Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.08 @ 16:15:43 Player: H0-R5E Result: Destroyed by as-89539 with Assembled Blade Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (1133) 1133 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 2966 Bonus ------- High Alert Combat Kills 18 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 75/100 System Corruption 15% Temperature Cool (0) Movement Core (300) Ox5 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (2) ------- Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY (10) --- Heat Sink High-capacity Matter Pod (200) Experimental Sensor Array Signal Interpreter Improved Terrain Scanner Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner Experimental Sensor Array Core Shielding > --- WEAPON ----------- Improved Medium Laser Makeshift Hammer > --- INVENTORY -------- Heat Sink High-capacity Matter Pod Signal Interpreter Improved Terrain Scanner Hardened Light Armor Plating Assault Rifle Grenade Launcher Rocket Launcher Datajack [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Protection Core Shielding Weapon Makeshift Hammer Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 60 | 6 12 5 26 11 Power 5 | 1 2 . 1 1 Engine 5 | 1 2 . 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 2 2 2 3 2 Treads . | . . . . . Leg 6 | 2 2 2 . . Wheel 4 | . . . 2 2 Hover 1 | . . . 1 . Flight . | . . . . . Utility 18 | 1 2 1 12 2 Device 10 | . 1 1 8 . Storage 3 | 1 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 5 | . . . 3 2 Artifact . | . . . . . Weapon 26 | 2 6 2 10 6 Energy Gun 7 | 1 3 1 1 1 Energy Cannon 4 | . . . 2 2 Ballistic Gun 5 | 1 2 . 1 1 Ballistic Cannon . | . . . . . Launcher 4 | . . . 4 . Special Weapon 2 | . 1 . . 1 Impact Weapon 3 | . . 1 1 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 5 | . . 1 3 1 Parts Lost 23 | . 6 . 4 13 Power 4 | . 2 . . 2 Propulsion 7 | . 2 . 2 3 Utility 5 | . . . . 5 Weapon 7 | . 2 . 2 3 Highest Loss Streak 5 | . 3 . 2 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 97 100 96 69 Engine 11 | . 13 14 11 6 Leg 15 | . 28 28 11 . Wheel 4 | . . . 5 11 Device 12 | . 12 14 15 1 Storage 12 | . 14 14 11 11 Protection 11 | . . . 17 18 Energy Gun 5 | . 18 13 . 1 Energy Cannon 4 | . . . 5 9 Ballistic Gun 3 | . 6 14 . . Launcher 2 | . . . 5 . Impact Weapon 6 | . . . 10 6 Naked Turns . | . . . . . Heaviest Build 32 | 12 17 19 32 32 Greatest Support 26 | 20 20 20 26 26 Greatest Overweight (x) 10 | 1 . . 10 4 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 10 | 4 9 10 10 10 Average Carried 8 | 1 6 9 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 4 9 10 10 7 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1166 | 268 141 113 589 55 Remotely . | . . . . . Salvage Created 1878 | 98 636 78 831 235 Parts 92 | 4 35 7 35 11 Haulers Intercepted 3 | . . . 3 . Recyclers Shooed 2 | 1 . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 47 | . 14 6 22 5 Melee 8 | . . . 6 2 Guns 20 | . 14 6 . . Cannons 1 | . . . . 1 AOE 10 | . . . 10 . Classes Destroyed 11 | 2 3 . 5 1 Worker 4 | . . . 2 2 Builder 1 | . . . 1 . Tunneler 3 | 1 . . 1 1 Hauler 3 | . . . 3 . Recycler 7 | 1 2 . 2 2 Operator 1 | . . . 1 . Watcher 2 | . 1 . 1 . Swarmer 27 | . 6 6 11 4 Grunt 14 | . 8 . 6 . Sentry 5 | . . . 5 . Assembled 1 | . . . . 1 Best Kill Streak 7 | 2 6 3 7 4 Combat Bots Only 5 | . 5 3 5 4 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 269 | . 88 29 108 44 Missed 64 | . 24 5 32 3 Damage Taken 2948 | . 684 198 867 1199 Core 632 | . 170 32 151 279 Absorbed by Shields . | . . . . . Redirected to Shielding 65 | . . . 29 36 Regen/Repaired (Parts) 11 | . . . 11 . Core Remaining (%) 59 | 100 . 19 . . Volleys Fired 109 | 8 56 11 14 20 Largest 2 | 2 2 2 1 2 Hottest 113 | 70 100 60 68 113 Shots Fired 185 | 16 107 23 14 25 Gun 145 | 16 101 23 . 5 Cannon 17 | . . . 3 14 Launcher 11 | . . . 11 . Special 12 | . 6 . . 