Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.03 @ 09:55:26

Player: Thqwib

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (26)      130
Value Destroyed (630)      630
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (1118)               1118
              TOTAL SCORE: 5938

 Bonus
-------
Follower Combat Kills      118
Entered Garrisons          200
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             506/700
Matter                     23/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (34)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (4) ---
  Improved Flight Unit
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
>          --- UTILITY (6) ------
  Improved Terrain Scan Processor
           Modified TNC
  Improved Targeting Computer
           ECM Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Surge Thruster
  Improved Terrain Scanner
  Improved Utility Shielding
           Hardlight Generator
           Great Maul

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
  Improved Flight Unit
           Surge Thruster
           Nuclear Pulse Thruster
           Nuclear Pulse Thruster
>          --- UTILITY ----------
  Improved Terrain Scanner
  Improved Terrain Scan Processor
           Modified TNC
  Improved Targeting Computer
           ECM Suite
           Reaction Control System
>          --- WEAPON -----------
           Shotgun
  Improved Assault Rifle
>          --- INVENTORY --------
           Surge Thruster
  Improved Utility Shielding
           Hardlight Generator
           Great Maul
[Rating: 44]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Core Shielding
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Modified TNC
  Protection               Core Shielding
Weapon                     Katana
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   1   .   .   
  Utility                  4    | .   .   .   1   .   .   .   2   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             54   | .   .   2   16  1   1   .   15  3   16  .   
  Power                    6    | .   .   .   2   .   .   .   3   .   1   .   
    Engine                 2    | .   .   .   2   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   3   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               13   | .   .   .   5   .   .   .   1   .   7   .   
    Treads                 2    | .   .   .   .   .   .   .   1   .   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 11   | .   .   .   5   .   .   .   .   .   6   .   
  Utility                  17   | .   .   .   4   1   1   .   5   2   4   .   
    Device                 10   | .   .   .   3   1   .   .   3   1   2   .   
    Storage                1    | .   .   .   .   .   .   .   1   .   .   .   
    Processor              4    | .   .   .   .   .   1   .   .   1   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   1   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | .   .   2   5   .   .   .   6   1   4   .   
    Energy Gun             2    | .   .   .   2   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | .   .   2   2   .   .   .   4   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        3    | .   .   .   1   .   .   .   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   1   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   1   .   .   .   .   .   .   .   .   
Parts Lost                 17   | .   .   .   3   .   .   .   3   .   7   4   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               7    | .   .   .   1   .   .   .   2   .   3   1   
  Utility                  5    | .   .   .   1   .   .   .   .   .   3   1   
  Weapon                   4    | .   .   .   1   .   .   .   .   .   1   2   
  Highest Loss Streak      4    | .   .   .   2   .   .   .   2   .   4   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   85  85  86  91  100 100 81  76  78  90  
  Engine                   6    | .   14  14  11  11  11  11  1   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   7   7   7   7   
  Treads                   2    | .   .   .   .   .   .   .   6   7   2   .   
  Leg                      6    | .   28  28  .   .   .   .   .   .   .   .   
  Flight                   11   | .   .   .   30  33  33  33  5   .   13  30  
  Device                   13   | .   .   .   17  13  16  11  19  19  16  15  
  Storage                  5    | .   14  14  .   .   .   .   4   7   3   .   
  Processor                6    | .   .   .   .   .   5   11  9   11  13  23  
  Protection               5    | .   .   .   5   11  11  11  9   7   4   .   
  Energy Gun               2    | .   14  2   1   .   .   .   .   .   .   .   
  Ballistic Gun            12   | .   14  25  12  11  11  11  12  7   12  13  
  Slashing Weapon          4    | .   .   .   7   11  11  11  5   5   .   .   
