Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 01:48:56 Player: meetlok Result: Destroyed by X-82 Rainmaker with Heavy Flak Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (126) 630 Value Destroyed (5242) 5242 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (968) 968 TOTAL SCORE: 12300 Bonus ------- High Alert Combat Kills 150 Follower Combat Kills 948 Met Imprinter 300 Was Imprinted 300 Friendly Fire -730 Cogmind --------- Core Integrity 0/1150 Matter 236/300 Energy 100/100 System Corruption 46% Temperature Cool (0) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Coolant Injector High-capacity Storage Unit Improved Target Analyzer Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Advanced Cooling System Improved Component Analysis Suite Improved Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Experimental Energy Well Compact Matter Pod Recoil Nullifier Advanced Particle Charger Improved Core Shielding Improved Remote Shield > --- WEAPON ----------- Dispersion Rifle Matter Neutralizer Hardcell Cannon Linear Accelerator > --- INVENTORY -------- Improved Treads Heavy Treads Advanced Cooling System Advanced Coolant Injector Huge Storage Unit Improved Target Analyzer Zionite Weapon Casing Graphene Brace Point Defense Array Improved Component Analysis Suite Wave Gun Nova Cannon Improved Proton Missile Launcher Improved Datajack Improved Remote Datajack Power Sword Power Sword [Rating: 125] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Heavy Armor Plating Weapon Ion Cannon Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Was Fac Slots Evolved 12 | . . 2 . . . 6 . 2 2 . . Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 7 | . . . . . . 3 . 2 2 . . Weapon 2 | . . . . . . 2 . . . . . Parts Attached 185 | 5 21 28 4 4 1 27 7 10 13 8 57 Power 24 | 1 3 2 1 . . 3 1 3 2 . 8 Engine 9 | 1 3 2 1 . . 1 . 1 . . . Core 13 | . . . . . . 2 1 2 1 . 7 Reactor 2 | . . . . . . . . . 1 . 1 Propulsion 47 | 2 6 14 2 2 . 9 1 1 4 . 6 Treads 41 | 2 5 11 2 . . 9 1 1 4 . 6 Leg 4 | . 1 1 . 2 . . . . . . . Wheel 2 | . . 2 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 56 | 1 5 2 . 1 . 8 1 5 7 2 24 Device 31 | . 3 . . . . 3 1 4 5 1 14 Storage 8 | 1 1 1 . . . . . 1 . . 4 Processor 7 | . . 1 . 1 . 2 . . 1 . 2 Hackware . | . . . . . . . . . . . . Protection 10 | . 1 . . . . 3 . . 1 1 4 Artifact . | . . . . . . . . . . . . Weapon 58 | 1 7 10 1 1 1 7 4 1 . 6 19 Energy Gun 18 | . 1 1 . . . 3 2 1 . 3 7 Energy Cannon 9 | . 1 2 . . 1 1 . . . 1 3 Ballistic Gun 14 | 1 3 4 . . . 3 2 . . 1 . Ballistic Cannon 5 | . 1 . . . . . . . . . 4 Launcher 7 | . 1 2 1 1 . . . . . . 2 Special Weapon 2 | . . . . . . . . . . 1 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 1 . . 2 Parts Lost 59 | . 2 4 3 . . 1 . . 4 6 39 Power 10 | . . 1 . . . . . . 1 2 6 Propulsion 13 | . 1 2 3 . . 1 . . 1 . 5 Utility 17 | . . 1 . . . . . . 2 1 13 Weapon 19 | . 1 . . . . . . . . 3 15 Highest Loss Streak 17 | . 2 1 2 . . 1 . . 2 6 17 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 88 | . 96 96 93 99 100 88 83 68 70 56 74 Engine 8 | . 14 11 11 11 11 7 2 4 . . . Core 2 | . . . . . . 3 9 5 5 5 7 Treads 23 | . 23 34 37 33 33 24 20 15 9 8 8 Leg 3 | . 3 5 . 10 11 . . . . . . Device 6 | . 3 . . . . 7 7 16 28 20 11 Storage 11 | . 14 11 11 11 11 6 6 11 10 8 13 Processor 5 | . . 8 11 11 11 7 4 . . 5 8 Protection 4 | . 8 2 . . . 4 6 5 4 3 7 Energy Gun 4 | . 6 4 . . . 8 11 5 5 3 2 Energy Cannon 5 | . 2 4 11 11 19 6 4 . . . 5 Ballistic Gun 5 | . 15 5 8 . . 5 7 . . . . Ballistic Cannon 2 | . 3 5 . . . . . . . . 4 Launcher 2 | . . 1 2 11 2 . . . . . 