Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 14:34:45 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (150) 750 Value Destroyed (3240) 3240 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 9470 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 650/850 Matter 177/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Hacking Suite Hacking Suite Hacking Suite System Shield Advanced System Shield > --- WEAPON (2) ------- Improved Datajack Chainsword > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Airjet Improved Airjet > --- UTILITY ---------- Medium Storage Unit Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield Advanced System Shield Advanced System Shield System Restoration Module > --- WEAPON ----------- Improved Datajack Chainsword > --- INVENTORY -------- Light Fission Core Army-in-a-Box Rocket Launcher [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Improved Airjet Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Seismic Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Autogun Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Slots Evolved 8 | . . . 2 . . . 2 2 . . 2 . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . 1 . Utility 7 | . . . 2 . . . 2 2 . . 1 . Weapon . | . . . . . . . . . . . . . Parts Attached 145 | 8 8 2 49 10 . 8 22 17 . 6 14 1 Power 16 | 1 1 . 3 1 . 2 1 2 . 1 4 . Engine 10 | 1 1 . 3 1 . . . 1 . . 3 . Core 6 | . . . . . . 2 1 1 . 1 1 . Reactor . | . . . . . . . . . . . . . Propulsion 35 | 2 . . 15 2 . 1 5 2 . 5 3 . Treads 10 | 2 . . 5 . . . 3 . . . . . Leg 14 | . . . 9 2 . 1 2 . . . . . Wheel . | . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . 5 3 . Flight 3 | . . . 1 . . . . 2 . . . . Utility 39 | 3 4 . 12 1 . 1 4 10 . . 3 1 Device 8 | 1 . . 2 1 . . 1 2 . . . 1 Storage 9 | 1 3 . 4 . . . . 1 . . . . Processor 1 | 1 . . . . . . . . . . . . Hackware 9 | . . . . . . . . 6 . . 3 . Protection 12 | . 1 . 6 . . 1 3 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 55 | 2 3 2 19 6 . 4 12 3 . . 4 . Energy Gun 10 | . . . 4 3 . . 3 . . . . . Energy Cannon 13 | . . . 5 1 . . 7 . . . . . Ballistic Gun 14 | 2 2 2 6 . . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 13 | . 1 . 4 2 . 2 2 . . . 2 . Special Weapon 1 | . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . 1 . . 2 . Unidentified Prototypes 5 | . . . 3 . . . 1 . . 1 . . Parts Lost 9 | . . . . 1 . 1 1 . . . 3 3 Power 2 | . . . . 1 . . . . . . . 1 Propulsion 3 | . . . . . . . 1 . . . 1 1 Utility 3 | . . . . . . . . . . . 2 1 Weapon 1 | . . . . . . 1 . . . . . . Highest Loss Streak 3 | . . . . 1 . 1 1 . . . 2 3 Average Slot Usage (%) 99 | . 100 100 99 99 100 99 100 83 100 100 94 90 Engine 8 | . 14 14 10 10 11 7 . . . . 4 6 Core 2 | . . . . . . 3 9 7 7 7 1 . Treads 10 | . 28 28 9 19 . . 14 . . . . . Leg 9 | . . . 12 2 22 22 3 . . . . . Hover 1 | . . . . . . . . . . 11 15 13 Device 4 | . . . 1 11 11 1 9 6 7 7 5 4 Storage 26 | . 16 28 32 33 33 33 27 7 7 7 6 6 Hackware 5 | . . . . . . . . 33 46 46 45 46 Protection 7 | . 11 . 9 . . 9 18 . . . . . Energy Gun 4 | . . . 4 19 11 . 1 . . . . . Energy Cannon 4 | . . . 5 2 11 . 16 . . . . . Ballistic Gun 10 | . 27 28 11 . . 20 . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 130 | 9 41 41 116 112 112 116 130 23 18 18 22 25 Greatest Support 48 | 40 40 40 40 40 33 33 40 21 21 35 48 26 Greatest Overweight (x) 6 | . 1 1 3 3 3 3 6 1 . 1 . 1 Average Overweight (x) 1 | . . 1 2 2 3 3 3 . . . . . Largest Inventory Capacity 32 | 6 16 16 28 28 28 28 28 32 8 8 8 8 Average Capacity 20 | 5 8 16 23 28 28 28 28 8 8 8 8 7 Most Carried 28 | 6 16 16 28 28 28 28 28 28 8 8 8 8 Average Carried 20 | 4 7 16 22 27 27 27 27 8 8 7 7 7 Final Capacity 28 | 4 16 16 28 28 28 28 28 8 8 8 8 4 Final Carried 28 | 4 16 16 27 28 28 28 28 8 8 8 8 . Class Distribution -------------------- 67% | Hauler-Mutant 18% | Mutant 8% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Wizard-Sprinter | -7/Waste Wizard-Mutant | -7/Factory Wizard-Mutant | -6/Factory Wizard-Mutant | -6/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Matter Collected 3117 | 336 283 85 938 97 . 690 334 91 . 163 100 . Remotely . | . . . . . . . . . . . . . Salvage Created 4292 | 239 551 137 1229 171 . 873 775 91 . 184 42 . Parts 260 | 13 31 13 78 17 . 49 41 3 . 12 3 . Haulers Intercepted 6 | . 1 . 4 . . . 1 . . . . . Recyclers Shooed 9 | 1 1 . 1 . . 2 2 . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Combat Hostiles Destroyed 110 | . 15 5 33 14 . 29 9 . . 1 4 . Melee 1 | . . . . . . . . . . 1 . . Guns 48 | . 12 5 13 4 . 14 . . . . . . Cannons 12 | . . . 5 . . . 7 . . . . . AOE 49 | . 3 . 15 10 . 15 2 . . . 4 . Classes Destroyed 12 | 3 3 . 5 . . . 1 . . . . . Worker 6 | 2 1 . 2 . . 1 . . . . . . Builder 1 | . . . 1 . . . . . . . . . Tunneler 9 | 5 . . . . . 3 1 . . . . . Hauler 6 | . 1 . 4 . . . 1 . . . . . Recycler 10 | 1 1 . 1 . . 1 3 1 . 2 . . Operator 6 | . . . 2 . . . 3 . . 1 . . Watcher 2 | . . . 1 . . . . . . 1 . . Swarmer 58 | . 8 3 13 12 . 17 . . . 1 4 . Grunt 40 | . 7 2 14 2 . 11 4 . . . . . Brawler 3 | . . . 1 . . 1 1 . . . . . Sentry 8 | . . . 5 . . . 3 . . . . . Hunter 1 | . . . . . . . 1 . . . . . Best Kill Streak 7 | 5 5 3 7 4 . 4 3 1 . 2 3 . Combat Bots Only 6 | . 5 3 6 4 . 4 3 . . 1 3 . Max Kills in Single Turn 3 | 1 2 1 2 3 . 2 2 1 . 1 2 . Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 3 | . 2 . 2 3 . 2 2 . . . 2 . Melee 1 | . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Damage Taken 4355 | . 271 192 1266 263 . 803 834 . . 125 517 84 Core 588 | . 32 40 80 12 . 94 108 . . 22 169 31 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 71 . . . 53 80 . . 96 . . Volleys Fired 323 | 28 41 13 93 17 . 83 44 . . . 4 . Largest 2 | 2 2 2 2 2 . 2 2 . . . 1 . Hottest 160 | 40 43 43 136 112 . 124 160 . . . 33 . Shots Fired 588 | 56 80 26 167 30 . 153 72 . . . 4 . Gun 443 | 56 78 26 118 26 . 139 . . . . . . Cannon 106 | . . . 34 . . 1 71 . . . . . Launcher 39 | . 2 . 15 4 . 13 1 . . . 4 . Special . | . . . . . . . . . . . . . Kinetic 384 | 56 78 26 86 . . 138 . . . . . . Thermal 157 | . . . 66 25 . 2 64 . . . . . Explosive 39 | . 2 . 15 4 . 13 1 . . . 4 . Electromagnetic 8 | . . . . 1 . . 7 . . . . . Robot Hit Streak 19 | 6 10 9 12 10 . 11 19 . . . 1 . Robot Miss Streak 6 | 2 3 3 6 2 . 4 4 . . . 1 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . 3 1 . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . Shots Hit Robots 376 | 32 50 15 101 20 . 100 46 2 . 6 4 . Core Hits 217 | 14 26 10 59 15 . 