Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.31 @ 15:43:16 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (273) 1365 Value Destroyed (8049) 8049 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (3354) 3354 TOTAL SCORE: 17388 Bonus ------- High Alert Combat Kills 2514 Follower Combat Kills 813 Met Data Miner 300 Friendly Fire -273 Cogmind --------- Core Integrity 755/850 Matter 283/300 Energy 310/310 System Corruption 1% Temperature Cool (0) Movement Rolling (160) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- Cooled Deuterium Engine > --- PROPULSION (4) --- Light Treads Medium Treads Armored Huge Wheel > --- UTILITY (7) ------ Advanced Heat Sink Improved Cooling System Huge Storage Unit Machine Analyzer Experimental Sensor Array Advanced Signal Interpreter Layered Medium Armor Plating > --- WEAPON (3) ------- Heavy Laser Cooled Plasma Cannon Ion Burst Cannon > --- INVENTORY (25) --- Improved Deuterium Engine Angular Momentum Engine Micro Fission Core Improved Medium Treads Improved Heat Sink Cooling System Experimental Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Improved Armor Integrity Analyzer Makeshift Transmission Jammer Improved Weapon Shielding Improved Medium Armor Plating Improved Medium Armor Plating Medium Reflective Plating Improved System Backup Module Long-range Tractor Beam Plasma Rifle Improved EM Pulse Cannon Flak Gun Proton Missile Launcher Precision Rocket Launcher Plasma Cutter Heavy Pick Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Huge Storage Unit Machine Analyzer Experimental Sensor Array Advanced Signal Interpreter Layered Medium Armor Plating > --- WEAPON ----------- Heavy Laser Cooled Plasma Cannon Ion Burst Cannon > --- INVENTORY -------- Improved Deuterium Engine Angular Momentum Engine Micro Fission Core Power Amplifier Improved Heat Sink Cooling System Experimental Sensor Array Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Improved Armor Integrity Analyzer Makeshift Transmission Jammer Improved Weapon Shielding Improved Medium Armor Plating Improved Medium Armor Plating Medium Reflective Plating Improved System Backup Module Long-range Tractor Beam Plasma Rifle Improved EM Pulse Cannon Flak Gun Proton Missile Launcher Precision Rocket Launcher Plasma Cutter Heavy Pick [Rating: 77] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Cooled VTOL Module Utility Cooling System Device Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 Utility 5 | . . . 1 . 1 2 . . . . 1 Weapon 1 | . . . 1 . . . . . . . . Parts Attached 224 | 6 9 1 14 23 24 70 5 4 . 13 55 Power 12 | 1 1 . 1 2 . 4 . . . . 3 Engine 12 | 1 1 . 1 2 . 4 . . . . 3 Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 35 | 2 . . 6 4 3 10 . . . 2 8 Treads 26 | 2 . . 6 3 3 9 . . . 1 2 Leg 1 | . . . . . . . . . . 1 . Wheel 7 | . . . . . . 1 . . . . 6 Hover . | . . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . Utility 77 | 1 4 1 4 2 4 28 4 3 . 4 22 Device 49 | . 3 . 1 . 2 21 3 2 . 3 14 Storage 5 | 1 1 . . . 1 1 . . . . 1 Processor 4 | . . . . . . 1 1 . . . 2 Hackware 2 | . . . . . . 1 . . . . 1 Protection 17 | . . 1 3 2 1 4 . 1 . 1 4 Artifact . | . . . . . . . . . . . . Weapon 100 | 2 4 . 3 15 17 28 1 1 . 7 22 Energy Gun 20 | 2 1 . . 1 2 3 . . . 2 9 Energy Cannon 34 | . . . . 10 9 11 . 1 . . 3 Ballistic Gun 6 | . . . . . . 3 1 . . 2 . Ballistic Cannon 5 | . 