Peak Build Rating          44   | 6   6   6   15  14  20  20  25  30  44  44  
  Average Rating           18   | 6   6   6   11  12  16  20  22  29  32  39  
  On Entrance              17   | 6   6   6   6   12  14  20  20  25  30  44  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             23   | 11  11  11  11  11  11  10  19  23  20  16  
  Greatest Support         20   | 20  20  20  12  12  12  12  20  20  20  20  
  Greatest Overweight (x)  6    | .   .   .   .   .   .   .   3   1   6   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   5   8   8   8   5   
  Average Capacity         6    | 8   8   8   5   5   5   5   6   8   6   5   
  Most Carried             8    | 6   6   6   5   5   5   5   8   8   8   5   
  Average Carried          5    | 6   6   5   2   4   4   5   5   7   5   4   
  Final Capacity           8    | 8   8   8   5   5   5   5   8   8   5   5   
  Final Carried            8    | 6   6   5   4   4   5   5   7   8   4   5   

 Class Distribution 
--------------------
 30% | Scavenger-Assassin
 26% | Mutant
 21% | Scavenger-Mutant
  8% | Scavenger-Skirmisher
  4% | Scout

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -9/Exiles
    Scavenger-Scout | -8/Mines
 Scavenger-Assassin | -8/Materials
 Scavenger-Assassin | -7/Factory
              Scout | -7/DSF
           Sprinter | -7/Garrison

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar 
Matter Collected           587  | 200 13  27  191 .   .   .   129 .   27  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            665  | .   124 58  106 .   .   .   205 .   172 .   
  Parts                    59   | .   8   5   15  .   .   .   10  .   21  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar 
Combat Hostiles Destroyed  21   | .   2   3   4   .   .   .   4   .   8   .   
  Melee                    3    | .   .   .   1   .   .   .   2   .   .   .   
  Guns                     16   | .   2   3   3   .   .   .   2   .   6   .   
  AOE                      2    | .   .   .   .   .   .   .   .   .   2   .   
Classes Destroyed          8    | .   3   1   1   .   .   .   2   .   1   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   2   .   .   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  8    | .   .   3   3   .   .   .   .   .   2   .   
  Cutter                   5    | .   .   .   .   .   .   .   .   .   5   .   
  Grunt                    5    | .   2   .   1   .   .   .   2   .   .   .   
  Sentry                   2    | .   .   .   .   .   .   .   1   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           4    | .   1   3   4   .   .   .   2   .   3   .   
  Combat Bots Only         3    | .   1   3   3   .   .   .   2   .   3   .   
Max Kills in Single Turn   2    | .   1   1   1   .   .   .   1   .   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   1   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar 
Hostile Shots Fired        226  | .   11  22  58  .   .   .   35  .   70  30  
  Missed                   86   | .   3   6   27  .   .   .   10  .   30  10  
Damage Taken               2025 | .   98  134 477 .   .   .   329 .   763 224 
  Core                     410  | .   22  51  74  .   .   .   69  .   173 21  
  Absorbed by Shields      100  | .   .   .   .   .   .   .   .   .   21  79  
  Redirected to Shielding  57   | .   .   .   11  .   .   .   14  .   32  .   
  Regen/Repaired (Parts)   9    | .   .   .   9   .   .   .   .   .   .   .   
Core Remaining (%)         84   | 100 .   70  .   .   .   81  87  .   .   .   
Volleys Fired              54   | .   13  7   14  .   .   .   5   .   15  .   
  Largest                  2    | .   2   2   2   .   .   .   2   .   2   .   
  Hottest                  60   | .   60  60  43  .   .   .   46  .   56  .   
Shots Fired                98   | .   26  14  22  .   .   .   10  .   26  .   
  Gun                      96   | .   26  14  22  .   .   .   10  .   24  .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   .   .   .   .   .   .   .   2   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  73   | .   13  7   19  .   .   .   10  .   24  .   
  Thermal                  3    | .   .   .   3   .   .   .   .   .   .   .   
  Explosive                2    | .   .   .   .   .   .   .   .   .   2   .   
  Electromagnetic          20   | .   13  7   .   .   .   .   .   .   .   .   
  Robot Hit Streak         12   | .   11  4   7   .   .   .   6   .   12  .   
  Robot Miss Streak        6    | .   1   2   2   .   .   .   1   .   6   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        4    | .   .   2   .   .   .   .   .   .   2   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   .   .   .   .   1   .   
