Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.01 @ 00:38:06

Player: Ergodic

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (157)     785
Value Destroyed (5115)     5115
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 10740

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     222/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (7) ------
    Coolant Injector
    Utility Shielding
    Utility Shielding
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
    Arc Projector

 Peak State 
------------
>          --- POWER ------------
           Fusion Compressor
           Fusion Compressor
>          --- PROPULSION -------
  Improved Treads
           Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Heat Sink
           Coolant Injector
           Utility Shielding
           Utility Shielding
           Hardlight Generator
           System Restoration Module
>          --- WEAPON -----------
           Gauss Rifle
           Gauss Rifle
  Improved Remote Datajack
           Power Sword
>          --- INVENTORY --------
               (None)
[Rating: 62]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    Visual Processing Unit
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac DSF Fac 
Slots Evolved              11   | .   1   2   2   .   2   2   .   2   
  Power                    2    | .   1   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   
  Utility                  5    | .   .   2   .   .   2   1   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   1   
Parts Attached             137  | 13  11  33  24  11  15  5   5   20  
  Power                    26   | 1   5   7   4   2   3   1   .   3   
    Engine                 21   | 1   5   7   2   2   3   1   .   .   
    Core                   5    | .   .   .   2   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               41   | 7   2   9   7   5   2   .   5   4   
    Treads                 25   | .   .   6   7   5   2   .   4   1   
    Leg                    12   | 5   .   3   .   .   .   .   1   3   
    Wheel                  4    | 2   2   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  28   | 3   2   5   3   .   4   3   .   8   
    Device                 13   | .   1   1   1   .   2   3   .   5   
    Storage                3    | .   .   2   1   .   .   .   .   .   
    Processor              5    | 1   .   2   1   .   .   .   .   1   
    Hackware               2    | .   .   .   .   .   2   .   .   .   
    Protection             5    | 2   1   .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   2   12  10  4   6   1   .   5   
    Energy Gun             20   | 2   2   5   6   1   2   1   .   1   
    Energy Cannon          4    | .   .   .   1   2   1   .   .   .   
    Ballistic Gun          8    | .   .   6   .   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   1   3   .   3   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   
    System Corruption      4    | .   .   .   .   .   .   .   .   4   
Parts Lost                 48   | .   .   3   3   .   12  .   8   22  
  Power                    7    | .   .   1   .   .   2   .   1   3   
  Propulsion               16   | .   .   1   1   .   5   .   1   8   
  Utility                  14   | .   .   .   1   .   2   .   4   7   
  Weapon                   11   | .   .   1   1   .   3   .   2   4   
  Highest Loss Streak      11   | .   .   2   1   .   10  .   4   11  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     96   | .   98  99  99  99  99  62  50  57  
  Engine                   13   | .   25  19  10  8   12  6   2   .   
  Core                     2    | .   .   .   5   8   .   .   .   4   
  Treads                   22   | .   .   8   32  33  27  .   2   10  
  Leg                      2    | .   .   8   .   .   .   .   2   5   
  Wheel                    1    | .   24  2   .   .   .   .   .   .   
  Device                   9    | .   4   10  10  8   9   12  10  14  
  Storage                  7    | .   .   10  8   8   7   6   6   2   
  Processor                15   | .   12  19  13  16  14  12  9   3   
  Hackware                 3    | .   .   .   .   .   11  12  10  .   
  Energy Gun               10   | .   24  13  13  7   6   6   3   2   
  Energy Cannon            3    | .   .   .   1   7   6   6   2   .   
  Ballistic Gun            1    | .   .   5   .   .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 10  14  34  45  42  58  38  38  35  
  Greatest Support         112  | 20  20  40  88  88  82  3   112 112 
  Greatest Overweight (x)  18   | .   3   9   .   .   18  12  12  10  
  Average Overweight (x)   .    | .   .   .   .   .   .   12  2   .   