6 Kinetic 25 | 8 6 11 . . Thermal 111 | 8 68 12 3 20 Explosive 11 | . . . 11 . Electromagnetic 38 | . 33 . . 5 Robot Hit Streak 8 | 4 8 4 7 3 Robot Miss Streak 4 | 2 4 2 1 2 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 152 | 11 62 12 50 17 Core Hits 67 | 3 28 6 25 5 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 12 | . . . 10 2 Critical Strikes 15 | 1 . . 12 2 Burn 1 | 1 . . . . Smash 14 | . . . 12 2 Melee Attacks 90 | . . 1 66 23 Impact 89 | . . 1 65 23 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 16 | . . . 12 4 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5441 | 140 913 156 3423 809 Guns 1139 | 140 824 156 . 19 Cannons 170 | . . . 42 128 Explosions 977 | . 83 . 894 . Melee 3149 | . . . 2487 662 Ramming 6 | . 6 . . . Kinetic 194 | 77 35 82 . . Thermal 900 | 63 593 74 42 128 Explosive 894 | . . . 894 . Electromagnetic 298 | . 279 . . 19 Impact 3149 | . . . 2487 662 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 15 | . 4 4 . 15 Average Corruption 5 | . 3 4 . 14 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 35 | . 16 12 . 7 Message Errors 7 | . 3 2 . 2 Matter Fused 9 | . 4 5 . . Heat Flow Errors 5 | . 2 2 . 1 Energy Discharges 3 | . 2 1 . . Data Loss (minor) 3 | . 1 . . 2 Data Loss (major) 1 | . . . . 1 Misfires 4 | . 2 1 . 1 Alerts 2 | . 1 1 . . Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 1312 | . . . 1062 250 Projectiles . | . . . . . Explosions 22 | . . . 22 . Melee 1290 | . . . 1040 250 Knockbacks 7 | . . . 5 2 Impact 7 | . . . 5 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 54 | . 32 . 22 . Shots 3 | . 1 . 2 . Rammed . | . . . . . Targets Rammed 2 | . 2 . . . Kicked 2 | . 2 . . . Crushed . | . . . . . Highest Temperature 216 | 45 216 93 68 143 Average Temperature 43 | 20 53 39 29 36 Received Heat Transfer 564 | . 234 . 270 60 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 13 | . . . 12 1 Impact Corruptions 41 | . . . 30 11 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 2214 | 259 1509 150 74 222 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 481 | 10 457 257 481 238 Initial 163 | . 6 117 22 163 Average 211 | 4 246 191 244 134 Maximum Alert Level 2 | . 2 1 2 1 Low Security (%) 42 | 100 27 51 38 54 Level 1 55 | . 68 48 58 45 Level 2 2 | . 4 . 2 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 5 . 1 . Investigation 3 | . 3 . . . Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 7 | . 5 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 89 | . 29 6 39 15 Peak Tracking Total 11 | . 6 3 6 11 Tactical Retreats 7 | . 3 . 4 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 11 | . 6 . 5 . Terminals 8 | . 6 . 2 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 37 | . 20 . 17 . Successful 21 | . 9 . 12 . Failed 16 | . 11 . 5 . Catastrophic 3 | . 2 . 1 . Database Lockouts . | . . . . . Manual 21 | . 13 . 8 . Terminals 27 | . 20 . 7 . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 4 | . . . 4 . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 12 | . 8 . 4 . Robot Analysis 5 | . 4 . 1 . Prototype ID Bank 2 | . 1 . 1 . Terminal Index 3 | . 2 . 1 . Locate Traps 1 | . . . 1 . Recall Investigation 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 1 . 4 . Terminals 2 | . 1 . 1 . Botnet 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 3 . Reject 1 | . . . 1 . Recyclers 1 | . . . 1 . Mask 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 6 . 3 . Full Trace Events 5 | . 5 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 68 | . . . 68 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . . 1 . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired . | . . . . . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat 1 | . . . 1 . Combat . | . . . . . Robot Hacks Applied 1 | . . . 1 . find_recycling 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 40 | . . . . 40 Highest-Rated Ally 16 | . . . . 