Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.13 @ 22:26:01

Player: Yanche

Result: Destroyed by Alpha 7 with Enhanced Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (345)     1725
Value Destroyed (18582)    18582
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (2714)               2714
              TOTAL SCORE: 30581

 Bonus
-------
High Alert Combat Kills    214
Scanned by Researcher      500
Acquired SGEMP             2000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     218/300
Energy                     632/700
System Corruption          23%
Temperature                Cool (9)
Movement                   Core (600) Ox11
Location                   -1/Command

 Parts 
-------
>               --- POWER (4) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (13) -----
  High-capacity Storage Unit
       Improved Energy Well
       Advanced Visual Processing Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (12) ---
     Long-range Terrain Scanner
       Advanced Reaction Control System
                Stasis Projector
                SGEMP Prototype

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
          Light Quantum Reactor
          Light Quantum Reactor
                Zero-point Reactor
>               --- PROPULSION -------
                Biometal Leg
                Biometal Leg
                Centrium Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
   Experimental Energy Well
          Large Matter Pod
                Structural Scanner
       Advanced Terrain Scan Processor
       Advanced Targeting Computer
   Experimental Target Analyzer
       Advanced ECM Suite
       Improved Thermal Shield
       Advanced Component Analysis Suite
>               --- WEAPON -----------
                Gamma Rifle
       Enhanced Quantum Rifle
                Nova Cannon
                Linear Accelerator
>               --- INVENTORY --------
          Light Quantum Reactor
                Biometal Leg
       Advanced Heat Sink
       Improved Energy Well
       Advanced Visual Processing Unit
       Advanced Signal Interpreter
       Advanced Target Analyzer
                Tesla Rifle
                Remote Datajack
                SGEMP Prototype
[Rating: 183]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Light Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Centrium Leg
  Leg                      Centrium Leg
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Gamma Rifle
  Energy Cannon            Nova Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Shock Bomb Launcher
  Special Weapon           Stasis Projector

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Com 
Slots Evolved              19   | .   1   2   .   2   2   2   2   .   2   2   2   .   2   .   
  Power                    3    | .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   
  Utility                  11   | .   1   .   .   2   1   1   1   .   1   1   2   .   1   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Parts Attached             345  | 6   4   6   1   16  7   6   20  17  8   26  49  67  51  61  
  Power                    65   | 1   1   1   .   4   .   1   3   2   3   3   7   13  10  16  
    Engine                 8    | 1   1   1   .   3   .   1   .   1   .   .   .   .   .   .   
    Core                   14   | .   .   .   .   1   .   .   3   1   3   .   .   1   .   5   
    Reactor                43   | .   .   .   .   .   .   .   .   .   .   3   7   12  10  11  
  Propulsion               69   | 2   .   4   .   5   5   3   6   3   .   8   7   12  8   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    69   | 2   .   4   .   5   5   3   6   3   .   8   7   12  8   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  92   | 1   3   .   .   4   2   1   8   2   1   10  13  16  13  18  
    Device                 53   | .   .   .   .   1   .   .   4   1   1   6   10  11  10  9   
    Storage                10   | 1   1   .   .   .   .   1   .   .   .   2   1   1   1   2   
    Processor              13   | .   1   .   .   1   .   .   .   1   .   2   1   4   1   2   
    Hackware               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Protection             14   | .   1   .   .   2   1   .   4   .   .   .   1   .   1   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   119  | 2   .   1   1   3   .   1   3   10  4   5   22  26  20  21  
    Energy Gun             46   | 1   .   1   .   .   .   .   .   3   1   3   7   12  14  4   
    Energy Cannon          20   | .   .   .   .   2   .   1   2   2   .   .   3   2   3   5   
    Ballistic Gun          27   | 1   .   .   1   .   .   .   .   2   1   2   9   4   1   6   
    Ballistic Cannon       11   | .   .   .   .   1   .   .   1   1   1   .   1   1   2   3   
    Launcher               14   | .   .   .   .   .   .   .   .   2   1   .   2   7   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   
Parts Lost                 164  | .   .   1   .   1   1   .   2   16  1   5   24  32  19  62  
  Power                    30   | .   .   .   .   1   .   .   .   3   .   .   5   6   3   12  
  Propulsion               28   | .   .   .   .   .   1   .   .   3   .   2   4   7   .   11  
  Utility                  43   | .   .   .   .   .   .   .   1   2   1   1   5   8   7   18  
  Weapon                   63   | .   .   1   .   .   .   .   1   8   .   2   10  11  9   21  
  Highest Loss Streak      28   | .   .   1   .   1   1   .   1   13  1   3   17  13  4   28  
Average Slot Usage (%)     95   | .   100 100 100 99  96  96  99  91  93  98  95  95  95  83  
  Engine                   3    | .   12  20  20  12  14  12  5   1   1   .   .   .   .   .   
