Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.29 @ 18:12:32 // Halloween2019/Abominations Player: alice_fexa Result: Destroyed by Lesser Abomination with Disruptor Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (39) 195 Value Destroyed (1302) 1302 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8077 Bonus ------- None Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Location -1/Access Parts ------- Power (2) Propulsion (8) Utility (13) Hacking Suite Hacking Suite Weapon (2) Inventory (4) Q-thruster Q-thruster Q-thruster Q-thruster Peak State ------------ Power Light Ion Engine Propulsion Impulse Thruster Field Propulsion Array Field Propulsion Array Impulse Thruster Array Utility Advanced Cooling System Improved Coolant Injector Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Improved System Shield Weapon (None) Inventory Q-thruster Q-thruster Q-thruster Q-thruster [Rating: 94] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility Hacking Suite Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . Propulsion 6 | . . . . 2 . 1 1 1 1 . Utility 11 | . . 2 2 . 2 1 . 1 1 2 Weapon . | . . . . . . . . . . . Parts Attached 87 | 6 5 23 12 8 4 7 17 4 . 1 Power 8 | 1 1 . 2 . 1 1 2 . . . Engine 5 | 1 1 . 2 . . . 1 . . . Core 3 | . . . . . 1 1 1 . . . Reactor . | . . . . . . . . . . . Propulsion 21 | 2 . 4 2 3 2 2 5 1 . . Treads 3 | 2 . 1 . . . . . . . . Leg . | . . . . . . . . . . . Wheel 7 | . . 3 . 2 2 . . . . . Hover 4 | . . . . . . 2 2 . . . Flight 7 | . . . 2 1 . . 3 1 . . Utility 30 | 1 1 7 4 3 1 3 6 3 . 1 Device 11 | . . 5 . 1 . 1 2 2 . . Storage 3 | 1 1 1 . . . . . . . . Processor 4 | . . . 1 . 1 1 1 . . . Hackware 11 | . . . 3 2 . 1 3 1 . 1 Protection 1 | . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 28 | 2 3 12 4 2 . 1 4 . . . Energy Gun 6 | . 3 3 . . . . . . . . Energy Cannon 6 | . . 4 1 1 . . . . . . Ballistic Gun 10 | 2 . 4 2 . . . 2 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . 1 . . . 1 2 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . 1 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 3 . . . . 1 . . . Parts Lost 44 | . 4 12 . 1 7 1 3 8 1 7 Power 7 | . 1 1 . . 2 . 2 1 . . Propulsion 9 | . . 2 . . 3 . . 4 . . Utility 19 | . . 5 . 1 1 1 1 2 1 7 Weapon 9 | . 3 4 . . 1 . . 1 . . Highest Loss Streak 7 | . 4 7 . 1 3 2 3 4 1 5 Average Slot Usage (%) 63 | . 91 82 48 77 50 26 56 59 37 27 Engine 5 | . 9 10 3 7 1 . . 2 . . Treads 7 | . 28 13 . . . . . . . . Wheel 1 | . . 2 . 1 5 . . . . . Flight 4 | . . . 12 18 3 . 5 11 . . Device 5 | . . 12 . 2 . 2 8 8 4 3 Storage 9 | . 27 21 . . . . . . . . Processor 4 | . . . 8 7 8 11 10 9 8 4 Hackware 12 | . . . 17 32 26 9 17 24 24 19 Energy Gun 5 | . 15 10 . . . . . . . . Ballistic Gun 3 | . 8 6 1 . . . 1 . . . Slashing Weapon 1 | . . . 4 6 2 . . . . . Naked Turns 37 | . . 16 21 . . . . . . . Heaviest Build 48 | 10 28 48 8 9 8 6 13 9 1 1 Greatest Support 50 | 40 40 40 8 16 32 44 50 23 3 3 Greatest Overweight (x) 14 | 2 . 14 . . . . . . . . Average Overweight (x) . | . . 1 . . . . . . . . Largest Inventory Capacity 18 | 6 12 18 4 4 4 4 4 4 4 4 Average Capacity 8 | 5 11 15 4 4 4 4 4 4 4 4 Most Carried 15 | 2 8 15 4 4 4 4 4 4 4 4 Average Carried 6 | 1 5 11 3 3 3 3 3 3 4 4 Final Capacity 12 | 6 12 4 4 4 4 4 4 4 4 4 Final Carried 8 | 2 8 4 4 4 3 2 3 4 4 4 Class Distribution -------------------- 49% | Hacker-Mutant 44% | Mutant 5% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Wizard-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1517 | 162 151 459 135 80 20 75 348 57 . 