Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.22 @ 23:57:03 Player: Primer Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (13) 65 Value Destroyed (156) 156 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2041 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 194/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Ion Engine Light Nuclear Core Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Advanced Sensor Array Improved Power Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Precision Beam Rifle > --- INVENTORY -------- Cesium-ion Thruster Advanced Signal Interpreter [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Improved Signal Interpreter Device Improved Sensor Array Processor Improved Signal Interpreter Protection Improved Power Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 39 | 13 6 3 3 14 Power 6 | 2 . 1 1 2 Engine 5 | 2 . 1 1 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 17 | 6 5 . 1 5 Treads . | . . . . . Leg 4 | 4 . . . . Wheel 6 | 2 2 . 1 1 Hover 3 | . 2 . . 1 Flight 4 | . 1 . . 3 Utility 8 | 2 1 1 . 4 Device 3 | 1 1 . . 1 Storage . | . . . . . Processor 2 | 1 . 1 . . Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 8 | 3 . 1 1 3 Energy Gun 2 | 1 . . . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | 2 . 1 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 17 | . . 3 3 11 Power 2 | . . . 1 1 Propulsion 8 | . . 1 1 6 Utility 3 | . . . 1 2 Weapon 4 | . . 2 . 2 Highest Loss Streak 5 | . . 1 3 5 Average Slot Usage (%) 60 | . 94 69 19 36 Engine 11 | . 14 18 2 6 Wheel 7 | . 17 . 1 8 Hover 8 | . 10 18 1 . Device 7 | . 14 11 1 . Processor 7 | . 9 8 11 4 Protection 3 | . . . . 9 Energy Gun 5 | . 14 4 . . Ballistic Gun 7 | . 14 9 1 3 Naked Turns 28 | . . . . 28 Heaviest Build 21 | 6 6 11 6 21 Greatest Support 26 | 20 20 16 10 26 Greatest Overweight (x) 6 | . . 1 1 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 3 4 3 4 4 Average Carried 1 | . 2 1 2 2 Final Capacity 4 | 4 4 4 4 4 Final Carried 3 | 2 2 3 1 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 450 | 335 20 30 15 50 Remotely . | . . . . . Salvage Created 284 | 128 28 97 15 16 Parts 33 | 14 4 10 2 3 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 7 | 1 . 5 . 1 Guns 6 | 1 . 5 . . Cannons 1 | . . . . 1 Classes Destroyed 5 | 3 1 1 . . Worker 2 | 1 . . 1 . Builder 1 | . 1 . . . Tunneler 3 | 3 . . . . Swarmer 5 | . . 4 . 1 Grunt 2 | 1 . 1 . . Best Kill Streak 4 | 2 1 4 1 1 Combat Bots Only 4 | 1 . 4 . 1 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1971 | 34 47 401 150 1339 Core 797 | 12 . 129 99 557 Absorbed by Shields . | . . . . . Core Remaining (%) 77 | 95 95 . 43 . Volleys Fired 56 | 17 13 22 . 4 Largest 2 | 2 2 2 . 1 Hottest 60 | 60 60 60 . 60 Shots Fired 90 | 19 25 42 . 4 Gun 87 | 19 25 42 . 1 Cannon 3 | . . . . 3 Launcher . | . . . . . Special . | . . . . . Kinetic 56 | 17 13 25 . 1 Thermal 34 | 2 12 17 . 3 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 7 | 6 7 5 . 1 Robot Miss Streak 8 | 1 8 4 . 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 46 | 14 10 20 . 2 Core Hits 24 | 9 3 8 3 1 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 455 | 123 67 204 29 32 Guns 403 | 123 67 204 . 9 Cannons 23 | . . . . 23 Explosions . | . . . . . Melee . | . . . . . Ramming 29 | . . . 29 . Kinetic 206 | 102 22 73 . 9 Thermal 220 | 21 45 131 . 23 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Effects 7 | . . . . 7 Matter Fused 2 | . . . . 2 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 13 | . . . 13 . Shots . | . . . . . Rammed 6 | . . . 4 2 Targets Rammed 6 | . . . 4 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 248 | 20 40 156 . 248 Average Temperature 66 | 13 18 73 . 106 Received Heat Transfer 477 | 18 27 39 24 369 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 487 | 50 100 300 . 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 183 | 40 69 183 70 68 Average Influence 60 | 18 43 124 50 36 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . 1 . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 3 | . 1 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | 1 7 19 9 16 Peak Tracking Total 9 | 1 5 9 5 7 Tactical Retreats 9 | . 1 4 2 2 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 4 | . 2 . . 2 Terminals 4 | . 2 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 4 . . 4 Successful 5 | . 3 . . 2 Failed 3 | . 1 . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . . 4 . . Terminals 8 | . 4 . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 3 . . 2 Record 3 | . 2 . . 1 Level Access Points 1 | . . . . 1 Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1189 | 187 248 324 81 349 Spaces Moved 1449 | 158 272 444 137 438 Core 251 | 23 . . 114 114 Treads . | . . . . . Legs 1 | 1 . . . . Wheels 489 | 134 159 . 7 189 Hover 628 | . 113 444 16 55 Flight 80 | . . . . 80 Fastest Speed 37 | 50 56 56 50 37 Average Speed 64 | 75 70 57 53 68 Slowest Speed 350 | 120 80 120 100 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 2 | . . . . 2 Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 10 42 27 48 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1635 | 214 312 476 145 488 Wait 10 | 4 3 . 1 2 Move 1441 | 157 271 443 136 434 Hop 2 | . . . . 2 Pick Up 44 | 13 8 4 1 18 Fast Attach . | . . . . . Attach 39 | 13 6 3 3 14 Detach 16 | 6 3 2 . 5 Swap . | . . . . . Drop 21 | 4 8 2 . 7 Fire 56 | 17 13 22 . 4 Melee . | . . . . . Ram 6 | . . . 4 2 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 188 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 16) 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 502 | -9/Materials | Discovered new exit (range 15) 528 | -9/Materials | Identified exit to Mines 760 | -9/Materials | Entered Mines 763 | -9/Mines | Assembled infested the area 768 | -9/Mines | Assisted by a Guerilla fighting off Assembled 774 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 806 | -9/Mines | Lost 3 parts (1p1n1u) 823 | -9/Mines | Core integrity fell below 50% 839 | -9/Mines | Discovered new exit (range 3) 841 | -9/Mines | Identified exit to Materials 841 | -9/Mines | Entered Materials 841 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 970 | -8/Materials | Identified exit to Factory 1072 | -8/Materials | Lost 5 parts (1p2n2u) 1111 | -8/Materials | Core integrity fell below 50% 1152 | -8/Materials | Core integrity fell below 20% 1177 | -8/Materials | Lost 4 parts (3n1w) 1190 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01126_ Dropped Ion Cannon. 01127_ Acquired Lgt. Assault Rifle. 01130_ System corrupted: Component data lost. 01131_ Acquired Flight Unit. 01133_ Cesium-ion Thruster destroyed. 01133_ Dropped Flight Unit. 01133_ Acquired Flight Unit. 01134_ Dropped Titanium Leg. 01135_ Acquired Flight Unit. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 01142_ Flight Unit destroyed. 01142_ Lgt. Assault Rifle destroyed. 01146_ Flight Unit destroyed. 01149_ Acquired Hrd. Medium Armor Plating. 01159_ Slammed into U-05 Engineer. 01162_ System corrupted: Imp. Power Shielding rejected. 01189_ System corrupted: Matter fused (-7). 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