Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.04 @ 23:46:36 Player: Jimzor Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (164) 820 Value Destroyed (4018) 4018 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (242) 242 TOTAL SCORE: 9360 Bonus ------- High Alert Combat Kills 242 Cogmind --------- Core Integrity 499/1000 Matter 248/300 Energy 255/290 System Corruption 0% Temperature Critical (638) Movement Rolling (115) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (7) ------ Advanced Power Amplifier High-capacity Storage Unit 0b10 Decoder Chip [Scout] Improved Targeting Computer Improved Power Shielding Improved Light Armor Plating Medium Reactive Plating > --- WEAPON (4) ------- Gatling Laser Plasma Rifle Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (20) --- Fusion Compressor Wheel Medium Reactive Plating Medium Reactive Plating Beam Rifle Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fusion Compressor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Power Amplifier High-capacity Storage Unit 0b10 Decoder Chip [Scout] Improved Targeting Computer Improved Power Shielding Improved Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- Gatling Laser Plasma Rifle Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Wheel Medium Reactive Plating Medium Reactive Plating Beam Rifle [Rating: 66] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Fusion Compressor Propulsion Wheel Wheel Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Ion Cannon Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . 1 . 1 . . . Utility 5 | . . 2 1 1 1 . . . Weapon 2 | . . . . 1 . . . 1 Parts Attached 124 | 10 11 34 9 30 9 16 2 3 Power 10 | 1 1 5 . 1 . 1 . 1 Engine 9 | 1 1 5 . 1 . 1 . . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 29 | 4 2 9 5 7 1 1 . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 28 | 4 2 8 5 7 1 1 . . Hover . | . . . . . . . . . Flight 1 | . . 1 . . . . . . Utility 40 | 3 5 9 1 12 2 5 2 1 Device 23 | 2 3 7 . 8 . 3 . . Storage 4 | 1 1 1 . . 1 . . . Processor 5 | . 1 1 1 1 . 1 . . Hackware . | . . . . . . . . . Protection 8 | . . . . 3 1 1 2 1 Artifact . | . . . . . . . . . Weapon 45 | 2 3 11 3 10 6 9 . 1 Energy Gun 17 | . 2 6 2 4 1 2 . . Energy Cannon 16 | . . 2 1 5 3 4 . 1 Ballistic Gun 7 | 2 1 2 . 1 . 1 . . Ballistic Cannon 1 | . . 1 . . . . . . Launcher 4 | . . . . . 2 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . 5 2 1 . 1 . . Parts Lost 33 | . 2 8 3 5 1 14 . . Power 2 | . . 1 . . . 1 . . Propulsion 9 | . 1 3 3 1 . 1 . . Utility 11 | . 1 1 . 3 . 6 . . Weapon 11 | . . 3 . 1 1 6 . . Highest Loss Streak 6 | . 1 3 2 3 1 6 . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 99 95 87 88 85 68 77 85 Engine 8 | . 14 10 9 7 6 5 6 5 Wheel 18 | . 28 20 24 15 13 11 13 11 Device 17 | . 9 18 18 22 20 7 6 5 Storage 8 | . 14 11 9 7 6 6 6 5 Processor 9 | . 3 12 9 7 13 15 13 11 Protection 2 | . . . . 2 5 1 10 17 Energy Gun 9 | . 18 17 8 4 3 5 13 11 Energy Cannon 10 | . . 1 9 17 15 11 6 11 Ballistic Gun 1 | . 9 2 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 99 | 12 21 29 29 49 97 96 70 99 Greatest Support 56 | 32 20 20 30 38 56 56 56 56 Greatest Overweight (x) 7 | 1 1 7 1 1 1 2 1 1 Average Overweight (x) . | . . 1 . . . 1 1 1 Largest Inventory Capacity 20 | 8 10 10 10 10 20 20 20 20 Average Capacity 11 | 7 8 10 10 10 18 20 20 20 Most Carried 14 | 8 10 10 10 10 14 13 8 6 Average Carried 9 | 3 8 8 9 9 12 11 7 5 Final Capacity 20 | 8 10 10 10 10 20 20 20 20 Final Carried 13 | 8 10 10 10 10 13 8 7 6 Class Distribution -------------------- 34% | Scavenger-Mutant 22% | Skirmisher 17% | Scavenger-Skirmisher 11% | Mutant 10% | Gunner 3% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Gunner | -6/Lower Caves Tank | -6/Lower Caves Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Matter Collected 1800 | 305 279 408 55 310 53 359 10 21 Remotely . | . . . . . . . . . Salvage Created 5336 | 210 491 1497 248 1759 178 837 . 