Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 07:52:14 Player: Penitent Scrub Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1856) 1856 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4211 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 99/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Armored Treads Shield Generator Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Bomb Drone Bay > --- WEAPON ----------- Beam Rifle Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Disposable Heat Sink Sensor Array Shield Generator Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Beam Rifle [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 72 | 6 14 5 14 7 26 Power 5 | 1 2 . 1 . 1 Engine 5 | 1 2 . 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 27 | 2 6 2 5 5 7 Treads 3 | . 2 . . . 1 Leg 23 | 2 3 2 5 5 6 Wheel 1 | . 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 1 4 2 6 2 10 Device 13 | 1 1 1 4 2 4 Storage 5 | . 2 1 1 . 1 Processor 2 | . . . 1 . 1 Hackware 1 | . . . . . 1 Protection 4 | . 1 . . . 3 Artifact . | . . . . . . Weapon 15 | 2 2 1 2 . 8 Energy Gun 9 | 1 . 1 2 . 5 Energy Cannon 2 | . 2 . . . . Ballistic Gun 3 | 1 . . . . 2 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Corrupted Parts 1 | . . . . . 1 System Corruption 5 | . . . . . 5 Parts Lost 31 | . 1 . 5 2 23 Power 3 | . 1 . . . 2 Propulsion 10 | . . . 1 2 7 Utility 6 | . . . 2 . 4 Weapon 12 | . . . 2 . 10 Highest Loss Streak 8 | . 1 . 4 2 8 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 88 | . 97 99 81 88 82 Engine 11 | . 13 14 11 11 8 Treads 3 | . 14 . . . . Leg 30 | . 12 28 41 41 31 Device 12 | . 16 22 10 11 6 Storage 2 | . . . 1 2 8 Hackware 1 | . . . . . 4 Protection 3 | . 9 5 . . 3 Energy Gun 13 | . 5 4 11 22 20 Energy Cannon 7 | . 17 23 1 . . Ballistic Gun 1 | . 5 . . . . Naked Turns . | . . . . . . Heaviest Build 42 | 7 13 13 33 37 42 Greatest Support 53 | 20 40 20 40 43 53 Greatest Overweight (x) 2 | . . . . 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 5 20 20 15 15 15 Average Capacity 7 | 5 5 5 6 7 14 Most Carried 14 | 5 5 5 5 12 14 Average Carried 5 | 3 3 4 4 5 8 Final Capacity 15 | 5 5 5 15 5 5 Final Carried 5 | 4 5 5 4 5 3 Class Distribution -------------------- 59% | Scavenger-Mutant 25% | Mutant 10% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 787 | 254 168 50 115 77 123 Remotely . | . . . . . . Salvage Created 2047 | 67 278 237 393 255 817 Parts 130 | 6 17 11 30 18 48 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 49 | 1 6 7 13 6 16 Melee 1 | . . . 1 . . Guns 32 | 1 3 . 8 6 14 Cannons 15 | . 3 7 4 . 1 AOE 1 | . . . . . 1 Classes Destroyed 10 | 2 1 1 3 1 2 Worker 2 | 1 . . . 1 . Builder 1 | . . . 1 . . Tunneler 2 | . 1 1 . . . Operator 1 | . . . . 1 . Watcher 4 | . . . 1 1 2 Swarmer 12 | . . 3 8 1 . Grunt 24 | 1 6 4 3 1 9 Sentry 10 | . . . 2 4 4 Specialist 2 | . . . . . 2 Hunter 1 | . . . . . 1 Best Kill Streak 5 | 1 2 3 5 2 2 Combat Bots Only 5 | 1 2 3 5 2 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 528 | 3 38 54 127 50 256 Missed 169 | 2 12 18 42 17 78 Damage Taken 4732 | 12 358 362 872 483 2645 Core 1066 | 12 46 95 222 135 556 Absorbed by Shields 60 | . . . 60 . . Redirected to Shielding 47 | . 11 36 . . . Regen/Repaired (Parts) 182 | . 27 . 67 88 . Core Remaining (%) 47 | 95 . 38 . 10 . Volleys Fired 176 | 4 32 20 36 24 60 Largest 3 | 2 2 2 2 2 3 Hottest 168 | 70 120 120 125 112 168 Shots Fired 371 | 8 64 40 69 49 141 Gun 298 | 8 50 . 53 49 138 Cannon 73 | . 14 40 16 . 3 Launcher . | . . . . . . Special . | . . . . . . Kinetic 36 | 4 25 . . . 7 Thermal 315 | 4 39 40 69 49 114 Explosive . | . . . . . . Electromagnetic 20 | . . . . . 20 Robot Hit Streak 11 | 6 6 5 9 7 11 Robot Miss Streak 8 | . 4 4 4 8 8 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 203 | 6 36 21 36 21 83 Core Hits 97 | 3 13 9 21 11 40 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 Critical Strikes 12 | . 3 . 1 4 4 Burn 10 | . 2 . 