Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.01 @ 16:54:23 // Winter2019/RPGLIKE Player: Judas Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (119) 595 Value Destroyed (2941) 2941 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1675) 1675 TOTAL SCORE: 8591 Bonus ------- High Alert Combat Kills 275 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/800 Matter 330/450 Energy 147/150 System Corruption 27% Temperature Cool (9) Movement Hovering (50) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Cooled Airjet > --- UTILITY (4) ------ Visual Processing Unit Advanced Terrain Scan Processor Target Analyzer Recoil Stabilizer > --- WEAPON (3) ------- Autogun Flak Gun Power Maul > --- INVENTORY (4) ---- Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aerolev Unit Combat Gravmag System > --- UTILITY ---------- Visual Processing Unit Target Analyzer Recoil Stabilizer Improved Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Mass Driver > --- INVENTORY -------- Protomatter Flak Gun Mini Grenade Launcher Power Maul [Rating: 39] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Armored Treads Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Aerolev Unit Utility Visual Processing Unit Device Recoil Stabilizer Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Shotgun Ballistic Gun Enhanced Autogun Ballistic Cannon Mass Driver Launcher Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Slots Evolved 6 | 3 . 1 1 1 . . . . . Power . | . . . . . . . . . . Propulsion 1 | 1 . . . . . . . . . Utility 3 | 1 . 1 . 1 . . . . . Weapon 2 | 1 . . 1 . . . . . . Parts Attached 55 | 3 10 10 9 . 2 . . 3 18 Power 7 | . 1 2 1 . . . . . 3 Engine 5 | . . 2 1 . . . . . 2 Core 2 | . 1 . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 13 | 2 1 2 2 . 1 . . 2 3 Treads 6 | 2 1 2 . . . . . . 1 Leg . | . . . . . . . . . . Wheel 1 | . . . . . . . . 1 . Hover 6 | . . . 2 . 1 . . 1 2 Flight . | . . . . . . . . . . Utility 9 | . 3 1 2 . 1 . . . 2 Device 4 | . 2 . . . 1 . . . 1 Storage . | . . . . . . . . . . Processor 3 | . 1 . 1 . . . . . 1 Hackware . | . . . . . . . . . . Protection 2 | . . 1 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 26 | 1 5 5 4 . . . . 1 10 Energy Gun 9 | 1 4 . . . . . . . 4 Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | . . 5 4 . . . . . 2 Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 3 | . 1 . . . . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . . . . 1 Parts Lost 8 | . . . 1 . . . . 4 3 Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . . . . . 1 1 Utility 1 | . . . . . . . . 1 . Weapon 4 | . . . 1 . . . . 1 2 Highest Loss Streak 4 | . . . 1 . . . . 4 1 Average Slot Usage (%) 95 | . 97 95 99 93 99 100 100 83 91 Engine 8 | . 2 10 11 10 10 10 10 8 7 Core 2 | . 11 2 . . . . . . 1 Treads 11 | . 28 27 7 . . . . . 6 Wheel 1 | . . . . . . . . . 6 Hover 9 | . . . 14 20 20 20 20 17 6 Device 10 | . 15 13 4 . 9 10 10 10 13 Processor 17 | . 10 13 17 20 20 20 20 20 22 Protection 4 | . . . 11 10 10 10 10 6 . Energy Gun 7 | . 26 5 . . . . . . 10 Ballistic Gun 19 | . . 20 31 31 30 30 30 13 12 Launcher 1 | . . . . . . . . . 3 Naked Turns . | . . . . . . . . . . Heaviest Build 28 | 6 12 13 22 21 22 22 22 28 23 Greatest Support 41 | 40 40 40 40 27 27 27 27 41 28 Greatest Overweight (x) 1 | . . . 1 . . . . 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 4 | 2 2 3 3 3 3 4 4 4 4 Average Capacity 3 | 2 2 2 3 3 3 3 4 4 4 Most Carried 4 | 2 2 3 3 3 3 4 4 4 4 Average Carried 2 | . 1 1 2 3 3 3 4 4 2 Final Capacity 4 | 2 2 3 3 3 3 4 4 4 4 Final Carried 4 | 2 2 3 3 3 3 4 4 4 1 Class Distribution -------------------- 47% | Mutant 42% | Gunner 5% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Gunner | -8/Garrison Gunner | -7/Factory Gunner | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Matter Collected 2557 | 230 103 302 417 181 141 203 281 . 