Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.29 @ 14:31:30 Player: NoNeedToExplain Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (193) 965 Value Destroyed (5564) 5564 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (3158) 3158 TOTAL SCORE: 17327 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 159 Win 3000 Friendly Fire -18 Cogmind --------- Core Integrity 1410/1600 Matter 228/300 Energy 78/190 System Corruption 4% Temperature Cool (6) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (9) --- Cooled Nuclear Pulse Thruster Impulse Thruster Field Propulsion Array > --- UTILITY (12) ----- Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Cloaking Device Hacking Suite Hacking Suite Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Micro Antimatter Reactor Advanced Sensor Array Hacking Suite Mini Drone Bay (3/3) Fusion Bomb Launcher Chainsword Force Lance Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Field Propulsion Array Cooled Impulse Thruster > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Experimental Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Cloaking Device Improved Utility Shielding Hacking Suite Improved Hacking Suite Advanced Hacking Suite Mini Drone Bay > --- WEAPON ----------- Enhanced Nova Cannon Force Lance > --- INVENTORY -------- Micro Antimatter Reactor Cooled Nuclear Pulse Thruster Impulse Thruster Advanced Sensor Array Graphene Brace Hacking Suite Mini Smartbomb Launcher Fusion Bomb Launcher Fusion Bomb Launcher Chainsword [Rating: 161] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Armored Wheel Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Gravmag System Flight Unit Nuclear Pulse Array Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Axe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 7 | . . . . . . . 2 2 1 1 . . . 1 Utility 10 | . . . 2 . . . . . 1 . 2 2 2 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 220 | 6 14 14 17 7 2 16 19 16 27 32 9 14 13 14 Power 19 | 1 . 1 2 1 . 1 1 1 2 5 . 2 1 1 Engine 9 | 1 . 1 2 1 . 1 . . 2 1 . . . . Core 6 | . . . . . . . 1 1 . 4 . . . . Reactor 4 | . . . . . . . . . . . . 2 1 1 Propulsion 58 | 2 2 . 5 . . 5 7 6 11 12 1 2 1 4 Treads 15 | . . . . . . 2 6 4 3 . . . . . Leg 6 | . . . . . . . . . 3 3 . . . . Wheel 16 | 2 2 . 3 . . 3 1 . 3 2 . . . . Hover 1 | . . . . . . . . . 1 . . . . . Flight 20 | . . . 2 . . . . 2 1 7 1 2 1 4 Utility 66 | 1 3 3 4 2 2 3 3 1 7 8 6 8 9 6 Device 30 | . 2 3 2 . . 1 1 . 5 3 2 4 4 3 Storage 3 | 1 1 . . . . . . . . 1 . . . . Processor 9 | . . . 1 . . 1 . . . 1 1 2 3 . Hackware 7 | . . . . . . . . . . 1 1 . 2 3 Protection 17 | . . . 1 2 2 1 2 1 2 2 2 2 . . Artifact . | . . . . . . . . . . . . . . . Weapon 77 | 2 9 10 6 4 . 7 8 8 7 7 2 2 2 3 Energy Gun 12 | 1 5 6 . . . . . . . . . . . . Energy Cannon 24 | . . . 5 2 . 2 1 3 5 3 . 2 . 1 Ballistic Gun 1 | 1 . . . . . . . . . . . . . . Ballistic Cannon 7 | . . . . . . 3 2 2 . . . . . . Launcher 22 | . 4 4 . 2 . 2 3 1 2 2 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 1 . . . 2 1 . . . . . . Slashing Weapon 5 | . . . . . . . . 1 . 2 1 . 1 . Piercing Weapon 2 | . . . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 2 . . . . 3 . 1 . 1 2 1 Parts Lost 34 | . . 1 1 . . 8 3 . 8 3 . 1 1 8 Power 4 | . . . 1 . . . . . . 2 . . . 1 Propulsion 13 | . . . . . . 2 . . 6 1 . . . 4 Utility 11 | . . . . . . 3 2 . 1 . . 1 1 3 Weapon 6 | . . 