  Core                     3    | .   .   .   .   3   .   .   10  13  13  10  1   .   .   3   
  Reactor                  6    | .   .   .   .   .   .   .   .   .   .   2   9   10  14  9   
  Leg                      20   | .   25  30  30  25  24  24  21  17  20  21  18  19  18  15  
  Device                   14   | .   .   .   .   8   7   6   11  14  15  17  19  20  21  13  
  Storage                  11   | .   12  10  10  8   7   11  11  11  10  12  16  16  12  8   
  Processor                11   | .   12  10  10  16  14  12  10  7   10  12  11  10  11  9   
  Hackware                 1    | .   .   .   .   .   7   6   5   5   3   .   .   .   .   .   
  Protection               3    | .   12  10  10  7   7   6   4   2   .   .   1   .   .   5   
  Energy Gun               4    | .   12  10  10  4   .   .   .   1   1   4   4   5   6   1   
  Energy Cannon            3    | .   .   .   .   3   7   10  11  6   .   .   2   1   1   2   
  Ballistic Gun            5    | .   12  10  10  5   .   .   .   2   11  10  8   5   1   4   
  Ballistic Cannon         2    | .   .   .   .   2   7   6   4   4   1   .   .   1   2   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             170  | 15  24  30  30  44  44  66  88  89  90  108 146 147 163 170 
  Greatest Support         146  | 20  20  30  30  40  63  69  78  85  85  123 139 139 146 144 
  Greatest Overweight (x)  3    | .   1   .   .   1   1   .   3   3   1   1   3   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  10  10  16  16  16  16  18  18  18  20  12  
  Average Capacity         14   | 6   9   10  10  10  10  15  16  16  16  17  18  18  13  12  
  Most Carried             18   | 8   10  10  10  10  10  16  16  16  16  18  18  18  18  12  
  Average Carried          12   | 5   9   9   10  9   9   13  15  12  12  16  16  14  11  10  
  Final Capacity           18   | 8   10  10  10  10  10  16  16  16  16  18  18  18  12  12  
  Final Carried            18   | 8   9   10  10  10  10  16  16  10  16  18  18  14  12  5   

 Class Distribution 
--------------------
 25% | Scavenger-Gunner
 23% | Scavenger-Skirmisher
 18% | Hacker-Mutant
 11% | Hacker-Gunner
  8% | Scavenger-Mutant
  4% | Scavenger-Tank
  3% | Generator-Tank
  3% | Hacker-Tank

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
        Hacker-Mutant | -9/Materials
        Hacker-Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
        Hacker-Mutant | -7/Factory
        Hacker-Gunner | -6/Factory
        Hacker-Gunner | -5/Factory
          Hacker-Tank | -5/Extension
 Scavenger-Skirmisher | -4/Factory
 Scavenger-Skirmisher | -3/Research
 Scavenger-Skirmisher | -2/Research
     Scavenger-Gunner | -2/Testing
     Scavenger-Gunner | -1/Access
     Scavenger-Gunner | -1/Command

 Resources                       | -11  -10  -9   -9   -8   -7   -6   -5   -5   -4   -3   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Ext  Fac  Res  Res  Tes  Acc  Com  
Matter Collected           10164 | 214  146  214  .    600  66   55   330  812  230  718  1143 1800 1535 2301 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            21032 | .    326  289  .    1033 75   .    1177 2148 374  1755 3724 3346 2703 4082 
  Parts                    931   | .    17   20   .    54   5    .    32   76   16   105  174  147  112  173  
Haulers Intercepted        2     | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           19    | .    1    1    .    3    .    .    2    3    .    1    3    .    2    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Com 
Combat Hostiles Destroyed  256  | .   5   8   .   15  2   .   11  15  4   21  42  38  36  59  
  Guns                     121  | .   5   8   .   10  .   .   .   6   2   17  24  19  17  13  
  Cannons                  93   | .   .   .   .   5   1   .   11  2   1   1   13  7   16  36  
  AOE                      27   | .   .   .   .   .   .   .   .   6   1   3   4   4   .   9   
Classes Destroyed          21   | .   3   3   .   3   .   .   2   1   .   1   .   3   2   3   
  Worker                   20   | .   .   .   .   1   .   .   1   4   .   4   3   3   3   1   
  Builder                  12   | .   .   .   .   .   .   .   1   1   .   3   2   2   3   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Hauler                   2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Recycler                 31   | .   1   .   .   4   .   .   4   9   1   1   4   .   2   5   
  Operator                 2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  17   | .   1   .   .   4   .   .   1   2   .   2   2   2   1   2   
  Swarmer                  46   | .   .   2   .   5   .   .   1   7   .   6   11  .   10  4   
  Grunt                    79   | .   5   5   .   6   .   .   6   2   1   6   10  16  15  7   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Sentry                   24   | .   .   1   .   3   2   .   2   2   1   3   4   3   .   3   
  Hunter                   23   | .   .   .   .   1   .   .   .   2   .   2   4   5   1   8   
  Programmer               44   | .   .   .   .   .   .   .   2   .   2   4   12  9   6   9   
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Behemoth                 4    | .   .   .   .   .   .   .   .   2   .   .   1   .   1   .   
