Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.18 @ 17:07:34 Player: quak Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (115) 575 Value Destroyed (3018) 3018 Prototype IDs (219) 4380 Alien Tech Used (0) 0 Bonus (3955) 3955 TOTAL SCORE: 16928 Bonus ------- High Alert Combat Kills 58 Follower Combat Kills 118 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -121 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 71/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Makeshift Terrain Scan Processor Hacking Suite Hacking Suite > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Micro Nuclear Core Improved Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Barrage Gun Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Improved Signal Interpreter Improved Medium Armor Plating Layered Medium Armor Plating Hacking Suite Hacking Suite System Guard > --- WEAPON ----------- Barrage Gun Ripper > --- INVENTORY -------- Micro Nuclear Core Rocket Launcher [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Flight Unit Treads Advanced Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Experimental Sensor Array Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . 2 . . . . 1 . . . . Utility 5 | . . . 2 . 2 . . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 91 | 7 11 3 18 . 16 13 3 3 . 1 8 1 2 3 2 Power 11 | 1 1 . 3 . 1 . 1 . . 1 1 . . 1 1 Engine 3 | 1 . . 2 . . . . . . . . . . . . Core 7 | . 1 . 1 . 1 . 1 . . 1 1 . . 1 . Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 21 | 2 3 . 2 . 4 7 1 . . . 2 . . . . Treads 9 | . 3 . 2 . 4 . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 10 | . . . . . . 7 1 . . . 2 . . . . Utility 37 | 2 3 2 7 . 6 6 . 2 . . 5 . 2 1 1 Device 8 | 1 1 1 1 . . 2 . . . . . . 1 1 . Storage 4 | 1 2 . . . . 1 . . . . . . . . . Processor 10 | . . . 2 . 5 1 . . . . 1 . 1 . . Hackware 2 | . . . . . . . . . . . 2 . . . . Protection 13 | . . 1 4 . 1 2 . 2 . . 2 . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 22 | 2 4 1 6 . 5 . 1 1 . . . 1 . 1 . Energy Gun 2 | 1 . . . . . . 1 . . . . . . . . Energy Cannon 3 | . 1 . 1 . 1 . . . . . . . . . . Ballistic Gun 6 | 1 2 . 1 . 1 . . . . . . 1 . . . Ballistic Cannon 4 | . . . 3 . 1 . . . . . . . . . . Launcher 3 | . . 1 1 . 1 . . . . . . . . . . Special Weapon 2 | . 1 . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . 1 1 . . . 1 . . . . . . . 1 2 Parts Lost 25 | . . 3 . . 4 . 3 . . 3 3 3 . . 6 Power 5 | . . 1 . . . . 2 . . 1 . . . . 1 Propulsion 10 | . . 1 . . 2 . 1 . . . 1 2 . . 3 Utility 8 | . . . . . 2 . . . . 2 2 . . . 2 Weapon 2 | . . 1 . . . . . . . . . 1 . . . Highest Loss Streak 6 | . . 3 . . 2 . 1 . . 2 3 3 . . 6 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 11 | 2 12 14 14 15 14 8 7 7 7 6 3 3 5 5 5 Power . | . . . . . . 1 . . . . . 1 2 1 1 Propulsion 2 | 1 1 2 4 5 4 1 1 2 2 2 . . . . . Utility 4 | . 3 4 4 6 6 4 4 3 4 3 . 1 2 2 3 Weapon 3 | . 6 7 5 3 2 1 1 1 1 . 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 21 | . 6 . 6 2 3 2 . . . . 1 . . . 1 Power 3 | . 1 . 1 . 1 . . . . . . . . . . Propulsion 3 | . 1 . 1 . 1 . . . . . . . . . . Utility 8 | . 3 . 1 . . 2 . . . . 1 . . . 1 Weapon 7 | . 1 . 3 2 1 . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 97 99 100 99 89 81 83 84 83 78 85 71 72 67 Engine 1 | . 10 . 1 . . . . . . . . . . . . Core 6 | . 3 12 9 11 9 7 4 . . . 2 5 . 3 4 Treads 12 | . 21 27 22 22 17 . . . . . . . . . . Flight 11 | . . . . . . 29 29 30 30 30 31 28 20 20 17 Device 10 | . 13 13 11 11 9 9 15 7 7 6 2 . 4 6 5 Storage 9 | . 14 14 11 11 9 7 7 7 7 7 4 . . . . Processor 13 | . . . 10 11 26 20 15 15 15 15 13 20 20 20 18 Hackware 1 | . . . . . . . . . . . 