1 4 3 Destroy 2 | . 1 . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3603 | 59 434 421 695 377 1617 Guns 2702 | 59 308 . 479 373 1483 Cannons 798 | . 125 421 195 . 57 Explosions 46 | . . . . . 46 Melee . | . . . . . . Ramming 57 | . 1 . 21 4 31 Kinetic 239 | 23 115 . . . 101 Thermal 2924 | 36 318 421 674 373 1102 Explosive . | . . . . . . Electromagnetic 383 | . . . . . 383 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 3 5 Average Corruption 3 | . . . . 2 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . . 5 4 Message Errors 3 | . . . . 2 1 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . 1 . Energy Discharges 2 | . . . . 1 1 Parts Rejected 1 | . . . . . 1 Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 12 | . . 12 . . . Projectiles 12 | . . 12 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 20 | . 1 . 14 2 3 Kicked 20 | . 1 . 14 2 3 Crushed . | . . . . . . Highest Temperature 408 | 70 150 147 298 233 408 Average Temperature 102 | 35 40 49 112 68 137 Received Heat Transfer 1497 | 6 201 93 117 117 963 Effects 4 | . . . 3 . 1 Energy Bleed 2 | . . . 2 . . Interference 1 | . . . 1 . . Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 15 | . 2 2 1 1 9 Heat Transferred 7302 | 111 962 888 1554 1110 2677 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Peak Influence 236 | 25 105 236 182 153 219 Initial 31 | . 16 31 13 31 27 Average 84 | 6 48 173 80 64 107 Maximum Alert Level 1 | . . 1 . . 1 Low Security (%) 93 | 100 100 49 100 100 94 Level 1 6 | . . 50 . . 5 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 1 . 2 . 10 Investigation 5 | . 1 . 2 . 2 Extermination . | . . . . . . Reinforcement 5 | . . . . . 5 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 6 | . 1 . 2 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 107 | 1 12 8 26 17 43 Peak Tracking Total 10 | 1 5 3 7 5 10 Tactical Retreats 7 | . . 1 . 1 5 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered 4 | . . . 1 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 1 | . 1 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 21 | . 6 1 5 5 4 Terminals 11 | . 4 . 2 3 2 Fabricators . | . . . . . . Repair Stations 3 | . 1 . 1 1 . Recycling Units 5 | . 1 . 1 1 2 Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 53 | . 18 1 14 12 8 Successful 38 | . 13 1 8 9 7 Failed 14 | . 5 . 5 3 1 Catastrophic 3 | . . . . 2 1 Database Lockouts 1 | . . . 1 . . Manual 3 | . 2 . . . 1 Terminals 28 | . 11 . 7 6 4 Fabricators . | . . . . . . Repair Stations 9 | . 3 . 3 3 . Recycling Units 12 | . 4 . 1 3 4 Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 19 | . 8 1 4 3 3 Record 9 | . 5 . 3 1 . Open Door 2 | . . 1 . 1 . Emergency Access Points 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Security Status 1 | . . . . . 1 Patrol Status 1 | . 1 . . . . Investigation Status 1 | . . . . 1 . Reinforcement Status 1 | . . . . . 1 Recall Reinforcements 1 | . . . . . 1 Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 2 . 2 3 . Scan Component 4 | . 1 . 1 2 . Repair 3 | . 1 . 1 1 . Recycling Unit Hacks 11 | . 3 . 1 3 4 Recycle Component 2 | . 2 . . . . Process 1 | . 1 . . . . Report Inventory 5 | . . . 1 2 2 Retrieve Matter 1 | . . . . . 1 Retrieve Components 2 | . . . . 1 1 Scanalyzer 1 | . . . 1 . . Insert Component 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 11 | . 4 . 2 4 1 Full Trace Events 6 | . 2 . 1 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 . 1 1 . Time 78 | . 26 . 26 26 . Parts Recycled 2 | . 2 . . . . Recycled Matter 156 | . 156 . . . . Retrieved Matter 74 | . . . . . 74 Retrieved Components 11 | . . . . 10 1 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks 16 | . . . 3 6 7 Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 18 | . . . 3 8 7 Drone Recoveries 1 | . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 4420 | 115 1078 453 935 764 1075 Spaces Moved 2923 | 79 676 315 649 515 689 Core 74 | 20 . . . . 54 Treads 327 | . 325 . . . 