Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.18 @ 23:07:58 Player: szymekc Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (304) 1520 Value Destroyed (14961) 14961 Prototype IDs (381) 7620 Alien Tech Used (12) 2400 Bonus (43126) 43126 TOTAL SCORE: 80927 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4886 Follower Combat Kills 7197 Hunted by Unchained 500 Destroyed Unchained 1000 Network Hubs Disabled 400 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Built Enhanced Grunts 300 Met R17 at Cetus 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Win 3000 Friendly Fire -3857 Cogmind --------- Core Integrity 214/1850 Matter 276/300 Energy 17/100 System Corruption 2% Temperature Cool (2) Movement Flying (32) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Improved Q-thruster Cooled Q-thruster > --- UTILITY (11) ----- Spectral Analyzer Experimental Melee Analysis Suite Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Armor Integrity Analyzer Nanoactuators > --- WEAPON (4) ------- Ionic Axe Nanosword > --- INVENTORY (5) ---- Hellfire Missile Launcher Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array Improved Q-thruster Improved Q-thruster Cooled Q-thruster > --- UTILITY ---------- Spectral Analyzer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Core Analyzer Experimental Armor Integrity Analyzer Nanoactuators Experimental Reaction Control System Advanced Phase Shifter Centrium Heavy Armor Plating Spacefold Activator > --- WEAPON ----------- Nanosword Sigix Broadsword Enhanced Force Lance > --- INVENTORY -------- Experimental Energy Well Advanced Force Field Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor [Rating: 238] Favorites ----------- Power Zionite Light DM Reactor Engine Improved Ion Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Enhanced Biometal Leg Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Microactuators Device Microactuators Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Medium Regenerative Plating Artifact Spacefold Activator Weapon Power Sword Energy Gun Advanced Beam Rifle Energy Cannon Matter Neutralizer Ballistic Gun Hypervelocity Railgun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 6 . . . . . . 2 . . . . 2 . . . . . . 2 . . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . 2 . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . Utility 9 | . . . 1 . . . 4 . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 313 | 6 6 8 21 3 9 3 28 1 2 9 . . . 5 5 13 . 17 2 8 8 3 1 7 . 5 17 4 26 16 8 35 27 10 Power 45 | 1 . 1 3 . 2 1 3 . . 1 . . . . . 2 . 2 1 1 2 . 1 1 . 2 7 . 1 3 . 7 2 1 Engine 7 | 1 . 1 3 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 9 | . . . . . . 1 2 . . . . . . . . . . 1 . . 1 . 1 . . . 1 . . 1 . 1 . . Reactor 29 | . . . . . 1 . . . . 1 . . . . . 2 . 1 1 1 1 . . 1 . 2 6 . 1 2 . 6 2 1 Propulsion 65 | 2 . 4 8 2 3 . 6 . 1 1 . . . 2 . 3 . 3 . 3 2 1 . 3 . 1 1 1 4 2 3 . 7 2 Treads 24 | 2 . 4 7 2 3 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 4 . Leg 4 | . . . . . . . . . . 1 . . . . . . . 3 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . 1 . . . . . . . . 1 . . . 2 . . . . . . . 1 1 . . . . . Flight 31 | . . . 1 . . . 5 . 1 . . . . 2 . . . . . 1 2 1 . 3 . 1 1 . 3 2 3 . 3 2 Utility 145 | 1 3 . 4 . 1 . 17 1 1 5 . . . 3 5 6 . 7 1 2 4 2 . 3 . 2 5 1 15 10 4 21 16 5 Device 62 | 1 1 . 1 . 1 . 7 1 . 2 . . . . 2 . . 2 . 1 3 2 . 1 . 1 3 1 7 6 1 13 4 1 Storage 16 | . 1 . 1 . . . 2 . . . . . . . . . . 2 1 . 1 . . . . . . . 1 . 2 . 5 . Processor 35 | . . . 1 . . . 6 . 1 1 . . . 2 . . . 2 . 1 . . . 1 . 1 2 . 5 2 . 5 3 2 Hackware 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Protection 28 | . 1 . 1 . . . 1 . . 2 . . . 1 3 6 . 1 . . . . . 1 . . . . 2 . . 3 4 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 58 | 2 3 3 6 1 3 2 2 . . 2 . . . . . 2 . 5 . 2 . . . . . . 4 2 6 1 1 7 2 2 Energy Gun 17 | 1 2 2 4 1 . 2 . . . 2 . . . . . . . 1 . . . . . . . . . . 2 . . . . . Energy Cannon 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 2 . Ballistic Gun 7 | 1 . . . . 1 . . . . . . . . . . 1 . 1 . 1 . . . . . . 2 . . . . . . . Ballistic Cannon 8 | . . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . . 2 1 1 . 1 . . . Launcher 4 | . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . 1 1 . 4 . 1 Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 80 | . . . 3 . 1 . 3 . 1 6 . . . 1 3 7 . 9 . 2 . . . 5 . . 4 4 12 5 1 8 5 . Parts Lost 60 | . . 6 6 1 . . . . . . . . . . 4 1 . 2 1 . 3 . . . . . 6 . 5 1 . 1 2 21 Power 11 | . . . 2 . . . . . . . . . . . . . . . . . 2 . . . . . 2 . 1 . . 1 . 3 Propulsion 14 | . . 3 . . . . . . . . . . . . . 1 . 1 . . 1 . . . . . 2 . . . . . . 6 Utility 24 | . . . 1 . . . . . . . . . . . 4 . . 1 . . . . . . . . 1 . 4 1 . . 2 10 Weapon 11 | . . 3 3 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . 2 Highest Loss Streak 16 | . . 3 5 1 . . . . . . . . . . 3 1 . 2 1 . 2 . . . . . 2 . 3 1 . 1 2 16 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 10 | . 9 11 15 24 24 24 6 9 9 6 4 4 4 3 3 3 3 5 12 3 4 4 6 8 8 7 7 3 7 8 10 14 12 3 Power . | . 1 1 . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . . . Propulsion 3 | . 3 4 5 13 12 10 . . . . . . . . . 1 2 2 1 . . . . 1 1 1 1 . . . . . . . Utility 3 | . 2 3 3 3 4 5 3 6 6 4 4 4 4 2 1 1 1 1 6 2 2 2 3 4 4 4 4 2 3 3 4 7 5 1 Weapon 2 | . 2 1 4 7 6 6 1 2 2 1 . . . . . . . 1 2 1 2 2 2 1 1 . . 1 2 2 2 1 2 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 56 | . 2 . 8 . 5 2 8 . 1 4 . . . 2 1 . . . 4 1 1 . . 3 . 1 4 . . 1 1 2 2 3 Power 6 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . 1 1 1 Propulsion 15 | . . . 3 . 1 2 5 . . . . . . . . . . . . . . . . 1 . . 2 . . 1 . . . . Utility 19 | . . . 2 . 1 . 1 . . 2 . . . 2 . . . . 3 1 1 . . 1 . 1 1 . . . . 1 1 1 Weapon 14 | . 2 . 3 . 3 . 1 . 1 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 Tool/Special 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 90 | . 99 99 95 100 98 100 92 93 93 93 93 93 93 88 86 87 88 87 79 65 81 84 84 87 89 88 87 81 87 85 84 79 80 76 Engine 2 | . 14 14 10 11 6 . . . . . . . . . . . . . . 2 4 . . . . . . . . . . . . . Core 1 | . . . . . . . 3 6 6 6 6 6 6 5 5 2 . 1 . . . 5 9 10 10 6 3 . . 1 4 2 . . Reactor 4 | . . . . . 4 10 2 . . . . . . . . 2 5 3 8 5 2 5 . . . 2 4 9 7 6 4 5 7 7 Treads 12 | . 28 28 32 33 33 33 . . . . . . . . . 10 11 10 4 . . . . . . . . . . . . . . . Flight 13 | . . . . . . . 32 33 33 33 33 33 33 25 23 5 5 4 . 13 17 21 21 23 26 28 27 23 25 26 26 24 23 23 Device 14 | . 16 14 12 11 11 11 21 20 20 19 20 20 20 21 23 22 17 14 5 5 13 24 21 18 15 11 8 8 16 18 19 11 12 14 Storage 5 | . 10 14 11 11 11 11 2 6 6 3 . . . . . . . 1 4 . 2 . 4 5 5 4 4 4 4 4 4 4 3 . Processor 13 | . . . 7 11 11 11 18 20 20 16 13 13 13 18 16 11 11 15 21 23 21 16 15 17 21 17 18 19 19 19 17 17 15 16 Protection 6 | . 1 . 1 . . . 1 . . 2 6 6 6 5 7 16 23 17 9 . 2 5 5 5 5 7 8 7 4 3 4 6 7 5 Energy Gun 6 | . 25 17 17 22 15 20 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . 10 1 . . . . . . . . . . . . 4 5 4 . . . . . . . . 1 . . . . . . . Slashing Weapon 3 | . . . . . . . 3 6 6 4 6 6 6 5 5 5 5 4 3 5 9 5 5 5 5 4 2 . 1 4 3 7 7 6 Peak Build Rating 238 | 6 12 12 24 24 41 46 62 58 68 74 70 70 70 89 86 118 117 124 127 96 107 103 104 114 108 137 143 146 182 200 215 234 238 228 Average Rating 97 | 4 10 10 19 23 26 45 56 57 62 66 70 70 70 80 79 109 117 113 118 80 91 102 101 104 108 131 135 135 166 192 201 226 225 193 On Entrance 92 | . 6 12 10 24 24 41 46 58 58 63 70 70 70 70 79 78 117 117 124 58 84 101 103 100 108 108 137 123 134 181 198 212 226 228 Avg Prop Armor Cover (%) 8 | . . . . . . . . . . . . . . . . 1 13 5 7 10 12 . . . . . . 2 2 . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 120 | 9 33 33 93 93 103 103 25 25 25 26 26 26 26 29 29 61 61 85 120 34 35 35 38 38 37 50 55 57 55 55 77 83 118 91 Greatest Support 160 | 40 40 43 69 60 84 84 25 25 26 26 26 26 26 29 32 160 160 160 84 25 38 39 39 39 37 62 56 47 64 61 83 88 88 91 Greatest Overweight (x) 20 | . . . 1 1 1 1 . . . . . . . 1 . 1 20 2 1 1 . . . 1 . . 1 1 1 . . . 1 1 Average Overweight (x) . | . . . . 1 1 1 . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 15 15 25 25 25 25 25 10 10 10 5 5 5 5 5 5 5 15 20 5 10 5 10 10 10 10 10 10 10 10 15 15 25 5 Average Capacity 12 | 5 12 15 17 25 25 25 7 10 10 7 5 5 5 5 5 5 5 9 18 5 7 5 9 10 10 10 10 10 10 10 12 15 13 5 Most Carried 25 | 2 13 13 25 25 25 25 25 10 10 10 5 5 5 5 5 5 5 15 20 5 8 5 10 10 10 10 10 10 10 10 15 15 25 5 Average Carried 12 | . 9 11 15 24 24 25 7 9 9 7 5 5 5 4 4 4 5 7 14 4 5 5 7 9 10 9 9 5 9 9 11 14 12 3 Final Capacity 25 | 5 15 15 25 25 25 25 10 10 10 5 5 5 5 5 5 5 5 15 5 5 5 5 10 10 10 10 10 10 10 10 15 15 5 5 Final Carried 25 | 2 13 12 25 25 25 25 10 10 10 5 5 5 5 5 5 5 5 15 4 5 5 5 10 10 10 10 10 10 10 10 15 15 5 1 Class Distribution -------------------- 21% | Scavenger-Mutant 16% | Mutant 13% | Scavenger-Sprinter 12% | Commander-Mutant 10% | Sprinter 7% | Alien-Scout 7% | Alien-Sprinter 4% | Scout 3% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Sprinter | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Sprinter | -5/Factory Commander-Sprinter | -5/Extension Commander-Mutant | -5/Cetus Commander-Mutant | -5/Archives Commander-Mutant | -5/Hub_04(d) Scavenger-Mutant | -4/Factory Scavenger-Sprinter | -4/Waste Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Zhirov Scavenger-Sprinter | -3/Proximity Caves Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -3/Armory Scavenger-Sprinter | -3/Lab Scavenger-Sprinter | -2/Research Scavenger-Sprinter | -2/Quarantine Alien-Scout | -2/Section 7 Alien-Scout | -1/Access Alien-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Matter Collected 8139 | 277 72 101 323 37 140 50 410 10 40 206 . . . 