Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.20 @ 17:53:29 Player: JustYourOrdinaryPerson Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (32) 160 Value Destroyed (1065) 1065 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1419) 1419 TOTAL SCORE: 7884 Bonus ------- Follower Combat Kills 1627 Met Imprinter 300 Was Imprinted 300 Friendly Fire -808 Cogmind --------- Core Integrity 0/1150 Matter 223/300 Energy 312/385 System Corruption 0% Temperature Critical (570) Movement Walking (186) Ox1 Location -4/Factory Parts ------- > --- POWER (4) -------- Light Fission Core Antimatter Reactor > --- PROPULSION (4) --- VSS Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Large Storage Unit Visual Processing Unit IFF Parser Targeting Computer Hardened Medium Armor Plating > --- WEAPON (6) ------- Wave Gun Heavy Beamcaster Heavy Beamcaster Advanced Plasma Cannon KE Penetrator Force Lance > --- INVENTORY (15) --- Light Nuclear Core Micro Nuclear Core Fission Core Light Fission Core Aluminum Leg Flexi-carbon Leg High-powered Shock Rifle Tesla Rifle Tesla Rifle Improved Medium Laser Heavy Laser Plasma Rifle Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core Antimatter Reactor > --- PROPULSION ------- VSS Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit IFF Parser Targeting Computer Hardened Medium Armor Plating Improved Shock Absorption System > --- WEAPON ----------- Wave Gun Heavy Beamcaster Heavy Beamcaster Advanced Plasma Cannon KE Penetrator Force Lance > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Fission Core Light Fission Core Aluminum Leg Flexi-carbon Leg High-powered Shock Rifle Tesla Rifle Tesla Rifle Improved Medium Laser Heavy Laser Plasma Rifle Heavy Machine Gun [Rating: 95] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Targeting Computer Device Bomb Drone Bay Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Rocket Launcher Energy Gun Heavy Beamcaster Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Machine Gun Launcher Rocket Launcher Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Slots Evolved 13 | . 1 . 2 . . . 6 2 . . 2 Power 3 | . 1 . . . . . 1 . . . 1 Propulsion 2 | . . . . . . . 1 1 . . . Utility 4 | . . . 2 . . . 2 . . . . Weapon 4 | . . . . . . . 2 1 . . 1 Parts Attached 53 | 8 2 1 2 . 1 6 9 12 6 5 1 Power 10 | 1 1 . . . . 2 1 4 1 . . Engine 2 | 1 1 . . . . . . . . . . Core 7 | . . . . . . 2 1 4 . . . Reactor 1 | . . . . . . . . . 1 . . Propulsion 11 | 2 . . 1 . . 2 1 3 2 . . Treads . | . . . . . . . . . . . . Leg 11 | 2 . . 1 . . 2 1 3 2 . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 14 | 3 1 . 1 . . 1 3 1 1 3 . Device 7 | . 1 . 1 . . 1 2 . . 2 . Storage 1 | . . . . . . . 1 . . . . Processor 2 | 1 . . . . . . . . . 1 . Hackware . | . . . . . . . . . . . . Protection 4 | 2 . . . . . . . 1 1 . . Artifact . | . . . . . . . . . . . . Weapon 18 | 2 . 1 . . 1 1 4 4 2 2 1 Energy Gun 10 | 1 . . . . . 1 2 3 2 . 1 Energy Cannon 2 | . . . . . 1 . . 1 . . . Ballistic Gun 4 | 1 . . . . . . 2 . . 1 . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . . . . Parts Lost 13 | . . . . . . 1 6 1 1 1 3 Power 2 | . . . . . . . 1 . . . 1 Propulsion 5 | . . . . . . . 1 1 1 1 1 Utility 4 | . . . . . . 1 2 . . . 1 Weapon 2 | . . . . . . . 2 . . . . Highest Loss Streak 4 | . . . . . . 1 4 1 1 1 3 To Critical Strikes . | . . . . . . . . . . . . Average Backups 6 | . . 2 3 4 4 4 2 5 11 14 13 Power 1 | . . . . . . . . 2 3 4 4 Propulsion 1 | . . . . 1 1 1 1 2 2 3 2 Utility . | . . 1 1 1 1 1 . . . . . Weapon 3 | . . . 1 2 2 2 1 1 5 7 7 Tool/Special . | . . . . . . . . . . . . Unused Backups . | . . . . . . . . . . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility . | . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 95 100 90 90 90 89 80 87 92 94 87 Engine 8 | . 21 25 20 20 20 9 . . . . . Core 7 | . . . . . . 10 12 15 14 10 9 Reactor 1 | . . . . . . . . . 1 5 5 Leg 19 | . 25 25 20 20 20 20 16 19 21 18 16 Device 14 | . 5 12 20 20 20 19 15 11 11 9 9 Storage 2 | . . . . . . . 5 5 5 5 5 Processor 8 | . 12 12 10 10 10 10 6 5 5 10 10 Protection 1 | . 5 . . . . . . 3 3 4 5 Energy Gun 7 | . 12 2 . . . 1 10 16 16 11 12 Energy Cannon 3 | . . . . . 3 8 . 3 5 5 5 Ballistic Gun 5 | . 12 12 10 10 6 . 5 5 5 5 5 Launcher 5 | . . 10 10 10 10 10 5 . . . . Peak Build Rating 95 | 7 8 10 24 24 27 39 58 79 85 88 95 Average Rating 47 | 6 7 9 23 24 25 31 51 69 80 84 87 On Entrance 36 | . 7 8 10 24 24 27 39 46 79 85 85 Naked Turns . | . . . . . . . . . . . . Heaviest Build 106 | 12 17 17 25 25 29 31 59 88 101 102 106 Greatest Support 75 | 20 20 20 23 23 23 35 48 75 72 70 70 Greatest Overweight (x) 2 | 1 . . 1 1 1 1 1 2 1 2 2 Average Overweight (x) . | . . . 1 1 1 . . 1 1 1 1 Largest Inventory Capacity 15 | 5 5 5 5 5 5 5 15 15 15 15 15 Average Capacity 10 | 5 5 5 5 5 5 5 14 15 15 15 15 Most Carried 15 | 1 1 4 4 4 5 5 5 9 14 15 15 Average Carried 6 | . . 2 3 4 4 4 2 5 11 14 13 Final Capacity 15 | 5 5 5 5 5 5 5 15 15 15 15 15 Final Carried 15 | . 1 4 4 4 5 5 3 9 14 15 13 Class Distribution -------------------- 45% | Hacker-Mutant 20% | Hacker-Gunner 10% | Hacker-Skirmisher 10% | Hacker-Bomber 5% | Scavenger-Bomber Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Bomber | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Waste Hacker-Skirmisher | -5/Factory Generator-Executioner | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Matter Collected 1448 | 209 81 11 112 101 102 229 59 315 146 80 3 Remotely . | . . . . . . . . . . . . Salvage Created 884 | . . 99 136 . . 161 156 124 . 50 158 Parts 52 | . . 12 13 . . 6 9 6 . 1 5 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Combat Hostiles Destroyed 30 | . . 8 9 . . 5 3 2 . 1 2 Guns 10 | . . 3 2 . . 1 2 1 . 1 . Cannons 2 | . . . . . . 1 . 1 . . . AOE 16 | . . 5 7 . . 3 1 . . . . Classes Destroyed 11 | . . 4 4 . . 1 1 1 . . . Worker 3 | . . . . . . . 2 . . . 1 Builder 1 | . . . 1 . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . Recycler 1 | . . 1 . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . Swarmer 10 | . . 2 4 . . 1 3 . . . . Grunt 6 | . . . 2 . . 2 . 1 . 1 . Sentry 4 | . . . 3 . . 1 . . . . . Hunter 3 | . . . . . . 1 . . . . 2 Programmer 1 | . . . . . . . . 1 . . . Enhanced Grunt 1 | . . . . . . . 1 . . . . Assembled 6 | . . 6 . . . . . . . . . Best Kill Streak 5 | . . 5 5 . . 3 3 1 . 1 2 Combat Bots Only 4 | . . 4 4 . . 3 3 1 . 1 1 Max Kills in Single Turn 3 | . . 3 3 . . 1 2 1 . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . 1 2 . . 1 1 . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Hostile Shots Fired 247 | . . 32 27 . . 50 68 3 1 2 64 Missed 77 | . . 10 12 . . 18 30 . . . 7 Hits 170 | . . 22 15 . . 32 38 3 1 2 57 Melee 2 | . . 1 . . . . . . 1 . . Projectile 168 | . . 21 15 . . 32 38 3 . 2 57 AOE 1 | . . . . . . . . . . 1 . Critical Strikes 5 | . . . . . . 1 . . . . 4 Part Disruptions 1 | . . . . . . . 1 . . . . Damage Taken 3694 | . . 187 156 . . 376 598 80 264 303 1730 Core 1587 | . . 27 13 . . 64 80 . 210 12 1181 Absorbed by Shields 7 | . . . . . . . . . . . 7 Ignored by Resistances 1227 | . . 121 99 . . 225 315 46 31 43 347 Regen/Repaired (Parts) 213 | . . . . . . . . . 130 83 . Core Remaining (%) 87 | 100 . 89 . . . 80 90 . . 77 . Volleys Fired 69 | . . 8 15 . . 18 7 6 7 2 6 Largest 5 | . . 2 2 . . 2 3 4 5 4 5 Hottest 374 | . . 60 53 . . 108 119 263 355 293 374 Shots Fired 179 | . . 16 30 . . 36 18 17 24 8 30 Gun 102 | . . 11 15 . . 6 12 11 17 6 24 Cannon 33 | . . . . . . 12 . 