Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.26 @ 20:20:46

Player: dp-fld

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (86)      430
Value Destroyed (2124)     2124
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (438)                438
              TOTAL SCORE: 4732

 Bonus
-------
High Alert Combat Kills    378
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (99)
Movement                   Treading (240) Ox1
Location                   -8/Mines

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
>               --- UTILITY (3) ------
       Improved Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (2) -------
       Advanced Beam Cannon
>               --- INVENTORY (20) ---
          Light Nuclear Core
                Heat Sink
         Medium Storage Unit
                Machine Analyzer
   Experimental Sensor Array
       Improved Signal Interpreter
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
       Improved Trap Extractor (0/6)
       Improved Trap Extractor (0/6)
       Advanced Beam Cannon
       Advanced Beam Cannon
           Mini Grenade Launcher
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Hardened Light Armor Plating
>               --- WEAPON -----------
       Advanced Beam Cannon
       Advanced Beam Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
                Heat Sink
         Medium Storage Unit
                Machine Analyzer
   Experimental Sensor Array
       Improved Signal Interpreter
                Seismic Detector
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
       Advanced Beam Cannon
       Advanced Beam Cannon
       Advanced Beam Cannon
           Mini Grenade Launcher
          Heavy Flail
[Rating: 23]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             70   | 7   11  36  9   .   7   
  Power                    6    | 1   1   4   .   .   .   
    Engine                 6    | 1   1   4   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               26   | 2   3   15  3   .   3   
    Treads                 24   | .   3   15  3   .   3   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | 2   3   7   3   .   1   
    Device                 7    | 1   .   3   2   .   1   
    Storage                4    | 1   2   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   1   3   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | 2   4   10  3   .   3   
    Energy Gun             6    | 2   1   3   .   .   .   
    Energy Cannon          8    | .   .   5   1   .   2   
    Ballistic Gun          3    | .   3   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   2   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 10   | .   3   1   .   .   6   
  Power                    1    | .   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  4    | .   1   1   .   .   2   
  Weapon                   2    | .   1   .   .   .   1   
  Highest Loss Streak      6    | .   1   1   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   98  100 100 100 97  
  Engine                   11   | .   13  11  11  11  11  
  Treads                   30   | .   25  33  33  33  31  
  Device                   10   | .   10  11  11  11  11  
  Storage                  11   | .   14  11  11  11  11  
  Protection               8    | .   3   11  11  11  9   
  Energy Gun               6    | .   17  3   .   .   .   
  Energy Cannon            10   | .   .   15  19  11  13  
  Ballistic Gun            3    | .   10  2   .   .   .   
  Launcher                 2    | .   .   .   2   11  4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             62   | 15  52  60  62  59  61  
  Greatest Support         60   | 20  40  60  60  60  60  
  Greatest Overweight (x)  20   | 4   1   .   1   .   20  
  Average Overweight (x)   .    | .   .   .   .   .   2   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         19   | 7   18  20  20  20  20  
  Most Carried             20   | 5   20  20  20  20  20  
  Average Carried          18   | 2   15  19  19  20  19  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 4   20  20  20  20  16  

 Class Distribution 
--------------------
 70% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines

 Resources                      | -11  -10  -9   -9   -9   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  
Matter Collected           1221 | 270  214  542  100  .    95   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3184 | 83   402  2306 284  .    109  
  Parts                    180  | 1    21   144  10   .    4    
Haulers Intercepted        8    | .    2    6    .    .    .    
Recyclers Shooed           4    | .    .    2    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Combat Hostiles Destroyed  66   | .   11  47  6   .   2   
  Guns                     28   | .   10  18  .   .   .   
  Cannons                  32   | .   .   24  6   .   2   
  AOE                      5    | .   .   5   .   .   .   
Classes Destroyed          14   | 2   4   7   1   .   .   
  Worker                   1    | .   1   .   .   .   .   