120 100 240 44 989 7 320 125 50 30 127 11 130 1290 . 625 285 164 786 888 142 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18101 | 181 327 137 1259 105 . 60 985 61 219 213 . . . 221 891 202 207 1227 70 499 638 79 156 127 . 70 2449 . 893 725 1581 2863 1278 378 Parts 829 | 11 31 3 67 9 . 4 19 2 6 3 . . . 7 34 10 7 49 1 16 21 1 7 4 . 6 157 . 41 45 69 116 57 26 Haulers Intercepted 19 | . 2 . 3 . . . 3 . . 1 . . . 1 . . . . . . . . . . . . . . 1 . 2 6 . . Recyclers Shooed 7 | . 1 1 . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 56 | . . . . . . 5 . . . 20 . . . . . . . . . . . 11 16 4 . . . . . . . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 211 | . 11 16 23 2 . 1 3 . . 2 . . . 2 10 2 2 18 1 1 2 . 3 . . 1 44 . 10 3 12 24 14 4 Melee 114 | . . . 1 . . . 2 . . 1 . . . 2 10 . . 2 . . 2 . 3 . . 1 26 . 7 3 12 24 14 4 Guns 54 | . 11 14 17 2 . 1 . . . . . . . . . . . 2 1 1 . . . . . . 5 . . . . . . . Cannons 35 | . . 2 1 . . . . . . . . . . . . 2 2 14 . . . . . . . . 13 . 1 . . . . . AOE 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 24 | 2 6 2 3 . . . 1 . . 1 . . . . . . . 3 . 1 . . . . . 1 1 . 1 1 . . 1 . Worker 10 | . 1 . 5 . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . 1 . Builder 5 | . . . 1 . . . . . . . . . . . 1 . . . . . 2 . . . . . . . 1 . . . . . Tunneler 5 | 4 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler 19 | . 2 . 3 . . . 3 . . 1 . . . 1 . . . . . . . . . . . . . . 1 . 2 6 . . Recycler 20 | 1 . . 3 . . . 3 . 1 . . . . . 1 . . . . . 3 . . . . . . . . 2 2 3 1 . Operator 10 | . 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 2 . . 2 1 2 . . Watcher 21 | . 1 . . . . . 3 . 2 . . . . . . . . . . . . . . . . 1 2 . . 1 5 4 2 . Swarmer 37 | . 6 2 3 . . . . . . . . . . . . . . . . . . . . . . . 11 . 1 . 5 5 4 . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Grunt 54 | . 5 2 11 . . . 1 . . 1 . . . . 4 . . 6 1 . 2 . . . . . 9 . 4 . 2 6 . . Brawler 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . Sentry 33 | . . . 8 2 . 1 1 . . . . . . . 6 . 2 2 . . . . . . . . 3 . 2 . 3 2 1 . Demolisher 5 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Specialist 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . . . . . . . Hunter 12 | . . . . . . . . . . 1 . . . 1 . . . 2 . . . . . . . . . . . . . 4 4 . Programmer 34 | . . . . . . . 1 . . . . . . 1 . . . 1 . . . . 3 . . . 14 . 2 3 2 4 3 . Compactor 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Armor Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Cetus Guard 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Lightning 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . CL-0N3 Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Assembled 10 | . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wasp 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Best Kill Streak 16 | 5 4 10 7 2 . 1 3 . 2 1 . . . 1 3 2 3 3 1 1 3 . 2 . . 1 6 . 4 3 16 5 3 2 Combat Bots Only 10 | . 4 10 4 2 . 1 1 . . 1 . . . 1 3 2 2 3 1 1 1 . 2 . . 1 6 . 3 1 9 5 3 2 Max Kills in Single Turn 3 | 1 2 1 3 2 . 1 1 . 1 1 . . . 1 1 1 1 1 1 1 1 . 1 . . 1 1 . 1 1 1 1 2 1 Gunslinging 1 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . 1 . . . 1 . . 1 . . . 1 1 . . 1 . . 1 . 1 . . 1 1 . 1 1 1 1 1 1 Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 2 2 A7 (-5/Cetus) CL-0N3 (-1/Access) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1723 | . 30 77 93 8 . 9 6 . . 1 3 . 17 6 41 5 2 127 8 . 24 9 13 . . 7 188 . 75 29 135 113 120 577 Missed 804 | . 5 17 31 2 . 3 4 . . . 2 . 9 3 27 3 . 31 1 . 7 7 8 . . 6 98 . 40 8 83 59 48 302 Intercepted 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Hits 919 | . 25 60 62 6 . 6 2 . . 1 1 . 8 3 14 2 2 96 7 . 17 2 5 . . 1 90 . 35 21 52 54 72 275 Melee 44 | . . 8 7 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 28 Projectile 875 | . 25 52 55 6 . 6 2 . . 1 1 . 8 3 14 2 2 95 7 . 17 2 5 . . 1 90 . 35 21 52 54 72 247 AOE 5 | . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . 1 . Critical Strikes 56 | . . . 4 . . . 1 . . . . . . . 2 2 . 8 1 . . . . . . . 6 . 2 2 2 4 4 18 Actively Blocked 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 . 3 1 Part Disruptions 14 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 1 1 4 2 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Damage Taken 20550 | 31 276 876 980 88 . 43 62 . . 52 33 . 23 66 376 67 60 1940 387 . 458 26 105 . . 37 2006 . 1090 441 951 1491 2149 6436 Core 2904 | . 53 150 145 18 . 5 16 . . 33 . . . . 12 . 30 163 . . 86 12 20 . . . 257 . 43 22 119 145 477 1098 Absorbed by Shields 1151 | . . . . . . . . . . . . . . . 59 14 . . . . . . . . . . 20 . . . . . . 1058 Reduced by Siege Mode 11 | . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . Redirected to Shielding 597 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 109 . 19 . . 19 153 297 Ignored by Resistances 877 | . . . . . . . . . . . . . . . . . . 449 . . . . . . . . . . 8 . 189 109 122 . Regen/Repaired (Parts) 6720 | . . . . . . . . . . . . . . . . 60 . 212 75 125 32 59 39 4 . 28 467 53 361 444 606 1280 1770 1105 Core Remaining (%) 70 | 100 . 18 . . . 58 . . . . . . 94 . . . . 79 . . . . . . 89 . . 98 . . 89 . . 11 Volleys Fired 476 | 17 38 34 68 2 1 5 . . . . . . . . . 10 3 82 7 19 . . . 3 . . 109 7 64 . 2 . 5 . Largest 2 | 2 2 2 2 2 1 2 . . . . . . . . . 1 1 2 2 1 . . . 1 . . 1 1 1 . 1 . 1 . Hottest 150 | 60 130 130 122 122 61 142 . . . . . . . . . 51 51 131 113 40 . . . 40 . . 68 68 105 . 58 . 150 . Shots Fired 631 | 34 73 64 119 4 1 8 . . . . . . . . . 10 3 96 9 19 . . . 3 . . 110 6 64 . 2 . 6 . Gun 389 | 34 70 58 96 4 1 8 . . . . . . . . . . . 20 9 19 . . . 3 . . 54 . 13 . . . . . Cannon 235 | . . 6 19 . . . . . . . . . . . . 10 3 76 . . . . . . . . 56 6 51 . 2 . 6 . Launcher 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 286 | 17 2 6 19 . . . . . . . . . . . . 10 3 82 7 19 . . . 3 . . 110 6 . . 2 . . . Thermal 321 | . 69 58 96 4 1 8 . . . . . . . . . . . 14 2 . . . . . . . . . 64 . . . 5 . Explosive 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 19 | 17 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robot Hit Streak 15 | 5 13 9 15 2 . 5 . . . . . . . . . 12 5 14 4 11 . . . 4 . . 7 . 5 . . . 2 . Robot Miss Streak 9 | 3 9 8 4 2 . 1 . . . . . . . . . 1 . 5 1 1 . . . . . . 4 . 8 . . . . . Penetration Max 2 | . . . . . . . . . . . . . . . . 1 . 2 . 1 . . . . . . 1 . . . . . . . Secondary Targets 8 | . 2 2 2 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 952 | 19 60 58 83 2 . 5 25 1 4 8 . . . 4 39 17 7 86 6 26 25 2 8 6 . 6 129 . 50 16 41 86 64 69 Core Hits 513 | 6 66 76 41 2 . 2 6 1 2 1 . . . 3 13 8 4 35 1 7 9 2 4 4 . 4 64 . 22 9 23 43 25 30 Critical Kills 26 | . . . . . . . . . . . . . . . . 2 2 13 . 1 . . . . . . 5 . 3 . . . . . Critical Parts Destroyed 34 | . . . . . . . 4 . . 2 . . . . . 4 . 16 . 2 . . . . . . 6 . . . . . . . Critical Strikes 129 | . . 1 9 1 . 2 6 . . 3 . . . . 4 7 2 33 . 7 6 . 1 . . . 27 . 6 . 2 4 3 5 Burn 12 | . . . 9 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Destroy 59 | . . . . . . . . . . . . . . . . 6 2 32 . 7 . . . . . . 12 . . . . . . . Blast 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Smash 6 | . . . . . . . 4 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Sever 44 | . . . . . . . 2 . . 1 . . . . 4 1 . 1 . . 6 . 1 . . . 13 . 3 . 2 4 3 3 Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 944 | . . . . . . . 63 1 13 19 1 . 14 7 49 23 14 30 4 11 36 3 15 6 5 18 122 . 42 40 81 142 89 96 Impact 42 | . . . . . . . 36 . . 4 . . . . 2 . . . . . . . . . . . . . . . . . . . Slashing 897 | . . . . . . . 27 1 13 15 1 . 14 7 47 23 14 30 4 11 36 3 15 6 5 18 122 . 42 40 81 142 88 92 Piercing 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 Sneak Attacks 94 | . . . . . . . 6 . 3 2 . . . 1 3 8 2 1 . 11 8 . . . . . 4 . 2 8 8 18 8 1 Combat Hostiles 16 | . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . 2 . . . . 8 2 1 Follow-up Attacks 40 | . . . . . . . . . . . . . . . 1 . . . . . 6 . . . . . . . . . . 12 9 12 Damage Inflicted 51250 | 233 709 660 1920 40 . 130 1263 103 322 515 . . . 253 2235 684 378 1931 128 1060 1496 190 382 354 . 328 6532 . 2698 2529 4810 9115 6601 3651 Guns 3837 | 187 681 601 1309 40 . 130 . . . . . . . . . . . 330 128 147 . . . 27 . . 199 . 58 . . . . . Cannons 4649 | . . 58 229 . . . . . . . . . . . . 181 43 956 . . . . . . . . 2153 . 958 . . . 71 . Explosions 507 | 46 22 . 328 . . . . . . . . . . . . . . . . . . . . . . . 111 . . . . . . . Melee 42179 | . . . . . . . 1263 103 322 515 . . . 253 2235 503 335 628 . 913 1496 190 382 327 . 328 4069 . 1682 2529 4810 9115 6530 3651 Ramming 78 | . 6 1 54 . . . . . . . . . . . . . . 17 . . . . . . . . . . . . . . . . Kinetic 4251 | 61 16 58 229 . . . . . . . . . . . . 181 43 1057 80 147 . . . 27 . . 2352 . . . . . . . Thermal 4177 | 46 647 601 1309 40 . 130 . . . . . . . . . . . 229 48 . . . . . . . 111 . 