30 Remotely . | . . . . . . . . . . . Salvage Created 1528 | . 115 518 40 201 143 44 404 63 . . Parts 85 | . 5 31 4 9 4 8 12 12 . . Haulers Intercepted 2 | . . . . . 1 . 1 . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 23 | . 2 9 1 1 . 4 6 . . . Melee 1 | . . . . 1 . . . . . . Guns 13 | . 2 8 1 . . . 2 . . . AOE 9 | . . 1 . . . 4 4 . . . Classes Destroyed 9 | . 1 3 2 . 1 . 1 1 . . Worker 4 | . . . . . . . 2 2 . . Builder 3 | . . . . . . . . 3 . . Hauler 2 | . . . . . 1 . 1 . . . Recycler 3 | . . 1 . 1 . . 1 . . . Operator 1 | . . 1 . . . . . . . . Watcher 3 | . . . 1 1 1 . . . . . Swarmer 9 | . . . 1 . . 4 4 . . . Grunt 1 | . . 1 . . . . . . . . Abomination 13 | . 2 8 . 1 . . 2 . . . Best Kill Streak 5 | . 1 2 1 2 2 4 4 5 . . Combat Bots Only 4 | . 1 2 1 1 . 4 4 . . . Max Kills in Single Turn 2 | . 1 1 1 1 1 2 2 2 . . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 1 . . . 2 2 . . . Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 7189 | . 510 1977 16 424 763 217 398 976 135 1773 Core 3696 | . 60 384 8 348 521 174 172 363 64 1602 Absorbed by Shields 7 | . . . . . . . . . 7 . Core Remaining (%) 70 | 100 76 4 98 50 38 82 85 72 95 . Volleys Fired 126 | . 13 74 5 . . 4 26 4 . . Largest 2 | . 2 2 1 . . 1 1 1 . . Hottest 95 | . 90 95 23 . . 30 30 30 . . Shots Fired 186 | . 24 123 5 . . 4 26 4 . . Gun 147 | . 24 101 5 . . . 17 . . . Cannon 12 | . . 12 . . . . . . . . Launcher 27 | . . 10 . . . 4 9 4 . . Special . | . . . . . . . . . . . Kinetic 96 | . 13 61 5 . . . 17 . . . Thermal 62 | . 11 51 . . . . . . . . Explosive 27 | . . 10 . . . 4 9 4 . . Electromagnetic 1 | . . 1 . . . . . . . . Robot Hit Streak 13 | . 6 13 1 . . 1 9 4 . . Robot Miss Streak 22 | . 8 22 3 . . . 2 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 131 | . 12 84 3 9 4 1 14 4 . . Core Hits 87 | . 4 46 2 4 2 5 18 6 . . Critical Hits 3 | . . 3 . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . . . . Melee Attacks 24 | . . . 2 18 4 . . . . . Impact . | . . . . . . . . . . . Slashing 24 | . . . 2 18 4 . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . 1 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3884 | . 170 1412 117 446 256 338 923 222 . . Guns 1514 | . 170 913 28 . . . 403 . . . Cannons 233 | . . 233 . . . . . . . . Explosions 1346 | . . 266 . . . 338 520 222 . . Melee 791 | . . . 89 446 256 . . . . . Ramming . | . . . . . . . . . . . Kinetic 1046 | . 99 516 28 . . . 403 . . . Thermal 696 | . 71 625 . . . . . . . . Explosive 1346 | . . 266 . . . 338 520 222 . . Electromagnetic 5 | . . 5 . . . . . . . . Impact . | . . . . . . . . . . . Slashing 791 | . . . 89 446 256 . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . 1 5 . 1 5 . . . . 5 Average Corruption 2 | . 1 3 . 1 1 . . . . 3 Corruption Purged . | . . . . . . . . . . . Effects 35 | . 3 24 . . 1 . . . . 7 Message Errors 10 | . 2 5 . . 1 . . . . 2 Matter Fused 8 | . . 5 . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 4 | . . 4 . . . . . . . . Data Loss (minor) 3 | . 1 1 . . . . . . . 1 Data Loss (major) 1 | . . 1 . . . . . . . . Misfires 2 | . . 2 . . . . . . . . Targeting Errors 4 | . . 4 . . . . . . . . Weapon Failures 2 | . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 46 | . . . 7 14 . 20 5 . . . Projectiles . | . . . . . . . . . . . Explosions 25 | . . . . . . 20 5 . . . Melee 21 | . . . 7 14 . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 51 | . . 49 . . . . 2 . . . Shots 4 | . . 3 . . . . 1 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 880 | . 