Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.09 @ 21:31:09 Player: Haruame Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (92) 460 Value Destroyed (3542) 3542 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (774) 774 TOTAL SCORE: 7596 Bonus ------- High Alert Combat Kills 74 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 259/700 Matter 224/300 Energy 160/160 System Corruption 9% Temperature Cool (0) Movement Treading (170) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Improved Sensor Array Weapon Shielding > --- WEAPON (4) ------- Cooled Particle Cannon Autogun Advanced Assault Cannon Powered Hammer > --- INVENTORY (4) ---- Light Nuclear Core Gatling Laser Improved EM Pulse Cannon Spear Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Large Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Improved EM Shotgun Pulse Rifle Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Advanced Terrain Scanner Improved Light Armor Plating Heavy EM Shotgun Heavy EM Shotgun Pulse Rifle Autogun Flak Cannon Katana [Rating: 43] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Armored Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Melee Analysis Suite Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Chainsword Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . 1 . . 1 Weapon 2 | . . . 1 . . 1 Parts Attached 108 | . 4 17 35 . 8 44 Power 6 | . . . 2 . 1 3 Engine 3 | . . . 2 . 1 . Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 37 | . 1 4 18 . 1 13 Treads 5 | . . 1 . . . 4 Leg 32 | . 1 3 18 . 1 9 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | . 2 3 2 . 1 6 Device 6 | . 1 1 . . 1 3 Storage 2 | . 1 . 1 . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 5 | . . 2 1 . . 2 Artifact . | . . . . . . . Weapon 51 | . 1 10 13 . 5 22 Energy Gun 6 | . . 1 2 . 2 1 Energy Cannon 7 | . . . 2 . . 5 Ballistic Gun 14 | . 1 6 4 . 1 2 Ballistic Cannon 10 | . . . 2 . 1 7 Launcher 3 | . . . . . . 3 Special Weapon 4 | . . 3 1 . . . Impact Weapon 2 | . . . . . . 2 Slashing Weapon 5 | . . . 2 . 1 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 1 Parts Lost 28 | . 1 1 7 . 1 18 Power 3 | . . . 1 . 1 1 Propulsion 10 | . . . 4 . . 6 Utility 5 | . . . . . . 5 Weapon 10 | . 1 1 2 . . 6 Highest Loss Streak 4 | . 1 1 3 . 1 4 Average Slot Usage (%) 95 | . 88 87 99 100 99 93 Engine 7 | . 14 11 9 9 8 3 Core 1 | . . . . . . 3 Treads 3 | . . 7 . . . 6 Leg 29 | . 28 29 35 36 36 22 Device 5 | . 3 10 . . 4 8 Storage 15 | . 14 11 17 18 18 14 Protection 3 | . . . 9 9 4 1 Energy Gun 5 | . 20 2 5 9 6 5 Energy Cannon 3 | . . . 4 9 3 3 Ballistic Gun 7 | . 7 12 12 . 8 2 Ballistic Cannon 7 | . . . 3 9 9 12 Naked Turns . | . . . . . . . Heaviest Build 59 | 12 24 32 51 51 52 59 Greatest Support 80 | 20 20 30 80 80 80 80 Greatest Overweight (x) 2 | . 1 2 1 . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 14 | . 10 10 14 14 14 14 Average Capacity 13 | . 6 10 13 14 14 13 Most Carried 14 | . 6 10 14 14 14 14 Average Carried 12 | . 5 9 13 14 13 12 Final Capacity 14 | 6 10 10 14 14 14 4 Final Carried 14 | 6 6 10 14 14 14 4 Class Distribution -------------------- 25% | Mutant 19% | Tank 16% | Skirmisher 15% | Scavenger-Tank 10% | Scavenger-Skirmisher 8% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -8/Garrison Tank | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Matter Collected 3098 | 200 46 239 821 . 583 1209 Remotely . | . . . . . . . Salvage Created 3647 | . 141 250 1260 . 