1016 . . . . . Explosive 328 | . . . 328 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 166 | 126 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1212 | . . . . . . . 674 . . 341 . . . . 197 . . . . . . . . . . . . . . . . . . . Slashing 40789 | . . . . . . . 589 103 322 174 . . . 253 2038 503 335 628 . 913 1496 190 382 327 . 328 4069 . 1682 2529 4810 9115 6530 3473 Piercing 178 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178 Phasic 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 . Highest Corruption 15 | . . . 5 5 5 . 2 2 2 2 . . . . . . . 6 . . 1 1 1 1 1 . 15 15 2 5 1 5 15 2 Average Corruption 4 | . . . 5 5 5 . 1 2 2 1 . . . . . . . 3 . . 1 1 1 1 1 . 9 15 1 3 1 3 11 1 Corruption Purged 17 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 15 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 155 | . . . 7 13 1 . 4 1 4 5 . . . . . . . 10 . . 2 1 1 1 1 . 26 6 4 6 2 13 46 1 Message Errors 41 | . . . 3 4 . . 1 . . 1 . . . . . . . 4 . . . . . 1 1 . 5 3 . 2 1 3 12 . Matter Fused 38 | . . . 2 2 . . . . . 3 . . . . . . . 2 . . . . . . . . 6 2 3 2 . 3 12 1 Heat Flow Errors 16 | . . . 1 1 . . . 1 2 . . . . . . . . . . . 1 . . . . . 4 . . 1 . 2 3 . Energy Discharges 23 | . . . . . . . 1 . 2 1 . . . . . . . 2 . . 1 1 1 . . . 4 . 1 1 . 1 7 . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Parts Fused 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 19 | . . . . 5 . . . . . . . . . . . . . 1 . . . . . . . . 3 . . . . 3 7 . Data Loss (major) 5 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . Misfires 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Alerts 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Overflow Damage 4929 | . . . . . . . 249 . 67 155 . . . . 309 . 144 26 . 124 262 . . 160 . 4 251 . 212 525 692 954 743 52 Projectiles 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . 4 . . . 11 . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 4877 | . . . . . . . 249 . 67 155 . . . . 309 . 144 26 . 124 262 . . 160 . 4 214 . 208 525 692 954 732 52 Knockbacks 27 | . . 1 3 . . . 3 . . 1 . . . . 1 1 . 14 . . . . . . . . 3 . . . . . . . Impact 5 | . . . . . . . 3 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Kinetic 20 | . . 1 3 . . . . . . . . . . . . 1 . 12 . . . . . . . . 3 . . . . . . . Secondary 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Self-Inflicted Damage 102 | 31 22 . 49 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 4 | 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 18 | . 2 1 14 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 23 | . 2 1 18 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kicked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Crushed 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 325 | 60 64 291 170 195 . 66 325 110 254 5 3 . . . 316 . . 228 138 61 231 1 . . . 161 214 30 278 76 20 205 208 . Average Temperature 63 | 27 13 72 20 79 . 37 160 40 125 3 3 . . . 149 . . 109 88 22 42 1 . . . 101 79 23 77 49 17 71 78 . Received Heat Transfer 2825 | . 93 351 339 27 . 12 . . . 9 12 . 9 . 401 9 . 165 18 . 30 . . . . 9 118 . 90 27 54 81 126 845 Effects 3 | . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Interference 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Total Turns 10 | . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . Longest Duration 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . 6 . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 15 | . . . . . . . 5 . . 1 . . . . 6 . . 2 . . . . . . . . 1 . . . . . . . Impact Corruptions 15 | . . . . . . . 9 . . 4 . . . . 2 . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Combat Hostiles 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Parts Melted 20 | . . 1 11 1 . 1 . . . . . . . . 1 . . . . 1 . . . . . . 1 . 3 . . . . . Heat Transferred 6876 | 100 805 760 3188 148 . 370 . . . . . . . . . . . 333 74 . . . . . . . 100 . 998 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . 1 . . . 1 . . . . . . 1 2 1 1 5 3 1 1 . . . . 1 4 . 4 4 4 4 5 . Low Security (%) 47 | 100 100 100 76 100 . . 85 100 100 . . . . 32 46 2 92 7 . . 78 . . . . 43 10 . 50 . . . . . Level 1 15 | . . . 23 . . . 14 . . . . . . 67 43 97 7 2 . 100 21 . . . . 56 20 . . . . . . . Level 2 3 | . . . . . . . . . . . . . . . 9 . . 12 . . . . . . . . 23 . 10 . 1 . . . Level 3 12 | . . . . . . . . . . . . . . . . . . 29 100 . . . . . . . 27 . 22 56 50 56 8 . Level 4 8 | . . . . . . . . . . . . . . . . . . 16 . . . . . . . . 18 . 16 43 48 43 7 . Level 5 11 | . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . 78 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1902 | 5 145 55 309 106 . . 228 52 186 . . . . 302 439 350 277 1902 993 361 284 . . . . 387 1325 . 1493 1227 1285 1530 1779 . Initial 979 | . . . . 106 . . . 52 1 . . . . 302 79 188 100 6 917 325 172 . . . . . 158 . . 839 678 770 979 . Average 400 | . 40 8 122 25 . . 139 28 50 . . . . 234 230 271 39 1143 939 302 184 . . . . 189 692 . 484 1040 1073 1042 1314 . Influence Increases 17465 | 25 348 165 718 42 . 164 621 . 329 500 15 . 15 484 884 382 207 2710 232 52 294 220 223 10 . 508 1989 . 1995 548 845 1214 1622 104 Destroy 0b10 Robot/C 7240 | . 220 120 460 40 . 80 240 . 60 200 . . . 80 440 160 80 1020 100 . 80 120 160 . . 200 960 . 840 100 280 460 740 . Destroy 0b10 Robot/NC 610 | 25 25 . 60 . . . 55 . 25 5 . . . 10 20 10 5 50 . . 45 . . 10 . 5 20 . 40 35 50 80 35 . Destroy Leader 1444 | . 46 30 136 . . 10 60 . 34 30 . . . 34 32 . . 236 30 . 32 20 30 . . 42 184 . 166 2 64 98 128 . Allied During Kill 3128 | . . . . 2 . 74 47 . 13 55 . . . 25 340 170 85 1138 25 . 17 80 33 . . 153 57 . 316 . . 19 479 . Successful Hack 86 | . 10 . 12 . . . . . 24 . . . . . . . . . . . . . . . . . 5 . 7 . 4 24 . . Disable Machine 840 | . 30 . . . . . 30 . 45 . . . . 15 . . 15 120 . . 45 . . . . . 195 . 15 60 105 30 75 60 Anti-Garrison Action 400 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200 . . 200 . . Destroy Structure 1077 | . 2 . 35 . . . 24 . 38 . . . . 20 22 42 22 116 32 52 30 . . . . 18 58 . 216 51 57 108 105 29 Advance Influence 300 | . . . . . . . . . . . . . . 300 . . . . . . . . . . . . . . . . . . . . Partial Spotted 495 | . . . . . . . 30 . 30 . . . . . 30 . . . 15 . . . . . . 45 45 . 90 60 75 30 30 15 Lose Combat Pursuer 1845 | . 15 15 15 . . . 135 . 60 210 15 . 15 . . . . 30 30 . 45 . . . . 45 465 . 105 240 210 165 30 . Influence Decreases 17465 | 25 348 165 443 299 18 164 470 149 163 417 129 137 10 325 711 469 439 854 1177 734 305 306 209 174 . 205 989 1303 502 834 767 969 1121 2135 Entered New Map 8580 | . . . . 169 18 . . 99 1 63 49 137 . 3 85 149 150 12 957 604 75 88 29 164 . . 145 1303 . 654 529 515 551 2031 Time Decay 6569 | 25 348 155 383 130 . 164 348 50 162 294 80 . 10 222 446 270 289 472 170 110 190 198 100 10 . 185 474 . 332 170 238 374 170 . Search Patrol Dispatched 100 | . . . . . . . . . . . . . . 100 . . . . . . . . . . . . . . . . . . . . Lost Part 434 | . . 10 60 . . . . . . . . . . . 40 10 . 20 10 . 30 . . . . . 60 . 50 10 . 10 20 104 Lost Ally 1782 | . . . . . . . 122 . . 60 . . . . 140 40 . 350 40 20 10 20 80 . . 20 310 . 120 . . 70 380 . Squads Dispatched 84 | . 2 . 2 . . . 4 . 4 . . . . 1 . . . 14 6 . 1 . . . . 4 8 . 12 1 7 9 9 . Investigation 13 | . 1 . . . . . . . 3 . . . . . . . . 2 . . . . . . . 1 2 . 2 . 1 1 . . Extermination 24 | . . . . . . . 2 . 1 . . . . 1 . . . 2 1 . 1 . . . . 2 4 . 2 1 2 3 2 . Reinforcement 25 | . 1 . 2 . . . 2 . . . . . . . . . . 5 2 . . . . . . 1 2 . 3 . 4 3 . . Assault 18 | . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . 4 . . 2 7 . Garrison 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unchained Authorized 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 6 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 2 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Distress Signals 38 | . 1 . 2 . . . . . . . . . . 1 1 2 . 3 1 . 1 . . . . . 2 . 2 1 2 2 17 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 611 | . 25 27 34 2 . 4 19 . 5 16 1 . 4 5 24 10 5 58 7 6 10 6 5 . . 14 92 . 63 24 50 46 21 28 Peak Tracking Total 20 | . 6 20 6 2 . 3 5 . 4 4 1 . 3 2 5 5 1 10 5 2 3 6 1 . . 4 12 . 9 8 12 7 5 18 Tactical Retreats 60 | . 1 3 1 . . . 2 . 2 4 1 . 1 . . . . 2 2 . 2 . . . . 2 13 . 3 4 4 5 2 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Traps Triggered 15 | . . . . . . . 3 . . . . . . . 1 . . 2 1 . . . . . . . 3 . 2 . . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Disabled 61 | . 2 . . 1 . . 2 . 3 . . . . 1 2 . 1 8 . . 3 . . 1 . . 13 1 1 4 7 2 5 4 Max in Single Turn 1 | . 1 . . . . . 1 . . . . . . . 1 . . 1 . . . . . 1 . . 1 1 . 1 1 1 1 1 Garrison Access 6 | . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . 1 . . Network Hub 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Accessed 46 | . 5 . 1 . . 1 5 . 12 . . 4 . 1 . . . 1 . . . 1 . 4 . 1 2 . 2 1 3 2 . . Terminals 9 | . 4 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . Fabricators 7 | . . . . . . . 2 . 3 . . . . . . . . . . . . . . . . . 2 . . . . . . . Repair Stations 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Garrison Access 12 | . . . . . . . 3 . 4 . . . . 1 . . . 1 . . . . . . . 1 . . 1 . . 1 . . Total Hacks 133 | . 7 . 5 . . 1 10 . 28 . . 32 . 1 . . . 1 . . . 1 . 17 . 1 5 . 4 7 8 5 . . Successful 82 | . 3 . 2 . . 1 4 . 6 . . 32 . . . . . 