Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 12:02:04 Player: reason Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (15) 75 Value Destroyed (533) 533 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3128 Bonus ------- None Cogmind --------- Core Integrity 534/700 Matter 142/300 Energy 265/265 System Corruption 2% Temperature Cool (66) Movement Walking (193) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit Improved Sensor Array Terrain Scanner > --- WEAPON (3) ------- Mini Grenade Launcher Heavy Rocket Launcher Heavy Rocket Launcher > --- INVENTORY (15) --- Light Nuclear Core Aluminum Leg Large Storage Unit Medium Matter Pod (25) Structural Scanner Improved Signal Interpreter Seismic Detector Minigun Enhanced Autogun Mining Laser Greatsword Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Sensor Array Terrain Scanner Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Greatsword > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Large Storage Unit Medium Matter Pod Structural Scanner Seismic Detector Minigun Improved Light Cannon Assault Cannon Assault Cannon Mini Grenade Launcher Mining Laser Greatsword [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . . 2 1 Weapon 1 | . . . . . 1 Parts Attached 30 | 6 1 10 . 6 7 Power 3 | 1 . 1 . 1 . Engine 3 | 1 . 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . 4 . 2 . Treads . | . . . . . . Leg 8 | 2 . 4 . 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 1 2 . 3 1 Device 4 | . 1 1 . 2 . Storage 2 | 1 . 1 . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 11 | 2 . 3 . . 6 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . 1 . . 1 Ballistic Cannon 3 | . . 2 . . 1 Launcher 3 | . . . . . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 3 | . . . . . 3 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 3 | . . . . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 99 100 100 92 Engine 10 | . 14 11 11 9 7 Leg 35 | . 28 44 44 36 29 Device 13 | . 13 11 11 18 15 Storage 10 | . 14 11 11 9 7 Processor 1 | . . . . . 7 Protection 3 | . . . . 9 6 Ballistic Gun 11 | . 28 14 . . 2 Ballistic Cannon 7 | . . 7 22 18 1 Launcher 1 | . . . . . 4 Slashing Weapon 1 | . . . . . 5 Naked Turns . | . . . . . . Heaviest Build 44 | 14 15 34 34 40 44 Greatest Support 47 | 20 20 40 40 47 47 Greatest Overweight (x) 3 | 3 . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 7 8 14 15 15 15 Most Carried 15 | 6 8 15 15 15 15 Average Carried 10 | 4 6 11 15 13 13 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 4 7 15 15 14 12 Class Distribution -------------------- 67% | Mutant 18% | Scavenger-Assassin 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 684 | 238 49 256 34 47 60 Remotely . | . . . . . . Salvage Created 444 | . 49 274 25 36 60 Parts 39 | . 5 19 7 3 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 11 | . 1 5 3 1 1 Melee 1 | . . . . . 1 Guns 4 | . 1 3 . . . Cannons 6 | . . 2 3 1 . Classes Destroyed 7 | . 2 3 1 . 1 Worker 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 2 | . 1 . . . 1 Swarmer 3 | . . . 3 . . Grunt 3 | . 1 2 . . . Sentry 4 | . . 3 . 1 . Programmer 1 | . . . . . 1 Best Kill Streak 3 | . 1 3 3 1 1 Combat Bots Only 3 | . 1 2 3 1 1 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 119 | . 3 30 11 2 73 Missed 41 | . 1 9 4 1 26 Damage Taken 1218 | . 23 321 60 14 800 Core 229 | . 12 43 8 . 166 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 95 . 87 100 . Volleys Fired 37 | . 3 20 4 4 6 Largest 3 | . 2 2 2 2 3 Hottest 108 | . 40 78 78 78 108 Shots Fired 71 | . 6 40 8 8 9 Gun 34 | . 6 28 . . . Cannon 28 | . . 12 8 8 . Launcher 9 | . . . . . 9 Special . | . . . . . . Kinetic 62 | . 6 40 8 8 . Thermal . | . . . . . . Explosive 9 | . . . . . 9 Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 3 9 1 2 3 Robot Miss Streak 3 | . 1 3 2 3 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 42 | . 5 27 3 4 3 Core Hits 23 | . 3 11 3 2 4 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 2 | . . 1 . . 1 Destroy 1 | . . 1 . . . Sever 1 | . . . . . 1 Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing 3 | . . . . . 3 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 985 | . 61 429 112 92 291 Guns 341 | . 61 280 . . . Cannons 353 | . . 149 112 92 . Explosions 187 | . . . . . 187 Melee 104 | . . . . . 104 Ramming . | . . . . . . Kinetic 694 | . 61 429 112 92 . Thermal 61 | . . . . . 61 Explosive 126 | . . . . . 126 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 104 | . . . . . 104 Piercing . | . . . . . . Highest Corruption 5 | . 5 1 1 . 2 Average Corruption 1 | . 4 1 1 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . 5 2 1 . 2 Message Errors 4 | . 1 2 . . 1 Matter Fused 2 | . 2 . . . . Heat Flow Errors 1 | . 1 . . . . Energy Discharges 3 | . 1 . 1 . 1 Overload Shots . | . . . . . . Overflow Damage 77 | . . . 4 . 