40 519 . 880 . 87 . 159 . 88 Average Temperature 196 | . 19 157 . 379 . 44 . 80 . 62 Received Heat Transfer 1076 | . . 441 . 30 72 21 30 152 27 303 Effects 22 | . . 4 . 18 . . . . . . Shutdowns 6 | . . 2 . 4 . . . . . . Energy Bleed 4 | . . 1 . 3 . . . . . . Interference 1 | . . . . 1 . . . . . . Matter Decay 3 | . . 1 . 2 . . . . . . Short Circuit 1 | . . . . 1 . . . . . . Damage (minor) 3 | . . . . 3 . . . . . . Damage (major) 2 | . . . . 2 . . . . . . Damage (core) 2 | . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . Heat Transferred 402 | . 89 313 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 268 | . 15 65 49 56 51 170 268 184 15 77 Average Influence 46 | . 2 7 32 31 14 146 160 149 8 22 Maximum Alert Level 1 | . . . . . . . 1 . . . Low Security (%) 97 | . . . . . . . . . . . Level 1 2 | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 110 | . 1 12 4 10 11 12 9 22 7 22 Investigation 9 | . . 1 1 . 1 2 1 1 1 1 Extermination . | . . . . . . . . . . . Reinforcement 46 | . 1 2 1 6 7 8 7 5 4 5 Assault 18 | . . 9 . . 1 . . 4 . 4 Garrison 37 | . . . 2 4 2 2 1 12 2 12 Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced 21 | . . . . 2 4 5 2 3 2 3 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 60 | . 1 2 4 5 3 13 5 13 6 8 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 203 | . 9 18 6 18 29 14 19 33 17 40 Peak Tracking Total 22 | . 4 6 5 4 8 8 7 9 22 17 Tactical Retreats 37 | . 4 1 1 4 6 4 2 6 1 8 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 2 | . 1 . . . . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 2 | . . 2 . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . 1 Energy Cycler 3 | . . . . . . . . . . 3 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 20 | . 1 3 3 1 1 1 1 3 1 5 Terminals 20 | . 1 3 3 1 1 1 1 3 1 5 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 38 | . 4 8 8 1 1 1 1 5 1 8 Successful 17 | . 2 1 5 1 1 1 1 2 1 2 Failed 21 | . 2 7 3 . . . . 3 . 6 Catastrophic 6 | . . 4 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 35 | . 4 7 7 . 1 1 1 5 1 8 Terminals 38 | . 4 8 8 1 1 1 1 5 1 8 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 13 | . . 1 3 1 1 1 1 2 1 2 Level Access Points 8 | . . . 1 1 1 1 1 1 1 1 Alert Level 3 | . . 1 2 . . . . . . . Zone Layout 2 | . . . . . . . . 1 . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 9 | . 5 . 4 . . . . . . . Terminals 4 | . 2 . 2 . . . . . . . Track 2 | . 1 . 1 . . . . . . . Botnet 2 | . 1 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 1 3 2 . . 1 . 2 . 4 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 2 . 1 Machine Destruction 3 | . . . . . . . . 2 . 1 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 3999 | 55 540 1058 245 331 299 248 273 424 89 437 Spaces Moved 4898 | 33 264 483 401 610 465 417 347 934 141 803 Core 1882 | 16 . 34 107 . 294 392 . 95 141 803 Treads 611 | 17 264 330 . . . . . . . . Legs . | . . . . . . . . . . . Wheels 183 | . . 119 . 1 63 . . . . . Hover 129 | . . . . . . 25 104 . . . Flight 2093 | . . . 294 609 108 . 243 839 . . Fastest Speed 34 | 50 160 50 37 34 47 50 37 40 50 50 Average Speed 63 | 135 160 160 41 36 56 51 49 41 50 50 Slowest Speed 750 | 160 160 750 50 100 100 80 76 50 50 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 8 | . . . . . . . 6 2 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 27 | 3 54 57 33 26 22 16 12 35 8 31 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 14 | . . . . 8 . . 6 . . . Terrain Destroyed 157 | . . 78 . 8 . 