Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.01 @ 00:38:06 Player: Ergodic Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (157) 785 Value Destroyed (5115) 5115 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 10740 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 222/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Coolant Injector Utility Shielding Utility Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Arc Projector Peak State ------------ > --- POWER ------------ Fusion Compressor Fusion Compressor > --- PROPULSION ------- Improved Treads Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Utility Shielding Utility Shielding Hardlight Generator System Restoration Module > --- WEAPON ----------- Gauss Rifle Gauss Rifle Improved Remote Datajack Power Sword > --- INVENTORY -------- (None) [Rating: 62] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Wheel Wheel Utility Visual Processing Unit Device Cryofiber Web Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Power Sword Build | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Slots Evolved 11 | . 1 2 2 . 2 2 . 2 Power 2 | . 1 . . . . . . 1 Propulsion 2 | . . . 2 . . . . . Utility 5 | . . 2 . . 2 1 . . Weapon 2 | . . . . . . 1 . 1 Parts Attached 137 | 13 11 33 24 11 15 5 5 20 Power 26 | 1 5 7 4 2 3 1 . 3 Engine 21 | 1 5 7 2 2 3 1 . . Core 5 | . . . 2 . . . . 3 Reactor . | . . . . . . . . . Propulsion 41 | 7 2 9 7 5 2 . 5 4 Treads 25 | . . 6 7 5 2 . 4 1 Leg 12 | 5 . 3 . . . . 1 3 Wheel 4 | 2 2 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 3 2 5 3 . 4 3 . 8 Device 13 | . 1 1 1 . 2 3 . 5 Storage 3 | . . 2 1 . . . . . Processor 5 | 1 . 2 1 . . . . 1 Hackware 2 | . . . . . 2 . . . Protection 5 | 2 1 . . . . . . 2 Artifact . | . . . . . . . . . Weapon 42 | 2 2 12 10 4 6 1 . 5 Energy Gun 20 | 2 2 5 6 1 2 1 . 1 Energy Cannon 4 | . . . 1 2 1 . . . Ballistic Gun 8 | . . 6 . . . . . 2 Ballistic Cannon . | . . . . . . . . . Launcher 7 | . . 1 3 . 3 . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 4 | . . . . . . . . 4 Parts Lost 48 | . . 3 3 . 12 . 8 22 Power 7 | . . 1 . . 2 . 1 3 Propulsion 16 | . . 1 1 . 5 . 1 8 Utility 14 | . . . 1 . 2 . 4 7 Weapon 11 | . . 1 1 . 3 . 2 4 Highest Loss Streak 11 | . . 2 1 . 10 . 4 11 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 96 | . 98 99 99 99 99 62 50 57 Engine 13 | . 25 19 10 8 12 6 2 . Core 2 | . . . 5 8 . . . 4 Treads 22 | . . 8 32 33 27 . 2 10 Leg 2 | . . 8 . . . . 2 5 Wheel 1 | . 24 2 . . . . . . Device 9 | . 4 10 10 8 9 12 10 14 Storage 7 | . . 10 8 8 7 6 6 2 Processor 15 | . 12 19 13 16 14 12 9 3 Hackware 3 | . . . . . 11 12 10 . Energy Gun 10 | . 24 13 13 7 6 6 3 2 Energy Cannon 3 | . . . 1 7 6 6 2 . Ballistic Gun 1 | . . 5 . . . . . 3 Naked Turns . | . . . . . . . . . Heaviest Build 58 | 10 14 34 45 42 58 38 38 35 Greatest Support 112 | 20 20 40 88 88 82 3 112 112 Greatest Overweight (x) 18 | . 3 9 . . 18 12 12 10 Average Overweight (x) . | . . . . . . 12 2 . Largest Inventory Capacity 15 | 5 5 10 15 15 15 15 15 15 Average Capacity 12 | 5 5 8 14 15 15 15 15 9 Most Carried 15 | 5 5 10 15 15 15 12 9 11 Average Carried 10 | 3 3 8 12 14 14 9 9 4 Final Capacity 15 | 5 5 10 15 15 15 15 15 5 Final Carried 15 | 4 5 8 15 15 13 9 9 1 Class Distribution -------------------- 80% | Hacker-Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Matter Collected 2251 | 330 106 758 373 158 177 . 