Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.20 @ 20:57:28 Player: Edstelm Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (88) 440 Value Destroyed (2834) 2834 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (266) 266 TOTAL SCORE: 7200 Bonus ------- High Alert Combat Kills 231 Follower Combat Kills 35 Cogmind --------- Core Integrity 341/850 Matter 176/300 Energy 49/100 System Corruption 4% Temperature Warm (116) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Scrap Engine Heat Sink Core Analyzer > --- WEAPON (4) ------- Enhanced Autogun Kinetic Assault Construct/C > --- INVENTORY (5) ---- Experimental Sensor Array Reactive Plating Hacking Suite Authchip [Storage] Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Nuclear-Deuterium Core > --- PROPULSION ------- Wheeled Armored Exoskeleton Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Scrap Engine Medium Storage Unit Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle Enhanced Autogun Kinetic Assault Construct/C > --- INVENTORY -------- Nuclear Core Heat Sink Experimental Sensor Array Particle Charger Reactive Plating Hacking Suite Authchip [Storage] Recalibrator Drone Bay Heavy Rocket Launcher [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Constructs Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Reactive Plating Weapon Advanced Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Mace Build | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Slots Evolved 8 | . . . 2 2 . . 4 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . 1 . . 1 Utility 3 | . . . 2 . . . 1 Weapon 2 | . . . . 1 . . 1 Parts Attached 85 | 8 1 6 33 15 16 . 6 Power 9 | 2 . . 6 . 1 . . Engine 9 | 2 . . 6 . 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 18 | 2 . 3 5 3 5 . . Treads 9 | . . . 4 3 2 . . Leg 6 | 2 . 3 1 . . . . Wheel 3 | . . . . . 3 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 38 | 2 . 2 15 7 6 . 6 Device 21 | 1 . 1 11 3 2 . 3 Storage 3 | 1 . 1 1 . . . . Processor 2 | . . . 1 . . . 1 Hackware . | . . . . . . . . Protection 12 | . . . 2 4 4 . 2 Artifact . | . . . . . . . . Weapon 20 | 2 1 1 7 5 4 . . Energy Gun 7 | 2 . 1 2 . 2 . . Energy Cannon 3 | . . . 2 1 . . . Ballistic Gun 4 | . 1 . 1 . 2 . . Ballistic Cannon 4 | . . . 1 3 . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 4 . 2 . . Corrupted Parts 2 | . . . 2 . . . . System Corruption 13 | . . . 13 . . . . Parts Lost 28 | . . 1 12 4 2 . 9 Power 3 | . . . 1 . . . 2 Propulsion 7 | . . . 2 2 . . 3 Utility 11 | . . . 5 2 2 . 2 Weapon 7 | . . 1 4 . . . 2 Highest Loss Streak 9 | . . 1 6 4 1 . 9 To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 95 | . 100 100 95 89 98 100 79 Engine 9 | . 14 14 10 9 9 9 5 Treads 7 | . . . 12 18 10 . . Leg 8 | . 28 28 9 . . . . Wheel 8 | . . . . . 16 27 20 Device 13 | . 14 14 21 7 13 9 9 Storage 10 | . 14 14 11 9 9 9 6 Processor 1 | . . . 5 2 . . 2 Protection 8 | . . . 3 16 12 18 6 Energy Gun 9 | . 20 14 4 8 6 18 14 Energy Cannon 2 | . . . 6 8 . . . Ballistic Gun 5 | . 7 14 4 . 3 9 6 Ballistic Cannon 6 | . . . 3 8 17 . 2 Naked Turns . | . . . . . . . . Heaviest Build 51 | 14 14 18 29 51 51 40 51 Greatest Support 60 | 20 20 22 40 60 60 36 48 Greatest Overweight (x) 3 | 2 . . . 1 3 1 1 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 30 | 8 8 10 30 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 9 Most Carried 10 | 7 8 10 10 10 10 10 10 Average Carried 9 | 4 7 9 9 9 9 9 8 Final Capacity 10 | 8 8 10 10 10 10 10 5 Final Carried 10 | 7 8 10 9 10 10 10 5 Scrap Engine Consumption 19 | . . . . . . . 19 Constructs Created 3 | . . . . . . . 3 Constructs Modified 3 | . . . . . . . 3 Class Distribution -------------------- 45% | Mutant 40% | Tank 4% | Scavenger-Tank 4% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -8/Storage Tank | -8/Recycling Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Matter Collected 1942 | 264 37 65 417 154 900 . 105 Remotely . | . . . . . . . . Salvage Created 3105 | 27 194 202 944 403 815 . 520 Parts 174 | 5 18 14 40 21 52 . 