Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.03 @ 03:27:07 Player: Wisp Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (82) 410 Value Destroyed (3194) 3194 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1573) 1573 TOTAL SCORE: 9077 Bonus ------- High Alert Combat Kills 173 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 98/100 System Corruption 10% Temperature Cool (6) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Relay Coupler [Swarmer] (40) Relay Coupler [Demolisher] (21) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Core Shielding Recalibrator > --- WEAPON ----------- Heavy Laser Heavy Machine Gun > --- INVENTORY -------- Light Angular Momentum Engine Visual Processing Unit Relay Coupler [Swarmer] Relay Coupler [Demolisher] [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Improved Assault Rifle Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Slots Evolved 8 | . . 2 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . . . 1 . . Utility 5 | . . 1 1 . . . 1 2 . Weapon 1 | . . . 1 . . . . . . Parts Attached 131 | 6 6 12 3 35 21 12 15 20 1 Power 23 | 1 1 . 1 7 4 2 2 5 . Engine 12 | 1 . . . 3 3 1 1 3 . Core 11 | . 1 . 1 4 1 1 1 2 . Reactor . | . . . . . . . . . . Propulsion 43 | 2 3 4 . 8 9 5 5 6 1 Treads 19 | . 3 4 . 5 5 . 1 1 . Leg 11 | 2 . . . . 1 3 3 2 . Wheel 3 | . . . . . . . . 2 1 Hover 5 | . . . . . 2 2 1 . . Flight 5 | . . . . 3 1 . . 1 . Utility 36 | 1 1 3 1 16 5 2 4 3 . Device 15 | . 1 2 . 5 2 1 2 2 . Storage 4 | 1 . 1 . 1 1 . . . . Processor 2 | . . . . . . . 1 1 . Hackware 5 | . . . . 4 1 . . . . Protection 10 | . . . 1 6 1 1 1 . . Artifact . | . . . . . . . . . . Weapon 29 | 2 1 5 1 4 3 3 4 6 . Energy Gun 9 | . . . . . 3 1 2 3 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 16 | 2 1 4 . 4 . 1 1 3 . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . 1 1 . . . . . . Slashing Weapon 2 | . . . . . . 1 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 . 1 . . Parts Lost 66 | . . . . 10 12 8 15 20 1 Power 10 | . . . . 2 1 1 2 4 . Propulsion 22 | . . . . 2 4 2 6 7 1 Utility 16 | . . . . 5 4 2 2 3 . Weapon 18 | . . . . 1 3 3 5 6 . Highest Loss Streak 16 | . . . . 8 12 8 9 16 1 Average Slot Usage (%) 85 | . 98 99 100 99 87 79 41 34 11 Engine 3 | . 11 . . 4 4 4 . 2 . Core 5 | . 2 11 9 4 4 2 3 . . Treads 20 | . 13 33 27 23 15 17 . 8 . Leg 2 | . 14 . . . . 3 6 4 . Flight 1 | . . . . 3 8 . . . . Device 12 | . 13 21 18 11 6 9 8 5 . Storage 7 | . 14 11 9 8 3 9 2 . . Hackware 1 | . . . . 1 15 4 . . . Protection 6 | . . . 9 14 4 6 3 3 . Energy Gun 2 | . . . . . 15 13 . 1 . Ballistic Gun 14 | . 27 21 18 18 6 . 2 4 . Impact Weapon 3 | . . . 9 9 2 . . . . Naked Turns 20 | . . . . . . . 20 . . Heaviest Build 38 | 12 13 25 34 38 29 25 17 21 . Greatest Support 60 | 20 40 60 60 60 60 60 35 58 16 Greatest Overweight (x) 8 | . . . . 8 2 1 2 2 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 8 8 8 8 8 8 4 4 Average Capacity 6 | 5 6 7 8 7 5 8 5 4 4 Most Carried 8 | 4 6 8 7 8 8 8 7 4 2 Average Carried 6 | 1 5 7 6 7 4 7 4 3 2 Final Capacity 8 | 6 6 8 8 4 8 8 4 4 4 Final Carried 8 | 4 6 8 7 4 8 7 4 3 2 Class Distribution -------------------- 51% | Mutant 43% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Matter Collected 2440 | 231 221 479 33 759 168 103 165 281 . Remotely 334 | . . 92 33 209 . . . . . Salvage Created 3246 | . 422 825 33 774 409 273 236 274 . Parts 199 | . 