Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.23 @ 20:12:16 Player: Sinthome Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (162) 810 Value Destroyed (6582) 6582 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (336) 336 TOTAL SCORE: 15168 Bonus ------- High Alert Combat Kills 239 Follower Combat Kills 97 Cogmind --------- Core Integrity 0/1450 Matter 156/300 Energy 80/100 System Corruption 7% Temperature Cool (0) Movement Core (100) Ox1 Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- Force Lance > --- INVENTORY (5) ---- Improved Thunder Leg Large Storage Unit Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Medium Armored Exoskeleton Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Experimental Coolant Injector Large Storage Unit Salvage Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Particle Charger Advanced Weapon Cycler Advanced Shield Generator Improved Force Field > --- WEAPON ----------- Quantum Rifle Quantum Rifle Precision Phase Gun Nova Cannon > --- INVENTORY -------- Particle Reactor Medium Armored Exoskeleton Myomer Leg Biometal Leg Improved Thunder Leg Advanced Thermal Generator Advanced Cryofiber Web Energy Well Gravity Neutralizer Advanced Point Defense System Variable Charge Gun Heavy Hardcell Cannon [Rating: 153] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Reactor Particle Reactor Propulsion Medium Armored Exoskeleton Treads Medium Treads Leg Medium Armored Exoskeleton Hover Unit Cooled Airjet Utility Salvage Targeting Computer Device Gravity Neutralizer Storage Large Storage Unit Processor Salvage Targeting Computer Protection Improved Heavy Armor Plating Weapon Heavy Particle Cannon Energy Gun Quantum Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Railgun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Power Sword Piercing Weapon Force Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Slots Evolved 16 | . . . 2 2 2 . 2 2 2 . . . . 2 2 Power 2 | . . . . . . . . 1 . . . . . . 1 Propulsion 4 | . . . 2 . . . 1 1 . . . . . . . Utility 8 | . . . . 2 1 . . . 2 . . . . 2 1 Weapon 2 | . . . . . 1 . 1 . . . . . . . . Parts Attached 150 | 7 1 3 13 14 15 19 9 4 1 . 4 5 1 40 14 Power 18 | 1 . 1 1 2 2 2 . 1 . . . 1 . 6 1 Engine 6 | 1 . . 1 1 2 1 . . . . . . . . . Core 5 | . . 1 . 1 . 1 . 1 . . . 1 . . . Reactor 7 | . . . . . . . . . . . . . . 6 1 Propulsion 30 | 2 . 1 4 5 1 4 1 3 . . . . 1 6 2 Treads 7 | . . . 2 4 1 . . . . . . . . . . Leg 17 | 2 . 1 2 1 . . . 2 . . . . 1 6 2 Wheel . | . . . . . . . . . . . . . . . . Hover 6 | . . . . . . 4 1 1 . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 43 | 1 1 1 1 5 3 3 3 . . . 2 . . 20 3 Device 25 | . 1 1 . 1 3 1 1 . . . . . . 14 3 Storage 4 | 1 . . . 1 . . . . . . . . . 2 . Processor 6 | . . . 1 1 . . 1 . . . . . . 3 . Hackware . | . . . . . . . . . . . . . . . . Protection 8 | . . . . 2 . 2 1 . . . 2 . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 59 | 3 . . 7 2 9 10 5 . 1 . 2 4 . 8 8 Energy Gun 13 | . . . 1 . 1 4 . . . . . 2 . 3 2 Energy Cannon 10 | . . . 2 1 3 1 . . . . . . . 2 1 Ballistic Gun 10 | 3 . . 1 . . 2 2 . . . . 1 . . 1 Ballistic Cannon 4 | . . . 1 . 2 . . . . . . . . 1 . Launcher 17 | . . . 2 1 3 3 2 . 1 . 1 1 . 1 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . . . . . 1 Piercing Weapon 2 | . . . . . . . . . . . 1 . . . 1 Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . Unidentified Prototypes 22 | . . . 3 . 4 10 1 . . . . . . 3 1 Corrupted Parts 5 | . . . . 1 . . . . . . . 2 . 1 1 System Corruption 27 | . . . . 4 . . . . . . . 10 . 6 7 Parts Lost 64 | . . 1 2 5 1 7 . 4 1 2 . 1 . 23 17 Power 10 | . . 