6 7 2 6 Launcher 44 | . . 5 15 . . 18 6 . . . . Special . | . . . . . . . . . . . . Kinetic 40 | . . 8 15 . . . 7 1 1 2 6 Thermal 80 | . . . . . . 18 5 11 16 6 24 Explosive 44 | . . 5 15 . . 18 6 . . . . Electromagnetic 15 | . . 3 . . . . . 5 7 . . Robot Hit Streak 21 | . . 8 14 . . 10 18 11 21 7 6 Robot Miss Streak 3 | . . 2 1 . . 1 2 3 1 1 2 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 134 | . . 9 25 . . 29 12 10 23 7 19 Core Hits 83 | . . 13 18 . . 20 16 5 4 2 5 Critical Kills 1 | . . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . . 1 1 Burn 1 | . . . . . . . . . . . 1 Destroy 1 | . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4655 | . . 457 846 . . 1325 637 324 440 177 449 Guns 1317 | . . 84 150 . . 87 197 163 207 113 316 Cannons 874 | . . . . . . 283 . 161 233 64 133 Explosions 2461 | . . 373 696 . . 955 437 . . . . Melee . | . . . . . . . . . . . . Ramming 3 | . . . . . . . 3 . . . . Kinetic 495 | . . 52 150 . . . 119 . 24 42 108 Thermal 1573 | . . . . . . 370 78 247 402 135 341 Explosive 2461 | . . 373 696 . . 955 437 . . . . Electromagnetic 123 | . . 32 . . . . . 77 14 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 4 . . 1 . Average Corruption 2 | . . . . . . . 3 . . 1 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 23 | . . . . . . . 19 . . 4 . Message Errors 4 | . . . . . . . 4 . . . . Matter Fused 7 | . . . . . . . 6 . . 1 . Heat Flow Errors 4 | . . . . . . . 3 . . 1 . Energy Discharges 2 | . . . . . . . 1 . . 1 . Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 . . . . Misfires 3 | . . . . . . . 3 . . . . Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 58 | . . 16 16 . . 26 . . . . . Projectiles 21 | . . . . . . 21 . . . . . Explosions 37 | . . 16 16 . . 5 . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 118 | . . . 42 . . 23 53 . . . . Shots 8 | . . . 3 . . 2 3 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . Kicked 1 | . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 1659 | . . 63 22 . . 282 180 513 921 522 1659 Average Temperature 296 | . . 18 8 . . 106 67 231 319 187 1003 Received Heat Transfer 328 | . . 46 54 . . 81 84 33 . 30 . Effects 95 | . . . . . . 1 . 12 36 4 42 Shutdowns 33 | . . . . . . . . 5 12 3 13 Energy Bleed 16 | . . . . . . 1 . 2 6 1 6 Interference 13 | . . . . . . . . 3 7 . 3 Matter Decay 3 | . . . . . . . . . 2 . 1 Short Circuit 7 | . . . . . . . . 1 2 . 4 Damage (minor) 5 | . . . . . . . . 1 2 . 2 Damage (major) 9 | . . . . . . . . . 3 . 6 Damage (core) 9 | . . . . . . . . . 2 . 7 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . 2 Parts Melted 4 | . . . . . . . . . . . 4 Heat Transferred 2693 | . . . . . . 592 174 450 659 211 607 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Maximum Alert Level 1 | . . . 1 . . . . . . . . Low Security (%) 98 | 100 100 100 80 100 . . 100 100 100 100 100 Level 1 1 | . . . 19 . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 232 | . 5 69 232 51 . . 195 167 32 190 57 Initial 51 | . . . . 51 . . 37 . 32 . . Average 32 | . . 13 100 36 . . 33 39 5 40 3 Influence Increases 2368 | . 5 99 337 . . 328 549 285 84 578 103 Destroy 0b10 Robot/C 1220 | . . 40 180 . . 260 260 180 . 240 60 Destroy 0b10 Robot/NC 115 | . . 10 10 . . . 20 20 . 50 5 Destroy Leader 322 | . . 10 62 . . 50 80 30 . 70 20 Allied During Kill 159 | . . . . . . 18 40 17 . 77 7 Successful Hack 29 | . 5 . 18 . . . . . . 3 3 Disable Machine 40 | . . . 4 . . . 16 . . 20 . Destroy Structure 408 | . . 39 63 . . . 58 38 84 118 8 Lose Combat Pursuer 75 | . . . . . . . 75 . . . . Influence Decreases 2311 | . 5 99 150 166 21 250 627 150 219 578 46 Entered New Map 301 | . . . . 136 21 . 41 . 103 . . Time Decay 1574 | . 5 99 150 30 . 240 493 120 114 308 15 Lost Part 90 | . . . . . . 