Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 23:20:08 Player: SYPIAC Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (105) 525 Value Destroyed (3265) 3265 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (490) 490 TOTAL SCORE: 8380 Bonus ------- High Alert Combat Kills 190 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 155/300 Energy 100/100 System Corruption 4% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- Flail > --- INVENTORY (5) ---- Fusion Compressor Makeshift Transmission Jammer Remote Datajack Peak State ------------ > --- POWER ------------ Fusion Compressor Fusion Compressor > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Small Storage Unit Improved Trap Scanner Advanced Targeting Computer Armor Integrity Analyzer Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Cooled Particle Cannon Katana > --- INVENTORY -------- Compact Wheel Advanced Heat Sink Makeshift Transmission Jammer High-powered Shotgun Datajack [Rating: 55] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fusion Compressor Propulsion Wheel Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Improved Light Armor Plating Device Improved Cooling System Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Heavy Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . 2 Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . 1 . . . . . Utility 5 | . . . 2 . 1 . . . 2 Weapon 1 | . . . . 1 . . . . . Parts Attached 89 | 6 2 4 14 25 7 . . 10 21 Power 10 | 1 . 1 1 1 1 . . 2 3 Engine 8 | 1 . 1 1 1 1 . . 2 1 Core 2 | . . . . . . . . . 2 Reactor . | . . . . . . . . . . Propulsion 22 | 2 . 2 4 5 3 . . 1 5 Treads 2 | . . . . 1 1 . . . . Leg 3 | . . . . . . . . . 3 Wheel 16 | 2 . 2 3 4 2 . . 1 2 Hover . | . . . . . . . . . . Flight 1 | . . . 1 . . . . . . Utility 21 | 1 2 . 3 4 3 . . 3 5 Device 11 | . 2 . 1 2 1 . . 1 4 Storage 1 | 1 . . . . . . . . . Processor 3 | . . . . . 2 . . 1 . Hackware . | . . . . . . . . . . Protection 6 | . . . 2 2 . . . 1 1 Artifact . | . . . . . . . . . . Weapon 36 | 2 . 1 6 15 . . . 4 8 Energy Gun 12 | 2 . . 6 1 . . . 1 2 Energy Cannon 8 | . . . . 6 . . . 1 1 Ballistic Gun 2 | . . . . 1 . . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . 1 . . . 1 . Special Weapon 1 | . . 1 . . . . . . . Impact Weapon 3 | . . . . 2 . . . . 1 Slashing Weapon 7 | . . . . 4 . . . 1 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 3 | . . . 2 1 . . . . . Parts Lost 37 | . 3 3 1 4 . . . 11 15 Power 5 | . . 1 . . . . . 3 1 Propulsion 9 | . 1 1 . 2 . . . 1 4 Utility 10 | . . 1 . . . . . 3 6 Weapon 13 | . 2 . 1 2 . . . 4 4 Highest Loss Streak 6 | . 3 3 1 3 . . . 3 6 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 84 | . 98 69 62 98 95 92 92 85 68 Engine 11 | . 14 13 10 9 15 15 15 11 . Treads 3 | . . . . 7 6 7 7 4 . Wheel 14 | . 28 26 22 18 11 7 7 9 7 Device 8 | . 13 . 1 10 14 15 15 7 9 Storage 8 | . 14 14 11 9 7 7 7 7 2 Processor 5 | . . . . . 7 7 7 9 11 Protection 8 | . . . 1 16 7 7 7 10 5 Energy Gun 3 | . 26 . 15 3 . . . . 6 Energy Cannon 11 | . . . . 7 23 23 23 16 3 Special Weapon 1 | . . 14 1 . . . . . . Impact Weapon 1 | . . . . 6 . . . . . Slashing Weapon 2 | . . . . 7 . . . 2 4 Naked Turns 10 | . . . . . . . . . 10 Heaviest Build 51 | 13 14 12 30 44 50 50 50 51 45 Greatest Support 45 | 26 26 26 26 36 38 28 28 38 45 Greatest Overweight (x) 2 | . . . 1 2 2 1 1 1 2 Average Overweight (x) . | . . . . 1 1 1 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 6 Most Carried 8 | 4 4 8 8 8 8 8 8 8 5 Average Carried 6 | 1 3 5 7 7 7 8 8 5 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 3 4 8 8 8 8 8 8 2 3 Class Distribution -------------------- 50% | Mutant 27% | Gunner 18% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Data Miner Tank | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Matter Collected 1493 | 260 20 25 60 415 60 10 . 