  Builder                  2    | .   .   2   .   .   .   
  Tunneler                 3    | 1   .   1   1   .   .   
  Hauler                   8    | .   2   6   .   .   .   
  Recycler                 6    | 1   .   4   1   .   .   
  Mechanic                 1    | .   .   1   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  17   | .   6   11  .   .   .   
  Grunt                    34   | .   5   24  3   .   2   
  Brawler                  1    | .   .   1   .   .   .   
  Duelist                  2    | .   .   2   .   .   .   
  Sentry                   9    | .   .   9   .   .   .   
  Assembled                3    | .   .   .   3   .   .   
Best Kill Streak           6    | 2   3   6   5   .   2   
  Combat Bots Only         6    | .   3   6   3   .   2   
Max Kills in Single Turn   3    | 1   1   3   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  
Hostile Shots Fired        296  | .    77   135  20   .    64   
  Missed                   68   | .    13   43   2    .    10   
Damage Taken               3279 | .    673  1208 292  .    1106 
  Core                     547  | .    131  225  43   .    148  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   135  | .    135  .    .    .    .    
Core Remaining (%)         73   | 100  47   .    .    .    .    
Volleys Fired              204  | 6    61   112  17   .    8    
  Largest                  2    | 2    2    2    2    .    2    
  Hottest                  136  | 100  100  136  136  .    136  
Shots Fired                395  | 12   122  218  27   .    16   
  Gun                      246  | 12   122  112  .    .    .    
  Cannon                   141  | .    .    99   26   .    16   
  Launcher                 8    | .    .    7    1    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  85   | .    41   44   .    .    .    
  Thermal                  302  | 12   81   167  26   .    16   
  Explosive                8    | .    .    7    1    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         12   | 10   12   9    7    .    4    
  Robot Miss Streak        4    | 1    4    3    2    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           262  | 11   86   137  17   .    11   
  Core Hits                123  | 3    21   84   10   .    5    
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         13   | 2    8    2    1    .    .    
    Burn                   12   | 2    8    2    .    .    .    
    Meltdown               1    | .    .    .    1    .    .    
Melee Attacks              1    | .    .    .    1    .    .    
  Impact                   1    | .    .    .    1    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5254 | 140  1116 3289 444  .    265  
  Guns                     2425 | 140  1095 1190 .    .    .    
  Cannons                  1893 | .    .    1267 361  .    265  
  Explosions               812  | .    .    735  77   .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  124  | .    21   97   6    .    .    
  Kinetic                  773  | .    331  442  .    .    .    
  Thermal                  3545 | 140  764  2015 361  .    265  
  Explosive                812  | .    .    735  77   .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            13   | .    .    13   .    .    .    
  Projectiles              5    | .    .    5    .    .    .    
  Explosions               8    | .    .    8    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    1    .    .    .    
  Impact                   1    | .    .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      47   | .    .    47   .    .    .    
  Shots                    1    | .    .    1    .    .    .    
  Rammed                   17   | .    2    12   1    .    2    
Targets Rammed             20   | .    3    14   1    .    2    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  3    | .    1    2    .    .    .    
Highest Temperature        542  | 216  300  264  322  .    542  
  Average Temperature      95   | 106  89   61   114  .    250  
  Received Heat Transfer   1286 | .    276  474  104  .    432  
  Effects                  9    | .    1    .    1    .    7    
    Shutdowns              1    | .    .    .    .    .    1    
    Energy Bleed           2    | .    .    .    1    .    1    
    Interference           1    | .    1    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          4    | .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    1    .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    
  Parts Melted             16   | 3    3    7    1    .    2    
  Heat Transferred         8473 | 555  2849 3959 629  .    481  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Peak Influence             990  | 10  186 990 465 .   40  
  Initial                  385  | .   6   9   385 .   .   
  Average                  335  | 4   60  549 321 .   17  
Maximum Alert Level        3    | .   .   3   2   .   .   
