Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 07:48:43 Player: Komeiji O. Result: Destroyed by FN-IP2(B) with Slug Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (156) 780 Value Destroyed (6714) 6714 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (3388) 3388 TOTAL SCORE: 14922 Bonus ------- High Alert Combat Kills 1286 Follower Combat Kills 476 Entered Garrisons 400 Used RIF Installer 1500 Friendly Fire -274 Cogmind --------- Core Integrity 0/700 Matter 166/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Rolling (135) Ox3 Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Wheel Compact Wheel > --- UTILITY (5) ------ Huge Storage Unit Relay Coupler [Swarmer] (27) Heart of Steel > --- WEAPON (3) ------- Improved Remote Datajack Chainsword > --- INVENTORY (25) --- Medium Treads Wheel Improved Heat Sink Advanced Cooling System High-capacity Storage Unit Compact Battery (200) Compact Battery (200) Compact Battery (200) Improved Light Armor Plating Reactive Plating Medium Reactive Plating Improved Shield Generator Relay Coupler [Demolisher] (20) Relay Coupler [Heavy] (13) Relay Coupler [Heavy] (13) Cooled Particle Cannon Enhanced Autogun Gauss Cannon Mini Assault Cannon Mini Assault Cannon Heavy Missile Launcher Rocket Array Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Transmission Jammer Layered Heavy Armor Plating > --- WEAPON ----------- Tesla Rifle Improved Arc Projector Long-range Proton Cannon > --- INVENTORY -------- Improved Deuterium Engine Advanced Treads Wheel Huge Storage Unit Improved Light Armor Plating Reactive Plating Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Demolisher] Relay Coupler [Heavy] Relay Coupler [Heavy] Disruptor Cannon Gauss Rifle Improved Grenade Launcher Improved Datajack Improved Remote Datajack Chainsword [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Hackware Relay Coupler [Swarmer] Protection Medium Reactive Plating Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Slots Evolved 6 | . . 2 . 2 . . . 2 . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 3 | . . . . 1 . . . 2 . . . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 297 | 7 7 26 8 38 36 28 50 60 20 13 4 Power 17 | 1 1 1 . 4 2 2 3 2 1 . . Engine 9 | 1 1 1 . 2 . 2 2 . . . . Core 8 | . . . . 2 2 . 1 2 1 . . Reactor . | . . . . . . . . . . . . Propulsion 62 | 2 . 5 5 8 7 8 8 8 5 4 2 Treads 29 | 1 . 5 3 2 . 5 7 3 1 2 . Leg 4 | . . . . 2 2 . . . . . . Wheel 19 | 1 . . 2 . . 2 1 5 4 2 2 Hover 9 | . . . . 4 5 . . . . . . Flight 1 | . . . . . . 1 . . . . . Utility 82 | 2 5 7 1 13 8 9 12 15 7 3 . Device 43 | 1 2 4 1 11 4 2 5 7 5 1 . Storage 14 | 1 1 1 . 1 . 6 1 1 . 2 . Processor . | . . . . . . . . . . . . Hackware 13 | . . . . . 4 1 3 4 1 . . Protection 12 | . 2 2 . 1 . . 3 3 1 . . Artifact . | . . . . . . . . . . . . Weapon 136 | 2 1 13 2 13 19 9 27 35 7 6 2 Energy Gun 30 | . . 4 . 5 2 3 13 3 . . . Energy Cannon 12 | . . . . . . . 2 8 1 1 . Ballistic Gun 43 | 2 1 6 1 7 8 3 7 6 . 2 . Ballistic Cannon 7 | . . . . . . . . 4 2 1 . Launcher 10 | . . . 1 . 1 . 1 4 2 1 . Special Weapon 8 | . . 1 . . . . . 4 1 . 2 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 15 | . . 2 . 