699 Remotely 461 | . 103 252 106 . . . . . . Salvage Created 3784 | . 213 666 516 520 141 203 132 . 1393 Parts 242 | . 26 49 32 27 8 35 4 . 61 Haulers Intercepted 5 | . 1 . 3 . 1 . . . . Recyclers Shooed 3 | . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Combat Hostiles Destroyed 87 | . 7 13 10 15 4 17 3 . 18 Guns 85 | . 7 13 10 15 4 17 3 . 16 AOE 2 | . . . . . . . . . 2 Classes Destroyed 13 | . 5 4 1 . . . . . 3 Worker 9 | . 2 1 1 . 1 . . . 4 Builder 6 | . . 2 . . . . . . 4 Tunneler 1 | . . 1 . . . . . . . Hauler 5 | . 1 . 3 . 1 . . . . Recycler 6 | . . . . . . . . . 6 Operator 3 | . . . 2 . . . . . 1 Watcher 2 | . 1 1 . . . . . . . Swarmer 37 | . 3 3 6 8 3 10 . . 4 Grunt 37 | . 4 7 3 6 . 5 3 . 9 Brawler 2 | . . 1 . . . . . . 1 Duelist 1 | . . . . . . . . . 1 Sentry 8 | . . 2 1 1 1 2 . . 1 Programmer 2 | . . . . . . . . . 2 Best Kill Streak 9 | . 7 5 5 8 6 6 3 . 9 Combat Bots Only 8 | . 5 4 4 8 3 6 3 . 8 Max Kills in Single Turn 3 | . 2 2 3 2 2 2 1 . 2 Gunslinging 2 | . 1 . 2 1 1 1 . . . Exploded 2 | . . . . . . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Damage Taken 4133 | . 373 707 295 476 42 479 38 101 1622 Core 3216 | . 308 555 202 352 32 346 26 58 1337 Absorbed by Shields . | . . . . . . . . . . Redirected to Core 2537 | . 217 477 195 261 32 284 7 58 1006 Core Remaining (%) 88 | 100 95 57 . . . 100 . . . Volleys Fired 245 | . 25 48 34 32 12 32 6 . 56 Largest 3 | . 2 2 3 3 3 3 3 . 3 Hottest 162 | . 90 90 73 73 73 73 73 . 162 Shots Fired 610 | . 44 91 102 96 36 96 18 . 127 Gun 606 | . 42 91 102 96 36 96 18 . 125 Cannon . | . . . . . . . . . . Launcher 4 | . 2 . . . . . . . 2 Special . | . . . . . . . . . . Kinetic 487 | . . 54 102 96 36 96 18 . 85 Thermal 40 | . . . . . . . . . 40 Explosive 4 | . 2 . . . . . . . 2 Electromagnetic 79 | . 42 37 . . . . . . . Robot Hit Streak 28 | . 6 10 12 7 7 10 17 . 28 Robot Miss Streak 6 | . 3 6 6 5 4 3 2 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 24 | . 2 3 5 6 1 5 . . 2 Max Gunslinging Chain 2 | . 1 1 2 1 1 1 . . 1 Shots Hit Robots 398 | . 26 62 67 53 18 59 16 . 97 Core Hits 208 | . 17 27 24 21 7 22 6 . 84 Critical Hits 9 | . . . 3 2 . 2 2 . . Critical Kills 4 | . . . 1 2 . 1 . . . Critical Parts Destroyed 5 | . . . 2 . . 1 2 . . Melee Attacks 9 | . . . . . . . . . 9 Impact 9 | . . . . . . . . . 9 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7222 | . 323 868 1054 1032 300 892 362 . 2391 Guns 6824 | . 323 868 1054 1032 300 892 362 . 1993 Cannons . | . . . . . . . . . . Explosions 398 | . . . . . . . . . 398 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 5623 | . . 539 1054 1032 300 892 362 . 1444 Thermal 725 | . . . . . . . . . 725 Explosive 222 | . . . . . . . . . 222 Electromagnetic 652 | . 323 329 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 27 | . . . . . . . . 19 27 Average Corruption 18 | . . . . . . . . 12 19 Corruption Purged . | . . . . . . . . . . Effects 97 | . . . . . . . . 8 89 Message Errors 13 | . . . . . . . . 1 12 Matter Fused 16 | . . . . . . . . 2 14 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 5 | . . . . . . . . . 5 Data Loss (minor) 5 | . . . . . . . . 1 4 Data Loss (major) 2 | . . . . . . . . 2 . Misfires 4 | . . . . . . . . . 4 Alerts 2 | . . . . . . . . . 2 Misdirections 19 | . . . . . . . . 2 17 Targeting Errors 24 | . . . . . . . . . 24 Weapon Failures 5 | . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . Overflow Damage 134 | . . . . . . . . . 134 Projectiles . | . . . . . . . . . . Explosions 134 | . . . . . . . . . 134 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 176 | . 30 . . . . . . . 146 Shots 3 | . 1 . . . . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 408 | . 