Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.26 @ 21:23:35 Player: eph7ra Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (85) 425 Value Destroyed (2821) 2821 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7186 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Enhanced Optical Array Energy Filter Cloaking Device Improved Shock Absorption System Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Targeting Computer Improved Weapon Cycler Improved Utility Shielding EM Shield > --- WEAPON ----------- High-powered Shotgun Proton Missile Launcher Concussive RPG Great Maul > --- INVENTORY -------- Improved Medium Treads Improved Heat Sink Improved Heat Sink Enhanced Optical Array Advanced Sensor Array Energy Filter Cloaking Device Improved Core Shielding Improved Utility Shielding Improved Shock Absorption System Improved Shock Absorption System [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Improved Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . 1 . . . . . Utility 6 | . . 1 . 1 2 . 2 Weapon 2 | . . . . 1 . 1 . Parts Attached 80 | 6 9 9 10 4 14 20 8 Power 10 | 1 1 . 2 . 1 4 1 Engine 5 | 1 1 . 1 . 1 1 . Core 5 | . . . 1 . . 3 1 Reactor . | . . . . . . . . Propulsion 22 | 2 4 1 5 . 1 7 2 Treads 15 | . 2 1 5 . 1 6 . Leg 2 | 2 . . . . . . . Wheel 3 | . . . . . . 1 2 Hover . | . . . . . . . . Flight 2 | . 2 . . . . . . Utility 28 | 1 2 5 1 3 8 5 3 Device 12 | . . 2 . 2 4 2 2 Storage 5 | 1 1 2 . . 1 . . Processor 3 | . . . . . 2 . 1 Hackware . | . . . . . . . . Protection 8 | . 1 1 1 1 1 3 . Artifact . | . . . . . . . . Weapon 20 | 2 2 3 2 1 4 4 2 Energy Gun 7 | 2 1 . 1 . 1 1 1 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 6 | . 1 2 1 . 1 1 . Ballistic Cannon 2 | . . . . . 1 1 . Launcher 3 | . . . . 1 . 1 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . Parts Lost 44 | . 4 . 4 . 3 16 17 Power 6 | . 1 . . . . 3 2 Propulsion 12 | . 1 . 2 . . 6 3 Utility 14 | . . . 1 . 3 2 8 Weapon 12 | . 2 . 1 . . 5 4 Highest Loss Streak 11 | . 4 . 1 . 2 11 6 To Critical Strikes 1 | . . . . . . . 1 Average Backups 16 | 4 6 11 17 19 19 19 10 Power 1 | . 1 1 1 1 1 1 . Propulsion 4 | 3 4 3 4 5 5 4 . Utility 6 | . . 2 6 7 4 8 8 Weapon 3 | . 1 3 5 5 5 3 . Tool/Special . | . . . . . . . . Unused Backups 22 | . 1 3 1 3 3 4 7 Power 3 | . . 1 . 1 1 . . Propulsion 6 | . 1 1 1 . . 2 1 Utility 9 | . . . . 2 . 1 6 Weapon 3 | . . 1 . . 2 . . Tool/Special 1 | . . . . . . 1 . Average Slot Usage (%) 94 | . 91 97 95 98 97 98 74 Engine 6 | . 13 11 4 . 5 9 . Core 3 | . . . 6 9 1 3 7 Treads 21 | . 18 31 32 27 23 19 2 Device 12 | . . 9 11 17 12 13 18 Storage 7 | . 16 11 11 9 7 6 4 Processor 8 | . . . . . 14 13 10 Protection 6 | . 7 11 7 9 6 5 5 Energy Gun 5 | . 17 11 7 9 8 . 1 Energy Cannon 2 | . . . . . 2 5 . Ballistic Gun 3 | . 7 7 10 9 1 . 3 Ballistic Cannon 2 | . . . . . 2 5 . Launcher 4 | . . . . 7 7 5 2 Impact Weapon 2 | . . 3 3 . . 4 2 Peak Build Rating 66 | 6 8 14 23 28 42 64 66 Average Rating 38 | 4 6 11 17 27 36 55 50 On Entrance 19 | . 6 7 14 23 28 42 37 Avg Prop Armor Cover (%) 8 | . . . 7 . . 13 8 Naked Turns . | . . . . . . . . Heaviest Build 82 | 13 23 58 62 58 69 82 74 Greatest Support 90 | 20 40 60 69 69 74 90 38 Greatest Overweight (x) 16 | 2 3 . 1 . . 6 16 Average Overweight (x) . | . . . . . . . 2 Largest Inventory Capacity 25 | 8 10 20 20 20 25 20 20 Average Capacity 18 | 6 9 15 20 20 20 20 19 Most Carried 20 | 6 10 14 20 20 20 20 13 Average Carried 16 | 4 6 11 17 19 19 19 9 Final Capacity 20 | 8 10 20 20 20 20 20 5 Final Carried 20 | 6 8 14 20 19 20 13 4 Class Distribution -------------------- 54% | Skirmisher 32% | Mutant 7% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Matter Collected 1846 | 255 98 95 216 89 198 728 167 Remotely . | . . . . . . . . Salvage Created 2786 | . 217 158 787 210 220 1009 185 Parts 204 | . 