Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 22:05:46

Player: NOGames

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (68)      340
Value Destroyed (1327)     1327
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (320)                320
              TOTAL SCORE: 8427

 Bonus
-------
Follower Combat Kills      60
Aligned with FarCom        300
Friendly Fire              -40

 Cogmind 
---------
Core Integrity             0/1300
Matter                     27/300
Energy                     56/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (11) -----
  Advanced Visual Processing Unit
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Diametric Drive
           Q-thruster
           Impulse Thruster Array

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
           Cesium-ion Thruster
>          --- UTILITY ----------
  Advanced Visual Processing Unit
  Advanced Visual Processing Unit
  Improved Signal Interpreter
  Advanced ECM Suite
  Hardened Medium Armor Plating
           Hacking Suite
           Hacking Suite
  Improved Hacking Suite
>          --- WEAPON -----------
           Axe
>          --- INVENTORY --------
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
           Machine Analyzer
  Improved Transmission Jammer
           Rocket Launcher
[Rating: 55]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Advanced Visual Processing Unit
  Device                   ECM Suite
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Axe
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   1   .   .   .   1   
  Utility                  9    | .   .   .   1   .   .   .   1   1   1   2   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             107  | 6   11  6   9   1   1   11  12  9   3   3   18  17  
  Power                    15   | 1   1   1   1   .   .   2   1   2   .   1   3   2   
    Engine                 7    | 1   1   .   1   .   .   2   .   1   .   1   .   .   
    Core                   7    | .   .   1   .   .   .   .   1   1   .   .   2   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               40   | 2   5   1   5   .   .   4   5   1   .   .   6   11  
    Treads                 10   | 2   2   1   4   .   .   1   .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   .   3   1   .   .   .   .   .   
    Wheel                  3    | .   3   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 23   | .   .   .   1   .   .   .   4   1   .   .   6   11  
  Utility                  23   | 1   2   1   .   .   1   .   3   6   3   2   3   1   
    Device                 10   | .   .   1   .   .   1   .   1   3   1   .   2   1   
    Storage                3    | 1   2   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   .   .   3   1   .   1   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   1   2   .   .   
    Protection             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   3   3   3   1   .   5   3   .   .   .   6   3   
    Energy Gun             2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          10   | .   .   .   1   .   .   1   1   .   .   .   4   3   
    Ballistic Gun          2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   1   .   .   2   .   .   .   .   .   .   
    Launcher               8    | .   1   2   .   1   .   2   1   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   1   1   .   .   .   1   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   .   .   .   .   1   
Parts Lost                 33   | .   2   3   .   .   .   4   .   .   .   5   14  5   
  Power                    7    | .   1   1   .   .   .   2   .   .   .   1   1   1   
  Propulsion               13   | .   1   .   .   .   .   2   .   .   .   3   5   2   
  Utility                  7    | .   .   .   .   .   .   .   .   .   .   1   5   1   
  Weapon                   6    | .   .   2   .   .   .   .   .   .   .   .   3   1   
  Highest Loss Streak      9    | .   1   2   .   .   .   2   .   .   .   5   9   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   83  83  87  88  77  81  77  85  85  86  54  36  
  Engine                   4    | .   13  4   11  11  11  6   2   .   .   1   .   .   
  Core                     4    | .   .   7   .   .   .   .   6   6   6   3   .   3   
  Treads                   13   | .   14  28  32  33  33  25  .   .   .   .   .   .   
  Leg                      3    | .   .   .   .   .   .   6   32  .   .   .   .   .   
  Flight                   12   | .   .   .   .   .   .   .   .   38  33  28  18  12  
  Device                   7    | .   .   1   11  11  11  11  9   16  6   5   8   3   
  Storage                  6    | .   14  14  11  11  11  11  9   .   .   .   .   .   
  Processor                5    | .   .   .   .   .   .   .   .   6   21  17  13  9   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   3   17  10  6   
  Protection               1    | .   .   .   .   .   .   .   .   7   6   4   .   .   
  Energy Cannon            1    | .   .   .   .   4   .   8   5   .   .   .   .   .   
  Ballistic Gun            4    | .   14  14  7   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   6   11  5   9   8   .   .   .   .   .   
  Launcher                 3    | .   .   13  .   6   5   3   3   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   6   .   .   .   .   7   6   5   1   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             88   | 13  88  49  57  57  55  57  57  20  19  23  23  11  
  Greatest Support         62   | 40  40  42  62  62  62  62  48  20  20  25  16  43  
  Greatest Overweight (x)  8    | 4   8   1   .   .   .   1   1   .   .   1   3   2   
  Average Overweight (x)   .    | .   3   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  20  20  20  20  20  20  5   5   5   5   5   
  Average Capacity         13   | 7   22  20  20  20  20  20  19  5   5   5   5   5   
  Most Carried             19   | 6   7   10  14  14  17  16  19  5   5   5   4   5   
  Average Carried          8    | 4   6   7   8   14  15  14  17  4   4   4   1   2   
  Final Capacity           20   | 8   20  20  20  20  20  20  5   5   5   5   5   5   
  Final Carried            17   | 6   6   8   14  14  17  15  5   5   5   5   1   4   