Largest Inventory Capacity 15   | 5   5   10  15  15  15  15  15  15  
  Average Capacity         12   | 5   5   8   14  15  15  15  15  9   
  Most Carried             15   | 5   5   10  15  15  15  12  9   11  
  Average Carried          10   | 3   3   8   12  14  14  9   9   4   
  Final Capacity           15   | 5   5   10  15  15  15  15  15  5   
  Final Carried            15   | 4   5   8   15  15  13  9   9   1   

 Class Distribution 
--------------------
 80% | Hacker-Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -8/Storage
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/DSF
    Hacker-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  DSF  Fac  
Matter Collected           2251 | 330  106  758  373  158  177  .    13   336  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5796 | 69   563  1524 958  961  1530 .    .    191  
  Parts                    312  | 5    32   106  45   50   68   .    .    6    
Haulers Intercepted        1    | .    .    1    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac DSF Fac 
Combat Hostiles Destroyed  110  | 1   7   30  23  15  31  .   .   3   
  Melee                    2    | .   .   .   .   .   .   .   .   2   
  Guns                     69   | 1   4   25  17  4   17  .   .   1   
  Cannons                  22   | .   .   .   1   11  10  .   .   .   
  AOE                      15   | .   3   5   3   .   4   .   .   .   
Classes Destroyed          16   | 2   3   5   2   .   4   .   .   .   
  Worker                   8    | 1   .   1   1   1   4   .   .   .   
  Builder                  6    | .   .   2   1   3   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   
  Recycler                 11   | .   3   3   1   2   2   .   .   .   
  Operator                 2    | .   .   .   1   .   1   .   .   .   
  Watcher                  18   | .   2   4   5   2   5   .   .   .   
  Swarmer                  15   | .   2   6   4   3   .   .   .   .   
  Grunt                    53   | 1   5   14  8   6   17  .   .   2   
  Brawler                  3    | .   .   .   2   .   1   .   .   .   
  Duelist                  3    | .   .   1   1   .   1   .   .   .   
  Sentry                   24   | .   .   9   8   6   1   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   
  Hunter                   4    | .   .   .   .   .   3   .   .   1   
  Programmer               5    | .   .   .   .   .   5   .   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   
Best Kill Streak           10   | 1   3   10  6   3   6   .   .   2   
  Combat Bots Only         5    | 1   2   4   5   3   3   .   .   2   
Max Kills in Single Turn   3    | 1   1   3   2   2   2   .   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   1   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -6   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  DSF  Fac  
Hostile Shots Fired        1198  | 4    12   128  132  43   280  .    255  344  
  Missed                   364   | 2    5    40   40   17   91   .    68   101  
Damage Taken               8831  | 14   65   707  824  269  2366 .    1583 3003 
  Core                     2343  | 7    20   134  156  28   345  .    647  1006 
  Absorbed by Shields      167   | .    .    .    .    .    20   .    147  .    
  Redirected to Shielding  44    | .    .    .    .    .    .    .    .    44   
  Ignored by Resistances   5354  | 10   42   457  511  162  1359 .    1051 1762 
  Regen/Repaired (Parts)   280   | .    .    96   61   79   44   .    .    .    
Core Remaining (%)         65    | 97   89   66   .    66   50   .    23   .    
Volleys Fired              375   | 4    22   93   81   49   122  .    .    4    
  Largest                  2     | 2    2    2    2    2    2    .    .    1    
  Hottest                  131   | 80   80   126  131  131  131  .    .    55   
Shots Fired                700   | 8    41   180  158  90   219  .    .    4    
  Gun                      502   | 8    41   170  141  43   95   .    .    4    
  Cannon                   160   | .    .    .    6    47   107  .    .    .    
  Launcher                 38    | .    .    10   11   .    17   .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  47    | .    .    47   .    .    .    .    .    .    
  Thermal                  487   | .    .    48   147  90   202  .    .    .    
  Explosive                38    | .    .    10   11   .    17   .    .    .    
  Electromagnetic          128   | 8    41   75   .    .    .    .    .    4    
  Robot Hit Streak         45    | 3    14   17   45   22   30   .    .    16   
  Robot Miss Streak        3     | 1    1    3    2    2    3    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    1    1    4    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    
Shots Hit Robots           565   | 5    31   132  140  66   175  .    .    16   
  Core Hits                284   | 3    17   70   57   39   89   .    1    8    
  Critical Kills           1     | .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         24    | .    .    4    7    3    7    .    .    3    
    Burn                   19    | .    .    2    7    3    7    .    .    .    
