Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 10:40:51 Player: Nebulae Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (103) 515 Value Destroyed (2681) 2681 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (256) 256 TOTAL SCORE: 6832 Bonus ------- High Alert Combat Kills 56 Entered Garrisons 200 Cogmind --------- Core Integrity 494/700 Matter 154/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (5) --- Light Treads Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Improved Targeting Computer Improved Targeting Computer Layered Medium Armor Plating > --- WEAPON (3) ------- Autogun Autogun > --- INVENTORY (5) ---- Gravmag System Advanced ECM Suite Reaction Control System Layered Medium Armor Plating Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Targeting Computer Improved Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Autogun Autogun Improved Assault Rifle > --- INVENTORY -------- Gravmag System Advanced ECM Suite Reaction Control System Layered Medium Armor Plating Remote Datajack [Rating: 37] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . 2 . . . 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . 2 . . . . 1 . Utility 1 | . . . . . . . 1 . . Weapon 1 | . . . . . . . . 1 . Parts Attached 76 | 8 5 1 24 . . . 13 8 17 Power 9 | 1 2 . . . . . 2 2 2 Engine 3 | 1 1 . . . . . 1 . . Core 6 | . 1 . . . . . 1 2 2 Reactor . | . . . . . . . . . . Propulsion 34 | 3 1 . 14 . . . 5 1 10 Treads 7 | . . . . . . . 5 1 1 Leg 9 | . . . . . . . . . 9 Wheel 10 | 3 1 . 6 . . . . . . Hover 5 | . . . 5 . . . . . . Flight 3 | . . . 3 . . . . . . Utility 12 | 2 2 1 1 . . . 1 2 3 Device 4 | 1 1 1 . . . . . . 1 Storage 1 | 1 . . . . . . . . . Processor 4 | . 1 . 1 . . . . 2 . Hackware . | . . . . . . . . . . Protection 3 | . . . . . . . 1 . 2 Artifact . | . . . . . . . . . . Weapon 21 | 2 . . 9 . . . 5 3 2 Energy Gun 5 | 1 . . 1 . . . 2 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | 1 . . 6 . . . 1 1 2 Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 3 | . . . 2 . . . 1 . . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 2 . . . . 1 . Parts Lost 25 | . . . 5 . . . 4 3 13 Power 6 | . . . 1 . . . 2 . 3 Propulsion 10 | . . . 2 . . . 1 3 4 Utility 3 | . . . 1 . . . 1 . 1 Weapon 6 | . . . 1 . . . . . 5 Highest Loss Streak 5 | . . . 3 . . . 2 2 5 To Critical Strikes . | . . . . . . . . . . Average Backups 7 | 3 7 8 7 8 8 8 7 7 5 Power . | . 1 1 . . 1 1 . . . Propulsion 1 | 1 4 3 1 1 1 1 1 1 1 Utility 1 | . . 1 . 1 1 1 . 1 1 Weapon 3 | 1 1 2 3 5 5 5 5 2 . Tool/Special . | . . . . . . . . . . Unused Backups 18 | . 6 1 4 . . . 1 2 4 Power 1 | . . . . . . . . 1 . Propulsion 8 | . 4 1 1 . . . . . 2 Utility 3 | . . . 1 . . . . . 2 Weapon 6 | . 2 . 2 . . . 1 1 . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 95 | . 98 100 93 100 100 100 98 94 94 Engine 5 | . 8 . 4 11 11 11 14 . . Core 8 | . 5 14 6 . . . 3 11 14 Treads 11 | . . . . . . . 24 35 8 Leg 5 | . . . . . . . . . 26 Wheel 10 | . 28 28 24 11 11 11 . . . Hover 8 | . . . 13 33 33 33 10 . . Device 3 | . 6 14 10 . . . . . 1 Storage 8 | . 14 14 11 11 11 11 9 7 1 Processor 8 | . 7 . . 11 11 11 9 11 15 Protection 2 | . . . . . . . 8 2 3 Energy Gun 3 | . 13 14 1 . . . 5 4 . Ballistic Gun 14 | . 13 14 19 22 22 22 10 9 13 Ballistic Cannon 1 | . . . . . . . 1 7 . Peak Build Rating 37 | 7 11 18 24 15 15 15 24 34 37 Average Rating 21 | 4 9 16 17 15 15 15 18 29 32 On Entrance 14 | . 7 10 18 15 15 15 15 20 32 Naked Turns . | . . . . . . . . . . Heaviest Build 43 | 15 16 16 18 16 16 16 27 37 43 Greatest Support 80 | 26 20 20 40 18 18 18 80 60 60 Greatest Overweight (x) 2 | . . . 2 . . . 1 . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 5 Most Carried 8 | 7 8 8 8 8 8 8 8 8 8 Average Carried 7 | 3 7 7 7 7 8 8 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 7 8 8 8 8 8 8 8 8 5 Class Distribution -------------------- 38% | Mutant 29% | Scavenger-Mutant 26% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Matter Collected 2603 | 305 144 10 787 139 . 67 369 312 470 Remotely . | . . . . . . . . . . Salvage Created 3375 | 145 209 . 718 447 . 136 634 420 666 Parts 184 | 11 14 . 51 14 . 9 32 13 40 Haulers Intercepted 4 | . 1 . 2 . . . 1 . . Recyclers Shooed 8 | . . . 4 4 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 76 | . 2 . 20 4 . 4 14 11 21 Guns 40 | . 2 . 8 4 . 4 7 7 8 Cannons 6 | . . . . . . . . 4 2 AOE 30 | . . . 12 . . . 7 . 11 Classes Destroyed 11 | 3 3 . 3 . . . 1 . 1 Worker 5 | 2 1 . 2 . . . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 4 | . 1 . 2 . . . 1 . . Recycler 9 | 1 . . 1 5 . 1 1 . . Watcher 8 | . 2 . 4 . . . 1 . 1 Swarmer 35 | . . . 10 4 . 4 4 3 10 Grunt 23 | . 2 . 5 . . . 4 4 8 Brawler 2 | . . . 1 . . . . 1 . Duelist 2 | . . . . . . . 1 1 . Sentry 13 | . . . 4 . . . 5 2 2 Hunter 1 | . . . . . . . . . 1 Best Kill Streak 9 | 2 3 . 9 6 . 5 8 4 7 Combat Bots Only 7 | . 2 . 4 4 . 4 7 4 7 Max Kills in Single Turn 4 | 1 2 . 3 1 . 1 4 1 3 Gunslinging 1 | . . . . . . . . . 1 Exploded 4 | . . . 3 . . . 4 . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Hostile Shots Fired 438 | . 13 2 63 17 . 12 50 90 191 Missed 134 | . 3 1 24 3 . 3 16 21 63 Hits 304 | . 10 1 39 14 . 9 34 69 128 Melee 4 | . . . . . . . 3 1 . Projectile 300 | . 10 1 39 14 . 9 31 68 128 AOE 2 | . . 2 . . . . . . . Critical Strikes 9 | . . . 1 . . . 3 . 5 Damage Taken 4226 | 26 129 57 811 115 . 80 639 757 1612 Core 481 | . 28 19 174 8 . 16 30 73 133 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 129 | . . . . . . . . . 129 Regen/Repaired (Parts) 27 | . . . . . . . 27 . . Core Remaining (%) 81 | 100 . 81 . . . 50 94 . . Volleys Fired 213 | 14 19 . 49 22 . 8 29 25 47 Largest 3 | 2 2 . 2 2 . 2 2 3 3 Hottest 131 | 60 60 . 95 46 . 46 79 131 131 Shots Fired 442 | 20 38 . 98 43 2 16 54 75 96 Gun 382 | 20 38 . 89 43 2 16 49 50 75 Cannon 32 | . . . . . . . 1 25 6 Launcher 24 | . . . 9 . . . 4 . 11 Special 4 | . . . . . . . . . 4 Kinetic 336 | 14 19 . 85 43 2 16 34 50 73 Thermal 40 | . . . 4 . . . 3 25 8 Explosive 24 | . . . 9 . . . 4 . 11 Electromagnetic 38 | 6 19 . . . . . 13 . . Robot Hit Streak 16 | 5 5 . 11 16 . 7 9 16 11 Robot Miss Streak 6 | 1 3 . 6 2 . 2 3 5 4 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . . . . 2 . . 1 Max Gunslinging Chain 1 | . . . . . . 1 . . 1 Shots Hit Robots 291 | 12 21 . 59 30 . 12 41 52 64 Core Hits 207 | 5 10 . 49 11 . 5 35 37 55 Critical Kills 1 | 1 . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . 1 . Critical Strikes 3 | 1 . . 1 . . . . 1 . Destroy 3 | 1 . . 1 . . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6895 | 173 326 . 1803 458 . 178 1171 1040 1746 Guns 4100 | 153 326 . 913 458 . 178 610 612 850 Cannons 605 | . . . . . . . 27 428 150 Explosions 2190 | 20 . . 890 . . . 534 . 746 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3831 | 113 149 . 913 458 . 178 429 719 872 Thermal 687 | 20 . . 112 . . . 106 321 128 Explosive 1980 | . . . 778 . . . 456 . 746 Electromagnetic 397 | 40 177 . . . . . 180 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . 9 9 9 9 . . . Average Corruption 9 | . . . 9 9 9 9 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 27 | . . . 12 4 9 2 . . . Message Errors 6 | . . . 4 . 1 1 . . . Matter Fused 4 | . . . 2 . 1 1 . . . Heat Flow Errors 4 | . . . 2 1 1 . . . . Energy Discharges 1 | . . . . 1 . . . . . Data Loss (minor) 8 | . . . 4 . 4 . . . . Misfires 2 | . . . . . 2 . . . . Alerts 1 | . . . . 1 . . . . . Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 34 | . . . 34 . . . . . . Projectiles . | . . . . . . . . . . Explosions 34 | . . . 34 . . . . . . Melee . | . . . . . . . . . . Knockbacks 11 | . . . . . . . . 4 7 Impact . | . . . . . . . . . . Kinetic 11 | . . . . . . . . 4 7 Secondary . | . . . . . . . . . . Self-Inflicted Damage 165 | 26 . . 24 . . . 45 . 70 Shots 7 | 1 . . 2 . . . 2 . 2 Rammed 1 | . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . 1 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 412 | 12 49 . 253 102 223 . 75 407 412 Average Temperature 91 | 12 19 . 62 67 113 . 24 125 134 Received Heat Transfer 1371 | . 69 . 189 . . 9 207 267 630 Effects 2 | . . . . . . . . 1 1 Shutdowns 2 | . . . . . . . . 1 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1162 | . . . 100 . . . 174 629 259 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | 1 . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Maximum Alert Level 2 | . . . 1 . . . 1 . 2 Low Security (%) 70 | 100 100 100 58 100 . 100 94 100 20 Level 1 15 | . . . 41 . . . 5 . 16 Level 2 13 | . . . . . . . . . 62 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 548 | 10 70 15 309 190 . 115 216 174 548 Initial 105 | . 6 15 . 105 . . 42 77 96 Average 154 | 1 26 1 154 169 . 43 78 47 385 Influence Increases 2377 | 20 91 . 718 115 . 140 447 294 552 Destroy 0b10 Robot/C 1520 | . 40 . 400 80 . 80 280 220 420 Destroy 0b10 Robot/NC 135 | 20 20 . 45 25 . 5 15 . 5 Destroy Leader 282 | . 16 . 112 10 . 10 74 30 30 Successful Hack 60 | . . . 24 . . . 8 14 14 Disable Machine 45 | . 15 . 30 . . . . . . Destroy Structure 170 | . . . 62 . . . 40 . 68 Partial Spotted 30 | . . . 30 . . . . . . Lose Combat Pursuer 135 | . . . 15 . . 45 30 30 15 Influence Decreases 1859 | 10 60 41 448 225 160 30 385 328 172 Entered New Map 560 | . 4 26 . 165 160 . 68 95 42 Time Decay 1059 | 10 56 15 398 60 . 30 287 203 . Lost Part 240 | . . . 50 . . . 30 30 130 Squads Dispatched 9 | . 1 . 2 . . . 3 3 . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . 1 . 2 . . . 1 . . Assault 2 | . . . . . . . 2 . . Garrison 3 | . . . . . . . . 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Distress Signals 6 | . 1 . 2 . . . 2 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 119 | . 6 1 35 4 . 7 24 16 26 Peak Tracking Total 8 | . 4 1 6 4 . 4 8 4 8 Tactical Retreats 12 | . 1 . 7 . . 1 1 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Traps Triggered 4 | . 1 . . . . . 2 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Machines Disabled 4 | . 2 . 2 . . . . . . Max in Single Turn 1 | . 1 . 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Machines Accessed 17 | . 3 . 4 . 4 . 3 2 1 Terminals 9 | . 3 . 2 . . . 2 1 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 37 | . 8 . 11 . 4 . 9 3 2 Successful 21 | . 2 . 7 . 4 . 5 2 1 Failed 16 | . 6 . 4 . . . 4 1 1 Catastrophic 3 | . . . 1 . . . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 24 | . 8 . 7 . . . 5 2 2 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . . . . 4 . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 13 | . 2 . 3 . 4 . 2 1 1 Record 4 | . . . . . 4 . . . . Robot Analysis 1 | . . . . . . . 1 . . Open DSF 1 | . . . . . . . . 1 . Emergency Access Points 4 | . 2 . 1 . . . . . 1 Alert Level 1 | . . . . . . . 1 . . Locate Traps 2 | . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 3 . . Scan Component 2 | . . . . . . . 2 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . Insert Component 2 | . . . 2 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 3 . 4 . . . 3 1 1 Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 26 | . . . . . . . 26 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Damaged 1 | . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Active Infowar (turns) 1558 | 32 211 239 1040 . . . 36 . . Optics 121 | . 121 . . . . . . . . Sensors 700 | . . 201 463 . . . 36 . . Seismic 37 | 32 5 . . . . . . . . ECM 700 | . 85 38 577 . . . . . . Robot Analysis Total 1 | . . . . . . . 1 . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Turns Passed 4701 | 117 211 239 1149 121 255 88 811 722 988 Spaces Moved 3585 | 65 162 249 1047 88 447 112 387 362 666 Core 9 | 9 . . . . . . . . . Treads 758 | . . . . . . . 361 362 35 Legs 631 | . . . . . . . . . 631 Wheels 1476 | 56 162 249 1009 . . . . . . Hover 711 | . . . 38 88 447 112 26 . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 57 57 57 57 117 163 120 Average Speed 101 | 80 80 80 81 57 57 57 160 164 123 Slowest Speed 260 | 90 80 80 190 57 57 57 165 165 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 2 | . . 2 . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . Exploration Rate (%) 39 | 4 35 56 60 18 88 38 29 8 59 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . . . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 192 | 5 . . 73 . . . 48 . 66 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 192 | 5 . . 73 . . . 48 . 66 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Total 4222 | 108 209 289 1235 115 446 119 517 437 747 Wait 197 | 7 1 36 63 1 . . 66 23 . Move 3576 | 64 161 248 1046 87 446 111 386 361 666 Hop . | . . . . . . . . . . Pick Up 61 | 14 10 2 16 2 . . 7 8 2 Fast Attach 25 | 1 4 . 5 . . . 2 3 10 Attach 22 | 6 . . 3 1 . . 5 2 5 Detach 2 | . . . 1 . . . . . 1 Swap 68 | 1 3 1 33 . . . 15 6 9 Drop 57 | 1 11 2 19 2 . . 6 9 7 Fire 213 | 14 19 . 49 22 . 8 29 25 47 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 329 | -10/Materials | Entered Mines 334 | -10/Mines | Learned location of Zion (-7) 364 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 366 | -10/Mines | Found Prototype Device 367 | -10/Mines | Identified Exp. Sensor Array 396 | -10/Mines | Learned Materials stockpile data 558 | -10/Mines | Discovered new exit (range 15) 568 | -10/Mines | Entered Materials 568 | -9/Materials | Evolved 2 slots: Propulsion x2 1146 | -9/Materials | Build established: Scavenger-Mutant 1185 | -9/Materials | Discovered new exit (range 15) 1281 | -9/Materials | Crushed by falling debris 1312 | -9/Materials | Lost 3 parts (1p1n1u) 1591 | -9/Materials | Build established: Mutant 1717 | -9/Materials | Entered Mines 1735 | -9/Mines | Met a Derelict bent on vengeance 1770 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1770 | -9/Mines | Discovered new exit (range 10) 1836 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1836 | -9/Mines | Discovered new exit (range 5) 1838 | -9/Mines | Entered Exiles 1838 | -9/Exiles | Found Exiles lab abandoned 2086 | -9/Exiles | Discovered new exit (range 12) 2093 | -9/Exiles | Entered Mines 2178 | -8/Mines | Discovered new exit (range 3) 2181 | -8/Mines | Entered Materials 2181 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2295 | -8/Materials | Repaired Hover Unit 2495 | -8/Materials | Build established: Scavenger-Mutant 2755 | -8/Materials | Destroyed 7 combat bots 2986 | -8/Materials | Discovered new exit (range 5) 2992 | -8/Materials | Entered Factory 2992 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3069 | -7/Factory | Identified exit to DSF 3302 | -7/Factory | Build established: Scavenger-Gunner 3365 | -7/Factory | Identified exit to Garrison 3445 | -7/Factory | Garrison activated, responded to threat 3455 | -7/Factory | Discovered new exit (range 15) 3714 | -7/Factory | Entered Garrison 3748 | -7/Garrison | Triggered checkpoint 3826 | -7/Garrison | Lost 5 parts (2n3w) 3908 | -7/Garrison | Triggered checkpoint 3989 | -7/Garrison | Discovered new exit (range 14) 4068 | -7/Garrison | Triggered checkpoint 4106 | -7/Garrison | Destroyed 7 combat bots 4146 | -7/Garrison | Spotted B-75 Beast 4291 | -7/Garrison | Discovered new exit (range 15) 4537 | -7/Garrison | Discovered new exit (range 14) 4628 | -7/Garrison | Triggered checkpoint 4692 | -7/Garrison | Triggered checkpoint 4696 | -7/Garrison | Triggered checkpoint 4702 | -7/Garrison | Self-destructed Last Messages --------------- Acquired 30 matter. Acquired Autogun. W-25 Informer system offline. Dropped Med. Reactive Plating. Acquired Lyr. Medium Armor Plating. W-25 Informer springs to life. W-25 Informer sends out distress signal. Arm. Treads destroyed. Y-54 Guardian destroyed. Acquired 69 matter. Acquired Lgt. Treads. W-25 Informer destroyed. Acquired 39 matter. EXIT=FOUND Beams of light sweep through the air. An alarm sounds. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Enh. Nuclear Core destroyed. Imp. Assault Rifle destroyed. Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | #????????????????# #???? | | #????????????????# #???? | | #####++###### ##### #???????????????## # #???? | | ????# #????# #???# #??????????????## #???? | | ????# #????# #???# #??????????????# # ###### | | ????# #????# #???+ #??????????????### #""""" | | ????# #????# #???# #??????????????# ## # | | ????# #?#### #?+## #??????############ ## # | | ##### #?#!!# #!!## #???#??# * ! | | #?#!!# #!!## #??# ??+ !^ | | #?# =+ + ## #??# ??# ###+#### ### # | | ##### #?#! # #!!## #??# ??# #??????## #?# + | | ????# #?#!!# #!!# ##?# ??# #???????# #?##### | | ????# #?#+## #?## [ #?# #?# +???????# #?????? | | ????# #????# #?### ###C### #???????+ #?????? | | ##### +????# #?# # #C% C## #???????# #?????? | | #????# #?###= # ## ##??????# #?????? | | ###### #### s s ##+##### #?????? | | ##### s #?????? | | ????# #?????? | | ????###T#####+##### # ## ########+##?????? | | ??????###???# ##### ## ## ###?????????????? | | ????????????# g #?????????????? | | ????????????#####* +?????????????? | | ????????????????# = #?????????????? | | ????????????????# @ g +?????????????? | | ????????????????###== # # ###?????????????? | | ???????########### # # ####+############ | | ???????## | | ???????## = [= = ^ ######## | | ??????## = = = [ ####+## #??????? | | ??????# #######+ # ## ##?????# #??????? | | ??????# #???# ### ## #??????# #??????? | | ?????### ###### #?####### #??????# #??????? | | ?????+ #???????# #??????+ +??????? | | ?????+ + ##### ####???????# #??????# #??????? | | ?????#### #????????????????# +??????# #??????? | | ????????# #????????????????# #??????# #??????? | | ????????# #????????????????# ######## #??????? | | ??#?????# #????????????????# ! ######## | | ??# ????# #????????????????# = | | ??# ????# #????????????????##+######## ######## | | ??# ????# #?????????????????# #??????# #??????? | | ??" ????# #?????????????????# #??????# #??????? | | ??" ???# #?????????????????# +??????# #??????? | | ??" ???# #?????????????????# #??????# #??????? | | ??# ???# #???????????????### ###????# #??????? | | ??# #### #???????????????#!!=!!#????# ######## | | ??# +???????????????#! ! + ?+ | | ??# #???????????????#! ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 30 Evasion (%) 63 Targeting Accuracy 12 Recoil Reduction 4 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hover Unit | 10% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Unlikely Earthworm Challenges ------------ None Game ------ Seed CarbideDecoyDoomcannon Manual? 0 Play Time 01:26:35 Cumulative 9.8 hours Start 2025.05.23 @ 18:48:20 End 2025.05.24 @ 10:40:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: f09df846-a313-48c0-b75b-0b93f1df3fca