 Class Distribution 
--------------------
 58% | Mutant
 16% | Sprinter
  9% | Scout
  7% | Hacker-Scout
  3% | Hacker-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -9/Exiles
          Mutant | -8/Mines
          Mutant | -8/Materials
        Sprinter | -7/Factory
        Sprinter | -6/Factory
 Hacker-Sprinter | -5/Factory
    Hacker-Scout | -4/Factory
           Scout | -3/Research

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Matter Collected           1263 | 267 140 135 169 50  .   191 88  161 30  10  .   22  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2045 | 83  320 127 333 97  .   142 98  279 473 .   93  .   
  Parts                    136  | 4   16  5   21  3   .   17  7   19  30  .   14  .   
Haulers Intercepted        7    | .   1   .   2   .   .   .   1   1   2   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  37   | .   7   4   5   3   .   9   4   .   .   .   5   .   
  Melee                    2    | .   .   1   .   .   .   .   .   .   .   .   1   .   
  Guns                     6    | .   4   1   1   .   .   .   .   .   .   .   .   .   
  Cannons                  9    | .   .   .   4   1   .   4   .   .   .   .   .   .   
  AOE                      20   | .   3   2   .   2   .   5   4   .   .   .   4   .   
Classes Destroyed          12   | 1   3   2   2   .   .   1   1   1   .   .   1   .   
  Worker                   7    | .   .   .   .   .   .   .   .   2   5   .   .   .   
  Builder                  9    | .   .   1   1   .   .   .   .   1   6   .   .   .   
  Hauler                   7    | .   1   .   2   .   .   .   1   1   2   .   .   .   
  Recycler                 6    | 1   1   .   .   .   .   1   .   2   1   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  18   | .   3   .   .   .   .   7   4   .   .   .   4   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    12   | .   4   2   3   3   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   2   1   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Best Kill Streak           6    | 1   6   2   3   3   .   5   4   2   3   .   5   .   
  Combat Bots Only         5    | .   5   2   2   3   .   4   4   .   .   .   5   .   
Max Kills in Single Turn   4    | 1   3   1   1   2   .   3   4   1   1   .   3   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   3   1   .   2   .   3   4   .   .   .   3   .   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  
Hostile Shots Fired        391  | .    41   30   15   3    .    46   3    .    7    40   76   130  
  Missed                   160  | .    14   7    6    3    .    15   1    .    4    14   30   66   
Damage Taken               5355 | .    410  494  136  .    .    453  35   78   55   842  1092 1760 
  Core                     2683 | .    120  108  31   .    .    59   7    52   37   373  595  1301 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72   | 100  .    8    .    .    .    77   98   92   95   62   48   .    
Volleys Fired              92   | 7    22   11   17   3    .    19   5    .    .    .    6    2    
  Largest                  2    | 2    2    2    2    2    .    2    2    .    .    .    1    1    
  Hottest                  99   | 60   70   53   59   72   .    99   99   .    .    .    90   90   
Shots Fired                166  | 14   43   19   33   4    .    35   10   .    .    .    6    2    
  Gun                      82   | 14   41   11   16   .    .    .    .    .    .    .    .    .    
  Cannon                   66   | .    .    .    17   3    .    32   8    .    .    .    4    2    
  Launcher                 18   | .    2    8    .    1    .    3    2    .    .    .    2    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  95   | 7    20   11   33   3    .    16   5    .    .    .    .    .    
  Thermal                  28   | .    4    .    .    .    .    16   3    .    .    .    4    1    
  Explosive                18   | .    2    8    .    1    .    3    2    .    .    .    2    .    
  Electromagnetic          25   | 7    17   .    .    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         10   | 3    7    10   4    4    .    7    3    .    .    .    .    .    
  Robot Miss Streak        4    | 2    3    2    4    1    .    4    2    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           138  | 7    28   11   22   3    .    17   6    7    33   1    3    .    
  Core Hits                87   | 3    17   11   12   4    .    13   5    5    11   .    6    .    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    2    .    .    .    .    .    1    .    .    .    
    Destroy                1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              78   | .    .    1    5    .    .    .    .    13   43   10   6    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 78   | .    .    1    5    .    .    .    .    13   43   10   6    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            26   | .    .    .    2    .    .    .    .    6    17   1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5764 | 78   491  357  556  181  .    976  329  471  1908 79   338  .    
  Guns                     479  | 78   272  52   77   .    .    .    .    .    .    .    .    .    