1 Peak Build Rating 125 | 5 11 18 18 26 27 82 84 103 114 110 125 Average Rating 44 | 4 8 14 17 21 26 58 80 97 110 79 86 On Entrance 41 | . 5 10 18 16 26 26 82 73 102 110 31 Naked Turns . | . . . . . . . . . . . . Heaviest Build 160 | 11 53 56 59 59 59 94 94 113 117 94 160 Greatest Support 145 | 40 40 80 80 60 60 135 135 145 145 140 145 Greatest Overweight (x) 25 | . 17 4 . . . 1 . . 1 . 25 Average Overweight (x) . | . 1 . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 25 Average Capacity 20 | 7 19 20 20 20 20 20 20 20 20 14 22 Most Carried 24 | 3 15 20 20 20 20 20 20 20 18 16 24 Average Carried 14 | 2 11 17 19 18 19 18 19 16 14 9 9 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 20 Final Carried 20 | 3 15 20 17 20 20 20 18 19 14 2 3 Class Distribution -------------------- 31% | Scavenger-Mutant 31% | Mutant 21% | Scavenger-Tank 11% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Extension Tank | -5/Factory Scavenger-Tank | -4/Factory Mutant | -4/Waste Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Was Fac Matter Collected 3670 | 234 520 509 267 73 30 311 251 90 134 . 1251 Remotely . | . . . . . . . . . . . . Salvage Created 6045 | . 832 1205 129 . . 621 451 298 949 255 1305 Parts 247 | . 40 55 9 . . 18 14 19 30 4 58 Haulers Intercepted 6 | . . 4 . . . 2 . . . . . Recyclers Shooed 4 | . . 3 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . 4 . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Was Fac Combat Hostiles Destroyed 101 | . 16 22 10 . . 5 7 4 11 1 25 Guns 53 | . 13 10 3 . . 2 5 4 11 . 5 Cannons 34 | . 2 6 7 . . 3 2 . . . 14 AOE 12 | . 1 6 . . . . . . . 1 4 Classes Destroyed 20 | . 4 5 3 . . 4 . 3 . 1 . Worker 5 | . . 2 . . . . . . 1 . 2 Builder 6 | . 2 1 1 . . 1 . . . . 1 Hauler 6 | . . 4 . . . 2 . . . . . Recycler 6 | . 1 3 . . . . . . 2 . . Mechanic 1 | . . . . . . 1 . . . . . Operator 2 | . . 1 . . . . . . . . 1 Drone 1 | . . . . . . . . 1 . . . Watcher 3 | . 1 2 . . . . . . . . . Swarmer 11 | . . . 3 . . 1 . . 2 . 5 Grunt 48 | . 16 14 . . . 2 4 . 7 . 5 Duelist 2 | . . 1 . . . . . . . . 1 Sentry 11 | . . 7 . . . . 2 1 . . 1 Demolisher 2 | . . . 2 . . . . . . . . Specialist 6 | . . . . . . . . 2 . . 4 Hunter 4 | . . . . . . 1 1 . 2 . . Programmer 10 | . . . . . . 1 . . . . 9 Heavy 1 | . . . . . . . . 1 . . . Compactor 1 | . . . . . . . . . . 1 . Assembled 5 | . . . 5 . . . . . . . . Savage 1 | . . . . . . 1 . . . . . Best Kill Streak 7 | . 3 4 3 . . 3 3 2 4 1 7 Combat Bots Only 5 | . 3 3 3 . . 3 3 2 4 1 5 Max Kills in Single Turn 2 | . 2 2 1 . . 2 1 2 2 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 1 2 . . . . . . . 1 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Was Fac Hostile Shots Fired 1149 | . 75 92 33 . 4 29 40 18 66 18 774 Missed 426 | . 22 26 7 . 1 9 10 6 14 1 330 Damage Taken 11551 | . 659 891 576 . 57 414 327 420 937 829 6441 Core 1518 | . 100 58 139 . 39 20 10 . 44 88 1020 Absorbed by Shields 188 | . . . . . . . 123 . . . 65 Redirected to Shielding 267 | . 20 30 . . . . . . 9 16 192 Regen/Repaired (Parts) 222 | . 129 93 . . . . . . . . . Core Remaining (%) 79 | 100 60 . . . 41 . 96 100 . . . Volleys Fired 314 | . 55 81 22 . 1 20 14 10 22 7 82 Largest 4 | . 2 2 2 . 2 4 4 1 1 4 4 Hottest 372 | . 121 101 96 . 116 230 250 250 250 260 372 Shots Fired 685 | . 110 158 44 . 2 68 32 10 22 16 223 Gun 363 | . 86 71 18 . . 47 28 10 22 14 67 Cannon 277 | . 22 73 22 . 2 21 4 . . . 133 Launcher 34 | . 2 14 4 . . . . . . . 14 Special 11 | . . . . . . . . . . 2 9 Kinetic 269 | . 69 75 18 . . 20 12 . . 3 72 Thermal 272 | . 20 69 22 . 1 20 10 10 22 8 90 Explosive 22 | . 2 14 4 . . . . . . 