1 1 1 . . . . . 1 . . . 3 3 Propulsion 14 | . . . 1 2 . 4 . . . . . . . 4 3 Utility 19 | . . . . 1 . 3 . 1 . . . . . 10 4 Weapon 21 | . . . . 1 1 . . 3 1 1 . 1 . 6 7 Highest Loss Streak 14 | . . 1 1 5 1 5 . 4 1 2 . 1 . 11 14 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . Average Backups 10 | 3 5 7 7 7 14 14 14 11 9 9 8 5 12 11 4 Power . | . 1 1 . 2 1 1 2 1 1 1 . . 1 . . Propulsion 1 | 1 2 4 . 1 1 . 1 1 2 2 2 2 1 2 . Utility 4 | . . . 2 . 7 5 4 4 5 4 3 2 7 5 . Weapon 3 | . 1 2 4 3 3 6 6 3 1 2 1 . 1 2 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 56 | . 1 1 14 1 11 4 2 6 . 1 . 1 . 14 . Power 4 | . . . . 1 1 2 . . . . . . . . . Propulsion 9 | . . 1 3 . 4 . . . . . . . . 1 . Utility 24 | . 1 . 3 . 6 . 1 2 . 1 . . . 10 . Weapon 17 | . . . 8 . . 2 1 4 . . . 1 . 1 . Tool/Special 2 | . . . . . . . . . . . . . . 2 . Average Slot Usage (%) 80 | . 90 98 98 96 99 87 99 69 46 39 41 58 73 78 67 Engine 3 | . 14 7 6 5 7 5 . . . . 3 5 5 1 . Core 2 | . . 5 4 3 . 1 6 10 10 5 . . 5 . . Reactor 2 | . . . . . . . . . . . . . . 7 10 Treads 6 | . . . 4 22 30 12 . . . . . . . . . Leg 12 | . 28 28 39 10 . . . 9 10 10 10 10 10 11 14 Hover 2 | . . . . . . 8 33 5 . . . . . . . Device 11 | . 4 14 6 8 14 7 6 5 5 5 5 5 5 20 16 Storage 6 | . 14 14 11 9 7 7 6 5 5 5 5 5 5 4 5 Processor 10 | . . . 4 11 15 15 13 11 10 10 10 10 10 9 6 Protection 3 | . . . . 6 . 4 6 2 . . . 10 10 3 . Energy Gun 2 | . . . . . . 1 . . . . . . 10 9 2 Energy Cannon 5 | . . . 10 16 11 14 4 . . . . . . 2 1 Ballistic Gun 3 | . 28 28 4 . . 1 10 6 . . . . 5 2 . Ballistic Cannon 1 | . . . . . 5 1 . . . . . . . . 1 Launcher 3 | . . . 5 1 3 3 9 7 4 2 3 5 5 . 2 Peak Build Rating 153 | 6 7 11 20 37 52 57 72 90 72 72 86 111 111 153 147 Average Rating 73 | 4 6 8 16 26 47 46 68 80 70 64 68 88 110 134 117 On Entrance 55 | . 6 7 11 16 37 49 57 72 71 72 57 86 111 111 117 Avg Prop Armor Cover (%) 11 | . . . 11 9 8 6 . . 16 20 18 . . . 4 Naked Turns 30 | . . . . . . . . . . . . . . . 30 Heaviest Build 136 | 14 15 14 23 43 58 59 57 62 43 43 68 94 94 113 136 Greatest Support 134 | 20 20 20 40 112 112 76 52 112 112 62 100 100 100 134 131 Greatest Overweight (x) 18 | 4 . . 1 1 . 18 1 . . 1 . . . 1 1 Average Overweight (x) . | . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 8 9 15 15 15 15 15 15 15 15 15 15 10 Most Carried 15 | 4 8 8 8 12 15 15 15 15 15 15 15 15 15 15 9 Average Carried 11 | 3 5 7 7 7 14 14 14 14 14 14 12 9 14 13 3 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 7 8 8 12 15 15 15 15 15 15 9 15 15 10 2 Class Distribution -------------------- 35% | Mutant 31% | Gunner 16% | Scavenger-Tank 8% | Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Gunner | -6/Factory Gunner | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -3/Research Gunner | -2/Research Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Matter Collected 3858 | 236 116 96 286 64 383 645 16 321 3 . 337 105 53 1004 193 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6880 | 58 132 88 631 424 557 1272 16 280 46 . 393 404 76 2221 282 Parts 313 | 1 9 4 44 32 30 46 2 9 6 . 9 13 3 100 5 Haulers Intercepted 8 | . . . 1 . 1 3 . 1 . . . . . 2 . Recyclers Shooed 8 | . . 2 1 . 1 . . . . . 1 . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . . 3 2 . . Prevented 11 | . . . . . . . . . . . . 10 1 . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Combat Hostiles Destroyed 119 | . 3 2 13 10 13 23 . 5 5 . . 7 3 29 6 Melee 4 | . . . . . . . . 1 . . . 1 . . 2 Guns 34 | . 3 2 2 . . 6 . 2 . . . . 1 17 1 Cannons 38 | . . . 6 7 7 6 . . . . . . . 12 . AOE 38 | . . . 4 3 6 10 . 2 5 . . 3 2 . 3 Classes Destroyed 16 | 1 2 . 