13 336 Remotely . | . . . . . . . . . Salvage Created 5796 | 69 563 1524 958 961 1530 . . 191 Parts 312 | 5 32 106 45 50 68 . . 6 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Combat Hostiles Destroyed 110 | 1 7 30 23 15 31 . . 3 Melee 2 | . . . . . . . . 2 Guns 69 | 1 4 25 17 4 17 . . 1 Cannons 22 | . . . 1 11 10 . . . AOE 15 | . 3 5 3 . 4 . . . Classes Destroyed 16 | 2 3 5 2 . 4 . . . Worker 8 | 1 . 1 1 1 4 . . . Builder 6 | . . 2 1 3 . . . . Tunneler 1 | . . 1 . . . . . . Hauler 1 | . . 1 . . . . . . Recycler 11 | . 3 3 1 2 2 . . . Operator 2 | . . . 1 . 1 . . . Watcher 18 | . 2 4 5 2 5 . . . Swarmer 15 | . 2 6 4 3 . . . . Grunt 53 | 1 5 14 8 6 17 . . 2 Brawler 3 | . . . 2 . 1 . . . Duelist 3 | . . 1 1 . 1 . . . Sentry 24 | . . 9 8 6 1 . . . Specialist 2 | . . . . . 2 . . . Hunter 4 | . . . . . 3 . . 1 Programmer 5 | . . . . . 5 . . . Heavy 1 | . . . . . 1 . . . Best Kill Streak 10 | 1 3 10 6 3 6 . . 2 Combat Bots Only 5 | 1 2 4 5 3 3 . . 2 Max Kills in Single Turn 3 | 1 1 3 2 2 2 . . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . 1 2 1 . 1 . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Hostile Shots Fired 1198 | 4 12 128 132 43 280 . 255 344 Missed 364 | 2 5 40 40 17 91 . 68 101 Damage Taken 8831 | 14 65 707 824 269 2366 . 1583 3003 Core 2343 | 7 20 134 156 28 345 . 647 1006 Absorbed by Shields 167 | . . . . . 20 . 147 . Redirected to Shielding 44 | . . . . . . . . 44 Ignored by Resistances 5354 | 10 42 457 511 162 1359 . 1051 1762 Regen/Repaired (Parts) 280 | . . 96 61 79 44 . . . Core Remaining (%) 65 | 97 89 66 . 66 50 . 23 . Volleys Fired 375 | 4 22 93 81 49 122 . . 4 Largest 2 | 2 2 2 2 2 2 . . 1 Hottest 131 | 80 80 126 131 131 131 . . 55 Shots Fired 700 | 8 41 180 158 90 219 . . 4 Gun 502 | 8 41 170 141 43 95 . . 4 Cannon 160 | . . . 6 47 107 . . . Launcher 38 | . . 10 11 . 17 . . . Special . | . . . . . . . . . Kinetic 47 | . . 47 . . . . . . Thermal 487 | . . 48 147 90 202 . . . Explosive 38 | . . 10 11 . 17 . . . Electromagnetic 128 | 8 41 75 . . . . . 4 Robot Hit Streak 45 | 3 14 17 45 22 30 . . 16 Robot Miss Streak 3 | 1 1 3 2 2 3 . . . Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 1 1 4 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 565 | 5 31 132 140 66 175 . . 16 Core Hits 284 | 3 17 70 57 39 89 . 1 8 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 24 | . . 4 7 3 7 . . 3 Burn 19 | . . 2 7 3 7 . . . Destroy 1 | . . 1 . . . . . . Corrupt 1 | . . 1 . . . . . . Sever 3 | . . . . . . . . 3 Melee Attacks 12 | . . . . . . . . 12 Impact . | . . . . . . . . . Slashing 12 | . . . . . . . . 12 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11967 | 65 509 2133 2895 1313 4522 . 11 519 Guns 6554 | 65 390 1728 2107 661 1518 . . 85 Cannons 2452 | . . . 103 632 1717 . . . Explosions 2473 | . 119 397 678 . 1279 . . . Melee 434 | . . . . . . . . 434 Ramming 54 | . . 8 7 20 8 . 11 . Kinetic 397 | . . 397 . . . . . . Thermal 7480 | . 119 623 2210 1293 3235 . . . Explosive 2299 | . . 342 678 . 1279 . . . Electromagnetic 1303 | 65 390 763 . . . . . 85 Impact . | . . . . . . . . . Slashing 434 | . . . . . . . . 