2 . 2 . . 1 . . . . . Launcher 18 | . 1 . 1 4 4 5 . . . 1 2 Special Weapon 2 | . . . . . 1 . . . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 1 5 . . . 1 1 Piercing Weapon 7 | . . . . . . . . . . . 7 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . 7 1 . . . . 1 4 Corrupted Parts 2 | . . . . . . 1 . . . 1 . System Corruption 11 | . . . . . . 1 . . . 10 . Parts Lost 45 | . . . . . 2 31 . 1 . 2 9 Power 4 | . . . . . . 3 . . . . 1 Propulsion 14 | . . . . . . 7 . 1 . 1 5 Utility 11 | . . . . . 1 9 . . . . 1 Weapon 16 | . . . . . 1 12 . . . 1 2 Highest Loss Streak 10 | . . . . . 1 10 . 1 . 1 5 Average Slot Usage (%) 95 | . 97 100 99 99 99 92 91 91 76 87 94 Engine 8 | . 14 14 11 11 9 6 7 7 7 7 6 Treads 18 | . 28 28 22 21 27 20 15 15 15 10 5 Wheel 2 | . . . . . . . 7 . . . 14 Device 15 | . 11 9 11 11 17 13 22 22 23 21 15 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 Processor 4 | . . . . . . 6 6 7 7 7 13 Hackware 1 | . . . . . . 3 . . . . 3 Protection 7 | . . 4 10 10 8 8 . 7 7 7 6 Energy Gun 4 | . 19 . . . . 2 . . . 6 14 Energy Cannon 9 | . . . . 26 26 16 . 4 . . 2 Ballistic Cannon 7 | . 8 28 32 6 . . 7 7 . . . Slashing Weapon 1 | . . . . . . . 7 7 7 6 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 123 | 11 35 36 49 52 114 123 104 109 95 111 123 Greatest Support 73 | 40 40 40 40 46 69 73 10 40 40 48 50 Greatest Overweight (x) 34 | 3 . . 1 2 1 34 10 2 2 5 11 Average Overweight (x) 2 | . . . 1 . . 1 10 2 2 3 3 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 Average Capacity 21 | 7 11 15 15 15 24 25 25 25 25 25 25 Most Carried 25 | 2 15 15 15 15 25 25 14 15 16 19 25 Average Carried 18 | 1 9 14 14 15 21 22 11 11 15 17 24 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 Final Carried 25 | 2 15 15 15 15 25 15 11 14 16 19 25 Class Distribution -------------------- 39% | Tank 21% | Scavenger-Mutant 12% | Mutant 7% | Scavenger-Skirmisher 6% | Skirmisher 4% | Scavenger-Assassin 4% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Tank | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Matter Collected 4526 | 260 159 78 1063 475 357 753 251 180 . 431 519 Remotely . | . . . . . . . . . . . . Salvage Created 9523 | 64 339 55 1285 1304 2310 2546 205 177 . 177 1061 Parts 533 | 4 17 8 103 72 120 118 8 13 . 12 58 Haulers Intercepted 18 | . . . 4 6 6 1 . . . 1 . Recyclers Shooed 9 | . 2 . 2 . 1 . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 10 . 12 . Prevented 5 | . . . . . . . . 3 . 2 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 184 | . 5 6 32 21 48 48 . 5 . 3 16 Melee 1 | . . . . . . 1 . . . . . Guns 31 | . 3 . . . 1 16 . 1 . . 10 Cannons 92 | . 1 6 28 12 29 10 . 4 . . 2 AOE 52 | . 1 . 4 8 17 16 . . . 3 3 Classes Destroyed 19 | 1 4 2 6 1 2 1 1 1 . . . Worker 13 | . 1 . 3 1 1 4 . . . . 3 Builder 12 | . . . 1 1 . 6 . . . . 4 Tunneler 2 | . . . 1 . . 1 . . . . . Hauler 18 | . . . 4 6 6 1 . . . 1 . Recycler 17 | 1 2 . 2 2 4 4 . . . . 2 Minesweeper 1 | . . . . . . . . 1 . . . Mechanic 3 | . . . . 1 . 2 . . . . . Operator 11 | . 1 . 5 1 2 1 . . . . 1 Watcher 12 | . 2 . 2 . 5 3 . . . . . Swarmer 43 | . . 5 8 . 12 5 . 4 . 3 6 Grunt 81 | . 5 . 14 18 19 23 . . . . 2 Brawler 6 | . . . . . 2 4 . . . . . Duelist 7 | . . . 1 . 2 4 . . . . . Protector 8 | . . . 1 1 3 3 . . . . . Sentry 25 | . . . 8 2 9 4 . . . . 2 Hunter 6 | . . . . . 1 2 . 1 . . 