Shots Hit Robots           83   | .   16  8   24  .   .   .   17  .   18  .   
  Core Hits                44   | .   7   3   8   .   .   .   6   .   20  .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         2    | .   .   .   .   .   .   .   2   .   .   .   
    Sever                  2    | .   .   .   .   .   .   .   2   .   .   .   
Melee Attacks              49   | .   .   .   30  .   .   .   18  1   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 49   | .   .   .   30  .   .   .   18  1   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            1    | .   .   .   1   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           1604 | .   169 83  533 .   .   .   434 .   385 .   
  Guns                     816  | .   169 83  185 .   .   .   101 .   278 .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               107  | .   .   .   .   .   .   .   .   .   107 .   
  Melee                    681  | .   .   .   348 .   .   .   333 .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  627  | .   58  27  163 .   .   .   101 .   278 .   
  Thermal                  22   | .   .   .   22  .   .   .   .   .   .   .   
  Explosive                107  | .   .   .   .   .   .   .   .   .   107 .   
  Electromagnetic          167  | .   111 56  .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 681  | .   .   .   348 .   .   .   333 .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         1    | .   .   1   1   1   1   1   .   .   .   .   
  Average Corruption       1    | .   .   1   1   1   1   1   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   
  Effects                  3    | .   .   .   2   .   1   .   .   .   .   .   
    Message Errors         3    | .   .   .   2   .   1   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            37   | .   .   .   15  .   .   .   6   .   16  .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   
  Explosions               16   | .   .   .   .   .   .   .   .   .   16  .   
  Melee                    21   | .   .   .   15  .   .   .   6   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        58   | .   58  40  4   .   .   .   .   .   .   11  
  Average Temperature      21   | .   26  19  2   .   .   .   .   .   .   5   
  Received Heat Transfer   318  | .   54  .   90  .   .   .   117 .   48  9   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             1    | .   .   .   1   .   .   .   .   .   .   .   
  Heat Transferred         50   | .   .   .   50  .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar 
Peak Influence             246  | .   100 109 246 83  .   .   110 32  150 132 
  Initial                  112  | .   .   39  42  83  .   .   .   .   .   112 
  Average                  68   | .   44  103 152 83  .   .   47  7   78  121 
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   .   .   .   
  Low Security (%)         97   | 100 100 100 87  100 .   100 100 100 100 100 
  Level 1                  2    | .   .   .   12  .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   2   .   .   .   1   .   2   .   
  Investigation            2    | .   .   .   2   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   .   .   1   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar 
Distress Signals           1    | .   .   .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              76   | .   6   3   32  .   .   .   11  .   18  6   
  Peak Tracking Total      11   | .   2   3   11  .   .   .   5   .   5   3   
  Tactical Retreats        9    | .   .   .   2   .   .   .   2   .   4   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar 
Traps Triggered            4    | .   .   .   1   .   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar 
Machines Disabled          1    | .   .   .   1   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar 
Machines Accessed          20   | .   3   .   9   .   1   .   3   3   .   1   
  Terminals                17   | .   3   .   8   .   .   .   2   3   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                64   | .   9   .   34  .   1   .   8   9   .   3   
  Successful               36   | .   3   .   22  .   1   .   5   5   .   .   
  Failed                   28   | .   6   .   12  .   .   .   3   4   .   3   
    Catastrophic           5    | .   .   .   3   .   .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   8   .   27  .   1   .   5   4   .   3   
  Terminals                59   | .   9   .   32  .   .   .   6   9   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   1   .   12  .   1   .   1   3   .   .   
  Part Schematic           2    | .   .   .   2   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   2   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              2    | .   .   .   1   .   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   2   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   2   .   8   .   .   .   2   2   .   .   
  Terminals                14   | .   2   .   8   .   .   .   2   2   .   .   
    Botnet                 13   | .   2   .   7   .   .   .   2   2   .   .   
    Disrupt                1    | .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   2   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   3   .   7   .   .   .   3   2   .   1   
  Full Trace Events        3    | .   .   .   3   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   38  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar 
Total Allies               2    | .   .   2   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   .   .   .   .   