1 5 1 1 4 . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 11 | . . . . . 3 2 3 2 1 . . Unidentified Prototypes 12 | . . 1 . 4 . 1 . 5 . 1 . Parts Lost 65 | . 2 4 11 . 7 3 13 12 5 2 6 Power 8 | . 1 . 1 . 2 . 1 1 1 . 1 Propulsion 28 | . . 1 7 . 2 2 4 3 3 2 4 Utility 11 | . . 1 1 . 2 . 3 3 1 . . Weapon 18 | . 1 2 2 . 1 1 5 5 . . 1 Highest Loss Streak 10 | . 2 2 10 . 6 3 3 5 3 2 6 To Critical Strikes 2 | . . . . . 1 1 . . . . . Average Slot Usage (%) 93 | . 99 99 88 91 95 98 94 89 99 88 74 Engine 4 | . 13 11 9 3 . 8 7 . . . . Core 4 | . . . . 4 8 . 1 6 6 7 5 Treads 16 | . 14 29 27 1 . 16 26 21 10 18 10 Wheel 8 | . 14 3 1 . . 10 9 8 19 11 14 Hover 6 | . . . . 24 32 8 . . . . . Device 10 | . 11 9 10 18 6 8 5 12 13 9 7 Storage 8 | . 14 11 9 6 9 9 9 7 7 8 7 Hackware 4 | . . . . . 4 9 6 2 7 7 7 Protection 3 | . 2 1 . . 4 . 3 5 8 3 . Energy Gun 5 | . . 4 . 7 4 6 16 6 . . . Energy Cannon 1 | . . . . . . . 1 5 4 1 . Ballistic Gun 11 | . 28 26 28 18 18 18 4 3 . 4 1 Ballistic Cannon 3 | . . . . . . . . 3 14 8 1 Slashing Weapon 1 | . . 1 . . 2 . . . . 3 7 Peak Build Rating 65 | 8 8 18 16 41 44 40 51 65 56 64 64 Average Rating 39 | 6 7 13 14 32 38 30 33 56 53 57 59 On Entrance 30 | . 8 8 16 2 40 37 28 49 56 53 63 Naked Turns . | . . . . . . . . . . . . Heaviest Build 138 | 12 31 56 55 32 33 99 106 127 138 128 105 Greatest Support 112 | 20 20 60 60 40 32 40 84 87 32 112 26 Greatest Overweight (x) 13 | . 1 2 5 1 10 4 9 9 13 6 6 Average Overweight (x) 1 | . . . . . . 1 2 2 4 3 3 Largest Inventory Capacity 25 | 8 15 20 20 10 10 25 25 25 25 25 25 Average Capacity 19 | 7 14 18 18 8 10 15 22 22 25 25 25 Most Carried 25 | 8 15 20 20 10 10 23 25 25 25 25 25 Average Carried 18 | 5 11 16 18 8 9 14 21 21 24 24 24 Final Capacity 25 | 8 15 20 5 10 10 25 20 25 25 25 25 Final Carried 25 | 8 15 20 5 9 9 23 20 25 25 25 23 Class Distribution -------------------- 30% | Bothacker-Tank 21% | Bothacker-Mutant 14% | Gunner 9% | Bothacker-Gunner 7% | Mutant 6% | Tank 4% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Bothacker-Mutant | -8/Garrison Scavenger-Gunner | -8/Materials Bothacker-Tank | -8/Garrison Bothacker-Tank | -7/Factory Bothacker-Tank | -7/Lower Caves Bothacker-Mutant | -7/Lower Caves Bothacker-Mutant | -7/Zion Resources | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Matter Collected 6695 | 318 186 512 148 672 564 617 759 1018 569 1317 15 Remotely . | . . . . . . . . . . . . Salvage Created 6688 | 127 186 675 64 1006 638 587 1086 1256 244 819 . Parts 333 | 13 5 28 8 53 27 36 60 67 15 21 . Haulers Intercepted 15 | . . 3 . 4 . 4 . 4 . . . Recyclers Shooed 5 | . 1 1 . . . 1 . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . 15 18 . Prevented 4 | . . . . . . . . . 3 1 . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Combat Hostiles Destroyed 115 | . 4 10 4 17 14 6 21 22 7 10 . Melee 1 | . . . . . . . . 1 . . . Guns 67 | . 4 10 1 17 11 6 15 3 . . . Cannons 16 | . . . . . . . . 6 2 8 . AOE 29 | . . . 3 . 3 . 5 11 5 2 . Classes Destroyed 15 | 2 1 5 1 . 2 1 2 1 . . . Worker 8 | . . . . . . 3 . 5 . . . Builder 3 | . . . . . . . . 3 . . . Tunneler 7 | 4 . . 2 1 . . . . . . . Hauler 15 | . . 3 . 4 . 4 . 4 . . . Recycler 3 | 1 . 