2 . Electromagnetic 97 | . 19 . . . 1 28 10 . . 3 36 Phasic 16 | . . . . . . . . . . . 16 Robot Hit Streak 17 | . 9 17 8 . 2 6 10 7 10 8 9 Robot Miss Streak 15 | . 4 4 3 . 1 4 7 8 15 2 7 Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 401 | . 65 102 21 . 1 37 26 10 21 15 103 Core Hits 266 | . 35 53 16 . . 25 20 16 47 5 49 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 16 | . 2 5 . . . . 1 . . 2 6 Burn 9 | . 2 5 . . . . . . . 1 1 Blast 5 | . . . . . . . . . . . 5 Corrupt 1 | . . . . . . . 1 . . . . Sever 1 | . . . . . . . . . . 1 . Melee Attacks 2 | . . 2 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14875 | . 1103 2476 538 . 25 1164 1198 760 1933 1452 4226 Guns 7329 | . 651 834 126 . . 561 1082 753 1926 379 1017 Cannons 4288 | . 229 804 302 . 25 398 89 . . . 2441 Explosions 3036 | . 209 781 110 . . 157 . . . 1040 739 Melee . | . . . . . . . . . . . . Ramming 189 | . 14 57 . . . 48 27 7 7 . 29 Kinetic 3147 | . 456 799 126 . . 205 183 . . 73 1305 Thermal 7559 | . 214 925 302 . . 470 798 753 1926 302 1869 Explosive 2054 | . 209 695 110 . . . . . . 1040 . Electromagnetic 1551 | . 210 . . . 25 441 190 . . 4 681 Impact . | . . . . . . . . . . . . Slashing 33 | . . . . . . . . . . 33 . Piercing . | . . . . . . . . . . . . Phasic 342 | . . . . . . . . . . . 342 Highest Corruption 46 | . 3 . . . . 1 1 . . 23 46 Average Corruption 13 | . 2 . . . . 1 1 . . 11 27 Corruption Purged 5 | . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . Effects 143 | . 2 . . . . 9 2 . . 15 115 Message Errors 27 | . . . . . . 3 . . . 3 21 Matter Fused 24 | . 1 . . . . 1 . . . 1 21 Heat Flow Errors 17 | . . . . . . . 1 . . 1 15 Energy Discharges 15 | . 1 . . . . 1 . . . . 13 Parts Rejected 3 | . . . . . . . . . . 2 1 Parts Fused 4 | . . . . . . . . . . 2 2 Data Loss (minor) 16 | . . . . . . 2 1 . . 2 11 Data Loss (major) 9 | . . . . . . 2 . . . . 7 Misfires 2 | . . . . . . . . . . . 2 Alerts 3 | . . . . . . . . . . . 3 Misdirections 6 | . . . . . . . . . . 3 3 Weapon Failures 17 | . . . . . . . . . . 1 16 Overload Shots . | . . . . . . . . . . . . Overflow Damage 188 | . . 25 16 . . 6 . . . . 141 Projectiles 153 | . . 21 16 . . 6 . . . . 110 Explosions 31 | . . . . . . . . . . . 31 Melee 4 | . . 4 . . . . . . . . . Knockbacks 20 | . . 4 . . . 1 . . . . 15 Impact 2 | . . 1 . . . 1 . . . . . Kinetic 18 | . . 3 . . . . . . . . 15 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 361 | . 23 38 4 . . 95 . . . . 201 Shots 13 | . 1 3 1 . . 2 . . . . 6 Rammed 26 | . 4 6 . . . 4 4 2 1 . 5 Targets Rammed 30 | . 5 8 . . . 5 4 2 1 . 5 Kicked 3 | . 1 2 . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . Highest Temperature 541 | . 362 214 170 . 57 374 529 198 195 203 541 Average Temperature 100 | . 107 78 50 . 32 115 154 115 76 88 120 Received Heat Transfer 2128 | . 360 390 60 . 27 33 84 27 144 . 1003 Effects 15 | . 1 2 . . . 3 4 . . . 5 Shutdowns 3 | . . . . . . 1 1 . . . 1 Energy Bleed 2 | . . . . . . 1 1 . . . . Interference 6 | . . 2 . . . 1 . . . . 3 Matter Decay 3 | . 1 . . . . . 2 . . . . Damage (major) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . 1 . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . 2 Parts Fried 11 | . 2 . . . . 3 1 . . . 5 Impact Corruptions 1 | . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 14 | . 1 2 . . . . 3 2 4 . 2 Heat Transferred 11214 | . 666 2344 481 . . 451 1099 1100 2575 533 1965 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Was Fac Peak Influence 556 | . 200 457 293 . . 326 232 158 313 51 556 Initial 178 | . . 60 178 . . . 107 113 39 51 . Average 155 | . 