1 . . . 3 1 . 1 . . . . . Highest Loss Streak 7 | . . 1 1 . . 3 2 . 4 3 . 1 1 7 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 98 99 98 100 100 99 99 99 96 93 85 80 81 82 Engine 6 | . 14 14 10 11 11 11 2 . 4 5 . . . . Core 2 | . . . . . . . 6 7 1 4 10 . . . Reactor 1 | . . . . . . . . . . . . 8 8 7 Treads 11 | . . . . . . . 27 46 28 2 . . . . Leg 1 | . . . . . . . . . 3 16 . . . . Wheel 12 | . 28 28 22 22 22 21 8 . 7 8 . . . . Flight 4 | . . . . . . . . . 2 12 27 20 17 19 Device 12 | . 11 13 19 11 11 12 9 7 11 10 10 14 14 17 Storage 8 | . 14 14 11 11 11 11 9 7 6 5 5 4 4 4 Processor 7 | . . . 10 11 11 9 9 7 6 5 5 8 10 8 Hackware 1 | . . . . . . . . . . 1 9 4 8 11 Protection 6 | . . . 2 11 11 11 8 6 7 3 5 7 8 6 Energy Gun 3 | . 25 22 3 . . . . . . . . . . . Energy Cannon 9 | . . . 18 21 22 16 3 8 11 7 . 3 4 3 Ballistic Cannon 2 | . . . . . . 5 12 4 . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 3 10 5 3 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 122 | 12 96 96 101 104 104 106 104 110 117 122 37 51 53 61 Greatest Support 150 | 20 24 24 24 24 24 24 80 128 150 109 52 54 54 61 Greatest Overweight (x) 8 | . 3 3 8 4 4 4 4 1 4 5 . . . . Average Overweight (x) 1 | . 2 3 4 4 4 4 2 . 1 1 . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 10 10 10 10 Average Capacity 21 | 6 23 25 25 25 25 25 25 25 25 20 10 10 10 10 Most Carried 25 | 6 25 25 25 25 25 25 25 25 25 25 10 10 10 10 Average Carried 21 | 3 19 24 24 24 24 23 24 24 24 20 9 9 9 9 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 10 10 10 10 10 Final Carried 25 | 6 25 25 25 25 25 25 25 25 24 10 10 10 10 7 Class Distribution -------------------- 78% | Mutant 5% | Hacker-Scout 4% | Scout 3% | Hacker-Ninja 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Hacker-Sprinter | -4/Factory Scout | -3/Research Hacker-Scout | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3527 | 177 378 274 170 61 . 321 496 497 308 316 159 150 95 125 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6402 | . 391 150 947 258 . 731 540 575 1096 876 290 154 92 302 Parts 348 | . 29 10 50 20 . 24 45 20 54 49 19 7 3 18 Haulers Intercepted 12 | . 2 . 4 . . . 3 1 1 . . 1 . . Recyclers Shooed 5 | . . . . . . . . 1 1 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 131 | . 12 11 14 9 . 18 21 7 21 12 5 . . 1 Guns 5 | . 3 2 . . . . . . . . . . . . Cannons 71 | . . . 13 5 . 15 11 7 13 7 . . . . AOE 53 | . 9 9 . 4 . 3 10 . 8 4 5 . . 1 Classes Destroyed 16 | . 6 1 2 1 . 1 1 1 2 1 . . . . Worker 11 | . . . . . . . . . 1 5 . 1 . 4 Builder 7 | . 1 . . . . . 1 . . 2 1 . . 2 Tunneler 7 | . . . . 1 . . . . 1 . . . 2 3 Hauler 12 | . 2 . 4 . . . 3 1 1 . . 1 . . Recycler 11 | . 1 . 1 . . 1 1 3 1 1 1 . . 1 Mechanic 1 | . . . . . . . 1 . . . . . . . Operator 2 | . . . . . . . . . . 1 . 1 . . Watcher 13 | . 1 . 3 . . . 1 . 3 2 1 . 1 1 Swarmer 39 | . 6 4 . 3 . . 13 . 4 4 5 . . . Grunt 57 | . 6 5 8 5 . 13 5 3 10 2 . . . . Brawler 5 | . . . 1 . . 2 . . 1 1 . . . . Duelist 4 | . . . . . . 3 . . 1 . . . . . Sentry 15 | . . . 5 1 . . 3 3 1 2 . . . . Hunter 3 | . . . . . . . . . 2 . . . . 1 Programmer 6 | . . . . . . . . 1 2 3 . . . . Assembled 2 | . . 2 . . . . . . . . . . . . Best Kill Streak 9 | . 5 5 5 4 . 6 8 4 6 9 7 1 1 8 Combat Bots Only 7 | . 4 5 4 3 . 6 6 2 5 7 5 . . 1 Max Kills in Single Turn 6 | . 3 3 1 2 . 2 4 1 3 3 6 1 1 5 Gunslinging . | . . . . . . . . . . . . . . . Exploded 5 | . 3 3 . 