24 52 2 46 25 17 16 17 . Haulers Intercepted 5 | . 1 2 . . 2 . . . . Recyclers Shooed 4 | . . 3 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Combat Hostiles Destroyed 65 | . 8 13 3 21 4 5 4 7 . Melee 1 | . . . . . . 1 . . . Guns 61 | . 8 13 3 21 1 4 4 7 . AOE 3 | . . . . . 3 . . . . Classes Destroyed 13 | . 4 3 1 2 . 1 1 1 . Worker 1 | . . . . . . . 1 . . Builder 2 | . 1 . . . 1 . . . . Tunneler 1 | . . 1 . . . . . . . Hauler 5 | . 1 2 . . 2 . . . . Recycler 4 | . . 2 . . 2 . . . . Watcher 4 | . 1 2 . . 1 . . . . Swarmer 13 | . . . 3 7 . . . 3 . Grunt 33 | . 8 11 . 5 3 . 3 3 . Brawler 1 | . . . . . . 1 . . . Duelist 6 | . . . . 4 . 1 1 . . Sentry 9 | . . 2 . 4 1 2 . . . Hunter 2 | . . . . 1 . 1 . . . Programmer 1 | . . . . . . . . 1 . Best Kill Streak 8 | . 5 8 3 5 7 3 3 3 . Combat Bots Only 6 | . 2 6 3 5 3 3 2 3 . Max Kills in Single Turn 6 | . 1 1 1 1 6 2 1 1 . Gunslinging 1 | . . . . . . 1 . . . Exploded 3 | . . . . . 3 . . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Damage Taken 7856 | . 349 364 52 1422 850 844 1673 2183 119 Core 2019 | . 52 49 5 78 259 91 628 778 79 Absorbed by Shields 228 | . . 90 33 105 . . . . . Core Remaining (%) 59 | 100 79 87 . . . 21 10 . . Volleys Fired 275 | . 33 63 9 63 16 13 25 53 . Largest 3 | . 2 2 2 2 3 3 1 2 . Hottest 183 | . 40 46 46 46 183 183 65 99 . Shots Fired 462 | . 66 114 18 121 34 24 25 60 . Gun 462 | . 66 114 18 121 34 24 25 60 . Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 401 | . 66 114 18 121 9 . 23 50 . Thermal 58 | . . . . . 25 24 2 7 . Explosive . | . . . . . . . . . . Electromagnetic 3 | . . . . . . . . 3 . Robot Hit Streak 16 | . 6 16 4 14 5 7 9 7 . Robot Miss Streak 6 | . 2 3 6 4 2 2 5 3 . Penetration Max . | . . . . . . . . . . Secondary Targets 11 | . 1 1 2 4 . 3 . . . Max Gunslinging Chain 2 | . 1 1 1 1 . 2 . . . Shots Hit Robots 338 | . 42 78 10 106 15 16 31 40 . Core Hits 180 | . 22 41 4 45 14 10 26 18 . Critical Hits 4 | . 1 1 . 1 . . . 1 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . 1 1 . 1 . . . 1 . Melee Attacks 35 | . . 2 1 17 4 2 9 . . Impact 24 | . . 2 1 17 4 . . . . Slashing 11 | . . . . . . 2 9 . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6050 | . 402 1186 117 1619 898 319 612 897 . Guns 5002 | . 402 1105 117 1558 280 280 392 868 . Cannons . | . . . . . . . . . . Explosions 607 | . . . . . 607 . . . . Melee 364 | . . 66 . 61 . 30 207 . . Ramming 77 | . . 15 . . 11 9 13 29 . Kinetic 4315 | . 402 1105 117 1558 . . 374 759 . Thermal 673 | . . . . . 280 280 18 95 . Explosive 607 | . . . . . 607 . . . . Electromagnetic 14 | . . . . . . . . 14 . Impact 127 | . . 66 . 61 . . . . . Slashing 237 | . . . . . . 30 207 . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . 2 . . . 10 10 . 10 10 Average Corruption 7 | . 1 . . . 10 10 . 8 10 Corruption Purged . | . . . . . . . . . . Effects 46 | . 3 . . . 21 11 . 8 3 Message Errors 7 | . . . . . 3 1 . 3 . Matter Fused 4 | . . . . . 1 2 . 1 . Heat Flow Errors 6 | . 1 . . . 1 3 . 1 . Energy Discharges 3 | . . . . . 1 . . 1 1 Data Loss (minor) 5 | . 1 . . . 3 1 . . . Data Loss (major) 1 | . . . . . 1 . . . . Misfires 1 | . . . . . . 1 . . . Alerts 1 | . . . . . . . . . 1 Misdirections 6 | . . . . . 2 2 . 1 1 Targeting Errors 11 | . 1 . . . 9 1 . . . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 166 | . . 26 . . 140 . . . . Projectiles . | . . . . . . . . . . Explosions 140 | . . . . . 140 . . . . Melee 26 | . . 