24 Haulers Intercepted 5 | . 1 . 1 . 2 . 1 Recyclers Shooed 2 | . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Combat Hostiles Destroyed 70 | . 5 6 23 8 20 . 8 Melee 4 | . . . 3 1 . . . Guns 33 | . 5 6 4 3 8 . 7 Cannons 28 | . . . 11 4 12 . 1 AOE 1 | . . . 1 . . . . Classes Destroyed 12 | 1 3 . 6 2 . . . Worker 3 | . . . 1 . . . 2 Builder 1 | . . . 1 . . . . Tunneler 2 | 1 . 1 . . . . . Hauler 5 | . 1 . 1 . 2 . 1 Recycler 1 | . . . 1 . . . . Operator 1 | . . . 1 . . . . Watcher 5 | . . . 2 2 . . 1 Swarmer 19 | . 3 3 9 . . . 4 Grunt 27 | . 2 3 7 3 9 . 3 Duelist 1 | . . . . 1 . . . Sentry 19 | . . . 7 3 8 . 1 Hunter 4 | . . . . 1 3 . . Best Kill Streak 6 | 1 3 3 4 2 6 . 4 Combat Bots Only 6 | . 3 3 4 2 6 . 4 Max Kills in Single Turn 2 | 1 1 1 2 1 1 . 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . . . . Melee 1 | . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Hostile Shots Fired 586 | . 14 30 206 81 127 . 128 Missed 144 | . 5 7 49 19 24 . 40 Damage Taken 5645 | . 103 304 1918 888 1161 . 1271 Core 1040 | . . 55 292 117 67 . 509 Absorbed by Shields 240 | . . . . 53 187 . . Redirected to Shielding 137 | . . . 34 103 . . . Ignored by Resistances 166 | . . . . . 141 . 25 Regen/Repaired (Parts) 11 | . . . . . 11 . . Core Remaining (%) 67 | 100 . 78 27 . . 66 . Volleys Fired 235 | 1 21 20 77 34 56 . 26 Largest 4 | 2 2 2 2 3 3 . 4 Hottest 200 | 80 80 60 107 175 144 . 200 Shots Fired 550 | 2 40 39 143 94 144 . 88 Gun 289 | 2 40 39 67 29 38 . 74 Cannon 261 | . . . 76 65 106 . 14 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 293 | . 11 20 66 38 118 . 40 Thermal 202 | 1 8 13 77 29 26 . 48 Explosive . | . . . . . . . . Electromagnetic 55 | 1 21 6 . 27 . . . Robot Hit Streak 16 | 1 7 9 16 16 12 . 12 Robot Miss Streak 5 | 1 4 3 4 4 4 . 5 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 1 . . 1 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . Shots Hit Robots 371 | 1 23 25 119 64 91 . 48 Core Hits 137 | 1 9 13 32 20 38 . 24 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 7 | . . . 6 1 . . . Critical Strikes 19 | . 1 . 8 3 5 . 2 Burn 5 | . . . . 1 2 . 2 Blast 5 | . . . 1 1 3 . . Corrupt 1 | . 1 . . . . . . Smash 8 | . . . 7 1 . . . Melee Attacks 37 | . . . 29 8 . . . Impact 37 | . . . 29 8 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7688 | 25 339 302 2405 1445 2165 . 1007 Guns 2743 | 25 277 265 423 325 581 . 847 Cannons 3910 | . . . 1162 1004 1584 . 160 Explosions 258 | . 62 37 159 . . . . Melee 777 | . . . 661 116 . . . Ramming . | . . . . . . . . Kinetic 3462 | . 54 116 494 557 1775 . 466 Thermal 2598 | 10 118 123 1091 325 390 . 541 Explosive 159 | . . . 159 . . . . Electromagnetic 692 | 15 167 63 . 447 . . . Impact 777 | . . . 661 116 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . 15 . 2 2 4 Average Corruption 2 | . . . 1 . 2 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 28 | . . . 7 . 9 6 6 Message Errors 10 | . . . 4 . 3 1 2 Matter Fused 8 | . . . 1 . 3 3 1 Heat Flow Errors 2 | . . . . . 1 . 1 Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 3 | . . . 2 . 1 . . Data Loss (major) 1 | . . . . . . 1 . Misfires 2 | . . . . . 1 . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 488 | . . . 347 82 59 . . Projectiles 123 | . . . 27 37 59 . . Explosions 55 | . . . 55 . . . . Melee 310 | . . . 265 45 . . . Knockbacks 39 | . . . 6 8 24 . 1 Impact 5 | . . . 4 1 . . . Kinetic 32 | . . . 2 7 22 . 1 Secondary 2 | . . . . . 2 . . Self-Inflicted Damage 101 | . . . 101 . . . . Shots 1 | . . . 1 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 744 | 18 108 97 96 424 435 . 744 Average Temperature 137 | 12 46 46 31 162 166 . 255 Received Heat Transfer 1661 | . 30 114 540 306 443 . 228 Effects 40 | . . . . 8 15 . 17 Shutdowns 6 | . . . . 1 3 . 2 Energy Bleed 5 | . . . . 3 1 . 1 Interference 11 | . . . . 3 3 . 5 Matter Decay 3 | . . . . 1 1 . 1 Short Circuit 2 | . . . . . 2 . . Damage (minor) 4 | . . . . . 2 . 2 Damage (major) 6 | . . . . . 3 . 