95 217 252 . . 144 162 103 175 22 215 Maximum Alert Level 2 | . 1 2 1 . . 1 1 . 1 . 2 Low Security (%) 75 | 100 99 55 1 . . 78 69 100 68 100 53 Level 1 19 | . . 29 98 . . 21 30 . 31 . 31 Level 2 5 | . . 14 . . . . . . . . 15 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 31 | . 4 4 . . . 4 3 2 7 . 7 Investigation 10 | . 2 2 . . . 1 3 . 2 . . Extermination 7 | . . . . . . 2 . . 1 . 4 Reinforcement 11 | . 2 2 . . . 1 . 2 1 . 3 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Was Fac Distress Signals 6 | . 2 4 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 178 | . 27 32 14 . 6 13 18 5 17 6 40 Peak Tracking Total 8 | . 4 4 8 . 3 3 5 2 4 5 7 Tactical Retreats 10 | . 1 . 3 . . . 1 . 2 . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Was Fac Traps Triggered 12 | . 6 2 . . . 1 1 . 2 . . Indirectly 1 | . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Was Fac Machines Disabled 27 | . 2 6 . . . 13 . . . . 6 Max in Single Turn 4 | . 1 2 . . . 4 . . . . 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Was Fac Machines Accessed 30 | . 8 7 . . . 4 4 1 3 . 3 Terminals 15 | . 5 4 . . . 1 4 . . . 1 Fabricators 2 | . . . . . . 1 . . 1 . . Repair Stations 4 | . 1 1 . . . 1 . . 1 . . Recycling Units 4 | . 2 . . . . . . . 1 . 1 Scanalyzers 5 | . . 2 . . . 1 . 1 . . 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 83 | . 25 20 . . . 10 11 6 8 . 3 Successful 44 | . 17 11 . . . 6 3 4 1 . 2 Failed 39 | . 8 9 . . . 4 8 2 7 . 1 Catastrophic 5 | . . 1 . . . 1 2 . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 25 | . 2 1 . 1 . 7 7 . 4 . 3 Terminals 40 | . 17 9 . . . 2 11 . . . 1 Fabricators 6 | . . . . . . 3 . . 3 . . Repair Stations 10 | . 4 2 . . . 2 . . 2 . . Recycling Units 8 | . 4 . . . . . . . 3 . 1 Scanalyzers 19 | . . 9 . . . 3 . 6 . . 1 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 19 | . 11 3 . . . 1 3 . . . 1 Robot Analysis 2 | . 1 1 . . . . . . . . . Prototype ID Bank 3 | . 1 2 . . . . . . . . . Open Door 3 | . . . . . . . 3 . . . . Open DSF 2 | . . . . . . 1 . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 6 | . 3 2 . . . 1 . . . . . Scan Component 4 | . 2 1 . . . 1 . . . . . Repair 2 | . 1 1 . . . . . . . . . Recycling Unit Hacks 5 | . 3 . . . . . . . 1 . 1 Report Inventory 3 | . 2 . . . . . . . 1 . . Retrieve Matter 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 Scanalyzer 12 | . . 6 . . . 2 . 4 . . . Insert Component 6 | . . 3 . . . 1 . 2 . . . Analyze 6 | . . 3 . . . 1 . 2 . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 7 6 . . . 3 3 1 3 . 1 Full Trace Events 9 | . 3 1 . . . 1 2 . 2 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . 3 . . 4 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 17 | . . 3 . 13 . 1 . . . . . Parts Built 2 | . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . Time 106 | . . . . . . 106 . . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . . Parts Repaired 2 | . 1 1 . . . . . . . . . Time 52 | . 26 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter 174 | . 174 . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . 3 Parts Scanalyzed 6 | . . 3 . . . 1 . 2 . . . Part Schematics Acquired 4 | . . 3 . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . 1 . . . . . . . . 1 Non-combat 1 | . . 1 . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 3 | . . 1 . . . . . . . . 2 parse_system 3 | . . 1 . . . . . . . . 2 Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Was Fac Total Allies 18 | . . . . 7 . 2 6 . 1 . 2 Largest Group 7 | . . . . 7 7 5 7 1 1 . 2 Highest-Rated Group 525 | . . . . 220 220 175 525 152 30 . 