280 363 Remotely . | . . . . . . . . . . Salvage Created 3783 | 207 278 68 120 1366 425 147 . 671 501 Parts 199 | 12 18 6 5 59 31 9 . 30 29 Haulers Intercepted 4 | . . . 1 3 . . . . . Recyclers Shooed 2 | 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . 10 . 26 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Combat Hostiles Destroyed 79 | . 6 2 2 28 10 4 . 15 12 Melee 17 | . . . . 11 . . . 2 4 Guns 16 | . 6 . 1 2 . . . . 7 Cannons 32 | . . 2 . 3 10 4 . 12 1 AOE 9 | . . . 1 7 . . . 1 . Classes Destroyed 16 | 3 3 1 1 4 2 . . 1 1 Worker 4 | 1 . . . 3 . . . . . Builder 1 | . . 1 . . . . . . . Tunneler 6 | 4 . 2 . . . . . . . Hauler 4 | . . . 1 3 . . . . . Recycler 3 | 1 1 1 . . . . . . . Mechanic 1 | . . . . 1 . . . . . Operator 2 | . . . . . 1 . . . 1 Drone 2 | . . . . . . . . 2 . Watcher 5 | . 2 . . 2 1 . . . . Swarmer 24 | . 3 . . 7 4 3 . 3 4 Grunt 41 | . 3 2 2 14 4 . . 10 6 Brawler 3 | . . . . 3 . . . . . Duelist 1 | . . . . 1 . . . . . Sentry 4 | . . . . 3 . 1 . . . Hunter 2 | . . . . . 2 . . . . Programmer 2 | . . . . . . . . . 2 Best Kill Streak 10 | 3 6 2 2 7 10 3 . 5 5 Combat Bots Only 10 | . 5 1 2 6 10 3 . 5 5 Max Kills in Single Turn 3 | 1 1 1 1 3 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 1 3 . . . 1 . Melee 1 | . . . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Hostile Shots Fired 574 | . 40 18 14 97 39 42 . 188 136 Missed 155 | . 8 3 5 34 9 13 . 53 30 Damage Taken 6077 | . 338 184 128 807 472 245 . 1698 2205 Core 1427 | . 94 75 31 119 52 27 . 170 859 Absorbed by Shields 136 | . . . . 136 . . . . . Regen/Repaired (Parts) 21 | . . . . . 21 . . . . Core Remaining (%) 73 | 100 . 32 92 78 . . . 64 . Volleys Fired 221 | 22 30 33 10 37 20 6 . 33 30 Largest 3 | 2 2 1 2 3 3 3 . 3 3 Hottest 149 | 80 80 100 100 135 90 90 . 129 149 Shots Fired 442 | 44 60 33 19 86 60 18 . 72 50 Gun 196 | 44 60 . 18 32 . . . . 42 Cannon 192 | . . . . 49 60 18 . 57 8 Launcher 20 | . . . . 5 . . . 15 . Special 34 | . . 33 1 . . . . . . Kinetic 18 | . . . . 9 . . . . 9 Thermal 306 | 22 30 33 1 49 60 18 . 57 36 Explosive 20 | . . . . 5 . . . 15 . Electromagnetic 98 | 22 30 . 18 23 . . . . 5 Robot Hit Streak 13 | 4 6 3 4 13 13 5 . 10 8 Robot Miss Streak 6 | 5 4 6 6 4 3 1 . 3 4 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 302 | 23 34 12 10 80 34 14 . 42 53 Core Hits 148 | 7 14 7 4 41 16 5 . 29 25 Critical Kills 4 | . . . . 3 . . . . 1 Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 14 | . . . . 9 . . . . 5 Burn 2 | . . . . . . . . . 2 Meltdown 3 | . . . . 3 . . . . . Smash 3 | . . . . 2 . . . . 1 Sever 6 | . . . . 4 . . . . 2 Melee Attacks 94 | . . . . 51 . . . 17 26 Impact 16 | . . . . 9 . . . . 7 Slashing 77 | . . . . 42 . . . 17 18 Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . 6 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Follow-up Attacks 5 | . . . . 5 . . . . . Damage Inflicted 8547 | 284 437 288 210 2908 1040 431 . 1657 1292 Guns 1943 | 284 437 . 145 418 . . . . 659 Cannons 3285 | . . . . 665 1040 431 . 986 163 Explosions 1177 | . . . 60 670 . . . 447 . Melee 1849 | . . . . 1155 . . . 224 470 Ramming 5 | . . . 5 . . . . . . Kinetic 301 | . . . . 124 . . . . 177 Thermal 4372 | 108 222 288 60 665 1040 431 . 986 572 Explosive 1117 | . . . . 670 . . . 447 . Electromagnetic 903 | 176 215 . 145 294 . . . . 73 Impact 257 | . . . . 168 . . . . 89 Slashing 1592 | . . . . 987 . . . 224 381 Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . 4 . . . . 4 Average Corruption 3 | . . . . 3 . . . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . . . . 14 . . . . 2 Message Errors 4 | . . . . 3 . . . . 1 Matter Fused 2 | . . . . 