806 1190 Parts 189 | . 8 14 73 . 39 55 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 76 | . 3 8 20 . 17 28 Melee 7 | . . . . . . 7 Guns 39 | . 3 8 11 . 10 7 Cannons 28 | . . . 9 . 7 12 AOE 2 | . . . . . . 2 Classes Destroyed 12 | . 1 2 7 . 1 1 Worker 2 | . . . 1 . . 1 Tunneler 2 | . . . . . 1 1 Hauler 1 | . . . 1 . . . Recycler 3 | . . . 2 . . 1 Operator 5 | . . . 2 . . 3 Watcher 3 | . . . 3 . . . Swarmer 16 | . . 4 3 . 1 8 Grunt 34 | . 3 2 6 . 10 13 Duelist 1 | . . . 1 . . . Sentry 14 | . . 2 7 . 3 2 Hunter 6 | . . . 3 . 3 . Programmer 5 | . . . . . . 5 Best Kill Streak 5 | . 2 4 5 . 3 5 Combat Bots Only 4 | . 2 4 3 . 3 4 Max Kills in Single Turn 1 | . 1 1 1 . 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Damage Taken 6253 | . 149 386 1259 . 1175 3284 Core 761 | . 21 30 83 . 186 441 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 91 92 . . 51 . Volleys Fired 240 | . 10 39 66 . 46 79 Largest 4 | . 2 2 3 . 3 4 Hottest 217 | . 80 100 167 . 167 217 Shots Fired 629 | . 18 59 193 . 133 226 Gun 366 | . 18 52 147 . 72 77 Cannon 247 | . . . 44 . 61 142 Launcher 7 | . . . . . . 7 Special 9 | . . 7 2 . . . Kinetic 397 | . 6 41 142 . 83 125 Thermal 171 | . 10 18 51 . 23 69 Explosive 7 | . . . . . . 7 Electromagnetic 54 | . 2 . . . 27 25 Robot Hit Streak 16 | . 7 14 16 . 12 9 Robot Miss Streak 10 | . 1 3 6 . 3 10 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 408 | . 13 35 115 . 79 166 Core Hits 186 | . 7 12 59 . 42 66 Critical Hits 6 | . . 1 . . 3 2 Critical Kills 3 | . . . . . 2 1 Critical Parts Destroyed 3 | . . 1 . . 1 1 Melee Attacks 46 | . . . 2 . . 44 Impact 9 | . . . . . . 9 Slashing 37 | . . . 2 . . 35 Piercing . | . . . . . . . Sneak Attacks 7 | . . . 1 . . 6 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7762 | . 154 461 1757 . 1343 4047 Guns 2892 | . 154 461 1060 . 705 512 Cannons 2647 | . . . 535 . 638 1474 Explosions 621 | . . . . . . 621 Melee 1602 | . . . 162 . . 1440 Ramming . | . . . . . . . Kinetic 3059 | . 30 387 1000 . 615 1027 Thermal 2212 | . 99 74 595 . 350 1094 Explosive 350 | . . . . . . 350 Electromagnetic 539 | . 25 . . . 378 136 Impact 376 | . . . . . . 376 Slashing 1226 | . . . 162 . . 1064 Piercing . | . . . . . . . Highest Corruption 9 | . . . . . . 9 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Effects 64 | . . . . . . 64 Message Errors 14 | . . . . . . 14 Matter Fused 17 | . . . . . . 17 Heat Flow Errors 10 | . . . . . . 10 Energy Discharges 7 | . . . . . . 7 Data Loss (minor) 9 | . . . . . . 9 Targeting Errors 7 | . . . . . . 7 Overload Shots 2 | . . . . . . 2 Overflow Damage 674 | . . . 13 . 6 655 Projectiles 66 | . . . 13 . 6 47 Explosions 158 | . . . . . . 158 Melee 450 | . . . . . . 450 Knockbacks 26 | . . . 2 . 7 17 Impact 4 | . . . . . . 4 Kinetic 21 | . . . 2 . 7 12 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 248 | . . . . . . 248 Shots 4 | . . . . . . 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 826 | . 102 8 267 . 502 826 Average Temperature 131 | . 52 3 72 . 146 176 Received Heat Transfer 1635 | . 84 114 216 . 333 888 Effects 39 | . . . . . 6 33 Shutdowns 7 | . . . . . 2 5 Energy Bleed 1 | . . . . . . 1 Interference 5 | . . . . . 3 2 Matter Decay 5 | . . . . . 1 4 Short Circuit 2 | . . . . . . 2 Damage (minor) 4 | . . . . . . 4 Damage (major) 13 | . . . . . . 13 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . . . 3 Impact Corruptions 7 | . . . . . . 