206 Highest-Rated Ally 159 | . . . . 39 39 85 159 152 30 . 103 Zionite Dispatches 5 | . . . . . . 1 2 . 1 . 1 Heavy 2 | . . . . . . 1 . . . . 1 Light 1 | . . . . . . . 1 . . . . Recon 1 | . . . . . . . 1 . . . . Heavy Resupply 1 | . . . . . . . . . 1 . . Total Orders 5 | . . . . . . . . . 4 1 . FOLLOW 1 | . . . . . . . . . 1 . . DROP 1 | . . . . . . . . . 1 . . PICKUP 1 | . . . . . . . . . 1 . . EXPLORE 2 | . . . . . . . . . 1 1 . Ally Attacks 132 | . . . . . 25 33 60 . . . 14 Total Damage 5163 | . . . . . 935 1138 2232 . . . 858 Kills 30 | . . . . . 7 11 7 . . . 5 Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Was Fac Robot Analysis Total 2 | . 1 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . Drone Launches 9 | . . . . . . . . 4 4 1 . Drone Recoveries 5 | . . . . . . . . 2 3 . . Zionite Intel Received 1 | . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Was Fac Turns Passed 12218 | 84 2599 1784 178 1619 583 1273 716 587 622 329 1844 Spaces Moved 5562 | 48 895 822 64 994 337 634 374 310 259 162 663 Core 10 | 2 5 . . . . . . . . . 3 Treads 5339 | 46 749 750 64 994 337 634 374 310 259 162 660 Legs 213 | . 141 72 . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 160 Average Speed 184 | 155 259 173 160 160 160 168 160 160 164 166 206 Slowest Speed 1300 | 160 900 400 160 160 160 240 160 160 240 170 1300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 4 99 69 17 91 47 15 43 8 15 76 13 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . . . Scrap Searched 4 | . . . . 2 2 . . . . . . Spaces Dug 6 | . . 6 . . . . . . . . . Terrain Destroyed 282 | . 20 106 39 . . 14 . . . 16 87 Melee . | . . . . . . . . . . . . Projectile 79 | . . . 2 . . 7 . . . . 70 AOE 203 | . 20 106 37 . . 7 . . . 16 17 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Fac Fac Was Fac Total 6812 | 55 1050 1016 94 1023 380 797 459 376 391 208 963 Wait 495 | . 46 30 4 20 36 68 47 16 86 31 111 Move 5552 | 47 894 821 63 993 336 633 373 309 259 161 663 Hop . | . . . . . . . . . . . . Pick Up 107 | 3 18 24 . 2 3 14 3 10 3 . 27 Fast Attach 54 | 5 9 4 . 2 . 6 . 1 3 . 24 Attach 64 | . 4 4 2 . . 11 4 3 8 7 21 Detach 31 | . 1 1 . 1 . 10 4 5 3 1 5 Swap 67 | . 8 20 2 2 1 10 3 6 2 1 12 Drop 93 | . 7 21 1 3 3 20 7 14 4 . 13 Fire 314 | . 55 81 22 . 1 20 14 10 22 7 82 Melee 2 | . . 2 . . . . . . . . . Ram 1 | . 1 . . . . . . . . . . Kick 3 | . 1 2 . . . . . . . . . Crush 26 | . 3 6 . . . 5 4 2 1 . 5 Escape Stasis . | . . . . . . . . . . . . Rewire 3 | . 3 . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Ext) -6/Extension -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 14) 321 | -10/Materials | Build established: Mutant 709 | -10/Materials | Discovered new exit (range 7) 1474 | -10/Materials | Discovered new exit (range 13) 1812 | -10/Materials | Repaired Lgt. Treads 2033 | -10/Materials | Discovered new exit (range 10) 2161 | -10/Materials | Identified exit to Mines 2684 | -10/Materials | Entered another Materials area 2684 | -9/Materials | Evolved 2 slots: Propulsion x2 3096 | -9/Materials | Discovered new exit (range 15) 3341 | -9/Materials | Build established: Scavenger-Mutant 3977 | -9/Materials | Discovered new exit (range 3) 4161 | -9/Materials | Repaired Lgt. Treads 4380 | -9/Materials | Discovered new exit (range 14) 4468 | -9/Materials | Entered Mines 4483 | -9/Mines | Assembled infested the area 4488 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4624 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4646 | -9/Mines | Entered Zion 4880 | -7/Zion | Learned location of 1 exit from Factory 5150 | -7/Zion | Met Imprinter 5178 | -7/Zion | Imprinted 5180 | -7/Zion | Declared Zion's savior 5324 | -7/Zion | Identified exit to Deep Caves 5396 | -7/Zion | Found Prototype Energy Gun 5501 | -7/Zion | Gained Derelict followers 5801 | -7/Zion | Found Prototype Special Weapon 6079 | -7/Zion | Discovered new exit (range 14) 6265 | -7/Zion | Entered Proximity Caves 6265 | -6/Proximity Caves | Accompanied by 7 allies 6400 | -6/Proximity Caves | Core integrity fell below 50% 6573 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6638 | -6/Proximity Caves | Discovered new exit (range 8) 6848 | -6/Proximity Caves | Entered Factory 6848 | -6/Factory | Accompanied by 5 allies 6848 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 6849 | -6/Factory | Identified exit to Factory 7202 | -6/Factory | Build established: Scavenger-Tank 7261 | -6/Factory | Lost 5 allies 7386 | -6/Factory | Discovered new exit (range 15) 7442 | -6/Factory | Zion Heavy squad teleported in 7456 | -6/Factory | Identified RU-N14's Throwing Claymores 7497 | -6/Factory | Identified Storm Laser 7504 | -6/Factory | Fabricated Imp. Component Analysis Suite? 7986 | -6/Factory | Cargo convoy interrupted 8116 | -6/Factory | Identified exit to Extension 8121 | -6/Factory | Entered Extension 8121 | -6/Extension | Accompanied by 2 allies 8123 | -6/Extension | Build established: Tank 8180 | -6/Extension | Zion Light squad teleported in 8231 | -6/Extension | Rescued a captive Derelict 8232 | -6/Extension | Rescued a captive Derelict 8355 | -6/Extension | Retrieved Zion intel report: Unaware Schematics 8356 | -6/Extension | Zion Recon squad teleported in 8595 | -6/Extension | Rescued A7 8607 | -6/Extension | Spotted B-75 Beast 8647 | -6/Extension | Spotted B-75 Beast 8649 | -6/Extension | Allies destroyed B-75 Beast 8687 | -6/Extension | Lost 6 allies 8691 | -6/Extension | Allies destroyed B-75 Beast 8741 | -6/Extension | Build established: Scavenger-Tank 8755 | -6/Extension | Discovered exit to Factory (range 3) 8837 | -6/Extension | Entered Factory 8837 | -5/Factory | Accompanied by 1 ally (A7) 8837 | -5/Factory | Evolved 2 slots: Utility x2 9150 | -5/Factory | Build established: Tank 9375 | -5/Factory | Discovered new exit (range 3) 9424 | -5/Factory | Entered another Factory area 9424 | -4/Factory | Accompanied by 1 ally 9424 | -4/Factory | Evolved 2 slots: Utility x2 9673 | -4/Factory | Garrison activated, responded to threat 9832 | -4/Factory | Zion Heavy Resupply teleported in 9858 | -4/Factory | Discovered new exit (range 42) 10046 | -4/Factory | Sucked down chute 10046 | -4/Factory | Entered Waste 10061 | -4/Waste | EMP discharged 10081 | -4/Waste | 1 allies followed down the chute 10161 | -4/Waste | EMP discharged 10161 | -4/Waste | System corruption reached 10% 10169 | -4/Waste | Spotted C-40 Crusher 10169 | -4/Waste | Spotted C-40 Crusher 10169 | -4/Waste | Spotted C-40 Crusher 10173 | -4/Waste | Spotted C-40 Crusher 10181 | -4/Waste | Crushed by Compactor (1 part destroyed) 10185 | -4/Waste | Spotted C-40 Crusher 10208 | -4/Waste | Destroyed C-40 Crusher 10213 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10222 | -4/Waste | Crushed by Compactor (1 part destroyed) 10225 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10228 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10244 | -4/Waste | Crushed by Compactor (1 part destroyed) 10259 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10261 | -4/Waste | EMP discharged 10263 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10282 | -4/Waste | Spotted C-40 Crusher 10290 | -4/Waste | Lost 6 parts (2p1u3w) 10359 | -4/Waste | Discovered new exit (range 10) 10361 | -4/Waste | EMP discharged 10375 | -4/Waste | Entered Factory 10481 | -4/Factory | Build established: Mutant 10936 | -4/Factory | Zion Heavy squad teleported in 11219 | -4/Factory | Found Prototype Protection 11349 | -4/Factory | Build established: Scavenger-Tank 11697 | -4/Factory | Lost 3 parts (2u1w) 11887 | -4/Factory | Terminal network hard line cut 11904 | -4/Factory | System corruption reached 30% 12016 | -4/Factory | Lost 14 parts (1p2n5u6w) 12079 | -4/Factory | Identified Zio. Weapon Casing 12140 | -4/Factory | Core integrity fell below 50% 12184 | -4/Factory | Core integrity fell below 20% 12219 | -4/Factory | Destroyed by X-82 Rainmaker with Heavy Flak Cannon Last Messages --------------- >>parse_system Reading system data... Knocked back. X-82 Rainmaker knocked back. X-82 Rainmaker destroyed. System corrupted: Heat flow error (+113). Knocked back. Power Sword destroyed. Imp. Remote Datajack destroyed. U-05 Engineer lays Concrete. System corrupted: Matter fused (-6). U-05 Engineer lays Concrete. System corrupted: Energy discharge (-27). U-05 Engineer lays Concrete. Power Sword destroyed. U-05 Engineer lays Concrete. U-05 Engineer knocked back. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????????????# ! ####+##########??? | | ??????????????" ## #??? | | ??????????????"%= ##"" #??? | | ???????????????=% ?#"Y """" #??? | | ???????????????? ??#"" """" #??? | | ????????????????? ?# """" #??? | | ??????????????????? # """" #??? | | ??????????????????H?? + """" #??? | | ????????????????????? # """" #??? | | ???????????????????? # #??? | | ??????????????????? ?# #??? | | ?????????????????? ??# * #??? | | ?????????????????###???# !! #??? | | ???????????????????????###########+##??? | | ?????????????????????????????????#[#???? | | ????????????????????????????????##[#???? | | ?????????????????????############"=#???? | | ?????????????????????# ! [#???? | | ?????????????????????# ##############??? | | ?????????????????##### #### % #??? | | ????#???????????###! # #??? | | ?? ##"" "##########[ # #??? | | ? %| *==!*! # #??? | | ? = =!%!m%= / #??? | | ? !!=x!u! # #??? | | ?? ################|! @# #??? | | ?????????????## % #!= u# #??? | | ??????????????### # ###;##;##########??? | | ????????????????### #?##### #??????????? | | ??????????????????###??????# #?????????? | | ????????????????????????????##?????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 100 Energy Generation 39 Energy Capacity 1115 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 20 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 100 Point Defense Rating 160 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 10 Particle Charging 25 Salvage Targeting 4 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Matter Compressor | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Energy Well | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Imp. Medium Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Y-54 Guardian | -6/Extension | Z-intel R-06 Scavenger | -6/Extension | Z-intel E-15 Imp | -6/Extension | Z-intel L-41 Fighter | -6/Extension | Z-intel Fabricated ------------ Imp. Component Analysis Suite | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab Just Browsing Prison Break Respectable Loadout Tank The More The Merrier Challenges ------------ None Game ------ Seed AblativeFactoryPropulsion Manual? 0 Play Time 03:35:49 Cumulative 39.8 hours Start 2024.09.17 @ 19:33:49 End 2024.09.18 @ 01:48:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 96b33180-5a8e-4b3a-87a1-fb1d34840506