Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.03 @ 15:53:23 Player: Fedop Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (46) 230 Value Destroyed (1126) 1126 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 2996 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/400 Matter 243/300 Energy 43/100 System Corruption 5% Temperature Cool (77) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (4) ------ Large Storage Unit Terrain Scan Processor Weapon Cycler Makeshift Light Armor Plating > --- WEAPON (2) ------- Heavy Particle Gun Bore Cannon > --- INVENTORY (15) --- Light Nuclear Core Carbon-fiber Leg Improved Cooling System Sensor Array Particle Charger Makeshift Hacking Suite Heavy Laser Heavy Battle Rifle Slug Cannon EMP Blaster Phasing Sabre CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Terrain Scan Processor Makeshift Light Armor Plating Reflective Plating > --- WEAPON ----------- Heavy Particle Gun Phasing Sabre > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Improved Cooling System Sensor Array Particle Charger Weapon Cycler Makeshift Hacking Suite Heavy Laser Heavy Battle Rifle Makeshift Shrapnel Gun Slug Cannon Bore Cannon EMP Blaster CR-A16's Pointy Stick [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 43 | 7 6 13 3 5 9 Power 4 | 1 1 . . 1 1 Engine 2 | 1 . . . 1 . Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 11 | 2 . 5 . 2 2 Treads 9 | 2 . 5 . 2 . Leg 2 | . . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 3 3 2 . 3 Device 6 | 1 1 2 1 . 1 Storage 2 | 1 1 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 4 | . 1 1 . . 2 Artifact . | . . . . . . Weapon 15 | 2 2 5 1 2 3 Energy Gun 1 | . . 1 . . . Energy Cannon 2 | . 2 . . . . Ballistic Gun 8 | 2 . 3 . 2 1 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon 1 | . . . 1 . . Impact Weapon 1 | . . 1 . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 8 | . 1 . 3 . 4 Power 2 | . . . 1 . 1 Propulsion . | . . . . . . Utility 4 | . 1 . 1 . 2 Weapon 2 | . . . 1 . 1 Highest Loss Streak 4 | . 1 . 2 . 4 To Critical Strikes . | . . . . . . Average Backups 13 | 1 11 14 14 14 14 Power 1 | . 2 2 2 1 1 Propulsion 2 | . 1 4 4 1 . Utility 5 | . 5 4 3 5 5 Weapon 5 | . 2 4 5 6 6 Tool/Special . | . . . . . . Unused Backups 27 | . 7 2 1 6 11 Power 3 | . 2 . . . 1 Propulsion 5 | . 3 . . . 2 Utility 10 | . 2 1 1 2 4 Weapon 9 | . . 1 . 4 4 Tool/Special . | . . . . . . Average Slot Usage (%) 99 | . 99 99 99 98 99 Engine 5 | . 9 . . 9 3 Core 5 | . 4 11 10 . 7 Treads 19 | . 28 22 22 22 7 Leg 3 | . . . . . 14 Device 19 | . 12 21 25 22 19 Storage 11 | . 14 11 11 11 11 Processor 6 | . . . 7 11 11 Protection 2 | . 1 11 . . 2 Energy Gun 6 | . . . 8 10 11 Energy Cannon 4 | . 17 3 . . . Ballistic Gun 10 | . 10 17 11 11 6 Slashing Weapon 1 | . . . . . 4 Peak Build Rating 35 | 7 11 18 21 23 35 Average Rating 19 | 5 8 16 19 21 29 On Entrance 12 | . 7 11 18 14 23 Avg Prop Armor Cover (%) 10 | . 10 . . . . Naked Turns . | . . . . . . Heaviest Build 38 | 15 34 36 36 34 38 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 2 | 1 1 . . . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 3 15 15 15 15 15 Average Carried 13 | 1 11 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 3 15 15 15 15 12 Class Distribution -------------------- 29% | Mutant 24% | Scavenger-Skirmisher 23% | Skirmisher 13% | Scavenger-Mutant 9% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Skirmisher | -7/Zion Scavenger-Assassin | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1399 | 156 580 406 106 59 92 Remotely . | . . . . . . Salvage Created 1631 | 77 795 516 89 . 