10 30 10 2 10 28 Lost Ally 346 | . . . . . . . 63 20 . 260 3 Squads Dispatched 12 | . . . 1 . . . 7 . . 4 . Investigation 2 | . . . . . . . 1 . . 1 . Extermination 3 | . . . . . . . 2 . . 1 . Reinforcement 4 | . . . 1 . . . 1 . . 2 . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Distress Signals 6 | . 1 . 1 . . . 1 . . 3 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 89 | . 5 15 11 . . 11 19 7 6 10 5 Peak Tracking Total 12 | . 3 12 2 . . 3 5 4 2 2 4 Tactical Retreats 5 | . . 2 . . . . 3 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Traps Triggered 6 | . 1 . . . . . 2 1 . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Machines Disabled 10 | . . . 1 . . . 4 . . 5 . Max in Single Turn 2 | . . . 1 . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Machines Accessed 7 | . 1 1 2 . . . 1 . . 1 1 Terminals 5 | . 1 . 2 . . . . . . 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 13 | . 3 1 5 . . . 2 . . 1 1 Successful 10 | . 1 1 4 . . . 2 . . 1 1 Failed 3 | . 2 . 1 . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 16 | . . . 2 . . . 7 . . 3 4 Terminals 10 | . 3 . 5 . . . . . . 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 8 | . 1 1 4 . . . . . . 1 1 Open Door 1 | . . 1 . . . . . . . . . Open DSF 2 | . . . . . . . . . . 1 1 Branch Access Points 2 | . 1 . 1 . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . 1 . 2 . . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 3 | . . . . . . 1 . . . 2 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Total Allies 33 | . . . . . 4 . 7 . 18 . 4 Largest Group 18 | . . . . . 4 4 4 2 18 18 4 Highest-Rated Group 638 | . . . . . 158 158 362 181 638 638 156 Highest-Rated Ally 96 | . . . . . 42 42 96 96 85 50 39 Zionite Dispatches 3 | . . . . . . . 2 . . . 1 Heavy 1 | . . . . . . . 1 . . . . Light 1 | . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 397 | . . . . . . 52 103 20 90 126 6 Total Damage 11455 | . . . . . . 783 3911 1167 2813 2650 131 Kills 60 | . . . . . . 8 13 11 6 21 1 Allies Corrupted 3 | . . . . . . . 1 . . 2 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Active Infowar (turns) 4556 | . 89 288 326 56 1143 191 1014 469 69 738 173 Optics 911 | . . . . . . . . . . 738 173 IFF 2369 | . . . . . . . 1014 469 69 644 173 Structural 2093 | . 89 288 326 56 1143 191 . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Turns Passed 5786 | 153 203 288 326 56 1143 505 1202 469 422 833 186 Spaces Moved 3014 | 117 157 218 147 30 600 250 594 224 208 393 76 Core 11 | 11 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 3003 | 106 157 218 147 30 600 250 594 224 208 393 76 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 120 120 190 186 186 186 Average Speed 178 | 113 120 120 190 190 190 177 180 192 187 207 213 Slowest Speed 265 | 120 120 120 190 190 190 190 190 265 193 262 262 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . 1 . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . Exploration Rate (%) 31 | 4 37 49 20 15 60 55 20 6 93 14 3 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . Known Exits Taken 8 | 1 1 1 1 . 1 1 1 . . 1 . Unknown Exits Taken 1 | . . . . 1 . . . . . . . Scrap Searched 3 | . . . . . 2 1 . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 218 | . . 55 70 . . 58 31 . . . 4 Melee . | . . . . . . . . . . . . Projectile 4 | . . . . . . . . . . . 4 AOE 214 | . . 55 70 . . 58 31 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Was Fac Fac Total 3271 | 134 170 229 164 29 603 277 706 245 222 406 86 Wait 117 | 8 11 . . . 1 . 93 3 . . 1 Move 3004 | 116 156 217 146 29 599 249 593 224 207 392 76 Hop . | . . . . . . . . . . . . Pick Up 7 | . 1 2 1 . 1 . . . 1 1 . Fast Attach 33 | 8 2 . . . 1 1 6 6 3 5 1 Attach 7 | . . 1 1 . . 