434 Piercing . | . . . . . . . . . Highest Corruption 10 | . 1 1 1 1 6 . 10 7 Average Corruption 1 | . 1 1 1 1 2 . 5 4 Corruption Purged 9 | . . . . . 4 . . 5 Corruption Blocked . | . . . . . . . . . Effects 116 | . 2 28 8 18 46 . 4 10 Message Errors 30 | . . 4 3 4 17 . . 2 Matter Fused 24 | . 1 6 2 4 7 . . 4 Heat Flow Errors 18 | . . 4 . 5 6 . 2 1 Energy Discharges 17 | . 1 3 1 3 7 . 1 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 11 | . . 5 1 1 2 . 1 1 Data Loss (major) 5 | . . 2 . 1 2 . . . Misfires 4 | . . 2 . . 2 . . . Alerts 4 | . . 1 1 . 2 . . . Weapon Failures 2 | . . 1 . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 135 | . . . 18 . 91 . . 26 Projectiles 64 | . . . . . 64 . . . Explosions 45 | . . . 18 . 27 . . . Melee 26 | . . . . . . . . 26 Knockbacks 1 | . . . . . 1 . . . Impact 1 | . . . . . 1 . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 332 | . . 3 23 . 306 . . . Shots 17 | . . 1 2 . 14 . . . Rammed 6 | . . . 1 1 1 . 3 . Targets Rammed 12 | . . 2 1 1 1 . 7 . Kicked 5 | . . 1 . . . . 4 . Crushed 1 | . . 1 . . . . . . Highest Temperature 503 | 66 312 448 296 450 503 . 131 74 Average Temperature 126 | 30 94 112 83 121 168 . 78 44 Received Heat Transfer 3872 | 12 60 531 603 171 677 . . 1818 Effects 25 | . 2 8 . 6 9 . . . Shutdowns 2 | . . 2 . . . . . . Energy Bleed 3 | . . 1 . . 2 . . . Interference 11 | . 2 3 . 2 4 . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 1 | . . 1 . . . . . . Damage (minor) 3 | . . 1 . 1 1 . . . Damage (major) 3 | . . . . 3 . . . . Damage (core) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . 3 2 . . . . . 1 Impact Corruptions 1 | . . . . 1 . . . . Robots Melted 2 | . . . 2 . . . . . Combat Hostiles 2 | . . . 2 . . . . . Parts Melted 35 | . . 3 10 6 16 . . . Heat Transferred 16469 | . 200 1506 5291 2812 6660 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 3 1 . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Peak Influence 416 | 25 142 416 240 190 312 27 14 40 Initial 35 | . . 35 4 . . 27 14 3 Average 58 | 3 70 90 65 64 52 27 6 11 Maximum Alert Level 2 | . . 2 1 . 1 . . . Low Security (%) 96 | 100 100 89 99 100 95 100 100 100 Level 1 2 | . . 5 . . 4 . . . Level 2 1 | . . 4 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 30 | . 2 6 4 . 15 . 1 2 Investigation 11 | . 2 6 . . 2 . . 1 Extermination 6 | . . . . . 5 . . 1 Reinforcement 7 | . . . 1 . 5 . 1 . Assault . | . . . . . . . . . Garrison 6 | . . . 3 . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Distress Signals 9 | . . 2 5 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 194 | 1 10 52 42 20 50 . 8 11 Peak Tracking Total 5 | 1 2 4 5 3 4 . 5 5 Tactical Retreats 13 | . . 5 5 2 . . . 1 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Traps Triggered 24 | . 3 2 2 3 10 . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 9 | . 6 1 . . 2 . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 1 . 1 . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Machines Disabled 8 | . 1 2 2 . 3 . . . Max in Single Turn 2 | . 1 1 1 . 2 . . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Machines Accessed 51 | . 4 14 8 9 14 1 . 1 Terminals 39 | . 3 10 6 7 11 1 . 1 Fabricators . | . . . . . . . . . Repair Stations 5 | . . 2 1 1 1 . . . Recycling Units 3 | . 1 1 . 