16 Total Orders . | . . . . . Ally Attacks 7 | . . . . 7 Total Damage 85 | . . . . 85 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total 5 | . 4 . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 3486 | 90 654 500 1630 612 Spaces Moved 1759 | 47 345 373 615 379 Core 42 | 9 . . 5 28 Treads . | . . . . . Legs 1137 | 38 345 373 381 . Wheels 516 | . . . 165 351 Hover 64 | . . . 64 . Flight . | . . . . . Fastest Speed 50 | 50 120 120 105 90 Average Speed 141 | 107 120 120 185 113 Slowest Speed 550 | 120 120 120 550 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 3 | . . . . 3 Exploration Rate (%) 56 | 4 72 85 60 59 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 3 | . . 1 . 2 Spaces Dug 28 | . 6 1 13 8 Terrain Destroyed 95 | . 8 1 78 8 Melee 6 | . . 1 3 2 Projectile 12 | . 6 . . 6 AOE 77 | . 2 . 75 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 2461 | 68 463 402 1023 505 Wait 388 | 3 40 2 276 67 Move 1755 | 46 344 372 614 379 Hop . | . . . . . Pick Up 34 | 5 9 6 12 2 Fast Attach 17 | 5 2 . 6 4 Attach 12 | 1 5 . 3 3 Detach 1 | . . . 1 . Swap 31 | . 5 5 17 4 Drop 22 | . . 5 14 3 Fire 109 | 8 56 11 14 20 Melee 90 | . . 1 66 23 Ram . | . . . . . Kick 2 | . 2 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 462 | -10/Materials | Core integrity fell below 50% 511 | -10/Materials | Lost 3 parts (1p1n1w) 532 | -10/Materials | Discovered new exit (range 13) 612 | -10/Materials | Discovered new exit (range 15) 745 | -10/Materials | Entered Mines 783 | -10/Mines | Discovered new exit (range 9) 836 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 884 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 887 | -10/Mines | Found Prototype Device 905 | -10/Mines | Core integrity fell below 20% 960 | -10/Mines | Found a hidden stash of uninstalled traps 1012 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1125 | -10/Mines | Identified Exp. Sensor Array 1245 | -10/Mines | Entered Materials 1245 | -9/Materials | Evolved 2 slots: Utility x2 1246 | -9/Materials | Identified exit to Mines 1562 | -9/Materials | Discovered new exit (range 3) 1894 | -9/Materials | Repaired Broken Exp. Sensor Array 1927 | -9/Materials | Discovered new exit (range 15) 2752 | -9/Materials | Build established: Scavenger-Mutant 2875 | -9/Materials | Entered Mines 2915 | -9/Mines | Met a Derelict bent on vengeance 3013 | -9/Mines | Lost 4 parts (1p1n2u) 3089 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3248 | -9/Mines | Assembled infested the area 3257 | -9/Mines | Core integrity fell below 50% 3295 | -9/Mines | Lost 4 parts (1n2u1w) 3302 | -9/Mines | Lost 3 allies 3318 | -9/Mines | Crushed by falling debris 3318 | -9/Mines | Core integrity fell below 20% 3327 | -9/Mines | Crushed by falling debris 3327 | -9/Mines | System corruption reached 10% 3358 | -9/Mines | Lost 5 parts (1p1n1u2w) 3424 | -9/Mines | Crushed by falling debris 3487 | -9/Mines | Destroyed by as-89539 with Assembled Blade Last Messages --------------- 03318_ System corrupted by crushing effect (+1). 03323_ System corrupted: FCS attempts to trigger Imp. EM Shotgun. 03323_ System corrupted: Imp. EM Shotgun misfires. 03327_ The unstable cave ceiling collapses. 03327_ Crushed by falling debris. 03327_ Imp. EM Shotgun destroyed. 03327_ System corrupted by crushing effect (+5). 03327_ Lgt. Ion Engine destroyed. 03327_ System corrupted by crushing effect (+5). 03327_ Lgt. Armor Plating destroyed. 03327_ System corrupted by crushing effect (+2). 03358_ System corrupted: Component data lost. 03380_ System corrupted: Heat flow error (+171). 03395_ 0Q9YTHS1UE3HQ#SV>GJ|8GYPUMWZS=M71SDO C 03412_ 4IJ2JQIM,RRBM&|<=HQCO5,QKOG|XBWK 03418_ The unstable cave ceiling collapses. 03424_ Crushed by falling debris. 03434_ System corrupted: Substantial component data lost. 03481_ Acquired 15 matter. 03482_ System corrupted: Component data lost. 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