2 . 2 3 . 3 2 5 . . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 8208 | . 87 376 265 285 . 1002 839 857 1953 682 210 59 282 1311 Core 817 | . 11 74 17 23 . 200 46 64 69 33 63 . 27 190 Absorbed by Shields 482 | . 14 . 82 . . 88 . . . 231 67 . . . Redirected to Shielding 103 | . . . . . . . . . . . . 19 18 66 Regen/Repaired (Parts) 529 | . . . . . . . 48 151 . 330 . . . . Core Remaining (%) 86 | 100 . 66 . . . 40 91 90 91 96 94 100 98 88 Volleys Fired 401 | . 21 17 48 20 . 50 45 32 52 34 1 15 28 38 Largest 2 | . 2 2 2 2 . 2 2 2 2 2 1 1 1 1 Hottest 136 | . 130 130 136 136 . 136 107 83 60 69 45 113 113 120 Shots Fired 679 | . 37 27 96 34 . 93 82 63 99 67 1 15 27 38 Gun 64 | . 31 17 16 . . . . . . . . . . . Cannon 569 | . . . 80 30 . 87 74 63 95 63 . 15 27 35 Launcher 46 | . 6 10 . 4 . 6 8 . 4 4 1 . . 3 Special . | . . . . . . . . . . . . . . . Kinetic 112 | . . . . . . 12 63 37 . . . . . . Thermal 521 | . 31 17 96 30 . 75 11 26 95 63 . 15 27 35 Explosive 46 | . 6 10 . 4 . 6 8 . 4 4 1 . . 3 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 19 | . 7 7 10 7 . 13 8 19 14 16 2 . 2 3 Robot Miss Streak 5 | . 1 2 2 4 . 2 5 2 3 4 2 3 5 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . Shots Hit Robots 441 | . 22 15 64 17 . 68 45 47 73 55 13 8 7 7 Core Hits 313 | . 25 22 22 13 . 40 38 17 64 38 10 3 1 20 Critical Kills 2 | . . . 1 . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 12 | . . 1 2 . . . 1 2 1 . 3 1 . 1 Burn 2 | . . 1 1 . . . . . . . . . . . Meltdown 2 | . . . 1 . . . . . 1 . . . . . Blast 3 | . . . . . . . 1 2 . . . . . . Sever 4 | . . . . . . . . . . . 3 1 . . Impale 1 | . . . . . . . . . . . . . . 1 Melee Attacks 95 | . . . 1 . . . 2 4 4 11 29 22 9 13 Impact 6 | . . . 1 . . . 2 3 . . . . . . Slashing 80 | . . . . . . . . 1 4 11 29 22 9 4 Piercing 9 | . . . . . . . . . . . . . . 9 Sneak Attacks 14 | . . . . . . . . 1 . 1 1 4 3 4 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . 3 . . . Damage Inflicted 18135 | . 918 872 1269 736 . 2155 1999 1274 3417 2398 694 486 393 1524 Guns 687 | . 321 187 179 . . . . . . . . . . . Cannons 8409 | . . . 1090 333 . 1444 898 1170 1910 1486 . . 78 . Explosions 6907 | . 597 685 . 403 . 711 1099 . 1472 661 197 . . 1082 Melee 2080 | . . . . . . . . 104 . 236 497 486 315 442 Ramming 52 | . . . . . . . 2 . 35 15 . . . . Kinetic 1630 | . . . . . . 244 694 692 . . . . . . Thermal 7466 | . 321 187 1269 333 . 1200 204 478 1910 1486 . . 78 . Explosive 6907 | . 597 685 . 403 . 711 1099 . 1472 661 197 . . 1082 Electromagnetic . | . . . . . . . . . . . . . . . Impact 104 | . . . . . . . . 104 . . . . . . Slashing 1534 | . . . . . . . . . . 236 497 486 315 . Piercing 442 | . . . . . . . . . . . . . . 442 Highest Corruption 4 | . 3 3 . . . 3 . . 2 4 3 . 1 4 Average Corruption 2 | . 2 3 . . . 3 . . 1 3 2 . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 52 | . 8 15 . . . 14 . . 4 8 . . 2 1 Message Errors 14 | . 1 5 . . . 2 . . 2 3 . . 1 . Matter Fused 10 | . 2 3 . . . 2 . . 1 2 . . . . Heat Flow Errors 4 | . 2 1 . . . 1 . . . . . . . . Energy Discharges 5 | . 1 1 . . . 2 . . . . . . . 1 Parts Rejected 2 | . . . . . . 1 . . . 1 . . . . Parts Fused 2 | . 1 1 . . . . . . . . . . . . Data Loss (minor) 6 | . . 1 . . . 4 . . . 1 . . . . Data Loss (major) 2 | . . . . . . 2 . . . . . . . . Misfires 4 | . 1 1 . . . . . . 1 1 . . . . Alerts 2 | . . 2 . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 798 | . . 