Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 18:46:07 Player: Minty Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (1382) 1382 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (130) 130 TOTAL SCORE: 3457 Bonus ------- High Alert Combat Kills 130 Cogmind --------- Core Integrity 0/550 Matter 162/300 Energy 84/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Kinecellerator Cooled Pulse Rifle Improved Assault Rifle Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- High-capacity Matter Pod Particle Charger Kinecellerator Improved Propulsion Shielding Improved Assault Rifle High-powered Shotgun EMP Blaster Grenade Launcher [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit VTOL Module Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Propulsion Shielding Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 50 | . 7 8 35 Power 7 | . 1 1 5 Engine 3 | . 1 1 1 Core 4 | . . . 4 Reactor . | . . . . Propulsion 15 | . 2 4 9 Treads 3 | . . . 3 Leg . | . . . . Wheel 4 | . 2 . 2 Hover . | . . . . Flight 8 | . . 4 4 Utility 8 | . 2 1 5 Device 2 | . . . 2 Storage 1 | . . 1 . Processor 4 | . 2 . 2 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 20 | . 2 2 16 Energy Gun 13 | . 2 1 10 Energy Cannon . | . . . . Ballistic Gun 2 | . . 1 1 Ballistic Cannon . | . . . . Launcher 5 | . . . 5 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 2 2 Corrupted Parts 2 | . . . 2 System Corruption 9 | . . . 9 Parts Lost 17 | . . 1 16 Power 2 | . . . 2 Propulsion 9 | . . . 9 Utility 4 | . . . 4 Weapon 2 | . . 1 1 Highest Loss Streak 7 | . . 1 7 To Critical Strikes . | . . . . Average Slot Usage (%) 86 | . 99 97 72 Engine 8 | . 14 11 2 Core 2 | . . . 5 Treads 1 | . . . 3 Leg 10 | . 26 . . Wheel 1 | . 1 . 2 Flight 13 | . . 42 16 Device 1 | . . . 2 Storage 10 | . 14 11 8 Processor 13 | . 13 11 14 Energy Gun 15 | . 15 21 13 Ballistic Gun 4 | . 12 . . Peak Build Rating 41 | 6 11 18 41 Average Rating 15 | 6 7 16 23 On Entrance 10 | 6 6 11 17 Naked Turns . | . . . . Heaviest Build 21 | 12 16 16 21 Greatest Support 26 | 20 26 16 24 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 8 8 8 7 Most Carried 8 | 6 8 8 8 Average Carried 7 | 6 7 7 6 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 6 8 8 5 Class Distribution -------------------- 77% | Mutant 22% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 974 | 200 126 340 308 Remotely . | . . . . Salvage Created 1496 | . 432 351 713 Parts 97 | . 36 23 38 Haulers Intercepted 3 | . 1 2 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 34 | . 9 5 20 Guns 20 | . 8 5 7 AOE 13 | . 1 . 12 Classes Destroyed 8 | . 5 1 2 Worker 4 | . 3 . 1 Hauler 3 | . 1 2 . Operator 2 | . 1 1 . Watcher 2 | . . . 2 Swarmer 7 | . 3 . 4 Grunt 21 | . 6 4 11 Sentry 4 | . . 1 3 Specialist 2 | . . . 2 Best Kill Streak 8 | . 4 4 8 Combat Bots Only 7 | . 3 3 7 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging 1 | . 1 . . Exploded 2 | . 1 . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 231 | . 30 16 185 Missed 78 | . 11 12 55 Damage Taken 2510 | . 220 53 2237 Core 606 | . 36 15 555 Absorbed by Shields . | . . . . Redirected to Shielding 104 | . . . 104 Regen/Repaired (Parts) 320 | . . . 320 Core Remaining (%) 93 | 100 85 96 . Volleys Fired 93 | . 36 18 39 Largest 2 | . 2 2 2 Hottest 90 | . 60 90 90 Shots Fired 173 | . 72 36 65 Gun 154 | . 72 36 46 Cannon . | . . . . Launcher 19 | . . . 19 Special . | . . . . Kinetic 36 | . 36 . . Thermal 34 | . . . 34 Explosive 17 | . . . 17 Electromagnetic 86 | . 36 36 14 Robot Hit Streak 22 | . 7 9 22 Robot Miss Streak 4 | . 4 4 2 Penetration Max . | . . . . Secondary Targets 3 | . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 132 | . 45 30 57 Core Hits 93 | . 23 16 54 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3735 | . 692 457 2586 Guns 1759 | . 597 418 744 Cannons . | . . . . Explosions 1950 | . 91 39 1820 Melee . | . . . . Ramming 26 | . 4 . 22 Kinetic 278 | . 278 . . Thermal 729 | . 91 39 599 Explosive 1617 | . . . 1617 Electromagnetic 1085 | . 319 418 348 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . . . 11 Average Corruption 6 | . . . 6 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 15 | . . . 15 Message Errors 2 | . . . 2 Matter Fused 2 | . . . 2 Heat Flow Errors 4 | . . . 4 Energy Discharges 2 | . . . 2 Parts Rejected 1 | . . . 1 Parts Fused 1 | . . . 1 Alerts 2 | . . . 2 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 74 | . 18 . 56 Projectiles . | . . . . Explosions 74 | . 18 . 56 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 145 | . . . 145 Shots 7 | . . . 7 Rammed 6 | . . . 6 Targets Rammed 8 | . 2 . 6 Kicked 2 | . 2 . . Crushed . | . . . . Highest Temperature 261 | . 54 187 261 Average Temperature 60 | . 31 53 77 Received Heat Transfer 1227 | . 