1 . . . . . 1 . . . Mechanic 2 | . . 1 . . . . . 1 . . . Operator 1 | . . 1 . . . . . . . . . Watcher 1 | . . . . . . . 1 . . . . Swarmer 14 | . . . 4 4 . 1 5 . . . . Grunt 56 | . 4 5 . 7 9 . 5 12 6 8 . Brawler 3 | . . . . . 1 . 1 1 . . . Duelist 8 | . . 2 . . . . 1 3 . 2 . Sentry 24 | . . 3 . 6 3 5 5 2 . . . Hunter 5 | . . . . . 1 . 1 2 1 . . Programmer 6 | . . . . . . . 3 3 . . . Best Kill Streak 12 | 5 2 4 6 5 5 2 5 12 3 3 . Combat Bots Only 5 | . 2 3 4 5 5 2 5 5 3 3 . Max Kills in Single Turn 5 | 1 1 1 5 1 2 1 4 4 3 2 . Gunslinging 1 | . . . . . 1 . 1 . . . . Exploded 4 | . . . 3 . 1 . 4 3 3 2 . Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Hostile Shots Fired 1018 | . 53 69 85 54 117 33 155 308 53 40 51 Missed 324 | . 16 27 24 24 37 9 45 101 17 11 13 Damage Taken 10636 | . 591 589 1226 414 1361 276 1527 3225 381 336 710 Core 1676 | . 198 40 305 88 99 54 169 423 32 28 240 Absorbed by Shields 378 | . . . . 36 31 . 145 . 55 111 . Ignored by Resistances 88 | . . . . . . . 26 . 62 . . Regen/Repaired (Parts) 362 | . . 64 . . . . . 298 . . . Core Remaining (%) 39 | 100 20 . 13 . . . 25 . . . . Volleys Fired 383 | 12 29 46 4 42 39 26 61 93 11 20 . Largest 3 | 2 2 3 3 3 3 3 3 3 3 3 . Hottest 211 | 40 40 140 76 135 128 150 211 211 126 126 . Shots Fired 938 | 24 56 127 8 126 98 78 154 185 24 57 1 Gun 756 | 24 56 123 6 126 95 78 145 99 . 3 1 Cannon 147 | . . . . . . . 6 70 19 52 . Launcher 18 | . . . 2 . 3 . 3 4 4 2 . Special 17 | . . 4 . . . . . 12 1 . . Kinetic 607 | 24 56 97 6 81 78 66 56 93 12 37 1 Thermal 120 | . . 30 . 45 . . 3 17 7 18 . Explosive 18 | . . . 2 . 3 . 3 4 4 2 . Electromagnetic 180 | . . . . . 17 12 92 59 . . . Robot Hit Streak 23 | 10 17 12 2 9 8 5 23 14 6 6 . Robot Miss Streak 5 | 2 4 3 1 3 2 3 4 5 2 3 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 9 | . 2 2 . . 2 . 3 . . . . Max Gunslinging Chain 2 | . 1 1 . . 1 . 2 . . . . Shots Hit Robots 613 | 16 38 90 4 74 61 48 112 113 15 42 . Core Hits 296 | 8 11 39 7 34 31 18 43 72 12 21 . Critical Kills 1 | . . . . . . . . 1 . . . Critical Parts Destroyed 4 | . . 1 . . 1 . 2 . . . . Critical Strikes 15 | . . 2 . 1 1 1 4 3 1 2 . Burn 2 | . . 1 . 1 . . . . . . . Destroy 5 | . . 1 . . 1 . 2 1 . . . Blast 3 | . . . . . . . . . 1 2 . Corrupt 3 | . . . . . . 1 2 . . . . Sever 2 | . . . . . . . . 2 . . . Melee Attacks 61 | . . 4 . 2 13 5 15 9 2 10 1 Impact . | . . . . . . . . . . . . Slashing 35 | . . 4 . 2 7 1 1 9 . 10 1 Piercing . | . . . . . . . . . . . . Sneak Attacks 10 | . . 1 . . 1 . 8 . . . . Combat Hostiles 2 | . . . . . 1 . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15886 | 166 424 1214 336 1257 1356 821 2991 4487 798 2036 . Guns 7945 | 166 424 1041 54 1257 1041 801 1941 1186 . 34 . Cannons 2300 | . . . . . . . 108 1013 279 900 . Explosions 4520 | . . . 282 . 315 . 907 2117 519 380 . Melee 1001 | . . 115 . . . . . 164 . 722 . Ramming 96 | . . 34 . . . 20 35 7 . . . Kinetic 6459 | 166 424 744 54 723 745 658 885 1215 167 678 . Thermal 1980 | . . 321 . 534 64 . 208 485 112 256 . Explosive 4113 | . . . 282 . 251 . 718 1963 519 380 . Electromagnetic 2237 | . . . . . 296 143 1145 653 . . . Impact . | . . . . . . . . . . . . Slashing 1001 | . . 