  Striker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alpha 7                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Protovariant P           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Thug                     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guerrilla                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Wizard                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mutant                   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
Best Kill Streak           16   | .   4   4   .   6   1   .   3   16  3   9   13  10  7   14  
  Combat Bots Only         11   | .   3   3   .   5   1   .   3   5   2   5   11  6   7   10  
Max Kills in Single Turn   3    | .   1   2   .   2   1   .   1   3   1   2   3   3   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   2   1   2   2   2   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -8    -7    -6    -5    -5    -4    -3    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Mat   Min   Mat   Fac   Fac   Fac   Ext   Fac   Res   Res   Tes   Acc   Com   
Damage Taken               26486 | .     189   130   .     567   345   .     595   2098  210   966   3934  4985  3141  9326  
  Core                     3156  | .     .     49    .     32    52    .     37    140   13    46    335   840   345   1267  
  Absorbed by Shields      1233  | .     .     .     .     .     .     .     17    .     .     .     .     .     820   396   
Core Remaining (%)         86    | 100   100   .     87    94    92    100   .     82    98    96    .     18    .     .     
Volleys Fired              720   | .     20    24    .     70    11    .     38    63    8     38    107   111   92    138   
  Largest                  4     | .     2     2     .     2     2     .     3     3     4     4     4     4     4     4     
  Hottest                  348   | .     70    76    .     112   112   .     197   207   201   201   338   324   348   336   
Shots Fired                2209  | .     40    48    .     140   22    .     114   156   31    149   348   391   345   425   
  Gun                      1366  | .     40    48    .     109   .     .     .     66    16    139   268   282   220   178   
  Cannon                   757   | .     .     .     .     31    22    .     114   77    7     2     73    77    125   229   
  Launcher                 85    | .     .     .     .     .     .     .     .     13    8     8     7     32    .     17    
  Special                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Kinetic                  1116  | .     20    24    .     70    11    .     38    94    15    104   160   166   131   283   
  Thermal                  678   | .     20    24    .     70    11    .     30    23    .     16    158   119   104   103   
  Explosive                37    | .     .     .     .     .     .     .     .     5     1     .     .     14    .     17    
  Electromagnetic          377   | .     .     .     .     .     .     .     46    34    15    29    30    92    110   21    
  Robot Hit Streak         61    | .     25    25    .     29    16    .     39    33    23    42    48    31    61    58    
  Robot Miss Streak        3     | .     1     2     .     3     1     .     1     2     1     2     2     2     2     2     
  Penetration Max          1     | .     .     .     .     .     .     .     .     1     .     1     1     1     1     1     
  Secondary Targets        12    | .     .     .     .     .     .     .     .     .     .     3     3     3     3     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     1     1     1     1     .     
Shots Hit Robots           1730  | .     37    37    .     111   19    .     94    121   25    105   277   330   252   322   
  Core Hits                764   | .     16    14    .     46    4     .     39    68    11    64    120   144   101   137   
  Critical Hits            137   | .     .     .     .     .     .     .     .     11    4     9     18    14    32    49    
  Critical Kills           46    | .     .     .     .     .     .     .     .     1     2     5     7     6     6     19    
  Critical Parts Destroyed 82    | .     .     .     .     .     .     .     .     9     1     4     9     7     22    30    
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           55404 | .     454   499   .     1631  445   .     3185  4589  988   3327  9349  10590 7742  12605 
  Guns                     26240 | .     454   499   .     1134  .     .     .     1313  324   2666  6030  6270  4455  3095  
  Cannons                  20647 | .     .     .     .     497   445   .     2325  1922  177   65    2771  2251  3256  6938  
  Explosions               8440  | .     .     .     .     .     .     .     860   1354  487   596   502   2069  .     2572  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  77    | .     .     .     .     .     .     .     .     .     .     .     46    .     31    .     
