Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 12:02:04

Player: reason

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (15)      75
Value Destroyed (533)      533
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3128

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             534/700
Matter                     142/300
Energy                     265/265
System Corruption          2%
Temperature                Cool (66)
Movement                   Walking (193) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Titanium Leg
>          --- UTILITY (5) ------
     Large Storage Unit
           Visual Processing Unit
  Improved Sensor Array
           Terrain Scanner
>          --- WEAPON (3) -------
      Mini Grenade Launcher
     Heavy Rocket Launcher
     Heavy Rocket Launcher
>          --- INVENTORY (15) ---
     Light Nuclear Core
           Aluminum Leg
     Large Storage Unit
    Medium Matter Pod (25)
           Structural Scanner
  Improved Signal Interpreter
           Seismic Detector
           Minigun
  Enhanced Autogun
           Mining Laser
           Greatsword

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
           Visual Processing Unit
  Improved Sensor Array
           Terrain Scanner
     Light Armor Plating
>          --- WEAPON -----------
  Enhanced Autogun
           Greatsword
>          --- INVENTORY --------
     Light Nuclear Core
           Aluminum Leg
     Large Storage Unit
    Medium Matter Pod
           Structural Scanner
           Seismic Detector
           Minigun
  Improved Light Cannon
           Assault Cannon
           Assault Cannon
      Mini Grenade Launcher
           Mining Laser
           Greatsword
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  3    | .   .   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             30   | 6   1   10  .   6   7   
  Power                    3    | 1   .   1   .   1   .   
    Engine                 3    | 1   .   1   .   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   4   .   2   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    8    | 2   .   4   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 1   1   2   .   3   1   
    Device                 4    | .   1   1   .   2   .   
    Storage                2    | 1   .   1   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 2   .   3   .   .   6   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   1   .   .   1   
    Ballistic Cannon       3    | .   .   2   .   .   1   
    Launcher               3    | .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 3    | .   .   .   .   .   3   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      3    | .   .   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  99  100 100 92  
  Engine                   10   | .   14  11  11  9   7   
  Leg                      35   | .   28  44  44  36  29  
  Device                   13   | .   13  11  11  18  15  
  Storage                  10   | .   14  11  11  9   7   
  Processor                1    | .   .   .   .   .   7   
  Protection               3    | .   .   .   .   9   6   
  Ballistic Gun            11   | .   28  14  .   .   2   
  Ballistic Cannon         7    | .   .   7   22  18  1   
  Launcher                 1    | .   .   .   .   .   4   
  Slashing Weapon          1    | .   .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             44   | 14  15  34  34  40  44  
  Greatest Support         47   | 20  20  40  40  47  47  
  Greatest Overweight (x)  3    | 3   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  
  Average Capacity         12   | 7   8   14  15  15  15  
  Most Carried             15   | 6   8   15  15  15  15  
  Average Carried          10   | 4   6   11  15  13  13  
  Final Capacity           15   | 8   8   15  15  15  15  
  Final Carried            15   | 4   7   15  15  14  12  