7 15 10 . 33 30 . 59 29 8 100 123 384 Projectiles 132 | . . . 15 . . 16 20 . 40 25 . . 16 . Explosions 291 | . . 7 . 10 . 17 10 . 19 2 8 . . 218 Melee 375 | . . . . . . . . . . 2 . 100 107 166 Knockbacks 7 | . . . . . . 2 3 2 . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 7 | . . . . . . 2 3 2 . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 405 | . . 21 . 76 . 21 105 . 63 . . . . 119 Shots 13 | . . 2 . 2 . 1 4 . 3 . . . . 1 Rammed 7 | . . . . . . . 1 . 6 . . . . . Targets Rammed 9 | . . . . . . . 1 . 6 2 . . . . Kicked 2 | . . . . . . . . . . 2 . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 465 | . 252 213 72 66 . 166 147 195 45 36 . 150 465 207 Average Temperature 49 | . 80 69 14 20 . 46 50 60 18 17 . 52 80 54 Received Heat Transfer 2015 | . 49 174 116 48 . 533 342 261 345 75 . . 45 27 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 3 | . . . 1 . . . . . 1 1 . . . . Combat Hostiles 2 | . . . 1 . . . . . . 1 . . . . Parts Melted 21 | . . . 6 . . 3 . . 7 5 . . . . Heat Transferred 12099 | . 777 518 2479 592 . 2146 370 629 2553 1961 . . 74 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 468 | . 218 326 262 254 . 217 437 159 256 383 468 324 282 377 Initial 140 | . . 28 23 41 . . 26 109 . 71 133 140 110 99 Average 131 | . 72 195 75 136 . 106 197 61 102 203 250 184 153 166 Maximum Alert Level 2 | . 1 1 1 1 . 1 2 . 1 1 2 1 1 1 Low Security (%) 77 | 100 97 41 93 82 . 89 43 100 94 40 51 79 77 76 Level 1 21 | . 2 58 6 17 . 10 53 . 5 59 23 20 22 23 Level 2 1 | . . . . . . . 3 . . . 25 . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 1 2 . . . 4 4 5 5 3 3 1 1 Investigation 11 | . 1 . 2 . . . 1 1 . 2 2 1 1 . Extermination 5 | . . . . . . . . 1 2 1 1 . . . Reinforcement 12 | . . . . . . . 3 2 3 1 . 2 . 1 Assault 1 | . . 1 . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 1 . . . 1 Haulers Reinforced 2 | . . . . . . . . 1 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 10 | . 2 . 1 . . . . . 1 1 1 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 228 | . 17 20 21 13 . 18 28 9 26 20 14 11 11 20 Peak Tracking Total 14 | . 5 5 4 4 . 5 7 2 5 8 7 8 5 14 Tactical Retreats 19 | . . 1 1 2 . . 1 . 1 1 3 2 3 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 13 | . 3 . 2 . . . 1 . 2 . 1 1 1 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 9 | . . 1 3 1 . . 2 . 1 . . . . 1 Max in Single Turn 2 | . . . 1 1 . . 2 . 1 . . . . 1 Garrison Access 5 | . . . . . . . . 2 . . 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 72 | . 6 . 9 . 4 . 6 11 5 7 7 6 6 5 Terminals 51 | . 6 . 8 . . . 5 7 4 4 6 4 3 4 Fabricators 5 | . . . . . . . . 1 . 1 . 2 1 . Repair Stations 5 | . . . . . . . 1 1 1 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . 1 . Garrison Access 5 | . . . . . . . . 2 . . 1 . 1 1 Total Hacks 171 | . 16 . 25 . 4 . 20 27 14 14 18 11 15 7 Successful 85 | . 8 . 14 . 4 . 12 11 5 9 6 3 8 5 Failed 84 | . 7 . 11 . . . 7 16 9 5 12 8 7 2 Catastrophic 16 | . 1 . 4 . . . . 4 1 1 2 2 1 . Database Lockouts 2 | . 1 . . . . . 1 . . . . . . . Manual 84 | . 12 . 8 . . . 14 10 8 5 12 2 9 4 Terminals 134 | . 16 . 19 . . . 17 18 13 8 17 9 11 6 Fabricators 9 | . . . . . . . . 3 . 2 . 2 2 . Repair Stations 10 | . . . . . . . 3 2 1 4 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 6 . . . . . . . . . 1 . Garrison Access 7 | . . . . . . . . 4 . . 1 . 1 1 Terminal Hacks 37 | . 5 . 