  Kinetic                  21395 | .     216   209   .     633   220   .     614   1921  399   1947  2943  3508  3024  5761  
  Thermal                  20281 | .     238   290   .     998   225   .     1483  790   251   668   5315  3614  2594  3815  
  Explosive                3790  | .     .     .     .     .     .     .     .     457   147   .     .     614   .     2572  
  Electromagnetic          9861  | .     .     .     .     .     .     .     1088  1421  191   712   1045  2854  2093  457   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         25    | .     1     .     .     .     .     .     1     1     3     1     7     25    7     23    
  Average Corruption       9     | .     1     .     .     .     .     .     1     1     2     1     3     13    4     18    
  Corruption Purged        12    | .     .     .     .     .     .     .     .     .     .     .     11    1     .     .     
  Effects                  414   | .     2     .     .     .     .     .     .     6     1     .     21    140   60    184   
    Message Errors         50    | .     .     .     .     .     .     .     .     3     .     .     5     9     11    22    
    Matter Fused           51    | .     .     .     .     .     .     .     .     .     1     .     6     16    6     22    
    Heat Flow Errors       28    | .     .     .     .     .     .     .     .     .     .     .     3     13    4     8     
    Energy Discharges      23    | .     .     .     .     .     .     .     .     1     .     .     1     8     6     7     
    Parts Rejected         5     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     
    Data Loss (minor)      25    | .     2     .     .     .     .     .     .     .     .     .     1     14    1     7     
    Data Loss (major)      14    | .     .     .     .     .     .     .     .     .     .     .     .     5     3     6     
    Misfires               8     | .     .     .     .     .     .     .     .     .     .     .     .     3     3     2     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Misdirections          34    | .     .     .     .     .     .     .     .     .     .     .     .     16    .     18    
    Targeting Errors       147   | .     .     .     .     .     .     .     .     2     .     .     5     50    25    65    
    Weapon Failures        26    | .     .     .     .     .     .     .     .     .     .     .     .     5     1     20    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1515  | .     .     .     .     .     .     .     484   61    183   4     89    182   65    447   
  Projectiles              765   | .     .     .     .     .     .     .     87    11    40    .     66    134   64    363   
  Explosions               726   | .     .     .     .     .     .     .     397   50    143   4     .     48    .     84    
  Melee                    24    | .     .     .     .     .     .     .     .     .     .     .     23    .     1     .     
Knockbacks                 54    | .     .     .     .     .     .     .     7     4     2     .     .     9     16    16    
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Kinetic                  50    | .     .     .     .     .     .     .     7     4     2     .     .     8     14    15    
  Secondary                3     | .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     
Self-Inflicted Damage      639   | .     .     .     .     .     .     .     145   18    93    21    9     127   .     226   
  Shots                    43    | .     .     .     .     .     .     .     4     1     7     2     2     20    .     7     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             3     | .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     
  Kicked                   3     | .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        563   | .     177   129   .     168   258   .     471   308   359   42    416   528   563   399   
  Average Temperature      139   | .     76    49    .     53    109   .     163   100   148   11    150   174   188   102   
  Received Heat Transfer   3194  | .     150   66    .     324   162   .     183   321   .     141   405   387   389   666   
  Effects                  115   | .     .     .     .     .     .     .     8     1     .     .     20    37    45    4     
    Shutdowns              47    | .     .     .     .     .     .     .     2     .     .     .     4     17    23    1     
    Energy Bleed           12    | .     .     .     .     .     .     .     1     1     .     .     3     4     3     .     
    Interference           32    | .     .     .     .     .     .     .     3     .     .     .     12    5     9     3     
    Matter Decay           6     | .     .     .     .     .     .     .     .     .     .     .     .     2     4     .     
    Short Circuit          4     | .     .     .     .     .     .     .     1     .     .     .     1     2     .     .     
    Damage (minor)         8     | .     .     .     .     .     .     .     1     .     .     .     .     2     5     .     
    Damage (major)         4     | .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     
    Damage (core)          2     | .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           12    | .     .     .     .     .     .     .     .     1     .     .     1     7     2     1     
  Combat Hostiles          12    | .     .     .     .     .     .     .     .     1     .     .     1     7     2     1     
  Parts Fried              52    | .     .     .     .     .     .     .     4     3     .     2     7     23    12    1     
  Impact Corruptions       3     | .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     
Robots Melted              3     | .     .     .     .     .     1     .     .     .     .     .     .     1     1     .     
  Combat Hostiles          3     | .     .     .     .     .     1     .     .     .     .     .     .     1     1     .     