115 . . . . . 164 . 722 . Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . 2 . . . . . 5 12 12 12 12 Average Corruption 9 | . 1 . . . . . 4 9 12 12 12 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 192 | . 6 . . . . . 30 47 40 60 9 Message Errors 58 | . 2 . . . . . 8 14 10 18 6 Matter Fused 49 | . . . . . . . 5 13 15 16 . Heat Flow Errors 16 | . . . . . . . 5 3 2 5 1 Energy Discharges 19 | . 1 . . . . . 2 5 7 4 . Parts Rejected 2 | . . . . . . . . 2 . . . Parts Fused 2 | . . . . . . . . 1 . 1 . Data Loss (minor) 19 | . 1 . . . . . 5 5 3 5 . Data Loss (major) 5 | . . . . . . . 2 . . 2 1 Misfires 9 | . . . . . . . 1 1 2 4 1 Alerts 5 | . . . . . . . 1 1 . 3 . Misdirections 1 | . . . . . . . . 1 . . . Weapon Failures 7 | . 2 . . . . . 1 1 1 2 . Overload Shots 1 | . . . . . . . . 1 . . . Overflow Damage 464 | . . . 26 . . . 3 114 . 321 . Projectiles 6 | . . . . . . . . 6 . . . Explosions 158 | . . . 26 . . . 3 108 . 21 . Melee 300 | . . . . . . . . . . 300 . Knockbacks 11 | . . . . . . . . 5 1 5 . Impact . | . . . . . . . . . . . . Kinetic 11 | . . . . . . . . 5 1 5 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 448 | . . . 28 . 11 6 104 287 12 . . Shots 13 | . . . 1 . 1 . 3 7 1 . . Rammed 10 | . . 1 . . . 5 2 2 . . . Targets Rammed 11 | . . 2 . . . 5 2 2 . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . Highest Temperature 403 | . 41 246 6 163 365 161 214 403 219 264 87 Average Temperature 79 | . 16 76 6 40 115 50 53 140 61 62 46 Received Heat Transfer 3133 | . 321 264 289 159 342 81 309 975 169 224 . Effects 6 | . . . . . 1 . . 5 . . . Shutdowns 1 | . . . . . 1 . . . . . . Interference 4 | . . . . . . . . 4 . . . Damage (minor) 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 2 1 . . . Combat Hostiles 2 | . . . . . . . 1 1 . . . Parts Fried 12 | . . . . . 1 . 8 3 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . Heat Transferred 3293 | . . 790 . 1184 50 . 287 501 148 333 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . 1 . 4 2 . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Peak Influence 1568 | 25 200 289 182 505 1022 745 1568 1276 . . . Initial 823 | . 16 1 74 37 266 493 387 823 . . . Average 591 | 14 65 101 104 274 760 585 951 892 . . . Maximum Alert Level 4 | . 1 1 . 2 3 3 4 4 . . . Low Security (%) 25 | 100 99 88 100 25 . . . . . . . Level 1 9 | . . 11 . 55 10 . 4 . . . . Level 2 25 | . . . . 19 34 98 25 15 . . . Level 3 31 | . . . . . 54 1 40 74 . . . Level 4 7 | . . . . . . . 29 9 . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 15 | . . 1 1 3 . 1 . 9 . . . Investigation 1 | . . . . 1 . . . . . . . Extermination 2 | . . . . . . . . 2 . . . Reinforcement 6 | . . 1 . 2 . . . 3 . . . Assault 5 | . . . 1 . . . . 4 . . . Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Distress Signals 7 | . 1 . . 2 . 1 1 2 . . . Communications Jammed 59 | . . . . . . . . 59 . . . Distress Signals 59 | . . . . . . . . 59 . . . Times Spotted 237 | . 11 18 27 20 29 22 42 45 10 10 3 Peak Tracking Total 16 | . 6 3 16 4 6 4 6 8 3 4 3 Tactical Retreats 18 | . 1 2 1 2 7 1 2 2 . . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Traps Triggered 17 | . 2 1 . 1 9 . 