26 20 49 23 18 62 6 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 62 | . 10 2 13 8 7 16 6 Guns 37 | . 9 2 11 5 3 1 6 Cannons 12 | . . . . . 1 11 . AOE 10 | . 1 . 1 3 3 2 . Classes Destroyed 11 | . 2 4 1 . 1 3 . Worker 8 | . . 1 3 . . 4 . Builder 4 | . . 1 . . 1 2 . Tunneler 1 | . . . . . . 1 . Recycler 1 | . . . 1 . . . . Mechanic 1 | . . . . . . 1 . Watcher 8 | . . 2 2 1 . 3 . Swarmer 21 | . 8 . . 6 3 . 4 Grunt 19 | . 2 . 6 1 . 10 . Brawler 1 | . . . . . . 1 . Sentry 11 | . . 2 7 1 . 1 . Programmer 10 | . . . . . 4 4 2 Best Kill Streak 7 | . 3 2 7 3 4 5 2 Combat Bots Only 4 | . 3 1 4 3 4 3 2 Max Kills in Single Turn 4 | . 1 1 1 3 2 4 2 Gunslinging . | . . . . . . . . Exploded 3 | . 1 . 1 3 2 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Hostile Shots Fired 636 | . 95 12 87 20 50 224 148 Missed 183 | . 27 2 20 8 19 84 23 Hits 453 | . 68 10 67 12 31 140 125 Melee 1 | . . . . . . 1 . Projectile 452 | . 68 10 67 12 31 139 125 AOE 2 | . . . . . . 2 . Critical Strikes 13 | . 1 1 2 . 1 5 3 Actively Blocked 1 | . . . . . . 1 . Damage Taken 7479 | . 566 233 939 137 474 2975 2155 Core 1793 | . 201 55 153 . 30 352 1002 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 421 | . . . . . . 239 182 Ignored by Resistances 96 | . . . . . . 8 88 Regen/Repaired (Parts) 89 | . . 89 . . . . . Core Remaining (%) 70 | 100 19 . 48 100 95 58 . Volleys Fired 223 | . 23 14 54 14 32 61 25 Largest 2 | . 2 2 2 2 2 2 2 Hottest 110 | . 80 63 60 80 110 109 106 Shots Fired 322 | . 33 25 72 27 44 93 28 Gun 218 | . 33 25 72 26 31 4 27 Cannon 91 | . . . . . 10 81 . Launcher 13 | . . . . 1 3 8 1 Special . | . . . . . . . . Kinetic 162 | . 5 11 45 13 27 47 14 Thermal 18 | . 5 . . . . . 13 Explosive 10 | . . . . 1 3 5 1 Electromagnetic 132 | . 23 14 27 13 14 41 . Robot Hit Streak 12 | . 4 8 11 4 12 10 11 Robot Miss Streak 7 | . 3 4 6 4 5 4 7 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 . . 1 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 . . 1 Shots Hit Robots 214 | . 18 17 58 13 24 64 20 Core Hits 127 | . 12 9 31 11 14 39 11 Critical Kills 2 | . . . . 1 . 1 . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 8 | . . . 2 1 . 5 . Destroy 2 | . . . . 1 . 1 . Blast 4 | . . . . . . 4 . Corrupt 1 | . . . 1 . . . . Smash 1 | . . . 1 . . . . Melee Attacks 11 | . . 1 2 . . 8 . Impact 11 | . . 1 2 . . 8 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5834 | . 229 386 864 330 536 2919 570 Guns 2240 | . 192 223 779 231 256 45 514 Cannons 1947 | . . . . . 123 1813 11 Explosions 1594 | . 32 163 61 99 157 1061 21 Melee 24 | . . . 24 . . . . Ramming 29 | . 5 . . . . . 24 Kinetic 2167 | . 15 90 468 50 346 926 272 Thermal 979 | . 52 163 61 . . 461 242 Explosive 613 | . . . . 99 157 336 21 Electromagnetic 2011 | . 157 133 311 181 33 1196 . Impact 35 | . . . 24 . . . 11 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . 4 . . . 7 5 2 Average Corruption 2 | . 4 . . . 5 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 62 | . 8 . . . 18 32 4 Message Errors 12 | . 2 . . . 2 8 . Matter Fused 20 | . 1 . . . 7 11 1 Heat Flow Errors 2 | . 1 . . . 1 . . Energy Discharges 8 | . 3 . . . 2 3 . Parts Rejected 1 | . . . . . . . 1 Parts Fused 2 | . . . . . 2 . . Data Loss (minor) 9 | . . . . . 3 5 1 Data Loss (major) 2 | . 1 . . . 1 . . Misfires 3 | . . . . . . 3 . Alerts 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 189 | . . 8 24 . . 157 . Projectiles 29 | . . . . . . 29 . Explosions 136 | . . 8 . . . 128 . Melee 24 | . . . 24 . . . . Knockbacks 10 | . . . . . 2 8 . Impact . | . . . . . . . . Kinetic 10 | . . . . . 2 8 . Secondary . | . . . . . . . . Self-Inflicted Damage 454 | . 2 80 . . . 361 11 Shots 9 | . . 2 . . . 7 . Rammed 8 | . 3 . . . . . 5 Targets Rammed 8 | . 3 . . . . . 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 239 | . 