5 1 2 2 . 2 . . . . . . 1 Worker 10 | . . . 1 . . 5 . 2 . . . . . 2 . Builder 7 | . . . 1 3 . 2 . . . . . . . 1 . Tunneler 1 | . . . . . . . . . . . . . . . 1 Hauler 8 | . . . 1 . 1 3 . 1 . . . . . 2 . Recycler 8 | 1 . . 1 . 1 2 . . . . 3 . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . Operator 2 | . . . . . . 1 1 . . . . . . . . Watcher 6 | . 1 . 1 1 2 . . 1 . . . . . . . Swarmer 28 | . . . 6 5 3 . . . 5 . . 2 3 4 . Grunt 49 | . 3 2 4 3 2 20 . . . . . 4 . 9 2 Brawler 2 | . . . . . . . . 1 . . . . . . 1 Duelist 3 | . . . . . . 1 . . . . . . . 1 1 Protector 1 | . . . . . . . . 1 . . . . . . . Sentry 16 | . . . 3 1 4 1 . 2 . . . 1 . 4 . Hunter 7 | . . . . 1 2 . . . . . . . . 2 2 Programmer 13 | . . . . . 2 1 . 1 . . . . . 9 . Best Kill Streak 13 | 1 3 1 5 7 3 13 1 5 5 . 2 7 3 6 5 Combat Bots Only 7 | . 3 1 3 6 3 6 . 3 5 . . 7 3 6 4 Max Kills in Single Turn 7 | 1 1 1 2 2 2 7 1 3 5 . 1 2 2 2 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 5 | . . . 2 2 2 3 . 2 5 . . 2 2 . 1 Melee 1 | . . . . . . . . 1 . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Hostile Shots Fired 1307 | . 12 9 66 100 168 130 8 136 34 3 . 47 11 413 170 Missed 374 | . 4 . 16 21 69 30 4 47 8 . . 14 3 117 41 Hits 933 | . 8 9 50 79 99 100 4 89 26 3 . 33 8 296 129 Melee 9 | . . . . . . 3 . 3 . 3 . . . . . Projectile 924 | . 8 9 50 79 99 97 4 86 26 . . 33 8 296 129 Critical Strikes 26 | . . . 2 5 . 4 . 1 1 2 . 1 . 9 1 Actively Blocked 3 | . . . . 2 . 1 . . . . . . . . . Damage Taken 17549 | . 131 133 653 940 940 1466 74 1747 527 136 . 886 413 5601 3902 Core 3235 | . 21 28 121 147 97 173 . 206 88 38 . 32 230 595 1459 Absorbed by Shields 1051 | . . . . . . . . . . . . . . 1051 . Redirected to Shielding 199 | . . . . 102 . 97 . . . . . . . . . Ignored by Resistances 165 | . . . . . . . . . . . . . . 165 . Core Remaining (%) 75 | 100 . 80 69 73 . 61 100 79 . . . . 66 54 . Volleys Fired 329 | 3 10 17 35 25 33 43 7 18 1 . . 6 4 109 18 Largest 4 | 2 2 2 2 2 3 3 3 4 1 . . 2 4 4 3 Hottest 395 | 40 40 40 150 150 189 170 103 141 45 . . 98 263 395 290 Shots Fired 781 | 6 20 34 70 49 85 125 19 38 1 . . 7 13 276 38 Gun 391 | 6 20 34 34 . . 29 17 22 . . . . 11 197 21 Cannon 316 | . . . 31 46 70 81 1 . . . . . . 79 8 Launcher 74 | . . . 5 3 15 15 1 16 1 . . 7 2 . 9 Special . | . . . . . . . . . . . . . . . . Kinetic 233 | 6 20 34 32 . 19 11 17 22 . . . . 3 64 5 Thermal 437 | . . . 33 46 51 99 1 . . . . . 8 185 14 Explosive 51 | . . . . . 15 15 1 9 1 . . 1 . . 9 Electromagnetic 60 | . . . 5 3 . . . 7 . . . 6 2 27 10 Robot Hit Streak 20 | 2 7 6 9 7 10 20 6 9 3 . . 6 7 12 10 Robot Miss Streak 9 | 1 2 4 5 3 3 4 . 3 2 . . 3 3 8 9 Penetration Max 1 | . . . . . . . 1 . . . . . . 1 . Secondary Targets 2 | . . . . . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 . Shots Hit Robots 473 | 4 15 23 39 23 43 68 4 26 1 . 6 8 5 184 24 Core Hits 327 | 2 5 7 20 19 34 83 2 37 11 . 4 12 3 67 21 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . . . . Critical Strikes 16 | . . . . . . 1 . 1 . . 1 1 . 10 2 Burn 7 | . . . . . . 1 . . . . . . . 6 . Destroy 1 | . . . . . . . . 1 . . . . . . . Blast 5 | . . . . . . . . . . . . . . 4 1 Impale 3 | . . . . . . . . . . . 1 1 . . 1 Melee Attacks 24 | . . . . . . . 2 4 . . 6 5 . 2 5 Impact . | . . . . . . . . . . . . . . . . Slashing 6 | . . . . . . . 2 4 . . . . . . . Piercing 18 | . . . . . . . . . . . 6 5 . 2 5 Sneak Attacks 8 | . . . . . . . . 4 . . 4 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 21182 | 47 199 241 995 1062 1900 3860 238 2087 329 . 435 975 157 6756 1901 Guns 6026 | 47 199 241 240 . . 418 59 364 . . . . 