Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.16 @ 21:49:04 Player: kaletaa Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (31) 155 Value Destroyed (946) 946 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (773) 773 TOTAL SCORE: 4774 Bonus ------- High Alert Combat Kills 73 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 583/700 Matter 108/300 Energy 257/275 System Corruption 3% Temperature Cool (0) Movement Rolling (95) Ox1 Location -7/DSF Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Wheel > --- UTILITY (5) ------ Medium Storage Unit Launcher Guidance Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Small Laser Particle Gun Beam Cannon Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Compact Matter Pod Matter Filter ECM Suite Component Analysis Suite > --- WEAPON ----------- Particle Gun Assault Rifle Improved Grenade Launcher > --- INVENTORY -------- Deuterium Engine Wheel Xenon Bombardment Thruster Xenon Bombardment Thruster Small Laser Beam Cannon Light Assault Rifle Grenade Launcher Grenade Launcher Improved Grenade Launcher [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility ECM Suite Device ECM Suite Storage Compact Matter Pod Processor Launcher Guidance Computer Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Jun Mat Mat Sto Gar Rec Fac DSF Slots Evolved 6 | . . 2 . . . 4 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 3 | . . 1 . . . 2 . Weapon 1 | . . 1 . . . . . Parts Attached 31 | 7 1 2 3 5 2 5 6 Power 5 | 2 . . . . 1 1 1 Engine 5 | 2 . . . . 1 1 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 10 | 2 . . 3 3 . 1 1 Treads 4 | . . . 3 1 . . . Leg 3 | . . . . 2 . 1 . Wheel 3 | 2 . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 7 | 1 1 1 . . 1 2 1 Device 3 | . 1 . . . . 2 . Storage 3 | 1 . 1 . . 1 . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 9 | 2 . 1 . 2 . 1 3 Energy Gun 2 | 1 . . . 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 2 | 1 . . . 1 . . . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . 1 . . . 1 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 15 | . . . 1 1 . . 13 Power 2 | . . . . . . . 2 Propulsion 3 | . . . 1 . . . 2 Utility 4 | . . . . . . . 4 Weapon 6 | . . . . 1 . . 5 Highest Loss Streak 13 | . . . 1 1 . . 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 99 97 97 99 100 89 80 Engine 11 | . 14 11 11 11 11 15 8 Treads 5 | . . . 8 19 . . . Leg 11 | . . . . 2 22 21 21 Wheel 5 | . 28 22 11 . . . . Device 11 | . 13 11 11 11 11 13 14 Storage 19 | . 14 19 22 22 22 15 9 Energy Gun 10 | . 14 11 11 11 11 7 3 Ballistic Gun 16 | . 14 11 11 17 22 7 5 Launcher 3 | . . 11 11 3 . 7 9 Naked Turns . | . . . . . . . . Heaviest Build 40 | 14 16 20 20 20 22 40 40 Greatest Support 40 | 20 20 20 40 40 20 30 30 Greatest Overweight (x) 3 | 2 . . 1 . 1 1 3 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 Average Capacity 8 | 5 8 8 8 8 9 10 10 Most Carried 10 | 5 5 8 8 8 10 9 10 Average Carried 7 | 2 4 7 8 7 9 8 9 Final Capacity 10 | 8 8 8 8 8 10 10 10 Final Carried 10 | 4 5 8 8 8 10 8 6 Class Distribution -------------------- 81% | Gunner 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Garrison Gunner | -9/Recycling Gunner | -7/Factory Gunner | -7/DSF Resources | -11 -10 -9 -9 -9 -9 -7 -7 ----------- Run | Jun Mat Mat Sto Gar Rec Fac DSF Matter Collected 936 | 242 56 109 209 258 44 . 18 Remotely . | . . . . . . . . Salvage Created 1083 | . 68 . 375 472 106 . 62 Parts 67 | . 3 . 34 24 6 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Jun Mat Mat Sto Gar Rec Fac DSF Combat Hostiles Destroyed 25 | . 1 . 7 15 2 . . Guns 16 | . 1 . 4 9 2 . . AOE 8 | . . . 3 5 . . . Classes Destroyed 8 | . 2 . 5 1 . . . Builder 1 | . . . 1 . . . . Mechanic 1 | . . . 1 . . . . Operator 1 | . . . 1 . . . . Watcher 3 | . 1 . 2 . . . . Swarmer 3 | . . . . 3 . . . Grunt 15 | . 1 . 4 10 . . . Brawler 3 | . . . 1 2 . . . Sentry 4 | . . . 2 . 2 . . Best Kill Streak 9 | . 1 . 6 9 1 . . Combat Bots Only 9 | . 1 . 4 9 1 . . Max Kills in Single Turn 4 | . 1 . 4 2 1 . . Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -------- Run | Jun Mat Mat Sto Gar Rec Fac DSF Damage Taken 1806 | . 16 . 138 718 68 . 866 Core 452 | . 16 . 24 295 . . 117 Absorbed by Shields 32 | . . . . . . . 32 Core Remaining (%) 71 | 100 93 . . . 20 . . Volleys Fired 70 | . 7 . 11 30 4 . 18 Largest 3 | . 2 . 3 3 3 . 3 Hottest 105 | . 70 . 100 100 105 . 92 Shots Fired 176 | . 14 . 31 87 13 . 31 Gun 143 | . 14 . 22 77 13 . 17 Cannon . | . . . . . . . . Launcher 33 | . . . 9 10 . . 14 Special . | . . . . . . . . Kinetic 90 | . 7 . 11 47 8 . 17 Thermal 53 | . 7 . 11 30 5 . . Explosive 33 | . . . 