    Destroy                1     | .    .    1    .    .    .    .    .    .    
    Corrupt                1     | .    .    1    .    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    3    
Melee Attacks              12    | .    .    .    .    .    .    .    .    12   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 12    | .    .    .    .    .    .    .    .    12   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           11967 | 65   509  2133 2895 1313 4522 .    11   519  
  Guns                     6554  | 65   390  1728 2107 661  1518 .    .    85   
  Cannons                  2452  | .    .    .    103  632  1717 .    .    .    
  Explosions               2473  | .    119  397  678  .    1279 .    .    .    
  Melee                    434   | .    .    .    .    .    .    .    .    434  
  Ramming                  54    | .    .    8    7    20   8    .    11   .    
  Kinetic                  397   | .    .    397  .    .    .    .    .    .    
  Thermal                  7480  | .    119  623  2210 1293 3235 .    .    .    
  Explosive                2299  | .    .    342  678  .    1279 .    .    .    
  Electromagnetic          1303  | 65   390  763  .    .    .    .    .    85   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 434   | .    .    .    .    .    .    .    .    434  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    1    1    1    1    6    .    10   7    
  Average Corruption       1     | .    1    1    1    1    2    .    5    4    
  Corruption Purged        9     | .    .    .    .    .    4    .    .    5    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  116   | .    2    28   8    18   46   .    4    10   
    Message Errors         30    | .    .    4    3    4    17   .    .    2    
    Matter Fused           24    | .    1    6    2    4    7    .    .    4    
    Heat Flow Errors       18    | .    .    4    .    5    6    .    2    1    
    Energy Discharges      17    | .    1    3    1    3    7    .    1    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      11    | .    .    5    1    1    2    .    1    1    
    Data Loss (major)      5     | .    .    2    .    1    2    .    .    .    
    Misfires               4     | .    .    2    .    .    2    .    .    .    
    Alerts                 4     | .    .    1    1    .    2    .    .    .    
    Weapon Failures        2     | .    .    1    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            135   | .    .    .    18   .    91   .    .    26   
  Projectiles              64    | .    .    .    .    .    64   .    .    .    
  Explosions               45    | .    .    .    18   .    27   .    .    .    
  Melee                    26    | .    .    .    .    .    .    .    .    26   
Knockbacks                 1     | .    .    .    .    .    1    .    .    .    
  Impact                   1     | .    .    .    .    .    1    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      332   | .    .    3    23   .    306  .    .    .    
  Shots                    17    | .    .    1    2    .    14   .    .    .    
  Rammed                   6     | .    .    .    1    1    1    .    3    .    
Targets Rammed             12    | .    .    2    1    1    1    .    7    .    
  Kicked                   5     | .    .    1    .    .    .    .    4    .    
  Crushed                  1     | .    .    1    .    .    .    .    .    .    
Highest Temperature        503   | 66   312  448  296  450  503  .    131  74   
  Average Temperature      126   | 30   94   112  83   121  168  .    78   44   
  Received Heat Transfer   3872  | 12   60   531  603  171  677  .    .    1818 
  Effects                  25    | .    2    8    .    6    9    .    .    .    
    Shutdowns              2     | .    .    2    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    1    .    .    2    .    .    .    
    Interference           11    | .    2    3    .    2    4    .    .    .    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    
    Short Circuit          1     | .    .    1    .    .    .    .    .    .    
    Damage (minor)         3     | .    .    1    .    1    1    .    .    .    
    Damage (major)         3     | .    .    .    .    3    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    3    2    .    .    .    .    .    1    
  Impact Corruptions       1     | .    .    .    .    1    .    .    .    .    
Robots Melted              2     | .    .    .    2    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    2    .    .    .    .    .    
  Parts Melted             35    | .    .    3    10   6    16   .    .    .    
  Heat Transferred         16469 | .    200  1506 5291 2812 6660 .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    3    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac DSF Fac 
Peak Influence             416  | 25  142 416 240 190 312 27  14  40  
  Initial                  35   | .   .   35  4   .   .   27  14  3   
  Average                  58   | 3   70  90  65  64  52  27  6   11  
Maximum Alert Level        2    | .   .   2   1   .   1   .   .   .   
  Low Security (%)         96   | 100 100 89  99  100 95  100 100 100 
  Level 1                  2    | .   .   5   .   .   4   .   .   .   
  Level 2                  1    | .   .   4   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   2   6   4   .   15  .   1   2   
  Investigation            11   | .   2   6   .   .   2   .   .   1   
  Extermination            6    | .   .   .   .   .   5   .   .   1   
  Reinforcement            7    | .   .   .   1   .   5   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   3   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac DSF Fac 
Distress Signals           9    | .   .   2   5   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              194  | 1   10  52  42  20  50  .   8   11  
  Peak Tracking Total      5    | 1   2   4   5   3   4   .   5   5   
  Tactical Retreats        13   | .   .   5   5   2   .   .   .   1   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac DSF Fac 
Traps Triggered            24   | .   3   2   2   3   10  .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 9    | .   6   1   .   .   2   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   1   .   1   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Fac DSF Fac 
Machines Disabled          8    | .   1   2   2   .   3   .   .   .   
  Max in Single Turn       2    | .   1   1   1   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac DSF Fac 
Machines Accessed          51   | .   4   14  8   9   14  1   .   1   
  Terminals                39   | .   3   10  6   7   11  1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   2   1   1   1   .   .   .   
  Recycling Units          3    | .   1   1   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   1   1   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                206  | .   31  49  29  30  57  2   .   8   
  Successful               164  | .   26  43  22  25  39  1   .   8   
  Failed                   42   | .   5   6   7   5   18  1   .   .   
    Catastrophic           4    | .   .   .   .   1   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                167  | .   19  36  25  27  50  2   .   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   .   7   2   2   2   .   .   .   
  Recycling Units          14   | .   12  1   .   1   .   .   .   .   
  Scanalyzers              11   | .   .   5   2   .   4   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Terminal Hacks             128  | .   14  30  18  22  35  1   .   8   
  Record                   51   | .   8   7   8   7   13  .   .   8   
  Robot Analysis           3    | .   1   .   2   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   3   .   1   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   
  Open DSF                 4    | .   .   .   .   .   3   1   .   .   
  Branch Access Points     2    | .   .   1   1   .   .   .   .   .   
  Emergency Access Points  3    | .   .   1   1   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   .   .   
  Alert Level              5    | .   .   2   .   1   2   .   .   .   
  Unreport Threat          3    | .   .   1   .   1   1   .   .   .   
  Locate Traps             6    | .   1   1   2   .   2   .   .   .   
  Disarm Traps             5    | .   2   1   .   .   2   .   .   .   
  Dispatch Records         7    | .   .   3   .   2   2   .   .   .   
  Maintenance Status       2    | .   .   1   .   1   .   .   .   .   
  Security Status          3    | .   .   2   .   1   .   .   .   .   
  Surveillance Status      2    | .   .   1   .   .   1   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   1   .   .   .   
  Reinforcement Status     4    | .   .   1   .   1   2   .   .   .   
  Assault Status           1    | .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   
  Hauler Manifests         5    | .   1   2   .   .   2   .   .   .   
  Registered Components    2    | .   .   1   .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              4    | .   .   1   2   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       13   | .   .   7   2   2   2   .   .   .   
  Scan Component           7    | .   .   4   1   1   1   .   .   .   
  Repair                   6    | .   .   3   1   1   1   .   .   .   
Recycling Unit Hacks       14   | .   12  1   .   1   .   .   .   .   
  Recycle Component        5    | .   5   .   .   .   .   .   .   .   
  Process                  2    | .   2   .   .   .   .   .   .   .   
  Report Inventory         6    | .   4   1   .   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   5   2   .   1   .   .   .   
  Insert Component         6    | .   .   4   1   .   1   .   .   .   
  Analyze                  2    | .   .   1   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   4   11  6   8   9   .   .   1   
  Full Trace Events        11   | .   3   7   .   .   .   .   .   1   
  Feedback Events          2    | .   1   1   .   .   .   .   .   .   
    Corruption             2    | .   1   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   3   1   1   1   .   .   .   
  Time                     229  | .   .   90  38  51  50  .   .   .   
Parts Recycled             5    | .   5   .   .   .   .   .   .   .   
  Recycled Matter          109  | .   109 .   .   .   .   .   .   .   
  Retrieved Matter         50   | .   50  .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   1   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   1   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Sto Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac DSF Fac 
Robot Analysis Total       3    | .   1   .   2   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -6   -6   -5   
-------------              Run   | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  DSF  Fac  
Turns Passed               15193 | 1477 603  3452 2902 2000 3877 51   242  589  
Spaces Moved               7471  | 444  624  1673 1590 1063 1821 8    74   174  
  Core                     124   | 75   3    1    .    .    8    8    11   18   
  Treads                   5424  | .    .    858  1590 1063 1813 .    14   86   
  Legs                     722   | 18   .    585  .    .    .    .    49   70   
  Wheels                   1201  | 351  621  229  .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   80   158  158  163  650  160  100  
  Average Speed            150   | 76   80   152  159  160  170  650  260  149  
  Slowest Speed            950   | 120  200  500  162  170  950  650  650  550  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 29   50   88   83   85   44   .    70   2    
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | 1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    
Spaces Dug                 7     | .    .    7    .    .    .    .    .    .    
Terrain Destroyed          254   | .    9    60   80   .    105  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               1     | .    .    .    .    .    1    .    .    .    
  AOE                      253   | .    9    60   80   .    104  .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -7   -6   -6   -5   
---------                  Run   | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  DSF  Fac  
Total                      10692 | 1576 683  2393 1794 1263 2385 12   109  477  
  Wait                     2450  | 1094 .    514  50   128  402  .    2    260  
  Move                     7463  | 443  623  1672 1589 1062 1820 7    73   174  
  Hop                      .     | .    .    .    .    .    .    .    .    .    
  Pick Up                  126   | 14   17   43   29   4    12   .    .    7    
  Fast Attach              37    | .    8    8    1    4    2    .    5    9    
  Attach                   44    | 13   1    5    5    .    5    4    .    11   
  Detach                   5     | 5    .    .    .    .    .    .    .    .    
  Swap                     56    | .    2    20   18   7    8    1    .    .    
  Drop                     87    | 3    10   36   20   8    10   .    .    .    
  Fire                     375   | 4    22   93   81   49   122  .    .    4    
  Melee                    12    | .    .    .    .    .    .    .    .    12   
  Ram                      3     | .    .    .    .    .    .    .    3    .    
  Kick                     5     | .    .    1    .    .    .    .    4    .    
  Crush                    4     | .    .    1    1    1    1    .    .    .    
  Escape Stasis            25    | .    .    .    .    .    3    .    22   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage
-7/Factory
-6/Factory
-6/DSF
-5/Factory

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
   215 | -11/Scrapyard | Identified exit to Materials
   215 | -11/Scrapyard | Discovered exit to Materials (range 8)
  1478 | -11/Scrapyard | Entered Materials
  1478 | -10/Materials | Evolved 1 slot: Power x1
  1499 | -10/Materials | Build established: Hacker-Mutant
  1882 | -10/Materials | Identified exit to Materials
  1882 | -10/Materials | Discovered exit to Materials (range 11)
  2049 | -10/Materials | Discovered exit to Materials (range 11)
  2081 | -10/Materials | Entered another Materials area
  2081 | -9/Materials  | Evolved 2 slots: Utility x2
  2559 | -9/Materials  | Identified exit to Mines
  2559 | -9/Materials  | Discovered exit to Mines (range 7)
  3152 | -9/Materials  | Identified exit to Materials
  3152 | -9/Materials  | Discovered exit to Materials (range 16)
  3240 | -9/Materials  | Repaired EM Pulse Gun
  3274 | -9/Materials  | Repaired Particle Gun
  3940 | -9/Materials  | Discovered exit to Materials (range 10)
  5198 | -9/Materials  | Discovered exit to Materials (range 4)
  5403 | -9/Materials  | Repaired Imp. Ion Engine
  5533 | -9/Materials  | Entered another Materials area