26 . . . . . . . Knockbacks 1 | . . 1 . . . . . . . Impact 1 | . . 1 . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 111 | . . . . . 92 . 6 13 . Shots 1 | . . . . . 1 . . . . Rammed 30 | . . 5 . . 2 8 5 10 . Targets Rammed 30 | . . 5 . . 2 8 5 10 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 254 | . 170 4 . 16 204 254 . 232 . Average Temperature 49 | . 23 3 . 5 71 135 . 62 . Received Heat Transfer 1691 | . 198 170 . 258 162 18 504 351 30 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1258 | . . . . . 518 518 37 185 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Peak Influence 828 | . 181 285 144 828 539 400 354 233 . Initial 403 | . . 20 59 93 403 350 199 128 . Average 313 | . 60 132 95 538 471 366 242 135 . Maximum Alert Level 3 | . . 1 . 3 2 2 1 1 . Low Security (%) 44 | 100 100 73 100 15 . . 19 92 . Level 1 23 | . . 26 . 12 3 97 80 7 . Level 2 18 | . . . . 33 96 2 . . . Level 3 13 | . . . . 37 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 2 3 . . 1 . 1 4 . Investigation 6 | . 2 3 . . . . . 1 . Extermination 2 | . . . . . . . 1 1 . Reinforcement . | . . . . . . . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . 1 . . 2 . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Distress Signals 1 | . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 99 | . 10 23 4 23 7 5 12 14 1 Peak Tracking Total 7 | . 2 7 4 5 4 4 5 6 1 Tactical Retreats 11 | . . 2 . 1 3 . 4 1 . Traps | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Traps Triggered 5 | . 2 1 . 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Machines Disabled 7 | . . 2 1 3 1 . . . . Max in Single Turn 1 | . . 1 1 1 1 . . . . Garrison Relay 3 | . . . . 3 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Machines Accessed 12 | . 4 3 1 . 2 . . 2 . Terminals 6 | . 2 2 . . 1 . . 1 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . Total Hacks 40 | . 14 8 1 . 7 . . 10 . Successful 13 | . 4 2 1 . 3 . . 3 . Failed 27 | . 10 6 . . 4 . . 7 . Catastrophic 4 | . 2 . . . . . . 2 . Database Lockouts . | . . . . . . . . . . Manual 20 | . 11 3 . . 2 . . 4 . Terminals 24 | . 7 5 . . 6 . . 6 . Fabricators 4 | . . . . . . . . 4 . Repair Stations 4 | . 4 . . . . . . . . Recycling Units 6 | . 3 3 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . Terminal Hacks 6 | . . 2 . . 2 . . 2 . Prototype ID Bank 1 | . . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Maintenance Status 1 | . . . . . . . . 1 . Patrol Status 1 | . . . . . 1 . . . . Zone Layout 2 | . . . . . 1 . . 1 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . Unlock Access 2 | . . . 1 . 1 . . . . Unauthorized Hacks 2 | . 1 . . . . . . 1 . Terminals 1 | . . . . . . . . 1 . Track 1 | . . . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Recyclers 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 4 3 1 . 1 . . 2 . Full Trace Events 6 | . 3 2 . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 13 | . 13 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Used RIF Installer 2 | . . . . 1 . 1 . . . Command Fork 1 | . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 12 | . . . . 12 . . . . . Machine Destruction 12 | . . . . 12 . . . . . Attached 4 | . . . . 4 . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Turns Passed 4670 | 64 435 947 96 1624 324 292 343 484 61 Spaces Moved 2590 | 44 178 386 40 929 252 159 254 293 55 Core 198 | 2 . . . . 5 . 58 121 12 Treads 1507 | . 