7 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 1 1 1 . . . Heat Transferred 3699 | . 225 175 1184 . 629 1486 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Peak Influence 563 | . 80 138 379 194 357 563 Initial 194 | . . 33 . 194 94 157 Average 176 | . 32 33 175 194 248 207 Maximum Alert Level 2 | . . . 1 . 1 2 Low Security (%) 59 | . 100 100 61 100 14 60 Level 1 31 | . . . 38 . 85 17 Level 2 8 | . . . . . . 21 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 25 | . 1 2 2 . 4 16 Investigation 11 | . 1 1 . . 3 6 Extermination 6 | . . . . . . 6 Reinforcement 8 | . . 1 2 . 1 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Distress Signals 7 | . . . 2 . 3 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 129 | . 3 13 34 . 29 50 Peak Tracking Total 6 | . 2 4 6 . 4 4 Tactical Retreats 16 | . . 2 1 . 5 8 Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Traps Triggered 6 | . 1 1 . . 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Machines Disabled 16 | . . 1 1 . 1 13 Max in Single Turn 7 | . . 1 1 . 1 7 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Machines Accessed 17 | . . 1 7 . 1 8 Terminals 9 | . . 1 3 . . 5 Fabricators . | . . . . . . . Repair Stations 4 | . . . 1 . 1 2 Recycling Units 2 | . . . 1 . . 1 Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 48 | . . 2 17 . 4 25 Successful 31 | . . 2 11 . . 18 Failed 17 | . . . 6 . 4 7 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 23 | . . 2 11 . . 10 Fabricators . | . . . . . . . Repair Stations 13 | . . . 2 . 4 7 Recycling Units 9 | . . . 1 . . 8 Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 10 | . . 2 5 . . 3 Record 1 | . . . . . . 1 Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . Recycling Unit Index 1 | . . . 1 . . . Alert Level 3 | . . 1 1 . . 1 Locate Traps 1 | . . . . . . 1 Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . . . 2 . . 7 Scan Component 5 | . . . 1 . . 4 Repair 4 | . . . 1 . . 3 Recycling Unit Hacks 9 | . . . 1 . . 8 Recycle Component 2 | . . . . . . 2 Process 2 | . . . . . . 2 Report Inventory 2 | . . . 1 . . 1 Retrieve Matter 2 | . . . . . . 2 Retrieve Components 1 | . . . . . . 1 Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . . 1 4 . 1 7 Full Trace Events 6 | . . . . . 1 5 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 1 . . 3 Time 152 | . . . 32 . . 120 Parts Recycled 2 | . . . . . . 2 Recycled Matter 22 | . . . . . . 22 Retrieved Matter 22 | . . . . . . 22 Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Turns Passed 8691 | . 212 1299 2082 94 1537 3467 Spaces Moved 4061 | 1 135 380 1093 74 783 1595 Core . | . . . . . . . Treads 360 | . . . . . . 360 Legs 3701 | 1 135 380 1093 74 783 1235 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 120 130 127 120 Average Speed 131 | 120 124 134 129 130 128 135 Slowest Speed 210 | 120 150 180 153 130 130 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 1 22 27 56 21 28 27 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 14 | . . 7 2 . 3 2 Terrain Destroyed 222 | . . 7 5 . 21 189 Melee . | . . . . . . . Projectile 54 | . . 7 5 . 21 21 AOE 168 | . . . . . . 168 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Total 6842 | . 164 1095 1612 72 1223 2676 Wait 2278 | . 11 641 376 . 377 873 Move 4054 | . 134 379 1092 72 782 1595 Hop . | . . . . . . . Pick Up 48 | . 2 9 16 . 3 18 Fast Attach 31 | . 1 3 8 . 3 16 Attach 33 | . 1 4 8 . 1 19 Detach 11 | . . 1 2 . 1 7 Swap 44 | . 2 10 19 . 4 9 Drop 57 | . 3 9 23 . 6 16 Fire 240 | . 