 . 4 . 7 36 17 . . 106 1 4 Explosive 25 | . . . . . 5 . . 10 . . 2 . . . . 8 . . Electromagnetic 140 | . . . . . . . . . 14 . 6 58 43 19 . . . . Robot Hit Streak 60 | 8 9 10 . 1 10 9 15 6 6 . 5 18 21 34 11 60 . 3 Robot Miss Streak 9 | 1 5 9 . 1 3 2 3 3 2 . 1 4 4 2 1 3 3 1 Penetration Max 2 | . . . . . 1 . . . . . . 1 1 1 2 2 . . Secondary Targets 11 | . 1 . . . 1 . 1 . . . . 2 1 3 . 2 . . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . . . . 1 1 1 . 1 . . Shots Hit Robots 899 | 8 85 24 . 1 81 24 74 5 11 . 15 114 98 109 19 228 . 3 Core Hits 477 | 2 61 21 . . 37 14 44 8 2 . 7 55 44 40 15 127 . . Critical Hits 26 | . . . . . 3 . 1 . . . 1 4 2 8 1 6 . . Critical Kills 7 | . . . . . 1 . 1 . . . 1 . . 4 . . . . Critical Parts Destroyed 18 | . . . . . 2 . . . . . . 4 2 3 1 6 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 25986 | 64 826 230 . . 1966 375 1405 526 206 . 589 3408 3157 3239 1072 8793 1 129 Guns 18318 | 64 826 182 . . 1313 375 1405 . 206 . 280 2923 2368 2333 762 5281 . . Cannons 4012 | . . . . . . . . . . . . . 738 906 267 1972 . 129 Explosions 3379 | . . . . . 653 . . 526 . . 309 395 . . . 1496 . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 229 | . . . . . . . . . . . . 90 51 . 43 44 1 . Kinetic 13518 | 30 184 61 . . 1143 308 662 . . . 109 1507 1393 2782 1029 4310 . . Thermal 6464 | 34 642 169 . . 170 67 743 . . . 45 784 738 . . 2943 . 129 Explosive 2746 | . . . . . 653 . . 526 . . 309 . . . . 1258 . . Electromagnetic 3029 | . . . . . . . . . 206 . 126 1027 975 457 . 238 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . . . . . . . . 21 9 2 2 24 24 3 Average Corruption 7 | . . . . . . . . . . . . 12 3 1 2 11 24 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 205 | . . . . . . . . . . . . 55 21 2 6 111 8 2 Message Errors 15 | . . . . . . . . . . . . 2 2 . 2 8 . 1 Matter Fused 29 | . . . . . . . . . . . . 7 2 . . 18 2 . Heat Flow Errors 17 | . . . . . . . . . . . . 7 2 1 1 5 . 1 Energy Discharges 16 | . . . . . . . . . . . . 5 2 1 1 6 1 . Parts Rejected 4 | . . . . . . . . . . . . . . . . 4 . . Data Loss (minor) 17 | . . . . . . . . . . . . 6 2 . 2 7 . . Data Loss (major) 6 | . . . . . . . . . . . . 1 1 . . 4 . . Misfires 8 | . . . . . . . . . . . . 4 1 . . 3 . . Misdirections 21 | . . . . . . . . . . . . 5 . . . 12 4 . Targeting Errors 61 | . . . . . . . . . . . . 14 7 . . 40 . . Weapon Failures 11 | . . . . . . . . . . . . 4 2 . . 4 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 371 | . . . . . 39 . . 30 . . 7 41 52 27 2 173 . . Projectiles 190 | . . . . . . . . . . . . . 52 27 . 111 . . Explosions 179 | . . . . . 39 . . 30 . . 7 41 . . . 62 . . Melee 2 | . . . . . . . . . . . . . . . 2 . . . Knockbacks 31 | . . . . . . . . . . . . . . 9 7 15 . . Impact 2 | . . . . . . . . . . . . . . . 1 1 . . Kinetic 24 | . . . . . . . . . . . . . . 7 3 14 . . Secondary 5 | . . . . . . . . . . . . . . 2 3 . . . Self-Inflicted Damage 63 | . . . . . 14 . . 8 . . . 13 . . . 28 . . Shots 5 | . . . . . 1 . . 1 . . . 1 . . . 2 . . Rammed 25 | . . . . . . . . . . . . 16 2 . 2 4 1 . Targets Rammed 26 | . . . . . . . . . . . . 16 2 . 2 5 1 . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . 1 . . Highest Temperature 345 | 40 345 12 . 6 28 30 79 . . . 107 241 293 198 183 198 . 134 Average Temperature 71 | 26 110 8 . 4 13 10 33 . . . 52 47 109 76 44 71 . 41 Received Heat Transfer 2217 | . 351 18 . . 306 93 336 . . . 66 135 165 207 . 504 9 27 Siege Activations 33 | . . . . . . . . . . . . 8 7 8 . 10 . . Total Turns 792 | . . . . . . . . . . . . 152 232 151 . 257 . . Longest Duration 86 | . . . . . . . . . . . . 26 86 37 . 52 . . Robots Corrupted 7 | . . . . . . . . . 1 . . 4 1 . . 1 . . Combat Hostiles 4 | . . . . . . . . . 1 . . 2 1 . . . . . Parts Fried 15 | . . . . . . . . . . . . 11 2 . . 2 . . Impact Corruptions 1 | . . . . . . . . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . . . 1 . . . . 1 . . . 5 . . Heat Transferred 8261 | 75 795 250 . . 370 150 1563 . . . 74 951 555 . . 3367 . 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Peak Influence 994 | 5 195 213 . 75 427 260 162 . . . . 478 292 399 284 994 618 777 Average Influence 209 | 2 88 96 . 73 189 160 84 . . . . 222 157 224 209 427 584 538 Maximum Alert Level 3 | . . 1 . . 2 1 . . . . . 2 1 1 1 3 2 3 Low Security (%) 62 | . . . . . . . . . . . . . . . . . . . Level 1 27 | . . . . . . . . . . . . . . . . . . . Level 2 4 | . . . . . . . . . . . . . . . . . . . Level 3 4 | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 2 . . . 3 . 1 . . . . 4 7 5 . 11 2 2 Investigation 4 | . . . . . 1 . . . . . . . 2 . . 1 . . Extermination 13 | . . . . . . . 1 . . . . 4 3 2 . 3 . . Reinforcement 14 | . 2 . . . 2 . . . . . . . 2 . . 4 2 2 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . . . . . . . . . . . 3 . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . 1 . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Distress Signals 19 | . 1 . . . 1 . . . . . . 3 . 1 1 8 1 3 Communications Jammed 22 | . . . . . . 2 . . . . . 20 . . . . . . Distress Signals 22 | . . . . . . 2 . . . . . 20 . . . . . . Times Spotted 313 | . 27 11 . 3 23 5 11 4 . . 10 35 20 22 8 78 7 49 Peak Tracking Total 9 | . 6 3 . 3 5 3 4 3 . . 5 5 3 7 3 9 6 8 Tactical Retreats 25 | . 2 1 . . . . . . . . 1 5 . 3 . 3 . 10 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Traps Triggered 7 | . . . . . 1 2 . . . . . 2 . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Machines Disabled 19 | . . . . . 5 . . . . . . 6 1 1 . 3 3 . Max in Single Turn 1 | . . . . . 1 . . . . . . 1 1 1 . 1 1 . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Machines Accessed 51 | . 7 1 . . 2 2 4 1 . 4 . 8 7 3 3 3 1 5 Terminals 29 | . 5 1 . . 1 2 2 . . . . 4 2 2 2 2 1 5 Fabricators 3 | . . . . . . . . . . . . 1 2 . . . . . Repair Stations 5 | . 1 . . . 1 . 1 . . . . . 1 . . 1 . . Recycling Units 4 | . 1 . . . . . 1 . . . . 1 1 . . . . . Scanalyzers 3 | . . . . . . . . . . . . 2 1 . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 1 1 . . . Total Hacks 160 | . 23 3 . . 11 10 15 1 . 25 . 24 19 8 4 9 1 7 Successful 104 | . 12 2 . . 9 6 11 1 . 25 . 14 12 5 1 3 . 3 Failed 56 | . 11 1 . . 2 4 4 . . . . 10 7 3 3 6 1 4 Catastrophic 11 | . 1 . . . . 2 . . . . . 1 1 1 2 . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 43 | . 14 3 . . 2 5 1 . . . . 9 2 5 . . . 2 Terminals 79 | . 14 3 . . 2 10 8 . . . . 16 7 6 3 2 1 7 Fabricators 5 | . . . . . . . . . . . . 2 3 . . . . . Repair Stations 23 | . 2 . . . 9 . 3 . . . . . 2 . . 7 . . Recycling Units 15 | . 7 . . . . . 4 . . . . 2 2 . . . . . Scanalyzers 9 | . . . . . . . . . . . . 4 5 . . . . . Garrison Access 3 | . . . . . . . . . . . . . . 2 1 . . . Terminal Hacks 54 | . 5 1 . . . 4 5 1 . 25 . 5 2 3 . . . 3 Record 16 | . . . . . . . 1 . . 11 . . . 2 . . . 2 Part Schematic 9 | . 2 . . . . . 1 . . 6 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . . . . . . 1 Branch Access Points 4 | . 1 . . . . 1 1 . . . . 1 . . . . . . Alert Level 2 | . . . . . . 1 . . . . . . 1 . . . . . Unreport Threat 3 | . . . . . . . 1 . . . . 1 1 . . . . . Locate Traps 2 | . . . . . . 1 . . . . . 1 . . . . . . Disarm Traps 1 | . . . . . . . . . . . . 1 . . . . . . Zone Layout 7 | . 2 1 . . . 1 1 . . . . 1 . 1 . . . . Fabricator Hacks 5 | . . . . . . . . . . . . 2 3 . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . Build 4 | . . . . . . . . . . . . 2 2 . . . . . Repair Station Hacks 17 | . 2 . . . 8 . 2 . . . . . 2 . . 3 . . Scan Component 10 | . 1 . . . 5 . 1 . . . . . 1 . . 2 . . Repair 7 | . 1 . . . 3 . 1 . . . . . 1 . . 1 . . Recycling Unit Hacks 6 | . 2 . . . . . 3 . . . . 1 . . . . . . Process 1 | . . . . . . . 1 . . . . . . . . . . . Report Inventory 3 | . 1 . . . . . 1 . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . . . . 4 4 . . . . . Insert Component 4 | . . . . . . . . . . . . 2 2 . . . . . Analyze 4 | . . . . . . . . . . . . 2 2 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 36 | . 7 3 . . 3 4 2 . . . . 7 3 7 . . . . Terminals 11 | . 2 1 . . 1 2 . . . . . 2 1 2 . . . . Botnet 9 | . 2 . . . 1 2 . . . . . 1 1 2 . . . . Disrupt 2 | . . 1 . . . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . . . . . . . Mask 2 | . 1 . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 5 1 . . 2 2 4 . . . . 8 6 3 2 3 1 5 Full Trace Events 3 | . . . . . . . . . . . . . 2 . . 1 . . Feedback Events 2 | . . . . . . . . . . . . . 2 . . . . . Corruption 2 | . . . . . . . . . . . . . 2 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . 2 . . . . . 1 . . 6 . 2 2 . . . . . Parts Built 7 | . . . . . . . . . . . . 4 3 . . . . . Matter 1024 | . . . . . . . . . . . . 556 468 . . . . . Time 464 | . . . . . . . . . . . . 278 186 . . . . . Total Part Build Rating 55 | . . . . . . . . . . . . 36 19 . . . . . Parts Repaired 6 | . 1 . . . 3 . 1 . . . . . 1 . . . . . Time 285 | . 16 . . . 108 . 19 . . . . . 56 . . 86 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 4 | . . . . . . . 4 . . . . . . . . . . . Retrieved Matter 4 | . . . . . . . 4 . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . . . . . 2 2 . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . 2 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . 3 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Total Allies 5 | . . 1 3 . . . . . . . 1 . . . . . . . Largest Group 3 | . . 1 3 3 2 . . . . . 1 1 . . . . . . Highest-Rated Group 94 | . . 31 37 37 29 . . . . . 94 94 . . . . . . Highest-Rated Ally 94 | . . 31 21 21 21 . . . . . 94 94 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 50 | . . 6 . 8 6 . . . . . 13 17 . . . . . . Total Damage 1541 | . . 63 . 136 140 . . . . . 487 715 . . . . . . Kills 16 | . . 2 . 3 1 . . . . . 5 5 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 1 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Turns Passed 12353 | 73 1008 672 597 149 745 732 958 452 375 93 640 1610 1149 760 569 1424 60 287 Spaces Moved 7549 | 41 565 371 375 95 274 478 589 350 280 78 488 776 435 309 297 743 109 896 Core 13 | 9 . . . . . . . . . . . . . . . 4 . . Treads 2194 | . . . . . . . . . . . . 742 435 309 297 411 . . Legs 3818 | 32 374 371 375 95 274 478 589 350 280 78 488 34 . . . . . . Wheels 230 | . 191 . . . . . . . . . . . . . . 39 . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 1294 | . . . . . . . . . . . . . . . . 289 109 896 Fastest Speed 25 | 50 100 120 150 150 120 123 120 120 120 120 120 120 145 145 168 31 31 25 Average Speed 119 | 104 128 149 150 150 128 123 121 120 120 120 120 149 145 160 168 111 31 27 Slowest Speed 500 | 120 150 150 150 150 150 123 123 120 120 120 120 160 145 168 168 500 31 28 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . 2 . . . . . . . 3 2 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 99 64 88 21 27 14 18 49 42 69 76 23 14 13 37 26 15 43 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . . . . Known Exits Taken 12 | . 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 . . 1 1 1 1 . . . . . . . . . . 1 . Scrap Searched 15 | . . . . 2 . . . 6 3 . 4 . . . . . . . Spaces Dug 28 | . . . . . . . . . 4 . . 5 . . 5 14 . . Terrain Destroyed 246 | . . 1 . . 35 . 1 79 4 . 2 33 3 10 8 69 . 1 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 90 | . . 1 . . 2 . 1 . 4 . . 18 3 10 8 42 . 1 AOE 156 | . . . . . 33 . . 79 . . 2 15 . . . 27 . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Tes Res Qua Acc Total 9845 | 59 747 441 411 100 572 599 761 369 300 77 523 1086 839 476 343 1087 129 926 Wait 1176 | 3 91 33 . 2 189 89 83 . 4 . 5 139 297 82 23 122 6 8 Move 7508 | 40 564 370 374 94 273 477 588 345 279 77 487 775 434 308 296 736 105 886 Hop 11 | . . . . . . . . 2 . . . . . . . 3 2 4 Pick Up 107 | 4 7 2 4 1 14 5 12 4 . . 3 13 6 6 2 15 1 8 Fast Attach 95 | 7 5 2 1 . 10 3 3 . 1 . 3 13 6 9 . 26 1 5 Attach 55 | . 3 2 . . 6 3 3 2 . . . 4 4 4 . 17 2 5 Detach 7 | . 1 . . . 1 . . . . . . 2 2 . . . 1 . Swap 166 | . 19 4 1 1 14 7 24 4 3 . 9 31 21 8 2 14 3 1 Drop 165 | . 8 6 5 1 16 6 18 2 2 . 7 29 14 14 4 24 4 5 Fire 504 | 5 49 22 . 1 49 9 30 10 11 . 9 64 53 45 14 125 4 4 Melee . | . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 24 | . . . . . . . . . . . . 16 2 . 2 4 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 26 | . . . 26 . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / Upp x2 / *Ext x2) -4/Factory -3/Research -3/Testing -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Identified exit to Mines 343 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 4) 592 | -10/Materials | Repaired Spread Laser 679 | -10/Materials | Discovered new exit (range 4) 966 | -10/Materials | Discovered new exit (range 16) 1082 | -10/Materials | Entered Mines 1184 | -10/Mines | Received a Mining Laser from a helpful Derelict 1288 | -10/Mines | Identified exit to Exiles 1314 | -10/Mines | Discovered new exit (range 11) 1526 | -10/Mines | Core integrity fell below 50% 1544 | -10/Mines | Discovered new exit (range 10) 1633 | -10/Mines | Build established: Scavenger-Mutant 1748 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1754 | -10/Mines | Entered Exiles 1754 | -10/Exiles | Found Exiles lab destroyed 1774 | -10/Exiles | Discovered new exit (range 15) 2337 | -10/Exiles | Discovered new exit (range 10) 2351 | -10/Exiles | Entered Mines 2351 | -9/Mines | Accompanied by 3 allies 2411 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2482 | -9/Mines | Assembled infested the area 2490 | -9/Mines | Discovered new exit (range 8) 2500 | -9/Mines | Entered Materials 2500 | -8/Materials | Accompanied by 2 allies 2500 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2818 | -8/Materials | Build established: Scavenger-Skirmisher 2886 | -8/Materials | Repaired Lrg. Storage Unit 2955 | -8/Materials | Repaired Gauss Rifle 3045 | -8/Materials | Repaired Carbon-fiber Leg 3129 | -8/Materials | Discovered new exit (range 15) 3245 | -8/Materials | Entered Factory 3245 | -7/Factory | Evolved 2 slots: Utility x2 3590 | -7/Factory | Identified exit to Lower Caves 3899 | -7/Factory | Discovered new exit (range 6) 3977 | -7/Factory | Entered another Factory area 3977 | -6/Factory | Evolved 2 slots: Utility x2 4014 | -6/Factory | Repaired Titanium Leg 4354 | -6/Factory | Identified exit to Lower Caves 4559 | -6/Factory | Build established: Hacker-Skirmisher 4935 | -6/Factory | Entered Lower Caves 4971 | -6/Lower Caves | Learned Factory terminal intel 5251 | -6/Lower Caves | Discovered new exit (range 16) 5386 | -6/Lower Caves | Identified exit to Lower Caves 5387 | -6/Lower Caves | Entered another Lower Caves area 5605 | -6/Lower Caves | Encountered a Warlord checkpoint 5625 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 5664 | -6/Lower Caves | Discovered new exit (range 8) 5670 | -6/Lower Caves | Identified exit to Data Miner 5762 | -6/Lower Caves | Entered Data Miner 5762 | -6/Data Miner | Discovered new exit (range 6) 5768 | -6/Data Miner | Identified exit to Proximity Caves 5785 | -6/Data Miner | Met Data Miner 5809 | -6/Data Miner | Learned location of Section 7 (-2) 5809 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5828 | -6/Data Miner | Received God Mode back door access code from Data Miner 5855 | -6/Data Miner | Entered Proximity Caves 5856 | -5/Proximity Caves | Identified exit to Factory 5986 | -5/Proximity Caves | Build established: Derelict-Skirmisher 6046 | -5/Proximity Caves | Escorted by Enhanced Grunt 6495 | -5/Proximity Caves | Entered Factory 6495 | -5/Factory | Accompanied by 1 ally 6495 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6496 | -5/Factory | Identified exit to Extension 6497 | -5/Factory | Loaded intel: 22 terminal locations 7031 | -5/Factory | Fabricated Biometal Heavy Treads (x2) 7170 | -5/Factory | Fabricated Biometal Heavy Treads (x2) 7427 | -5/Factory | System corruption reached 10% 7465 | -5/Factory | Identified exit to Upper Caves 7602 | -5/Factory | Build established: Scavenger-Tank 8030 | -5/Factory | Discovered new exit (range 16) 8062 | -5/Factory | Identified exit to Factory 8105 | -5/Factory | Entered another Factory area 8105 | -4/Factory | Evolved 2 slots: Propulsion x2 8255 | -4/Factory | Incoming investigation squad redirected 8570 | -4/Factory | Fabricated Fission Core (x2) 8868 | -4/Factory | Fabricated Enh. Nova Cannon (x1) 9023 | -4/Factory | Destroyed 7 combat bots 9120 | -4/Factory | Repaired Lyr. Heavy Armor Plating 9218 | -4/Factory | Discovered new exit (range 16) 9238 | -4/Factory | Identified exit to Research 9254 | -4/Factory | Entered Research 9254 | -3/Research | Evolved 2 slots: Power x1, Utility x1 9374 | -3/Research | Garrison activated, responded to threat 9914 | -3/Research | Discovered new exit (range 4) 9967 | -3/Research | Identified exit to Testing 10014 | -3/Research | Entered Testing 10157 | -3/Testing | Build established: Scavenger-Skirmisher 10525 | -3/Testing | Found Enh. Force Lance 10572 | -3/Testing | Discovered new exit (range 8) 10578 | -3/Testing | Spotted PD-ZXHWOC0V0I 10582 | -3/Testing | Identified exit to Research 10583 | -3/Testing | Entered Research 10583 | -2/Research | Evolved 2 slots: Propulsion x2 10947 | -2/Research | Build established: Skirmisher 11249 | -2/Research | System corruption reached 10% 11430 | -2/Research | Garrison activated, responded to threat 11494 | -2/Research | Lost 4 parts (1p3u) 11587 | -2/Research | Lost 8 parts (2p3n3w) 11590 | -2/Research | Destroyed 9 combat bots 11720 | -2/Research | Incoming investigation squad redirected 11824 | -2/Research | Lost 6 parts (1p2n1u2w) 11876 | -2/Research | Found Prototype Launcher 11878 | -2/Research | Found Prototype Launcher 11969 | -2/Research | Discovered new exit (range 9) 11971 | -2/Research | Identified exit to Quarantine 12007 | -2/Research | Entered Quarantine 12017 | -2/Quarantine | Found Alien Artifact 12018 | -2/Quarantine | Identified Stasis Generator 12040 | -2/Quarantine | Found Alien Artifact 12040 | -2/Quarantine | Identified Matter Drive 12063 | -2/Quarantine | Discovered new exit (range 3) 12067 | -2/Quarantine | Entered Access 12067 | -1/Access | Evolved 2 slots: Propulsion x2 12100 | -1/Access | Spotted B-99 Colossus 12127 | -1/Access | Build established: Scavenger-Sprinter 12282 | -1/Access | Spotted B-99 Colossus 12352 | -1/Access | Discovered new exit (range 6) 12354 | *** | Escaped! Last Messages --------------- 12308_ Acquired Impulse Thruster. 12311_ Connecting with Terminal... 12331_ Acquired 143 matter. 12340_ Dropped Lgt. Quantum Reactor. 12341_ System corrupted: Heat flow error (+192). 12341_ Acquired Reaction Control System. 12344_ Connecting with Terminal... >>Query(Troll) Probably the most unique robot born to [Derelict] creators, initial reports suggest the Troll is encased in an exoskeleton that provides perfect core protection and is capable of rapid regeneration. I doubt it's coincidence they have discovered such a new technology on their own; they must somehow have access to the [Sigix] regenerative materials lab. Further evidence of undiscovered security loopholes in the labs are its extremely fast shredding claws of pure [Centrium]. 12352_ Connecting with Terminal... >>Open Sealed Barrier opened. 12352_ The Access Shell folds into the floor. 12352_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?+ # #????????????? | | ????# + #????????????? | | ""Y""????# ##### ## """"T"""" #????????????? | | """"" #?# #???# ## """"""""""" #????????????? | | #?# #####+###############???????????????? | | #?# ## #?????????????????????????? | | ########### ## #?????????????????????????? | | ########## # !#?????????????????????????? | | # " #?????????????????????????? | | + """ #?????????????????????????? | | ########## # """ #?????????????????????????? | | ?????????## ## " #?????????????????????????? | | |?????????# ## #?????????????????????????? | | | #???????# ## #?????????????????????????? | | #???????# ###########?????????????????????????? | | #???????# #???????????????????????????????????? | | #???????# ##??????????????????????????????????? | | ???????# "#??????????????????????????????????? | | ##??????# ##????###???????????????????????????? | | ###???????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# ss @" "??????????????????? | | ??????????# s "??????????????????? | | ??????????# "??????????????????? | | ??????????# s "??????????????????? | | ??????????# s "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 100 Energy Generation 45 Energy Capacity 920 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Cloak Strength 3 Armor Coverage 2100 Resistance: TH 25 Resistance: EM 25 Power Shielding 66 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 74 Recoil Reduction 8 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Fission Core | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Nuclear Pulse Thruster | -5/Factory | Scanalyzed Hvy. Treads | -5/Factory | Scanalyzed Railgun | -4/Factory | Scanalyzed Biometal Heavy Treads | -4/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Biometal Heavy Treads | x2 | -5/Factory | Preloaded Biometal Heavy Treads | x2 | -5/Factory | Preloaded Fission Core | x2 | -4/Factory Enh. Nova Cannon | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- Stasis Generator Matter Drive Achievements -------------- Turtlemind Challenges ------------ None Game ------ Seed ResetLightningChip Manual? 0 Play Time 05:16:44 Cumulative 48.2 hours Start 2019.10.23 @ 04:31:47 End 2019.10.27 @ 06:17:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0 Lore% 39 Gallery% 36 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b2dae74-685a-4314-8f9c-dd2b969cd624