12 13 13 13 13 Protection 7 | . . . 11 11 9 4 . 14 15 14 5 10 6 2 . Energy Cannon 5 | . 8 14 10 11 8 . . . . . . . . . . Ballistic Gun 2 | . 13 13 1 . 1 . . . . . . . . . . Ballistic Cannon 3 | . . . 9 11 7 . . . . . . . . . . Slashing Weapon 2 | . . . . . . 6 6 7 7 6 5 6 6 4 . Peak Build Rating 52 | 7 16 22 31 31 39 45 43 45 44 41 49 52 41 46 42 Average Rating 31 | 4 11 16 26 30 36 40 37 41 41 40 36 45 40 40 38 On Entrance 31 | . 7 16 19 30 31 39 39 38 42 41 27 49 37 41 40 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 45 | 14 33 33 45 41 43 19 20 16 16 21 24 24 13 13 11 Greatest Support 44 | 20 40 40 44 44 44 20 20 20 20 20 25 25 15 15 15 Greatest Overweight (x) 6 | 4 . . 1 . . . 5 5 5 6 2 . . . . Average Overweight (x) . | 1 . . . . . . . 1 1 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 8 8 8 8 8 5 5 5 5 Average Capacity 11 | 7 13 15 15 15 15 8 8 8 8 8 7 5 5 5 5 Most Carried 15 | 4 15 15 15 15 15 14 8 8 8 8 5 5 5 5 5 Average Carried 11 | 3 12 14 14 14 14 7 7 7 7 6 2 3 5 4 4 Final Capacity 15 | 8 15 15 15 15 15 8 8 8 8 8 5 5 5 5 5 Final Carried 15 | 4 15 13 15 15 15 8 7 8 7 6 2 5 5 5 5 Class Distribution -------------------- 44% | Mutant 16% | Skirmisher 15% | Assassin 8% | Ninja 7% | Scout 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Scout | -7/Factory Ninja | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Data Miner Assassin | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 2611 | 233 326 84 638 75 627 159 204 48 . 77 . 90 20 30 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3374 | 17 425 105 1132 . 1002 195 299 . . 71 . 70 . . 58 Parts 209 | 3 20 7 91 . 48 5 20 . . 7 . 3 . . 5 Haulers Intercepted 8 | . 2 . 3 . 2 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . 19 . . 5 . 2 3 . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 76 | . 9 10 24 . 17 1 9 . . 4 . 1 . . 1 Melee 3 | . . . . . . 1 . . . . . 1 . . 1 Guns 8 | . 7 1 . . . . . . . . . . . . . Cannons 40 | . 2 7 19 . 12 . . . . . . . . . . AOE 24 | . . 2 4 . 5 . 9 . . 4 . . . . . Classes Destroyed 17 | 1 5 1 5 . 1 1 1 . . . . 1 . . 1 Worker 4 | . . . 4 . . . . . . . . . . . . Builder 7 | . . . 4 . 3 . . . . . . . . . . Tunneler 2 | 1 . . . . 1 . . . . . . . . . . Hauler 8 | . 2 . 3 . 2 1 . . . . . . . . . Recycler 5 | . . . . . 5 . . . . . . . . . . Mechanic 2 | . . . 1 . 1 . . . . . . . . . . Operator 5 | . 1 . 4 . . . . . . . . . . . . Watcher 10 | . 2 . 4 . 1 3 . . . . . . . . . Swarmer 18 | . 3 3 4 . . . 4 . . 4 . . . . . Grunt 36 | . 6 . 10 . 15 . 5 . . . . . . . . Brawler 3 | . . . 1 . 2 . . . . . . . . . . Sentry 11 | . . . 9 . 2 . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . 1 . . . Programmer 1 | . . . . . . 1 . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . 1 Samaritan 2 | . . . . . . . 2 . . . . . . . . Assembled 7 | . . 7 . . . . . . . . . . . . . Thug 1 | . . . 1 . . . . . . . . . . . . Best Kill Streak 9 | 1 4 3 8 . 9 3 5 . . 4 . 1 . . 1 Combat Bots Only 6 | . 4 3 6 . 2 1 5 . . 4 . 1 . . 1 Max Kills in Single Turn 4 | 1 1 1 4 . 3 1 4 . . 4 . 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . 1 2 . 2 . 4 . . 4 . . . . . Melee 1 | . . . . . . 1 . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Hostile Shots Fired 486 | . 35 31 72 . 73 31 24 6 10 31 28 36 18 . 91 Missed 205 | . 10 11 26 . 17 13 11 2 6 11 15 19 12 . 52 Hits 281 | . 25 20 46 . 56 18 13 4 4 20 13 17 6 . 39 Melee 3 | . . 3 . . . . . . . . . . . . . Projectile 278 | . 25 17 46 . 56 18 13 4 4 20 13 17 6 . 39 Critical Strikes 9 | . . . 3 . 4 1 . . . . 1 . . . . Damage Taken 5225 | . 302 332 698 . 998 286 265 67 189 338 224 277 69 . 1180 Core 1380 | . 37 20 48 . 147 100 37 . . 108 62 69 11 . 