4 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 1 2 . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Machines Disabled 28 | . . . . . 4 2 6 16 . . . Max in Single Turn 5 | . . . . . 1 1 1 5 . . . Garrison Relay 8 | . . . . . 4 . 4 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Machines Accessed 50 | . 5 12 1 9 4 6 5 5 3 . . Terminals 38 | . 5 9 1 7 4 5 5 2 . . . Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 2 | . . 1 . . . . . 1 . . . Recycling Units 2 | . . 1 . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . Total Hacks 133 | . 11 36 4 24 8 12 12 19 7 . . Successful 74 | . 7 23 3 12 3 8 5 6 7 . . Failed 59 | . 4 13 1 12 5 4 7 13 . . . Catastrophic 6 | . 2 1 . 1 . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 65 | . 7 22 2 15 2 9 4 4 . . . Terminals 106 | . 11 31 4 22 8 10 12 8 . . . Fabricators 7 | . . . . . . . . 7 . . . Repair Stations 6 | . . 2 . . . . . 4 . . . Recycling Units 2 | . . 1 . 1 . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . Garrison Access 3 | . . . . 1 . 2 . . . . . Terminal Hacks 37 | . 4 10 3 5 2 1 4 1 7 . . Record 5 | . . . . . . . . . 5 . . Robot Analysis 6 | . 1 4 . 1 . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . Open Door 3 | . . . . . . . 1 . 2 . . Level Access Points 1 | . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . Emergency Access Points 2 | . . 1 . . 1 . . . . . . Locate Traps 3 | . 1 1 . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Patrol Status 1 | . . . . . . . . 1 . . . Assault Status 1 | . . . 1 . . . . . . . . Zone Layout 7 | . 1 2 1 3 . . . . . . . Garrison Registry 1 | . . . . . . . 1 . . . . Patrol Navigation 2 | . . . . . 1 . 1 . . . . Security Stations 1 | . . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks 4 | . . 2 . . . . . 2 . . . Scan Component 2 | . . 1 . . . . . 1 . . . Repair 2 | . . 1 . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 2 . . . . . Unlock Access 2 | . . . . 1 . 1 . . . . . Coupler Status 1 | . . . . . . 1 . . . . . Unauthorized Hacks 26 | . 3 9 . 5 1 5 1 2 . . . Terminals 26 | . 3 9 . 5 1 5 1 2 . . . Assimilate 1 | . 1 . . . . . . . . . . Botnet 8 | . 2 2 . . 1 1 1 1 . . . Skim 17 | . . 7 . 5 . 4 . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 41 | . 4 11 1 7 4 6 4 4 . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . 2 Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . 1 . . . . . . . . 14 Parts Built 2 | . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . Time 84 | . . . . . . . . 84 . . . Total Part Build Rating 8 | . . . . . . . . 8 . . . Parts Repaired 2 | . . 1 . . . . . 1 . . . Time 82 | . . 26 . . . . . 56 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Used RIF Installer 3 | . . . . . 1 . 2 . . . . Patrol Navigation 1 | . . . . . . . 1 . . . . Structural Interface 1 | . . . . . . . 1 . . . . Robots Hacked 20 | . . . . . 4 3 5 6 2 . . Non-combat 1 | . . . . . . . . 1 . . . Combat 19 | . . . . . 4 3 5 5 2 . . Robot Hacks Applied 22 | . . . . . 5 3 5 7 2 . . overload_power 1 | . . . . . . . . . 1 . . reboot_system 2 | . . . . . . . 1 1 . . . go_dormant 1 | . . . . . . . 1 . . . . overwrite_iff 4 | . . . . . 2 . . 