  5533 | -8/Materials  | Evolved 2 slots: Propulsion x2
  5825 | -8/Materials  | Build established: Scavenger-Mutant
  6203 | -8/Materials  | Identified exit to Factory
  6203 | -8/Materials  | Discovered exit to Factory (range 17)
  6992 | -8/Materials  | Garrison activated, responded to threat
  7418 | -8/Materials  | Discovered exit to Factory (range 8)
  7787 | -8/Materials  | Identified exit to Storage
  8237 | -8/Materials  | Repaired Pulse Rifle
  8296 | -8/Materials  | Build established: Hacker-Mutant
  8341 | -8/Materials  | Discovered exit to Factory (range 8)
  8435 | -8/Materials  | Entered Storage
 10238 | -8/Storage    | Repaired Adv. Beam Cannon
 10268 | -8/Storage    | Discovered exit to Factory (range 8)
 10435 | -8/Storage    | Entered Factory
 10435 | -7/Factory    | Evolved 2 slots: Utility x2
 11457 | -7/Factory    | Cargo convoy interrupted
 11925 | -7/Factory    | Repaired Lgt. Angular Momentum Engine
 13826 | -7/Factory    | Garrison activated, responded to threat
 14223 | -7/Factory    | Identified exit to Factory
 14223 | -7/Factory    | Discovered exit to Factory (range 15)
 14312 | -7/Factory    | Entered another Factory area
 14312 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 14334 | -6/Factory    | Lost 10 parts (2p4n1u3w)
 14344 | -6/Factory    | Identified exit to DSF
 14363 | -6/Factory    | Entered DSF
 14413 | -6/DSF        | Additional patrols routed to DSF
 14527 | -6/DSF        | Identified exit to Factory
 14527 | -6/DSF        | Discovered exit to Factory (range 16)
 14532 | -6/DSF        | Lost 4 parts (1p1u2w)
 14556 | -6/DSF        | Core integrity fell below 50%
 14574 | -6/DSF        | System corruption reached 10%
 14600 | -6/DSF        | Lost 4 parts (1n3u)
 14605 | -6/DSF        | Entered Factory
 14605 | -5/Factory    | Evolved 2 slots: Power x1, Weapon x1
 14905 | -5/Factory    | Lost 11 parts (1p4n5u1w)
 15153 | -5/Factory    | Core integrity fell below 50%
 15179 | -5/Factory    | Core integrity fell below 20%
 15184 | -5/Factory    | Lost 10 parts (2p3n2u3w)
 15194 | -5/Factory    | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
K-01 Serf collects debris.
G-50 Soldier overheating.
System corrupted: Component data lost.
G-50 Soldier overheating. <x2>
K-01 Serf collects debris.
G-50 Soldier overheating.
Critical hit (Burn: +37).
G-50 Soldier overheating.
G-50 Soldier destroyed.
Power Sword destroyed.
K-01 Serf collects debris. <x2>
R-10 Processor collects Carbon-fiber Leg.
Critical hit (Burn: +37). <x2>
P-70 Sage resets R-10 Processor, system
  corruption cleaned.
Critical hit (Burn: +37).
G-50 Soldier heat spikes uncontrollably.
[Achievement: First Step to Greatness]
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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|    ??????#     ##########+###############????????? |
|    ??????#                  %   R         ???????? |
|    ??????#             g @                ???????? |
|    ??????#           g g %                 ??????? |
|    ??????#                                 ??????? |
|    ??????#                   t   k   A     ??????? |
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|    ??????????#         #            #????????????? |
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|    ??????????????????????????????????????????????? |
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|    ??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          65
Energy Generation          45
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
ECM Strength               1
Base Temperature (-)       100
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          33
Evasion (%)                55
Launcher Accuracy          20
Recoil Reduction           4
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Assault Rifle | -9/Materials | Scanalyzed
   Imp. VTOL Module | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
Armchair Analyst
Crack Shot
Everything Is Under Control
First Step to Greatness
It's Just You
Librarian
Loot Pinata
Made in Tau Ceti IV
One Hack Too Far
Part-time Mechanic
Remodeling
Safety First
Serviceable Loadout
Shopping List
System Compromised
Troublemaker
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              SupersonicStasisScrap
  Manual?         0
Play Time         03:44:07
  Cumulative      7.3 hours
  Start           2024.03.31 @ 18:45:39
  End             2024.04.01 @ 00:38:06
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          5
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3a9af4a7-8f13-4cb2-8aa5-43e93c784769