54 27 1 . 5 6 . Critical Hits 8 | . 1 1 5 . . 1 . . . . . . Critical Kills 5 | . 1 1 3 . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . . . . . Melee Attacks 47 | . . . . . . . . 8 . 20 19 . Impact . | . . . . . . . . . . . . . Slashing 45 | . . . . . . . . 7 . 20 18 . Piercing . | . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . 2 . 4 2 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10374 | 234 709 216 3044 980 . 2645 1330 99 . 558 559 . Guns 3978 | 234 568 208 1154 291 . 1523 . . . . . . Cannons 1646 | . . . 504 . . . 1142 . . . . . Explosions 3672 | . 114 . 1275 689 . 1103 186 . . . 305 . Melee 911 | . . . . . . . . 99 . 558 254 . Ramming 167 | . 27 8 111 . . 19 2 . . . . . Kinetic 3318 | 234 568 208 802 . . 1506 . . . . . . Thermal 2487 | . . . 876 517 . 17 1077 . . . . . Explosive 3328 | . 114 . 1255 447 . 1103 104 . . . 305 . Electromagnetic 163 | . . . . 16 . . 147 . . . . . Impact . | . . . . . . . . . . . . . Slashing 911 | . . . . . . . . 99 . 558 254 . Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . 10 13 5 15 Average Corruption 9 | . . . . . . . . . 10 12 5 9 Corruption Purged 1 | . . . . . . . . . . . . 1 Effects 34 | . . . . . . . . . . 28 5 1 Message Errors 8 | . . . . . . . . . . 6 2 . Matter Fused 9 | . . . . . . . . . . 7 2 . Heat Flow Errors 3 | . . . . . . . . . . 3 . . Data Loss (minor) 1 | . . . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . . . 1 1 . Misdirections 7 | . . . . . . . . . . 7 . . Targeting Errors 4 | . . . . . . . . . . 4 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 373 | . 8 . 85 71 . 30 25 . . . 154 . Projectiles 25 | . . . . . . . 25 . . . . . Explosions 188 | . 8 . 79 71 . 30 . . . . . . Melee 160 | . . . 6 . . . . . . . 154 . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 86 | . . . 23 . . 63 . . . . . . Shots 4 | . . . 1 . . 3 . . . . . . Rammed 17 | . 4 3 8 1 . 1 . . . . . . Targets Rammed 20 | . 5 3 9 1 . 1 1 . . . . . Kicked 1 | . . . . . . . 1 . . . . . Crushed 2 | . 1 . 1 . . . . . . . . . Highest Temperature 396 | . 54 24 396 56 . 32 247 . . 165 . . Average Temperature 52 | . 17 5 80 21 . 10 75 . . 75 . . Received Heat Transfer 1374 | . 66 60 417 84 . 234 387 . . 30 96 . Effects 3 | . . . 3 . . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . Interference 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . 1 . . . 2 . . . . . Impact Corruptions 2 | . . . 2 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . . . 1 2 . . 4 . . . . . Heat Transferred 4657 | . . . 1678 892 . 37 2050 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Peak Influence 513 | 40 343 116 345 268 . 347 246 113 54 184 513 176 Initial 176 | . 26 46 19 123 . . 135 49 39 37 16 176 Average 140 | 22 167 90 154 209 . 118 128 82 43 90 182 174 Maximum Alert Level 2 | . 1 . 1 1 . 1 1 . . . 2 . Low Security (%) 72 | 100 77 100 56 31 . 94 73 100 100 100 66 100 Level 1 26 | . 22 . 43 68 . 5 26 . . . 11 . Level 2 1 | . . . . . . . . . . . 22 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . 5 . 2 1 . . 2 1 . 3 . . Investigation 4 | . 2 . . 1 . . . 1 . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 10 | . 3 . 2 . . . 2 . . 3 . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Distress Signals 6 | . 