3 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 1 1 . . . Impact Corruptions 14 | . . . 12 1 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . . . 5 3 1 . 1 Heat Transferred 5426 | 25 225 250 2040 851 888 . 1147 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Peak Influence 711 | 5 176 187 517 408 711 206 212 Initial 209 | . 3 68 20 209 155 196 86 Average 246 | 1 101 112 258 309 409 204 144 Maximum Alert Level 3 | . . . 2 2 3 1 1 Low Security (%) 41 | 100 100 100 44 . 8 18 49 Level 1 35 | . . . 23 78 32 81 50 Level 2 22 | . . . 31 21 56 . . Level 3 . | . . . . . 2 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 3 . 4 1 4 . 1 Investigation 4 | . . . 2 . 2 . . Extermination . | . . . . . . . . Reinforcement 8 | . 3 . 2 . 2 . 1 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Distress Signals 9 | . 1 . 2 4 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | . 9 7 35 21 34 . 9 Peak Tracking Total 7 | . 4 3 6 7 6 . 4 Tactical Retreats 11 | . . . 5 4 2 . . Traps | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Traps Triggered 8 | . . 1 1 . 3 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Machines Disabled 9 | . . . 3 1 5 . . Max in Single Turn 1 | . . . 1 1 1 . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Machines Accessed 26 | . 2 1 6 2 7 6 2 Terminals 19 | . 2 . 4 2 5 5 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 2 | . . . . . . 1 1 Scanalyzers 2 | . . . 2 . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 72 | . 4 1 17 5 21 17 7 Successful 29 | . 1 1 6 1 10 9 1 Failed 43 | . 3 . 11 4 11 8 6 Catastrophic 8 | . . . 3 1 2 2 . Database Lockouts . | . . . . . . . . Manual 35 | . 3 . 7 5 12 8 . Terminals 55 | . 4 . 12 5 14 16 4 Fabricators . | . . . . . . . . Repair Stations 6 | . . . . . 6 . . Recycling Units 4 | . . . . . . 1 3 Scanalyzers 5 | . . . 5 . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 13 | . . 1 2 . 4 5 1 Part Schematic 1 | . . . . . . 1 . Robot Analysis 1 | . . . . . . 1 . Prototype ID Bank 2 | . . . 1 . . 1 . Open Door 3 | . . 1 . . 2 . . Open DSF 1 | . . . . . . . 1 Branch Access Points 1 | . . . 1 . . . . Alert Level 2 | . . . . . 1 1 . Unreport Threat 1 | . . . . . 1 . . Hauler Manifests 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . 1 . Report Inventory 1 | . . . . . . 1 . Scanalyzer 2 | . . . 2 . . . . Insert Component 2 | . . . 2 . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 10 | . 1 . 2 1 3 3 . Terminals 10 | . 1 . 2 1 3 3 . Botnet 10 | . 1 . 2 1 3 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 2 . 6 2 5 5 2 Full Trace Events 5 | . . . 3 . 2 . . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 136 | . . . . . 136 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 . . . . . Highest-Rated Group 31 | . . 31 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks 6 | . . 6 . . . . . Total Damage 124 | . . 124 . . . . . Kills 1 | . . 1 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Robot Analysis Total 1 | . . . . . . 1 . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Turns Passed 4508 | 93 250 687 1032 603 1002 368 473 Spaces Moved 2666 | 60 145 511 460 210 605 336 339 Core 5 | 5 . . . . . . . Treads 607 | . . . 238 210 159 . . Legs 933 | 55 145 511 222 . . . . Wheels 1121 | . . . . . 446 336 339 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 105 105 160 90 105 84 Average Speed 122 | 119 120 116 133 191 119 105 100 Slowest Speed 240 | 150 120 120 160 240 160 105 105 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 5 31 96 51 26 81 78 9 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 92 | . 2 6 36 15 33 . . Melee . | . . . . . . . . Projectile 49 | . . . 1 15 33 . . AOE 43 | . 2 6 35 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Total 3405 | 75 184 572 698 322 779 352 423 Wait 226 | 1 13 19 53 31 64 11 34 Move 2659 | 59 144 510 459 209 604 335 339 Hop . | . . . . . . . . Pick Up 74 | 6 2 9 23 15 11 2 6 Fast Attach 25 | 7 1 . 6 2 7 . 2 Attach 26 | . . 1 15 5 3 . 2 Detach 8 | . 1 . 3 1 . . 3 Swap 34 | 1 . 5 12 8 6 . 2 Drop 71 | . 