  Parts Melted             30    | .     1     .     .     2     .     .     2     .     .     .     18    3     3     1     
  Heat Transferred         23386 | .     703   740   .     2220  407   .     1531  1237  150   1000  5562  3621  2774  3441  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      15    | .     .     .     .     .     .     .     1     7     1     2     1     3     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Com 
Peak Influence             522  | .   165 250 11  267 51  26  366 410 373 320 447 481 365 522 
  Initial                  147  | .   .   .   11  2   30  .   9   131 147 144 81  137 54  70  
  Average                  150  | .   39  88  11  74  24  5   88  81  201 169 217 203 189 224 
Maximum Alert Level        2    | .   .   1   .   1   .   .   1   2   1   1   2   2   1   2   
  Low Security (%)         66   | 100 100 82  100 87  100 100 78  88  63  72  43  58  57  40  
  Level 1                  29   | .   .   17  .   12  .   .   21  6   36  27  49  32  42  48  
  Level 2                  3    | .   .   .   .   .   .   .   .   5   .   .   7   8   .   11  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          42   | .   .   2   .   2   .   .   3   2   2   3   6   10  6   6   
  Investigation            4    | .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   
  Extermination            16   | .   .   .   .   .   .   .   1   .   1   2   3   3   3   3   
  Reinforcement            20   | .   .   2   .   2   .   .   2   2   1   .   2   5   2   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       7    | .   .   .   .   .   .   .   1   2   .   .   1   2   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Com 
Distress Signals           26   | .   .   1   .   3   1   .   1   5   1   .   5   2   4   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              375  | .   8   16  .   25  4   .   16  20  5   24  52  49  63  93  
  Peak Tracking Total      15   | .   4   3   .   5   3   .   3   5   3   5   10  6   6   15  
  Tactical Retreats        26   | .   .   1   .   .   .   .   2   1   1   .   2   2   8   9   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Com 
Traps Triggered            15   | .   2   1   .   2   1   .   6   .   .   1   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 9    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   1   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  -2  -2  -1  -1  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Com 
Machines Disabled          24   | .   .   .   .   .   .   .   5   2   1   3   .   6   5   2   
  Max in Single Turn       3    | .   .   .   .   .   .   .   3   2   1   1   .   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  -2  -2  -1  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Com 
Machines Accessed          54   | .   5   5   .   8   5   3   5   2   1   4   5   3   4   4   
  Terminals                42   | .   5   5   .   7   3   2   4   2   1   2   4   1   2   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   1   1   .   .   .   1   .   2   2   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Total Hacks                102  | .   8   6   .   14  11  6   7   6   4   8   10  8   9   5   
  Successful               77   | .   7   4   .   11  8   6   7   5   2   7   6   3   7   4   
  Failed                   25   | .   1   2   .   3   3   .   .   1   2   1   4   5   2   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                73   | .   8   6   .   12  5   4   5   6   4   4   8   2   4   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          19   | .   .   .   .   .   3   2   .   .   .   3   .   6   5   .   
  Recycling Units          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
Terminal Hacks             57   | .   7   4   .   9   4   4   5   5   2   4   5   1   3   4   
  Record                   8    | .   1   .   .   .   .   .   1   .   .   1   2   1   1   1   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Open Door                2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Level Access Points      4    | .   .   .   .   .   1   .   .   1   1   1   .   .   .   .   
  Branch Access Points     5    | .   .   1   .   1   .   1   1   .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              5    | .   1   .   .   1   .   .   .   1   .   .   1   .   .   1   
  Unreport Threat          7    | .   .   .   .   2   2   .   1   2   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Disarm Traps             3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              10   | .   1   .   .   3   1   2   1   .   1   1   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   .   .   .   .   1   2   .   .   .   3   .   2   4   .   
  Scan Component           8    | .   .   .   .   .   1   1   .   .   .   2   .   2   2   .   
  Repair                   4    | .   .   .   .   .   .   1   .   .   .   1   .   .   2   .   
Recycling Unit Hacks       3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Recycle Component        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   .   3   .   4   4   2   4   1   1   4   4   3   3   3   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   1   .   .   .   1   .   .   2   .   
  Time                     85   | .   .   .   .   .   .   19  .   .   .   30  .   .   36  .   
