Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.01 @ 11:28:32 Player: Akl Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (86) 430 Value Destroyed (2944) 2944 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 5436 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/550 Matter 204/300 Energy 280/280 System Corruption 10% Temperature Hot (246) Movement Rolling (115) Ox3 Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Aluminum Leg Wheel > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter Advanced Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Heavy Ion Engine Light Treads Large Storage Unit Structural Scanner Trap Scanner Visual Processing Unit Signal Interpreter Advanced Terrain Scan Processor Drone Bay (2/2) Drone Bay (2/2) Heavy Laser Heavy Assault Rifle Scatter Rocket Array Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Wheel > --- UTILITY ---------- Large Storage Unit Signal Interpreter Hacking Suite System Shield > --- WEAPON ----------- Light Assault Rifle Autogun > --- INVENTORY -------- Improved Ion Engine Large Storage Unit Structural Scanner Trap Scanner Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Drone Bay Drone Bay Light Assault Rifle Autogun Improved Assault Rifle [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Heavy Laser Ballistic Gun Autogun Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 76 | 6 5 11 21 33 Power 9 | 1 . 1 2 5 Engine 7 | 1 . 1 1 4 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 38 | 2 2 8 12 14 Treads 7 | . . . . 7 Leg 20 | 1 1 5 8 5 Wheel 11 | 1 1 3 4 2 Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 1 1 5 7 Device 1 | . . . 1 . Storage 2 | 1 1 . . . Processor 2 | . . . 1 1 Hackware 2 | . . . . 2 Protection 8 | . . 1 3 4 Artifact . | . . . . . Weapon 14 | 2 2 1 2 7 Energy Gun 3 | . . . . 3 Energy Cannon . | . . . . . Ballistic Gun 11 | 2 2 1 2 4 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 39 | . 1 1 14 23 Power 5 | . . 1 1 3 Propulsion 16 | . 1 . 6 9 Utility 10 | . . . 5 5 Weapon 8 | . . . 2 6 Highest Loss Streak 6 | . 1 1 3 6 To Critical Strikes . | . . . . . Average Backups 10 | 1 5 7 12 13 Power 1 | . 1 . 1 . Propulsion . | 1 2 . . . Utility 5 | . 1 3 7 8 Weapon 2 | . 1 2 2 2 Tool/Special . | . . . . . Unused Backups 17 | . . . 4 13 Power 3 | . . . 1 2 Propulsion 1 | . . . 1 . Utility 9 | . . . 1 8 Weapon 3 | . . . . 3 Tool/Special 1 | . . . 1 . Average Slot Usage (%) 90 | . 83 95 88 91 Engine 7 | . 14 10 4 5 Core 1 | . . . 4 1 Treads 7 | . . . . 17 Leg 15 | . 14 22 19 10 Wheel 11 | . 12 20 13 5 Storage 10 | . 14 11 9 9 Processor 8 | . . . 9 14 Hackware 1 | . . . . 4 Protection 5 | . . 7 9 5 Energy Gun 2 | . . . . 5 Ballistic Gun 18 | . 28 22 17 12 Peak Build Rating 22 | 6 9 13 18 22 Average Rating 14 | 5 7 11 15 19 On Entrance 8 | . 6 9 12 15 Avg Prop Armor Cover (%) 10 | 6 6 10 10 12 Naked Turns . | . . . . . Heaviest Build 38 | 12 31 34 38 37 Greatest Support 80 | 10 20 20 40 80 Greatest Overweight (x) 10 | 2 10 3 3 7 Average Overweight (x) 1 | . 2 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 Most Carried 15 | 3 8 12 15 15 Average Carried 10 | 1 5 7 12 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 13 | 3 7 10 12 13 Class Distribution -------------------- 62% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 2251 | 177 323 408 542 801 Remotely . | . . . . . Salvage Created 3532 | . 407 692 992 1441 Parts 206 | . 18 44 69 75 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . . . 1 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 76 | . 11 18 21 26 Guns 75 | . 11 18 21 25 Classes Destroyed 8 | . 3 1 . 4 Worker 2 | . . . . 2 Builder 7 | . 1 1 4 1 Recycler 1 | . . . . 1 Swarmer 12 | . 3 4 5 . Grunt 45 | . 8 10 12 15 Brawler 2 | . . . . 2 Duelist 1 | . . . . 1 Sentry 16 | . . 4 4 8 Best Kill Streak 5 | . 3 4 5 5 Combat Bots Only 5 | . 3 4 5 4 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 391 | . 35 42 116 198 Missed 63 | . 7 8 20 28 Hits 328 | . 28 34 96 170 Melee 11 | . . . . 11 Projectile 317 | . 28 34 96 159 Critical Strikes 10 | . . . 2 8 Damage Taken 5129 | . 312 414 1441 2962 Core 692 | . 79 52 183 378 Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 68 87 . . Volleys Fired 257 | . 27 36 73 121 Largest 2 | . 2 2 2 2 Hottest 92 | . 46 46 46 92 Shots Fired 490 | . 54 72 141 223 Gun 490 | . 54 72 141 223 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 441 | . 