1 . . . 1 . 17 . 1 3 . 2 4 3 2 . . Failed 51 | . 4 . 3 . . . 6 . 22 . . . . 1 . . . . . . . . . . . . 2 . 2 3 5 3 . . Catastrophic 8 | . . . . . . . 2 . 3 . . . . 1 . . . . . . . . . . . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 306 | . . . . . . . 20 . 33 . . . . 16 9 1 . 21 3 . 15 . . . . 22 26 . 33 40 34 22 11 . Terminals 17 | . 5 . 5 . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . 4 . . . Fabricators 16 | . . . . . . . 4 . 7 . . . . . . . . . . . . . . . . . 5 . . . . . . . Repair Stations 12 | . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 7 4 3 . . Garrison Access 20 | . . . . . . . 6 . 7 . . . . 1 . . . 1 . . . . . . . 1 . . 2 . . 2 . . Terminal Hacks 59 | . 3 . 2 . . 1 . . . . . 32 . . . . . . . . . 1 . 17 . . . . 1 . 2 . . . Record 17 | . . . . . . 1 . . . . . 11 . . . . . . . . . . . 5 . . . . . . . . . . Part Schematic 17 | . . . . . . . . . . . . 13 . . . . . . . . . . . 4 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 10 | . 2 . 1 . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 2 . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . 2 . . . . . . . Network Status 4 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 1 1 . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Retrieve Study 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Garrison Access Hacks 4 | . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Seal Access 4 | . . . . . . . 2 . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Unauthorized Hacks 5 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Haulers 3 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Jam 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Data Cores Recovered 6 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . 2 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 4 . 1 . . 1 3 . 12 . . . . 1 . . . . . . . . . . . . 2 . 1 1 . 1 . . Full Trace Events 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 63 | . . . . . 4 . . . . . . 5 . . . . . . . . . . . . . . . . . . 3 51 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 147 | . . . . . 15 . . . 16 . . 13 . . . . . 12 . . . . . 4 . . . . 9 43 35 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total Allies 149 | . . . . 1 9 . 4 1 2 . . . . 5 25 5 . 8 2 18 7 . . . . 10 10 . 11 . . 6 25 . Largest Group 23 | . . . . 1 9 9 8 1 3 3 . . . 5 22 23 22 22 2 18 7 6 4 . . 10 9 . 6 . . 3 13 . Highest-Rated Group 1520 | . . . . 31 284 284 274 85 255 255 . . . 367 1093 1378 1219 1217 206 656 550 523 398 . . 514 477 . 564 . . 345 1520 . Highest-Rated Ally 269 | . . . . 31 39 39 85 85 85 85 . . . 85 159 159 96 96 103 50 103 103 103 . . 81 146 . 269 . . 115 269 . Zionite Dispatches 38 | . . . . . . . 3 . 2 . . . . 2 3 . . 4 1 . 4 . . . . 5 5 . 5 . . 4 . . Heavy 5 | . . . . . . . 1 . 1 . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . Light 9 | . . . . . . . . . . . . . . 1 2 . . 2 . . 1 . . . . . . . 2 . . 1 . . Recon 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . Fire 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 2 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Defense Resupply 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 66 | . . . . . . . 12 . 1 . . . . 20 1 2 . 9 1 . 2 . . . . 5 . . 2 . . 4 7 . STAY 11 | . . . . . . . 1 . . . . . . 1 . 1 . 3 . . 1 . . . . . . . . . . . 4 . ROAM 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . FOLLOW 17 | . . . . . . . 3 . . . . . . 8 . 1 . 2 . . . . . . . 1 . . . . . . 2 . DROP 8 | . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . . . . . . 2 . . 3 . . EXPLORE 14 | . . . . . . . 5 . . . . . . 7 . . . 1 . . . . . . . 1 . . . . . . . . RETURN 15 | . . . . . . . 2 . 1 . . . . 3 1 . . 2 1 . . . . . . 3 . . . . . 1 1 . Ally Attacks 1162 | . . . . 2 . 9 41 . 5 27 . . . 18 108 66 23 278 18 120 5 18 10 . . 26 27 . 118 . . 18 225 . Total Damage 48613 | . . . . 22 . 327 1667 . 554 1548 . . . 467 2880 1587 658 7711 1072 4182 510 984 667 . . 558 758 . 7991 . . 805 13665 . Kills 227 | . . . . . . 3 13 . 5 8 . . . 3 15 9 2 50 4 8 5 6 5 . . 9 4 . 40 . . 3 35 . Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . 4 . Allies Melted 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 2 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Active Infowar (turns) 12236 | 34 347 669 117 . . . 886 112 402 647 174 22 235 456 94 . . . . . 269 411 106 80 153 437 1211 106 773 341 517 878 2283 476 Optics 8471 | . . . . . . . 375 112 402 362 . . . . . . . . . . . . . 45 153 437 1211 106 773 341 517 878 2283 476 Sensors 4444 | . . . . . . . 886 112 402 645 174 22 235 456 94 . . . . . . . . . . . . . . 150 517 751 . . Zeronet 448 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 402 . Structural 1068 | . . . . . . . . . . . . . . . . . . . . . 269 411 106 35 . . 247 . . . . . . . Seismic 1580 | 34 347 669 117 . . . . . . . . . . . . . . . . . . . . . . . 187 . 226 . . . . . Decoding 4086 | . . . . . . . 883 112 402 340 . . . . . . . . . . . . . . . . 1210 106 773 260 . . . . T.N.C. 248 | . . . . . . . 247 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . ECM 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . Robot Analysis Total 99 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . 95 . . Derelict Logs Recovered 11 | . . 1 . 1 2 2 . . . 1 1 . . . . . . . . . . 2 1 . . . . . . . . . . . Drone Launches 14 | . . . . . . . 2 . 1 . . . . 3 1 . . 1 1 . . . . . . 3 . . . . . 1 1 . Drone Recoveries 14 | . . . . . . . 2 . 1 . . . . 3 1 . . 1 1 . . . . . . 3 . . . . . 1 1 . Decoded 0b10 Intel 217 | . . . . . . . 55 1 27 . . . . . . . . . . . . . . . . . 65 . 48 21 . . . . Emergency Access 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 . . . . Items 209 | . . . . . . . 55 1 27 . . . . . . . . . . . . . . . . . 65 . 45 16 . . . . Exits 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Intel Received 43 | . . . . . . . 2 . 5 . . . . 2 . . . 3 . . 1 . . . . 2 2 . 3 10 9 2 2 . Main Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Emergency Access 8 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . 1 1 . 1 1 1 1 . . Guard Positions 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 1 . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . Component Schematics 4 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . Prototype Schematics 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Trap Installations 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Active Terminals 4 | . . . . . . . 1 . . . . . . 1 . . . 1 . . . . . . . . . . . . 1 . . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Depthwide Sectors/0 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Turns Passed 25231 | 145 1309 871 1145 556 2518 1817 895 112 402 647 174 22 235 467 1109 590 2094 1252 356 237 389 411 218 85 153 437 1211 106 773 341 517 878 2283 476 Spaces Moved 30608 | 56 687 458 485 227 1021 636 2088 265 1037 1333 611 78 543 667 1062 265 262 562 234 407 814 930 486 176 561 1091 2569 184 2062 1026 1238 1920 3249 1318 Core 175 | 2 . . . . . . . . . . . . . . . . 172 . . . . . . . . . . . . . . . . 1 Treads 4417 | 54 687 458 485 227 1021 636 . . . . . . . . . 226 90 533 . . . . . . . . . . . . . . . . Legs 195 | . . . . . . . . . . . . . . . . . . 29 166 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 25801 | . . . . . . . 2088 265 1037 1333 611 78 543 667 1062 39 . . 68 407 814 930 486 176 561 1091 2569 184 2062 1026 1236 1916 3235 1317 Fastest Speed 6 | 50 160 160 160 240 240 260 28 28 28 28 28 28 28 28 29 29 160 103 34 32 29 29 31 24 24 6 19 26 20 19 19 18 18 17 Average Speed 58 | 156 160 160 174 240 241 260 28 28 28 28 28 28 28 29 29 141 744 157 127 33 30 29 31 27 24 21 22 29 22 19 21 21 35 23 Slowest Speed 1050 | 160 160 160 240 240 260 260 28 28 28 28 28 28 28 97 29 160 1050 240 183 112 32 31 31 102 24 22 103 102 102 20 23 22 90 90 Overloaded Moves 119 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 10 . . . . 47 11 37 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 88 | . . . . . . . 4 . 1 . . . . 1 6 . . . 1 . 8 . . . . 4 3 . 18 8 6 16 7 5 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Spacefolds 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 5 . Exploration Rate (%) 62 | 4 95 95 47 55 89 77 45 95 35 94 86 68 62 15 88 56 73 69 7 84 22 93 52 61 71 27 79 94 41 92 73 42 60 48 Regions Visited 34 Branch Regions 22 Pre-discovered Areas 17 | . . . . . 1 1 6 . . . . 1 . 4 . . . . . . . 1 . 3 . . . . . . . . . . Known Exits Taken 21 | . . . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . 1 1 1 1 . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . Scrap Searched 23 | . . 2 . 1 3 1 . . . 2 2 . 2 . . . . . . . . 4 2 . 4 . . . . . . . . . Spaces Dug 244 | . 2 . . . . . 24 . 9 10 1 . 14 3 7 15 10 11 4 . 9 1 4 . 5 9 11 . 19 17 18 29 7 5 Terrain Destroyed 321 | 9 3 . 31 . . . 24 . 9 10 1 . 14 3 7 15 10 13 4 . 9 1 4 . 5 9 33 . 30 17 19 29 7 5 Melee 229 | . . . . . . . 24 . 9 10 1 . 14 3 7 15 10 11 4 . 9 1 4 . 5 9 10 . 7 17 18 29 7 5 Projectile 45 | . 3 . . . . . . . . . . . . . . . . 2 . . . . . . . . 16 . 23 . 1 . . . AOE 45 | 9 . . 31 . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total 36531 | 80 816 529 666 234 1077 791 2331 300 1129 1575 611 77 604 930 1830 456 396 798 282 478 913 1064 547 208 577 1271 3008 233 2289 1106 1385 2200 4294 1446 Wait 3345 | . 