2 Legs 2522 | 59 351 315 649 515 633 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 124 | 102 139 120 120 121 119 Slowest Speed 190 | 120 160 120 120 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 6 56 34 33 48 48 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 7 | . . . . . 7 Melee . | . . . . . . Projectile . | . . . . . . AOE 7 | . . . . . 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 3382 | 107 755 350 736 609 825 Wait 55 | 3 1 2 . 38 11 Move 2918 | 78 675 314 648 514 689 Hop . | . . . . . . Pick Up 96 | 13 18 4 15 17 29 Fast Attach . | . . . . . . Attach 51 | 6 4 1 11 5 24 Detach 6 | . 2 . 1 . 3 Swap 21 | . 10 4 3 2 2 Drop 39 | 3 12 5 8 7 4 Fire 176 | 4 32 20 36 24 60 Melee . | . . . . . . Ram . | . . . . . . Kick 20 | . 1 . 14 2 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 80 | -11/Scrapyard | Discovered new exit (range 8) 116 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 12) 308 | -10/Materials | Build established: Mutant 586 | -10/Materials | Discovered new exit (range 11) 1036 | -10/Materials | Repaired Aluminum Leg 1194 | -10/Materials | Entered Mines 1250 | -10/Mines | Core integrity fell below 50% 1281 | -10/Mines | Discovered new exit (range 14) 1285 | -10/Mines | Build established: Scavenger-Mutant 1286 | -10/Mines | Learned location of Storage (-9) 1492 | -10/Mines | Found the Drone Emporium 1507 | -10/Mines | Found Prototype Device 1647 | -10/Mines | Entered Materials 1647 | -9/Materials | Evolved 2 slots: Propulsion x2 1729 | -9/Materials | Discovered new exit (range 9) 1828 | -9/Materials | Lost 4 parts (1n1u2w) 1864 | -9/Materials | Identified Bomb Drone Bay 2047 | -9/Materials | Repaired Aluminum Leg 2213 | -9/Materials | Discovered new exit (range 16) 2364 | -9/Materials | Central database locked down 2488 | -9/Materials | Core integrity fell below 50% 2582 | -9/Materials | Entered Storage 2884 | -9/Storage | Repaired Aluminum Leg 2956 | -9/Storage | Core integrity fell below 20% 3147 | -9/Storage | Lost 3 allies 3167 | -9/Storage | Discovered new exit (range 16) 3346 | -9/Storage | Entered Materials 3346 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3655 | -8/Materials | Build established: Scavenger-Gunner 3660 | -8/Materials | Lost 3 allies 3715 | -8/Materials | Garrison activated, responded to threat 3745 | -8/Materials | Lost 3 allies 4035 | -8/Materials | Lost 8 parts (1p1n1u5w) 4272 | -8/Materials | Lost 3 parts (3n) 4299 | -8/Materials | Discovered new exit (range 7) 4349 | -8/Materials | Lost 4 parts (1p1n2w) 4369 | -8/Materials | Core integrity fell below 50% 4393 | -8/Materials | Core integrity fell below 20% 4408 | -8/Materials | Lost 3 parts (1n2w) 4421 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Establishing remote squad link... Recalled reinforcement squad H9UFD0JFX1. >>Enumerate(Reinforcements) Retrieving latest reported positions... Found 1 active reinforcement squad. Downloaded coordinate data. >>Enumerate(Guards) Retrieving latest reported positions... Security request, restricting to local area... Found 1 active security squad. Downloaded coordinate data. ALERT: Suspicious activity at Terminal M006. Dispatching Investigation squad. System corrupted: Imp. Heat Sink rejected. Acquired Arm. Treads. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. System corrupted: Energy discharge (-27). Hrd. Medium Armor Plating destroyed. S-10 Pest destroyed. 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T ????????????? | | ????????????????????????????????? ????????????? | | ?????????????????????????????????####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot GoHome() Part-time Mechanic Risk Taker Safety First Troublemaker Challenges ------------ None Game ------ Seed HelicalProjectionCompactor Manual? 0 Play Time 01:44:12 Cumulative 2.5 hours Start 2024.04.24 @ 21:56:04 End 2024.04.25 @ 07:52:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9125fcbb-3a47-475b-bee3-b043bf26f112