107 3960 391 Cannons 6228 | . . . 500 700 981 1330 28 . . . . . . 2504 185 Explosions 7583 | . . . 255 362 876 2082 151 1369 285 . . 888 50 104 1161 Melee 990 | . . . . . . . . 309 . . 425 87 . 5 164 Ramming 355 | . . . . . 43 30 . 45 44 . 10 . . 183 . Kinetic 3464 | 47 199 241 205 . 219 188 59 364 . . . . . 1803 139 Thermal 8394 | . . . 574 783 762 1560 28 . . . . . 107 4313 267 Explosive 5995 | . . . . . 876 2082 151 1177 285 . . 263 . . 1161 Electromagnetic 1984 | . . . 216 279 . . . 192 . . . 625 50 452 170 Impact . | . . . . . . . . . . . . . . . . Slashing 309 | . . . . . . . . 309 . . . . . . . Piercing 681 | . . . . . . . . . . . 425 87 . 5 164 Highest Corruption 20 | . . . . 4 . . . 4 . . . 12 12 20 7 Average Corruption 11 | . . . . 4 . . . 3 . . . 10 12 13 7 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 103 | . . . . 4 . . . 9 . . . 4 9 75 2 Message Errors 24 | . . . . 3 . . . 2 . . . 2 3 14 . Matter Fused 26 | . . . . 1 . . . 1 . . . 1 2 21 . Heat Flow Errors 4 | . . . . . . . . 1 . . . . . 2 1 Energy Discharges 10 | . . . . . . . . 2 . . . 1 1 5 1 Parts Rejected 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 12 | . . . . . . . . 1 . . . . . 11 . Data Loss (major) 6 | . . . . . . . . 2 . . . . 1 3 . Misfires 4 | . . . . . . . . . . . . . 1 3 . Alerts 3 | . . . . . . . . . . . . . . 3 . Misdirections 3 | . . . . . . . . . . . . . . 3 . Weapon Failures 10 | . . . . . . . . . . . . . 1 9 . Overload Shots 2 | . . . . . . . . . . . . . . . 2 Overflow Damage 451 | . . . 1 49 46 15 3 57 . . 100 . . 118 62 Projectiles 184 | . . . . 20 46 . . . . . . . . 118 . Explosions 131 | . . . 1 29 . 15 3 21 . . . . . . 62 Melee 136 | . . . . . . . . 36 . . 100 . . . . Knockbacks 14 | . . . . . 3 1 . . . . 1 . . 7 2 Impact 5 | . . . . . 1 . . . . . 1 . . 3 . Kinetic 9 | . . . . . 2 1 . . . . . . . 4 2 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 1225 | . . . 61 25 28 69 . 153 106 . . 240 58 . 485 Shots 32 | . . . 2 1 1 3 . 5 4 . . 7 2 . 7 Rammed 7 | . . . . . 4 3 . . . . . . . . . Targets Rammed 35 | . . . . . 5 3 . 5 10 . 3 . . 9 . Kicked 27 | . . . . . . . . 5 10 . 3 . . 9 . Crushed 1 | . . . . . 1 . . . . . . . . . . Highest Temperature 1091 | . . 1 296 94 174 361 27 203 . . . 213 578 618 1091 Average Temperature 139 | . . 1 119 37 47 104 10 61 . . . 122 269 131 359 Received Heat Transfer 2298 | . 48 78 189 270 189 720 36 144 9 . . 202 . 323 90 Effects 22 | . . . . . . . . . . . . . 6 9 7 Shutdowns 5 | . . . . . . . . . . . . . 3 2 . Energy Bleed 2 | . . . . . . . . . . . . . . . 2 Interference 5 | . . . . . . . . . . . . . 2 3 . Matter Decay 1 | . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . 1 1 Damage (major) 2 | . . . . . . . . . . . . . . 2 . Damage (core) 4 | . . . . . . . . . . . . . 1 . 3 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . 3 . . . Combat Hostiles 3 | . . . . . . . . . . . . 3 . . . Parts Fried 8 | . . . 1 . . . . . . . . 4 . 2 1 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . . . 1 . . 1 . . . . . . . . . Combat Hostiles 2 | . . . 1 . . 1 . . . . . . . . . Parts Melted 28 | . . . 3 2 . 8 . . . . . . . 15 . Heat Transferred 10998 | . . . 814 1136 999 2349 37 . . . . . 148 5193 322 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 2 2 . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Maximum Alert Level 3 | . . . . 1 1 3 1 2 1 . . . . 2 2 Low Security (%) 57 | 100 100 100 100 91 32 39 . 17 12 100 100 . . 63 11 Level 1 33 | . . . . 8 67 24 100 49 87 . . . . 29 80 Level 2 8 | . . . . . . 34 . 32 . . . . . 7 7 Level 3 . | . . . . . . 2 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 728 | 5 70 32 127 212 344 728 318 475 356 117 18 . . 