65 20 10 1 22 142 105 32 75 194 . . 48 232 605 132 118 62 10 20 56 126 39 . 12 139 109 19 74 1 22 50 790 15 Move 30396 | 55 686 457 484 226 1020 635 2080 264 1033 1332 610 77 542 663 1051 264 261 561 232 406 797 929 485 175 560 1082 2562 183 2028 1010 1223 1886 3228 1309 Hop 74 | . . . . . . . 4 . 1 . . . . 1 3 . . . 1 . 8 . . . . 4 3 . 15 7 6 14 4 3 Pick Up 217 | 2 13 5 33 . 7 2 15 1 1 3 . . . 5 2 . . 16 6 4 1 . 5 2 . 8 16 6 7 2 12 13 24 6 Fast Attach 199 | 6 3 1 10 . 2 . 8 . . 6 . . . 2 5 5 . 9 1 6 9 . . 5 . 2 18 1 18 12 8 29 23 10 Attach 122 | . . 5 5 1 . . 8 . . . . . . 6 3 2 . 3 4 2 4 . . 2 . 3 13 6 6 . 5 4 29 11 Detach 100 | . 1 . 5 . . . 4 . . 2 . . . 3 3 2 . 1 6 4 4 . . 3 . 1 5 4 3 5 5 7 29 3 Swap 269 | . 4 5 10 2 12 5 25 1 4 12 . . . 4 2 11 . 23 5 2 . 5 3 5 . 8 17 2 10 18 9 41 23 1 Drop 267 | . 4 1 23 1 13 2 19 1 1 7 . . . 6 2 7 . 10 6 4 5 1 . 7 . 6 31 5 14 11 11 35 30 4 Fire 476 | 17 38 34 68 2 1 5 . . . . . . . . . 10 3 82 7 19 . . . 3 . . 109 7 64 . 2 . 5 . Melee 891 | . . . . . . . 63 1 13 19 1 . 14 7 48 23 14 30 4 11 29 3 15 6 5 18 122 . 42 40 81 121 77 84 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Crush 22 | . 2 1 18 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 76 | . . . . . . . . . 1 . . . . 1 32 . . . . . . . . . . . 3 . 8 . 1 . 30 . Rewire 76 | . . . . . . . . . . . . . . . 74 . . . . . . . . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Waste -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / Upp / *Ext) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 2 exits: *Fac / *Arc) -5/Archives (discovered 2 exits: *Hub x2) -5/Hub_04(d) (discovered 4 exits: *Fac x4) -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 6 exits: *Res x3 / *Arm / *Tes x2) -3/Armory -3/Lab -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 146 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 3) 348 | -10/Materials | Build established: Mutant 608 | -10/Materials | Discovered new exit (range 16) 753 | -10/Materials | Discovered new exit (range 16) 806 | -10/Materials | Discovered new exit (range 6) 1300 | -10/Materials | Discovered new exit (range 16) 1455 | -10/Materials | Entered Mines 1456 | -10/Mines | Assembled infested the area 1505 | -10/Mines | Core integrity fell below 50% 1564 | -10/Mines | Lost 3 parts (2n1w) 1566 | -10/Mines | Destroyed 10 combat bots 1581 | -10/Mines | Learned Materials trap positions 1643 | -10/Mines | Core integrity fell below 20% 1851 | -10/Mines | Discovered new exit (range 6) 1876 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2326 | -10/Mines | Entered Materials 2326 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2327 | -9/Materials | Loaded intel: 8 trap records 2482 | -9/Materials | Lost 5 parts (2p1u2w) 2778 | -9/Materials | Identified exit to Mines 3440 | -9/Materials | Build established: Scavenger-Mutant 3471 | -9/Materials | Entered Mines 3651 | -9/Mines | Learned Materials stockpile data 3784 | -9/Mines | Received a Mining Laser from a helpful Derelict 3817 | -9/Mines | Discovered new exit (range 5) 4009 | -9/Mines | Discovered new exit (range 5) 4013 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4027 | -9/Mines | Entered Zion 4027 | -7/Zion | Accompanied by 1 ally 4124 | -7/Zion | System corruption cleaned by Quarantine Array 4262 | -7/Zion | Given the Hacking Drone Bay 4265 | -7/Zion | Found Prototype Device 4298 | -7/Zion | Discovered new exit (range 15) 4380 | -7/Zion | Found GAL Module 4520 | -7/Zion | Learned Factory emergency access door positions 4577 | -7/Zion | Learned Factory stockpile data 4724 | -7/Zion | Learned location of Warlord (-5) 4785 | -7/Zion | Given A8's code to call for help 4841 | -7/Zion | Met Imprinter 4877 | -7/Zion | Imprinted 4879 | -7/Zion | Declared Zion's savior 5692 | -7/Zion | Gained Derelict followers 5746 | -7/Zion | Build established: Mutant 6545 | -7/Zion | Entered Proximity Caves 6545 | -6/Proximity Caves | Accompanied by 9 allies 6696 | -6/Proximity Caves | Build established: Scavenger-Mutant 7055 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7092 | -6/Proximity Caves | Discovered new exit (range 5) 7180 | -6/Proximity Caves | Learned 4 Factory zone layouts 7616 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8362 | -6/Proximity Caves | Entered Factory 8362 | -6/Factory | Accompanied by 8 allies 8362 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 8363 | -6/Factory | Identified exit to Lower Caves 8378 | -6/Factory | Identified Hacking Drone Bay 8496 | -6/Factory | Lost 3 allies 8611 | -6/Factory | Retrieved Zion intel report: Active Terminals 8631 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 8632 | -6/Factory | Zion Heavy squad teleported in 8653 | -6/Factory | Zion Kinetic Resupply teleported in 8682 | -6/Factory | Build established: Sprinter 8791 | -6/Factory | Discovered exit to Lower Caves (range 9) 8815 | -6/Factory | Lost 3 allies 9086 | -6/Factory | Zion Defense Resupply teleported in 9121 | -6/Factory | Discovered new exit (range 7) 9195 | -6/Factory | Build established: Scout 9257 | -6/Factory | Manually triggered Chute Trap 9257 | -6/Factory | Sucked down chute 9257 | -6/Factory | Entered Waste 9257 | -6/Waste | The area was eerily silent 9257 | -6/Waste | Met up with 1 ally sucked down the chute earlier 9273 | -6/Waste | Discovered new exit (range 22) 9336 | -6/Waste | Identified exit to Factory 9369 | -6/Waste | Entered Factory 9369 | -6/Factory | Accompanied by 1 ally 9425 | -6/Factory | Retrieved Zion intel report: Trap Installations 9453 | -6/Factory | Discovered new exit (range 19) 9463 | -6/Factory | Spotted B-75 Beast 9468 | -6/Factory | Retrieved Zion intel report: Emergency Access 9485 | -6/Factory | Retrieved Zion intel report: Main Access 9485 | -6/Factory | Identified exit to Factory 9554 | -6/Factory | Discovered exit to Lower Caves (range 7) 9615 | -6/Factory | Retrieved Zion intel report: Guard Positions 9637 | -6/Factory | Retrieved Zion intel report: Component Schematics 9638 | -6/Factory | Zion Recon squad teleported in 9649 | -6/Factory | Discovered exit to Lower Caves (range 21) 9674 | -6/Factory | Zion Heavy squad teleported in 9771 | -6/Factory | Entered Lower Caves 9771 | -6/Lower Caves | Accompanied by 3 allies 9910 | -6/Lower Caves | Encountered a Warlord checkpoint 9925 | -6/Lower Caves | Entered a destroyed Warlord outpost 9934 | -6/Lower Caves | Learned location of 1 exit from Factory 10066 | -6/Lower Caves | Lost 3 allies 10113 | -6/Lower Caves | Found Prototype Protection 10113 | -6/Lower Caves | Identified Zio. Heavy Carapace 10123 | -6/Lower Caves | Found Zio. Heavy Carapace 10142 | -6/Lower Caves | Found Imp. Powered Armor 10384 | -6/Lower Caves | Discovered new exit (range 13) 10386 | -6/Lower Caves | Identified exit to Lower Caves 10418 | -6/Lower Caves | Entered another Lower Caves area 10424 | -6/Lower Caves | Discovered exit to Factory (range 7) 10451 | -6/Lower Caves | Encountered a Warlord checkpoint 10485 | -6/Lower Caves | Spotted B-75 Beast 10502 | -6/Lower Caves | Build established: Sprinter 10530 | -6/Lower Caves | Learned 4 Factory zone layouts 10542 | -6/Lower Caves | Discovered new exit (range 12) 10592 | -6/Lower Caves | Identified exit to Data Miner 10592 | -6/Lower Caves | Entered Data Miner 10592 | -6/Data Miner | Discovered new exit (range 7) 10598 | -6/Data Miner | Met Data Miner 10605 | -6/Data Miner | Learned location of Section 7 (-2) 10605 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10607 | -6/Data Miner | Received God Mode back door access code from Data Miner 10614 | -6/Data Miner | Identified exit to Proximity Caves 10614 | -6/Data Miner | Entered Proximity Caves 10686 | -5/Proximity Caves | Spotter reported a threat 10750 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10760 | -5/Proximity Caves | Spotter reported a threat 10761 | -5/Proximity Caves | Spotted B-75 Beast 10848 | -5/Proximity Caves | Discovered exit to Factory (range 4) 10849 | -5/Proximity Caves | Entered Factory 10849 | -5/Factory | Evolved 2 slots: Utility x2 10850 | -5/Factory | Identified exit to Factory 10851 | -5/Factory | Identified exit to Upper Caves 10872 | -5/Factory | Retrieved Zion intel report: Active Terminals 10878 | -5/Factory | Discovered new exit (range 6) 11034 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 11071 | -5/Factory | Zion Heavy squad teleported in 11149 | -5/Factory | Search patrols dispatched 11159 | -5/Factory | Zion Light squad teleported in 11249 | -5/Factory | Identified exit to Extension 11316 | -5/Factory | Entered Extension 11316 | -5/Extension | Accompanied by 5 allies 11417 | -5/Extension | Found Prototype Protection 11417 | -5/Extension | Identified Zio. Weapon Casing 11428 | -5/Extension | Rescued A7 11453 | -5/Extension | Rescued a captive Derelict 11792 | -5/Extension | Spotted B-75 Beast 11799 | -5/Extension | Spotted B-75 Beast 11811 | -5/Extension | Allies destroyed B-75 Beast 11828 | -5/Extension | Allies destroyed B-75 Beast 11841 | -5/Extension | Lost 3 parts (3u) 11863 | -5/Extension | Build established: Commander-Sprinter 11914 | -5/Extension | Lost 4 allies 11914 | -5/Extension | Rescued a captive Derelict 11952 | -5/Extension | Zion Light squad teleported in 11954 | -5/Extension | Zion Light squad teleported in 11997 | -5/Extension | Zion Fire squad teleported in 12045 | -5/Extension | Rescued a captive Derelict 12045 | -5/Extension | Rescued a captive Derelict 12199 | -5/Extension | Rescued a captive Derelict 12239 | -5/Extension | Discovered exit to Factory (range 10) 12239 | -5/Extension | Discovered new exit (range 6) 12244 | -5/Extension | Identified exit to Cetus 12425 | -5/Extension | Entered Cetus 12425 | -5/Cetus | Accompanied by 21 allies (A7) 12430 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 12430 | -5/Cetus | Spotted Cetus Guard 12433 | -5/Cetus | Spotted Cetus Guard 12434 | -5/Cetus | Spotted Cetus Guard 12435 | -5/Cetus | Spotted Cetus Guard 12442 | -5/Cetus | Destroyed Cetus Guard 12442 | -5/Cetus | Allies destroyed Cetus Guard 12446 | -5/Cetus | Destroyed Cetus Guard 12584 | -5/Cetus | Started Cetus Manufacturing Module 12609 | -5/Cetus | Manufactured an Enhanced Grunt 12634 | -5/Cetus | Manufactured an Enhanced Grunt 12641 | -5/Cetus | Discovered new exit (range 16) 12659 | -5/Cetus | Manufactured an Enhanced Grunt 12684 | -5/Cetus | Manufactured an Enhanced Grunt 12690 | -5/Cetus | Spotted Cetus Guard 12690 | -5/Cetus | Spotted Cetus Guard 12692 | -5/Cetus | Spotted Cetus Guard 12693 | -5/Cetus | Spotted Cetus Guard 12700 | -5/Cetus | Allies destroyed Cetus Guard 12703 | -5/Cetus | Allies destroyed Cetus Guard 12709 | -5/Cetus | Manufactured an Enhanced Grunt 12709 | -5/Cetus | Allies destroyed Cetus Guard 12710 | -5/Cetus | Allies destroyed Cetus Guard 12712 | -5/Cetus | Discovered exit to Factory (range 15) 12723 | -5/Cetus | Scared off Revision 17 12809 | -5/Cetus | Identified exit to Archives 12889 | -5/Cetus | Found Prototype Protection 12889 | -5/Cetus | Identified Med. Regenerative Plating 12910 | -5/Cetus | Build established: Commander-Mutant 12925 | -5/Cetus | Murdered A7 12929 | -5/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 13015 | -5/Cetus | Entered Archives 13015 | -5/Archives | Accompanied by 22 allies 13061 | -5/Archives | Discovered new exit (range 16) 13080 | -5/Archives | Discovered new exit (range 13) 15062 | -5/Archives | Identified exit to Hub_04(d) 15109 | -5/Archives | Entered Hub_04(d) 15109 | -5/Hub_04(d) | Accompanied by 22 allies 15143 | -5/Hub_04(d) | Spotted B-75 Beast 15148 | -5/Hub_04(d) | Allies destroyed B-75 Beast 15175 | -5/Hub_04(d) | Lost 3 allies 15190 | -5/Hub_04(d) | Retrieved Zion intel report: Active Terminals 15262 | -5/Hub_04(d) | Lost 4 allies 15265 | -5/Hub_04(d) | Retrieved Zion intel report: Emergency Access 15266 | -5/Hub_04(d) | Zion Light squad teleported in 15344 | -5/Hub_04(d) | Lost 4 allies 15406 | -5/Hub_04(d) | Discovered exit to Factory (range 8) 15448 | -5/Hub_04(d) | Zion Light squad teleported in 15449 | -5/Hub_04(d) | Lost 4 allies 15484 | -5/Hub_04(d) | Discovered exit to Factory (range 10) 15593 | -5/Hub_04(d) | Discovered exit to Factory (range 7) 15709 | -5/Hub_04(d) | First assault squad dispatched 15744 | -5/Hub_04(d) | Incoming assault squad redirected 15799 | -5/Hub_04(d) | Discovered exit to Factory (range 3) 15958 | -5/Hub_04(d) | Retrieved Zion intel report: Component Schematics 15959 | -5/Hub_04(d) | Zion Explosive Resupply teleported in 15964 | -5/Hub_04(d) | Found Prototype Launcher 15968 | -5/Hub_04(d) | Identified Mni. Smartbomb Launcher 16036 | -5/Hub_04(d) | Zion Thermal Resupply teleported in 16125 | -5/Hub_04(d) | Network Hub disabled 16130 | -5/Hub_04(d) | Spotted Lightning 16130 | -5/Hub_04(d) | Spotted Lightning 16130 | -5/Hub_04(d) | Spotted Lightning 16140 | -5/Hub_04(d) | Destroyed Lightning 16172 | -5/Hub_04(d) | Destroyed Lightning 16184 | -5/Hub_04(d) | Lost 8 allies 16215 | -5/Hub_04(d) | Destroyed Lightning 16253 | -5/Hub_04(d) | Network Hub disabled 16261 | -5/Hub_04(d) | Found Prototype Energy Cannon 16264 | -5/Hub_04(d) | Found Prototype Device 16264 | -5/Hub_04(d) | Identified Exp. EM Shield 16270 | -5/Hub_04(d) | Found Prototype Processor 16270 | -5/Hub_04(d) | Identified Exp. Targeting Computer 16273 | -5/Hub_04(d) | Found Prototype Device 16273 | -5/Hub_04(d) | Identified Exp. Phase Shifter 16346 | -5/Hub_04(d) | Found Exp. Phase Shifter 16361 | -5/Hub_04(d) | Entered Factory 16361 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 16391 | -4/Factory | Zion Heavy squad teleported in 16405 | -4/Factory | Build established: Scavenger-Mutant 16445 | -4/Factory | Garrison activated, responded to threat 16717 | -4/Factory | Discovered new exit (range 11) 16717 | -4/Factory | Manually triggered Chute Trap 16717 | -4/Factory | Sucked down chute 16717 | -4/Factory | Entered Waste 16719 | -4/Waste | Found Prototype Processor 16719 | -4/Waste | Identified Exp. Core Analyzer 16731 | -4/Waste | Spotted C-40 Crusher 16740 | -4/Waste | Warlord forces began an assault 16747 | -4/Waste | Allies destroyed C-40 Crusher 16754 | -4/Waste | Spotted C-40 Crusher 16757 | -4/Waste | Spotted C-40 Crusher 16760 | -4/Waste | Allies destroyed C-40 Crusher 16764 | -4/Waste | Allies destroyed C-40 Crusher 16790 | -4/Waste | Spotted C-40 Crusher 16791 | -4/Waste | Lost 3 allies 16792 | -4/Waste | Spotted C-40 Crusher 16801 | -4/Waste | Allies destroyed C-40 Crusher 16810 | -4/Waste | Allies destroyed C-40 Crusher 16812 | -4/Waste | Murdered 5 allies 16835 | -4/Waste | Spotted C-40 Crusher 16851 | -4/Waste | Destroyed C-40 Crusher 16873 | -4/Waste | Discovered new exit (range 14) 16895 | -4/Waste | Found Adv. Force Booster 16953 | -4/Waste | Identified exit to Factory 16954 | -4/Waste | Entered Factory 17127 | -4/Factory | Build established: Scavenger-Sprinter 17245 | -4/Factory | Retrieved Zion intel report: Branch Access 17245 | -4/Factory | Identified exit to Upper Caves 17246 | -4/Factory | Zion Melee Resupply teleported in 17261 | -4/Factory | Zion Heavy squad teleported in 17290 | -4/Factory | Zion Light squad teleported in 17297 | -4/Factory | Zion Offense Resupply teleported in 17343 | -4/Factory | Entered Upper Caves 17343 | -4/Upper Caves | Accompanied by 6 allies 17393 | -4/Upper Caves | Spotted B-86 Titan 17410 | -4/Upper Caves | Allies destroyed B-86 Titan 17518 | -4/Upper Caves | Encountered a Warlord checkpoint 17558 | -4/Upper Caves | Found DCF Scrap (11 items) 17561 | -4/Upper Caves | Discovered new exit (range 11) 17585 | -4/Upper Caves | Identified exit to Upper Caves 17754 | -4/Upper Caves | Entered another Upper Caves area 17754 | -4/Upper Caves | Accompanied by 4 allies 17843 | -4/Upper Caves | Lost 4 allies 17856 | -4/Upper Caves | Learned 4 Research zone layouts 17953 | -4/Upper Caves | Discovered new exit (range 12) 17957 | -4/Upper Caves | Identified exit to Zhirov 17972 | -4/Upper Caves | Entered Zhirov 17972 | -4/Zhirov | Discovered new exit (range 3) 17978 | -4/Zhirov | Met Zhirov 17984 | -4/Zhirov | Learned location of Quarantine (-2) 17984 | -4/Zhirov | Learned location of Testing (-3) 17984 | -4/Zhirov | Learned location of Command (-1) 17987 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17992 | -4/Zhirov | Found Alien Artifact 17992 | -4/Zhirov | Identified Integrated Dissipator 17992 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18047 | -4/Zhirov | Found Alien Artifact 18057 | -4/Zhirov | Identified exit to Proximity Caves 18057 | -4/Zhirov | Entered Proximity Caves 18143 | -3/Proximity Caves | Discovered new exit (range 8) 18144 | -3/Proximity Caves | Identified exit to Research 18199 | -3/Proximity Caves | Spotted B-86 Titan 18210 | -3/Proximity Caves | Entered Research 18210 | -3/Research | Evolved 2 slots: Propulsion x2 18211 | -3/Research | Identified exit to Armory 18227 | -3/Research | Identified exit to Research 18229 | -3/Research | Identified exit to Testing 18258 | -3/Research | Retrieved Zion intel report: Emergency Access 18273 | -3/Research | Spotted B-86 Titan 18306 | -3/Research | Retrieved Zion intel report: Component Stockpiles 18307 | -3/Research | Zion Hacker squad teleported in 18312 | -3/Research | Spotted B-86 Titan 18366 | -3/Research | Zion Fire squad teleported in 18453 | -3/Research | Zion Fire squad teleported in 18466 | -3/Research | Zion Recon squad teleported in 18469 | -3/Research | Zion Recon squad teleported in 18647 | -3/Research | Entered Armory 18647 | -3/Armory | Accompanied by 9 allies 18698 | -3/Armory | Zion hero teleported in (NK-0LA) 18707 | -3/Armory | Energy Cycler disabled 18737 | -3/Armory | Lost 7 allies 19166 | -3/Armory | Found Prototype Device 19166 | -3/Armory | Identified Exp. ECM Suite 19169 | -3/Armory | Found Prototype Processor 19169 | -3/Armory | Identified Spectral Analyzer 19289 | -3/Armory | Retrieved Zion intel report: Emergency Access 19305 | -3/Armory | Retrieved Zion intel report: Prototype Stockpiles 19306 | -3/Armory | Zion Fire squad teleported in 19407 | -3/Armory | System corruption reached 10% 19689 | -3/Armory | Zion Fire squad teleported in 19706 | -3/Armory | Spotted Armor Guard 19719 | -3/Armory | Destroyed Armor Guard 19721 | -3/Armory | Spotted Armor Guard 19816 | -3/Armory | Found Prototype Device 19836 | -3/Armory | Zion Hover Resupply teleported in 19841 | -3/Armory | Zion Heavy Resupply teleported in 19856 | -3/Armory | Identified Transdimensional Reconstructor 19856 | -3/Armory | Warped through subspace to slip node 19856 | -3/Armory | Discovered new exit (range 1) 19858 | -3/Armory | Entered Lab 19858 | -3/Lab | Discovered exit to Research (range 9) 19860 | -3/Lab | Identified Exp. Weapon Cycler 19863 | -3/Lab | Hidden lab's door opened automatically 19863 | -3/Lab | Sensor layout match revealed 19864 | -3/Lab | Gained access to the hidden lab's interior 19908 | -3/Lab | Found Alien Artifact 19908 | -3/Lab | Identified Core Regenerator 19908 | -3/Lab | Used Core Regenerator, restored core integrity (+325) 19925 | -3/Lab | Found Integrated Dissipator 19927 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 19936 | -3/Lab | Found Transdimensional Reconstructor 19943 | -3/Lab | Found Prototype Device 19944 | -3/Lab | Found Prototype Energy Cannon 19946 | -3/Lab | Identified Potential Cannon 19964 | -3/Lab | Entered Research 19964 | -2/Research | Evolved 2 slots: Utility x2 19972 | -2/Research | Discovered new exit (range 8) 19979 | -2/Research | Zion Light squad teleported in 20058 | -2/Research | Identified AEGIS Remote Shield 20081 | -2/Research | Found Exp. Core Analyzer 20085 | -2/Research | Zion Infowar Resupply teleported in 20138 | -2/Research | Identified exit to Access 20167 | -2/Research | Spotted B-90 Cyclops 20170 | -2/Research | Discovered exit to Access (range 23) 20178 | -2/Research | Spotted B-90 Cyclops 20291 | -2/Research | Retrieved Zion intel report: Trap Installations 20299 | -2/Research | Enhanced Grunt warped into view, answering call for help 20301 | -2/Research | Enhanced Grunt warped into view, answering call for help 20305 | -2/Research | Zion Light squad teleported in 20328 | -2/Research | Garrison activated, responded to threat 20395 | -2/Research | Lost 3 parts (1p2u) 20418 | -2/Research | Zion Experimental squad teleported in 20423 | -2/Research | Zion Infowar Resupply teleported in 20426 | -2/Research | Found Prototype Processor 20426 | -2/Research | Identified Exp. Signal Interpreter 20464 | -2/Research | First assault squad dispatched 20470 | -2/Research | Spotted B-90 Cyclops 20539 | -2/Research | Retrieved Zion intel report: Emergency Access 20541 | -2/Research | Retrieved Zion intel report: Prototype Schematics 20555 | -2/Research | Found Prototype Protection 20555 | -2/Research | Identified Centrium Heavy Armor Plating 20692 | -2/Research | Found Prototype Protection 20692 | -2/Research | Identified Zio. Shade Armor 20721 | -2/Research | Identified exit to Quarantine 20737 | -2/Research | Entered Quarantine 20742 | -2/Quarantine | Found Alien Slashing Weapon 20742 | -2/Quarantine | Identified Sigix Broadsword 20754 | -2/Quarantine | Found Alien Artifact 20754 | -2/Quarantine | Identified Dimensional Node Initializer 20754 | -2/Quarantine | Initialized slip node 20760 | -2/Quarantine | Spotted Alpha 7 20773 | -2/Quarantine | Found Alien Artifact 20800 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 20809 | -2/Quarantine | Found Alien Artifact 20860 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 20880 | -2/Quarantine | Discovered exit to Access (range 19) 20920 | -2/Quarantine | Identified Subatomic Replicator 20920 | -2/Quarantine | Identified Terrabomb 20938 | -2/Quarantine | Found Alien Artifact 20938 | -2/Quarantine | Identified Core Reset Matrix 20938 | -2/Quarantine | Used Core Reset Matrix 20942 | -2/Quarantine | Detected hypermatrix surge 20942 | -2/Quarantine | Sensed 9 artifacts in vicinity 20949 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 20954 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 20963 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 20979 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 20991 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 20995 | -2/Quarantine | Found Prototype Processor 20995 | -2/Quarantine | Identified Exp. Armor Integrity Analyzer 21005 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 21030 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 21031 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 21061 | -2/Quarantine | Spotted Fortress 21077 | -2/Quarantine | Discovered new exit (range 6) 21077 | -2/Quarantine | Discovered new exit (range 6) 21078 | -2/Quarantine | Identified exit to Section 7 21078 | -2/Quarantine | Entered Section 7 21079 | -2/Section 7 | Detected hypermatrix surge 21079 | -2/Section 7 | Sensed 20 artifacts in vicinity 21088 | -2/Section 7 | Found Integrity Redistributor 21103 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 21106 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 21110 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 21166 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 21192 | -2/Section 7 | Destroyed 9 combat bots 21207 | -2/Section 7 | Build established: Alien-Scout 21240 | -2/Section 7 | Found Exp. Focal Shield 21298 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 21308 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 21356 | -2/Section 7 | Found Spacefold Activator 21375 | -2/Section 7 | Retrieved Zion intel report: Branch Access 21407 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 21447 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 21448 | -2/Section 7 | Spotted Alpha 7 21450 | -2/Section 7 | Spotted Alpha 7 21454 | -2/Section 7 | Spotted B-99 Colossus 21471 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Inertial Stabilizer 21472 | -2/Section 7 | Found LRC Inertial Stabilizer 21472 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 21473 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 21476 | -2/Section 7 | Found LRC Armor 21476 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 21492 | -2/Section 7 | Found Integrity Redistributor 21494 | -2/Section 7 | Found Integrity Redistributor 21495 | -2/Section 7 | Found Integrity Redistributor 21550 | -2/Section 7 | Found Transdimensional Reconstructor 21553 | -2/Section 7 | Spotted Executioner 21553 | -2/Section 7 | Spotted Executioner 21575 | -2/Section 7 | Spotted B-90 Cyclops 21590 | -2/Section 7 | Discovered exit to Access (range 7) 21595 | -2/Section 7 | Entered Access 21595 | -1/Access | Evolved 2 slots: Weapon x2 21645 | -1/Access | Zion Zionite Resupply teleported in 21843 | -1/Access | Zion Melee Resupply teleported in 21845 | -1/Access | First assault squad dispatched 22065 | -1/Access | Unchained authorized (CL-0N3) 22104 | -1/Access | Zion Light squad teleported in 22174 | -1/Access | Spotted B-99 Colossus 22175 | -1/Access | Lost 3 allies 22176 | -1/Access | Spotted B-99 Colossus 22180 | -1/Access | T-07 Excavator reconstituted as Combat Programmer 22180 | -1/Access | Spotted Combat Programmer 22198 | -1/Access | Destroyed Combat Programmer 22198 | -1/Access | Combat Programmer reconstituted as CL-0N3 22200 | -1/Access | Spotted CL-0N3 22220 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-142) 22317 | -1/Access | Retrieved Zion intel report: Emergency Access 22332 | -1/Access | Retrieved Zion intel report: Component Stockpiles 22333 | -1/Access | Zion Defense Resupply teleported in 22339 | -1/Access | Found Prototype Device 22339 | -1/Access | Identified Thermal Barrier 22376 | -1/Access | K-01 Serf reconstituted as Access Guard 22376 | -1/Access | Spotted Access Guard 22393 | -1/Access | Destroyed Access Guard 22393 | -1/Access | Access Guard reconstituted as CL-0N3 22423 | -1/Access | Destroyed CL-0N3 22426 | -1/Access | Extracted schematics, analyses from CL-0N3's data core 22427 | -1/Access | Found Prototype Processor 22427 | -1/Access | Identified Zeronet Interface 22471 | -1/Access | Discovered new exit (range 8) 22473 | -1/Access | Entered Command 22501 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 22526 | -1/Command | Retrieved Zion intel report: Component Stockpiles 22692 | -1/Command | Disengaged cave seal 22692 | -1/Command | Zionites emerged from the dark tunnel 22723 | -1/Command | First assault squad dispatched 22746 | -1/Command | Incoming assault squad redirected 22747 | -1/Command | Incoming assault squad redirected 22748 | -1/Command | Incoming assault squad redirected 22795 | -1/Command | Spotted M Guard 22796 | -1/Command | Spotted M Guard 22797 | -1/Command | Spotted Combat Programmer 22797 | -1/Command | Spotted Combat Programmer 22822 | -1/Command | Allies destroyed Combat Programmer 22823 | -1/Command | System corruption reached 10% 22824 | -1/Command | Combat Programmer assimilated allied 2Z-1TQ(Z) 22826 | -1/Command | Destroyed Combat Programmer 22828 | -1/Command | High security lockdown imminent 22831 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-140) 22870 | -1/Command | Allies destroyed M Guard 22879 | -1/Command | Allies destroyed M Guard 22879 | -1/Command | All MAIN.C guards destroyed 22906 | -1/Command | Found Prototype Energy Cannon 22908 | -1/Command | High security lockdown engaged 22910 | -1/Command | Identified Cld. Nova Cannon 22938 | -1/Command | Met MAIN.C 22942 | -1/Command | 0b10 Conduit disabled 22960 | -1/Command | Allies destroyed MAIN.C Shell 22961 | -1/Command | MAIN.C activated Command garrisons 22972 | -1/Command | Destroyed MAIN.C 22974 | -1/Command | Discovered new exit (range 35) 22974 | -1/Command | Discovered new exit (range 108) 22974 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 22974 | -1/Command | Found Zero-point Reactor 22977 | -1/Command | Murdered Z-Experimental 22982 | -1/Command | Murdered Z-Experimental 22984 | -1/Command | Found