Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.02 @ 18:45:49 Player: Toddbert Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (1450) 1450 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 3359 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 0/550 Matter 218/300 Energy 52/100 System Corruption 2% Temperature Hot (241) Movement Core (650) Ox12 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit Field Recycling Unit > --- WEAPON (3) ------- Particle Cannon Particle Cannon High-powered Shotgun > --- INVENTORY (15) --- Light Ion Engine Aluminum Leg Improved Hover Unit Heat Sink Structural Scanner Visual Processing Unit Seismic Detector Improved EM Shotgun Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Field Recycling Unit > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Deuterium Engine Aluminum Leg Structural Scanner Visual Processing Unit Seismic Detector Improved EM Shotgun Particle Cannon High-powered Shotgun Improved Light Cannon [Rating: 22] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Field Recycling Unit Storage Large Storage Unit Processor Terrain Scan Processor Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 2 | . . . 2 Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 35 | 5 3 14 13 Power 9 | 1 . 7 1 Engine 8 | 1 . 7 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 8 | 2 . 2 4 Treads . | . . . . Leg 3 | 2 . . 1 Wheel 5 | . . 2 3 Hover . | . . . . Flight . | . . . . Utility 4 | . 3 . 1 Device 1 | . . . 1 Storage 2 | . 2 . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 14 | 2 . 5 7 Energy Gun 2 | . . 2 . Energy Cannon 6 | . . 1 5 Ballistic Gun 4 | 2 . 1 1 Ballistic Cannon 1 | . . . 1 Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 20 | . . 5 15 Power 6 | . . 2 4 Propulsion 6 | . . 1 5 Utility . | . . . . Weapon 8 | . . 2 6 Highest Loss Streak 6 | . . 4 6 To Critical Strikes . | . . . . Average Backups 11 | 3 7 13 12 Power 2 | . 2 2 2 Propulsion 1 | 1 2 1 1 Utility 3 | . 1 3 3 Weapon 4 | . 1 3 5 Tool/Special . | . . . . Unused Backups 20 | . 5 2 13 Power 1 | . . 1 . Propulsion 6 | . 2 1 3 Utility 7 | . 3 . 4 Weapon 5 | . . . 5 Tool/Special 1 | . . . 1 Average Slot Usage (%) 85 | . 88 98 79 Engine 14 | . 14 21 12 Core 3 | . . . 5 Leg 8 | . 28 18 . Wheel 11 | . . 2 17 Device 2 | . . . 4 Storage 10 | . 12 11 9 Processor 5 | . 4 11 4 Energy Gun 4 | . . 10 3 Energy Cannon 6 | . . 5 9 Ballistic Gun 11 | . 28 14 6 Launcher 4 | . . 1 6 Peak Build Rating 22 | 5 9 16 22 Average Rating 14 | 3 6 12 18 On Entrance 7 | . 5 9 16 Avg Prop Armor Cover (%) 3 | . . . 3 Naked Turns . | . . . . Heaviest Build 58 | 8 28 37 58 Greatest Support 26 | 20 20 26 26 Greatest Overweight (x) 16 | . 1 1 16 Average Overweight (x) 3 | . . 1 5 Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 14 | 5 13 15 15 Most Carried 15 | 5 13 15 15 Average Carried 11 | 3 7 12 12 Final Capacity 15 | 5 15 15 15 Final Carried 13 | 5 13 11 8 Class Distribution -------------------- 77% | Gunner 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 829 | 167 193 175 294 Remotely . | . . . . Salvage Created 1614 | . 133 385 1096 Parts 101 | . 16 27 58 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 38 | . 4 11 23 Guns 13 | . 4 7 2 Cannons 15 | . . 4 11 AOE 9 | . . . 9 Classes Destroyed 8 | . 4 2 2 Worker 3 | . . 1 2 Builder 2 | . 1 . 1 Recycler 1 | . . . 1 Watcher 5 | . 1 1 3 Swarmer 16 | . 3 6 7 Grunt 14 | . 1 2 11 Duelist 1 | . . . 1 Sentry 7 | . . 3 4 Best Kill Streak 6 | . 3 3 6 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging . | . . . . Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 223 | . 22 59 142 Missed 61 | . 5 20 36 Hits 162 | . 17 39 106 Projectile 162 | . 17 39 106 Critical Strikes 5 | . . 1 4 Damage Taken 2591 | . 165 600 1826 Core 673 | . 48 71 554 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 32 | . . . 32 Core Remaining (%) 87 | 100 80 82 . Volleys Fired 109 | . 22 27 60 Largest 3 | . 2 3 3 Hottest 199 | . 40 116 199 Shots Fired 256 | . 44 76 136 Gun 129 | . 44 60 25 Cannon 108 | . . 16 92 Launcher 19 | . . . 19 Special . | . . . . Kinetic 123 | . 44 38 41 Thermal 17 | . . . 17 Explosive . | . . . . Electromagnetic 116 | . . 38 78 Robot Hit Streak 16 | . 8 16 11 Robot Miss Streak 9 | . 7 3 9 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 132 | . 17 44 71 Core Hits 74 | . 9 19 46 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3346 | . 212 773 2361 Guns 865 | . 212 425 228 Cannons 1335 | . . 208 1127 Explosions 1146 | . . 140 1006 Melee . | . . . . Ramming . | . . . . Kinetic 753 | . 212 216 325 Thermal 1038 | . . 140 898 Explosive . | . . . . Electromagnetic 1555 | . . 417 1138 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 12 | . . . 12 Message Errors 2 | . . . 2 Matter Fused 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Energy Discharges 4 | . . . 4 Data Loss (minor) 2 | . . . 2 Misfires 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 222 | . . 115 107 Projectiles 2 | . . . 2 Explosions 220 | . . 115 105 Melee . | . . . . Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 419 | . . 215 204 Shots 10 | . . 2 8 Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 667 | . 