506 459 Initial 318 | . . 11 5 33 68 117 318 115 231 117 18 . . 44 236 Average 168 | . 26 9 49 110 233 295 276 316 251 74 4 . . 139 275 Influence Increases 5066 | 5 87 99 409 329 664 1015 29 621 175 . 31 140 85 968 409 Destroy 0b10 Robot/C 2420 | . 60 60 260 200 260 500 . 80 100 . . 140 60 580 120 Destroy 0b10 Robot/NC 220 | 5 5 . 25 20 25 65 5 25 . . 15 . . 25 5 Destroy Leader 558 | . 22 20 74 52 86 96 . 34 10 . . . 10 134 20 Allied During Kill 26 | . . 4 . . . 22 . . . . . . . . . Successful Hack 93 | . . . 5 . 20 14 9 24 . . 16 . . 5 . Disable Machine 420 | . . . 30 . 105 135 . 120 . . . . . 15 15 Destroy Structure 924 | . . . 15 27 153 183 15 158 50 . . . . 74 249 Partial Spotted 30 | . . . . . 15 . . . . . . . . 15 . Lose Combat Pursuer 375 | . . 15 . 30 . . . 180 15 . . . 15 120 . Influence Decreases 4731 | 5 57 114 343 258 558 573 492 384 313 309 58 52 107 613 495 Entered New Map 1501 | . . 19 10 48 84 141 382 122 243 219 9 . 17 22 185 Time Decay 2546 | 5 57 61 313 160 464 342 110 222 60 70 49 42 90 361 140 Lost Part 632 | . . 2 20 50 10 70 . 40 10 20 . 10 . 230 170 Lost Ally 52 | . . 32 . . . 20 . . . . . . . . . Squads Dispatched 38 | . 3 . 2 2 4 6 3 3 . . 1 . . 11 3 Investigation 6 | . 1 . . . . . 3 1 . . 1 . . . . Extermination 9 | . . . . . 3 1 . 1 . . . . . 4 . Reinforcement 17 | . 2 . 2 2 1 3 . 1 . . . . . 4 2 Assault 2 | . . . . . . 2 . . . . . . . . . Garrison 4 | . . . . . . . . . . . . . . 3 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . 1 . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Distress Signals 14 | . . . 1 2 1 1 . 1 . . . . . 7 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 229 | . 7 5 16 19 20 39 3 19 7 6 . 7 4 57 20 Peak Tracking Total 14 | . 3 2 4 9 3 8 3 6 5 6 . 6 4 9 14 Tactical Retreats 17 | . . 1 . 2 . . . 6 1 . . . 1 6 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Traps Triggered 9 | . 2 . 4 . . . . . 1 . . . . 2 . Indirectly 4 | . . . 4 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Machines Disabled 29 | . . . 2 . 7 9 . 8 . . . 1 . 1 1 Max in Single Turn 6 | . . . 1 . 2 2 . 6 . . . 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Machines Accessed 36 | . . . 4 . 8 4 4 5 . . 2 1 1 6 1 Terminals 22 | . . . 4 . 2 4 3 3 . . . 1 . 4 1 Fabricators 2 | . . . . . 1 . . . . . 1 . . . . Repair Stations 4 | . . . . . 3 . . . . . 1 . . . . Recycling Units 4 | . . . . . 2 . 1 1 . . . . . . . Scanalyzers 3 | . . . . . . . . 1 . . . . . 2 . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 55 | . . . 7 . 10 4 9 7 . . 4 3 1 9 1 Successful 26 | . . . 3 . 3 3 3 5 . . 1 3 1 4 . Failed 29 | . . . 4 . 7 1 6 2 . . 3 . . 5 1 Catastrophic 9 | . . . . . 2 1 2 1 . . 2 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 32 | . . . 7 . 3 4 7 3 . . . 3 . 4 1 Fabricators 3 | . . . . . 2 . . . . . 1 . . . . Repair Stations 6 | . . . . . 3 . . . . . 3 . . . . Recycling Units 5 | . . . . . 2 . 2 1 . . . . . . . Scanalyzers 8 | . . . . . . . . 3 . . . . . 5 . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 17 | . . . 3 . 2 3 2 2 . . . 3 1 1 . Record 5 | . . . . . 2 . . . . . . 3 . . . Open Door 4 | . . . . . . 3 . . . . . . 1 . . Open DSF 3 | . . . . . . . . 2 . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 1 1 . . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . Scanalyzer 5 | . . . . . . . . 2 . . . . . 3 . Insert Component 2 | . . . . . . . . 1 . . . . . 1 . Retrieve Study 3 | . . . . . . . . 1 . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . Hacking Detections 22 | . . . 3 . 2 2 3 3 . . 2 1 . 5 1 Full Trace Events 6 | . . . . . . . 