2 Programmer 7 | . . . . . . 3 . . . . 4 Packrat 1 | . . . . . . . 1 . . . . Samaritan 4 | . . . . . . . 3 . . 1 . Assembled 1 | . . 1 . . . . . . . . . Thug 1 | . . . 1 . . . . . . . . Best Kill Streak 10 | 1 4 3 6 6 10 10 . 3 . 3 3 Combat Bots Only 10 | . 2 3 4 5 10 7 . 3 . 3 3 Max Kills in Single Turn 6 | 1 1 1 4 4 4 6 1 2 . 2 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 1 . 3 3 3 2 . . . 2 3 Melee 1 | . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Damage Taken 8152 | . 23 96 539 218 1258 4290 . 290 . 166 1272 Core 802 | . . 16 20 12 137 500 . 18 . 4 95 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 93 . 92 75 . . . . 25 . Volleys Fired 467 | 2 25 16 80 37 90 101 . 12 . 25 79 Largest 3 | 2 2 2 3 3 3 3 . 2 . 2 3 Hottest 244 | 90 90 78 117 204 204 204 . 76 . 84 244 Shots Fired 1134 | 4 48 32 232 97 248 232 . 22 . 40 179 Gun 325 | 4 32 . . . 2 95 . 10 . 33 149 Cannon 767 | . 14 32 228 91 235 126 . 12 . . 29 Launcher 35 | . 2 . 4 6 9 11 . . . 2 1 Special 7 | . . . . . 2 . . . . 5 . Kinetic 360 | . 14 32 228 17 . 42 . 19 . 8 . Thermal 728 | 4 32 . . 74 239 171 . . . 30 178 Explosive 35 | . 2 . 4 6 9 11 . . . 2 1 Electromagnetic 11 | . . . . . . 8 . 3 . . . Robot Hit Streak 22 | 3 12 2 11 8 15 21 . 6 . 11 22 Robot Miss Streak 5 | . 2 3 4 3 5 4 . 3 . 4 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . Shots Hit Robots 647 | 3 34 10 95 43 154 160 10 10 . 23 105 Core Hits 427 | 2 18 6 54 36 97 143 4 6 . 12 49 Critical Kills 3 | . . . . 1 1 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 16 | . . . . 1 2 7 . . . . 6 Burn 13 | . . . . . 1 6 . . . . 6 Meltdown 3 | . . . . 1 1 1 . . . . . Melee Attacks 71 | . . . . . 1 16 17 2 . 4 31 Impact . | . . . . . . . . . . . . Slashing 42 | . . . . . 1 16 17 2 . 4 2 Piercing 29 | . . . . . . . . . . . 29 Sneak Attacks 14 | . . . . . . . 9 1 . 2 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 21536 | 36 688 205 2607 1699 5222 6381 798 398 . 674 2828 Guns 4167 | 36 258 . . . 14 1538 . 86 . 268 1967 Cannons 9238 | . 240 205 2188 1075 3110 1792 . 210 . . 418 Explosions 6438 | . 177 . 381 622 1998 2927 . . . 155 178 Melee 1410 | . . . . . . 60 798 102 . 217 233 Ramming 238 | . 13 . 38 2 89 64 . . . . 32 Kinetic 3920 | . 240 205 2188 254 . 749 . 202 . 82 . Thermal 10565 | 36 258 . . 821 3833 3012 . . . 220 2385 Explosive 5136 | . 177 . 381 622 1300 2323 . . . 155 178 Electromagnetic 267 | . . . . . . 173 . 94 . . . Impact . | . . . . . . . . . . . . Slashing 1312 | . . . . . . 60 798 102 . 217 135 Piercing 98 | . . . . . . . . . . . 98 Highest Corruption 28 | . 3 3 . . . 16 16 16 16 28 1 Average Corruption 10 | . 2 3 . . . 4 16 16 16 23 1 Corruption Purged . | . . . . . . . . . . . . Effects 243 | . 8 4 . . . 24 33 34 14 117 9 Message Errors 61 | . 5 . . . . 6 9 6 4 25 6 Matter Fused 56 | . 1 3 . . . 6 8 12 2 24 . Heat Flow Errors 24 | . . 1 . . . 2 5 3 1 12 . Energy Discharges 25 | . 2 . . . . 5 2 3 2 10 1 Parts Rejected 1 | . . . . . . 1 . . . . . Data Loss (minor) 27 | . . . . . . 3 1 2 2 17 2 Data Loss (major) 12 | . . . . . . . 2 4 1 5 . Misfires 9 | . . . . . . 1 . 1 . 7 . Alerts 7 | . . . . . . . 2 . . 5 . Misdirections 20 | . . . . . . . 4 3 2 11 . Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots 1 | . . . . . . . . . . . 1 Overflow Damage 1327 | . 22 2 40 18 359 376 395 4 . 7 104 Projectiles 174 | . 22 2 38 2 42 38 . 4 . 7 19 Explosions 673 | . . . 2 16 317 338 . . . . . Melee 480 | . . . . . . . 395 . . . 85 Knockbacks 22 | . 2 2 15 1 . 1 . 1 . . . Impact 1 | . . . . . . 1 . . . . . Kinetic 20 | . 2 2 14 1 . . . 1 . . . Secondary 1 | . . . 1 . . . . . . . . Self-Inflicted Damage 340 | . . . 45 . 31 253 . . . . 11 Shots 8 | . . . 2 . 1 5 . . . . . Rammed 29 | . 3 . 8 1 9 6 . . . . 2 Targets Rammed 35 | . 3 . 11 1 10 8 . . . . 2 Kicked . | . . . . . . . . . . . . Crushed 6 | . . . 3 . 1 2 . . . . . Highest Temperature 309 | 80 60 93 27 309 111 300 211 196 84 210 18 Average Temperature 47 | 41 21 53 9 98 21 48 81 87 49 86 12 Received Heat Transfer 2259 | . 12 . 126 96 513 1302 . . . 27 183 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Fried 2 | . . . . . . 1 . 1 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 6 | . . . . 1 1 3 . . . . 1 Combat Hostiles 6 | . . . . 1 1 3 . . . . 1 Parts Melted 40 | . 1 . . 2 12 9 . . . 2 14 Heat Transferred 18464 | 99 670 . . 1480 6172 4842 . . . 592 4609 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Peak Influence 1626 | 5 170 184 876 882 936 1626 . . . . 650 Initial 425 | . 3 4 . 369 345 425 . . . . . Average 471 | 2 80 101 393 629 344 1043 . . . . 376 Maximum Alert Level 5 | . . . 3 3 3 5 . . . . 2 Low Security (%) 30 | 100 100 100 25 . 39 . . . . . 33 Level 1 12 | . . . 34 12 20 . . . . . . Level 2 32 | . . . 21 41 25 20 . . . . 66 Level 3 17 | . . . 18 46 14 31 . . . . . Level 4 6 | . . . . . . 45 . . . . . Level 5 . | . . . . . . 2 . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 49 | . 5 . 8 7 5 16 . . . . 8 Investigation 8 | . 3 . 1 1 1 . . . . . 2 Extermination 6 | . . . . . . 2 . . . . 4 Reinforcement 15 | . 2 . 6 2 1 2 . . . . 2 Assault 13 | . . . 1 3 3 6 . . . . . Garrison 7 | . . . . 1 . 6 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Distress Signals 15 | . 1 . 4 5 2 3 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 295 | . 13 8 56 38 63 79 . 5 . 6 27 Peak Tracking Total 8 | . 2 3 7 5 6 8 . 4 . 5 6 Tactical Retreats 9 | . . 1 1 . . 5 . . . 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Traps Triggered 4 | . 2 . . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . Installed 3 | . . . . . . . . . . 3 . Triggered 1 | . . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Machines Disabled 21 | . . 1 3 4 6 5 . . . . 2 Max in Single Turn 3 | . . 1 1 1 2 3 . . . . . Garrison Access 3 | . . . . 1 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . 1 . . . . 1 Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Machines Accessed 64 | . 7 . 9 15 15 5 . . 4 . 9 Terminals 39 | . 6 . 5 12 10 2 . . . . 4 Fabricators 4 | . . . . . . 1 . . . . 3 Repair Stations 6 | . . . 2 2 2 . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . Scanalyzers 3 | . . . 1 . 2 . . . . . . Garrison Access 6 | . . . . 1 1 2 . . . . 2 Total Hacks 175 | . 18 . 17 41 46 11 . . 22 . 20 Successful 111 | . 8 . 12 23 30 5 . . 22 . 11 Failed 64 | . 10 . 5 18 16 6 . . . . 9 Catastrophic 5 | . . . . 1 1 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 73 | . 14 . 9 19 22 2 . . . . 7 Terminals 105 | . 17 . 10 30 34 6 . . . . 8 Fabricators 11 | . . . . . . 2 . . . . 9 Repair Stations 16 | . . . 4 8 4 . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . Scanalyzers 7 | . . . 2 . 5 . . . . . . Garrison Access 12 | . . . . 