 Class Distribution 
--------------------
 67% | Mutant
 18% | Scavenger-Assassin
 11% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
 Scavenger-Assassin | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac 
Matter Collected           684  | 238 49  256 34  47  60  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            444  | .   49  274 25  36  60  
  Parts                    39   | .   5   19  7   3   5   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  11   | .   1   5   3   1   1   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     4    | .   1   3   .   .   .   
  Cannons                  6    | .   .   2   3   1   .   
Classes Destroyed          7    | .   2   3   1   .   1   
  Worker                   1    | .   .   1   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  2    | .   1   .   .   .   1   
  Swarmer                  3    | .   .   .   3   .   .   
  Grunt                    3    | .   1   2   .   .   .   
  Sentry                   4    | .   .   3   .   1   .   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           3    | .   1   3   3   1   1   
  Combat Bots Only         3    | .   1   2   3   1   1   
Max Kills in Single Turn   1    | .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Hostile Shots Fired        119  | .   3   30  11  2   73  
  Missed                   41   | .   1   9   4   1   26  
Damage Taken               1218 | .   23  321 60  14  800 
  Core                     229  | .   12  43  8   .   166 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         95   | 100 95  .   87  100 .   
Volleys Fired              37   | .   3   20  4   4   6   
  Largest                  3    | .   2   2   2   2   3   
  Hottest                  108  | .   40  78  78  78  108 
Shots Fired                71   | .   6   40  8   8   9   
  Gun                      34   | .   6   28  .   .   .   
  Cannon                   28   | .   .   12  8   8   .   
  Launcher                 9    | .   .   .   .   .   9   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  62   | .   6   40  8   8   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                9    | .   .   .   .   .   9   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         9    | .   3   9   1   2   3   
  Robot Miss Streak        3    | .   1   3   2   3   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           42   | .   5   27  3   4   3   
  Core Hits                23   | .   3   11  3   2   4   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   1   .   .   .   
  Critical Strikes         2    | .   .   1   .   .   1   
    Destroy                1    | .   .   1   .   .   .   
    Sever                  1    | .   .   .   .   .   1   
Melee Attacks              3    | .   .   .   .   .   3   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 3    | .   .   .   .   .   3   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           985  | .   61  429 112 92  291 
  Guns                     341  | .   61  280 .   .   .   
  Cannons                  353  | .   .   149 112 92  .   
  Explosions               187  | .   .   .   .   .   187 
  Melee                    104  | .   .   .   .   .   104 
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  694  | .   61  429 112 92  .   
  Thermal                  61   | .   .   .   .   .   61  
  Explosive                126  | .   .   .   .   .   126 
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 104  | .   .   .   .   .   104 
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         5    | .   5   1   1   .   2   
  Average Corruption       1    | .   4   1   1   .   1   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  10   | .   5   2   1   .   2   
    Message Errors         4    | .   1   2   .   .   1   
    Matter Fused           2    | .   2   .   .   .   .   
    Heat Flow Errors       1    | .   1   .   .   .   .   
    Energy Discharges      3    | .   1   .   1   .   1   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            77   | .   .   .   4   .   73  
  Projectiles              4    | .   .   .   4   .   .   
  Explosions               73   | .   .   .   .   .   73  
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 2    | .   .   2   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  2    | .   .   2   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      333  | .   .   .   .   .   333 
  Shots                    4    | .   .   .   .   .   4   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        236  | .   236 72  36  27  82  
  Average Temperature      44   | .   126 31  19  13  35  
  Received Heat Transfer   231  | .   12  90  .   9   120 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         50   | .   .   .   .   .   50  
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Peak Influence             299  | .   82  176 86  102 299 
  Initial                  46   | .   .   .   13  33  46  
  Average                  60   | .   29  67  31  60  107 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         99   | 100 100 100 100 100 97  
  Level 1                  .    | .   .   .   .   .   2   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   .   .   .   2   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            2    | .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              22   | .   3   7   3   2   7   
  Peak Tracking Total      4    | .   2   2   3   1   4   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            4    | .   3   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          9    | .   .   1   .   .   8   
  Max in Single Turn       5    | .   .   1   .   .   5   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          3    | .   1   .   .   2   .   
  Terminals                2    | .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                6    | .   2   .   .   4   .   
  Successful               3    | .   1   .   .   2   .   
  Failed                   3    | .   1   .   .   2   .   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   1   .   .   4   .   
  Terminals                4    | .   .   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   .   2   .   
  Level Access Points      1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  
-------------              Run  | Yrd Mat Mat Min Mat Fac 
Turns Passed               1740 | 98  403 483 93  301 362 
Spaces Moved               1226 | 64  308 309 67  222 256 
  Core                     14   | 14  .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1212 | 50  308 309 67  222 256 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 122 
  Average Speed            121  | 128 120 120 120 120 122 
  Slowest Speed            200  | 200 120 120 120 122 122 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       22   | 4   43  30  17  28  10  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          79   | .   .   .   3   .   76  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               3    | .   .   .   3   .   .   
  AOE                      76   | .   .   .   .   .   76  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Total                      1419 | 80  338 384 71  250 296 
  Wait                     40   | 1   11  19  1   2   6   
  Move                     1221 | 63  307 308 66  221 256 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  53   | 10  10  17  .   9   7   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   24   | 6   1   7   .   3   7   
  Detach                   7    | .   .   3   .   .   4   
  Swap                     6    | .   .   3   .   3   .   
  Drop                     28   | .   6   7   .   8   7   
  Fire                     37   | .   3   20  4   4   6   
  Melee                    3    | .   .   .   .   .   3   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    5 | -11/Scrapyard | Discovered new exit (range 16)
   99 | -11/Scrapyard | Entered Materials
  331 | -10/Materials | Build established: Mutant
  486 | -10/Materials | Discovered new exit (range 14)
  502 | -10/Materials | Entered another Materials area
  502 | -9/Materials  | Evolved 2 slots: Propulsion x2
  961 | -9/Materials  | Discovered new exit (range 15)
  985 | -9/Materials  | Entered Mines
 1014 | -9/Mines      | Identified exit to Materials
 1078 | -9/Mines      | Entered Materials
 1078 | -8/Materials  | Evolved 2 slots: Utility x2
 1314 | -8/Materials  | Identified exit to Factory
 1379 | -8/Materials  | Entered Factory
 1379 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1716 | -7/Factory    | Build established: Scavenger-Assassin
 1741 | -7/Factory    | Self-destructed

 Last Messages 
---------------
  Array.
01666_ R-06 Scavenger collects Lgt. Deuterium
  Engine.
01670_ Acquired 10 matter.
01689_ Connecting with Fabricator...
01700_ Acquired Imp. Signal Interpreter.
01712_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
01715_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F011.
01732_ Power Conduit explodes. <x4>
01732_ Greatsword destroyed.
01732_ Destroyed Greatsword.
01732_ Power Conduit explodes.
01732_ Aluminum Leg destroyed.
01732_ Destroyed Aluminum Leg.
01732_ Lgt. Armor Plating destroyed.
01732_ Destroyed Lgt. Armor Plating.
01732_ Destroyed Lgt. Nuclear Core.
01735_ R-06 Scavenger collects Assault Cannon.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BurstChipMace
  Manual?         0
Play Time         00:45:12
  Cumulative      39.3 hours
  Start           2024.04.10 @ 11:09:06
  End             2024.04.10 @ 12:02:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           59
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          37
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 008f42b0-e7f1-44d9-a0c6-9263a7672b0d