73 Projectiles 4 | . . . 4 . . Explosions 73 | . . . . . 73 Melee . | . . . . . . Knockbacks 2 | . . 2 . . . Impact . | . . . . . . Kinetic 2 | . . 2 . . . Secondary . | . . . . . . Self-Inflicted Damage 333 | . . . . . 333 Shots 4 | . . . . . 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 236 | . 236 72 36 27 82 Average Temperature 44 | . 126 31 19 13 35 Received Heat Transfer 231 | . 12 90 . 9 120 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . . . . . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 299 | . 82 176 86 102 299 Initial 46 | . . . 13 33 46 Average 60 | . 29 67 31 60 107 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 97 Level 1 . | . . . . . 2 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 . . . 2 Investigation 1 | . 1 . . . . Extermination 1 | . . . . . 1 Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 22 | . 3 7 3 2 7 Peak Tracking Total 4 | . 2 2 3 1 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 4 | . 3 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 9 | . . 1 . . 8 Max in Single Turn 5 | . . 1 . . 5 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 3 | . 1 . . 2 . Terminals 2 | . . . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 2 . . 4 . Successful 3 | . 1 . . 2 . Failed 3 | . 1 . . 2 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 5 | . 1 . . 4 . Terminals 4 | . . . . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . . 2 . Level Access Points 1 | . . . . 1 . Branch Access Points 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 1740 | 98 403 483 93 301 362 Spaces Moved 1226 | 64 308 309 67 222 256 Core 14 | 14 . . . . . Treads . | . . . . . . Legs 1212 | 50 308 309 67 222 256 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 Average Speed 121 | 128 120 120 120 120 122 Slowest Speed 200 | 200 120 120 120 122 122 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 43 30 17 28 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 79 | . . . 3 . 76 Melee . | . . . . . . Projectile 3 | . . . 3 . . AOE 76 | . . . . . 76 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1419 | 80 338 384 71 250 296 Wait 40 | 1 11 19 1 2 6 Move 1221 | 63 307 308 66 221 256 Hop . | . . . . . . Pick Up 53 | 10 10 17 . 9 7 Fast Attach . | . . . . . . Attach 24 | 6 1 7 . 3 7 Detach 7 | . . 3 . . 4 Swap 6 | . . 3 . 3 . Drop 28 | . 6 7 . 8 7 Fire 37 | . 3 20 4 4 6 Melee 3 | . . . . . 3 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 14) 502 | -10/Materials | Entered another Materials area 502 | -9/Materials | Evolved 2 slots: Propulsion x2 961 | -9/Materials | Discovered new exit (range 15) 985 | -9/Materials | Entered Mines 1014 | -9/Mines | Identified exit to Materials 1078 | -9/Mines | Entered Materials 1078 | -8/Materials | Evolved 2 slots: Utility x2 1314 | -8/Materials | Identified exit to Factory 1379 | -8/Materials | Entered Factory 1379 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1716 | -7/Factory | Build established: Scavenger-Assassin 1741 | -7/Factory | Self-destructed Last Messages --------------- Array. 01666_ R-06 Scavenger collects Lgt. Deuterium Engine. 01670_ Acquired 10 matter. 01689_ Connecting with Fabricator... 01700_ Acquired Imp. Signal Interpreter. 01712_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01715_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 01732_ Power Conduit explodes. 01732_ Greatsword destroyed. 01732_ Destroyed Greatsword. 01732_ Power Conduit explodes. 01732_ Aluminum Leg destroyed. 01732_ Destroyed Aluminum Leg. 01732_ Lgt. Armor Plating destroyed. 01732_ Destroyed Lgt. Armor Plating. 01732_ Destroyed Lgt. Nuclear Core. 01735_ R-06 Scavenger collects Assault Cannon. Map ----- +----------------------------------------------------+ | ????????????????????????????#?##?????????????????? | | ????????????????????# ?????? """ #???????????????? | | ????????????????????# ????" "T" #???????????????? | | ????????????????????# = ???" 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"Y # p ####### | | ????????????????? ? ?? # !]] | | ??????????????????| ?? # ! | | ?????????????????? ?? # r """"" | | ????????????????? ???# ""T"" | | ?????????????????? # ???# | | ?????????????????????# ?????############ | | ???????????????????????????????????????# """" | | ?????????????????????????????????????#?# """" | | ???????????????????????????????????????# """" | | ???????????????????????????????#???????# | | ???????????????????????????????#???????# | | ??????????????????????????????? ??????## | | ???????????????????????????????????????# ## | | ???????????????????????????????????????# """ #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstChipMace Manual? 0 Play Time 00:45:12 Cumulative 39.3 hours Start 2024.04.10 @ 11:09:06 End 2024.04.10 @ 12:02:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 008f42b0-e7f1-44d9-a0c6-9263a7672b0d