2 . . . formatsys_high 14 | . . . . . 3 3 3 4 1 . . Relay Couplers Released 32 | . . . . . 15 . 17 . . . . Machine Destruction 32 | . . . . . 15 . 17 . . . . Attached 13 | . . . . . 4 1 3 4 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . 4 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Total Allies 20 | . . . . . 4 3 7 5 1 . . Largest Group 5 | . . . . . 2 2 5 2 1 . . Highest-Rated Group 114 | . . . . . 32 21 114 39 12 . . Highest-Rated Ally 39 | . . . . . 21 21 39 39 12 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 146 | . . . . . 15 42 68 11 10 . . Total Damage 1734 | . . . . . 231 252 955 174 122 . . Kills 27 | . . . . . 1 6 19 . 1 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 2 | . . . 1 . . . . 1 . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Robot Analysis Total 6 | . 1 4 . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Turns Passed 10663 | 171 477 1004 294 836 1141 850 1529 1689 1113 1377 182 Spaces Moved 6818 | 76 271 523 191 1112 1064 566 735 697 680 785 118 Core 70 | 2 . . 37 29 2 . . . . . . Treads 1622 | 73 45 356 141 5 . 170 350 325 . 157 . Legs 94 | . . . . 94 . . . . . . . Wheels 2923 | 1 226 167 13 . . 333 385 372 680 628 118 Hover 2109 | . . . . 984 1062 63 . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 38 | 50 100 115 50 38 38 40 140 135 128 150 135 Average Speed 119 | 156 135 146 137 46 62 120 158 171 151 156 147 Slowest Speed 275 | 160 240 240 160 190 250 240 235 235 275 240 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 53 | 4 60 46 41 80 86 43 91 22 70 80 13 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . 2 . . . . . . . Known Exits Taken 5 | . . . 1 1 . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . . . . . 1 . . Scrap Searched 7 | . . . 1 . . . . . 2 4 . Spaces Dug 13 | . . 3 . 2 . 1 4 3 . . . Terrain Destroyed 249 | . . 5 19 3 35 2 16 92 54 23 . Melee 7 | . . 2 . 2 . 1 . 2 . . . Projectile 31 | . . 3 . 1 3 1 . 10 2 11 . AOE 211 | . . . 19 . 32 . 16 80 52 12 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Low Low Zio Total 8542 | 107 328 657 215 1348 1462 692 969 1022 740 879 123 Wait 514 | . 12 27 9 96 178 8 35 109 12 28 . Move 6807 | 75 270 522 190 1112 1063 565 733 696 679 784 118 Hop . | . . . . . . . . . . . . Pick Up 165 | 11 9 17 2 24 13 28 16 28 8 9 . Fast Attach 67 | 6 . 5 . 18 3 8 9 13 2 3 . Attach 74 | 1 2 6 5 3 10 4 15 15 6 5 2 Detach 28 | . . 1 . 1 4 4 6 7 1 4 . Swap 156 | . 5 15 3 17 23 16 26 32 12 5 2 Drop 132 | 2 1 12 2 33 9 20 19 18 6 10 . Fire 383 | 12 29 46 4 42 39 26 61 93 11 20 . Melee 61 | . . 4 . 2 13 5 15 9 2 10 1 Ram 5 | . . . . . . 3 1 1 . . . Kick . | . . . . . . . . . . . . Crush 6 | . . 2 . . . 2 1 1 . . . Escape Stasis 135 | . . . . . 106 . 29 . . . . Rewire 9 | . . . . . 1 3 3 . 