239 29 5 6 153 105 120 Average Temperature 46 | . 64 14 5 6 41 39 45 Received Heat Transfer 1800 | . 48 54 390 18 . 678 612 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Robots Corrupted 3 | . . . 1 . . 2 . Combat Hostiles 3 | . . . 1 . . 2 . Parts Fried 9 | . 1 . 3 . . 5 . Impact Corruptions 1 | . . . 1 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1070 | . 50 250 100 . . 300 370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 1 3 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 77 | 100 100 100 100 100 100 43 100 Level 1 22 | . . . . . . 56 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 392 | . 113 78 167 77 120 392 139 Initial 139 | . . 14 . 27 9 27 139 Average 103 | . 47 12 78 24 37 205 30 Influence Increases 2367 | . 278 161 422 219 301 840 146 Destroy 0b10 Robot/C 1240 | . 200 40 260 160 140 320 120 Destroy 0b10 Robot/NC 115 | . . 20 30 5 5 55 . Destroy Leader 356 | . 30 24 114 32 50 86 20 Successful Hack 16 | . . 4 . . 12 . . Disable Machine 405 | . 30 60 15 15 60 225 . Destroy Structure 175 | . 3 13 3 7 34 109 6 Lose Combat Pursuer 60 | . 15 . . . . 45 . Influence Decreases 2367 | . 243 196 355 265 265 612 431 Entered New Map 249 | . . 21 . 40 12 30 146 Time Decay 1817 | . 218 175 315 225 233 422 229 Lost Part 301 | . 25 . 40 . 20 160 56 Squads Dispatched 22 | . 1 . 4 . 4 10 3 Investigation 1 | . . . 1 . . . . Extermination 12 | . . . . . 4 6 2 Reinforcement 8 | . 1 . 3 . . 3 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Distress Signals 7 | . 1 1 3 . . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . 13 8 18 10 7 32 15 Peak Tracking Total 5 | . 5 3 4 3 4 5 5 Tactical Retreats 3 | . 1 . . . . 2 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Traps Triggered 4 | . . . 1 . 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Disabled 28 | . 2 5 1 1 4 15 . Max in Single Turn 7 | . 2 2 1 1 1 7 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Machines Accessed 10 | . 1 2 3 1 1 1 1 Terminals 7 | . 1 1 3 1 . 1 . Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . 1 . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 20 | . 3 5 4 2 2 3 1 Successful 12 | . 2 4 3 1 1 . 1 Failed 8 | . 1 1 1 1 1 3 . Catastrophic 3 | . . . . 1 1 1 . Database Lockouts . | . . . . . . . . Manual 6 | . 3 3 . . . . . Terminals 15 | . 3 3 4 2 . 3 . Fabricators 1 | . . . . . . . 1 Repair Stations 4 | . . 2 . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . . . 3 1 . . . Open Door 3 | . . . 3 . . . . Dispatch Records 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 3 | . . 2 . . 1 . . Scan Component 2 | . . 1 . . 1 . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 2 2 . . . . . Terminals 4 | . 2 2 . . . . . Botnet 2 | . 1 1 . . . . . Skim 2 | . 1 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 1 3 1 1 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 106 | . . . . . . . 106 Total Part Build Rating 12 | . . . . . . . 12 Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Active Infowar (turns) 6121 | . . . . 707 1415 3413 586 Sensors 6121 | . . . . 707 1415 3413 586 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Turns Passed 8676 | 81 517 835 786 746 1450 3414 847 Spaces Moved 4502 | 63 261 454 355 425 810 1643 491 Core 34 | 22 . . . . . . 12 Treads 3875 | . 187 454 355 425 810 1639 5 Legs 85 | 41 44 . . . . . . Wheels 478 | . . . . . . 4 474 Hover . | . . . . . . . . Flight 30 | . 30 . . . . . . Fastest Speed 50 | 50 117 160 160 160 160 155 50 Average Speed 165 | 106 163 160 170 160 160 184 129 Slowest Speed 850 | 150 280 160 240 160 160 320 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 30 29 60 31 20 27 14 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 8 | . . . . . . 8 . Terrain Destroyed 184 | . 2 11 2 9 34 124 2 Melee 8 | . . . . . . 