116 Parts 286 | 22 33 89 8 85 17 27 . 5 Haulers Intercepted 10 | . 2 2 1 4 . 1 . . Recyclers Shooed 7 | . . 3 1 2 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 25 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 92 | . 9 27 5 18 8 20 . 5 Guns 47 | . 9 25 1 2 2 6 . 2 Cannons 33 | . . 2 4 15 2 7 . 3 AOE 12 | . . . . 1 4 7 . . Classes Destroyed 15 | 3 4 3 1 4 . . . . Worker 21 | 2 3 8 1 7 . . . . Builder 9 | . . 4 . 4 1 . . . Tunneler 7 | 5 . . . 2 . . . . Hauler 10 | . 2 2 1 4 . 1 . . Recycler 12 | 1 1 5 1 4 . . . . Mechanic 2 | . . . . 2 . . . . Operator 2 | . . . . 2 . . . . Watcher 9 | . 2 3 . 4 . . . . Swarmer 31 | . 3 7 4 2 6 4 . 5 Grunt 40 | . 6 15 . 7 . 12 . . Brawler 1 | . . . . 1 . . . . Duelist 3 | . . 1 . . . 2 . . Sentry 9 | . . 4 . 3 . 2 . . Hunter 6 | . . . 1 3 2 . . . Programmer 2 | . . . . 2 . . . . Best Kill Streak 10 | 5 9 10 4 9 4 8 . 5 Combat Bots Only 8 | . 7 6 4 4 3 8 . 5 Max Kills in Single Turn 4 | 1 1 2 1 4 3 4 . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 1 2 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Damage Taken 5183 | . 309 1049 437 1202 389 1215 . 582 Core 1115 | . 29 230 84 156 13 102 . 501 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 9 | . . . . 2 . . . 7 Core Remaining (%) 79 | 100 88 42 84 77 . . 86 . Volleys Fired 351 | 22 43 112 32 90 11 36 . 5 Largest 4 | 2 2 2 2 3 3 3 . 4 Hottest 291 | 40 130 136 129 197 200 225 . 291 Shots Fired 819 | 44 75 217 64 270 33 98 . 18 Gun 481 | 44 75 209 32 70 6 36 . 9 Cannon 325 | . . 8 32 200 22 54 . 9 Launcher 13 | . . . . . 5 8 . . Special . | . . . . . . . . . Kinetic 115 | 44 32 31 . . . 8 . . Thermal 678 | . 43 173 64 270 28 82 . 18 Explosive 13 | . . . . . 5 8 . . Electromagnetic 13 | . . 13 . . . . . . Robot Hit Streak 16 | 7 6 16 7 12 8 14 . 3 Robot Miss Streak 9 | 3 9 9 3 5 6 5 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 1 4 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 519 | 24 57 156 40 142 16 75 . 9 Core Hits 352 | 10 52 124 10 67 15 67 . 7 Critical Kills 1 | 1 . . . . . . . . Critical Parts Destroyed 2 | 1 1 . . . . . . . Critical Strikes 10 | 2 1 2 2 3 . . . . Burn 7 | . . 2 2 3 . . . . Destroy 3 | 2 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11502 | 260 673 2380 830 3871 773 2543 . 172 Guns 5088 | 260 673 2120 420 795 98 634 . 88 Cannons 4092 | . . 135 410 2317 233 913 . 84 Explosions 2313 | . . 125 . 750 442 996 . . Melee . | . . . . . . . . . Ramming 9 | . . . . 9 . . . . Kinetic 974 | 260 229 325 . . . 160 . . Thermal 8127 | . 444 1851 830 3112 331 1387 . 172 Explosive 2188 | . . . . 750 442 996 . . Electromagnetic 204 | . . 204 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 2 . . . . . Average Corruption 2 | . . . 2 . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . 1 . . . . . Matter Fused 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 258 | . . . 2 190 45 21 . . Projectiles 69 | . . . 2 61 . 6 . . Explosions 189 | . . . . 129 45 15 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 163 | . . . . 4 50 109 . . Shots 4 | . . . . . 1 3 . . Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 808 | . 324 144 36 326 121 471 . 808 Average Temperature 88 | . 98 29 18 73 37 120 . 544 Received Heat Transfer 1242 | . 120 390 . 288 . 444 . . Effects 17 | . 2 . . . . 2 . 13 Shutdowns 2 | . . . . . . 1 . 1 Energy Bleed 2 | . . . . . . 1 . 1 Interference 6 | . 2 . . . . . . 4 Matter Decay 1 | . . . . . . . . 1 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 25 | . . 1 3 15 2 4 . . Heat Transferred 14523 | . 550 3334 1665 5624 595 2407 . 348 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Peak Influence 695 | 40 309 585 400 695 544 . . 334 Initial 326 | . 26 57 247 182 326 . . 217 Average 345 | 18 142 253 340 489 431 . . 231 Maximum Alert Level 2 | . 1 2 2 2 2 . . 1 Low Security (%) 25 | 100 68 36 . 7 . . . . Level 1 33 | . 