  Cannons                  681  | .    .    .    187  44   .    347  103  .    .    .    .    .    
  Explosions               1660 | .    219  251  .    137  .    621  219  .    .    .    213  .    
  Melee                    2916 | .    .    41   292  .    .    .    .    471  1908 79   125  .    
  Ramming                  28   | .    .    13   .    .    .    8    7    .    .    .    .    .    
  Kinetic                  670  | 25   91   52   264  44   .    138  56   .    .    .    .    .    
  Thermal                  431  | .    46   .    .    .    .    338  47   .    .    .    .    .    
  Explosive                1531 | .    219  251  .    137  .    492  219  .    .    .    213  .    
  Electromagnetic          188  | 53   135  .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2916 | .    .    41   292  .    .    .    .    471  1908 79   125  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    1    1    1    1    .    .    .    1    .    6    
  Average Corruption       1    | .    .    .    1    1    1    1    .    .    .    1    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    2    1    3    4    .    .    .    .    .    3    
    Message Errors         2    | .    .    .    1    .    .    1    .    .    .    .    .    .    
    Matter Fused           3    | .    .    .    1    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    1    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    1    1    1    .    .    .    .    .    .    
    Alerts                 2    | .    .    .    .    .    1    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            564  | .    .    25   8    .    .    51   40   75   304  49   12   .    
  Projectiles              19   | .    .    .    .    .    .    19   .    .    .    .    .    .    
  Explosions               97   | .    .    25   .    .    .    32   40   .    .    .    .    .    
  Melee                    448  | .    .    .    8    .    .    .    .    75   304  49   12   .    
Knockbacks                 3    | .    .    .    .    .    .    3    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    .    3    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      310  | .    39   134  .    .    .    114  23   .    .    .    .    .    
  Shots                    11   | .    1    5    .    .    .    4    1    .    .    .    .    .    
  Rammed                   3    | .    .    1    .    .    .    2    .    .    .    .    .    .    
Targets Rammed             5    | .    .    2    .    .    .    2    1    .    .    .    .    .    
  Kicked                   1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        265  | 40   162  23   34   3    265  165  54   .    .    5    64   20   
  Average Temperature      47   | 19   66   6    11   2    139  61   24   .    .    5    26   12   
  Received Heat Transfer   558  | .    204  117  60   .    .    .    .    .    9    72   36   60   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         657  | .    100  .    .    .    .    483  74   .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Peak Influence             423  | 5   230 156 242 172 .   288 260 60  205 234 423 384 
  Initial                  219  | .   3   89  42  94  .   .   111 44  18  29  89  219 
  Average                  107  | 1   93  54  145 136 .   206 162 36  52  112 201 301 
Maximum Alert Level        2    | .   1   .   1   .   .   1   1   .   1   1   2   1   
  Low Security (%)         79   | 100 74  100 56  100 .   53  57  100 98  82  65  .   
  Level 1                  19   | .   25  .   43  .   .   46  42  .   1   17  23  100 
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   11  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   4   .   .   .   .   .   2   1   3   1   
  Investigation            2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            8    | .   .   .   2   .   .   .   .   .   1   1   3   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Distress Signals           5    | .   .   .   .   .   .   .   .   .   2   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              120  | .   8   4   12  3   .   10  3   .   14  23  26  17  
  Peak Tracking Total      14   | .   5   2   4   3   .   4   3   .   5   14  12  8   
  Tactical Retreats        17   | .   .   .   .   .   .   1   .   .   7   3   5   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Traps Triggered            15   | .   .   1   2   .   .   .   .   2   1   1   .   8   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Machines Disabled          15   | .   2   2   2   .   .   2   3   .   .   1   2   1   
  Max in Single Turn       2    | .   1   1   1   .   .   2   2   .   .   1   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Machines Accessed          27   | .   .   1   1   .   1   .   5   2   5   2   7   3   
  Terminals                22   | .   .   .   1   .   .   .   5   2   4   2   5   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   2   .   
Total Hacks                63   | .   .   1   6   .   1   .   12  6   9   6   15  7   
  Successful               35   | .   .   1   1   .   1   .   9   1   5   5   10  2   
  Failed                   28   | .   .   .   5   .   .   .   3   5   4   1   5   5   