  Low Security (%)         46   | 100 100 16  16  .   100 
  Level 1                  16   | .   .   18  44  .   .   
  Level 2                  18   | .   .   24  38  .   .   
  Level 3                  19   | .   .   40  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   2   8   .   .   .   
  Investigation            3    | .   .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   2   3   .   .   .   
  Assault                  2    | .   .   2   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Distress Signals           7    | .   2   5   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              115  | .   23  79  7   .   6   
  Peak Tracking Total      5    | .   5   5   3   .   4   
  Tactical Retreats        4    | .   1   3   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Traps Triggered            1    | .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min 
Machines Disabled          3    | .   .   3   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Machines Accessed          22   | .   7   13  1   1   .   
  Terminals                15   | .   6   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   1   2   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                66   | .   24  40  1   1   .   
  Successful               28   | .   8   18  1   1   .   
  Failed                   37   | .   16  21  .   .   .   
    Catastrophic           5    | .   .   5   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   
  Manual                   32   | .   12  20  .   .   .   
  Terminals                50   | .   22  28  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          8    | .   2   6   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              5    | .   .   5   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             19   | .   6   11  1   1   .   
  Record                   1    | .   .   .   .   1   .   
  Robot Analysis           3    | .   2   1   .   .   .   
  Prototype ID Bank        9    | .   3   6   .   .   .   
  Open Door                1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   1   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Hauler Manifests         3    | .   1   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   2   .   .   .   
  Scan Component           3    | .   1   2   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
    Tunnel                 1    | .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     1    | .   .   1   .   .   .   
Hacking Detections         19   | .   7   12  .   .   .   
  Full Trace Events        2    | .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min 
Total Allies               3    | .   .   .   3   .   .   
  Largest Group            3    | .   .   .   3   .   .   
  Highest-Rated Group      40   | .   .   .   40  .   .   
  Highest-Rated Ally       16   | .   .   .   16  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   20  .   .   
  Total Damage             166  | .   .   .   166 .   .   
  Kills                    2    | .   .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Robot Analysis Total       3    | .   2   1   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  
Turns Passed               6774 | 115  1807 2781 958  971  142  
Spaces Moved               2679 | 53   671  1377 410  127  41   
  Core                     17   | 13   .    .    .    .    4    
  Treads                   2519 | .    568  1377 410  127  37   
  Legs                     143  | 40   103  .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  160  160  
  Average Speed            183  | 134  221  160  204  160  252  
  Slowest Speed            1050 | 250  240  160  240  160  1050 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       59   | 5    99   95   92   50   17   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    1    1    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    3    .    .    
Spaces Dug                 1    | .    .    .    1    .    .    
Terrain Destroyed          52   | .    .    39   13   .    .    
  Melee                    1    | .    .    .    1    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      51   | .    .    39   12   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  
Total                      4162 | 81   869  1752 505  895  60   
  Wait                     1057 | 11   95   123  57   769  2    
  Move                     2674 | 52   670  1376 409  126  41   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  68   | 5    22   38   3    .    .    
  Fast Attach              9    | 6    1    2    .    .    .    
  Attach                   11   | 1    3    3    .    .    4    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     50   | .    7    31   9    .    3    
  Drop                     68   | .    7    53   8    .    .    