741 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 139 | . . 20 3 . . . . . . . . . . . 116 Regen/Repaired (Parts) 13 | . 2 . 11 . . . . . . . . . . . . Core Remaining (%) 80 | 100 . 77 . 88 73 . . . . 65 . . . . . Volleys Fired 217 | 7 57 19 82 . 42 . 7 . 2 1 . . . . . Largest 2 | 1 2 2 2 . 2 . 1 . 1 1 . . . . . Hottest 108 | 20 100 98 105 . 108 . 33 . . 33 . . . . . Shots Fired 373 | 7 87 34 151 . 84 . 7 . 2 1 . . . . . Gun 81 | 7 53 13 7 . 1 . . . . . . . . . . Cannon 258 | . 31 19 139 . 69 . . . . . . . . . . Launcher 28 | . . 2 4 . 14 . 7 . . 1 . . . . . Special 6 | . 3 . 1 . . . . . 2 . . . . . . Kinetic 186 | 7 53 13 73 . 40 . . . . . . . . . . Thermal 157 | . 34 19 74 . 30 . . . . . . . . . . Explosive 28 | . . 2 4 . 14 . 7 . . 1 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 21 | 2 9 5 21 . 18 . 3 . 2 3 . . . . . Robot Miss Streak 12 | 1 3 7 12 . 6 . 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 262 | 4 57 18 95 . 48 18 13 . 1 1 . 6 . . 1 Core Hits 234 | 1 24 11 93 1 79 4 15 . . 4 . 1 . . 1 Critical Kills 2 | . . . 1 . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 10 | . . . 1 . 2 4 1 . . . . 1 . . 1 Meltdown 2 | . . . 1 . 1 . . . . . . . . . . Blast 1 | . . . . . 1 . . . . . . . . . . Sever 6 | . . . . . . 4 1 . . . . 1 . . . Impale 1 | . . . . . . . . . . . . . . . 1 Melee Attacks 67 | . . . . . 1 36 11 . . . 9 9 . . 1 Impact . | . . . . . . . . . . . . . . . . Slashing 66 | . . . . . 1 36 11 . . . 9 9 . . . Piercing 1 | . . . . . . . . . . . . . . . 1 Sneak Attacks 6 | . . . . . . 3 3 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 9393 | 44 915 478 2680 13 2610 854 1247 . . 232 . 278 . . 42 Guns 713 | 44 540 66 63 . . . . . . . . . . . . Cannons 3600 | . 369 274 1862 . 1095 . . . . . . . . . . Explosions 3361 | . . 138 744 . 1495 . 752 . . 232 . . . . . Melee 1669 | . . . . . . 854 495 . . . . 278 . . 42 Ramming 50 | . 6 . 11 13 20 . . . . . . . . . . Kinetic 2416 | 44 540 66 1040 . 726 . . . . . . . . . . Thermal 1897 | . 369 274 885 . 369 . . . . . . . . . . Explosive 3361 | . . 138 744 . 1495 . 752 . . 232 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1627 | . . . . . . 854 495 . . . . 278 . . . Piercing 42 | . . . . . . . . . . . . . . . 42 Highest Corruption 5 | . . 5 . . 1 2 2 2 2 2 . . 1 1 . Average Corruption 1 | . . 5 . . 1 1 2 2 2 2 . . 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 49 | . . 3 . . 12 5 13 9 2 5 . . . . . Message Errors 18 | . . 1 . . 6 1 5 2 . 3 . . . . . Matter Fused 11 | . . . . . . 2 4 2 1 2 . . . . . Heat Flow Errors 5 | . . 1 . . 1 . 2 1 . . . . . . . Energy Discharges 5 | . . . . . 1 1 . 2 1 . . . . . . Data Loss (minor) 4 | . . 1 . . 1 . 1 1 . . . . . . . Data Loss (major) 5 | . . . . . 2 1 1 1 . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 408 | . 10 31 135 . 21 74 123 . . . . 14 . . . Projectiles 33 | . 10 . 23 . . . . . . . . . . . . Explosions 201 | . . 31 112 . 21 . 37 . . . . . . . . Melee 174 | . . . . . . 74 86 . . . . 14 . . . Knockbacks 28 | . . . 19 . 9 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 28 | . . . 19 . 9 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 357 | . . 69 179 . 30 . 46 . . 33 . . . . . Shots 7 | . . 2 2 . 1 . 1 . . 1 . . . . . Rammed 8 | . 1 . 4 2 1 . . . . . . . . . . Targets Rammed 8 | . 1 . 4 2 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 348 | . 261 184 348 . 296 . 131 100 . 4 21 18 . . 19 Average Temperature 67 | . 96 38 67 . 87 . 62 43 . 4 9 7 . . 7 Received Heat Transfer 1434 | . 159 . 162 . 540 9 36 36 . 27 102 . 12 . 351 Effects 2 | . 2 . . . . . . . . . . . . . . Interference 2 | . 2 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . . . 1 . 1 . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . Parts Melted 2 | . . . 1 . 1 . . . . . . . . . . Heat Transferred 3404 | . 666 481 1591 . 666 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Maximum Alert Level 2 | . . . 2 . 1 . . . . . . . . . . Low Security (%) 80 | 100 100 100 56 100 61 100 . . . . 100 . . . . Level 1 12 | . . . 14 . 38 . . . . . . . . . . Level 2 7 | . . . 28 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 531 | 5 161 70 531 198 291 95 . . . . 65 . . . . Initial 198 | . . . . 198 . 63 . . . . 55 . . . . Average 108 | . 37 8 222 54 171 7 . . . . 36 . . . . Influence Increases 2886 | 5 305 90 1071 . 673 153 190 60 . 150 99 30 60 . . Destroy 0b10 Robot/C 1520 | . 180 60 620 . 360 20 180 . . 80 . 20 . . . Destroy 0b10 Robot/NC 215 | 5 25 . 100 . 65 20 . . . . . . . . . Destroy Leader 366 | . 48 10 174 . 86 18 10 . . 10 . 10 . . . Allied During Kill 14 | . . . 10 . 4 . . . . . . . . . . Successful Hack 83 | . 34 8 13 . 5 23 . . . . . . . . . Disable Machine 150 | . 15 . 90 . 45 . . . . . . . . . . Destroy Structure 193 | . 3 12 64 . 93 12 . . . . 9 . . . . Partial Spotted 75 | . . . . . . 60 . . . . 15 . . . . Lose Combat Pursuer 270 | . . . . . 15 . . 60 . 60 75 . 60 . . Influence Decreases 2886 | 5 304 91 562 509 533 292 153 98 . 62 141 56 60 20 . Entered New Map 473 | . . 1 . 311 . 77 1 8 . . 33 18 4 20 . Time Decay 1992 | 5 219 78 443 198 493 120 142 90 . 32 78 38 56 . . Lost Part 122 | . . 12 . . 40 . 10 . . 30 30 . . . . Lost Ally 17 | . 10 . 7 . . . . . . . . . . . . Purge Threat 282 | . 75 . 112 . . 95 . . . . . . . . . Squads Dispatched 16 | . 2 1 5 . 2 5 . . . . 1 . . . . Investigation 4 | . 1 . . . 1 2 . . . . . . . . . Extermination 2 | . . . . . . 2 . . . . . . . . . Reinforcement 8 | . 1 . 4 . 1 1 . . . . 1 . . . . Assault 2 | . . 1 1 . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 8 | . 3 . 3 . 1 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 227 | . 19 9 57 . 25 24 28 4 5 15 13 4 12 . 12 Peak Tracking Total 11 | . 6 3 7 . 5 5 9 4 4 8 6 4 7 . 11 Tactical Retreats 20 | . . 2 . . 1 5 4 2 . 3 2 . 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 6 | . 1 . . . 4 . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 11 | . 1 . 7 . 3 . . . . . . . . . . Max in Single Turn 2 | . 1 . 2 . 1 . . . . . . . . . . Garrison Access 3 | . . . . . 1 2 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 50 | . 7 2 9 . 9 16 . . 4 1 1 1 . . . Terminals 29 | . 6 1 4 . 6 10 . . . 1 1 . . . . Fabricators 2 | . . . . . . 2 . . . . . . . . . Repair Stations 4 | . 1 . 2 . . 1 . . . . . . . . . Recycling Units 3 | . . . 2 . 1 . . . . . . . . . . Scanalyzers 3 | . . . 1 . 1 1 . . . . . . . . . Garrison Access 3 | . . . . . 1 2 . . . . . . . . . Total Hacks 157 | . 23 4 35 . 25 35 . . 32 1 1 1 . . . Successful 99 | . 15 3 22 . 11 14 . . 32 1 . 1 . . . Failed 58 | . 8 1 13 . 14 21 . . . . 1 . . . . Catastrophic 14 | . 3 . 3 . 1 6 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 44 | . 10 1 11 . 4 12 . . . 1 1 . . 4 . Terminals 77 | . 21 3 15 . 14 22 . . . 1 1 . . . . Fabricators 6 | . . . . . . 6 . . . . . . . . . Repair Stations 10 | . 2 . 5 . . 3 . . . . . . . . . Recycling Units 9 | . . . 5 . 4 . . . . . . . . . . Scanalyzers 13 | . . . 10 . 2 1 . . . . . . . . . Garrison Access 8 | . . . . . 5 3 . . . . . . . . . Terminal Hacks 62 | . 10 3 5 . 5 5 . . 32 1 . 1 . . . Record 14 | . . . . . . 2 . . 11 1 . . . . . Part Schematic 13 | . . . . . . . . . 13 . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Prototype ID Bank 8 | . 2 . 1 . 2 . . . 3 . . . . . . Open Door 2 | . . 1 . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . Branch Access Points 2 | . . 1 . . . 1 . . . . . . . . . Unreport Threat 3 | . 1 . 1 . . 1 . . . . . . . . . Locate Traps 3 | . 2 . 1 . . . . . . . . . . . . Maintenance Status 2 | . 1 . . . 1 . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 5 | . 1 . 2 . 2 . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . . . . . . Load Schematic 2 | . . . . . . 2 . . . . . . . . . Build 2 | . . . . . . 2 . . . . . . . . . Repair Station Hacks 5 | . 2 . 3 . . . . . . . . . . . . Scan Component 3 | . 1 . 2 . . . . . . . . . . . . Repair 2 | . 1 . 1 . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . 4 . 2 . . . . . . . . . . Process 2 | . . . 1 . 1 . . . . . . . . . . Report Inventory 3 | . . . 2 . 1 . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . . Scanalyzer 11 | . . . 9 . 2 . . . . . . . . . . Insert Component 5 | . . . 4 . 1 . . . . . . . . . . Analyze 6 | . . . 5 . 1 . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 2 . . . . . . . . . Seal Access 3 | . . . . . 1 2 . . . . . . . . . Unauthorized Hacks 8 | . 3 . 1 . 1 3 . . . . . . . . . Terminals 7 | . 3 . 1 . . 3 . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . Botnet 4 | . 1 . 1 . . 2 . . . . . . . . . Operators 2 | . 1 . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . Monitor 1 | . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 34 | . 6 1 5 . 8 13 . . . . 1 . . . . Full Trace Events 2 | . . . . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 5 . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . 4 . . . . . 13 . . . . 12 . Parts Built 2 | . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 148 | . . . . . . 148 . . . . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . . . . . . . Time 162 | . 26 . 136 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 59 | . . . 47 . 12 . . . . . . . . . . Retrieved Matter 47 | . . . 47 . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 4 . 1 . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 9 | . 1 1 . 3 . . . . . . . . . 4 . Largest Group 4 | . 1 1 1 3 3 . . . . . . . . 4 . Highest-Rated Group 154 | . 10 31 31 40 40 . . . . . . . . 154 . Highest-Rated Ally 42 | . 10 31 31 16 16 . . . . . . . . 42 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 46 | . . . 30 . 16 . . . . . . . . . . Total Damage 598 | . . . 441 . 157 . . . . . . . . . . Kills 8 | . . . 7 . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Active Infowar (turns) 7626 | 25 506 106 1727 754 1558 917 566 722 115 625 5 . . . . Optics 2999 | . . . . . 1555 917 522 . . . 5 . . . . Sensors 7075 | . . 106 1727 754 1558 917 563 722 115 613 . . . . . Seismic 531 | 25 506 . . . . . . . . . . . . . . ECM 856 | . . . . . . 314 525 . . 12 5 . . . . Robot Analysis Total 152 | . 1 . . . . . . . 151 . . . . . . Derelict Logs Recovered 9 | . . . . 2 . . 2 1 . . . 2 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 10109 | 115 1172 594 1778 754 1558 917 885 731 115 666 170 129 125 298 102 Spaces Moved 9698 | 56 582 315 779 488 861 2032 1458 527 116 409 332 362 294 819 268 Core 495 | 22 . . . . . . 94 185 28 155 4 . . . 7 Treads 2917 | . 474 315 779 488 861 . . . . . . . . . . Legs 142 | 34 108 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 6144 | . . . . . . 2032 1364 342 88 254 328 362 294 819 261 Fastest Speed 27 | 50 120 160 145 145 145 28 29 29 29 29 27 27 34 34 34 Average Speed 81 | 149 152 160 153 145 150 28 41 124 94 136 29 28 34 34 34 Slowest Speed 350 | 250 160 160 225 145 170 29 300 300 300 350 150 34 34 34 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . . . . 10 5 1 . 3 2 1 . . 