1 . . . . 1 Heat Flow Errors 1 | . . . . 1 . . . . . Energy Discharges 2 | . . . . 2 . . . . . Data Loss (minor) 4 | . . . . 4 . . . . . Data Loss (major) 1 | . . . . 1 . . . . . Alerts 1 | . . . . 1 . . . . . Weapon Failures 1 | . . . . 1 . . . . . Overload Shots 3 | . . . . . . . . 3 . Overflow Damage 303 | . . 8 . 237 25 . . 1 32 Projectiles 68 | . . 8 . 34 25 . . 1 . Explosions 57 | . . . . 57 . . . . . Melee 178 | . . . . 146 . . . . 32 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 87 | . . . 34 19 . . . 34 . Shots 3 | . . . 1 1 . . . 1 . Rammed 2 | . 1 . 1 . . . . . . Targets Rammed 2 | . 1 . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 610 | 306 236 60 162 195 . . . 20 610 Average Temperature 109 | 136 99 19 56 84 . . . 10 292 Received Heat Transfer 1547 | . 174 102 54 130 108 42 . 307 630 Effects 21 | . 1 . . . . . . . 20 Shutdowns 7 | . . . . . . . . . 7 Energy Bleed 2 | . 1 . . . . . . . 1 Interference 6 | . . . . . . . . . 6 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . 1 Damage (core) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 1 | 1 . . . . . . . . . Impact Corruptions 3 | . . . . 2 . . . . 1 Robots Melted 3 | . . . . 3 . . . . . Combat Hostiles 3 | . . . . 3 . . . . . Parts Melted 10 | . . . . 2 3 1 . 4 . Heat Transferred 6508 | 250 500 600 100 851 1258 518 . 1284 1147 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Peak Influence 616 | 30 258 146 120 596 411 . . . 616 Initial 487 | . 19 88 3 50 202 . . . 487 Average 221 | 11 144 86 57 253 279 . . . 488 Maximum Alert Level 2 | . 1 . . 2 2 . . . 2 Low Security (%) 55 | 100 75 100 100 44 19 . . . . Level 1 27 | . 24 . . 32 80 . . . 32 Level 2 17 | . . . . 23 . . . . 67 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 2 . . 5 1 . . 1 3 Investigation 6 | . . . . 2 1 . . 1 2 Extermination 1 | . . . . . . . . . 1 Reinforcement 4 | . 2 . . 2 . . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Distress Signals 8 | . 3 1 . 4 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 121 | . 17 2 4 40 12 4 . 23 19 Peak Tracking Total 10 | . 6 2 4 10 8 3 . 6 9 Tactical Retreats 11 | . . . 1 2 1 . . 6 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Traps Triggered 4 | . . . 2 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . . 1 . . . . . . Triggered 1 | . . . 1 . . . . . . Most Traps Carried 5 | . . 5 5 2 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Machines Disabled 4 | . . . . 3 1 . . . . Max in Single Turn 1 | . . . . 1 1 . . . . Garrison Access 2 | . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Machines Accessed 20 | . 1 1 1 2 4 . 4 1 6 Terminals 12 | . 1 1 1 1 2 . . 1 5 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 Total Hacks 76 | . 2 3 2 5 17 . 28 4 15 Successful 51 | . . 2 1 3 8 . 28 4 5 Failed 25 | . 2 1 1 2 9 . . . 10 Catastrophic 3 | . . . . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . Manual 16 | . . 3 . 3 6 . 1 . 3 Terminals 37 | . 2 3 2 4 9 . . 4 13 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . . Recycling Units 4 | . . . . . 4 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 2 Terminal Hacks 43 | . . 2 1 2 3 . 28 4 3 Record 16 | . . . . . 1 . 11 4 . Part Schematic 10 | . . . . . . . 10 . . Robot Schematic 4 | . . . . . . . 4 . . Prototype ID Bank 4 | . . . . . 1 . 3 . . Terminal Index 1 | . . . 1 . . . . . . Alert Level 2 | . . . . 1 . . . . 1 Unreport Threat 5 | . . 2 . 1 1 . . . 1 Zone Layout 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 4 | . . . . . 2 . . . 2 Terminals 3 | . . . . . 2 . . . 1 Assimilate 1 | . . . . . . . . . 1 Botnet 2 | . . . . . 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Jam 1 | . . . . . . . . . 1 Data Cores Recovered 1 | . . . . . . . . . 