18 52 1 . . Melee 8 | . . . . 8 . . . . . . Projectile 12 | . . . . . . . 12 . . . AOE 137 | . . 78 . . . 18 40 1 . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 5427 | 40 337 622 469 684 488 444 410 965 158 810 Wait 226 | . 47 19 42 42 15 13 22 16 4 6 Move 4874 | 32 263 482 400 609 464 416 336 929 140 803 Hop 6 | . . . . . . . 4 2 . . Pick Up 37 | 2 9 12 2 2 . 2 2 6 . . Fast Attach 60 | 6 2 12 9 5 3 4 15 3 . 1 Attach 22 | . 3 7 2 3 1 3 2 1 . . Detach 7 | . . 1 2 2 . 1 1 . . . Swap 5 | . . 4 1 . . . . . . . Drop 26 | . . 11 4 3 1 1 2 4 . . Fire 126 | . 13 74 5 . . 4 26 4 . . Melee 24 | . . . 2 18 4 . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . 14 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Lost 4 parts (1p3w) 310 | -10/Materials | Build established: Mutant 515 | -10/Materials | Discovered new exit (range 3) 596 | -10/Materials | Entered another Materials area 596 | -9/Materials | Evolved 2 slots: Utility x2 713 | -9/Materials | Discovered new exit (range 6) 1632 | -9/Materials | Core integrity fell below 50% 1646 | -9/Materials | Core integrity fell below 20% 1652 | -9/Materials | Discovered new exit (range 5) 1654 | -9/Materials | Entered another Materials area 1654 | -8/Materials | Evolved 2 slots: Utility x2 1668 | -8/Materials | Lost 7 parts (1p1n2u3w) 1759 | -8/Materials | Garrison activated, responded to threat 1807 | -8/Materials | Identified exit to Factory 1899 | -8/Materials | Entered Factory 1899 | -7/Factory | Evolved 2 slots: Propulsion x2 1919 | -7/Factory | Garrison activated, responded to threat 2003 | -7/Factory | Build established: Hacker-Mutant 2044 | -7/Factory | Garrison activated, responded to threat 2091 | -7/Factory | Garrison activated, responded to threat 2168 | -7/Factory | Identified exit to Factory 2230 | -7/Factory | Entered another Factory area 2230 | -6/Factory | Evolved 2 slots: Utility x2 2250 | -6/Factory | Discovered new exit (range 15) 2253 | -6/Factory | Identified exit to Factory 2331 | -6/Factory | Lost 3 parts (1p2n) 2388 | -6/Factory | Lost 3 parts (1p1n1w) 2434 | -6/Factory | Garrison activated, responded to threat 2447 | -6/Factory | Garrison activated, responded to threat 2515 | -6/Factory | Core integrity fell below 50% 2529 | -6/Factory | Entered another Factory area 2529 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2562 | -5/Factory | Garrison activated, responded to threat 2684 | -5/Factory | Garrison activated, responded to threat 2721 | -5/Factory | Identified exit to Factory 2777 | -5/Factory | Entered another Factory area 2777 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2914 | -4/Factory | Identified exit to Research 2956 | -4/Factory | Garrison activated, responded to threat 3048 | -4/Factory | Lost 3 parts (2p1u) 3050 | -4/Factory | Entered Research 3050 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3088 | -3/Research | Garrison activated, responded to threat 3107 | -3/Research | Garrison activated, responded to threat 3159 | -3/Research | Spotted B-86 Titan 3173 | -3/Research | Identified exit to Research 3191 | -3/Research | Garrison activated, responded to threat 3266 | -3/Research | Garrison activated, responded to threat 3322 | -3/Research | Lost 4 parts (3n1u) 3339 | -3/Research | Spotted PB-06L(D) 3430 | -3/Research | Garrison activated, responded to threat 3474 | -3/Research | Entered another Research area 3474 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3502 | -2/Research | Garrison activated, responded to threat 3511 | -2/Research | Identified