3 3 3 . . . . 3 Terminal Hacks 55 | . 3 . 3 12 11 2 . . 22 . 2 Record 12 | . . . . . 1 . . . 11 . . Part Schematic 6 | . . . . 1 . . . . 4 . 1 Robot Schematic 4 | . . . . . . . . . 4 . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Open Door 6 | . . . . 6 . . . . . . . Branch Access Points 3 | . . . 1 . . 1 . . . . 1 Terminal Index 4 | . 1 . 1 1 1 . . . . . . Alert Level 6 | . . . . 2 3 1 . . . . . Unreport Threat 3 | . . . . 1 2 . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . . Zone Layout 5 | . 2 . . 1 2 . . . . . . Fabricator Hacks 7 | . . . . . . 2 . . . . 5 Load Schematic 3 | . . . . . . 1 . . . . 2 Build 4 | . . . . . . 1 . . . . 3 Repair Station Hacks 12 | . . . 2 6 4 . . . . . . Scan Component 7 | . . . 1 4 2 . . . . . . Repair 5 | . . . 1 2 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 7 | . . . 2 . 5 . . . . . . Insert Component 4 | . . . 1 . 3 . . . . . . Analyze 3 | . . . 1 . 2 . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . 1 Seal Access 2 | . . . . . 1 . . . . . 1 Unauthorized Hacks 28 | . 5 . 5 5 9 1 . . . . 3 Terminals 26 | . 4 . 4 5 9 1 . . . . 3 Track 1 | . 1 . . . . . . . . . . Assimilate 2 | . . . . . 2 . . . . . . Botnet 21 | . 2 . 4 5 6 1 . . . . 3 Operators 2 | . 1 . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . . Used 2 | . . . . . 1 1 . . . . . Hacking Detections 51 | . 6 . 7 11 15 5 . . . . 7 Full Trace Events 5 | . 1 . 1 1 . . . . . . 2 Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . . 1 1 2 . . . 4 . 1 Parts Built 2 | . . . . . . 1 . . . . 1 Matter 768 | . . . . . . 384 . . . . 384 Time 408 | . . . . . . 204 . . . . 204 Total Part Build Rating 16 | . . . . . . 8 . . . . 8 Parts Repaired 5 | . . . 1 2 2 . . . . . . Time 301 | . . . 136 76 89 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . 2 . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . . Programmers 4 | . . . . . . 4 . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Total Allies 18 | . . 5 . 11 1 . . . . 1 . Largest Group 10 | . . 5 5 10 1 . . . . 1 1 Highest-Rated Group 100 | . . 91 91 100 10 . . . . 95 95 Highest-Rated Ally 100 | . . 31 31 100 10 . . . . 95 95 Total Orders . | . . . . . . . . . . . . Ally Attacks 206 | . . . 60 121 . . . . . 8 17 Total Damage 2451 | . . . 602 1116 . . . . . 211 522 Kills 43 | . . . 17 18 . . . . . 2 6 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Turns Passed 18802 | 72 869 543 3054 2021 2944 2065 699 742 289 2245 3259 Spaces Moved 6274 | 43 434 233 904 587 925 545 283 187 81 431 1621 Core 21 | 18 . . . . . 3 . . . . . Treads 4445 | 25 434 233 904 587 925 516 . 187 81 431 122 Legs . | . . . . . . . . . . . . Wheels 1808 | . . . . . . 26 283 . . . 1499 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 260 160 160 230 230 360 360 360 112 Average Speed 238 | 127 160 160 260 258 249 264 230 360 360 489 152 Slowest Speed 1750 | 200 160 160 260 360 260 1750 230 360 360 660 360 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 . . . . . Exploration Rate (%) 54 | 5 63 51 91 91 90 13 55 40 69 50 38 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 4 | . 1 . 1 1 . . . . 1 . . Known Exits Taken 6 | . . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . Scrap Searched 6 | . . . . . . . 1 1 . 4 . Spaces Dug 118 | . 2 1 2 24 15 20 7 1 . 13 33 Terrain Destroyed 435 | . 4 6 55 55 96 126 7 6 . 