9 10 . . 14 Electromagnetic . | . . . . . . . . Robot Hit Streak 29 | . 10 . 15 29 7 . 20 Robot Miss Streak 2 | . 2 . 1 1 1 . 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 132 | . 11 . 23 63 10 . 25 Core Hits 62 | . 3 . 22 26 4 . 7 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . 1 . 1 4 . . . Burn 6 | . 1 . 1 4 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2736 | . 139 . 584 1113 129 . 771 Guns 1365 | . 139 . 243 668 129 . 186 Cannons . | . . . . . . . . Explosions 1371 | . . . 341 445 . . 585 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 795 | . 66 . 105 373 65 . 186 Thermal 570 | . 73 . 138 295 64 . . Explosive 1371 | . . . 341 445 . . 585 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . 3 3 . 3 Average Corruption 3 | . . . . 3 3 . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . . . 6 7 . . Message Errors 3 | . . . . 2 1 . . Matter Fused 3 | . . . . 1 2 . . Heat Flow Errors 1 | . . . . . 1 . . Data Loss (minor) 4 | . . . . 3 1 . . Data Loss (major) 1 | . . . . . 1 . . Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 66 | . . . 13 32 . . 21 Shots 3 | . . . 1 1 . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 193 | . 48 . 158 193 136 . . Average Temperature 53 | . 18 . 60 55 55 . . Received Heat Transfer 333 | . 12 . 93 156 72 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 5 | . 1 . 1 3 . . . Heat Transferred 2109 | . 296 . 481 1184 148 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Jun Mat Mat Sto Gar Rec Fac DSF Peak Influence 605 | . 60 21 343 605 252 31 27 Initial 232 | . . 21 7 194 232 31 19 Average 208 | . 28 21 182 464 195 31 9 Maximum Alert Level 2 | . . . 1 2 1 . . Low Security (%) 45 | 100 100 100 44 5 25 100 100 Level 1 37 | . . . 55 25 74 . . Level 2 17 | . . . . 69 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . . 2 . . . 1 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . . . 1 . . . 1 Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Jun Mat Mat Sto Gar Rec Fac DSF Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 30 | . 3 . 9 15 2 . 1 Peak Tracking Total 5 | . 1 . 4 5 1 . 1 Tactical Retreats 3 | . . . . 3 . . . Traps | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Jun Mat Mat Sto Gar Rec Fac DSF Traps Triggered 3 | . . . 1 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 ---------- Run | Jun Mat Mat Sto Gar Rec Fac DSF Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Jun Mat Mat Sto Gar Rec Fac DSF Machines Accessed 13 | . 3 . 3 2 4 1 . Terminals 10 | . 2 . 2 2 3 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 26 | . 11 . 6 3 5 1 . Successful 20 | . 9 . 6 2 2 1 . Failed 6 | . 2 . . 1 3 . . Catastrophic 2 | . . . . 1 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 18 | . 5 . 5 3 4 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . 6 . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 15 | . 5 . 5 2 2 1 . Record 1 | . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . Open DSF 1 | . . . . . . 1 . Level Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . 1 . . . . Locate Traps 2 | . 2 . . . . . . Disarm Traps 1 | . 1 . . . . . . Dispatch Records 2 | . . . 1 . 1 . . Surveillance Status 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Garrison Registry 1 | . . . . 1 . . . Security Stations 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . Process 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 2 | . 2 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 . 1 1 2 . . Full Trace Events 2 | . 1 . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 8 | . 8 . . . . . . Retrieved Matter 8 | . 8 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 ------------ Run | Jun Mat Mat Sto Gar Rec Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -------- Run | Jun Mat Mat Sto Gar Rec Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Jun Mat Mat Sto Gar Rec Fac DSF Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 ------------- Run | Jun Mat Mat Sto Gar Rec Fac DSF Turns Passed 1567 | 65 189 46 149 398 539 65 116 Spaces Moved 944 | 62 207 49 96 191 274 30 35 Core 30 | 30 . . . . . . . Treads 181 | . . . 27 154 . . . Legs 366 | . . . . 37 274 30 25 Wheels 367 | 32 207 49 69 . . . 10 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 120 120 190 110 Average Speed 133 | 76 80 80 104 152 181 190 165 Slowest Speed 190 | 150 80 80 160 160 190 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . 1 . . 1 Exploration Rate (%) 25 | 4 32 4 27 37 53 1 46 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 128 | . . . 55 38 . . 35 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 128 | . . . 