1 Used 1 | . . . . . . . . . 1 Hacking Detections 14 | . 1 1 1 1 4 . . 1 5 Full Trace Events 5 | . . 1 . 1 1 . . 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 10 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 19 | . . . . . 19 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 10 | . . . . . . . . . 10 Highest-Rated Ally 10 | . . . . . . . . . 10 Total Orders 1 | . . . . . . . . . 1 ROAM 1 | . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 2 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Turns Passed 5650 | 139 265 612 318 809 450 531 129 1897 500 Spaces Moved 3903 | 66 163 502 217 432 296 419 113 1392 303 Core 77 | 3 . . . . . . . . 74 Treads . | . . . . . . . . . . Legs 33 | . . . . . . . . . 33 Wheels 3793 | 63 163 502 217 432 296 419 113 1392 196 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 80 86 105 115 115 90 50 Average Speed 103 | 88 90 90 88 104 111 115 115 106 97 Slowest Speed 260 | 90 100 100 95 110 115 115 115 115 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 5 47 73 25 45 7 47 75 99 9 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . . 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . . 1 . Spaces Dug 11 | . . . . 2 . . . 4 5 Terrain Destroyed 265 | . . 12 4 61 22 4 . 156 6 Melee 11 | . . . . 2 . . . 4 5 Projectile 67 | . . 12 1 17 22 4 . 10 1 AOE 187 | . . . 3 42 . . . 142 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Dat Pro Fac Total 4918 | 100 220 559 319 650 372 454 112 1713 419 Wait 522 | . 23 11 65 75 31 30 . 257 30 Move 3894 | 65 162 501 216 431 295 418 112 1391 303 Hop . | . . . . . . . . . . Pick Up 53 | 5 1 9 5 15 10 . . 4 4 Fast Attach 43 | 6 2 . 12 11 1 . . . 11 Attach 29 | . . 4 1 7 4 . . 9 4 Detach 4 | . . . . 3 . . . . 1 Swap 17 | . . . 1 7 2 . . 1 6 Drop 47 | 2 1 1 7 22 9 . . 1 4 Fire 221 | 22 30 33 10 37 20 6 . 33 30 Melee 85 | . . . . 42 . . . 17 26 Ram 2 | . 1 . 1 . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 1 | . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 405 | -10/Materials | Entered Mines 432 | -10/Mines | Lost 3 parts (1n2w) 460 | -10/Mines | Core integrity fell below 50% 506 | -10/Mines | Lost 3 parts (1p1n1u) 593 | -10/Mines | Found a hidden stash of uninstalled traps 707 | -10/Mines | Learned location of Zion (-6) 747 | -10/Mines | Excavation squad dispatched 747 | -10/Mines | A large section of the Mines collapsed 859 | -10/Mines | Discovered new exit (range 12) 1017 | -10/Mines | Entered Materials 1017 | -9/Materials | Evolved 2 slots: Utility x2 1023 | -9/Materials | Discovered new exit (range 15) 1294 | -9/Materials | Discovered new exit (range 16) 1335 | -9/Materials | Entered another Materials area 1335 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1364 | -8/Materials | Garrison activated, responded to threat 1427 | -8/Materials | Lost 3 parts (1n2w) 2137 | -8/Materials | Discovered new exit (range 4) 2144 | -8/Materials | Entered Factory 2144 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2241 | -7/Factory | Repaired Katana 2256 | -7/Factory | Discovered new exit (range 6) 2314 | -7/Factory | Build established: Gunner 2340 | -7/Factory | Destroyed 10 combat bots 2594 | -7/Factory | Entered Lower Caves 2605 | -7/Lower Caves | Learned Factory garrison access intel 2802 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3098 | -7/Lower Caves | Learned location of 1 exit from Factory 3119 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3125 | -7/Lower Caves | Entered Data Miner 3125 | -7/Data Miner | Discovered new exit (range 6) 3154 | -7/Data Miner | Met Data Miner 3188 | -7/Data Miner | Learned location of Section 7 (-3) 3188 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3208 | -7/Data Miner | Received God Mode back