3 1 . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 93 | . . . . . . . . . . . 93 . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . . 1 . . . . . 2 . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Total Allies 4 | . . 2 . . . 2 . . . . . . . . . Largest Group 2 | . . 2 . . . 2 . . . . . . . . . Highest-Rated Group 62 | . . 45 . . . 62 . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 28 | . . 10 . . . 18 . . . . . . . . . Total Damage 484 | . . 194 . . . 290 . . . . . . . . . Kills 3 | . . 1 . . . 2 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Active Infowar (turns) . | . . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . . . 3 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Turns Passed 8260 | 94 162 232 883 323 1166 763 227 473 124 148 214 1066 191 1910 284 Spaces Moved 5132 | 58 103 147 456 120 611 305 278 413 85 116 150 816 138 1190 146 Core 98 | 15 . . . . . 18 . . . 5 . . . . 60 Treads 955 | . . . 89 117 611 138 . . . . . . . . . Legs 3495 | 43 103 147 367 3 . . . 256 85 111 150 816 138 1190 86 Wheels . | . . . . . . . . . . . . . . . . Hover 584 | . . . . . . 149 278 157 . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 30 | 50 120 120 120 160 160 98 34 30 125 100 125 125 125 113 50 Average Speed 128 | 123 120 120 152 168 160 180 57 91 125 123 125 125 125 122 118 Slowest Speed 950 | 250 120 120 190 240 160 950 94 140 125 125 125 125 125 235 193 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 7 | . . . . . . 2 . . . . . . . 5 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 24 30 40 15 17 54 7 17 3 70 6 86 12 33 8 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . . . . . 2 . . . Known Exits Taken 1 | . . . . . 1 . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 . 1 1 1 . . 1 1 1 1 . Scrap Searched 5 | . . . . . . . . . . . . 5 . . . Spaces Dug 11 | . . . 1 . 2 3 2 . . . . 1 . . 2 Terrain Destroyed 848 | . . . 12 26 226 239 12 125 41 . . 22 4 43 98 Melee 5 | . . . . . . . 2 . . . . 1 . . 2 Projectile 98 | . . . 6 18 9 26 . 3 . . . . 4 26 6 AOE 745 | . . . 6 8 217 213 10 122 41 . . 21 . 17 90 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -4 -4 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Fac Was Fac Upp Upp Res Res Total 6150 | 70 121 173 581 189 732 408 325 472 100 121 163 843 148 1491 213 Wait 184 | . . 2 34 16 20 4 19 1 . 4 . 2 2 60 20 Move 5118 | 57 102 146 455 119 610 304 277 412 85 115 149 815 137 1189 146 Hop . | . . . . . . . . . . . . . . . . Pick Up 143 | 3 5 2 19 9 24 13 6 8 2 1 . 8 3 38 2 Fast Attach 45 | 6 1 1 4 2 3 5 . 2 . . . 4 . 14 3 Attach 60 | . . . 4 5 2 3 2 2 1 . 5 1 1 20 14 Detach 6 | . . . 1 . . . . . . . . . . 1 4 Swap 84 | 1 1 2 10 9 12 22 8 2 . . . . . 17 . Drop 121 | . 2 3 19 4 23 11 4 17 1 1 . 2 1 32 1 Fire 329 | 3 10 17 35 25 33 43 7 18 1 . . 6 4 109 18 Melee 24 | . . . . . . . 2 4 . . 6 5 . 2 5 Ram . | . . . . . . . . . . . . . . . . Kick 27 | . . . . . . . . 5 10 . 3 . . 9 . Crush 8 | . . . . . 5 3 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res x2) -2/Research History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 11) 257 | -10/Materials | Entered Mines 312 | -10/Mines | Build established: Mutant 472 | -10/Mines | Discovered new exit (range 5) 489 | -10/Mines | Entered Materials 489 | -9/Materials | Evolved 2 slots: Propulsion x2 797 | -9/Materials | Build established: Scavenger-Mutant 1267 | -9/Materials | Discovered new exit (range 16) 1299 | -9/Materials | Build established: Mutant 1372 | -9/Materials | Entered another Materials area 1372 | -8/Materials | Evolved 2 slots: Utility x2 1567 | -8/Materials | Lost 5 parts (1p2n1u1w) 1617 | -8/Materials | Discovered new exit (range 12) 1695 | -8/Materials | Entered Factory 1695 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1696 | -7/Factory | Identified exit to Storage 2090 | -7/Factory | Build established: Gunner 2861 | -7/Factory | Entered Storage 3042 | -7/Storage | Found Prototype Launcher 3042 | -7/Storage | Identified Rocket Array 3236 | -7/Storage | Lost 5 parts (3n2u) 3568 | -7/Storage | Discovered new exit (range 14) 3572 | -7/Storage | Met a pair of Derelict thieves 3581 | -7/Storage | Found Rocket Array 3624 | -7/Storage | Entered Factory 3624 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3832 | -6/Factory | Discovered new exit (range 14) 3851 | -6/Factory | Entered another Factory area 3851 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3870 | -5/Factory | Identified exit to DSF 4181 | -5/Factory | Lost 4 parts (1u3w) 4314 | -5/Factory | Discovered new exit (range 9) 4324 | -5/Factory | Entered another Factory area 4324 | -4/Factory | Evolved 2 slots: Utility x2 4432 | -4/Factory | Build established: Mutant 4448 | -4/Factory | Sucked down chute 4448 | -4/Factory | Entered Waste 4458 | -4/Waste | Spotted C-40 Crusher 4458 | -4/Waste | Spotted C-40 Crusher 4473 | -4/Waste | Spotted C-40 Crusher 4491 | -4/Waste | Spotted C-40 Crusher 4512 | -4/Waste | Crushed by Compactor (1 part destroyed) 4512 | -4/Waste | Spotted C-40 Crusher 4521 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4527 | -4/Waste | Crushed by Compactor (1 part destroyed) 4550 | -4/Waste | Spotted C-40 Crusher 4577 | -4/Waste | Discovered new exit (range 10) 4590 | -4/Waste | Found Fusion Bomb Launcher 4596 | -4/Waste | Entered Factory 4608 | -4/Factory | Discovered new exit (range 12) 4764 | -4/Factory | Spotted B-86 Titan 4810 | -4/Factory | Entered Upper Caves 5373 | -4/Upper Caves | Learned Research terminal intel 5752 | -4/Upper Caves | Attracted the attention of an 0b10 base 5778 | -4/Upper Caves | System corruption reached 10% 5789 | -4/Upper Caves | Destroyed 7 combat bots 5795 | -4/Upper Caves | Learned Extension security intel 5795 | -4/Upper Caves | Learned Extension stockpile data 5795 | -4/Upper Caves | Learned Extension emergency access door positions 5810 | -4/Upper Caves | Learned location of Quarantine (-3) 5856 | -4/Upper Caves | Discovered new exit (range 9) 5876 | -4/Upper Caves | Entered another Upper Caves area 5877 | -4/Upper Caves | Encountered a Warlord checkpoint 5954 | -4/Upper Caves | Discovered new exit (range 9) 6067 | -4/Upper Caves | Entered Research 6067 | -3/Research | Evolved 2 slots: Utility x2 6068 | -3/Research | Loaded intel: 25 terminal locations 6093 | -3/Research | Build established: Scavenger-Tank 6704 | -3/Research | System corruption reached 10% 6904 | -3/Research | Cargo convoy interrupted 7124 | -3/Research | Garrison activated, responded to threat 7329 | -3/Research | Lost 11 parts (1p1n4u5w) 7435 | -3/Research | Spotted B-86 Titan 7454 | -3/Research | Spotted B-86 Titan 7937 | -3/Research | Found Fusion Bomb Launcher 7939 | -3/Research | Found Fusion Bomb Launcher 7941 | -3/Research | Found Fusion Bomb Launcher 7942 | -3/Research | Discovered new exit (range 12) 7975 | -3/Research | Discovered new exit (range 8) 7977 | -3/Research | Entered another Research area 7977 | -2/Research | Evolved 2 slots: Power x1, Utility x1 8003 | -2/Research | Lost 8 parts (1p3n3u1w) 8042 | -2/Research | Build established: Gunner 8135 | -2/Research | Lost 3 parts (1u2w) 8176 | -2/Research | Garrison activated, responded to threat 8195 | -2/Research | Core integrity fell below 50% 8220 | -2/Research | Released all parts (8) 8235 | -2/Research | Core integrity fell below 20% 8254 | -2/Research | Lost 14 parts (3p3n3u5w) 8260 | -2/Research | Spotted B-90 Cyclops 8261 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 08220_ Released Imp. Component Analysis Suite. 