7 . 4 . 6 3 3 1 3 1 2 2 Record 5 | . . . 1 . 4 . . . . . . . . . Part Schematic 3 | . 1 . . . . . 2 . . . . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Level Access Points 5 | . . . . . . . . 1 1 . 1 1 . 1 Branch Access Points 3 | . 1 . 1 . . . 1 . . . . . . . Terminal Index 5 | . 1 . . . . . 1 . . 1 1 . 1 . Fabricator Index 1 | . . . . . . . . . . . 1 . . . Alert Level 2 | . 1 . 1 . . . . . . . . . . . Unreport Threat 7 | . . . 2 . . . 1 2 2 . . . . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . Fabricator Hacks 7 | . . . . . . . . 2 . 2 . 1 2 . Network Status 1 | . . . . . . . . . . . . 1 . . Load Schematic 3 | . . . . . . . . 1 . 1 . . 1 . Build 3 | . . . . . . . . 1 . 1 . . 1 . Repair Station Hacks 8 | . . . . . . . 2 2 . 4 . . . . Scan Component 4 | . . . . . . . 1 1 . 2 . . . . Repair 4 | . . . . . . . 1 1 . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 7 | . . . 6 . . . . . . . . . 1 . Insert Component 3 | . . . 2 . . . . . . . . . 1 . Analyze 4 | . . . 4 . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . 2 . . 1 . 1 1 Seal Access 5 | . . . . . . . . 2 . . 1 . 1 1 Unauthorized Hacks 21 | . 3 . 1 . . . 4 2 2 2 2 1 2 2 Terminals 21 | . 3 . 1 . . . 4 2 2 2 2 1 2 2 Track 1 | . . . . . . . 1 . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . Botnet 19 | . 2 . 1 . . . 3 2 2 2 2 1 2 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 57 | . 4 . 8 . . . 6 8 3 7 6 6 5 4 Full Trace Events 8 | . . . 1 . . . . 1 . 2 2 1 1 . Feedback Events 1 | . . . . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . 2 . . . 2 . . . . . . . Parts Built 3 | . . . . . . . . 1 . 1 . . 1 . Authchips . | . . . . . . . . . . . . . . . Time 145 | . . . . . . . . 36 . 73 . . 36 . Total Part Build Rating 9 | . . . . . . . . 3 . 3 . . 3 . Parts Repaired 4 | . . . . . . . 1 1 . 2 . . . . Time 178 | . . . . . . . 38 38 . 102 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 4 | . 1 2 . 1 . . . . . . . . . . Largest Group 1 | . 1 1 1 1 . . . . . . . . . . Highest-Rated Group 31 | . 10 31 31 31 . . . . . . . . . . Highest-Rated Ally 31 | . 10 31 31 31 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 57 | . . 35 8 14 . . . . . . . . . . Total Damage 687 | . . 357 125 205 . . . . . . . . . . Kills 13 | . . 8 1 4 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 13449 | 53 981 933 1477 871 582 950 1198 1566 1624 945 458 583 610 618 Spaces Moved 11371 | 45 640 615 819 520 386 498 482 841 839 931 1057 1098 1346 1254 Core 1 | 1 . . . . . . . . . . . . . . Treads 1451 | . . . . . . . 203 841 407 . . . . . Legs 1 | . . . . . . . . . . 1 . . . . Wheels 4485 | 44 640 615 819 520 386 498 279 . 432 252 . . . . Hover . | . . . . . . . . . . . . . . . Flight 5433 | . . . . . . . . . . 678 1057 1098 1346 1254 Fastest Speed 22 | 50 80 135 135 150 150 150 150 168 131 22 22 26 31 27 Average Speed 93 | 79 129 135 150 150 150 150 192 168 158 59 24 29 31 27 Slowest Speed 250 | 80 135 135 210 150 150 150 250 248 246 193 26 31 31 32 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 19 | . . . . . . . . . . . 1 4 4 10 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 91 92 69 90 91 87 43 20 24 28 17 29 33 33 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . Known Exits Taken 8 | . 1 . 1 . . . . 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . . . . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . . . . Spaces Dug 251 | . 