31 44 74 19 21 . . 100 Level 2 41 | . . 19 25 72 78 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 1 2 1 9 1 . . 2 Investigation 6 | . 1 1 . 3 . . . 1 Extermination 2 | . . . . 2 . . . . Reinforcement 7 | . . 1 1 3 1 . . 1 Assault 1 | . . . . 1 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Distress Signals 7 | . 2 3 . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 127 | . 15 41 7 31 9 19 . 5 Peak Tracking Total 8 | . 6 8 6 5 4 7 . 5 Tactical Retreats 4 | . . 2 . 2 . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 7 | . 1 3 . 2 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 5 | . . . . 5 . . . . Reused 1 | . . . . 1 . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 9 | . . 2 1 6 . . . . Max in Single Turn 4 | . . 1 1 4 . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 18 | . 2 6 2 7 . . . 1 Terminals 18 | . 2 6 2 7 . . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 44 | . 5 12 4 18 . . . 5 Successful 17 | . 2 5 1 5 . . . 4 Failed 26 | . 3 7 3 13 . . . . Catastrophic 10 | . 1 3 2 4 . . . . Database Lockouts 1 | . . . . . . . . 1 Manual 20 | . 3 8 4 5 . . . . Terminals 44 | . 5 12 4 18 . . . 5 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . 2 5 1 5 . . . 4 Record 5 | . . 1 . 1 . . . 3 Robot Analysis 1 | . . 1 . . . . . . Open DSF 2 | . . . . 2 . . . . Level Access Points 1 | . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . Zone Layout 5 | . . 2 1 1 . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 2 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 13 | . 1 4 2 5 . . . 1 Full Trace Events 6 | . 1 1 . 3 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 3 | . . . . . . . . 3 Traps 2 | . . . . . . . . 2 Emergency Access 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Turns Passed 4851 | 170 508 1169 243 1801 272 467 75 146 Spaces Moved 3326 | 87 418 752 153 1314 177 256 63 106 Core 12 | 10 . 2 . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 3314 | 77 418 750 153 1314 177 256 63 106 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 100 115 115 115 Average Speed 99 | 89 80 96 81 102 112 116 115 115 Slowest Speed 400 | 100 95 400 95 115 115 130 115 115 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 6 61 56 16 33 7 50 13 3 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . . 1 1 . Scrap Searched 4 | . . . . . . 2 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 174 | . . 3 . 48 35 88 . . Melee . | . . . . . . . . . Projectile 8 | . . . . . . 8 . . AOE 166 | . . 3 . 48 35 80 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Low Low Fac Total 4154 | 139 515 979 206 1570 221 342 65 117 Wait 203 | . 30 42 4 91 15 21 . . Move 3318 | 86 417 751 152 1313 176 255 62 106 Hop . | . . . . . . . . . Pick Up 87 | 18 6 22 7 13 8 10 1 2 Fast Attach 24 | . 3 7 . 13 1 . . . Attach 53 | 7 1 13 5 4 4 14 2 3 Detach 2 | . . 1 . 1 . . . . Swap 48 | 3 7 14 4 13 4 3 . . Drop 67 | 3 8 17 2 31 2 3 . 1 Fire 351 | 22 43 112 32 90 11 36 . 5 Melee . | . . . . . . . . . Ram 1 | . . . . 1 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 16) 171 | -11/Junkyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 453 | -10/Materials | Destroyed 7 combat bots 538 | -10/Materials | Identified exit to Mines 648 | -10/Materials | Discovered new exit (range 16) 678 | -10/Materials | Identified exit to Materials 679 | -10/Materials | Entered another Materials area 679 | -9/Materials | Evolved 2 slots: Utility x2 720 | -9/Materials | Build established: Scavenger-Mutant 931 | -9/Materials | Lost 3 parts (1n1u1w) 1063 | -9/Materials | Discovered new exit (range 14) 1568 | -9/Materials | Identified exit to Materials 1589 | -9/Materials | Core integrity fell below 50% 1848 | -9/Materials | Entered another Materials area 1848 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2079 | -8/Materials | Discovered new exit (range 15) 2090 | -8/Materials | Identified exit to