3 . . . . . . . . 1 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 192 | . 27 5 54 14 . 32 17 4 . 15 20 4 Peak Tracking Total 7 | . 4 3 7 4 . 4 5 1 . 5 7 4 Tactical Retreats 20 | . 1 . . . . 9 2 . . 4 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Traps Triggered 5 | . 1 . . . . . . 1 . 1 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Machines Disabled 14 | . 1 . 9 2 . . 1 . . . 1 . Max in Single Turn 3 | . 1 . 3 1 . . 1 . . . 1 . Garrison Access 3 | . . . . . . . . 1 . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . 1 . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Machines Accessed 39 | . 3 . 10 1 1 . 3 8 . 8 5 . Terminals 27 | . 3 . 8 . . . 3 6 . 5 2 . Fabricators 3 | . . . . . . . . 1 . . 2 . Repair Stations 3 | . . . 1 . . . . . . 1 1 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 3 | . . . . . . . . 1 . 2 . . Total Hacks 119 | . 9 . 29 1 1 . 9 22 . 24 24 . Successful 81 | . 3 . 16 1 1 . 4 14 . 19 23 . Failed 36 | . 6 . 12 . . . 5 7 . 5 1 . Catastrophic 5 | . 1 . 3 . . . 1 . . . . . Database Lockouts 2 | . . . 1 . . . . 1 . . . . Manual 59 | . 5 . 15 . 1 . 6 6 . 14 12 . Terminals 82 | . 9 . 19 . . . 9 18 . 19 8 . Fabricators 13 | . . . . . . . . 3 . . 10 . Repair Stations 16 | . . . 8 . . . . . . 2 6 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . 3 . . Terminal Hacks 35 | . 3 . 8 1 1 . 3 8 . 7 4 . Part Schematic 4 | . . . . . . . . 1 . 1 2 . Robot Analysis 3 | . . . 3 . . . . . . . . . Prototype ID Bank 4 | . 1 . 1 . . . . 2 . . . . Open Door 1 | . . . . 1 . . . . . . . . Level Access Points 2 | . . . . . . . . 1 . 1 . . Branch Access Points 2 | . 1 . . . . . . . . 1 . . Terminal Index 3 | . . . . . . . . 1 . 1 1 . Fabricator Index 2 | . . . . . . . . . . 1 1 . Unreport Threat 5 | . . . 3 . . . 2 . . . . . Locate Traps 3 | . . . 1 . . . 1 1 . . . . Recall Investigation 1 | . . . . . . . . . . 1 . . Recall Reinforcements 2 | . 1 . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . . 1 . . . . Registered Components 1 | . . . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks 9 | . . . . . . . . 3 . . 6 . Load Schematic 4 | . . . . . . . . 1 . . 3 . Build 5 | . . . . . . . . 2 . . 3 . Repair Station Hacks 14 | . . . 6 . . . . . . 2 6 . Scan Component 8 | . . . 3 . . . . . . 1 4 . Repair 6 | . . . 3 . . . . . . 1 2 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 1 . 2 . . Seal Access 3 | . . . . . . . . 1 . 2 . . Unauthorized Hacks 18 | . . . . . . . 1 2 . 8 7 . Terminals 14 | . . . . . . . 1 2 . 8 3 . Track 4 | . . . . . . . 1 . . 2 1 . Assimilate 5 | . . . . . . . . 2 . 3 . . Botnet 3 | . . . . . . . . . . 2 1 . Disrupt 2 | . . . . . . . . . . 1 1 . Fabricators 4 | . . . . . . . . . . . 4 . Report 1 | . . . . . . . . . . . 1 . Prioritize 1 | . . . . . . . . . . . 1 . Siphon 2 | . . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 29 | . 3 . 10 . . . 3 6 . 2 5 . Full Trace Events 2 | . 1 . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . . . 1 . 1 2 . Parts Built 5 | . . . . . . . . 2 . . 3 . Matter 799 | . . . . . . . . 292 . . 507 . Time 341 | . . . . . . . . 48 . . 293 . Total Part Build Rating 22 | . . . . . . . . 6 . . 16 . Parts Repaired 6 | . . . 3 . . . . . . 1 2 . Time 180 | . . . 90 . . . . . . 44 46 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . Non-combat 1 | . . . . . . . . 1 . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . find_chute 1 | . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Total Allies 2 | . . . . . . . . 2 . . . . Largest Group 2 | . . . . . . . . 2 1 1 . . Highest-Rated Group 36 | . . . . . . . . 36 26 10 . . Highest-Rated Ally 26 | . . . . . . . . 26 26 10 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Robot Analysis Total 3 | . . . 3 . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Turns Passed 9614 | 257 985 497 2687 808 705 1366 1011 302 24 430 515 27 Spaces Moved 5846 | 91 514 253 1118 364 332 525 373 649 74 753 751 49 Core 4 | 4 . . . . . . . . . . . . Treads 1999 | 87 514 253 500 321 . . 324 . . . . . Legs 1567 | . . . 618 43 332 525 49 . . . . . Wheels . | . . . . . . . . . . . . . Hover 1299 | . . . . . . . . . . 499 751 49 Flight 977 | . . . . . . . . 649 74 254 . . Fastest Speed 32 | 50 160 180 180 200 210 210 220 32 32 32 42 46 Average Speed 134 | 155 162 180 195 201 210 210 223 32 32 41 43 47 Slowest Speed 280 | 160 180 180 210 210 210 210 280 102 32 105 46 110 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 49 | 6 66 57 66 80 70 87 32 20 61 32 13 50 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . Known Exits Taken 2 | . 1 . . . . . . . . 1 . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . . . . . Scrap Searched 4 | . . 1 . 2 . 1 . . . . . . Spaces Dug 60 | . . . . 9 . 13 4 6 . 13 15 . Terrain Destroyed 305 | . 9 . 85 36 . 91 30 6 . 13 35 . Melee 34 | . . . . . . . . 6 . 13 15 . Projectile 20 | . . . . . . . 20 . . . . . AOE 251 | . 9 . 85 36 . 91 10 . . . 20 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Was Total 7014 | 163 596 274 1468 413 345 663 488 736 73 841 902 52 Wait 410 | 25 5 . 124 5 . 36 8 41 . 56 108 2 Move 5832 | 90 513 252 1117 363 331 524 372 645 73 752 751 49 Hop 2 | . . . . . . . . 2 . . . . Pick Up 106 | 8 17 1 39 8 5 5 19 . . 1 3 . Fast Attach 30 | 7 1 . 3 1 . 1 2 5 . 4 5 1 Attach 31 | 1 1 . 7 2 . 2 7 9 . . 2 . Detach 1 | . . . . . . . 1 . . . . . Swap 84 | . 6 2 39 7 . 5 13 3 . 2 7 . Drop 128 | 4 7 3 37 9 9 6 21 23 . 6 3 . Fire 323 | 28 41 13 93 17 . 83 44 . . . 4 . Melee 47 | . . . . . . . . 8 . 20 19 . Ram . | . . . . . . . . . . . . . Kick 4 | . . . 2 . . 1 1 . . . . . Crush 16 | . 5 3 7 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / [*Sto x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: Fac x4) -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -6/Waste History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 258 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 408 | -10/Materials | Identified exit to Mines 738 | -10/Materials | Discovered new exit (range 12) 978 | -10/Materials | Discovered new exit (range 11) 1243 | -10/Materials | Entered Mines 1261 | -10/Mines | Learned location of Zion (-6) 1681 | -10/Mines | Discovered new exit (range 12) 1740 | -10/Mines | Entered Materials 1740 | -9/Materials | Evolved 2 slots: Utility x2 1762 | -9/Materials | Central database locked down 2114 | -9/Materials | Build established: Hauler-Mutant 2353 | -9/Materials | Discovered new exit (range 12) 2766 | -9/Materials | Repaired