    Catastrophic           9    | .   .   .   2   .   .   .   .   2   1   .   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   .   .   6   .   1   .   5   6   4   5   8   2   
  Terminals                57   | .   .   .   6   .   .   .   12  6   7   6   13  7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   2   .   2   .   
Terminal Hacks             25   | .   .   1   .   .   1   .   8   .   3   4   7   1   
  Record                   4    | .   .   .   .   .   .   .   2   .   .   .   2   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      4    | .   .   .   .   .   .   .   1   .   1   1   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   .   .   .   .   .   1   1   1   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Maintenance Status       3    | .   .   .   .   .   .   .   1   .   .   1   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   1   .   2   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   1   .   2   .   
Unauthorized Hacks         7    | .   .   .   1   .   .   .   1   1   1   1   1   1   
  Terminals                7    | .   .   .   1   .   .   .   1   1   1   1   1   1   
    Botnet                 7    | .   .   .   1   .   .   .   1   1   1   1   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   .   .   1   .   .   .   3   2   3   2   5   3   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Total Allies               7    | .   .   1   .   .   .   .   .   3   3   .   .   .   
  Largest Group            3    | .   .   1   .   .   .   .   .   3   3   .   .   .   
  Highest-Rated Group      93   | .   .   31  .   .   .   .   .   93  93  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   6   .   .   .   .   .   .   10  .   .   .   
  Total Damage             313  | .   .   124 .   .   .   .   .   .   189 .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  
Turns Passed               5644 | 149  321  1087 393  210  329  257  570  665  814  207  333  309  
Spaces Moved               6880 | 70   126  436  202  131  211  97   252  1541 1937 527  681  669  
  Core                     38   | 19   .    .    .    .    .    .    .    .    .    .    2    17   
  Treads                   1167 | 51   49   436  202  131  211  87   .    .    .    .    .    .    
  Legs                     260  | .    .    .    .    .    .    10   250  .    .    .    .    .    
  Wheels                   77   | .    77   .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5338 | .    .    .    .    .    .    .    2    1541 1937 527  679  652  
  Fastest Speed            24   | 50   140  232  155  155  155  155  29   29   29   27   24   24   
  Average Speed            65   | 164  185  237  155  155  155  178  188  29   29   29   33   34   
  Slowest Speed            250  | 250  240  240  155  155  155  240  190  29   29   107  200  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            7    | .    .    .    .    .    .    .    .    .    .    .    .    7    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 5    24   81   26   39   60   11   24   30   40   24   22   20   
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 25   | .    .    .    .    .    .    .    .    6    9    8    2    .    
Terrain Destroyed          175  | .    18   51   1    10   .    49   12   6    9    8    11   .    
  Melee                    23   | .    .    .    .    .    .    .    .    6    9    8    .    .    
  Projectile               12   | .    .    .    1    1    .    7    1    .    .    .    2    .    
  AOE                      140  | .    18   51   .    9    .    42   11   .    .    .    9    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -3   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Res  
Total                      7712 | 88   171  464  243  134  214  142  340  1736 2115 562  768  735  
  Wait                     472  | .    9    5    .    .    .    10   52   162  122  18   50   44   
  Move                     6854 | 69   125  435  201  130  210  96   251  1540 1936 526  680  655  
  Hop                      7    | .    .    .    .    .    .    .    .    .    .    .    .    7    
  Pick Up                  47   | 6    2    4    7    .    .    4    2    4    6    3    3    6    
  Fast Attach              39   | 6    2    1    1    .    1    .    2    5    .    1    7    13   
  Attach                   42   | .    2    2    5    .    .    6    7    1    2    2    11   4    
  Detach                   16   | .    .    .    4    .    3    .    3    1    .    .    4    1    
  Swap                     26   | .    7    3    3    1    .    5    3    3    1    .    .    .    
  Drop                     34   | .    2    .    .    .    .    .    14   7    5    2    1    3    
  Fire                     92   | 7    22   11   17   3    .    19   5    .    .    .    6    2    
  Melee                    78   | .    .    1    5    .    .    .    .    13   43   10   6    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Crush                    4    | .    .    2    .    .    .    2    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Factory (discovered 6 exits: *Fac x4 / *Low / [*Ext])
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 5 exits: *Res x4 / [*Upp])
-3/Research