3 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 62 | 4 86 72 86 101 60 41 92 57 78 60 14 57 55 88 46 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 31 | . . . . 1 . . . 1 25 . . 1 . 3 . Known Exits Taken 12 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . Scrap Searched 18 | . . 1 . 2 . . 4 3 . 1 . 2 2 3 . Spaces Dug 26 | . 3 . 1 . 1 12 . . . . 9 . . . . Terrain Destroyed 271 | . 3 23 71 . 106 12 39 . . 8 9 . . . . Melee 22 | . . . . . 1 12 . . . . 9 . . . . Projectile 9 | . 3 . 1 . 5 . . . . . . . . . . AOE 240 | . . 23 70 . 100 . 39 . . 8 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 11439 | 78 778 370 1206 536 1041 2303 1702 603 118 514 388 375 317 838 272 Wait 1186 | 4 93 28 277 39 85 200 220 70 . 102 36 . 22 10 . Move 9636 | 55 581 314 778 487 860 2012 1447 524 115 404 327 359 292 818 263 Hop 21 | . . . . . . 9 5 1 . 1 2 1 . . 2 Pick Up 74 | 5 17 1 19 4 13 9 1 1 . . 1 1 . 2 . Fast Attach 30 | 6 3 1 2 . 3 1 1 1 . 1 4 1 2 2 2 Attach 36 | 1 . 2 3 . 7 3 5 2 1 3 5 1 . 2 1 Detach 20 | . 1 . . . 2 2 3 3 . 2 2 3 1 . 1 Swap 67 | . 12 3 20 . 16 14 2 . . . . . . . . Drop 77 | . 13 2 21 4 11 17 . 1 . . 2 . . 4 2 Fire 217 | 7 57 19 82 . 42 . 7 . 2 1 . . . . . Melee 67 | . . . . . 1 36 11 . . . 9 9 . . 1 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 8 | . 1 . 4 2 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Repaired Seismic Detector 318 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 3) 579 | -10/Materials | Discovered new exit (range 8) 584 | -10/Materials | Discovered new exit (range 16) 908 | -10/Materials | Discovered new exit (range 15) 1288 | -10/Materials | Entered Mines 1407 | -10/Mines | Assembled infested the area 1412 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1508 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1591 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1591 | -10/Mines | Discovered new exit (range 5) 1678 | -10/Mines | Found a hidden stash of uninstalled traps 1759 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1763 | -10/Mines | Found Prototype Device 1763 | -10/Mines | Identified Exp. Sensor Array 1847 | -10/Mines | Lost 3 parts (1p1n1w) 1858 | -10/Mines | Met a Derelict testing a Signal Generator 1859 | -10/Mines | Discovered new exit (range 9) 1882 | -10/Mines | Entered Materials 1882 | -9/Materials | Accompanied by 1 ally 1882 | -9/Materials | Evolved 2 slots: Utility x2 2364 | -9/Materials | Discovered new exit (range 15) 2591 | -9/Materials | Discovered new exit (range 13) 2735 | -9/Materials | Discovered new exit (range 15) 2739 | -9/Materials | Identified exit to Mines 2756 | -9/Materials | Discovered new exit (range 10) 2768 | -9/Materials | Identified exit to Storage 3369 | -9/Materials | Discovered new exit (range 5) 3374 | -9/Materials | Identified exit to Materials 3482 | -9/Materials | First assault squad dispatched 3573 | -9/Materials | Repaired Broken Exp. Sensor Array? 3660 | -9/Materials | Entered Mines 3667 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3709 | -9/Mines | Met a Derelict bent on vengeance 3714 | -9/Mines | Discovered exit to Materials (range 12) 3827 | -9/Mines | Learned location of Storage (-9) 4026 | -9/Mines | Discovered exit to Materials (range 5) 4058 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4156 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4222 | -9/Mines | Learned Materials interactive machine intel 4414 | -9/Mines | Entered Materials 4414 | -8/Materials | Accompanied by 3 allies 4414 | -8/Materials | Evolved 2 slots: Utility x2 4415 | -8/Materials | Loaded intel: 19 interactive machine locations 4720 | -8/Materials | Build established: Skirmisher 4786 | -8/Materials | Discovered