  Highest-Rated Group      49   | .   .   49  49  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   .   26  .   .   .   .   .   .   .   
  Total Damage             373  | .   .   .   373 .   .   .   .   .   .   .   
  Kills                    5    | .   .   .   5   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar 
Turns Passed               2088 | 5   306 183 375 44  79  27  422 406 179 62  
Spaces Moved               2016 | 5   196 129 541 119 226 78  238 207 114 163 
  Core                     4    | .   .   .   .   .   .   .   .   .   4   .   
  Treads                   376  | .   .   .   .   .   .   .   141 207 28  .   
  Legs                     330  | 5   196 129 .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1306 | .   .   .   541 119 226 78  97  .   82  163 
  Fastest Speed            28   | 120 120 120 34  34  34  34  34  160 28  29  
  Average Speed            76   | 120 120 120 34  34  34  34  120 191 83  29  
  Slowest Speed            350  | 120 120 120 37  34  34  34  280 240 350 34  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   2   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       38   | 2   43  48  68  36  61  27  24  4   87  22  
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   .   .   .   .   1   .   .   
  Unknown Exits Taken      7    | 1   1   1   .   1   1   1   1   .   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   .   .   .   
Spaces Dug                 26   | .   .   .   18  .   .   .   7   1   .   .   
Terrain Destroyed          36   | .   .   .   18  .   .   .   7   1   10  .   
  Melee                    26   | .   .   .   18  .   .   .   7   1   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   
  AOE                      10   | .   .   .   .   .   .   .   .   .   10  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Gar 
Total                      2371 | 4   243 146 662 121 227 77  337 215 166 173 
  Wait                     138  | .   35  .   50  1   .   .   48  .   4   .   
  Move                     1996 | 4   195 128 536 118 225 77  237 206 113 157 
  Hop                      2    | .   .   .   2   .   .   .   .   .   .   .   
  Pick Up                  18   | .   .   3   5   1   .   .   5   2   2   .   
  Fast Attach              25   | .   .   1   9   .   1   .   4   2   8   .   
  Attach                   14   | .   .   .   4   1   .   .   3   1   5   .   
  Detach                   4    | .   .   .   .   .   1   .   1   1   .   1   
  Swap                     15   | .   .   1   3   .   .   .   8   .   3   .   
  Drop                     27   | .   .   6   9   .   .   .   8   2   2   .   
  Fire                     54   | .   13  7   14  .   .   .   5   .   15  .   
  Melee                    49   | .   .   .   30  .   .   .   18  1   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            29   | .   .   .   .   .   .   .   .   .   14  15  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 5 exits: [*Fac] / Sto / Low x2 / DSF)
-7/DSF
-7/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    6 | -11/Scrapyard | Entered Materials
  224 | -10/Materials | Discovered new exit (range 14)
  305 | -10/Materials | Build established: Mutant
  312 | -10/Materials | Entered Mines
  475 | -10/Mines     | Discovered new exit (range 11)
  495 | -10/Mines     | Entered Materials
  495 | -9/Materials  | Accompanied by 2 allies
  495 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  500 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  615 | -9/Materials  | Discovered new exit (range 5)
  658 | -9/Materials  | Identified exit to Mines
  679 | -9/Materials  | Discovered new exit (range 4)
  739 | -9/Materials  | Repaired Reaction Control System
  837 | -9/Materials  | Discovered new exit (range 4)
  852 | -9/Materials  | Build established: Scavenger-Mutant
  870 | -9/Materials  | Entered Mines
  902 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  911 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  912 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  912 | -9/Mines      | Discovered new exit (range 5)
  914 | -9/Mines      | Entered Exiles
  923 | -9/Exiles     | Met 8R-AWN
  928 | -9/Exiles     | Met EX-HEX
  938 | -9/Exiles     | Met EX-BIN
  947 | -9/Exiles     | Aligned with FarCom system
  948 | -9/Exiles     | Given EX-Vault access code
  956 | -9/Exiles     | Opened EX-Vault
  959 | -9/Exiles     | Found Modified TNC