Parts Recycled             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycled Matter          19   | .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   
  Retrieved Matter         19   | .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  -2  -2  -1  -1  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  -2  -2  -1  -1  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Com 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  -3  -2  -2  -1  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Fac Ext Fac Res Res Tes Acc Com 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -5   -5   -4   -3   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Ext  Fac  Res  Res  Tes  Acc  Com  
Turns Passed               13274 | 127  589  574  147  1096 431  279  1088 712  371  990  1480 1851 1675 1864 
Spaces Moved               7522  | 97   341  381  120  559  308  197  639  315  244  617  782  995  990  937  
  Core                     12    | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     7510  | 85   341  381  120  559  308  197  639  315  244  617  782  995  990  937  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  122  122  122  120  120  118  114  114  108  108  
  Average Speed            132   | 111  146  120  120  148  125  122  142  153  128  123  130  131  121  136  
  Slowest Speed            210   | 120  150  120  120  150  150  123  210  210  150  150  210  148  146  147  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       26    | 6    55   31   32   54   11   7    16   35   7    17   20   58   23   29   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        14    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          570   | .    .    .    .    3    .    .    79   33   54   6    32   143  28   192  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               144   | .    .    .    .    3    .    .    5    10   3    1    14   33   24   51   
  AOE                      426   | .    .    .    .    .    .    .    74   23   51   5    18   110  4    141  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -5   -4   -3   -2   -2   -1   -1   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Fac  Ext  Fac  Res  Res  Tes  Acc  Com  
Total                      9289 | 116  393  453  123  695  330  238  738  415  281  761  1019 1275 1241 1211 
  Wait                     250  | .    14   28   1    21   .    19   16   12   5    38   13   35   36   12   
  Move                     7508 | 96   340  380  119  558  307  196  638  314  243  616  781  994  989  937  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  302  | 14   9    10   1    13   4    12   10   9    12   23   45   48   45   47   
  Fast Attach              46   | .    .    .    .    7    3    3    12   .    .    10   .    1    5    5    
  Attach                   186  | 6    2    4    .    3    2    3    5    15   2    10   31   40   19   44   
  Detach                   2    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Swap                     113  | .    2    2    1    6    2    .    3    2    6    6    18   26   27   12   
  Drop                     152  | .    6    5    1    17   1    5    11   .    5    20   22   16   27   16   
  Fire                     720  | .    20   24   .    70   11   .    38   63   8    38   107  111  92   138  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7    | .    .    .    .    .    .    .    4    .    .    .    .    3    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory (discovered 4 exits: Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac x2)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-2/Testing
-1/Access
-1/Command

 History 
---------
  Turn | Location      | Event
     9 | -11/Scrapyard | Identified exit to Materials
     9 | -11/Scrapyard | Discovered exit to Materials (range 15)
   128 | -11/Scrapyard | Entered Materials
   128 | -10/Materials | Evolved 1 slot: Utility x1
   316 | -10/Materials | Build established: Hacker-Mutant
   692 | -10/Materials | Identified exit to Materials
   692 | -10/Materials | Discovered exit to Materials (range 16)
   717 | -10/Materials | Entered another Materials area
   717 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
   965 | -9/Materials  | Identified exit to Mines
  1291 | -9/Materials  | Entered Mines
  1306 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1387 | -9/Mines      | Found a hidden stash of uninstalled traps
  1426 | -9/Mines      | Learned location of Recycling (-7)
  1432 | -9/Mines      | Identified exit to Materials
  1432 | -9/Mines      | Discovered exit to Materials (range 6)
  1438 | -9/Mines      | Entered Materials
  1438 | -8/Materials  | Evolved 2 slots: Utility x2
  1898 | -8/Materials  | Build established: Scavenger-Mutant
  2530 | -8/Materials  | Identified exit to Factory