24 19 1 34 . 37 37 3 5 20 7 20 17 27 Terrain Destroyed 611 | . 32 66 1 46 . 56 62 6 97 54 30 26 25 110 Melee 39 | . . . 1 . . . 2 3 4 3 7 11 1 7 Projectile 96 | . . . . . . 3 4 3 8 5 . 15 24 34 AOE 476 | . 32 66 . 46 . 53 56 . 85 46 23 . . 69 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 13377 | 59 756 692 969 577 389 605 671 931 1013 1243 1216 1305 1493 1458 Wait 1013 | 3 41 34 44 26 . 32 87 4 71 203 114 143 83 128 Move 11320 | 44 639 614 818 519 385 497 481 840 838 930 1054 1089 1337 1235 Hop 17 | . . . . . . . . . . . 1 4 4 8 Pick Up 130 | 6 26 4 19 1 1 9 17 12 6 5 4 5 6 9 Fast Attach 75 | 6 4 3 5 . . 1 4 9 10 13 3 8 7 2 Attach 54 | . . 1 5 . 1 9 6 3 4 11 2 3 3 6 Detach 14 | . 2 2 . . . . 2 4 . . . 2 1 1 Swap 91 | . 10 10 7 7 1 6 9 4 13 8 4 3 3 6 Drop 161 | . 13 7 22 4 1 1 17 19 9 27 6 11 12 12 Fire 401 | . 21 17 48 20 . 50 45 32 52 34 1 15 28 38 Melee 88 | . . . 1 . . . 2 4 4 10 23 22 9 13 Ram 1 | . . . . . . . . . 1 . . . . . Kick 2 | . . . . . . . . . . 2 . . . . Crush 6 | . . . . . . . 1 . 5 . . . . . Escape Stasis 4 | . . . . . . . . . . . 4 . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 15) 54 | -11/Junkyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 13) 114 | -10/Materials | Central database locked down 135 | -10/Materials | Identified exit to Mines 188 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 657 | -10/Materials | Discovered new exit (range 4) 859 | -10/Materials | Discovered new exit (range 9) 1035 | -10/Materials | Entered Mines 1036 | -10/Mines | Met a Derelict testing a Signal Generator 1061 | -10/Mines | Discovered new exit (range 10) 1144 | -10/Mines | Learned location of Storage (-9) 1183 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1393 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1396 | -10/Mines | Found Prototype Device 1396 | -10/Mines | Identified Exp. Sensor Array 1415 | -10/Mines | Assembled infested the area 1698 | -10/Mines | Escorted by a lone wolf Derelict 1968 | -10/Mines | Entered Materials 1968 | -9/Materials | Accompanied by 1 ally 1968 | -9/Materials | Evolved 2 slots: Utility x2 2524 | -9/Materials | Discovered new exit (range 9) 2617 | -9/Materials | Discovered new exit (range 8) 2687 | -9/Materials | Discovered new exit (range 14) 2978 | -9/Materials | Identified exit to Mines 2978 | -9/Materials | Identified exit to Storage 3002 | -9/Materials | Discovered new exit (range 12) 3264 | -9/Materials | Discovered new exit (range 11) 3445 | -9/Materials | Entered Mines 3456 | -9/Mines | Learned Materials garrison access intel 3490 | -9/Mines | Met a Derelict bent on vengeance 3667 | -9/Mines | Found a hidden stash of uninstalled traps 3685 | -9/Mines | Received a Mining Laser from a helpful Derelict 3980 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3980 | -9/Mines | Discovered new exit (range 5) 4071 | -9/Mines | Learned location of 1 exit from Proximity Caves 4172 | -9/Mines | Discovered new exit (range 6) 4316 | -9/Mines | Entered Exiles 4316 | -9/Exiles | Found Exiles lab abandoned 4336 | -9/Exiles | Discovered new exit (range 15) 4882 | -9/Exiles | Discovered new exit (range 12) 4898 | -9/Exiles | Entered Mines 5099 | -8/Mines | Lost 3 parts (2n1u) 5415 | -8/Mines | Discovered new exit (range 5) 5582 | -8/Mines | Core integrity fell below 50% 5631 | -8/Mines | Discovered new exit (range 8) 5848 | -8/Mines | Entered Materials 