55 38 . . 35 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Jun Mat Mat Sto Gar Rec Fac DSF Total 1114 | 78 216 55 119 236 308 37 65 Wait 37 | . . . 8 5 24 . . Move 939 | 61 206 48 96 190 273 30 35 Hop . | . . . . . . . . Pick Up 26 | 10 2 5 . 2 3 2 2 Fast Attach 3 | . . . 1 1 . . 1 Attach 17 | 6 1 2 . . . 4 4 Detach . | . . . . . . . . Swap 11 | 1 . . 2 4 2 1 1 Drop 7 | . . . 1 4 2 . . Fire 70 | . 7 . 11 30 4 . 18 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 4 | . . . . . . . 4 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory -7/DSF History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 66 | -11/Junkyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 4) 255 | -10/Materials | Entered another Materials area 255 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 256 | -9/Materials | Discovered new exit (range 15) 301 | -9/Materials | Entered Storage 400 | -9/Storage | Garrison activated, responded to threat 450 | -9/Storage | Identified exit to Garrison 450 | -9/Storage | Entered Garrison 471 | -9/Garrison | Learned Recycling security intel 519 | -9/Garrison | Discovered new exit (range 78) 519 | -9/Garrison | Discovered new exit (range 60) 519 | -9/Garrison | Discovered new exit (range 53) 552 | -9/Garrison | Build established: Gunner 589 | -9/Garrison | Triggered checkpoint 599 | -9/Garrison | Crushed by falling debris 599 | -9/Garrison | Core integrity fell below 50% 649 | -9/Garrison | Destroyed 9 combat bots 700 | -9/Garrison | Triggered checkpoint 848 | -9/Garrison | Entered Recycling 1357 | -9/Recycling | Identified exit to Factory 1387 | -9/Recycling | Entered Factory 1387 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1452 | -7/Factory | Identified exit to DSF 1452 | -7/Factory | Entered DSF 1462 | -7/DSF | Assembled infested the area 1476 | -7/DSF | Additional patrols routed to DSF 1566 | -7/DSF | Crushed by falling debris 1568 | -7/DSF | Self-destructed Last Messages --------------- Deuterium Engine destroyed. Knocked back. Acquired 10 matter. Acquired 8 matter. The unstable cave ceiling collapses. Penetrated by Slug. Aluminum Leg destroyed. Penetrated by Slug. Assault Rifle destroyed. ECM Suite destroyed. Critical hit (Blast). Grenade Launcher destroyed. Slug penetrates Wall. The unstable cave ceiling collapses. Crushed by falling debris. Aluminum Leg destroyed. Imp. Grenade Launcher destroyed. System corrupted by crushing effect (+3). Grenade Launcher destroyed. Knocked back. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????"#??????????????????????????????? | | ??????????"#??????????????????????????????? | | ??????####"##?????????????????????????????? | | ??????#"""""#?###???#?????????????????????? | | ??????#"""""##==# # [[?????????????????? | | ???#"##"" ?????????????????? | | ???#""""" ?????????????????? | | ????###"" ## #===##????????????????????? | | ??????### ##???#?????????????????????????? | | ???????## ###????????????????????????????? | | ???????# ==#?????????? ???????????????? | | ???????# ==#?????????? ???????????????? | | ???????## ###?????????? ###?????????????? | | ???????#= ==#????????? ###???????????? | | ???????#= ==#????????? ! ##??????????? | | ???????#= ==#????????? #??????????? | | ??????### ##########?# ###?????????? | | ??????# ##!!!#!!!## ]]]#?????????? | | ??????# ##!!!#!!!# ]]]#?????????? | | ??????# ^^ ?????????? | | ?????## ^%% H ?????????? | | ?????#" %% ^ % ?????????????? | | ??????# ##!! === ; ???????????????? | | ??????# ;;!!!#===##????????????????????? | | ??????#"#######; @ #????????????????????? | | ??????????????### ###!! !???????????????? | | ????????????????###??!! !!#?????????????? | | ?????????????????????!! !!#?????????????? | | ?????????????????????## ###?????????????? | | ??????????????????????? ??????????????? | | ???????????????????????? #?????????????? | | ???????????????????????? #?????????????? | | ????????????????????????? ###?????????????? | | ??????????????????????????#???????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 300 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Launcher Accuracy 20 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Unlikely Earthworm \\IAMDERELICT Challenges ------------ None Game ------ Seed TransportLegFemtoactuators Manual? 0 Play Time 00:22:18 Cumulative 7.1 hours Start 2023.09.18 @ 12:29:43 End 2023.11.16 @ 21:49:04 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 0 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 13 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 112x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3d909789-1df9-425c-835f-9af255b5110a