Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.10 @ 06:43:41 Player: brunoqc Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (55) 275 Value Destroyed (1137) 1137 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 2619 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 0/400 Matter 169/300 Energy 65/100 System Corruption 0% Temperature Cool (60) Movement Rolling (90) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (3) ------ Heat Sink Visual Processing Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Beam Rifle Beam Rifle Shotgun > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Visual Processing Unit Signal Interpreter Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Beam Rifle Flak Cannon > --- INVENTORY -------- (None) [Rating: 15] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Terrain Scanner Device Terrain Scanner Storage Large Storage Unit Processor Seismic Analyzer Protection Hardened Light Armor Plating Weapon Grenade Launcher Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 62 | 5 22 11 24 Power 8 | 1 2 2 3 Engine 6 | 1 . 2 3 Core 2 | . 2 . . Reactor . | . . . . Propulsion 19 | 2 4 4 9 Treads 4 | . . 1 3 Leg 5 | . 2 . 3 Wheel 9 | 2 2 3 2 Hover . | . . . . Flight 1 | . . . 1 Utility 11 | . 6 1 4 Device 4 | . 2 1 1 Storage 1 | . 1 . . Processor 5 | . 3 . 2 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 24 | 2 10 4 8 Energy Gun 9 | 2 2 . 5 Energy Cannon 1 | . . . 1 Ballistic Gun 3 | . 1 1 1 Ballistic Cannon 2 | . . 1 1 Launcher 7 | . 6 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . 1 1 . Unidentified Prototypes 2 | . . 1 1 Parts Lost 21 | . 2 7 12 Power 5 | . . 2 3 Propulsion 6 | . 1 2 3 Utility 3 | . . 1 2 Weapon 7 | . 1 2 4 Highest Loss Streak 5 | . 1 4 5 Average Slot Usage (%) 89 | . 95 93 76 Engine 4 | . 6 1 6 Core 6 | . 7 10 . Treads 5 | . . 10 2 Leg 6 | . 4 10 3 Wheel 11 | . 22 5 8 Device 11 | . 13 14 3 Processor 13 | . 11 12 17 Protection 1 | . . . 6 Energy Gun 6 | . 7 . 17 Ballistic Gun 3 | . 3 2 2 Ballistic Cannon 2 | . . 3 5 Launcher 13 | . 16 20 . Naked Turns . | . . . . Heaviest Build 22 | 7 12 12 22 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 3 | . 3 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 4 10 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | 3 4 2 2 Average Carried . | 1 1 . . Final Capacity 4 | 4 4 4 4 Final Carried 2 | 2 1 . . Class Distribution -------------------- 76% | Mutant 14% | Scavenger-Tank 6% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1186 | 250 314 302 320 Remotely . | . . . . Salvage Created 1160 | 78 223 42 817 Parts 94 | 4 29 3 58 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 45 | 1 8 15 21 Guns 15 | 1 2 . 12 Cannons 11 | . . 2 9 AOE 19 | . 6 13 . Classes Destroyed 10 | 2 3 2 3 Worker 2 | 1 . . 1 Tunneler 3 | . 3 . . Watcher 5 | . 2 . 3 Swarmer 8 | . 3 2 3 Grunt 18 | 1 5 . 12 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 4 | . . . 4 Demolisher 1 | . . 1 . Assembled 12 | . . 12 . Best Kill Streak 11 | 1 4 11 5 Combat Bots Only 11 | 1 3 11 4 Max Kills in Single Turn 4 | 1 2 4 1 Gunslinging . | . . . . Exploded 4 | . 1 4 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1620 | 34 172 490 924 Core 514 | . 32 81 401 Absorbed by Shields . | . . . . Core Remaining (%) 77 | 100 . 54 . Volleys Fired 110 | 7 26 16 61 Largest 3 | 2 2 2 3 Hottest 180 | 90 70 60 180 Shots Fired 234 | 10 42 26 156 Gun 151 | 10 26 4 111 Cannon 52 | . . 7 45 Launcher 31 | . 16 15 . Special . | . . . . Kinetic 88 | . 12 11 65 Thermal 94 | 3 . . 91 Explosive 31 | . 16 15 . Electromagnetic 21 | 7 14 . . Robot Hit Streak 15 | 6 9 12 15 Robot Miss Streak 4 | 3 1 1 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 166 | 6 34 20 106 Core Hits 113 | 3 21 30 59 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 4 | . 3 1 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . 3 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2993 | 79 817 923 1174 Guns 1134 | 79 223 31 801 Cannons 497 | . . 128 369 Explosions 1350 | . 594 756 . Melee . | . . . . Ramming 12 | . . 8 4 Kinetic 664 | . 73 159 432 Thermal 836 | 25 73 . 738 Explosive 1277 | . 521 756 . Electromagnetic 204 | 54 150 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 84 | . 42 42 . Projectiles 7 | . . 7 . Explosions 77 | . 42 35 . Melee . | . . . . Knockbacks 7 | . . 4 3 Impact . | . . . . Kinetic 7 | . . 4 3 Secondary . | . . . . Self-Inflicted Damage 145 | . . 143 2 Shots 9 | . . 9 . Rammed 4 | . . 3 1 Targets Rammed 4 | . . 3 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 634 | 108 53 28 634 Average Temperature 175 | 61 16 9 219 Received Heat Transfer 302 | 24 75 20 183 Effects 33 | . . . 33 Shutdowns 6 | . . . 6 Energy Bleed 3 | . . . 3 Interference 6 | . . . 6 Matter Decay 3 | . . . 3 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 11 | . . . 11 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1887 | 74 150 . 1663 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 271 | 25 159 74 271 Initial 48 | . 13 48 . Average 70 | 3 90 32 120 Maximum Alert Level 1 | . . . 1 Low Security (%) 95 | 100 100 100 83 Level 1 4 | . . . 16 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 . 4 Investigation 3 | . 2 . 1 Extermination . | . . . . Reinforcement 3 | . . . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 5 | . . 1 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 66 | 1 12 21 32 Peak Tracking Total 13 | 1 3 13 5 Tactical Retreats 3 | . 1 2 . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 5 | . 4 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . . . 6 Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 11 | . 8 . 3 Terminals 8 | . 6 . 2 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 33 | . 22 . 11 Successful 24 | . 15 . 9 Failed 9 | . 7 . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 25 | . 18 . 7 Fabricators . | . . . . Repair Stations 5 | . 1 . 4 Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 17 | . 12 . 5 Record 6 | . 6 . . Robot Analysis 1 | . . . 1 Prototype ID Bank 2 | . 1 . 1 Alert Level 1 | . . . 1 Unreport Threat 1 | . . . 1 Locate Traps 2 | . 2 . . Disarm Traps 1 | . . . 1 Investigation Status 1 | . 1 . . Recall Reinforcements 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks 3 | . 3 . . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 6 . 3 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 70 | . . . 70 Parts Recycled 1 | . 1 . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked 2 | . 1 1 . Non-combat 1 | . 1 . . Combat 1 | . . 1 . Robot Hacks Applied 4 | . 3 1 . parse_system 2 | . 1 1 . no_distress 2 | . 2 . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 . Highest-Rated Group 45 | . . 45 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 7 | . . 7 . Total Damage 99 | . . 99 . Kills 1 | . . 1 . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2806 | 88 754 1209 755 Spaces Moved 2060 | 82 709 854 415 Core 115 | 25 5 28 57 Treads 569 | . . 522 47 Legs 151 | . 65 . 86 Wheels 1225 | 57 639 304 225 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 50 50 Average Speed 110 | 70 86 129 118 Slowest Speed 200 | 80 200 160 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 61 | 9 98 98 39 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 176 | . 88 88 . Melee . | . . . . Projectile . | . . . . AOE 176 | . 88 88 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2393 | 101 813 928 551 Wait 94 | 1 21 36 36 Move 2057 | 81 708 853 415 Hop . | . . . . Pick Up 31 | 7 18 2 4 Fast Attach 31 | . 4 7 20 Attach 31 | 5 17 4 5 Detach 12 | . 8 3 1 Swap 1 | . 1 . . Drop 18 | . 7 3 8 Fire 110 | 7 26 16 61 Melee 4 | . 3 1 . Ram . | . . . . Kick 1 | . . . 1 Crush 3 | . . 3 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: Mat x2 / [*Min]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 72 | -11/Scrapyard | Discovered new exit (range 8) 89 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 16) 424 | -10/Materials | Discovered new exit (range 14) 522 | -10/Materials | Discovered new exit (range 10) 598 | -10/Materials | Discovered new exit (range 13) 843 | -10/Materials | Entered Mines 851 | -10/Mines | Discovered new exit (range 7) 886 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1073 | -10/Mines | Discovered new exit (range 5) 1189 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1189 | -10/Mines | Discovered new exit (range 5) 1229 | -10/Mines | Learned 8 Materials zone layouts 1681 | -10/Mines | Assembled infested the area 1765 | -10/Mines | Destroyed 11 combat bots 1775 | -10/Mines | Lost 4 parts (1p1n2w) 1926 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1931 | -10/Mines | Found Prototype Device 1933 | -10/Mines | Identified Exp. Sensor Array 2052 | -10/Mines | Entered Materials 2052 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2053 | -9/Materials | Identified exit to Materials 2286 | -9/Materials | Core integrity fell below 50% 2289 | -9/Materials | Lost 5 parts (1p1n1u2w) 2552 | -9/Materials | Discovered new exit (range 8) 2664 | -9/Materials | Build established: Scavenger-Tank 2689 | -9/Materials | Core integrity fell below 20% 2781 | -9/Materials | Repaired Beam Rifle 2797 | -9/Materials | Lost 4 parts (1p1n1u1w) 2807 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- Flak Cannon Rating: 3 Time: 38 Repair station completes Beam Rifle repairs. [Achievement: Part-time Mechanic] >>Repair Cancelling repair: Beam Rifle. Repairing Flak Cannon... ETC: 38 Acquired Beam Rifle. K-01 Serf collects debris. Acquired Beam Rifle. K-01 Serf collects debris. Acquired Shotgun. G-34 Mercenary destroyed. K-01 Serf collects debris. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. 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"""#???# ####### ## | | ??????????######? #???# """ #?????# ## | | ????????????????? ?????# """ #?????# ## | | ?????????????????####???????# """ #?????# ## | | ????????????????????????????# #?????# ## | | ????????????????????????????#######?????# ## | | ????????????????????????????????????????# #### | | ????????????????????????????????????????#######??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Everything Is Under Control First Step to Greatness I Survived The Infestation Let's See Who's Tougher Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Uninvited Guest Challenges ------------ None Game ------ Seed VisualBehemothCapacitor Manual? 0 Play Time 00:58:36 Cumulative 1.9 hours Start 2020.10.10 @ 05:41:19 End 2020.10.10 @ 06:43:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 63d28d39-7817-47f9-b6bc-a2cf8f7d1e0b