  2530 | -8/Materials  | Discovered exit to Factory (range 3)
  2534 | -8/Materials  | Entered Factory
  2534 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  2555 | -7/Factory    | Build established: Hacker-Mutant
  2811 | -7/Factory    | Identified exit to Factory
  2965 | -7/Factory    | Entered another Factory area
  2965 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  3115 | -6/Factory    | Repaired Carbon-fiber Leg
  3218 | -6/Factory    | Identified exit to Lower Caves
  3223 | -6/Factory    | Identified exit to Factory
  3223 | -6/Factory    | Discovered exit to Factory (range 18)
  3244 | -6/Factory    | Entered another Factory area
  3244 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
  3386 | -5/Factory    | Build established: Hacker-Gunner
  3491 | -5/Factory    | Identified exit to Upper Caves
  3491 | -5/Factory    | Identified exit to Extension
  4332 | -5/Factory    | Entered Extension
  4382 | -5/Extension  | Identified exit to Factory
  4489 | -5/Extension  | Build established: Hacker-Tank
  4644 | -5/Extension  | Spotted B-75 Beast
  4684 | -5/Extension  | Destroyed B-75 Beast
  4695 | -5/Extension  | Spotted B-75 Beast
  4734 | -5/Extension  | Destroyed B-75 Beast
  4815 | -5/Extension  | Lost 13 parts (2p3n2u6w)
  4857 | -5/Extension  | Disrupted transfer network
  5044 | -5/Extension  | Entered Factory
  5044 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  5160 | -4/Factory    | Identified exit to Research
  5347 | -4/Factory    | Build established: Scavenger-Skirmisher
  5415 | -4/Factory    | Entered Research
  5415 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
  5520 | -3/Research   | Repaired Broken Imp. Carbon-fiber Leg
  5762 | -3/Research   | Found Prototype Device
  5847 | -3/Research   | Lost 3 parts (1n1u1w)
  6022 | -3/Research   | Identified exit to Research
  6405 | -3/Research   | Entered another Research area
  6405 | -2/Research   | Evolved 2 slots: Utility x2
  6458 | -2/Research   | Found Gamma Bomb Array
  6964 | -2/Research   | Destroyed 11 combat bots
  7021 | -2/Research   | Lost 17 parts (3p4n4u6w)
  7195 | -2/Research   | Destroyed 8 combat bots
  7305 | -2/Research   | Spotted B-90 Cyclops
  7557 | -2/Research   | Destroyed B-90 Cyclops
  7780 | -2/Research   | Garrison activated, responded to threat
  7862 | -2/Research   | Identified exit to Testing
  7862 | -2/Research   | Discovered exit to Testing (range 8)
  7885 | -2/Research   | Entered Testing
  7936 | -2/Testing    | Spotted PP-VOYO9UB3E2
  7990 | -2/Testing    | Destroyed PP-VOYO9UB3E2
  8003 | -2/Testing    | Found Prototype Processor
  8008 | -2/Testing    | Found Prototype Reactor
  8010 | -2/Testing    | Lost 3 parts (1p1n1u)
  8171 | -2/Testing    | Lost 3 parts (1p1u1w)
  8252 | -2/Testing    | Spotted Alpha 7
  8282 | -2/Testing    | Scanned by Researcher
  8300 | -2/Testing    | Destroyed Alpha 7
  8415 | -2/Testing    | System corruption reached 10%
  8465 | -2/Testing    | Identified Zero-point Reactor
  8469 | -2/Testing    | Lost 13 parts (2p4n5u2w)
  8470 | -2/Testing    | Identified Exp. Target Analyzer
  8650 | -2/Testing    | Build established: Scavenger-Gunner
  8915 | -2/Testing    | Spotted Striker
  8929 | -2/Testing    | Spotted Striker
  9017 | -2/Testing    | Destroyed Striker
  9018 | -2/Testing    | Spotted Alpha 7
  9029 | -2/Testing    | Core integrity fell below 50%
  9034 | -2/Testing    | Destroyed Striker
  9102 | -2/Testing    | Destroyed Alpha 7
  9154 | -2/Testing    | Stole the SGEMP Prototype
  9466 | -2/Testing    | Lost 6 parts (1p1n4w)
  9493 | -2/Testing    | Core integrity fell below 20%
  9614 | -2/Testing    | Spotted Fortress
  9719 | -2/Testing    | Identified exit to Access
  9719 | -2/Testing    | Discovered exit to Access (range 14)
  9736 | -2/Testing    | Entered Access
  9736 | -1/Access     | Evolved 2 slots: Power x1, Utility x1
  9818 | -1/Access     | Repaired Adv. Sensor Array
  9914 | -1/Access     | Identified exit to Command
 10209 | -1/Access     | Spotted B-99 Colossus
 10565 | -1/Access     | Lost 4 parts (1p2u1w)
 10580 | -1/Access     | Destroyed 7 combat bots
 11093 | -1/Access     | Destroyed B-99 Colossus
 11177 | -1/Access     | Repaired Centrium Leg
 11393 | -1/Access     | Spotted B-99 Colossus
 11393 | -1/Access     | Spotted B-99 Colossus
 11411 | -1/Access     | Entered Command
 11431 | -1/Command    | Disengaged cave seal
 11431 | -1/Command    | Wild derelicts emerged from the dark tunnel
 11440 | -1/Command    | System corruption reached 10%
 11467 | -1/Command    | Lost 4 parts (2p1u1w)
 11520 | -1/Command    | Destroyed 9 combat bots
 11573 | -1/Command    | Wild derelicts emerged from the dark tunnel
 11665 | -1/Command    | Destroyed 10 combat bots
 11686 | -1/Command    | Lost 12 parts (3p3n3u3w)
 11702 | -1/Command    | Wild derelicts emerged from the dark tunnel