exit to Access 3537 | -2/Research | Garrison activated, responded to threat 3563 | -2/Research | Entered Access 3563 | -1/Access | Evolved 2 slots: Utility x2 3582 | -1/Access | Garrison activated, responded to threat 3591 | -1/Access | Garrison activated, responded to threat 3621 | -1/Access | Garrison activated, responded to threat 3627 | -1/Access | Energy Cycler disabled 3639 | -1/Access | Garrison activated, responded to threat 3781 | -1/Access | Garrison activated, responded to threat 3836 | -1/Access | Garrison activated, responded to threat 3852 | -1/Access | Discovered new exit (range 8) 3858 | -1/Access | Identified exit to Surface 3941 | -1/Access | Garrison activated, responded to threat 3954 | -1/Access | Spotted Cetus Guard 3957 | -1/Access | Core integrity fell below 50% 3975 | -1/Access | Core integrity fell below 20% 4000 | -1/Access | Destroyed by Lesser Abomination with Disruptor Cannon Last Messages --------------- 03949_ Hacking Suite destroyed. 03950_ Penetrated by Slug. 03950_ Slug penetrates Wall. 03954_ Penetrated by Slug. 03957_ Imp. Targeting Computer destroyed. 03957_ Slug penetrates Wall. 03972_ Knocked back. 03972_ Slug penetrates Door. 03972_ Door malfunctions. 03972_ Slug penetrates Wall. 03972_ Slug penetrates Repair Station. 03972_ Slug penetrates Wall. 03974_ Ultimate Abomination forced to warp away. 03974_ 2 Matter blinks away. 03975_ Ultimate Abomination forced to warp away. 03977_ FGIK3H3GAKCGY1MWWDWWW=T 03977_ 29 Matter blinks away. 03978_ Imp. Hacking Suite destroyed. 03995_ Door malfunctions. 03998_ Adv. System Shield destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# #??? | | ??????????????????????????????????????# #??? | | ??????????????????????????????????????# #??? | | ?????????????????????????????????????## #??? | | ?????????????????????????????????????#" #??? | | ?????????????????????????????????????## #??? | | ??????????????????????????????????????## #####??? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????# ??????????????????# #??????? | | ???????????????????# ??????????????# "??????? | | ??????????????????## ??????????????# #??????? | | ?????????????????## ??????????????# #??????? | | ????????????????## ??????????????# #??????? | | ???????????????## ??????????????# #??????? | | ??????????????? ??????????????# #??????? | | ?????????????????# ??????????????# #??????? | | ?????????????####### ############### ######## | | ???????????? % %% | | ????????????? % | | ?????????????????# # # ###############/###### | | ???????????????????# #????????????# | | ???????????????????# #????????????# | | ???????????????????# #????????????# | | ???????????????????# #????????????# | | ???????????????????# @ #????????????# | | ???????????????????# A #????????????# | | ???????????????????# #????????????# | | ???????????????????# #????????????# | | ???????????????????##+########????????????# | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 80 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 69 Targeting Accuracy 6 Armor Integrity Analysis 50 Recoil Reduction 2 Offensive Hacking 54 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalLayeredPick Manual? 0 Play Time 01:00:40 Cumulative 547.9 hours Start 2019.10.29 @ 17:16:25 End 2019.10.29 @ 18:12:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 491 Rogue 411 Adventurer 40 Explorer 0 Win Type - Total 33 Types 22/0/11/0/0/0/0 Lore% 84 Gallery% 89 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2db7c8e6-5a81-4390-93c8-126dfa6fc156