78 386 40 711 78 82 12 120 . Legs 223 | 42 100 . . . 2 9 21 49 . Wheels 46 | . . . . . . . . 3 43 Hover 233 | . . . . . 2 68 163 . . Flight 383 | . . . . 218 165 . . . . Fastest Speed 34 | 50 120 160 160 34 34 66 50 50 50 Average Speed 123 | 116 137 160 160 137 76 129 71 108 89 Slowest Speed 720 | 120 160 160 160 720 160 160 190 160 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 19 | 4 28 27 5 64 13 31 4 5 10 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . . . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 3 | . . 1 . . 2 . . . . Terrain Destroyed 50 | . . 1 . . 49 . . . . Melee 3 | . . 1 . . 2 . . . . Projectile 3 | . . . . . 3 . . . . AOE 44 | . . . . . 44 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Total 3537 | 53 312 598 52 1134 343 214 367 397 67 Wait 356 | . 78 112 . 28 35 15 60 17 11 Move 2580 | 43 177 385 39 927 251 157 253 293 55 Hop . | . . . . . . . . . . Pick Up 53 | 4 8 9 . 19 7 3 . 3 . Fast Attach 77 | 6 5 2 . 14 15 7 12 16 . Attach 22 | . . 2 2 8 1 2 3 3 1 Detach 1 | . . . . . 1 . . . . Swap 32 | . 1 8 1 13 5 3 . 1 . Drop 59 | . 10 10 . 27 6 4 . 2 . Fire 275 | . 33 63 9 63 16 13 25 53 . Melee 35 | . . 2 1 17 4 2 9 . . Ram 11 | . . . . . . . 5 6 . Kick 3 | . . . . . . . . 3 . Crush 15 | . . 5 . . 2 8 . . . Escape Stasis 18 | . . . . 18 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 349 | -10/Materials | Build established: Mutant 362 | -10/Materials | Repaired Lgt. Assault Rifle 463 | -10/Materials | Discovered new exit (range 16) 500 | -10/Materials | Entered another Materials area 500 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1387 | -9/Materials | Discovered new exit (range 12) 1447 | -9/Materials | Entered another Materials area 1447 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1518 | -8/Materials | Identified exit to Garrison 1543 | -8/Materials | Entered Garrison 1690 | -8/Garrison | Triggered checkpoint 1746 | -8/Garrison | Garrison Relay disabled 1868 | -8/Garrison | Triggered checkpoint 1953 | -8/Garrison | Lost 8 parts (2p2n3u1w) 2090 | -8/Garrison | Triggered checkpoint 2128 | -8/Garrison | Garrison Relay disabled 2184 | -8/Garrison | Discovered new exit (range 15) 2225 | -8/Garrison | Build established: Scavenger-Mutant 2540 | -8/Garrison | Triggered checkpoint 2614 | -8/Garrison | Triggered checkpoint 2738 | -8/Garrison | Discovered new exit (range 12) 2767 | -8/Garrison | Installed Relay Interface Framework 2838 | -8/Garrison | Garrison Relay disabled 3167 | -8/Garrison | Entered Materials 3266 | -8/Materials | Crushed by falling debris 3266 | -8/Materials | System corruption reached 10% 3275 | -8/Materials | Core integrity fell below 50% 3309 | -8/Materials | Lost 12 parts (1p4n4u3w) 3312 | -8/Materials | Garrison activated, responded to threat 3486 | -8/Materials | Identified exit to Garrison 3491 | -8/Materials | Entered Garrison 3499 | -8/Garrison | Expanded RIF knowledge: Command Fork 3590 | -8/Garrison | Triggered checkpoint 3712 | -8/Garrison | Lost 8 parts (1p2n2u3w) 3775 | -8/Garrison | Discovered new exit (range 12) 3783 | -8/Garrison | Entered Factory 3783 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3911 | -7/Factory | Released all parts (7) 3939 | -7/Factory | Lost 5 parts (1p2n1u1w) 4088 | -7/Factory | Core integrity fell below 50% 4107 | -7/Factory | Core integrity fell below 20% 4113 | -7/Factory | Discovered new exit (range 9) 