135 408 45 162 47 182 63 . 222 Average Temperature 73 | . 35 180 15 46 22 54 28 . 80 Received Heat Transfer 999 | . 126 180 90 153 . 189 18 . 243 Effects 10 | . . 10 . . . . . . . Shutdowns 1 | . . 1 . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . Interference 5 | . . 5 . . . . . . . Damage (major) 3 | . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . 1 . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 Heat Transferred 1260 | . . . . . . . . . 1260 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Peak Influence 705 | . 194 253 472 658 509 705 454 158 480 Average Influence 248 | . 121 144 232 548 404 528 393 151 177 Maximum Alert Level 3 | . . 1 2 2 2 3 2 . 2 Low Security (%) 58 | 100 100 73 52 . . . . 100 74 Level 1 17 | . . 26 34 11 58 8 67 . 12 Level 2 22 | . . . 12 88 41 77 32 . 13 Level 3 1 | . . . . . . 13 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . . 3 1 . . . . . 10 Investigation 3 | . . 2 . . . . . . 1 Extermination 1 | . . . . . . . . . 1 Reinforcement 6 | . . 1 1 . . . . . 4 Assault . | . . . . . . . . . . Garrison 4 | . . . . . . . . . 4 Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Distress Signals 5 | . 1 2 . . 1 . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 129 | . 9 20 18 15 6 17 4 6 34 Peak Tracking Total 8 | . 4 6 5 6 4 6 4 6 8 Tactical Retreats 7 | . 1 1 2 1 . . . . 2 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Traps Triggered 15 | . 1 2 . 5 . 4 1 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Machines Disabled 8 | . . . 2 . 2 . . . 4 Max in Single Turn 4 | . . . 1 . 1 . . . 4 Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Machines Accessed 12 | . . 4 4 . 1 . . . 3 Terminals 7 | . . 3 3 . . . . . 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . . . 1 Total Hacks 24 | . . 9 8 . 1 . . . 6 Successful 14 | . . 5 6 . 1 . . . 2 Failed 9 | . . 3 2 . . . . . 4 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts 2 | . . 2 . . . . . . . Manual 22 | . . 10 7 . . . . . 5 Terminals 18 | . . 8 7 . . . . . 3 Fabricators 2 | . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . . . 1 Terminal Hacks 2 | . . 1 1 . . . . . . Robot Analysis 2 | . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . . . 1 Unlock Access 2 | . . . 1 . 1 . . . . Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 24 | . . 11 10 . . . . . 3 Terminals 7 | . . 3 4 . . . . . . Botnet 6 | . . 3 3 . . . . . . Detonate 1 | . . . 1 . . . . . . Fabricators 1 | . . . . . . . . . 1 Overload 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Tunnel 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 4 | . . 1 2 . . . . . 1 Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Used RIF Installer 2 | . . . . 1 . 1 . . . Robot Detection 1 | . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Robot Analysis Total 2 | . . 1 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Turns Passed 3449 | 21 436 736 326 363 121 295 82 163 906 Spaces Moved 2477 | 11 210 332 257 360 164 191 112 245 595 Core 37 | . . . . . . . . 37 . Treads 858 | 6 210 332 59 . . . . . 251 Legs 5 | 5 . . . . . . . . . Wheels 87 | . . . . . . . . 1 86 Hover 1490 | . . . 198 360 164 191 112 207 258 Flight . | . . . . . . . . . . Fastest Speed 46 | 120 160 160 46 46 46 46 46 46 50 Average Speed 91 | 141 160 169 74 46 46 46 46 64 103 Slowest Speed 170 | 160 160 170 170 46 46 46 46 106 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 34 | 2 34 28 27 69 29 47 5 77 23 Regions Visited 9 Branch Regions . Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 19 | . 10 . . . . . . . 9 Terrain Destroyed 83 | . 20 . . . 2 . . . 61 Melee 9 | . . . . . . . . . 9 Projectile 2 | . . . . . 2 . . . . AOE 72 | . 20 . . . . . . . 52 Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Total 3228 | 16 265 418 327 510 193 350 134 249 766 Wait 174 | . 