door access code from Data Miner 3254 | -7/Data Miner | Entered Proximity Caves 3256 | -6/Proximity Caves | Spotter reported a threat 3257 | -6/Proximity Caves | Spotter reported a threat 3341 | -6/Proximity Caves | Spotter reported a threat 3357 | -6/Proximity Caves | Spotted B-75 Beast 3678 | -6/Proximity Caves | Build established: Tank 3688 | -6/Proximity Caves | Learned Factory terminal intel 3739 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4035 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4058 | -6/Proximity Caves | Learned location of 1 exit from Research 4058 | -6/Proximity Caves | Learned Armory stockpile data 4518 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 4772 | -6/Proximity Caves | Build established: Mutant 4961 | -6/Proximity Caves | Discovered new exit (range 14) 5151 | -6/Proximity Caves | Entered Factory 5151 | -6/Factory | Evolved 2 slots: Utility x2 5152 | -6/Factory | Identified exit to Factory 5153 | -6/Factory | Loaded intel: 27 terminal locations 5154 | -6/Factory | Loaded intel: 4 garrison access locations 5407 | -6/Factory | Core integrity fell below 50% 5425 | -6/Factory | Lost 5 parts (2n3u) 5555 | -6/Factory | Lost 6 parts (1n3u2w) 5592 | -6/Factory | Released all parts (7) 5605 | -6/Factory | Core integrity fell below 20% 5622 | -6/Factory | Lost 4 parts (1p1n2w) 5651 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 05625_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05627_ Connecting with Terminal... >>Trojan(Assimilate) Trojan loaded successfully. Testing... System interface override in place. 05627_ O-16 Technician accesses terminal... 05627_ O-16 Technician IFF database reprogrammed. 05632_ *Frend reveals location of Proton Bomb Trap. 05637_ YOR%WF976DAWPJ8 D|<4NU|7 H2PI5ZPKTH 05645_ Destroyed Mic. Nuclear Core. 05645_ P-60 Hacker system corrupted by crushing effect. 05650_ P-60 Hacker suffers critical hit (Smash). 05650_ P-60 Hacker destroyed. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ????????????????????? #???????# """ | | ??????????????????????* ????????# | | ?????????????????????? ????????# | | ??????????????????????# #????????###########/### | | ??????????????????????# #?????????# # | | ??????????????????????# #?????????# # | | ??????????????????????# #?????????# " " # | | ?????????????????????## #?????????# " " # | | ?????????????????????# ########### " " # | | ?????????????????????#T # ## " " # | | ?????????????????????## + """ ## " ] = " # | | ??????????????????????# # """ ## " ]/= " # | | ??????????????????????# # """ ## " ]/ " # | | ??????????????????????# # ## " " # | | ?????????############## # "" " " # | | ??????? # ## ] # | | ??????? # "Y" ############### | | ??????? # """ #?????????????? | | ????????################ ########+##?????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# ######## ^#???????????? | | ???????????????????????#% ^+???????????? | | ???????????????????#####g############????????????? | | ???????????????????# !=@ T #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????###########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 45 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 210 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 30 Particle Charging 15 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Adv. Thermal Generator | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force The Oracle This Is Interesting... Challenges ------------ None Game ------ Seed CorePhysicsRigger Manual? 0 Play Time 01:16:08 Cumulative 24.7 hours Start 2024.04.03 @ 22:05:23 End 2024.04.03 @ 23:20:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 32 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11cdde9c-349b-415e-bc29-a4f0cc851396