154 Parts 97 | 5 45 38 1 . 8 Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 18 | . . . . . 18 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 32 | . 17 10 2 . 3 Guns 18 | . 4 9 2 . 3 Cannons 14 | . 13 1 . . . Classes Destroyed 12 | 2 6 2 1 . 1 Worker 2 | . 2 . . . . Builder 1 | . 1 . . . . Tunneler 3 | 1 2 . . . . Hauler 3 | . 1 2 . . . Recycler 2 | 1 1 . . . . Operator 1 | . 1 . . . . Watcher 2 | . . 2 . . . Swarmer 10 | . 6 4 . . . Grunt 13 | . 11 . 1 . 1 Brawler 1 | . . . 1 . . Sentry 6 | . . 6 . . . Hunter 2 | . . . . . 2 Best Kill Streak 5 | 1 5 5 2 . 2 Combat Bots Only 5 | . 3 5 2 . 2 Max Kills in Single Turn 2 | 1 1 2 1 . 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 217 | . 65 54 14 . 84 Missed 67 | . 16 20 3 . 28 Hits 150 | . 49 34 11 . 56 Melee 13 | . . . 9 . 4 Projectile 137 | . 49 34 2 . 52 Critical Strikes 4 | . . . 2 . 2 Damage Taken 2089 | . 485 384 278 . 942 Core 484 | . 79 82 74 . 249 Absorbed by Shields . | . . . . . . Ignored by Resistances 16 | . . . . . 16 Core Remaining (%) 84 | 100 68 . . . . Volleys Fired 118 | 5 63 28 12 . 10 Largest 2 | 2 2 2 2 . 2 Hottest 120 | 40 120 120 100 . 103 Shots Fired 227 | 10 126 56 17 . 18 Gun 123 | 10 42 44 10 . 17 Cannon 97 | . 84 12 . . 1 Launcher . | . . . . . . Special 7 | . . . 7 . . Kinetic 109 | 10 42 44 5 . 8 Thermal 118 | . 84 12 12 . 10 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 18 | 5 8 10 18 . 5 Robot Miss Streak 7 | 2 7 3 . . 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 2 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 132 | 6 67 38 9 . 12 Core Hits 63 | 3 29 20 3 . 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . . 2 Burn 2 | . . . . . 2 Melee Attacks 19 | . . 1 . . 18 Impact 1 | . . 1 . . . Slashing 18 | . . . . . 18 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2162 | 71 1087 610 152 . 242 Guns 1209 | 71 256 488 152 . 242 Cannons 953 | . 831 122 . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 967 | 71 256 488 63 . 89 Thermal 1195 | . 831 122 89 . 153 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 2 2 5 Average Corruption 2 | . . . 2 2 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . 7 2 . Message Errors 2 | . . . 2 . . Matter Fused 4 | . . . 2 2 . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 448 | . 448 289 66 . 173 Average Temperature 130 | . 170 101 29 . 65 Received Heat Transfer 483 | . 153 63 12 . 255 Effects 4 | . 4 . . . . Shutdowns 4 | . 4 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 2 . . . 1 Heat Transferred 2627 | . 1739 259 185 . 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 187 | 5 156 187 30 . . Initial 53 | . . 53 8 . . Average 46 | 1 54 87 1 . . Influence Increases 1047 | 10 474 325 57 . 181 Destroy 0b10 Robot/C 720 | . 340 200 40 . 140 Destroy 0b10 Robot/NC 70 | 10 40 20 . . . Destroy Leader 170 | . 62 78 10 . 20 Allied During Kill 21 | . . . . . 21 Successful Hack 21 | . 13 8 . . . Disable Machine 15 | . . 15 . . . Destroy Structure 15 | . 4 4 7 . . Lose Combat Pursuer 15 | . 15 . . . . Influence Decreases 1047 | 10 346 431 79 . 181 Entered New Map 89 | . . 75 14 . . Time Decay 878 | 10 336 356 55 . 121 Lost Part 40 | . 10 . 10 . 20 Lost Ally 40 | . . . . . 40 Squads Dispatched 4 | . 4 . . . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 53 | . 28 13 5 . 7 Peak Tracking Total 6 | . 4 6 3 . 5 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 5 1 . . . Terminals 6 | . 5 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . 17 8 . . . Successful 9 | . 6 3 . . . Failed 15 | . 