1 1 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 5 exits: Fac x3 / Sto / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 172 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Build established: Mutant 540 | -10/Materials | Core integrity fell below 50% 618 | -10/Materials | Discovered new exit (range 13) 649 | -10/Materials | Entered another Materials area 649 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 756 | -9/Materials | Repaired Lgt. Armor Plating 886 | -9/Materials | Discovered new exit (range 9) 1107 | -9/Materials | Discovered new exit (range 17) 1169 | -9/Materials | Loaded intel: 7 trap records 1221 | -9/Materials | Learned Storage stockpile data 1261 | -9/Materials | Identified exit to Materials 1300 | -9/Materials | Build established: Gunner 1350 | -9/Materials | Learned 4 Recycling zone layouts 1393 | -9/Materials | Learned Storage security intel 1653 | -9/Materials | Entered Mines 1725 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1745 | -9/Mines | Discovered new exit (range 5) 1773 | -9/Mines | Discovered exit to Materials (range 6) 1774 | -9/Mines | Met a Derelict testing a Signal Generator 1850 | -9/Mines | Assembled infested the area 1855 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1914 | -9/Mines | Core integrity fell below 50% 1921 | -9/Mines | Core integrity fell below 20% 1947 | -9/Mines | Entered Materials 1947 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1947 | -8/Materials | Discovered new exit (range 8) 1949 | -8/Materials | Lost 10 parts (1p6n1u2w) 2379 | -8/Materials | Discovered new exit (range 16) 2437 | -8/Materials | Discovered new exit (range 16) 2454 | -8/Materials | Met 7R-MNS 2495 | -8/Materials | Learned location of Zion (-7) 2529 | -8/Materials | Learned Factory emergency access door positions 2550 | -8/Materials | Discovered new exit (range 14) 2587 | -8/Materials | Learned location of 3 exits from Factory 2628 | -8/Materials | Learned Storage stockpile data 2783 | -8/Materials | Identified exit to Garrison 2783 | -8/Materials | Entered Garrison 2820 | -8/Garrison | Triggered checkpoint 2825 | -8/Garrison | Garrison Relay disabled 2840 | -8/Garrison | Installed Relay Interface Framework 2876 | -8/Garrison | Triggered checkpoint 2877 | -8/Garrison | Triggered checkpoint 2935 | -8/Garrison | Discovered new exit (range 8) 2937 | -8/Garrison | Triggered checkpoint 2989 | -8/Garrison | Garrison Relay disabled 3178 | -8/Garrison | Triggered checkpoint 3286 | -8/Garrison | Discovered new exit (range 10) 3331 | -8/Garrison | Triggered checkpoint 3352 | -8/Garrison | Garrison Relay disabled 3453 | -8/Garrison | Lost 6 parts (1p2n2u1w) 3747 | -8/Garrison | Build established: Bothacker-Gunner 3853 | -8/Garrison | Discovered new exit (range 12) 3893 | -8/Garrison | Triggered checkpoint 3895 | -8/Garrison | Garrison Relay disabled 3924 | -8/Garrison | Entered Materials 3924 | -8/Materials | Accompanied by 1 ally 3925 | -8/Materials | Identified exit to Factory 3992 | -8/Materials | Lost 3 parts (2n1w) 4518 | -8/Materials | Build established: Scavenger-Gunner 4534 | -8/Materials | Identified exit to Storage 4698 | -8/Materials | Garrison activated, responded to threat 4756 | -8/Materials | Identified exit to Garrison 4774 | -8/Materials | Entered Garrison 4774 | -8/Garrison | Accompanied by 1 ally 4832 | -8/Garrison | Triggered checkpoint 4874 | -8/Garrison | Garrison Relay disabled 4974 | -8/Garrison | Triggered checkpoint 5069 | -8/Garrison | Discovered exit to Factory (range 43) 5069 | -8/Garrison | Discovered exit to Factory (range 68) 5069 | -8/Garrison | Discovered exit to Factory (range 12) 5134 | -8/Garrison | Triggered checkpoint 5148 | -8/Garrison | Garrison Relay disabled 5232 | -8/Garrison | Core integrity fell below 50% 5320 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 5378 | -8/Garrison | Triggered checkpoint 5420 | -8/Garrison | Triggered checkpoint 5510 | -8/Garrison | Expanded RIF knowledge: Structural Interface 5544 | -8/Garrison | Triggered checkpoint 5616 | -8/Garrison | Learned Factory security intel 5711 | -8/Garrison | Triggered checkpoint 5748 | -8/Garrison | Triggered checkpoint 5758 | -8/Garrison | Lost 3 parts (1u2w) 5846 | -8/Garrison | Triggered checkpoint 6266 | -8/Garrison | Garrison Relay disabled 6303 | -8/Garrison | Entered Factory 6303 | -7/Factory | Accompanied by 1 ally 6303 | -7/Factory | Evolved 2 slots: Utility x2 6304 | -7/Factory | Identified exit to Lower Caves 6304 | -7/Factory | Identified exit to Factory 6699 | -7/Factory | Build established: Bothacker-Tank 6703 | -7/Factory | First assault squad dispatched 6951 | -7/Factory | System corruption reached 10% 7132 | -7/Factory | Repaired Lyr. Heavy Armor Plating 7457 | -7/Factory | Fabricated Dynamic Insulation System? 7740 | -7/Factory | Core integrity fell below 50% 7808 | -7/Factory | Lost 5 parts (1n1u3w) 7833 | -7/Factory | Found Prototype Launcher 7833 | -7/Factory | Identified Rocket Array 7992 | -7/Factory | Entered Lower Caves 8412 | -7/Lower Caves | Learned Extension emergency access door positions 8412 | -7/Lower Caves | Learned Research terminal intel 8634 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8688 | -7/Lower Caves | Lost 3 parts (2n1u) 8732 | -7/Lower Caves | Learned 8 Factory zone layouts 8897 | -7/Lower Caves | Found Prototype Device 8942 | -7/Lower Caves | Discovered new exit (range 8) 9105 | -7/Lower Caves | Entered another Lower Caves area 9112 | -7/Lower Caves | Identified exit to Zion 9220 | -7/Lower Caves | Discovered exit to Factory (range 16) 9759 | -7/Lower Caves | Identified Heart of Steel 10164 | -7/Lower Caves | Build established: Bothacker-Mutant 10482 | -7/Lower Caves | Entered Zion 10516 | -7/Zion | RIF detected upon attempting to enter Zion 10516 | -7/Zion | Attacked by Zionites 10596 | -7/Zion | Spotted FN-IP2(B) 10596 | -7/Zion | Spotted WX-1P1(B) 10613 | -7/Zion | Core integrity fell below 20% 10647 | -7/Zion | Lost 6 parts (1p4n1w) 10650 | -7/Zion | Discovered new exit (range 13) 10664 | -7/Zion | Destroyed by FN-IP2(B) with Slug Cannon Last Messages --------------- 10588_ System corrupted: Heat flow error (+114). 10599_ System Quarantine Field Array disabled. 10599_ Wheel destroyed. 10601_ System Quarantine Field Array disabled. 10606_ X,D /HY0LMUCUI4#9NJAT8 10606_ Slug penetrates System Quarantine Field Array. 10606_ Acquired 2 matter. 10607_ Slug penetrates System Quarantine Field Array. 10609_ Med. Treads destroyed. 10610_ Acquired 3 matter. 10610_ Lgt. Nuclear Core destroyed. 10610_ Remote Datajack destroyed. 10612_ Knocked back. 10613_ Acquired 7 matter. 10616_ Wheel destroyed. 10616_ Med. Treads destroyed. 10617_ Acquired 3 matter. 10634_ System corrupted: Substantial component data lost. 10650_ FA>J%T4ZY|FL: