Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 05:01:14 Player: Klelik Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (61) 305 Value Destroyed (1951) 1951 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5596 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 261/300 Energy 82/100 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit 0b10 Decoder Chip [Generic] Hacking Suite > --- WEAPON (3) ------- Heavy Plasma Cannon Makeshift Hammer > --- INVENTORY (10) --- ECM Suite Hacking Drone Bay GAL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array ECM Suite Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Assault Cannon Gauss Cannon > --- INVENTORY -------- Reinforced Ion Engine Light Nuclear Core Micro Nuclear Core Improved Aluminum Leg System Shield Shock Rifle Assault Cannon Mini Grenade Launcher Katana [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Medium Treads Leg Improved Aluminum Leg Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 2 | . . 1 . . 1 . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 106 | 6 2 23 6 21 9 8 15 2 14 Power 18 | 1 . 3 . 6 2 2 2 . 2 Engine 11 | 1 . 3 . 5 . 1 . . 1 Core 7 | . . . . 1 2 1 2 . 1 Reactor . | . . . . . . . . . . Propulsion 20 | 2 . 6 2 3 2 1 3 . 1 Treads 1 | . . . . . . . . . 1 Leg 19 | 2 . 6 2 3 2 1 3 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 15 | 1 2 3 1 1 1 . 2 2 2 Device 2 | . 1 . 1 . . . . . . Storage 3 | 1 . . . 1 . . 1 . . Processor 2 | . . . . . . . . 2 . Hackware 3 | . . . . . 1 . 1 . 1 Protection 5 | . 1 3 . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 53 | 2 . 11 3 11 4 5 8 . 9 Energy Gun 15 | 1 . 4 2 4 . 1 . . 3 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 10 | 1 . 3 . 1 1 . 3 . 1 Ballistic Cannon 14 | . . 2 . 4 1 2 4 . 1 Launcher 3 | . . . . . . 1 . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . 2 . . . . . . 1 Slashing Weapon 7 | . . . 1 2 2 1 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Corrupted Parts 2 | . . . 2 . . . . . . System Corruption 9 | . . . 9 . . . . . . Parts Lost 32 | . . 1 1 5 . 5 5 . 15 Power 9 | . . 1 . 1 . 2 1 . 4 Propulsion 11 | . . . 1 1 . 2 3 . 4 Utility 3 | . . . . . . . 1 . 2 Weapon 9 | . . . . 3 . 1 . . 5 Highest Loss Streak 8 | . . 1 1 2 . 2 5 . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 99 95 99 96 100 76 68 88 77 Engine 6 | . 14 10 11 14 5 6 . . 1 Core 6 | . . . . 1 8 6 12 15 9 Leg 25 | . 28 31 32 26 30 24 19 23 14 Device 9 | . . 11 15 18 15 15 1 . . Storage 8 | . 14 11 11 9 7 7 6 7 7 Processor 2 | . . . . . . . . 8 12 Hackware 5 | . . . . . 7 7 11 10 8 Protection 2 | . 13 9 6 . . . . . . Energy Gun 4 | . 14 9 3 16 . 1 . . 2 Ballistic Gun 4 | . 14 7 8 1 2 . 1 7 5 Ballistic Cannon 8 | . . 3 9 7 14 2 8 15 10 Slashing Weapon 1 | . . . . 1 4 2 4 . . Peak Build Rating 40 | 6 8 17 25 34 40 40 31 40 40 Average Rating 27 | 4 7 13 17 31 38 30 24 36 35 On Entrance 22 | . 6 8 14 25 33 40 31 30 40 Naked Turns . | . . . . . . . . . . Heaviest Build 43 | 11 18 25 22 43 38 41 35 35 39 Greatest Support 54 | 20 20 36 39 45 54 54 40 40 40 Greatest Overweight (x) 11 | . . 1 . . . . 2 . 11 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 9 10 10 9 10 10 Most Carried 10 | 4 8 8 8 10 9 10 10 10 10 Average Carried 8 | 2 6 7 7 9 7 9 6 8 7 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 Final Carried 10 | 4 8 8 8 9 9 9 6 10 3 Class Distribution -------------------- 49% | Mutant 18% | Skirmisher 12% | Scavenger-Gunner 8% | Hacker-Mutant 7% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 2158 | 200 79 269 89 447 215 183 286 105 285 Remotely . | . . . . . . . . . . Salvage Created 2101 | . 104 272 90 817 239 . 153 . 426 Parts 126 | . 5 17 5 64 11 . 9 . 15 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 11 . 14 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 49 | . 1 5 2 19 5 1 4 . 12 Guns 23 | . 1 2 2 13 1 . 2 . 2 Cannons 22 | . . 3 . 6 4 1 2 . 6 AOE 4 | . . . . . . . . . 4 Classes Destroyed 12 | . 2 3 1 4 1 . . . 1 Builder 1 | . . . . 1 . . . . . Hauler 1 | . . . . 1 . . . . . Recycler 3 | . 1 . . 1 1 . . . . Operator 3 | . . 1 . 2 . . . . . Watcher 4 | . . 1 . 3 . . . . . Swarmer 20 | . . . . 10 3 . 1 . 6 Grunt 14 | . 1 1 1 4 . . 2 . 5 Duelist 1 | . . . 1 . . . . . . Sentry 10 | . . 4 . 4 1 . . . 1 Hunter 3 | . . . . 1 . 1 1 . . Programmer 1 | . . . . . 1 . . . . Samaritan 1 | . . . . . . . . . 1 Best Kill Streak 9 | . 2 2 2 5 5 1 2 . 9 Combat Bots Only 9 | . 1 2 2 4 3 1 2 . 9 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 1 . 2 Gunslinging 1 | . . . . 1 . . . . . Exploded 2 | . . . . . . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Hostile Shots Fired 480 | . 17 35 8 111 36 64 59 . 150 Missed 148 | . 3 14 3 33 19 19 18 . 39 Damage Taken 5175 | . 157 283 117 896 211 781 650 . 2080 Core 884 | . 44 14 39 86 49 158 191 . 303 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 627 | . . . . . . . . 627 . Core Remaining (%) 88 | 100 82 . 86 84 . . . . . Volleys Fired 152 | . 9 19 5 42 11 10 22 . 34 Largest 3 | . 2 2 2 3 3 3 3 . 3 Hottest 154 | . 60 100 100 150 115 136 115 . 154 Shots Fired 357 | . 18 38 10 115 32 29 45 . 70 Gun 181 | . 18 18 10 63 10 2 24 . 36 Cannon 171 | . . 20 . 52 22 26 21 . 30 Launcher 5 | . . . . . . 1 . . 4 Special . | . . . . . . . . . . Kinetic 239 | . 9 28 . 53 32 26 45 . 46 Thermal 20 | . . . . . . . . . 20 Explosive 5 | . . . . . . 1 . . 4 Electromagnetic 93 | . 9 10 10 62 . 2 . . . Robot Hit Streak 13 | . 4 9 4 13 4 4 7 . 5 Robot Miss Streak 7 | . 3 2 1 6 3 4 3 . 7 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 186 | . 9 20 7 65 14 12 25 . 34 Core Hits 94 | . 4 10 4 34 8 2 8 . 24 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 9 | . . . . 3 1 2 . . 3 Blast 8 | . . . . 2 1 2 . . 3 Corrupt 1 | . . . . 1 . . . . . Melee Attacks 35 | . . 7 . 7 19 2 . . . Impact 7 | . . 7 . . . . . . . Slashing 28 | . . . . 7 19 2 . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3981 | . 172 382 107 1348 295 217 500 . 960 Guns 1651 | . 94 203 107 664 99 . 161 . 323 Cannons 1839 | . . 134 . 575 196 217 339 . 378 Explosions 382 | . 78 45 . . . . . . 259 Melee 109 | . . . . 109 . . . . . Ramming . | . . . . . . . . . . Kinetic 2269 | . 32 172 . 590 295 217 500 . 463 Thermal 361 | . 78 45 . . . . . . 238 Explosive 259 | . . . . . . . . . 259 Electromagnetic 983 | . 62 165 107 649 . . . . . Impact . | . . . . . . . . . . Slashing 109 | . . . . 109 . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . 9 . 1 1 1 1 . Average Corruption 1 | . . . 8 . 1 1 1 1 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 14 | . . . . . 1 6 7 . . Message Errors 1 | . . . . . . . 1 . . Matter Fused 3 | . . . . . . 2 1 . . Energy Discharges 2 | . . . . . . 1 1 . . Data Loss (minor) 6 | . . . . . 1 1 4 . . Data Loss (major) 1 | . . . . . . 1 . . . Alerts 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 58 | . . . . 39 . . 8 . 11 Projectiles 43 | . . . . 25 . . 8 . 10 Explosions 1 | . . . . . . . . . 1 Melee 14 | . . . . 14 . . . . . Knockbacks 22 | . . . . 4 . 4 12 . 2 Impact . | . . . . . . . . . . Kinetic 20 | . . . . 4 . 4 11 . 1 Secondary 2 | . . . . . . . 1 . 1 Self-Inflicted Damage 103 | . 4 . . . . 32 . . 67 Shots 5 | . 1 . . . . 1 . . 3 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 632 | . 136 115 67 398 171 527 184 . 632 Average Temperature 126 | . 54 38 37 127 66 215 58 . 210 Received Heat Transfer 1158 | . 84 99 12 216 12 201 234 . 300 Effects 21 | . . . . 5 . 6 . . 10 Shutdowns 7 | . . . . 2 . 3 . . 2 Energy Bleed 2 | . . . . 1 . . . . 1 Interference 6 | . . . . 2 . . . . 4 Short Circuit 2 | . . . . . . 2 . . . Damage (minor) 1 | . . . . . . 1 . . . Damage (major) 2 | . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . . 3 1 3 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 520 | . 100 50 . . . . . . 370 Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen 1 | . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Peak Influence 389 | . 45 172 66 389 157 . . . . Initial 135 | . . 18 66 25 135 . . . . Average 114 | . 15 70 58 202 116 . . . . Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 81 | 100 100 100 100 41 100 . . . . Level 1 18 | . . . . 58 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 1 1 . 1 1 . . . 1 Investigation 1 | . . . . . 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . 1 1 . 1 . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 4 | . 1 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 115 | . 6 15 3 36 5 16 16 . 18 Peak Tracking Total 10 | . 4 4 2 5 3 10 6 . 9 Tactical Retreats 21 | . . 2 1 7 . 5 4 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered 4 | . . 4 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 4 | . . 2 . 1 . 1 . . . Max in Single Turn 1 | . . 1 . 1 . 1 . . . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 16 | . . 4 . 7 5 . . . . Terminals 14 | . . 4 . 6 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 44 | . . 15 . 16 13 . . . . Successful 14 | . . 5 . 5 4 . . . . Failed 30 | . . 10 . 11 9 . . . . Catastrophic 10 | . . 4 . 4 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 21 | . . 8 . 6 7 . . . . Terminals 41 | . . 15 . 15 11 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 11 | . . 5 . 4 2 . . . . Level Access Points 1 | . . 1 . . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . Terminal Index 2 | . . . . 1 1 . . . . Locate Traps 2 | . . 1 . 1 . . . . . Reprogram Traps 1 | . . . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . . Zone Layout 2 | . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . 1 . 2 . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . . 4 . 6 4 . . . . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged 1 | . . . . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 1 | . . . 1 . . . . . . Largest Group 1 | . . . 1 1 . . . . . Highest-Rated Group 31 | . . . 31 31 . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 1 | . . . . 1 . . . . . Total Damage 20 | . . . . 20 . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . 2 . . . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 6215 | 60 221 628 517 950 661 865 941 912 460 Spaces Moved 4053 | 41 144 401 399 553 382 675 483 751 224 Core 51 | 2 . . . . . . 35 . 14 Treads 11 | . . . . . . . . . 11 Legs 3991 | 39 144 401 399 553 382 675 448 751 199 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 120 120 Average Speed 121 | 116 120 120 120 121 120 120 115 120 149 Slowest Speed 600 | 120 120 190 120 123 120 120 260 120 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 3 27 32 77 51 11 81 65 76 23 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . 1 . Known Exits Taken 2 | . . 1 1 . . . . . . Unknown Exits Taken 7 | 1 1 . . 1 1 1 1 1 . Scrap Searched 10 | . . . 2 . . 1 2 3 2 Spaces Dug 30 | . . 5 . 5 18 2 . . . Terrain Destroyed 102 | . 5 6 . 10 20 19 1 . 41 Melee 29 | . . 5 . 5 17 2 . . . Projectile 26 | . . 1 . 5 3 8 1 . 8 AOE 47 | . 5 . . . . 9 . . 33 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Total 4995 | 50 176 494 427 731 529 704 829 762 293 Wait 560 | . 12 25 10 88 105 5 297 . 18 Move 4044 | 40 143 400 398 552 381 674 482 750 224 Hop . | . . . . . . . . . . Pick Up 51 | 4 7 10 4 10 2 2 6 6 . Fast Attach 34 | 6 1 11 1 2 . . 6 2 5 Attach 32 | . . 3 1 6 2 5 8 . 7 Detach 10 | . . . . 1 . 3 4 1 1 Swap 40 | . 1 9 4 13 7 3 1 . 2 Drop 34 | . 3 10 4 10 2 . 3 2 . Fire 152 | . 9 19 5 42 11 10 22 . 34 Melee 35 | . . 7 . 7 19 2 . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . . . . . . 1 2 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -8/Materials -7/Factory (discovered 2 exits: Sto / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 14) 282 | -10/Materials | Entered another Materials area 282 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 301 | -9/Materials | Build established: Mutant 664 | -9/Materials | Identified exit to Mines 664 | -9/Materials | Identified exit to Materials 910 | -9/Materials | Entered Mines 960 | -9/Mines | Learned location of Zion (-7) 1191 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1194 | -9/Mines | Found Prototype Device 1194 | -9/Mines | Identified Exp. Sensor Array 1408 | -9/Mines | Received a Mining Laser from a helpful Derelict 1414 | -9/Mines | Discovered exit to Materials (range 8) 1427 | -9/Mines | Entered Materials 1427 | -8/Materials | Accompanied by 1 ally 1427 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1746 | -8/Materials | Build established: Skirmisher 2248 | -8/Materials | Discovered new exit (range 16) 2377 | -8/Materials | Entered Factory 2377 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2378 | -7/Factory | Identified exit to Storage 2674 | -7/Factory | Build established: Mutant 2966 | -7/Factory | Discovered new exit (range 9) 3038 | -7/Factory | Entered Lower Caves 3057 | -7/Lower Caves | Spotted B-75 Beast 3070 | -7/Lower Caves | Encountered a Warlord checkpoint 3105 | -7/Lower Caves | Attracted the attention of an 0b10 base 3773 | -7/Lower Caves | Discovered new exit (range 11) 3903 | -7/Lower Caves | Entered another Lower Caves area 4070 | -7/Lower Caves | Lost 5 parts (1p3n1u) 4085 | -7/Lower Caves | Core integrity fell below 50% 4259 | -7/Lower Caves | Learned Factory stockpile data 4583 | -7/Lower Caves | Build established: Hacker-Mutant 4836 | -7/Lower Caves | Discovered new exit (range 6) 4844 | -7/Lower Caves | Entered Zion 4876 | -7/Zion | Visited the Megawrench Repair Shop 4876 | -7/Zion | Megawrench repaired 9 parts 4909 | -7/Zion | System corruption cleaned by Quarantine Array 4929 | -7/Zion | Learned location of Quarantine (-2) 4993 | -7/Zion | Learned 12 Factory zone layouts 5083 | -7/Zion | Build established: Hacker-Gunner 5090 | -7/Zion | Found GAL Module 5529 | -7/Zion | Build established: Scavenger-Gunner 5650 | -7/Zion | Discovered new exit (range 12) 5718 | -7/Zion | Given the Hacking Drone Bay 5719 | -7/Zion | Found Prototype Device 5756 | -7/Zion | Entered Proximity Caves 6002 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6082 | -6/Proximity Caves | Destroyed 9 combat bots 6089 | -6/Proximity Caves | Lost 8 parts (2p3n1u2w) 6119 | -6/Proximity Caves | Core integrity fell below 20% 6216 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06138_ Acquired 6 matter. 06143_ Lgt. Angular Momentum Engine destroyed. 06145_ Mni. Grenade Launcher destroyed. 06150_ Wave Gun destroyed. 06151_ Acquired Med. Treads. 06152_ Acquired 46 matter. 06156_ Acquired Neutrino Core. 06158_ The unstable cave ceiling collapses. 06163_ Acquired Wave Gun. 06167_ Discarded Hacking Suite. 06168_ Acquired Imp. Medium Armor Plating. 06169_ Acquired 62 matter. 06172_ Acquired 35 matter. 06174_ Acquired 28 matter. 06177_ The unstable cave ceiling collapses. 06179_ Med. Treads destroyed. 06182_ Neutrino Core destroyed. 06197_ Imp. Medium Armor Plating destroyed. 06198_ Acquired Hvy. Plasma Cannon. 06200_ Wave Gun destroyed. Map ----- +----------------------------------------------------+ | ## ### ### ##??????????????????? | | ## ## #??????????????????? | | ### ## ## ##??????????????????? | | #?# ##### ####???????????????????? | | #### ### ##??????????????????????? | | # ### ##?####???????????????????????? | | ## ## #### #?????????????????????????????? | | ### ## ### ##?????????????????????????????? | | ??# ### ####??????????????????????????????? | | ?## #?## ##???????????????????????????????? | | ## #??# ##????????????? ????????????????? | | ! ##??# #???????????? ????????????????? | | ! #???# ######## #???????????? ? ?????????????? | | " ##??# #""""""# #???????????? ? ???????????? | | "" #### #?? # #??????????? #???????????? | | "" #???# ##????????? #???????????? | | "" #????? #????????? ###??????????? | | " ### #??????# ##???????? ??????????? | | ##?# #??????# !##??????? % % ?????????? | | ###### ### #?# ###???? #???????????? | | #### ###;s ##### #???????????? | | ### ##########??## #???????????? | | ###???## #???# # # #????????????? | | ##?## #??## % ##????????????? | | ## ###% #### ! %% ### #?????? | | ?###### ## !%* %@ g "" ?? | | ?????## ### = [ #"### #????? | | ?????# ## ####### ####?????????????? | | ?????## ##?????## ## #??????????????? | | ??????## ##???????### #####??????????????? | | ???????## ## ##??????????###??????????????????? | | ????????#########????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Slippery One Challenges ------------ None Game ------ Seed BoreShrapnelLance Manual? 0 Play Time 01:44:51 Cumulative 19.3 hours Start 2024.10.01 @ 03:10:22 End 2024.10.01 @ 05:01:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 8 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3df98a3c-878d-448c-939b-a22ffdc99b9b