8 . Projectile 7 | . . . . . 1 6 . AOE 169 | . 2 11 2 9 33 110 2 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Total 5391 | 74 314 535 465 471 925 1925 682 Wait 449 | . 3 45 31 16 46 170 138 Move 4495 | 62 260 453 354 424 809 1642 491 Hop . | . . . . . . . . Pick Up 57 | 6 10 6 8 6 9 7 5 Fast Attach 27 | 6 3 3 3 . 4 5 3 Attach 34 | . 3 . 1 2 5 12 11 Detach 5 | . . . . . 1 2 2 Swap 35 | . 3 7 7 2 7 8 1 Drop 47 | . 6 6 5 7 12 10 1 Fire 223 | . 23 14 54 14 32 61 25 Melee 11 | . . 1 2 . . 8 . Ram 8 | . 3 . . . . . 5 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Core integrity fell below 50% 284 | -10/Materials | Lost 4 parts (1p1n2w) 300 | -10/Materials | Build established: Mutant 407 | -10/Materials | Core integrity fell below 20% 472 | -10/Materials | Discovered new exit (range 5) 599 | -10/Materials | Entered another Materials area 599 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 753 | -9/Materials | Discovered new exit (range 3) 961 | -9/Materials | Repaired Lgt. Treads 1241 | -9/Materials | Discovered new exit (range 8) 1434 | -9/Materials | Entered Storage 2061 | -9/Storage | Core integrity fell below 50% 2209 | -9/Storage | Discovered new exit (range 6) 2220 | -9/Storage | Entered Materials 2220 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2617 | -8/Materials | Build established: Tank 2849 | -8/Materials | Discovered new exit (range 15) 2966 | -8/Materials | Entered Factory 2966 | -7/Factory | Evolved 2 slots: Utility x2 3269 | -7/Factory | Build established: Skirmisher 4195 | -7/Factory | Discovered new exit (range 16) 4414 | -7/Factory | Identified exit to Factory 4416 | -7/Factory | Entered another Factory area 4416 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7605 | -6/Factory | Spotted B-75 Beast 7793 | -6/Factory | Discovered new exit (range 15) 7805 | -6/Factory | Garrison activated, responded to threat 7829 | -6/Factory | Identified exit to Factory 7830 | -6/Factory | Entered another Factory area 7830 | -5/Factory | Evolved 2 slots: Utility x2 7860 | -5/Factory | Lost 11 parts (2p5n1u3w) 8086 | -5/Factory | Build established: Mutant 8104 | -5/Factory | Fabricated Imp. Shock Absorption System (x2) 8467 | -5/Factory | Lost 6 parts (2p1n2u1w) 8635 | -5/Factory | Core integrity fell below 50% 8637 | -5/Factory | Lost 5 parts (1n3u1w) 8658 | -5/Factory | Core integrity fell below 20% 8677 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4B. Imp. Sensor Array destroyed. Arm. Huge Wheel destroyed. Imp. Core Shielding destroyed. EM Shield destroyed. Wave Gun destroyed. System corrupted: Imp. Utility Shielding rejected. Imp. Weapon Cycler destroyed. M-28 Smith repairs G-50 Soldier. Critical hit (Burn: +37). Hcp. Storage Unit destroyed. R-10 Processor collects Imp. Utility Shielding. Imp. Targeting Computer destroyed. Slammed into G-50 Soldier. K-01 Serf collects debris. System corrupted: Component data lost. Imp. Medium Treads destroyed. Slammed into G-50 Soldier. 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"""??????????????????????? | | ??????????????????? ???????????????????????? | | ???????????????????#####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 28 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 25 Core Shielding 30 Utility Shielding 66 Weapon Shielding 90 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Shock Absorption System | x2 | -5/Factory | Preloaded Repaired ---------- Lgt. Treads | 36% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugHypervelocityFirepult Manual? 0 Play Time 01:19:31 Cumulative 26.9 hours Start 2026.08.26 @ 19:33:42 End 2026.08.26 @ 21:23:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 35 Adventurer 1 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 33e1e53b-7aa6-40a8-a697-6e541c400923