54 72 141 174 Thermal 49 | . . . . 49 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 62 | . 9 21 39 62 Robot Miss Streak 3 | . 2 2 1 3 Penetration Max . | . . . . . Secondary Targets 11 | . 3 1 2 5 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 395 | . 37 53 120 185 Core Hits 171 | . 15 27 60 69 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed 2 | . . . 2 . Critical Strikes 6 | . . 1 2 3 Burn 2 | . . . . 2 Destroy 4 | . . 1 2 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5560 | . 608 807 1485 2660 Guns 5505 | . 608 807 1455 2635 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 55 | . . . 30 25 Kinetic 4865 | . 608 807 1455 1995 Thermal 640 | . . . . 640 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . 2 10 Average Corruption 8 | . . . 2 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . . . . 38 Message Errors 7 | . . . . 7 Matter Fused 11 | . . . . 11 Heat Flow Errors 3 | . . . . 3 Energy Discharges 4 | . . . . 4 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 2 | . . . . 2 Misfires 2 | . . . . 2 Alerts 2 | . . . . 2 Weapon Failures 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 13 | . . . 13 . Shots . | . . . . . Rammed 9 | . . . 5 4 Targets Rammed 9 | . . . 5 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 237 | . 36 31 43 237 Average Temperature 41 | . 12 10 13 62 Received Heat Transfer 2244 | . 138 153 621 1332 Effects 2 | . . . . 2 Interference 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 4 | . . . . 4 Heat Transferred 1519 | . . . . 1519 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 58 | 100 97 33 20 70 Level 1 39 | . 2 57 77 29 Level 2 1 | . . 8 2 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 412 | . 204 412 405 255 Initial 167 | . . 82 167 163 Average 175 | . 49 255 264 164 Influence Increases 2319 | . 317 546 654 802 Destroy 0b10 Robot/C 1520 | . 220 360 420 520 Destroy 0b10 Robot/NC 50 | . 5 5 20 20 Destroy Leader 380 | . 50 100 100 130 Allied During Kill 5 | . . . . 5 Successful Hack 68 | . 9 33 6 20 Disable Machine 15 | . . . . 15 Destroy Structure 11 | . 3 3 3 2 Lose Combat Pursuer 270 | . 30 45 105 90 Influence Decreases 2088 | . 121 346 663 958 Entered New Map 567 | . . 114 229 224 Time Decay 1091 | . 111 222 294 464 Lost Part 390 | . 10 10 140 230 Lost Ally 40 | . . . . 40 Squads Dispatched 16 | . 3 3 4 6 Investigation 10 | . 2 3 3 2 Extermination . | . . . . . Reinforcement 4 | . 1 . 1 2 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 9 | . . 1 1 7 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 109 | . 13 21 35 40 Peak Tracking Total 9 | . 4 4 9 7 Tactical Retreats 13 | . 1 2 5 5 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 4 | . 1 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 19 | . 2 7 3 7 Terminals 16 | . 2 6 1 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . 1 2 . Garrison Access . | . . . . . Total Hacks 76 | . 7 30 18 21 Successful 49 | . 3 20 14 12 Failed 27 | . 4 10 4 9 Catastrophic 5 | . . 5 . . Database Lockouts . | . . . . . Manual 31 | . 4 9 . 18 Terminals 50 | . 7 19 3 21 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 26 | . . 11 15 . Garrison Access . | . . . . . Terminal Hacks 16 | . 2 6 1 7 Record 1 | . . 1 . . Prototype ID Bank 7 | . 2 2 1 2 Open Door 2 | . . . . 2 Terminal Index 1 | . . . . 1 Zone Layout 5 | . . 3 . 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 23 | . . 10 13 . Insert Component 9 | . . 4 5 . Analyze 9 | . . 4 5 . Retrieve Study 5 | . . 2 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 1 4 . 5 Terminals 10 | . 1 4 . 5 Botnet 10 | . 1 4 . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 1 7 3 4 Full Trace Events 11 | . 1 4 3 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 8 | . . 3 5 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 5 | . . 2 3 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 8 | . . 3 5 . Part Schematics Acquired 8 | . . 3 5 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 10 | . . . . 10 Total Damage 187 | . . . . 187 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 80 | . . . 80 . Terrain 80 | . . . 80 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 2888 | 89 521 469 647 1162 Spaces Moved 1374 | 46 221 282 348 477 Core 9 | 4 4 . . 1 Treads 262 | . . . . 