new exit (range 14) 4806 | -8/Materials | Identified exit to Factory 5101 | -8/Materials | Discovered exit to Factory (range 20) 5972 | -8/Materials | Entered Factory 5972 | -7/Factory | Evolved 2 slots: Propulsion x2 5990 | -7/Factory | Identified exit to DSF 6105 | -7/Factory | Identified exit to Lower Caves 6269 | -7/Factory | Build established: Scout 6308 | -7/Factory | Discovered new exit (range 13) 6331 | -7/Factory | Identified exit to Factory 6343 | -7/Factory | Fabricated Imp. Flight Unit? 6460 | -7/Factory | Discovered exit to Factory (range 12) 6716 | -7/Factory | Fabricated Imp. Flight Unit? 6889 | -7/Factory | Entered Lower Caves 6976 | -7/Lower Caves | Learned 4 Factory zone layouts 7047 | -7/Lower Caves | Discovered new exit (range 17) 7051 | -7/Lower Caves | Identified exit to Lower Caves 7774 | -7/Lower Caves | Entered another Lower Caves area 7810 | -7/Lower Caves | Discovered exit to Factory (range 5) 7849 | -7/Lower Caves | Learned location of Extension (-4) 8485 | -7/Lower Caves | Discovered new exit (range 13) 8505 | -7/Lower Caves | Identified exit to Data Miner 8505 | -7/Lower Caves | Entered Data Miner 8505 | -7/Data Miner | Discovered new exit (range 6) 8507 | -7/Data Miner | Identified exit to Proximity Caves 8512 | -7/Data Miner | Met Data Miner 8528 | -7/Data Miner | Learned location of Section 7 (-2) 8528 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8579 | -7/Data Miner | Received God Mode back door access code from Data Miner 8612 | -7/Data Miner | Interfaced with the Data Conduit 8620 | -7/Data Miner | Entered Proximity Caves 8814 | -6/Proximity Caves | Build established: Assassin 9280 | -6/Proximity Caves | Discovered exit to Factory (range 16) 9286 | -6/Proximity Caves | Entered Factory 9286 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9288 | -6/Factory | Loaded intel: 284 machine locations 9340 | -6/Factory | Spotted B-75 Beast 9387 | -6/Factory | Lost 3 parts (1n2u) 9452 | -6/Factory | Discovered new exit (range 6) 9453 | -6/Factory | Identified exit to Lower Caves 9456 | -6/Factory | Entered Lower Caves 9457 | -6/Lower Caves | Encountered a Warlord checkpoint 9466 | -6/Lower Caves | Spotted B-75 Beast 9486 | -6/Lower Caves | Learned 4 Factory zone layouts 9509 | -6/Lower Caves | Found DCF Scrap (17 items) 9582 | -6/Lower Caves | Discovered new exit (range 9) 9585 | -6/Lower Caves | Identified exit to Lower Caves 9585 | -6/Lower Caves | Entered another Lower Caves area 9590 | -6/Lower Caves | Lost 3 parts (2n1w) 9604 | -6/Lower Caves | Learned 8 Factory zone layouts 9664 | -6/Lower Caves | Encountered a Warlord checkpoint 9698 | -6/Lower Caves | Attacked by a faux Warlord 9704 | -6/Lower Caves | Discovered new exit (range 6) 9706 | -6/Lower Caves | Identified exit to Zion 9710 | -6/Lower Caves | Entered Zion 9724 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9725 | -6/Zion | Discovered new exit (range 9) 9728 | -6/Zion | Identified exit to Proximity Caves 9743 | -6/Zion | System corruption cleaned by Quarantine Array 9839 | -6/Zion | Given the Hacking Drone Bay 9857 | -6/Zion | Build established: Hacker-Mutant 9876 | -6/Zion | Found Prototype Device 9876 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 9937 | -6/Zion | Found CR-A16's Pointy Stick 9967 | -6/Zion | Met Imprinter 9973 | -6/Zion | Imprinted 9975 | -6/Zion | Declared Zion's savior 10001 | -6/Zion | Opened final containment barrier to the Deep Caves 10007 | -6/Zion | Discovered new exit (range 3) 10007 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 10007 | -6/Zion | Identified exit to Deep Caves 10008 | -6/Zion | Entered Deep Caves 10062 | -6/Deep Caves | Attacked by Z-Imprinter 10077 | -6/Deep Caves | Z-Facility disabled 10091 | -6/Deep Caves | Found Prototype Protection 10091 | -6/Deep Caves | Identified Zio. Weapon Casing 10094 | -6/Deep Caves | Core integrity fell below 50% 10107 | -6/Deep Caves | Core integrity fell below 20% 10110 | -6/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- [Achievement: Signs Are For Wimps] LOCATION=DEEP CAVES GOAL=ESCAPE 10056_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 10077_ Z-Facility disabled. 