108 21 1098 Siege Activations . | . . . . Robots Corrupted 1 | . . 1 . Combat Hostiles . | . . . . Parts Fried 3 | . . 2 1 Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 2 | . . . 2 Heat Transferred 1260 | . 100 50 1110 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 648 | . 330 228 648 Initial 96 | . . 61 96 Average 269 | . 166 117 411 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 39 | 100 62 89 2 Level 1 38 | . 37 10 46 Level 2 22 | . . . 50 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 10 | . 3 1 6 Investigation 3 | . . 1 2 Extermination . | . . . . Reinforcement 7 | . 3 . 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 3 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 62 | . 14 8 40 Peak Tracking Total 13 | . 4 4 13 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . . 3 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 16 | . 7 2 7 Terminals 10 | . 4 2 4 Fabricators . | . . . . Repair Stations 3 | . 1 . 2 Recycling Units 3 | . 2 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 51 | . 24 5 22 Successful 27 | . 14 1 12 Failed 24 | . 10 4 10 Catastrophic 5 | . 1 . 4 Database Lockouts . | . . . . Manual 26 | . 12 5 9 Terminals 33 | . 17 5 11 Fabricators . | . . . . Repair Stations 10 | . 1 . 9 Recycling Units 8 | . 6 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 8 . 3 Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Level Access Points 1 | . 1 . . Branch Access Points 1 | . . . 1 Terminal Index 1 | . 1 . . Alert Level 5 | . 3 . 2 Patrol Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . . 6 Scan Component 3 | . . . 3 Repair 2 | . . . 2 Refit 1 | . . . 1 Recycling Unit Hacks 6 | . 4 . 2 Report Inventory 3 | . 2 . 1 Retrieve Components 3 | . 2 . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 2 1 1 Terminals 3 | . 1 1 1 Botnet 3 | . 1 1 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Mechanics 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used 1 | . . 1 . Hacking Detections 12 | . 4 2 6 Full Trace Events 4 | . . 1 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 79 | . . . 79 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 7 | . 4 . 3 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1142 | 2 463 162 515 Spaces Moved 1002 | 2 279 198 523 Core 73 | . . . 73 Treads 21 | . . . 21 Legs 251 | 2 249 . . Wheels 69 | . 30 . 39 Hover 5 | . . . 5 Flight 583 | . . 198 385 Fastest Speed 26 | 120 90 26 26 Average Speed 63 | 120 116 26 48 Slowest Speed 170 | 120 120 26 170 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 6 | . . 1 5 Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 1 57 22 53 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 104 | . 8 3 93 Melee . | . . . . Projectile . | . . . . AOE 104 | . 8 3 93 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1336 | 1 345 274 716 Wait 129 | . 7 34 88 Move 987 | 1 278 195 513 Hop 6 | . . 1 5 Pick Up 27 | . 8 8 11 Fast Attach 9 | . 1 2 6 Attach 18 | . 2 5 11 Detach 6 | . . 1 5 Swap 24 | . 4 2 18 Drop 29 | . 7 8 14 Fire 93 | . 36 18 39 Melee . | . . . . Ram 6 | . . . 6 Kick 2 | . 2 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Identified exit to Materials 308 | -10/Materials | Build established: Mutant 466 | -10/Materials | Entered another Materials area 466 | -9/Materials | Evolved 2 slots: Propulsion x2 620 | -9/Materials | Discovered new exit (range 16) 628 | -9/Materials | Entered another Materials area 628 | -8/Materials | Evolved 2 slots: Utility x2 900 | -8/Materials | Lost 4 parts (3n1u) 931 | -8/Materials | Repaired Grenade Launcher 997 | -8/Materials | Destroyed 7 combat bots 1000 | -8/Materials | Lost 7 parts (1p3n3u) 1061 | -8/Materials | Repaired Broken Arm. Treads 1085 | -8/Materials | Core integrity fell below 50% 1099 | -8/Materials | Core integrity fell below 20% 1120 | -8/Materials | Lost 3 parts (1p1n1w) 1139 | -8/Materials | System corruption reached 10% 1143 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01099_ Dropped Sml. Storage Unit. 01102_ K-01 Serf cleans the Electrolysis Chamber. 01103_ Slammed into K-01 Serf. 01104_ U-05 Engineer lays Concrete. 01114_ Connecting with Terminal... >>Alert(Check) Current Alert Level: 2-L 01114_ Slammed into R-06 Scavenger. 01114_ Imp. Signal Interpreter broken. 01114_ Destabilizing: Short circuit. 01121_ System corrupted: Arm. Treads fused. 01129_ W-25 Informer sends out distress signal. 01135_ Critical hit (Burn: +37). 01136_ Slammed into Y-45 Defender. 01138_ Slammed into G-50 Soldier. 01138_ Destabilizing: System corrupted (+2). 01139_ Slammed into G-50 Soldier. 01142_ System corrupted: Energy discharge (-21). 01142_ Arm. Treads destroyed. 01142_ A-02 Transporter destroyed. 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