262 Legs 170 | 39 111 3 13 4 Wheels 933 | 3 106 279 335 210 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 125 85 85 100 Average Speed 124 | 171 165 88 96 142 Slowest Speed 550 | 190 550 330 330 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 3 32 31 28 67 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2123 | 54 333 442 546 748 Wait 320 | . 72 98 68 82 Move 1370 | 45 220 281 347 477 Hop . | . . . . . Pick Up 50 | 3 5 7 17 18 Fast Attach 24 | 6 2 . 6 10 Attach 31 | . . 5 11 15 Detach 2 | . . 1 1 . Swap 29 | . 3 8 7 11 Drop 31 | . 4 6 11 10 Fire 257 | . 27 36 73 121 Melee . | . . . . . Ram 5 | . . . 5 . Kick . | . . . . . Crush 4 | . . . . 4 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 7) 572 | -10/Materials | Discovered new exit (range 4) 611 | -10/Materials | Entered another Materials area 611 | -9/Materials | Evolved 2 slots: Propulsion x2 980 | -9/Materials | Discovered new exit (range 7) 1012 | -9/Materials | Discovered new exit (range 5) 1058 | -9/Materials | Build established: Scavenger-Mutant 1080 | -9/Materials | Entered another Materials area 1080 | -8/Materials | Evolved 2 slots: Utility x2 1232 | -8/Materials | Discovered new exit (range 16) 1283 | -8/Materials | Identified exit to Storage 1364 | -8/Materials | Lost 3 parts (2n1u) 1542 | -8/Materials | Lost 3 parts (2n1u) 1717 | -8/Materials | Discovered exit to Storage (range 9) 1727 | -8/Materials | Entered Storage 1736 | -8/Storage | Met a pair of Derelict thieves 1745 | -8/Storage | Lost 3 parts (1p1n1u) 1889 | -8/Storage | Core integrity fell below 50% 1919 | -8/Storage | Lost 6 parts (1p3n2w) 1998 | -8/Storage | System corruption reached 10% 2133 | -8/Storage | Found Prototype Launcher 2177 | -8/Storage | Lost 4 parts (1p3n) 2211 | -8/Storage | Core integrity fell below 20% 2221 | -8/Storage | Lost 3 parts (1n1u1w) 2889 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02788_ Acquired Hvy. Ion Engine. 02805_ Connecting with Door Terminal... 02818_ /RS%X&BXYZTNOASOI1AC0U3,AXUTORH78G=WK 02841_ W-25 Informer sends out distress signal. 02843_ System corrupted: Energy discharge (-98). 02859_ Lgt. Armor Plating destroyed. 02861_ G-47 Trooper destroyed. 02861_ Switching to secondary target: Y-45 Defender. 02864_ W-25 Informer sends out distress signal. 02868_ Hvy. Assault Rifle destroyed. 02873_ Critical hit (Burn: +37). 02877_ G-47 Trooper destroyed. 02879_ Switching to secondary target: Y-45 Defender. 02882_ Y-45 Defender suffers critical hit (Burn). 02885_ System corrupted: Matter fused (-5). 02885_ Y-45 Defender destroyed. 02886_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????########??????????????????????????????? | | ???????????# ??????????????????????????????? | | ???????????? """ ########o#???????????????????? | | ???????????# """ #=[%*@=!%#???????????????????? | | ???????????# """ Y*=#######???????????????????? | | ?????????#"" # #?????????????????????????? | | ?????????#"T """ # #?????????????????????????? | | ???????????" """ ?# #???????????""""??????????? | | ???????????? """ ?# ############# #??????????? | | ???????????? ??# / #T #??????????? | | ????????????####/#??# ## ## #??????????? | | ??????????????? ???# ## ## #########??? | | ?????????????? ????# ## """""" ## + # **#??? | | ????????????? ????# ## "????" + # " **#??? | | ????????????? ?????# / "????" ## # * #??? | | ????????????## ?????# ## """""" ## # " *#??? | | ?????????????#??????# ## ## ##T# ***#??? | | ????????????????????# ##########+## #### ***#??? | | ?????????????????? + #??######??? | | ??????????????????? # #??????????? | | ?????????????????? ## ###+######+#####??????????? | | ????????????????? ??# ## #??????????????? | | ???????????????? ???# ## """" #??????????????? | | ???????????????? ???# ## "??" #??????????????? | | ???????????????##????# ## "??" #??????????????? | | ?????###?????????????# ## "??" #??????????????? | | ## ##????????????# ## "??" #??????????????? | | ????????????# ## "??" #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 43 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Lgt. Assault Rifle | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Imp. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Autogun | -9/Materials | Hacked Lgt. Assault Rifle | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativeAlloyCarapace Manual? 0 Play Time 00:36:52 Cumulative 14.6 hours Start 2026.08.01 @ 10:54:10 End 2026.08.01 @ 11:28:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7380b7b9-9614-4f50-86d3-59cd834758b7