1 . . . . Scanalyzers 3 | . . 1 1 . 1 . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 206 | . 31 49 29 30 57 2 . 8 Successful 164 | . 26 43 22 25 39 1 . 8 Failed 42 | . 5 6 7 5 18 1 . . Catastrophic 4 | . . . . 1 3 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 167 | . 19 36 25 27 50 2 . 8 Fabricators . | . . . . . . . . . Repair Stations 13 | . . 7 2 2 2 . . . Recycling Units 14 | . 12 1 . 1 . . . . Scanalyzers 11 | . . 5 2 . 4 . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 128 | . 14 30 18 22 35 1 . 8 Record 51 | . 8 7 8 7 13 . . 8 Robot Analysis 3 | . 1 . 2 . . . . . Prototype ID Bank 4 | . . 3 . 1 . . . . Open Door 2 | . . . . 2 . . . . Open DSF 4 | . . . . . 3 1 . . Branch Access Points 2 | . . 1 1 . . . . . Emergency Access Points 3 | . . 1 1 1 . . . . Terminal Index 1 | . . . . 1 . . . . Repair Station Index 1 | . . . 1 . . . . . Recycling Unit Index 1 | . . . 1 . . . . . Alert Level 5 | . . 2 . 1 2 . . . Unreport Threat 3 | . . 1 . 1 1 . . . Locate Traps 6 | . 1 1 2 . 2 . . . Disarm Traps 5 | . 2 1 . . 2 . . . Dispatch Records 7 | . . 3 . 2 2 . . . Maintenance Status 2 | . . 1 . 1 . . . . Security Status 3 | . . 2 . 1 . . . . Surveillance Status 2 | . . 1 . . 1 . . . Patrol Status 1 | . . . . 1 . . . . Transport Status 1 | . 1 . . . . . . . Investigation Status 1 | . . 1 . . . . . . Extermination Status 1 | . . . . . 1 . . . Reinforcement Status 4 | . . 1 . 1 2 . . . Assault Status 1 | . . . . . 1 . . . Recall Investigation 1 | . . . . 1 . . . . Recall Reinforcements 1 | . . . . . 1 . . . Hauler Manifests 5 | . 1 2 . . 2 . . . Registered Components 2 | . . 1 . . 1 . . . Registered Prototypes 1 | . . . . . 1 . . . Zone Layout 4 | . . 1 2 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 13 | . . 7 2 2 2 . . . Scan Component 7 | . . 4 1 1 1 . . . Repair 6 | . . 3 1 1 1 . . . Recycling Unit Hacks 14 | . 12 1 . 1 . . . . Recycle Component 5 | . 5 . . . . . . . Process 2 | . 2 . . . . . . . Report Inventory 6 | . 4 1 . 1 . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer 8 | . . 5 2 . 1 . . . Insert Component 6 | . . 4 1 . 1 . . . Analyze 2 | . . 1 1 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 39 | . 4 11 6 8 9 . . 1 Full Trace Events 11 | . 3 7 . . . . . 1 Feedback Events 2 | . 1 1 . . . . . . Corruption 2 | . 1 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . . 3 1 1 1 . . . Time 229 | . . 90 38 51 50 . . . Parts Recycled 5 | . 5 . . . . . . . Recycled Matter 109 | . 109 . . . . . . . Retrieved Matter 50 | . 50 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Robot Analysis Total 3 | . 1 . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Turns Passed 15193 | 1477 603 3452 2902 2000 3877 51 242 589 Spaces Moved 7471 | 444 624 1673 1590 1063 1821 8 74 174 Core 124 | 75 3 1 . . 8 8 11 18 Treads 5424 | . . 858 1590 1063 1813 . 14 86 Legs 722 | 18 . 585 . . . . 49 70 Wheels 1201 | 351 621 229 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 158 158 163 650 160 100 Average Speed 150 | 76 80 152 159 160 170 650 260 149 Slowest Speed 950 | 120 200 500 162 170 950 650 650 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 56 | 29 50 88 83 85 44 . 70 2 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 7 | . . 7 . . . . . . Terrain Destroyed 254 | . 