1 11 10 41 2 44 11 . 54 Move 2469 | 10 209 331 257 359 164 189 112 244 594 Hop . | . . . . . . . . . . Pick Up 9 | 2 1 1 1 . 3 1 . . . Fast Attach 40 | 3 6 6 9 . 1 . . 3 12 Attach 4 | . . 1 1 . . . . . 2 Detach . | . . . . . . . . . . Swap 12 | . 4 3 . . 1 . . . 4 Drop 32 | 1 6 4 8 . 4 . . 2 7 Fire 245 | . 25 48 34 32 12 32 6 . 56 Melee 9 | . . . . . . . . . 9 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 118 | . . . . 65 . 52 . . 1 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 116 | . 13 13 7 13 6 32 5 . 27 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 22 | -11/Scrapyard | Entered Materials 22 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 10) 458 | -10/Materials | Entered another Materials area 460 | -9/Materials | Reached level 2 538 | -9/Materials | Reached level 3 545 | -9/Materials | Core integrity fell below 50% 766 | -9/Materials | Central database locked down 958 | -9/Materials | Upgraded with Utility slot (x1) 1112 | -9/Materials | Discovered new exit (range 15) 1194 | -9/Materials | Entered another Materials area 1196 | -8/Materials | Reached level 4 1220 | -8/Materials | Upgraded with Weapon slot (x1) 1366 | -8/Materials | Reached level 5 1386 | -8/Materials | Core integrity fell below 50% 1520 | -8/Materials | Identified exit to Garrison 1520 | -8/Materials | Entered Garrison 1522 | -8/Garrison | Reached level 6 1613 | -8/Garrison | Destroyed 8 combat bots 1615 | -8/Garrison | Triggered checkpoint 1615 | -8/Garrison | Triggered checkpoint 1616 | -8/Garrison | Build established: Gunner 1644 | -8/Garrison | Reached level 7 1666 | -8/Garrison | Upgraded with Utility slot (x1) 1712 | -8/Garrison | Discovered new exit (range 17) 1760 | -8/Garrison | Triggered checkpoint 1794 | -8/Garrison | Discovered new exit (range 13) 1836 | -8/Garrison | Discovered new exit (range 10) 1881 | -8/Garrison | Installed Relay Interface Framework 1883 | -8/Garrison | Entered Materials 1951 | -8/Materials | Discovered new exit (range 14) 2004 | -8/Materials | Identified exit to Garrison 2004 | -8/Materials | Entered Garrison 2024 | -8/Garrison | Reached level 8 2046 | -8/Garrison | Triggered checkpoint 2126 | -8/Garrison | Triggered checkpoint 2199 | -8/Garrison | Triggered checkpoint 2245 | -8/Garrison | Reached level 9 2287 | -8/Garrison | Discovered new exit (range 12) 2297 | -8/Garrison | Expanded RIF knowledge: Robot Detection 2299 | -8/Garrison | Entered Factory 2301 | -7/Factory | Reached level 10 2381 | -7/Factory | Sucked down chute 2381 | -7/Factory | Entered Waste 2396 | -7/Waste | EMP discharged 2421 | -7/Waste | Spotted C-40 Crusher 2425 | -7/Waste | Spotted C-40 Crusher 2426 | -7/Waste | Spotted C-40 Crusher 2426 | -7/Waste | Spotted C-40 Crusher 2434 | -7/Waste | Spotted C-40 Crusher 2496 | -7/Waste | EMP discharged 2496 | -7/Waste | System corruption reached 10% 2496 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2497 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2522 | -7/Waste | Spotted C-40 Crusher 2524 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2537 | -7/Waste | Discovered new exit (range 11) 2544 | -7/Waste | Entered Factory 2555 | -7/Factory | Lost 4 parts (1p1n1u1w) 2801 | -7/Factory | Build established: Mutant 3162 | -7/Factory | Reached level 11 3187 | -7/Factory | Core integrity fell below 50% 3211 | -7/Factory | Garrison activated, responded to threat 3271 | -7/Factory | Reached level 12 3307 | -7/Factory | Core integrity fell below 20% 3329 | -7/Factory | Destroyed 8 combat bots 3446 | -7/Factory | Crushed by falling debris 3447 | -7/Factory | Garrison activated, responded to threat 3450 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 03424_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 03425_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03428_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. 