4126 | -7/Factory | Entered another Factory area 4126 | -6/Factory | Evolved 2 slots: Utility x2 4137 | -6/Factory | Lost 9 parts (1p3n1u4w) 4443 | -6/Factory | Garrison activated, responded to threat 4514 | -6/Factory | System corruption reached 10% 4547 | -6/Factory | Core integrity fell below 50% 4552 | -6/Factory | Lost 16 parts (3p5n3u5w) 4595 | -6/Factory | Core integrity fell below 20% 4598 | -6/Factory | Lost 4 parts (1p2n1w) 4606 | -6/Factory | Discovered new exit (range 6) 4610 | -6/Factory | Entered Lower Caves 4612 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4671 | -6/Lower Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04555_ RA HXVC,NJMQ4D5SG KL 04558_ Acquired Wheel. 04562_ Lgt. Nuclear Core destroyed. 04563_ Acquired Wheel. 04563_ Shock Rifle destroyed. 04564_ Acquired 23 matter. 04566_ Slammed into Y-54 Guardian. 04567_ Wheel destroyed. 04575_ System corrupted: Heat flow error (+269). 04586_ Acquired 18 matter. 04601_ System corrupted: Energy discharge (-32). 04606_ EXIT=FOUND 04609_ Acquired Com. Wheel. 04610_ Slammed into Y-54 Guardian. LOCATION=UNKNOWN GOAL=ESCAPE 04612_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 04642_ System corrupted: Energy discharge (-29). 04660_ System corrupted: IFF burst signal emitted. 04668_ Com. Wheel destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ???????????????????????## ##???????????????????? | | ?????????????????????### #???????????????????? | | ?????????????????##### #???????????????????? | | ?????????????????# #???????????????????? | | ??????????????????# #???????????????????? | | ??????????????????## #???????????????????? | | ???????????????????## ##Y #?####??????????????? | | ??????????? ????????#### ### #??????????????? | | ??????????? ###???????# #??????????????? | | ?????????? ??????##@ ##??????????????? | | ?????????? ??????# #???????????????? | | ????????????# ????## #####???????????????? | | ??????????????# ??## #???????????????????? | | ??????????????# ## #???????????????????? | | ???????????????# #???????????????????? | | ???????????????#### ####???????????????????? | | ??????????????????## ## #??????????????????????? | | ???????????????????###?# #??????????????????????? | | ???????????????????????# ###########????????????? | | ?????????????????????### ##???????????? | | ?????????????????????# #???????????? | | ???????????????# ####### ## ##??????????? | | ???????????????# ??????# #??? #??????????? | | ???????????????# ??????# #??? #??????????? | | ??????????????# ??????# #?? #??????????? | | ????????????? #??????# #?? ######?????? | | ???????????? ???????# #?? #?????? | | ???????????? ??????## ### #?????? | | ???????????? #??????# #?????? | | ???????????? #???????# #?????? | | ????????????#### #??????# #?????? | | ???????????????## ??????# #?????? | | ????????????????# ?????# #?????? | | ?????????????????? ?????# ## #######?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Core Shielding 20 Reclamation Efficiency 10 Weapon Cycling 15 Evasion (%) 63 Recoil Reduction 3 Offensive Hacking 10 Relay Coupler Types 96 Relay Coupler Value 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Infiltrator Challenges ------------ None Game ------ Seed BombReactionChip Manual? 0 Play Time 01:15:06 Cumulative 27.2 hours Start 2021.07.02 @ 22:47:52 End 2021.07.03 @ 03:27:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1ccd09f-cfb2-481c-b962-a1797724ea9e