10089_ Mic. Nuclear Core destroyed. 10091_ Acquired Prototype Protection. 10091_ Identified Zio. Weapon Casing. 10095_ Imp. Reaction Control System destroyed. 10097_ Imp. Flight Unit destroyed. 10097_ ZZ-S7U(z) suffers critical hit (Impale). 10097_ ZZ-S7U(z) destroyed. 10099_ Adv. Visual Processing Unit destroyed. 10101_ Acquired Prototype Reactor. 10101_ Identified Zio. Light DM Reactor. 10103_ Dropped Zio. Light DM Reactor. 10106_ Imp. Flight Unit destroyed. 10106_ Dropped Zio. Weapon Casing. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????#############????????????? | | ???????????????????????#!=*=[=*!*=*[#????????????? | | ??????????????????????##*[ #????????????? | | ?????????????????????##;%### ##????????????????? | | ?????????????????????#;;z#;##????####????????????? | | ????????????????????###zzz ;##### # ##?????????? | | ????????????????????# ! z # #?????????? | | ???????????????????## ????????? | | ???????????????????#"" ????????? | | ???????????????????###"# ???????? | | ?????????????????????###; ?????? | | ????????????????????## ; I ????? | | ????????????????????#;;; "???? | | ???????????????????## ; @ "???? | | ???????????????????# z z "???? | | ???????????????????# =; ""??? | | ???????????????????##;#; z ""??? | | ????????????????????#?## ""??? | | ??????????????????????# z ""??? | | ??????????????????????#; z """?? | | ????????????????????#### """?? | | ???????????????????## # ""?? | | ???????????????????# """? | | ???????????????????# """? | | ???????????????????# """? | | ???????????????????## """? | | ????????????????????### """" | | ??????????????????????# """" | | ??????????????????????## """" | | ???????????????????????# """" | | ???????????????????????## """" | | ????????????????????????# """ | | ????????????????????????# "" | | ????????????????????????# "" | | ???????????????????????? " | | ???????????????????????? " | | ????????????????????????? "" | | ????????????????????????? " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 135 ECM Strength 1 Corruption Containment 8 Armor Coverage 450 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 73 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Exp. Sensor Array | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Focal Shield | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Imp. Fusion Compressor | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Imp. Arc Projector | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Lrn. Tractor Beam | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Imp. Flight Unit | x1 | -7/Factory Repaired ---------- Seismic Detector | 90% | -10/Materials Exp. Sensor Array | 62% | -9/Materials | Broken Alien Tech Used ----------------- None Achievements -------------- Backstab Explorer Knowing Is Half The Battle Signs Are For Wimps The Oracle Unlimited Data Challenges ------------ None Game ------ Seed DirtyNovaLauncher Manual? 0 Play Time 02:29:45 Cumulative 19.5 hours Start 2025.06.18 @ 14:30:06 End 2025.06.18 @ 17:07:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 19 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa4210a8-7f28-44db-9213-d56052a7abe2