Factory 2091 | -8/Materials | Entered Factory 2091 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2105 | -7/Factory | Identified exit to DSF 2925 | -7/Factory | Build established: Scavenger-Skirmisher 2988 | -7/Factory | Lost 3 parts (2u1w) 3355 | -7/Factory | Build established: Skirmisher 3691 | -7/Factory | First assault squad dispatched 3879 | -7/Factory | Discovered new exit (range 14) 3891 | -7/Factory | Identified exit to Factory 3892 | -7/Factory | Entered another Factory area 3892 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4155 | -6/Factory | Discovered new exit (range 9) 4163 | -6/Factory | Identified exit to Lower Caves 4164 | -6/Factory | Entered Lower Caves 4165 | -6/Lower Caves | Encountered a Warlord checkpoint 4224 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4276 | -6/Lower Caves | Lost 6 parts (1p3u2w) 4292 | -6/Lower Caves | Destroyed 8 combat bots 4379 | -6/Lower Caves | Learned Factory terminal intel 4499 | -6/Lower Caves | Lost 3 parts (1n1u1w) 4566 | -6/Lower Caves | Build established: Gunner 4579 | -6/Lower Caves | Lost 4 parts (1u3w) 4616 | -6/Lower Caves | Learned location of 1 exit from Factory 4622 | -6/Lower Caves | Discovered new exit (range 8) 4631 | -6/Lower Caves | Entered another Lower Caves area 4697 | -6/Lower Caves | Discovered new exit (range 9) 4706 | -6/Lower Caves | Entered Factory 4706 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4707 | -5/Factory | Identified exit to Factory 4708 | -5/Factory | Loaded intel: 26 terminal locations 4811 | -5/Factory | Central database locked down 4849 | -5/Factory | Core integrity fell below 50% 4852 | -5/Factory | Self-destructed Last Messages --------------- 04841_ 0b10 Decoder Chip [Scout] temporarily disabled. 04841_ Imp. Targeting Computer temporarily disabled. 04841_ Plasma Rifle temporarily disabled. 04842_ Overheating: Core damaged (-180). 04843_ Overheating: Core damaged (-120). 04843_ S-27 Virus destroyed. 04844_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04845_ Adv. Beam Cannon broken. 04845_ Overheating: Short circuit. 04845_ U-05 Engineer builds a Door. 04846_ Overheating: Matter decay (-33). 04848_ Overheating: Gatling Laser damaged (-12). 04848_ Acquired 21 matter. 04849_ Overheating: Core damaged (-170). 04850_ Overheating: System interference. 04850_ Gatling Laser temporarily disabled. 04851_ Overheating: Energy bleed (-36). 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[ #????????????? | | ??## # """ """ #???# u% ##???????????? | | ???# # """ """ #???# = """ + ???????????? | | ???# # #???# """ # ???????????? | | ?? #########?????# """ "" #????????????? | | ? #?????????????# """ +????????????? | | ?????????????+ ""?? T"?#????????????? | | ##????????????# ""??"""??????????????? | | #?????????????# "???""???????????????? | | #########?????????????# ????????????????????? | | ??????????????????????######????????????????????? | | ???????????????????????????????????????????^?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????"?????????????????? | | ???????????????????????????????"?????????????????? | | ???????????????????????????????"?????????????????? | | ???????????????????????????????T?????????????????? | | ???????????????????????????????"?????????????????? | | ???????????????????????????????"?????????????????? | | ???????????????????????????????"?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 19 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Power Amplification 30 Armor Coverage 375 Resistance: KI 30 Resistance: TH 15 Core Shielding 20 Power Shielding 66 Evasion (%) 44 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodAerolevLaser Manual? 0 Play Time 01:12:17 Cumulative 21.8 hours Start 2023.06.04 @ 22:35:03 End 2023.06.04 @ 23:46:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 33 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 924fc519-21fc-4010-a4d5-53d23b272534