29 51 Melee 40 | . . . . . 1 14 7 1 . 1 16 Projectile 65 | . . 6 20 . 2 13 . 5 . . 19 AOE 330 | . 4 . 35 55 93 99 . . . 28 16 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Total 9037 | 53 561 371 1426 1014 1351 923 306 234 82 521 2195 Wait 1748 | 1 65 120 387 345 281 154 2 23 . 30 340 Move 6263 | 42 433 232 903 586 924 544 282 186 80 430 1621 Hop . | . . . . . . . . . . . . Pick Up 112 | 2 18 1 13 2 17 20 . 5 . 8 26 Fast Attach 60 | 6 1 . 1 15 1 6 . . . 5 25 Attach 47 | . . . 2 . 5 25 4 2 . 4 5 Detach 13 | . . . . 1 . 1 . 1 2 3 5 Swap 117 | . 8 1 11 8 18 39 1 2 . 4 25 Drop 99 | . 8 1 18 17 4 9 . 1 . 5 36 Fire 467 | 2 25 16 80 37 90 101 . 12 . 25 79 Melee 71 | . . . . . 1 16 17 2 . 4 31 Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush 34 | . 3 . 11 1 10 8 . . . . 1 Escape Stasis 2 | . . . . 2 . . . . . . . Rewire . | . . . . . . . . . . . . Trap 3 | . . . . . . . . . . 3 . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / Exi) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 7 exits: *Fac x3 / Low x2 / Ext x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 7) 922 | -10/Materials | Discovered new exit (range 8) 942 | -10/Materials | Entered Mines 943 | -10/Mines | Assembled infested the area 1231 | -10/Mines | Discovered new exit (range 6) 1306 | -10/Mines | Discovered new exit (range 10) 1388 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1412 | -10/Mines | Identified exit to Exiles 1434 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1438 | -10/Mines | Found Prototype Device 1485 | -10/Mines | Entered Materials 1485 | -9/Materials | Accompanied by 5 allies 1485 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1490 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1777 | -9/Materials | Build established: Tank 1804 | -9/Materials | Discovered new exit (range 3) 2585 | -9/Materials | Discovered new exit (range 16) 2791 | -9/Materials | Discovered new exit (range 3) 3415 | -9/Materials | Identified Exp. Sensor Array 4072 | -9/Materials | Discovered new exit (range 5) 4184 | -9/Materials | Identified exit to Mines 4184 | -9/Materials | Identified exit to Storage 4285 | -9/Materials | First assault squad dispatched 4299 | -9/Materials | Repaired Broken Exp. Sensor Array? 4539 | -9/Materials | Entered Storage 4703 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4823 | -9/Storage | Repaired Hrd. Medium Armor Plating 5121 | -9/Storage | Build established: Commander-Tank 5264 | -9/Storage | Learned location of Armory (-3) 5521 | -9/Storage | Garrison activated, responded to threat 5547 | -9/Storage | Discovered new exit (range 16) 5739 | -9/Storage | First assault squad dispatched 6069 | -9/Storage | Found Prototype Launcher 6069 | -9/Storage | Identified Scatter Rocket Array 6264 | -9/Storage | Met 01-MTF 6456 | -9/Storage | Repaired Hrd. Medium Armor Plating 6560 | -9/Storage | Entered Materials 6560 | -8/Materials | Accompanied by 1 ally (01-MTF) 6560 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6565 | -8/Materials | 01-MTF left 6761 | -8/Materials | Build established: Tank 6860 | -8/Materials | Discovered new exit (range 6) 7901 | -8/Materials | Repaired Adv. Beam Cannon 8560 | -8/Materials | First assault squad dispatched 8568 | -8/Materials | Discovered new exit (range 16) 8737 | -8/Materials | Repaired Hrd. Medium Armor Plating 9331 | -8/Materials | Discovered new exit (range 8) 9491 | -8/Materials | Destroyed 10 combat bots 9504 | -8/Materials | Entered Factory 9504 | -7/Factory | Evolved 2 slots: Utility x2 9728 | -7/Factory | Fabricated Exp. Sensor Array (x1) 9793 | -7/Factory | Build established: Skirmisher 9806 | -7/Factory | Local fabrication network quarantined 9904 | -7/Factory | First assault squad dispatched 10257 | -7/Factory | Identified exit to Lower Caves 10654 | -7/Factory | Lost 3 parts (2u1w) 10724 | -7/Factory | Crushed by falling debris 10755 | -7/Factory | Lost 3 parts (1n2w) 10927 | -7/Factory | Discovered new exit (range 5) 10947 | -7/Factory | Identified exit to Factory 11173 | -7/Factory | Garrison activated, responded to threat 11190 | -7/Factory | Garrison activated, responded to threat 11194 | -7/Factory | Lost 5 parts (1p2n1u1w) 11224 | -7/Factory | Destroyed 7 combat bots 11358 | -7/Factory | Lost 10 parts (1p4n3u2w) 11400 | -7/Factory | Core integrity fell below 50% 11411 | -7/Factory | Crushed by falling debris 11411 | -7/Factory | System corruption reached 10% 11463 | -7/Factory | Lost 6 parts (1p2u3w) 11569 | -7/Factory | Entered Lower Caves 11863 | -7/Lower Caves | Build established: Scavenger-Mutant 11894 | -7/Lower Caves | Learned Factory stockpile data 12060 | -7/Lower Caves | Encountered a Warlord checkpoint 12236 | -7/Lower Caves | Discovered new exit (range 15) 12266 | -7/Lower Caves | Identified exit to Lower Caves 12268 | -7/Lower Caves | Entered another Lower Caves area 12902 | -7/Lower Caves | Learned Factory trap positions 12985 | -7/Lower Caves | Discovered new exit (range 7) 13003 | -7/Lower Caves | Identified exit to Data Miner 13010 | -7/Lower Caves | Entered Data Miner 13011 | -7/Data Miner | Discovered new exit (range 6) 13083 | -7/Data Miner | Met Data Miner 13155 | -7/Data Miner | Learned location of Section 7 (-2) 13155 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 13209 | -7/Data Miner | Received God Mode back door access code from Data Miner 13292 | -7/Data Miner | Identified exit to Proximity Caves 13299 | -7/Data Miner | Entered Proximity Caves 13557 | -6/Proximity Caves | Escorted by Enhanced Grunt 15508 | -6/Proximity Caves | Discovered exit to Factory (range 7) 15544 | -6/Proximity Caves | Entered Factory 15544 | -6/Factory | Accompanied by 1 ally 15544 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15545 | -6/Factory | Loaded intel: 142 trap records 16054 | -6/Factory | Build established: Scavenger-Assassin 16378 | -6/Factory | Build established: Scavenger-Skirmisher 16604 | -6/Factory | Fabricated Exp. Sensor Array? 16644 | -6/Factory | Local fabrication network quarantined 16829 | -6/Factory | Lost 3 parts (1p2n) 17178 | -6/Factory | Discovered new exit (range 16) 17196 | -6/Factory | Identified exit to Factory 17340 | -6/Factory | Discovered exit to Factory (range 4) 17742 | -6/Factory | Build established: Scavenger-Assassin 17832 | -6/Factory | Discovered exit to Factory (range 12) 17893 | -6/Factory | Lost 5 parts (2n1u2w) 18734 | -6/Factory | Build established: Mutant 18756 | -6/Factory | Identified exit to Lower Caves 18756 | -6/Factory | Identified exit to Extension 18803 | -6/Factory | Self-destructed Last Messages --------------- 18566_ K-01 Serf collects debris. 18571_ R-10 Processor collects Lgt. Ion Engine. 