03429_ Detecting nearby Garrison Access. 03432_ System corrupted: Heat flow error (+213). 03432_ System corrupted: Flak Gun targeting data glitched. 03434_ System corrupted: Autogun targeting data glitched. 03439_ Slug penetrates Wall. 03446_ The unstable cave ceiling collapses. 03446_ Crushed by falling debris. 03446_ Gravmag System destroyed. 03446_ System corrupted by crushing effect (+5). 03447_ Slug penetrates Wall. 03447_ G-47 Trooper calls for garrison reinforcements. 03447_ ALERT: Activating Garrison Access F004. 03450_ G-47 Trooper destroyed. 03450_ Switching to secondary target: G-47 Trooper. 03450_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????# * ! #????????????????? | | ???????????????????# =|!= #????????????????? | | ???????????????????# ! ! #????????????????? | | ???????????????????# = #????????????????? | | ?????????????????#########+#############+# ??? | | ?????????????????# ??? | | ?????????????????# ??? | | ?????????????????# ??? | | ?????????????????# """ """ """ """ ??? | | ?????????????????# """ """ """ """ ???? | | ?????????????????# """ """ """ """ !???????? | | ?????????????????# !! #????? | | ?????????????????# """ """ """ !???????? | | ?????????????????# "F"" """ """ ""????????????? | | ?????????????????# """"? """ """ """???????????? | | ?????????????????# ? ?????????? | | ?????????????????# ?????????? | | ?????????????????# ?##############????????????? | | ?????????????????# r # #???????????????? | | ?????????????????# # #???????????????? | | ??????" """ ###### # #???????????????? | | ??????" """ / #g"""o #???????????????? | | # ^ g """ #???????????????? | | ?? / #g""" "T" #???????????????? | | ? # ? #g% """ +???????????????? | | ?#####+####?# # @ #???????????????? | | ?????????? !!! ##;########???????????????? | | ??????? !! ## #??????????????????????? | | ???? = !! ####??????????????????????? | | ???? #?????????????????????????? | | ???? #?????????????????????????? | | ????########/###########?????????????????????????? | | ???????????# ????????????????????????????????????? | | ???????????#?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 290 Matter Stores 361 Matter Capacity 450 Sight Range 21 Robot Scan Range 12 Terrain Scan Density 510 Armor Coverage 150 Resistance: KI 10 Resistance: TH 5 Evasion (%) 55 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Was Fac Levels Raised 11 | . . 2 2 2 . 2 1 . 2 XP Earned 20383 | 3000 920 3345 2957 2478 692 2194 1866 200 2731 XP Spent 16500 | 2615 . 3380 1475 4455 . 1000 2975 . 600 Upgrades 46 | 10 . 10 5 12 . 1 7 . 1 Propulsion Slot 1 | 1 . . . . . . . . . Utility Slot 3 | 1 . 1 . 1 . . . . . Weapon Slot 2 | 1 . . 1 . . . . . . Core Integrity 4 | . . 2 1 1 . . . . . Heat Dissipation 2 | . . 2 . . . . . . . Energy Generation 2 | . . . . 2 . . . . . Matter Storage 3 | . . . . . . . 3 . . Mass Support 2 | . . . . 1 . . . . 1 Inventory Capacity 4 | 2 . 1 . . . 1 . . . Sight Range 3 | 1 . . . 1 . . 1 . . Sensor Range 6 | 2 . . 1 3 . . . . . Terrain Scan Density 3 | 2 . . 1 . . . . . . Ranged Accuracy 4 | . . . 1 . . . 3 . . KI Resistance % 2 | . . . . 2 . . . . . TH Resistance % 1 | . . 1 . . . . . . . KI Damage % 4 | . . 3 . 1 . . . . . Protomatter Created 956 | . 148 94 49 106 46 303 43 . 167 Integrity Restored 2505 | . 282 282 147 288 138 681 93 . 594 Core 2415 | . 282 282 147 288 138 658 26 . 594 Parts 90 | . . . . . . 23 67 . . Protomatter Decayed 76 | . 25 7 . . . 25 . . 19 Game ------ Seed CloakingGreatScreen Manual? 0 Play Time 00:55:22 Cumulative 45.2 hours Start 2020.02.01 @ 15:54:44 End 2020.02.01 @ 16:54:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 413b4f54-9334-41c7-ade1-5954834bc91a