10 39 66 . 46 79 Melee 46 | . . . 2 . . 44 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 9) 213 | -10/Materials | Entered another Materials area 213 | -9/Materials | Evolved 2 slots: Propulsion x2 302 | -9/Materials | Build established: Mutant 1337 | -9/Materials | Identified exit to Mines 1464 | -9/Materials | Discovered new exit (range 5) 1512 | -9/Materials | Entered another Materials area 1512 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1821 | -8/Materials | Build established: Scavenger-Tank 2505 | -8/Materials | Lost 3 parts (1p2n) 2659 | -8/Materials | Discovered new exit (range 10) 3251 | -8/Materials | Build established: Tank 3274 | -8/Materials | Repaired Imp. Aluminum Leg 3519 | -8/Materials | Discovered new exit (range 13) 3592 | -8/Materials | Identified exit to Garrison 3594 | -8/Materials | Entered Garrison 3601 | -8/Garrison | Installed Relay Interface Framework 3642 | -8/Garrison | Triggered checkpoint 3670 | -8/Garrison | Discovered new exit (range 11) 3688 | -8/Garrison | Entered Materials 4796 | -8/Materials | Build established: Gunner 5220 | -8/Materials | Discovered new exit (range 5) 5225 | -8/Materials | Entered Factory 5225 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5526 | -7/Factory | Build established: Skirmisher 5810 | -7/Factory | Lost 3 parts (2n1u) 6641 | -7/Factory | Lost 4 parts (1n1u2w) 6922 | -7/Factory | Build established: Scavenger-Skirmisher 7276 | -7/Factory | Repaired Imp. Carbon-fiber Leg 7319 | -7/Factory | Repaired Carbon-fiber Leg 7437 | -7/Factory | Core integrity fell below 50% 7531 | -7/Factory | Repaired Carbon-fiber Leg 7682 | -7/Factory | Lost 3 parts (1n1u1w) 7815 | -7/Factory | Discovered new exit (range 16) 8147 | -7/Factory | Build established: Mutant 8692 | -7/Factory | Self-destructed Last Messages --------------- 08605_ Destroyed Tractor Beam. 08605_ Destroyed Com. Wheel. 08605_ R-06 Scavenger system corrupted by crushing effect. 08605_ R-06 Scavenger knocked back. 08606_ R-06 Scavenger system terminally corrupted. 08606_ K-01 Serf collects debris. 08609_ Acquired 73 matter. 08611_ K-01 Serf collects debris. 08612_ Dropped Lgt. Nuclear Core. 08614_ K-01 Serf collects debris. 08630_ JP4RX 08632_ R-06 Scavenger collects Lgt. Nuclear Core. 08634_ K-01 Serf collects debris. 08635_ R-06 Scavenger collects Chainsword. 08637_ K-01 Serf collects debris. 08640_ R-06 Scavenger collects Aluminum Leg. 08646_ K-01 Serf cleans the Terminal. 08647_ System corrupted: Energy discharge (-43). 08671_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | #########"#### """ # # #???? | | ####+########## # # # ### #?????????? | | ##+###### # #?????????? | | #########???? | | < / #?? | | ###+###?????? | | ##+####### # ######## | | ###### ##### # # ##+####! + | | ?????# #???######### """"" ## # ######## | | #??? # #??????????????"""" ## #!/ #??????? | | # ??# #?????????????""" ## +/ #??????? | | # ?? # #???????????# ##* #/==#??????? | | ? ??# #???????????# """"" #" # #??????? | | #????+ +???????????? 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"????????#"" ####+# | | ???#?????????????? ???????#"T ^ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 40 Melee Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed LongswordProtonMapper Manual? 0 Play Time 01:57:53 Cumulative 14.7 hours Start 2021.02.09 @ 16:57:49 End 2021.02.09 @ 21:31:09 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: bebbda80-a9fe-4ff6-8c52-f7574105c7d2