6 192 667 Average Temperature 156 | . 6 79 186 Received Heat Transfer 633 | . 48 81 504 Effects 26 | . . . 26 Shutdowns 10 | . . . 10 Energy Bleed 4 | . . . 4 Interference 8 | . . . 8 Damage (minor) 1 | . . . 1 Damage (major) 1 | . . . 1 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 4 | . . 1 3 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . . 4 Heat Transferred 1244 | . . 150 1094 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 6 | . . 1 5 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . . 2 Low Security (%) 87 | 100 100 100 79 Level 1 3 | . . . 5 Level 2 9 | . . . 14 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 519 | . 70 182 519 Initial 55 | . . . 55 Average 97 | . 17 95 122 Influence Increases 1443 | . 102 381 960 Destroy 0b10 Robot/C 760 | . 80 220 460 Destroy 0b10 Robot/NC 55 | . 10 10 35 Destroy Leader 180 | . 12 62 106 Successful Hack 3 | . . . 3 Disable Machine 120 | . . 30 90 Anti-Garrison Action 150 | . . . 150 Destroy Structure 55 | . . 14 41 Lose Combat Pursuer 120 | . . 45 75 Influence Decreases 974 | . 102 248 624 Entered New Map 78 | . . . 78 Time Decay 716 | . 102 198 416 Lost Part 180 | . . 50 130 Squads Dispatched 7 | . 1 2 4 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . 1 2 2 Assault 2 | . . . 2 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . 3 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 63 | . 13 17 33 Peak Tracking Total 7 | . 6 7 4 Tactical Retreats 5 | . . 1 4 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . . 2 Indirectly 2 | . . . 2 Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 9 | . . 2 7 Max in Single Turn 2 | . . 2 2 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 2 1 3 Terminals 4 | . 2 1 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 13 | . 5 1 7 Successful 9 | . 4 1 4 Failed 4 | . 1 . 3 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 7 | . 5 1 1 Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 5 | . 4 1 . Record 4 | . 4 . . Alert Level 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 . 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . . 1 Time 38 | . . . 38 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 1 | . . . 1 Machine Destruction 1 | . . . 1 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2483 | 66 385 514 1518 Spaces Moved 1025 | 49 186 239 551 Core 101 | 7 . . 94 Treads . | . . . . Legs 405 | 42 186 177 . Wheels 519 | . . 62 457 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 105 105 Average Speed 200 | 110 164 167 235 Slowest Speed 850 | 120 190 190 850 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 3 32 22 54 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 58 | . . 19 39 Melee . | . . . . Projectile 1 | . . . 1 AOE 57 | . . 19 38 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1266 | 58 229 301 678 Wait 4 | . . 1 3 Move 1022 | 48 185 238 551 Hop . | . . . . Pick Up 46 | 5 13 9 19 Fast Attach 12 | 5 2 2 3 Attach 31 | . 1 12 18 Detach 15 | . 1 5 9 Swap 2 | . . 1 1 Drop 24 | . 5 6 13 Fire 109 | . 22 27 60 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 14) 452 | -10/Materials | Entered another Materials area 452 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 919 | -9/Materials | Lost 4 parts (2p1n1w) 947 | -9/Materials | Discovered new exit (range 16) 966 | -9/Materials | Entered another Materials area 966 | -8/Materials | Evolved 2 slots: Propulsion x2 1029 | -8/Materials | Build established: Gunner 1920 | -8/Materials | Repaired Lgt. Deuterium Engine? 2172 | -8/Materials | Core integrity fell below 50% 2284 | -8/Materials | Lost 3 parts (1p1n1w) 2440 | -8/Materials | Core integrity fell below 20% 2484 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Imp. Light Cannon destroyed. EM Pulse Cannon destroyed. Y-45 Defender IFF system glitched. Y-45 Defender heat damages Lgt. Treads. Lgt. Ion Engine destroyed. Power failure, Lgt. Deuterium Engine shutdown. EM Pulse Cannon destroyed. Lgt. Deuterium Engine destroyed. Hvy. Assault Rifle melted. Heat Sink melted. Imp. Ion Engine melted. Y-45 Defender destroyed. Overheating: System interference. Particle Cannon temporarily disabled. Overheating: Energy bleed (-14). System corrupted: Component data lost. Com. Wheel destroyed. Overheating: System interference. Hpw. Shotgun temporarily disabled. Particle Cannon temporarily disabled. 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T ?????????# #??????????????????????? | | ??????? #????????# #??????????????????????? | | ???????# #????????# #??????????????????????? | | ???????#######????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????+ #??????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Evasion (%) 55 Item Schematics ----------------- Imp. EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Deuterium Engine | 36% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Overwhelming Safety First Challenges ------------ None Game ------ Seed ScanNodeMesh Manual? 0 Play Time 00:39:24 Cumulative 5.0 hours Start 2026.02.02 @ 15:36:27 End 2026.02.02 @ 18:45:49 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x56 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a76bb916-6933-4004-90fb-d848e3e004d3