5848 | -8/Materials | Evolved 2 slots: Propulsion x2 5849 | -8/Materials | Loaded intel: 1 garrison access location 6153 | -8/Materials | Repaired Imp. Utility Shielding 6705 | -8/Materials | Discovered new exit (range 15) 6864 | -8/Materials | Central database locked down 7046 | -8/Materials | Entered Factory 7046 | -7/Factory | Evolved 2 slots: Propulsion x2 7293 | -7/Factory | Repaired Hrd. Medium Armor Plating 7646 | -7/Factory | Found Prototype Launcher 7646 | -7/Factory | Identified Rocket Array 7680 | -7/Factory | Found Rocket Array 7860 | -7/Factory | Discovered new exit (range 5) 8136 | -7/Factory | Fabricated Hacking Suite (x1) 8399 | -7/Factory | Identified exit to Factory 8612 | -7/Factory | Entered another Factory area 8612 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9391 | -6/Factory | Lost 4 parts (4n) 9909 | -6/Factory | Identified exit to Factory 10236 | -6/Factory | Entered another Factory area 10236 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10454 | -5/Factory | Repaired Hrd. Light Armor Plating 10646 | -5/Factory | Build established: Scavenger-Mutant 10647 | -5/Factory | Repaired Cld. Particle Cannon 10742 | -5/Factory | Garrison activated, responded to threat 10824 | -5/Factory | Destroyed 7 combat bots 10828 | -5/Factory | Lost 3 parts (2p1n) 11092 | -5/Factory | Discovered new exit (range 13) 11132 | -5/Factory | Fabricated Hacking Suite? 11180 | -5/Factory | Identified exit to Factory 11181 | -5/Factory | Entered another Factory area 11181 | -4/Factory | Evolved 2 slots: Utility x2 11203 | -4/Factory | Build established: Sprinter 11324 | -4/Factory | Identified exit to Research 11509 | -4/Factory | Build established: Hacker-Sprinter 11639 | -4/Factory | Entered Research 11639 | -3/Research | Evolved 2 slots: Utility x2 11660 | -3/Research | Identified exit to Research 11693 | -3/Research | Hacking Suite fried by hacking feedback 11936 | -3/Research | Build established: Scout 12222 | -3/Research | Entered another Research area 12222 | -2/Research | Evolved 2 slots: Utility x2 12246 | -2/Research | Found Prototype Launcher 12249 | -2/Research | Identified Mni. Smartbomb Launcher 12268 | -2/Research | Found Prototype Processor 12268 | -2/Research | Identified Spectral Analyzer 12294 | -2/Research | Discovered new exit (range 18) 12471 | -2/Research | Fabricated Hacking Suite? 12473 | -2/Research | Spotted B-90 Cyclops 12551 | -2/Research | Build established: Hacker-Scout 12553 | -2/Research | Identified exit to Testing 12743 | -2/Research | Discovered new exit (range 17) 12813 | -2/Research | Found Prototype Processor 12813 | -2/Research | Identified Exp. Core Analyzer 12832 | -2/Research | Identified exit to Access 12832 | -2/Research | Entered Access 12832 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 12840 | -1/Access | Found Fusion Bomb Launcher 12841 | -1/Access | Found Fusion Bomb Launcher 12842 | -1/Access | Found Fusion Bomb Launcher 12843 | -1/Access | Found Fusion Bomb Launcher 13243 | -1/Access | Identified exit to Surface 13263 | -1/Access | Build established: Hacker-Ninja 13450 | *** | Escaped! Last Messages --------------- 13432_ U-05 Engineer lays Concrete. 13432_ Dropped Lrn. Terrain Scanner. 13433_ The unstable cave ceiling collapses. 13433_ U-05 Engineer builds a Wall. 13433_ Penetrated by Slug. 13434_ U-05 Engineer lays Concrete. 13434_ Penetrated by Slug. 13435_ U-05 Engineer lays Concrete. 