Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.15 @ 18:50:48 Player: wolft Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (19) 95 Value Destroyed (404) 404 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2819 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 240/300 Energy 17/160 System Corruption 0% Temperature Cool (0) Movement Flying (29) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Flight Unit Flight Unit VTOL Module Xenon Bombardment Thruster > --- UTILITY (7) ------ Small Storage Unit Weight Redist. System Visual Processing Unit Sensor Array Improved Signal Interpreter Kinecellerator Reaction Control System > --- WEAPON (2) ------- Minigun Axe > --- INVENTORY (8) ---- Light Deuterium Engine Micro Nuclear Core Cryofiber Web Transport Network Coupler Advanced ECM Suite Hacking Suite Minigun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Weight Redist. System Visual Processing Unit Sensor Array Improved Signal Interpreter Kinecellerator Reaction Control System > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Cryofiber Web Transport Network Coupler Advanced ECM Suite Hacking Suite Axe [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Ballistic Gun Minigun Impact Weapon Maul Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 5 | . 1 1 2 1 Weapon . | . . . . . Parts Attached 44 | 6 15 7 11 5 Power 9 | 1 2 1 3 2 Engine 7 | 1 2 1 3 . Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 11 | 2 5 2 1 1 Treads . | . . . . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover 2 | . 2 . . . Flight 7 | . 3 2 1 1 Utility 11 | 1 4 2 2 2 Device 5 | . 2 1 1 1 Storage 1 | . 1 . . . Processor 3 | . . 1 1 1 Hackware . | . . . . . Protection 2 | 1 1 . . . Artifact . | . . . . . Weapon 13 | 2 4 2 5 . Energy Gun 5 | 1 3 1 . . Energy Cannon . | . . . . . Ballistic Gun 5 | 1 . . 4 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon 2 | . 1 . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 1 | . . . . 1 Power . | . . . . . Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Backups 6 | 2 5 7 7 7 Power 1 | . 1 1 1 1 Propulsion . | . . . 1 . Utility 3 | 1 2 3 4 4 Weapon 1 | . . 2 1 1 Tool/Special . | . . . . . Unused Backups 14 | . 4 1 2 7 Power 2 | . 1 . . 1 Propulsion . | . . . . . Utility 11 | . 2 1 2 6 Weapon 1 | . 1 . . . Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 80 94 98 94 Engine 6 | . 12 10 8 . Core 2 | . . . . 6 Leg 1 | . 5 . . . Hover 1 | . 4 . . . Flight 23 | . 13 29 25 27 Device 19 | . 8 20 23 26 Storage 5 | . 1 10 8 7 Processor 10 | . . 9 15 14 Protection 3 | . 11 . . . Energy Gun 6 | . 16 12 . . Ballistic Gun 7 | . 5 . 11 9 Peak Build Rating 35 | 6 9 14 25 35 Average Rating 19 | 5 6 12 22 32 On Entrance 10 | . 6 9 14 25 Naked Turns . | . . . . . Heaviest Build 22 | 10 13 16 18 22 Greatest Support 24 | 20 20 18 18 24 Greatest Overweight (x) 1 | . 1 . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 Average Capacity 7 | 5 5 8 8 8 Most Carried 8 | 5 8 8 8 8 Average Carried 6 | 2 5 7 7 7 Final Capacity 8 | 5 8 8 8 8 Final Carried 8 | 5 8 8 8 7 Class Distribution -------------------- 35% | Hacker-Mutant 34% | Hacker-Sprinter 30% | Hacker-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Sprinter | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Scout | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 965 | 69 353 . 420 123 Remotely . | . . . . . Salvage Created 651 | . 296 . 317 38 Parts 40 | . 18 . 21 1 Haulers Intercepted 3 | . 2 . 1 . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 10 | . 6 . 4 . Guns 10 | . 6 . 4 . Classes Destroyed 5 | . 4 . 1 . Hauler 3 | . 2 . 1 . Watcher 6 | . 2 . 3 1 Swarmer 5 | . 4 . 1 . Grunt 2 | . 2 . . . Sentry 3 | . . . 3 . Best Kill Streak 2 | . 2 . 2 1 Combat Bots Only 2 | . 2 . 2 . Max Kills in Single Turn 2 | . 2 . 1 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 50 | . 21 8 21 . Missed 19 | . 5 3 11 . Hits 31 | . 16 5 10 . Projectile 31 | . 16 5 10 . AOE 1 | . . . 1 . Damage Taken 280 | . 108 43 101 28 Core 70 | . 22 15 33 . Absorbed by Shields . | . . . . . Ignored by Resistances 176 | . 72 26 62 16 Regen/Repaired (Parts) 36 | . 4 7 . 25 Core Remaining (%) 95 | 100 91 96 94 . Volleys Fired 73 | . 26 5 27 15 Largest 2 | . 2 2 2 2 Hottest 80 | . 80 80 50 50 Shots Fired 109 | . 42 10 40 17 Gun 109 | . 42 10 40 17 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 71 | . 14 . 40 17 Thermal 22 | . 22 . . . Explosive . | . . . . . Electromagnetic 16 | . 6 10 . . Robot Hit Streak 14 | . 14 8 11 7 Robot Miss Streak 3 | . 1 2 3 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 85 | . 35 8 32 10 Core Hits 30 | . 14 . 13 3 Critical Kills 2 | . . . 2 . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 2 . 3 . Burn 2 | . 2 . . . Destroy 2 | . . . 2 . Sever 1 | . . . 1 . Melee Attacks 15 | . . 4 5 6 Impact 4 | . . 4 . . Slashing 11 | . . . 5 6 Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1493 | . 459 150 673 211 Guns 1243 | . 459 101 472 211 Cannons . | . . . . . Explosions 49 | . . 49 . . Melee 201 | . . . 201 . Ramming . | . . . . . Kinetic 814 | . 131 . 472 211 Thermal 287 | . 238 49 . . Explosive . | . . . . . Electromagnetic 191 | . 90 101 . . Impact . | . . . . . Slashing 201 | . . . 201 . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 14 | . . . 14 . Projectiles . | . . . . . Explosions . | . . . . . Melee 14 | . . . 14 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 204 | . 194 204 17 18 Average Temperature 45 | . 53 66 6 9 Received Heat Transfer 99 | . 48 24 27 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 842 | . 792 50 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 119 | . 55 31 119 43 Initial 34 | . . . . 34 Average 14 | . 13 6 37 4 Influence Increases 559 | . 186 62 265 46 Destroy 0b10 Robot/C 200 | . 120 . 80 . Destroy 0b10 Robot/NC 45 | . 20 . 20 5 Destroy Leader 88 | . 38 . 48 2 Successful Hack 75 | . 8 22 12 33 Destroy Structure 16 | . . 10 . 6 Partial Spotted 45 | . . . 45 . Lose Combat Pursuer 90 | . . 30 60 . Influence Decreases 559 | . 186 62 161 150 Entered New Map 70 | . . . . 70 Time Decay 489 | . 186 62 161 80 Squads Dispatched 3 | . . 1 1 1 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 2 | . . 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 8 3 17 3 Peak Tracking Total 5 | . 2 4 5 1 Tactical Retreats 3 | . . 1 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . 3 2 1 4 Terminals 5 | . 2 1 1 1 Fabricators 1 | . . . . 1 Repair Stations 4 | . 1 1 . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 6 4 5 7 Successful 18 | . 4 4 4 6 Failed 4 | . 2 . 1 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . 4 2 5 2 Fabricators 1 | . . . . 1 Repair Stations 8 | . 2 2 . 4 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 2 2 4 1 Level Access Points 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Machine Index 1 | . . . . 1 Security Status 1 | . . . 1 . Patrol Status 1 | . . . 1 . Registered Prototypes 1 | . . . 1 . Zone Layout 2 | . . 1 1 . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 8 | . 2 2 . 4 Scan Component 4 | . 1 1 . 2 Repair 4 | . 1 1 . 2 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 2 2 1 4 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 1 1 . 2 Time 74 | . 22 13 . 39 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1139 | . 111 160 342 526 Optics 1027 | . . 159 342 526 Sensors 1113 | . 111 160 342 500 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1534 | 69 437 160 342 526 Spaces Moved 2272 | 49 591 306 607 719 Core 5 | 5 . . . . Treads . | . . . . . Legs 116 | 44 72 . . . Wheels . | . . . . . Hover 112 | . 112 . . . Flight 2039 | . 407 306 607 719 Fastest Speed 29 | 50 37 32 32 29 Average Speed 38 | 112 50 32 32 30 Slowest Speed 120 | 120 120 37 32 112 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 12 | . 3 . 4 5 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 4 85 27 51 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug 10 | . . 4 . 6 Terrain Destroyed 15 | . . 9 . 6 Melee 10 | . . 4 . 6 Projectile . | . . . . . AOE 5 | . . 5 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2800 | 59 687 346 710 998 Wait 297 | . 25 13 40 219 Move 2245 | 48 584 305 599 709 Hop 11 | . 3 . 3 5 Pick Up 34 | 5 13 3 7 6 Fast Attach 30 | 6 9 3 7 5 Attach 9 | . 2 3 . 4 Detach 5 | . 2 1 1 1 Swap 17 | . 4 4 6 3 Drop 46 | . 19 5 15 7 Fire 73 | . 26 5 27 15 Melee 15 | . . 4 5 6 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 18 | . . . . 18 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 70 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Evolved 1 slot: Utility x1 311 | -10/Materials | Build established: Hacker-Mutant 341 | -10/Materials | Identified exit to Mines 341 | -10/Materials | Discovered exit to Mines (range 16) 366 | -10/Materials | Identified exit to Materials 366 | -10/Materials | Discovered exit to Materials (range 10) 442 | -10/Materials | Repaired Corrupted Visual Processing Unit 466 | -10/Materials | Discovered exit to Materials (range 4) 507 | -10/Materials | Entered another Materials area 507 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 548 | -9/Materials | Repaired Flight Unit 580 | -9/Materials | Identified exit to Materials 667 | -9/Materials | Entered another Materials area 667 | -8/Materials | Evolved 2 slots: Utility x2 912 | -8/Materials | Build established: Hacker-Sprinter 1005 | -8/Materials | Identified exit to Factory 1005 | -8/Materials | Discovered exit to Factory (range 11) 1009 | -8/Materials | Entered Factory 1009 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1062 | -7/Factory | Repaired Flight Unit 1118 | -7/Factory | Repaired Sensor Array 1500 | -7/Factory | Build established: Hacker-Scout 1535 | -7/Factory | Self-destructed Last Messages --------------- 01390_ Field strength at 50. 01391_ Field strength at 45. 01392_ Field strength at 40. 01393_ Field strength at 35. 01394_ Field strength at 30. 01395_ Field strength at 25. 01396_ Field strength at 20. 01397_ Field strength at 15. 01398_ Field strength at 10. 01399_ Field strength at 5. 01400_ Stasis field depleted. 01409_ U-05 Engineer lays Concrete. 01416_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7X. 01416_ Dropped Mic. Nuclear Core. 01416_ Acquired Lgt. Nuclear Core. 01424_ Acquired Mic. Nuclear Core. 01535_ W-25 Informer distress signal alerts nearby ally. Map ----- +----------------------------------------------------+ | ! 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