Imp. Ion Engine 2799 | -9/Materials | Repaired Hrd. Light Armor Plating 2849 | -9/Materials | Discovered new exit (range 7) 3011 | -9/Materials | Discovered new exit (range 16) 3179 | -9/Materials | Discovered new exit (range 6) 3931 | -9/Materials | Repaired Grenade Launcher 4022 | -9/Materials | Discovered new exit (range 16) 4263 | -9/Materials | Discovered new exit (range 15) 4427 | -9/Materials | Entered Mines 4435 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4671 | -9/Mines | Discovered new exit (range 9) 5125 | -9/Mines | Met a Derelict shopkeep closing up shop 5226 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5226 | -9/Mines | Discovered new exit (range 5) 5235 | -9/Mines | Entered Exiles 5269 | -9/Exiles | Discovered new exit (range 15) 5292 | -9/Exiles | Met 8R-AWN 5322 | -9/Exiles | Met EX-HEX 5420 | -9/Exiles | Met EX-DEC 5621 | -9/Exiles | Met EX-BIN 5650 | -9/Exiles | Aligned with FarCom system 5652 | -9/Exiles | Given EX-Vault access code 5707 | -9/Exiles | Opened EX-Vault 5724 | -9/Exiles | Found Army-in-a-Box 5734 | -9/Exiles | Found Flying Fortress v7 5789 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5921 | -9/Exiles | Discovered new exit (range 11) 5940 | -9/Exiles | Left Exiles lab with Army-in-a-Box 5940 | -9/Exiles | Entered Mines 7287 | -8/Mines | Discovered new exit (range 9) 7289 | -8/Mines | Discovered new exit (range 12) 7306 | -8/Mines | Entered Materials 7306 | -8/Materials | Evolved 2 slots: Utility x2 8256 | -8/Materials | Discovered new exit (range 7) 8317 | -8/Materials | Entered Factory 8317 | -7/Factory | Evolved 2 slots: Utility x2 8462 | -7/Factory | Central database locked down 8495 | -7/Factory | Fabricated System Shield? 8530 | -7/Factory | Fabricated System Shield? 8582 | -7/Factory | Identified exit to Factory 8619 | -7/Factory | Manually triggered Chute Trap 8619 | -7/Factory | Sucked down chute 8619 | -7/Factory | Entered Waste 8634 | -7/Waste | EMP discharged 8634 | -7/Waste | System corruption reached 10% 8634 | -7/Waste | Spotted C-40 Crusher 8634 | -7/Waste | Spotted C-40 Crusher 8635 | -7/Waste | Spotted C-40 Crusher 8638 | -7/Waste | Discovered new exit (range 16) 8638 | -7/Waste | Spotted C-40 Crusher 8643 | -7/Waste | Entered Factory 8680 | -7/Factory | 2 allies followed down the chute 8922 | -7/Factory | Identified exit to Lower Caves 9016 | -7/Factory | Repaired Mic. Nuclear Core 9035 | -7/Factory | Build established: Wizard-Mutant 9073 | -7/Factory | Entered another Factory area 9073 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9148 | -6/Factory | Repaired Imp. Airjet 9153 | -6/Factory | Fabricated Imp. Airjet? 9172 | -6/Factory | Repaired Imp. Airjet 9407 | -6/Factory | Fabricated Adv. System Shield? 9474 | -6/Factory | Local fabrication network quarantined 9545 | -6/Factory | Fabricated Adv. System Shield? 9588 | -6/Factory | Manually triggered Chute Trap 9588 | -6/Factory | Sucked down chute 9588 | -6/Factory | Entered Waste 9594 | -6/Waste | Spotted C-40 Crusher 9602 | -6/Waste | Spotted C-40 Crusher 9603 | -6/Waste | EMP discharged 9603 | -6/Waste | System corruption reached 10% 9606 | -6/Waste | Spotted C-40 Crusher 9607 | -6/Waste | Spotted C-40 Crusher 9614 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9614 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9615 | -6/Waste | Self-destructed Last Messages --------------- 09572_ Destroyed Lgt. Ion Engine. 