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 15)
  150 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  444 | -10/Materials | Discovered new exit (range 7)
  471 | -10/Materials | Entered Mines
  497 | -10/Mines     | Met a Derelict bent on vengeance
  591 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  685 | -10/Mines     | Core integrity fell below 50%
  965 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1227 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1532 | -10/Mines     | Discovered new exit (range 6)
 1542 | -10/Mines     | Core integrity fell below 20%
 1558 | -10/Mines     | Entered Materials
 1558 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1740 | -9/Materials  | Discovered new exit (range 8)
 1951 | -9/Materials  | Entered Mines
 2091 | -9/Mines      | Assembled infested the area
 2115 | -9/Mines      | Discovered new exit (range 5)
 2154 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2155 | -9/Mines      | Discovered new exit (range 5)
 2161 | -9/Mines      | Entered Exiles
 2199 | -9/Exiles     | Met 8R-AWN
 2223 | -9/Exiles     | Met EX-HEX
 2268 | -9/Exiles     | Met EX-BIN
 2285 | -9/Exiles     | Aligned with FarCom system
 2287 | -9/Exiles     | Given EX-Vault access code
 2323 | -9/Exiles     | Opened EX-Vault
 2334 | -9/Exiles     | Found Cloak of Protection
 2369 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2416 | -9/Exiles     | Met EX-DEC
 2474 | -9/Exiles     | Discovered new exit (range 12)
 2490 | -9/Exiles     | Left Exiles lab with Cloak of Protection
 2490 | -9/Exiles     | Entered Mines
 2721 | -8/Mines      | Discovered new exit (range 7)
 2747 | -8/Mines      | Entered Materials
 2747 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3197 | -8/Materials  | Identified exit to Factory
 3317 | -8/Materials  | Entered Factory
 3317 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3327 | -7/Factory    | Discovered new exit (range 15)
 3433 | -7/Factory    | Discovered new exit (range 7)
 3513 | -7/Factory    | Discovered new exit (range 15)
 3599 | -7/Factory    | Build established: Sprinter
 3823 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 3975 | -7/Factory    | Identified exit to Lower Caves
 3982 | -7/Factory    | Identified exit to Factory
 3982 | -7/Factory    | Entered another Factory area
 3982 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 4253 | -6/Factory    | Build established: Scout
 4360 | -6/Factory    | Spotted B-75 Beast
 4620 | -6/Factory    | Discovered new exit (range 10)
 4644 | -6/Factory    | Build established: Sprinter
 4721 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 4771 | -6/Factory    | Identified exit to Factory
 4787 | -6/Factory    | Discovered new exit (range 5)
 4788 | -6/Factory    | Identified exit to Lower Caves
 4796 | -6/Factory    | Entered another Factory area
 4796 | -5/Factory    | Evolved 2 slots: Utility x2
 4850 | -5/Factory    | Identified exit to Factory
 4935 | -5/Factory    | Spotted B-75 Beast
 5003 | -5/Factory    | Entered another Factory area
 5003 | -4/Factory    | Evolved 2 slots: Utility x2
 5063 | -4/Factory    | Lost 8 parts (1p3n3u1w)
 5263 | -4/Factory    | Lost 9 parts (4n3u2w)
 5276 | -4/Factory    | Discovered new exit (range 19)
 5276 | -4/Factory    | Identified exit to Research
 5321 | -4/Factory    | Core integrity fell below 50%
 5326 | -4/Factory    | Spotted B-86 Titan
 5336 | -4/Factory    | Entered Research
 5336 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 5353 | -3/Research   | Build established: Hacker-Scout
 5555 | -3/Research   | Spotted B-86 Titan
 5635 | -3/Research   | Core integrity fell below 50%