08220_ Released KE Penetrator. 08220_ Released Mic. Antimatter Reactor. 08220_ Released Myomer Leg. 08220_ Released Energy Well. 08220_ Released Adv. Target Analyzer. 08220_ Released Salvage Targeting Computer. 08220_ Released Adv. Cryofiber Web. [Achievement: Live, Flee, And Rebuild] 08221_ Penetrated by Slug. 08221_ Acquired 40 matter. 08222_ Acquired Power Sword. 08223_ Penetrated by Slug. 08223_ Power Sword destroyed. 08224_ U-05 Engineer lays Concrete. 08225_ Penetrated by Slug. 08227_ Slug penetrates Wall. 08235_ System corrupted: Heat flow error (+177). 08240_ ALERT: Security rotation in progress. 08258_ W-44 Eye sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# ? #?? | | ?????????????????????????????????????# """" #?? | | ?????????????????????????????????????# """" #?? | | ?????????????????????????????????????# """" #?? | | ?????????????????????????????????????# """" #?? | | ????????????????????????????????????##* #?? | | ???????????????????????????????????##" #?? | | ?????????????????????????????????###"####/######?? | | ????????????????????############## #???? | | ????????????????????# + ##### | | ????????????????????# ######## | | ????????????????????# #??????# || ##### | | ????????????????????#/] *#??###?# | #???? | | ????????????????????#/[ #??BB#?#g #???? | | ????????????????????#][ #?#BB### #???? | | ????????????????????# #? g #???? | | ????????????????????# +? #???? | | ????????????????????# # #???? | | ????????????????????# # #???? | | ????????????????????# # u #???? | | ????????????????????# # /] #???? | | ??????????#############+##; /] #???? | | ??????? ss #???? | | ??????? ????? | | ??????? ?? ????? | | ???????? @w ######????????????? | | ???????? ####g####?????????????????? | | ????????? """ """ #?????????????????????????? | | ???????????"" """ #?????????????????????????? | | ???????????"" """ #?????????????????????????? | | ??????????? ?? #?????????????????????????? | | ??????????????? ??????????????????????????? | | ?????????????? ??????????????????????????? | | ?????????????? """ ??????????????????????????? | | ????????????? """ ??????????????????????????? | | ????????????? ????" ??????????????????????????? | | ?????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 120 Energy Generation 77 Energy Capacity 1000 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Power Amplification 40 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 825 Resistance: KI 25 Resistance: TH 25 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 25 Evasion (%) 59 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 6 Particle Charging 25 Kinecelleration 30 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Med. Armored Exoskeleton | -5/Factory | Hacked Quantum Rifle | -3/Research | Hacked Com. HERF Cannon | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction DIY Cooler Error 47 Hydra Item+ Jackpot Live, Flee, And Rebuild More Power To You Ooh, Shiny! Party Time Resistances Are Futile That Tickles Challenges ------------ None Game ------ Seed ProcessingCannonShooter Manual? 0 Play Time 04:07:13 Cumulative 44.7 hours Start 2026.07.21 @ 17:40:37 End 2026.07.23 @ 20:12:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 35 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 879cb99e-571e-4968-a398-66326f3bf8ed