Prototype Protection 22984 | -1/Command | Identified Zio. Weapon Casing 22989 | -1/Command | Found Prototype Energy Cannon 22989 | -1/Command | Identified Zio. Alpha Cannon Mk. II 23037 | -1/Command | Spotted B-99 Colossus 23101 | -1/Command | Lost 3 allies 23183 | -1/Command | Build established: Alien-Sprinter 23685 | -1/Command | Found Zero-point Reactor 23689 | -1/Command | Found Zero-point Reactor 23710 | -1/Command | Found Exp. System Purifier 23752 | -1/Command | Found Centrium Heavy Armor Plating 23866 | -1/Command | Found Prototype Protection 23866 | -1/Command | Identified Zio. Heavy Carapace 23982 | -1/Command | Build established: Alien-Gladiator 24209 | -1/Command | Failed to warp due to unstable space 24281 | -1/Command | Core integrity fell below 50% 24561 | -1/Command | Used Integrity Redistributor, redistributed integrity to core (+712) 24667 | -1/Command | Found Exp. Core Analyzer 24752 | -1/Command | Warped through subspace to slip node 24752 | -1/Command | Discovered new exit (range 4) 24756 | -1/Command | Entered Access_0 24757 | -1/Access_0 | Sensed 2 artifacts in vicinity 24757 | -1/Access_0 | Met Architect 24770 | -1/Access_0 | Destroyed A8 24789 | -1/Access_0 | Architect warped through subspace 24791 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-136) 24835 | -1/Access_0 | A6 warped into view 24840 | -1/Access_0 | Build established: Alien-Sprinter 24910 | -1/Access_0 | Found Med. Regenerative Plating 24952 | -1/Access_0 | Subspace Access Node disabled 24970 | -1/Access_0 | Subspace Access Node disabled 24984 | -1/Access_0 | A5 warped into view 24992 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 25053 | -1/Access_0 | Found Hellfire Missile Launcher 25064 | -1/Access_0 | A4 warped into view 25141 | -1/Access_0 | Found Lgt. Regenerative Plating 25155 | -1/Access_0 | Architect warped through subspace 25177 | -1/Access_0 | Destroyed A6 25179 | -1/Access_0 | Found Exp. Melee Analysis Suite 25211 | -1/Access_0 | Core integrity fell below 20% 25224 | -1/Access_0 | Warped through subspace to slip node 25224 | -1/Access_0 | Discovered new exit (range 8) 25232 | *** | Heading to fleet! Last Messages --------------- 25207_ Impulse Thruster Array+ destroyed. 25207_ Com. Particle Reactor destroyed. 25207_ Acquired Imp. Diametric Drive. 25208_ Imp. Diametric Drive destroyed. 25209_ Penetrated by Quantum Shear. 25210_ HV Slug penetrates Wall. 25210_ Penetrated by HV Slug. 25211_ Imp. Q-thruster destroyed. 25212_ Penetrated by Quantum Shear. 25212_ Quantum Shear penetrates Wall. 25212_ Penetrated by HV Slug. 25219_ Acquired Impulse Thruster Array+. 25221_ System corrupted: Matter fused (-9). 25224_ Impulse Thruster Array+ destroyed. 25224_ Critical hit (Burn: +37). 25224_ Quantum Shear penetrates Wall. 25224_ Warped through subspace, drawn to slip node. 25224_ EXIT=FOUND 25227_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# * #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 61 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Utility Shielding 90 Point Defense Rating 160 Weapon Cycling 30 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 94 Targeting Accuracy 16 Melee Accuracy 16 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 8 Particle Charging 30 Force Boost 40 Offensive Hacking 10 Item Schematics ----------------- Centrium Greatsword | -2/Quarantine | Z-intel Spectral Analyzer | -2/Quarantine | Z-intel Tesla Bomb Launcher | -2/Quarantine | Z-intel Exp. Myomer Leg | -2/Quarantine | Z-intel Exp. Heat Sink | -2/Quarantine | Z-intel Adv. Matter Compressor | -2/Quarantine | Z-intel Adv. Micro-nuke Launcher | -2/Quarantine | Z-intel Exp. Matter Compressor | -2/Quarantine | Z-intel Ragnarok Missile Launcher | -2/Quarantine | Z-intel Hvy. Tesla Rifle | -2/Quarantine | Z-intel Hvy. Gatling Laser | -2/Quarantine | Z-intel Cld. Linear Gravjet | -2/Quarantine | Z-intel Adv. Energy Well | -2/Quarantine | Z-intel Hvy. Dispersion Rifle | -2/Quarantine | Z-intel Exp. Focal Shield | -2/Quarantine | Z-intel Enh. Biometal Leg | -2/Quarantine | Z-intel Cld. Q-thruster | -2/Quarantine | Z-intel Exp. Gyrokinetic Inverter | -2/Quarantine | Z-intel Imp. Diametric Drive | -2/Quarantine | Z-intel Adv. Dynamic Insulation System | -2/Quarantine | Z-intel Exp. Actuator Array | -2/Quarantine | Z-intel HERF Cannon | -2/Quarantine | Z-intel Linear Accelerator | -2/Quarantine | Z-intel Quantum Rifle | -2/Quarantine | Z-intel Hvy. Gauss Cannon | -2/Quarantine | Z-intel Med. Storage Unit | -2/Quarantine | Z-intel Adv. Reaction Control System | -2/Quarantine | Z-intel Matter Compressor | -2/Quarantine | Z-intel Adv. Hacking Suite | -2/Quarantine | Z-intel Adv. Transmission Jammer | -2/Quarantine | Z-intel Adv. Signal Interpreter | -2/Quarantine | Z-intel Hvy. Disruptor Cannon | -2/Quarantine | Z-intel Imp. Shield Generator | -2/Quarantine | Z-intel Lgt. Antimatter Reactor | -2/Quarantine | Z-intel Adv. Recalibrator | -2/Quarantine | Z-intel Greatsword | -2/Quarantine | Z-intel Com. Mass Driver | -2/Section 7 | Archive Gui. Micro-nuke Launcher | -2/Section 7 | Z-intel Cld. Field Propulsion Drive | -2/Section 7 | Z-intel Tri-rail Accelerator | -2/Section 7 | Z-intel Prc. Energy Filter | -2/Section 7 | Z-intel Exp. Coolant Injector | -2/Section 7 | Z-intel Enh. Multireflex Exoskeleton | -2/Section 7 | Z-intel Point Singularity Launcher | -2/Section 7 | Z-intel Hds. Centrium Leg | -2/Section 7 | Z-intel Nanosword | -2/Section 7 | Z-intel Dispersion Rifle | -2/Section 7 | Z-intel Imp. Targeting Computer | -2/Section 7 | Z-intel Imp. Melee Analysis Suite | -2/Section 7 | Z-intel Lgt. Quantum Reactor | -2/Section 7 | Z-intel Focal Shield | -2/Section 7 | Z-intel Tesla Rifle | -2/Section 7 | Z-intel Adv. Salvage Targeting Computer | -2/Section 7 | Z-intel Com. Matter Pod | -2/Section 7 | Z-intel Cmb. Linear Gravjet | -2/Section 7 | Z-intel Thunder Leg | -2/Section 7 | Z-intel Imp. Force Booster | -2/Section 7 | Z-intel Com. HERF Cannon | -2/Section 7 | Z-intel Imp. Quantum Reactor | -2/Section 7 | Archive Enh. Armored Medium Treads | -2/Section 7 | Archive Adv. Gravity Neutralizer | -2/Section 7 | Archive Exp. Biometal Medium Treads | -2/Section 7 | Z-intel Centrium Heavy Treads | -2/Section 7 | Z-intel Quantum Shading Machine | -2/Section 7 | Z-intel Thunder Hammer | -2/Section 7 | Z-intel Hds. Centrium Heavy Treads | -2/Section 7 | Z-intel Imp. Particle Accelerator | -2/Section 7 | Z-intel Enh. Coil Gun | -2/Section 7 | Z-intel Kinetic Spear | -2/Section 7 | Z-intel Hvy. Neutron Cannon | -2/Section 7 | Z-intel Exp. Target Analyzer | -2/Section 7 | Z-intel Robot Schematics ------------------ M-30 Cleanser | -2/Section 7 | Archive L-61 Swordsman | -2/Section 7 | Archive H-88 Terminator | -2/Section 7 | Archive K-01 Serf | -1/Access | Archive T-07 Excavator | -1/Access | Archive A-02 Transporter | -1/Access | Archive A-15 Conveyor | -1/Access | Archive R-06 Scavenger | -1/Access | Archive R-10 Processor | -1/Access | Archive M-14 Sweeper | -1/Access | Archive M-22 Extractor | -1/Access | Archive M-13 Machinist | -1/Access | Archive M-28 Smith | -1/Access | Archive M-36 Artificer | -1/Access | Archive O-16 Technician | -1/Access | Archive O-24 Administrator | -1/Access | Archive O-32 Director | -1/Access | Archive W-16 Scout | -1/Access | Archive W-25 Informer | -1/Access | Archive W-44 Eye | -1/Access | Archive S-10 Pest | -1/Access | Archive S-27 Virus | -1/Access | Archive S-43 Plague | -1/Access | Archive G-34 Mercenary | -1/Access | Archive G-47 Trooper | -1/Access | Archive G-50 Soldier | -1/Access | Archive G-67 Veteran | -1/Access | Archive G-73 Enforcer | -1/Access | Archive B-36 Bruiser | -1/Access | Archive B-48 Gladiator | -1/Access | Archive B-60 Warrior | -1/Access | Archive B-74 Champion | -1/Access | Archive L-31 Rogue | -1/Access | Archive L-41 Fighter | -1/Access | Archive Y-45 Defender | -1/Access | Archive Y-54 Guardian | -1/Access | Archive Y-64 Sentinel | -1/Access | Archive Y-72 Warden | -1/Access | Archive D-53 Grenadier | -1/Access | Archive D-63 Destroyer | -1/Access | Archive D-83 Annihilator | -1/Access | Archive X-57 Shotgunner | -1/Access | Archive X-62 Marksman | -1/Access | Archive X-67 Chaingunner | -1/Access | Archive X-72 Disruptor | -1/Access | Archive X-77 Beamer | -1/Access | Archive X-82 Rainmaker | -1/Access | Archive X-87 Electro | -1/Access | Archive H-55 Commando | -1/Access | Archive H-66 Slayer | -1/Access | Archive H-77 Assassin | -1/Access | Archive P-60 Hacker | -1/Access | Archive P-70 Sage | -1/Access | Archive P-80 Master | -1/Access | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Impulse Thruster Array | -1/Access | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Regenerator Sigix Broadsword Dimensional Node Initializer Core Reset Matrix Subatomic Replicator LRC Inertial Stabilizer LRC Armor Spacefold Activator Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapMetafiberInjector Manual? 0 Play Time 05:57:49 Cumulative 1354.7 hours Start 2026.07.18 @ 16:56:07 End 2026.07.18 @ 23:07:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 429 Rogue 427 Adventurer 2 Explorer 0 Win Type 2 Total 119 Types 34/29/28/2/1/1/17/3/1/3 Lore% 98 Gallery% 92 Achievement% 92 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a37bf9f9-9634-4a99-9c54-ae755333f453