18591_ U-05 Engineer builds a Wall. 18660_ D|/BW%0DF>BWPWIJFSQP4Y=SPY 18673_ U-05 Engineer builds a Wall. 18675_ Dropped Power Amplifier. 18676_ Acquired Imp. Medium Treads. 18756_ Connecting with Terminal... >>Access(Branch) Found 4 branch access points: (186,41) Lower Caves (113,87) Lower Caves (155,14) Extension (14,126) Extension Map updated. 18756_ ALERT: Suspicious activity at Terminal F008. Dispatching Investigation squad. 18802_ C-30 ARC bursts open, deploying its payload. 18802_ L-41 Fighter unfolds itself. 18802_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ^????????????????????????????????????????????????? | | ^????????????????????????????????????????????????? | | ^????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????"""???????????????? ????????????????? | | ?????????"""??????????????# ??????????????? | | ?????????"""??????????????+ ???????????? | | ?????????????????????t????# #?????????? | | ?????????"""??????????????# ??????????? | | ?????????"""??????????????# ??????????? | | ?????????"""??????????????# ???????????? | | ??????????????????????????# ????????????? | | ?????????"""??????????????# ??^?????????? | | ?????????"""??????????????# ???^?????????? | | ?????????"""??????????????# ????^?????????? | | ??????????????????????????# ?????^?????????? | | ??????????????????????????# ?u?? ^?????????? | | ??????????????????????????# Y#####/#??????????? | | ??????????????????????????# u # ???????????? | | ??????????????????######### # ? ??????? | | ??????????????????# # u # """ ??????? | | ??????????????????# """" # # """ ???????? | | ??????????????????# """" # # """ ? ??????? | | ??????????????????# """"@# # !! #???? | | ??????????????????# """" l # """ !! ##??? | | ??????????????????# """" #g # """ #??? | | ??^???????????????# """" #g # """ #???? | | ??"""?????????????# """" #g # #???? | | ??"""?????????????# + # ! #???? | | ?^"""?????????????# """" # # "T" #???? | | ?????############## """" + ##############???? | | ??"""# + """" #######????????????????? | | ??"""# # """" #?????????###??????????? | | ??"""# """"""""" !# """" #?????????# #??????????? | | ?????# """"""""" # """" #?????????# #??????????? | | #+#### """"""""" !# """" #?????????# #??????????? | | + """"""""" # #?????????# #??????????? | | # """"""""" #########?????????# #??????????? | | + """"""""" #???????????????###"###########? | | # #???????????????# "# | | # = #???????????????# ! #" | | #### # #???????????????# ! ## | | ???# # #???????????????# / #?? | | ####+##############???????????????# """ """ #?? | | #??????????????????????# """ """ #?? | | #??????????????????????#= """ """ #?? | | #??????????????????????# #?? | | ] #??????????????????????# """ """ #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 15 Weapon Shielding 66 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Weapon Cycler | -9/Storage | Hacked Hacking Suite | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Imp. Plasma Cutter | -6/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixSiegeMicrothruster Manual? 0 Play Time 01:32:27 Cumulative 1225.7 hours Start 2021.05.31 @ 13:58:24 End 2021.05.31 @ 15:43:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 416 Rogue 416 Adventurer 0 Explorer 0 Win Type - Total 89 Types 18/12/37/5/1/2/12/1/1 Lore% 97 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07611811-e727-4281-b45a-a276daa080da