09579_ LWEZS&SEWFE9EU=UP|GZVRM0 RJLNI9Z|Q 09588_ Triggered Chute Trap. 09588_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 09588_ Receiving FarCom transmissions... 09593_ ALERT: Foreign system detected. Charging EMP. 09598_ Acquired System Restoration Module. 09603_ System corrupted (+10). 09605_ System corrupted: Component data lost. 09609_ System Restoration Module purges 1% of system corruption (14%). 09614_ Imp. Deuterium Engine crushed. 09614_ Imp. Airjet crushed. 09614_ Adv. System Shield crushed. 09614_ Imp. Airjet crushed. 09614_ Med. Storage Unit crushed. 09614_ Hacking Suite crushed. 09614_ Critical hit. 09614_ System Restoration Module destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????#####????????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #??????? ????????????????????????????? | | ????# #??????? #???????????????????????????? | | ????# #??????? #???????????????????????????? | | ??### #??????? #???????????????????????????? | | ??# #??????# #???????????????????????????? | | ??# #??????# #???????????????????????????? | | ??? #??????# #???????????????????????????? | | ???? #??????# #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ????# #??????# #???????????????????????????? | | ??### ######## #???????????????????????????? | | ??# #???????????????????????????? | | ??# #???????????????????????????? | | ??# #???????????????????????????? | | ??# ! #???????????????????????????? | | ??### ######## #???????????????????????????? | | ##??# #??????# #???????????????????????????? | | #??# #??????# #???????????????????????????? | | #??# #??????# #????????? #???????????????? | | #### #??????# ######## #???????????????? | | #??????# CC =@] #???????????????? | | #??????# CC CCCC #???????????????? | | ] #??????# CCCC #???????????????? | | #??????# #???????????????? | | #### #??????# ######## #???????????????? | | #??# #??????# #??????? #???????????????? | | #??# #??????# #???????? #???????????????? | | ##??# #??????# #????????? #???????????????? | | ????# #??????# #?????????? #???????????????? | | ????######??????######???????????#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Additional Mass Support 9 Armor Coverage 375 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 50 Defensive Hacking 38 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed System Shield | -7/Factory | Hacked Imp. Airjet | -7/Factory | Hacked Adv. Hacking Suite | -6/Factory | Hacked Adv. System Shield | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -7/Factory System Shield | x1 | -7/Factory Imp. Airjet | x1 | -6/Factory Adv. System Shield | x1 | -6/Factory Adv. System Shield | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertLaserPurifier Manual? 0 Play Time 00:52:12 Cumulative 609.1 hours Start 2020.09.23 @ 13:33:50 End 2020.09.23 @ 14:34:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 938 Rogue 938 Adventurer 0 Explorer 0 Win Type - Total 57 Types 37/1/7/9/3/0/0/0/0 Lore% 93 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46d2ac6f-d5f8-44de-b0b3-f4b1e9eea839