  Fire                     204  | 6    61   112  17   .    8    
  Melee                    1    | .    .    .    1    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    20   | .    3    14   1    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles
-8/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 15)
  116 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  614 | -10/Materials | Discovered new exit (range 6)
  902 | -10/Materials | Discovered new exit (range 6)
 1079 | -10/Materials | Discovered new exit (range 16)
 1296 | -10/Materials | Core integrity fell below 50%
 1595 | -10/Materials | Discovered new exit (range 11)
 1661 | -10/Materials | Repaired Lgt. Treads
 1923 | -10/Materials | Entered another Materials area
 1923 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1968 | -9/Materials  | Discovered new exit (range 14)
 2551 | -9/Materials  | Discovered new exit (range 6)
 2845 | -9/Materials  | Discovered new exit (range 6)
 3123 | -9/Materials  | First assault squad dispatched
 3194 | -9/Materials  | Build established: Scavenger-Mutant
 3347 | -9/Materials  | Discovered new exit (range 8)
 4135 | -9/Materials  | Central database locked down
 4386 | -9/Materials  | Discovered new exit (range 11)
 4433 | -9/Materials  | Core integrity fell below 50%
 4704 | -9/Materials  | Entered Mines
 4792 | -9/Mines      | Discovered new exit (range 5)
 4837 | -9/Mines      | Learned location of Storage (-8)
 5013 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 5018 | -9/Mines      | Found Prototype Device
 5070 | -9/Mines      | Discovered new exit (range 7)
 5091 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 5153 | -9/Mines      | Build established: Mutant
 5241 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 5363 | -9/Mines      | Assembled infested the area
 5656 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 5656 | -9/Mines      | Discovered new exit (range 5)
 5662 | -9/Mines      | Entered Exiles
 5702 | -9/Exiles     | Met 8R-AWN
 5726 | -9/Exiles     | Met EX-HEX
 5790 | -9/Exiles     | Met EX-DEC
 5800 | -9/Exiles     | Learned location of Zion (-6)
 5845 | -9/Exiles     | Discovered new exit (range 14)
 6633 | -9/Exiles     | Entered Mines
 6641 | -8/Mines      | Discovered new exit (range 5)
 6736 | -8/Mines      | Core integrity fell below 20%
 6775 | -8/Mines      | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
06717_ Lgt. Treads broken.
06717_ Overheating: Short circuit.
06718_ Overheating: Energy bleed (-53).
06718_ Critical hit (Burn: +37).
06720_ Seismic Detector broken.
06720_ Overheating: Short circuit.
06720_ Acquired 18 matter.
06749_ R-06 Scavenger collects Aluminum Leg.
06756_ Hrd. Light Armor Plating destroyed.
06757_ Broken Lgt. Treads destroyed.
06758_ Laser Drill disabled.
06762_ Broken Lgt. Treads destroyed. <x2>
06764_ R-06 Scavenger collects Aluminum Leg.
06767_ Lgt. Treads severed.
06769_ R-06 Scavenger collects Lgt. Treads.
06771_ Adv. Beam Cannon destroyed.
06772_ Critical hit (Burn: +37).
06772_ Broken Seismic Detector destroyed.
06773_ Slammed into L-31 Rogue.
06774_ Acquired 27 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????????????????????????#   ### """" |
| ??????????????????????????????????????#       """" |
| ?????????????????????????????????????##    %       |
| ??????????????????????    ???????????#     ##      |
| ??????????????????????        ########     ##      |
| ?????????????????????????#                 ##      |
| ??????????????????????????#             <  ####### |
| ???????????????????????????##  #### ###    #?????? |
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| ?????????????????#########????????# #?##   #  #??? |
| ????????????????""" """  #??????### #??##     #??? |
| ????????????????""" """  #??????#   #???##    #??? |
| ????????????#   """ "   g######## ###????######??? |
| ????????????#         g g@        #??????????????? |
| ????????????#          rl##########??????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
 Hcp. Storage Unit | -9/Materials | Scanalyzed
 Med. Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BurstVortexRefractor
  Manual?         0
Play Time         00:47:24
  Cumulative      501.6 hours
  Start           2024.07.26 @ 19:33:42
  End             2024.07.26 @ 20:20:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          146
  Rogue           107
  Adventurer      0
  Explorer        39
Win Type          -
  Total           14
  Types           11/1/1/1/0/0/0/0/0
Lore%             78
Gallery%          83
Achievement%      72
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 41481255-5d9e-4236-8439-ae04635cf63d