1 3 . . . 1 Detach 4 | 1 . 1 . . . . . . 1 1 . Swap 18 | . . . 1 . . 4 2 6 3 2 . Drop 11 | 1 . . . . 1 4 1 . . 3 1 Fire 69 | . . 8 15 . . 18 7 6 7 2 6 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 1 | . . . . . . . 1 . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 15) 154 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Evolved 1 slot: Power x1 155 | -10/Materials | Met a group of wandering Federalists 221 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Hacker-Mutant 357 | -10/Materials | Entered Mines 357 | -10/Mines | Accompanied by 2 allies 358 | -10/Mines | Assembled infested the area 395 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 417 | -10/Mines | Met a Derelict bent on vengeance 434 | -10/Mines | Learned Materials trap positions 578 | -10/Mines | Found the Drone Emporium 583 | -10/Mines | Found Prototype Device 630 | -10/Mines | Identified exit to Materials 630 | -10/Mines | Discovered exit to Materials (range 14) 645 | -10/Mines | Entered Materials 645 | -9/Materials | Evolved 2 slots: Utility x2 645 | -9/Materials | Identified Bomb Drone Bay 646 | -9/Materials | Loaded intel: 13 trap records 894 | -9/Materials | Identified exit to Mines 971 | -9/Materials | Entered Mines 1024 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1027 | -9/Mines | Entered Zion 1155 | -7/Zion | Given A8's code to call for help 1215 | -7/Zion | Learned Factory terminal intel 1465 | -7/Zion | Met Imprinter 1503 | -7/Zion | Imprinted 1505 | -7/Zion | Declared Zion's savior 2141 | -7/Zion | Identified exit to Proximity Caves 2141 | -7/Zion | Discovered exit to Proximity Caves (range 13) 2170 | -7/Zion | Entered Proximity Caves 2170 | -6/Proximity Caves | Accompanied by 4 allies 2347 | -6/Proximity Caves | Spotted B-75 Beast 2359 | -6/Proximity Caves | Allies destroyed B-75 Beast 2380 | -6/Proximity Caves | P-60 Hacker assimilated allied 3I-FS7(M) 2465 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2650 | -6/Proximity Caves | Identified exit to Factory 2650 | -6/Proximity Caves | Discovered exit to Factory (range 13) 2675 | -6/Proximity Caves | Entered Factory 2675 | -6/Factory | Accompanied by 2 allies 2675 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 2676 | -6/Factory | Loaded intel: 26 terminal locations 3119 | -6/Factory | Zion Light squad teleported in 3153 | -6/Factory | Garrison activated, responded to threat 3263 | -6/Factory | Spotted B-75 Beast 3281 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3282 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3318 | -6/Factory | Build established: Hacker-Bomber 3373 | -6/Factory | Zion Heavy squad teleported in 3758 | -6/Factory | Lost 4 parts (1n2u1w) 3848 | -6/Factory | Identified exit to Factory 3848 | -6/Factory | Discovered exit to Factory (range 15) 3877 | -6/Factory | Entered another Factory area 3877 | -5/Factory | Accompanied by 2 allies 3877 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4002 | -5/Factory | Build established: Hacker-Gunner 4346 | -5/Factory | Sucked down chute 4346 | -5/Factory | Entered Waste 4378 | -5/Waste | Spotted C-40 Crusher 4381 | -5/Waste | 1 allies followed down the chute 4381 | -5/Waste | Spotted C-40 Crusher 4390 | -5/Waste | Allies destroyed C-40 Crusher 4393 | -5/Waste | Spotted C-40 Crusher 4400 | -5/Waste | Allies destroyed C-40 Crusher 4414 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4436 | -5/Waste | Warlord forces began an assault 4439 | -5/Waste | Allies destroyed C-40 Crusher 4593 | -5/Waste | Spotted C-40 Crusher 4595 | -5/Waste | Allies destroyed C-40 Crusher 4603 | -5/Waste | Spotted C-40 Crusher 4609 | -5/Waste | Allies destroyed C-40 Crusher 4642 | -5/Waste | Spotted C-40 Crusher 4654 | -5/Waste | Allies destroyed C-40 Crusher 4728 | -5/Waste | Identified exit to Factory 4728 | -5/Waste | Discovered exit to Factory (range 12) 4768 | -5/Waste | Entered Factory 4768 | -5/Factory | Accompanied by 18 allies 5139 | -5/Factory | Crushed by falling debris 5165 | -5/Factory | Lost 7 allies 5182 | -5/Factory | Build established: Hacker-Skirmisher 5570 | -5/Factory | Identified exit to Factory 5570 | -5/Factory | Discovered exit to Factory (range 12) 5601 | -5/Factory | Entered another Factory area 5601 | -4/Factory | Accompanied by 1 ally 5601 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 5716 | -4/Factory | Identified exit to DSF 5758 | -4/Factory | Core integrity fell below 50% 5769 | -4/Factory | Core integrity fell below 20% 5769 | -4/Factory | Spotted B-86 Titan 5773 | -4/Factory | Zion Fire squad teleported in 5781 | -4/Factory | Allies destroyed B-86 Titan 5785 | -4/Factory | Lost 3 parts (1p1n1u) 5788 | -4/Factory | Core destroyed Last Messages --------------- 05778_ GV-1L5(i) triggered Stasis Trap. 05778_ A bubble of rippling energy engulfs the area. 05778_ Field strength at 90. 05780_ Overheating: Energy bleed (-26). 05780_ Slug penetrates Matter Pump. 05780_ Matter Pump disabled. 05781_ B-86 Titan critical meltdown. 05783_ Field strength at 80. 05784_ Field strength at 70. 05785_ Overheating: KE Penetrator damaged (-70). 05785_ Field strength at 64. 05785_ Field strength at 60. 05786_ Power failure, Lgt. Fission Core shutdown. 05786_ Field strength at 50. 05787_ Power failure, Antimatter Reactor shutdown. 05787_ Field strength at 36. 05788_ Overheating: Core damaged (-126). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | #????????????????????? #???????????????????? | | #????????????????????? #???????????????????? | | #????????????????????? #???????????????????? | | #????????????????????# #???????????????????? | | #?#??????????????????# #???????????????????? | | %################+##### #???????????????????? | | = ]=*^** #???????????????????? | | % != ** #???????????????????? | | ! ** +???????????????????? | | ^ #???????????????????? | | #???????????????????? | | ######### #???????????????????? | | T#???#### i""" "#???????????????????? | | #???# "" """ ""#???????????????????? | | ##???# %"" ""#???????????????????? | | #????# % i @ ""#???????????????????? | | #????# """ ""#???????????????????? | | #????# "" u """ T"#???????????????????? | | ####+####????#### i""" ""#???????????????????? | | ???????????????"" i ""#???????????????????? | | ??????????????"Y """ ""#???????????????????? | | ?????????????#""" """ ""#???????????????????? | | ?????????????###" """ "#???????????????????? | | ???????????????% #???????????????????? | | ??????????????# ! #???????????????????? | | ??????????????############+#+#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 48 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 85 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- System Restoration Module | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Power Maul | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Energy Filter | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Force Field | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Matter Filter | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed ComponentMassWartreads Manual? 0 Play Time 01:07:55 Cumulative 22.5 hours Start 2025.05.19 @ 15:37:21 End 2025.05.20 @ 17:53:29 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 42 Rogue 2 Adventurer 2 Explorer 38 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 26 Achievement% 24 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/X11 Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0ab17bf8-2114-4621-8268-e61204ca4305