  967 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  978 | -9/Exiles     | Met EX-DEC
  990 | -9/Exiles     | Discovered new exit (range 10)
  993 | -9/Exiles     | Left Exiles lab with Modified TNC
  993 | -9/Exiles     | Entered Mines
 1016 | -8/Mines      | Discovered new exit (range 10)
 1020 | -8/Mines      | Entered Materials
 1020 | -8/Materials  | Evolved 2 slots: Utility x2
 1396 | -8/Materials  | Discovered new exit (range 15)
 1442 | -8/Materials  | Entered Factory
 1442 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1443 | -7/Factory    | Identified exit to Storage
 1716 | -7/Factory    | Discovered new exit (range 10)
 1721 | -7/Factory    | Build established: Scavenger-Assassin
 1753 | -7/Factory    | Identified exit to Lower Caves
 1846 | -7/Factory    | Identified exit to DSF
 1848 | -7/Factory    | Entered DSF
 1887 | -7/DSF        | Additional patrols routed to DSF
 1963 | -7/DSF        | Lost 4 parts (2n2u)
 1994 | -7/DSF        | Discovered new exit (range 15)
 2005 | -7/DSF        | Lost 3 parts (1n1u1w)
 2027 | -7/DSF        | Entered Garrison
 2063 | -7/Garrison   | Discovered new exit (range 10)
 2066 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2073 | -7/Garrison   | Triggered checkpoint
 2079 | -7/Garrison   | Garrison Relay disabled
 2089 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
02079_ Garrison Relay disabled.
02079_ Relay Coupler [Heavy] tumbles out of relay unit.
02079_ Relay Coupler [Swarmer] tumbles out of relay unit.
02079_ Relay Coupler [Grunt] tumbles out of relay unit.
02080_ Stasis field depleted.
02080_ Triggered Stasis Trap.
02080_ A bubble of rippling energy engulfs the area.
02080_ Field strength at 92.
02080_ Field strength at 84.
02081_ Field strength at 63.
02082_ Field strength at 55.
02082_ Surge Thruster destroyed.
02083_ Field strength at 42.
02084_ Field strength at 37.
02085_ Field strength at 32.
02086_ Field strength at 24.
02087_ Field strength at 15.
02087_ Reaction Control System destroyed.
02088_ Shotgun destroyed.
02088_ Stasis field depleted.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????######??????????????????????? |
|              ????????# #  #??????????????????????? |
|              ????????#"!  #??????????????????????? |
|              ????????# !  #??????????????????????? |
|              ????????#"! @#??????????????????????? |
|              ????????#"#  #??????????????????????? |
|              ??????????#  ###????????????????????? |
|              ??????????#^  s#????????????????????? |
|              ??????????#   s#????????????????????? |
|              ??????????#   s#????????????????????? |
|              ??????????#  ###????????????????????? |
|              ??????????#  #??????????????????????? |
|              ??????????#  #######################? |
|              ??????????#                        #? |
|              ??????????#                        #? |
|              ??????????########### < #########  #? |
|              ????????????????????#   #???????#  #? |
|              ????????????????????#####???????#  #? |
|              ????????????????????????????????#  #? |
|              ????????????????????????????????#  #? |
|              ????????????????????????????????#  #? |
|              ????????????????????????????????#  #? |
|              ????????????????????????????????#  #? |
|              ????????????????????????????????#  #? |
|              ????????????????????????????????#  #? |
|              ????????????????????????????????#  #? |
|              ????????????????????????????????#  #? |
|              ????????????????????????????????#  #? |
|              ????????????????????????????????#  #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          15
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               1
Core Shielding             20
Utility Shielding          66
Evasion (%)                72
Targeting Accuracy         6
Recoil Reduction           1

 Item Schematics 
-----------------
       ECM Suite | -9/Materials | Hacked
     Flight Unit | -9/Materials | Hacked
 Rocket Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrusterTargetingBasin
  Manual?         0
Play Time         00:43:21
  Cumulative      59.2 hours
  Start           2024.11.02 @ 23:55:42
  End             2024.11.03 @ 09:55:26
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          44
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 57cbef35-e35b-4a47-bcb3-7ae4fc77c31e