10 5 . . . Catastrophic 3 | . 2 1 . . . Database Lockouts 1 | . 1 . . . . Manual 19 | . 16 3 . . . Terminals 25 | . 17 8 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 3 3 . . . Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Registered Components 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 2 . . . . Terminals 2 | . 2 . . . . Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 5 1 . . . Full Trace Events 4 | . 3 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . . . 1 4 . Largest Group 4 | . . . 1 4 4 Highest-Rated Group 84 | . . . 31 84 84 Highest-Rated Ally 31 | . . . 31 31 31 Total Orders . | . . . . . . Ally Attacks 22 | . . . 2 . 20 Total Damage 341 | . . . 41 . 300 Kills 4 | . . . . . 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 5473 | 45 668 810 853 1546 1551 Sensors 4415 | . . 810 853 1546 1206 Terrain 3947 | . . . 853 1546 1548 Structural 1082 | . . 809 273 . . Seismic 713 | 45 668 . . . . Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered 6 | . . . 2 1 3 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6175 | 99 1281 814 853 1546 1582 Spaces Moved 2982 | 46 551 351 418 928 688 Core 3 | 3 . . . . . Treads 2511 | 43 551 351 418 928 220 Legs 468 | . . . . . 468 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 Average Speed 157 | 153 179 160 160 160 133 Slowest Speed 260 | 160 240 160 160 160 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . . . 2 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 59 | 3 81 34 80 84 76 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . 1 Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 6 | . . . . 5 1 Spaces Dug 25 | . . . 7 . 18 Terrain Destroyed 25 | . . . 7 . 18 Melee 18 | . . . . . 18 Projectile 7 | . . . 7 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4204 | 61 721 550 570 995 1307 Wait 945 | . 71 136 134 33 571 Move 2977 | 45 550 350 417 927 688 Hop . | . . . . . . Pick Up 48 | 4 18 7 2 14 3 Fast Attach 16 | 6 3 3 . 2 2 Attach 10 | 1 1 2 1 2 3 Detach 5 | . 3 1 . 1 . Swap 21 | . 2 8 3 2 6 Drop 45 | . 10 14 1 14 6 Fire 118 | 5 63 28 12 . 10 Melee 19 | . . 1 . . 18 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 12) 505 | -10/Materials | Discovered new exit (range 3) 650 | -10/Materials | Central database locked down 875 | -10/Materials | Discovered new exit (range 9) 1381 | -10/Materials | Entered another Materials area 1381 | -9/Materials | Evolved 2 slots: Utility x2 1757 | -9/Materials | Identified exit to Mines 1775 | -9/Materials | Build established: Scavenger-Mutant 2195 | -9/Materials | Entered Mines 2196 | -9/Mines | Assembled infested the area 2201 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2218 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2278 | -9/Mines | Learned Materials terminal intel 2343 | -9/Mines | Learned location of Zion (-7) 2424 | -9/Mines | Found a hidden stash of uninstalled traps 2455 | -9/Mines | Discovered new exit (range 6) 2789 | -9/Mines | Discovered new exit (range 13) 2799 | -9/Mines | Received a Mining Laser from a helpful Derelict 2803 | -9/Mines | Build established: Scavenger-Skirmisher 2856 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3048 | -9/Mines | Entered Zion 3115 | -7/Zion | Found CR-A16's Pointy Stick 3132 | -7/Zion | System corruption cleaned by Quarantine Array 3212 | -7/Zion | Gained Derelict followers 3667 | -7/Zion | Build established: Skirmisher 4354 | -7/Zion | Learned 8 Factory zone layouts 4580 | -7/Zion | Discovered new exit (range 8) 4594 | -7/Zion | Entered Proximity Caves 4594 | -6/Proximity