9 60 80 . 105 . . . Melee . | . . . . . . . . . Projectile 1 | . . . . . 1 . . . AOE 253 | . 9 60 80 . 104 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac DSF Fac Total 10692 | 1576 683 2393 1794 1263 2385 12 109 477 Wait 2450 | 1094 . 514 50 128 402 . 2 260 Move 7463 | 443 623 1672 1589 1062 1820 7 73 174 Hop . | . . . . . . . . . Pick Up 126 | 14 17 43 29 4 12 . . 7 Fast Attach 37 | . 8 8 1 4 2 . 5 9 Attach 44 | 13 1 5 5 . 5 4 . 11 Detach 5 | 5 . . . . . . . . Swap 56 | . 2 20 18 7 8 1 . . Drop 87 | 3 10 36 20 8 10 . . . Fire 375 | 4 22 93 81 49 122 . . 4 Melee 12 | . . . . . . . . 12 Ram 3 | . . . . . . . 3 . Kick 5 | . . 1 . . . . 4 . Crush 4 | . . 1 1 1 1 . . . Escape Stasis 25 | . . . . . 3 . 22 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 215 | -11/Scrapyard | Identified exit to Materials 215 | -11/Scrapyard | Discovered exit to Materials (range 8) 1478 | -11/Scrapyard | Entered Materials 1478 | -10/Materials | Evolved 1 slot: Power x1 1499 | -10/Materials | Build established: Hacker-Mutant 1882 | -10/Materials | Identified exit to Materials 1882 | -10/Materials | Discovered exit to Materials (range 11) 2049 | -10/Materials | Discovered exit to Materials (range 11) 2081 | -10/Materials | Entered another Materials area 2081 | -9/Materials | Evolved 2 slots: Utility x2 2559 | -9/Materials | Identified exit to Mines 2559 | -9/Materials | Discovered exit to Mines (range 7) 3152 | -9/Materials | Identified exit to Materials 3152 | -9/Materials | Discovered exit to Materials (range 16) 3240 | -9/Materials | Repaired EM Pulse Gun 3274 | -9/Materials | Repaired Particle Gun 3940 | -9/Materials | Discovered exit to Materials (range 10) 5198 | -9/Materials | Discovered exit to Materials (range 4) 5403 | -9/Materials | Repaired Imp. Ion Engine 5533 | -9/Materials | Entered another Materials area 5533 | -8/Materials | Evolved 2 slots: Propulsion x2 5825 | -8/Materials | Build established: Scavenger-Mutant 6203 | -8/Materials | Identified exit to Factory 6203 | -8/Materials | Discovered exit to Factory (range 17) 6992 | -8/Materials | Garrison activated, responded to threat 7418 | -8/Materials | Discovered exit to Factory (range 8) 7787 | -8/Materials | Identified exit to Storage 8237 | -8/Materials | Repaired Pulse Rifle 8296 | -8/Materials | Build established: Hacker-Mutant 8341 | -8/Materials | Discovered exit to Factory (range 8) 8435 | -8/Materials | Entered Storage 10238 | -8/Storage | Repaired Adv. Beam Cannon 10268 | -8/Storage | Discovered exit to Factory (range 8) 10435 | -8/Storage | Entered Factory 10435 | -7/Factory | Evolved 2 slots: Utility x2 11457 | -7/Factory | Cargo convoy interrupted 11925 | -7/Factory | Repaired Lgt. Angular Momentum Engine 13826 | -7/Factory | Garrison activated, responded to threat 14223 | -7/Factory | Identified exit to Factory 14223 | -7/Factory | Discovered exit to Factory (range 15) 14312 | -7/Factory | Entered another Factory area 14312 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 14334 | -6/Factory | Lost 10 parts (2p4n1u3w) 14344 | -6/Factory | Identified exit to DSF 14363 | -6/Factory | Entered DSF 14413 | -6/DSF | Additional patrols routed to DSF 14527 | -6/DSF | Identified exit to Factory 14527 | -6/DSF | Discovered exit to Factory (range 16) 14532 | -6/DSF | Lost 4 parts (1p1u2w) 14556 | -6/DSF | Core integrity fell below 50% 14574 | -6/DSF | System corruption reached 10% 14600 | -6/DSF | Lost 4 parts (1n3u) 14605 | -6/DSF | Entered Factory 14605 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 14905 | -5/Factory | Lost 11 parts (1p4n5u1w) 15153 | -5/Factory | Core integrity fell below 50% 15179 | -5/Factory | Core integrity fell below 20% 15184 | -5/Factory | Lost 10 parts (2p3n2u3w) 15194 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- K-01 Serf collects debris. G-50 Soldier overheating. System corrupted: Component data lost. G-50 Soldier overheating. K-01 Serf collects debris. G-50 Soldier overheating. Critical hit (Burn: +37). G-50 Soldier overheating. G-50 Soldier destroyed. Power Sword destroyed. K-01 Serf collects debris. R-10 Processor collects Carbon-fiber Leg. Critical hit (Burn: +37). P-70 Sage resets R-10 Processor, system corruption cleaned. Critical hit (Burn: +37). G-50 Soldier heat spikes uncontrollably. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????? ??????????????????????????????????? | | ????????? ??????????????????????????????????? | | ????????? ??????????????????????????????????? | | ????????? #?????????????????????????????????? | | ????????? #????############?????????????????? | | ????????? #???? #?????????????????? | | ????????? #??# """" """" #?????????????????? | | ????????? #??# """" """" #?????????????????? | | ????????? #??# """" """" #?????????????????? | | ?????????# #??# """" """" #?????????????????? | | ?????????# #??# #?????????????????? | | ?????????# #??# """" #?????????????????? | | ?????????# #??# """" #?????????????????? | | ?????????# #??# """" #?????????????????? | | ?????????# #??# """" "T" #?????????????????? | | ??????#### #??# """ #?????????????????? | | ??????# #??# #?????????????????? | | ??????# ##########+###############????????? | | ??????# % R ???????? | | ??????# g @ ???????? | | ??????# g g % ??????? | | ??????# ??????? | | ??????# t k A ??????? | | ??????#####+###+######+#############+?????????? | | ??????????# # #????????????? | | ??????????# # #????????????? | | ??????????# # #????????????? | | ??????????# # #????????????? | | ??????????# # #????????????? | | ??????????# # #????????????? | | ??????????# # #????????????? | | ??????????# # #????????????? | | ??????????########### #????????????? | | ????????????????????# #????????????? | | ????????????????????# #????????????? | | ????????????????????# #????????????? | | ????????????????????##############????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 45 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 55 Launcher Accuracy 20 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Armchair Analyst Crack Shot Everything Is Under Control First Step to Greatness It's Just You Librarian Loot Pinata Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Remodeling Safety First Serviceable Loadout Shopping List System Compromised Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed SupersonicStasisScrap Manual? 0 Play Time 03:44:07 Cumulative 7.3 hours Start 2024.03.31 @ 18:45:39 End 2024.04.01 @ 00:38:06 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3a9af4a7-8f13-4cb2-8aa5-43e93c784769