13436_ U-05 Engineer builds a Wall. 13437_ Penetrated by Slug. 13437_ Nuclear Pulse Array destroyed. 13437_ Penetrated by Slug. 13437_ W-44 Eye sends out distress signal. 13438_ Dropped Enh. Nova Cannon. 13439_ Slug penetrates Wall. 13439_ Penetrated by Slug. 13446_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. Map ----- +----------------------------------------------------+ | # ###??#################### # # | | # ####??############?#??### + # | | # ########?#########?###### # # | | # ##?#####?#######?#??##### # # | | # ####?###?##?##?###????### ########## | | # !] ###?####?###???##########] | | / #??####?#?## ? ? # | | # = ###?#?#?#### ??? ? # ########## | | # #####?###??# ? # ###??? ??? | | # #####?###### ? ? # ##?### ??? | | # ############ " # #??#?#???? | | ###################?##?## """ ? # ##?#?????? | | + ##?###??######## """ ? ?# #?#??????? | | ## ##????##?##?#### " # #????????? | | ##? #####???##???### # #????????? | | ## ? ? #?###?#?#??##?## / #????????? | | #?? "" ? #?#??#?#???#???# """ """ # #????????? | | #?? "? ?##????####?#?#?# ??"?G""" ??# #????????? | | #? ?"? ??##?#??#??##?###??##?###????# #????????? | | ## ??" ??##?##?###????#??#??####?????# #????????? | | #? ?"?? ##?#??????########### ####### #????????? | | #? ? ? ? ? "??" g #????????? | | ## ?? ?? #?? ??? ???" A #????????? | | ##?#?#?#?# ?? ?"?" #????????? | | ??? ???" #????????? | | ???"??" "@ k#????????? | | ?? ??????" "" #????????? | | ? ??????" #????????? | | ##########? ? ?????" #????????? | | ? ?????? ?????????" """ """ #????????? | | ?? #??#??? ??????" """T""" #????????? | | ??? ?##???????????########## ####### #????????? | | ? ???###????#???????????????###?????? #????????? | | " ? ###?#??#???????????????????????? #????????? | | ""? ??##?????????????????????????????? #????????? | | "" ? ?#??????????????????????????????? #????????? | | """ ?#??????????????????????????????? +????????? | | ""?? ???##??????????????????????????????????????? | | ??#?????????????????????????????????????????? | | #?#????????????????????????????????????????? | | = ##?????????????????????????????????????????? | | ### ###??#???????????????????????????????????????? | | #?#???#?#?????#??????????????????????????????????? | | ????##??????##???????????????????????????????????? | | ?##?###??????????????????????????????????????????? | | ?####?##?????????????????????????????????????????? | | ##?#??#??????????????????????????????????????????? | | #?#??#???#???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 50 Energy Generation 39 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Cloak Strength 4 Corruption Containment 12 Armor Coverage 375 Utility Shielding 66 Evasion (%) 65 Targeting Accuracy 6 Recoil Reduction 7 Offensive Hacking 58 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. VTOL Module | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Imp. Utility Shielding | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -5/Factory Hacking Suite | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothEfficiencyGravjet Manual? 0 Play Time 03:41:47 Cumulative 168.5 hours Start 2023.03.28 @ 21:52:56 End 2023.03.29 @ 14:31:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type 0 Total 8 Types 8/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 74 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 70fce0cf-1f12-4e69-a92f-0c27042028a4