 11773 | -1/Command    | Lost 5 parts (1p1n2u1w)
 11824 | -1/Command    | Wild derelicts emerged from the dark tunnel
 11862 | -1/Command    | Found Fusion Bomb Launcher
 12075 | -1/Command    | Lost 4 parts (2p1u1w)
 12161 | -1/Command    | First assault squad dispatched
 12343 | -1/Command    | Lost 5 parts (1p2n1u1w)
 12726 | -1/Command    | Build established: Generator-Tank
 13198 | -1/Command    | Build established: Scavenger-Tank
 13214 | -1/Command    | Spotted Alpha 7
 13214 | -1/Command    | Spotted Striker
 13214 | -1/Command    | Spotted Executioner
 13214 | -1/Command    | Spotted Executioner
 13214 | -1/Command    | Spotted Alpha 7
 13214 | -1/Command    | Spotted Striker
 13214 | -1/Command    | Spotted Executioner
 13214 | -1/Command    | Spotted Executioner
 13215 | -1/Command    | Spotted B-99 Colossus
 13233 | -1/Command    | Core integrity fell below 50%
 13244 | -1/Command    | Destroyed Striker
 13245 | -1/Command    | Crushed by falling debris
 13245 | -1/Command    | Spotted B-99 Colossus
 13249 | -1/Command    | Destroyed Executioner
 13268 | -1/Command    | Core integrity fell below 20%
 13275 | -1/Command    | Destroyed by Alpha 7 with Enhanced Gamma Rifle

 Last Messages 
---------------
Critical hit.
Lgt. Particle Reactor destroyed.
Penetrated by Slug. <x4>
KE Penetrator destroyed.
Identified Stasis Projector.
Penetrated by Slug.
Executioner held in stasis.
Slug penetrates Alpha 7.
Penetrated by Slug. <x3>
Stasis Projector destroyed.
Slug penetrates Executioner.
Slug penetrates Alpha 7.
Slug penetrates Terminal.
Penetrated by Slug. <x4>
System corrupted: Railgun targeting data glitched.
Penetrated by Slug. <x2>
Critical hit.
Railgun destroyed.
Penetrated by Slug.
[Achievement: 30k Club]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????? ;;??######;#;;#;;;;?#???????????????? |
| ?????????????#   """    "      # #???????????????? |
| ?????????????#     ""          ;#????????????????? |
| ?????????????#                 ;#????????????????? |
| ???###########                 ##????????????????? |
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| ???#         #            %E    #????????????????? |
| ???#  "" ""  #########  EE7    ##????????????????? |
| ???#  ""T""  #?????#     %7#   ####??????????????? |
| ???#   """   #?????#      %=  ]   #??????????????? |
| ???#         #######              #??????????????? |
| ???#         +          #    ""   #??????????????? |
| ############+#          #   """" !#??????????????? |
|                         #   """"  #??????????????? |
|                         "    ""   #??????????????? |
|                         +         #??????????????? |
|                         "         #??????????????? |
| #######+############    ###########??????????????? |
| ??#        #???????#    #????????????????????????? |
| ??#        #???????#/+//#????????????????????????? |
| ??#   ""   #??????#      ????????????????????????? |
| ??#  """"  #??????#      ????????????????????????? |
| ??#  """"  #?????#        ???????????????????????? |
| ??#   ""   #?????##      #???????????????????????? |
| ??#=       #??????      ^ ???????????????????????? |
| ??#        #?????##      #???????????????????????? |
| ??#        #??????        ???????????????????????? |
| ??#####+####?????##      #???????????????????????? |
| ??##### ######????        ???????????????????????? |
| ??+     #    #????"      #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           113
Energy Generation          93
Energy Capacity            1815
Matter Stores              450
Matter Capacity            450
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       210
ECM Strength               3
Cloak Strength             3
Additional Mass Support    9
Armor Coverage             1200
Resistance: KI             65
Resistance: TH             60
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Propulsion Shielding       66
Utility Shielding          66
Phase Shifting             15
Evasion (%)                62
Targeting Accuracy         14
Target Analysis            12
Matter Filtering           50
Offensive Hacking          32

 Item Schematics 
-----------------
 Imp. Sensor Array | -8/Materials | Scanalyzed
      Enh. Autogun | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
30k Club
Denied?
More Power To You
Nope
Prolific Hacker
Rockin' Loadout

 Challenges 
------------
None

 Game 
------
Seed              InertialFlyingNukerbomber
  Manual?         0
Play Time         04:14:25
  Cumulative      27.1 hours
  Start           2021.02.13 @ 16:01:04
  End             2021.02.13 @ 22:26:01
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          8
  Rogue           0
  Adventurer      0
  Explorer        8
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          30
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c011a690-a31d-4706-a1e9-534503a68e69