Caves | Accompanied by 4 allies 4905 | -6/Proximity Caves | Build established: Mutant 4946 | -6/Proximity Caves | Learned location of 1 exit from Factory 5153 | -6/Proximity Caves | Lost 3 allies 5428 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 5835 | -6/Proximity Caves | Build established: Scavenger-Assassin 5995 | -6/Proximity Caves | Learned location of 1 exit from Factory 6102 | -6/Proximity Caves | Spotted B-75 Beast 6108 | -6/Proximity Caves | Core integrity fell below 50% 6157 | -6/Proximity Caves | Core integrity fell below 20% 6176 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05984_ Acquired Hvy. Laser. 05995_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 06077_ Acquired derelict log, extracted data. World map confirmed: -7/Zion. 06142_ Imp. Terrain Scanner destroyed. 06143_ The unstable cave ceiling collapses. 06156_ Knocked back. 06156_ Critical hit (Burn: +37). 06158_ G-50 Soldier suffers critical hit (Burn). 06158_ Lgt. Angular Momentum Engine melted. 06158_ G-50 Soldier destroyed. 06158_ Switching to secondary target: B-48 Gladiator. 06158_ Reflective Plating destroyed. 06158_ System corrupted by crushing effect (+4). 06159_ Mak. Shrapnel Gun destroyed. 06161_ Lgt. Nuclear Core destroyed. 06161_ System corrupted by crushing effect (+1). 06164_ The unstable cave ceiling collapses. 06171_ B-48 Gladiator suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????#???????????????????????????????????????????? | | ??????????#??????????????????????????????????????? | | ????#????????????????????????????????????????????? | | ?##?#????????????????????????????????????????????? | | ???????#??#???????#??#???????????????????????????? | | #?????#??#????????#???##?????????????????????????? | | #??#?#????#?????##??##???#???????????????????????? | | #?????#???##?#??#????????????????????????????????? | | ?????#??#?????##?#?#???##????????????????????????? | | ?#???#?#?##?###??##??????????????????????????????? | | ####?##???##?##???#???#???#??????????????????????? | | #" #####?#?????#?#????#???#??????????????????????? | | ""###?##???####????#??????#??#??????????????????? | | "#####???#??###?????#?##????????????????????????? | | "###??######?#?#????#??#???#???????????????????? | | ##??# ##?#?????#???##?????????????????????? | | ##### #####???#?## ####### ##???????????? | | #"## ##?#####?# #???????????? | | ### % ##### ###@ #???????????? | | ### %" % ##bg##### #????????????? | | ### " "%[ ## g #????????????? | | #### "" " ## #????????????? | | #### """"# "" ##### #????????????? | | # ##"# " ""## ##????? #???????????? | | # " "# #????#???? #???????????? | | # ##% "## #??????????#???????????? | | # ## #???#??????????????????? | | # ## ###?????????????????????? | | # ### ## ###" ##???????????????????????? | | # ?#### #?## ###??? ??????????????????? | | # ?#??# ##?# #???????????????????????? | | #???# #??# #??????????????????????? | | ?? ? ??######" ?????????????????????? | | ??? %????? ????????????????????? | | ??#?## %? ?? ? ????????????????????? | | ?????? ?? ?? ????????????????????? | | ?????? ###?????##% % ??????????????????????? | | ??? ? ???##? ????# ????????????????????????? | | ????#???????????#????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 250 Resistance: TH 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldMetaField Manual? 0 Play Time 00:40:28 Cumulative 132.5 hours Start 2026.09.03 @ 15:01:53 End 2026.09.03 @ 15:53:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 48 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 624a5e6f-0450-4538-9397-335312074370