 5643 | -3/Research   | Core integrity fell below 20%
 5645 | -3/Research   | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
05616_ Impulse Thruster Array destroyed.
05616_ Knocked back.
05629_ P-80 Master resets P-80 Master, system
  corruption cleaned. <x2>
05632_ G-67 Veteran destroyed.
05633_ Acquired 2 matter.
05634_ Acquired 10 matter.
05634_ Knocked back.
05635_ K-01 Serf collects debris.
05638_ P-80 Master resets G-67 Veteran, system
  corruption cleaned.
05638_ Acquired 10 matter.
05639_ Penetrated by Slug.
05639_ Disruptor Cannon destroyed.
05640_ K-01 Serf collects debris.
05640_ Penetrated by Slug.
05640_ Knocked back.
05640_ K-01 Serf collects debris.
05643_ Machine Analyzer destroyed.
05644_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|  #          *%  #????????????????????????????????? |
|  #          %    ????????????????????????????????? |
|  #              #??????"""???????????????????????? |
|  ##             ####???"""???????????????????????? |
|  ####              #???"""???????????????????????? |
|  #??####           #???"""???????????????????????? |
|  #?????#  """  ""  #???"""?????????#?????????????? |
|  #?????#  """  ""  #?????????????? #?????????????? |
|  #?????#  """ """  #?????????????? #?????????????? |
|  #?????#           #?########????  #?????????????? |
|  #?????#           #?#      #???   #?????????????? |
|  #?????######/########     =#???   c?????????????? |
| ##?????????#         +      #??    #c????????????? |
| ???????????#   #######      #?     #?????????????? |
| ???????????#   #?????#      #?     ##????????????? |
| ???????????#   #?????#      #   w   #????????????? |
| ???????????#   ###########+##       #????????????? |
| ???????????#                        #????????????? |
| ???????????#            %           +????????????? |
| ???????????+                        #????????????? |
| ???????????#   ###########k##       #????????????? |
| ???????????#   #????#    kY #       #????????????? |
| ???????????     ????#   pHpp#?#   ###????????????? |
| ???????????     ????#   % kg#??   #??????????????? |
| ???????????     ????#       #???  +??????????????? |
| ???????????     ????#    @ %#???? #??????????????? |
| ??????????#     #???#########?????#??????????????? |
| ??????????#######????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????"?????????????????????????????? |
| ???????????????????"?????????????????????????????? |
| ???????????????????"?????????????????????????????? |
| ???????????????????T?????????????????????????????? |
| ???????????????????"?????????????????????????????? |
| ???????????????????"???????Y?????????????????????? |
| ???????????????????"?????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????#????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????#?????????????????????????????????????? |
| ##############???????????????????????????????????? |
| #             ???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          21
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         20
Terrain Scan Density       110
ECM Strength               2
Armor Coverage             225
Evasion (%)                65
Recoil Reduction           3
Offensive Hacking          32

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Close Call
Omniscient Cartographer
root@

 Challenges 
------------
None

 Game 
------
Seed              AerolevRainbowStorage
  Manual?         0
Play Time         02:05:04
  Cumulative      5.7 hours
  Start           2024.04.17 @ 22:43:03
  End             2024.04.19 @ 22:05:46
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          11
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5728d074-d26d-40f4-9103-39a592dde49b