2 8 21 9 19 3 9 Fire 235 | 1 21 20 77 34 56 . 26 Melee 37 | . . . 29 8 . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . 8 . . Rewire 2 | . . . . . 1 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 11) 270 | -10/Materials | Discovered new exit (range 10) 310 | -10/Materials | Build established: Mutant 344 | -10/Materials | Entered Mines 443 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 446 | -10/Mines | Found Prototype Device 563 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 575 | -10/Mines | Learned location of Zion (-6) 585 | -10/Mines | Learned Materials garrison access intel 610 | -10/Mines | Received a Mining Laser from a helpful Derelict 617 | -10/Mines | Discovered new exit (range 5) 714 | -10/Mines | Discovered new exit (range 9) 873 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1031 | -10/Mines | Entered Materials 1031 | -9/Materials | Evolved 2 slots: Utility x2 1032 | -9/Materials | Identified Exp. Sensor Array 1135 | -9/Materials | Discovered new exit (range 16) 1657 | -9/Materials | Identified exit to Mines 1815 | -9/Materials | Core integrity fell below 50% 1930 | -9/Materials | Lost 6 parts (1p2n2u1w) 1984 | -9/Materials | Discovered new exit (range 18) 2063 | -9/Materials | System corruption reached 10% 2063 | -9/Materials | Entered another Materials area 2063 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2064 | -8/Materials | Loaded intel: 1 garrison access location 2120 | -8/Materials | Garrison activated, responded to threat 2336 | -8/Materials | Lost 4 parts (2n2u) 2355 | -8/Materials | Discovered new exit (range 16) 2666 | -8/Materials | Entered Storage 2730 | -8/Storage | Build established: Tank 3537 | -8/Storage | Used back door to open Recycling access 3537 | -8/Storage | Discovered new exit (range 5) 3587 | -8/Storage | Repaired Broken Exp. Sensor Array? 3668 | -8/Storage | Entered Recycling 3676 | -8/Recycling | Found Scrap Engine 3940 | -8/Recycling | Discovered new exit (range 14) 4036 | -8/Recycling | Entered Factory 4036 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4039 | -6/Factory | Identified exit to DSF 4473 | -6/Factory | Core integrity fell below 50% 4509 | -6/Factory | Self-destructed Last Messages --------------- 04493_ U-05 Engineer builds a Wall. 04494_ U-05 Engineer lays Concrete. 04494_ Arm. Scrap Engine destroyed. 04494_ Scrap Engine core remains intact and functional. 04495_ G-50 Soldier destroyed. 04495_ K-01 Serf destroyed. 04495_ U-05 Engineer builds a Wall. 04496_ K-01 Serf collects debris. 04499_ Overheating: Energy bleed (-4). 04499_ U-05 Engineer builds a Wall. 04500_ Adv. Beam Rifle destroyed. 04501_ K-01 Serf collects debris. 04502_ Med. Storage Unit destroyed. 04504_ K-01 Serf collects debris. 04504_ U-05 Engineer lays Concrete. 04506_ K-01 Serf collects debris. 04507_ Y-54 Guardian destroyed. 04507_ U-05 Engineer lays Concrete. 04507_ R-10 Processor collects Hvy. Rocket Launcher. 04509_ K-01 Serf collects debris. 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"????? | | ???????????????????????# """" """" #??# "????? | | ???????????????????????# """" """" #??# "????? | | ???????????????????????# """" """" #??# ?????? | | ???????????????????????# """" """" #??# """?????? | | ???????????????????????# #??# "Y ?????? | | ???????????????????????# """" """" #??#?????????? | | ???????????????????????# """" """" #????????????? | | ???????????????????????# """" """" #????????????? | | ???????????????????????# """" """" #????????????? | | ???????????????????????# #????????????? | | ???????????????????????##############????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Authchip Count 1 Item Schematics ----------------- Minigun | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed InsulationLaserStorm Manual? 0 Play Time 01:26:39 Cumulative 60.5 hours Start 2024.07.01 @ 23:16:31 End 2024.07.20 @ 20:57:28 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 46 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3a23ce1-2aaf-4f0a-8949-e99158e54bd7