Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 23:06:43 Player: MolePlayingNice Result: Destroyed by Architect with Modified Sigix Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (324) 1620 Value Destroyed (18338) 18338 Prototype IDs (374) 7480 Alien Tech Used (14) 2800 Bonus (33187) 33187 TOTAL SCORE: 74525 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2461 Follower Combat Kills 5410 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 144 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Friendly Fire -2528 Cogmind --------- Core Integrity 0/1850 Matter 300/300 Energy 591/825 System Corruption 10% Temperature Cool (0) Movement Walking (118) Location -1/Access_0 Parts ------- > --- POWER (3) -------- Antimatter Reactor > --- PROPULSION (5) --- Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg Zionite Supercomposite Leg > --- UTILITY (14) ----- Large Storage Unit Experimental Optical Array Advanced Terrain Scan Processor Experimental Targeting Computer Experimental Core Analyzer Layered Medium Armor Plating Graphene Brace > --- WEAPON (4) ------- Null Cannon > --- INVENTORY (15) --- Centrium Leg Experimental Biometal Leg Matter Compressor (250) Advanced Terrain Scanner Advanced Force Field Advanced Force Field Compact HERF Cannon Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Zionite Supercomposite Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Experimental Optical Array Advanced Terrain Scanner Advanced Terrain Scan Processor Experimental Core Analyzer Quantum Capacitor Centrium Medium Armor Plating Centrium Medium Armor Plating Graphene Brace Advanced Force Field System Mapper Experimental System Purifier > --- WEAPON ----------- Sigix Shearcannon Sigix Broadsword > --- INVENTORY -------- Quantum Reactor Quantum Reactor Quantum Reactor Centrium Leg Centrium Leg Energy Well Zionite Biocell Matter Compressor Precision Energy Filter Advanced Particle Charger Advanced Phase Shifter Advanced Force Field Drone Bay High-powered Transdimensional Reconstructor Compact HERF Cannon Zionite Alpha Cannon Cooled Nova Cannon Null Cannon Null Cannon Dual-blade Saw [Rating: 245] Favorites ----------- Power Quantum Reactor Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Enhanced Biometal Leg Treads Armored Heavy Treads Leg Enhanced Biometal Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware System Mapper Protection Layered Medium Armor Plating Artifact Core Physics Calibrator Weapon Sigix Broadsword Energy Gun Advanced Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Point Singularity Launcher Impact Weapon Shock Maul Slashing Weapon Sigix Broadsword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Propulsion 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Utility 11 | . . . 2 . 1 . . . . . 1 . . . . 2 . . . . 1 . . . . 2 . . . . 2 . . Weapon 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 347 | . 4 2 4 6 42 16 . 5 . 3 39 1 5 6 1 9 6 . 12 . 7 1 . 2 1 5 12 21 8 24 25 70 10 Power 51 | . . . 1 . 6 1 . 1 . 1 5 . . . . 1 . . 2 . 2 . . 1 . . 1 4 2 6 3 11 3 Engine 8 | . . . 1 . 2 1 . . . 1 2 . . . . . . . . . . . . . . . . . . . . 1 . Core 9 | . . . . . 4 . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . 1 . Reactor 34 | . . . . . . . . . . . . . . . . 1 . . 2 . 2 . . 1 . . 1 4 2 6 3 9 3 Propulsion 77 | . 2 . 1 3 13 4 . 2 . 1 12 . . . . 3 3 . 5 . 2 . . . . . 1 . 1 5 4 15 . Treads 11 | . 2 . . . 3 . . . . . 2 . . . . . . . . . . . . . . . . . . . . 4 . Leg 55 | . . . 1 . 10 4 . 1 . 1 5 . . . . 2 3 . 4 . 2 . . . . . 1 . 1 5 4 11 . Wheel 5 | . . . . . . . . 1 . . 4 . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . . . . . . . . Flight 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 148 | . . . 2 . 11 7 . 2 . 1 16 1 5 . . 5 1 . 4 . 2 . . 1 1 3 5 14 3 11 11 36 6 Device 76 | . . . . . 4 4 . 1 . 1 11 1 2 . . 4 . . 2 . 1 . . . . 3 4 10 2 6 4 14 2 Storage 8 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 2 2 . Processor 21 | . . . 1 . 3 1 . . . . 4 . . . . 1 . . 2 . . . . . . . . . . 4 2 2 1 Hackware 8 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 4 . Protection 34 | . . . . . 2 2 . 1 . . 1 . 3 . . . 1 . . . . . . 1 1 . 1 3 . . 1 14 3 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 71 | . 2 2 . 3 12 4 . . . . 6 . . 6 1 . 2 . 1 . 1 1 . . . 2 5 3 2 2 7 8 1 Energy Gun 14 | . . . . 1 5 1 . . . . . . . . . . 1 . 1 . 1 . . . . . 1 . . . 3 . . Energy Cannon 17 | . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . 1 2 . . 1 1 7 1 Ballistic Gun 7 | . 2 . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . 1 . . 2 . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . 1 . . . 2 . . Slashing Weapon 16 | . . 1 . . 2 2 . . . . . . . 4 1 . . . . . . . . . . 1 . 1 2 . 1 1 . Piercing Weapon 3 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 62 | . . . 1 3 3 . . . . . 2 . 1 . . 2 2 . 8 . 4 . . 3 1 . 6 2 1 9 9 5 . Corrupted Parts 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 System Corruption 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 2 Parts Lost 92 | . . 1 2 1 8 1 . 11 . . 11 . . . . . . . . . 1 . . . . . . 1 . 5 . 31 19 Power 16 | . . . . . 1 . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . 6 5 Propulsion 24 | . . . 2 . 4 1 . 4 . . 5 . . . . . . . . . . . . . . . . . . . . 8 . Utility 40 | . . . . . 3 . . 3 . . 2 . . . . . . . . . 1 . . . . . . 1 . 4 . 15 11 Weapon 12 | . . 1 . 1 . . . 2 . . 2 . . . . . . . . . . . . . . . . . . 1 . 2 3 Highest Loss Streak 12 | . . 1 2 1 2 1 . 8 . . 3 . . . . . . . . . 1 . . . . . . 1 . 3 . 12 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 13 | . 4 4 5 5 12 13 14 11 13 14 14 14 14 14 14 13 13 14 14 13 13 13 13 14 14 13 14 14 14 14 13 14 12 Power . | . 1 . . . . 1 1 . 1 1 . 1 1 1 1 1 1 1 1 1 . 1 1 1 2 1 1 . 1 1 1 . 1 Propulsion 1 | . 2 1 . . 2 . 1 . . . . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 2 3 1 2 Utility 6 | . . 1 1 1 2 5 8 6 6 6 8 11 11 10 10 8 8 8 8 8 8 8 8 8 8 6 6 8 7 3 2 5 6 Weapon 4 | . . 2 3 3 6 5 4 4 5 5 4 2 2 2 3 3 4 4 3 3 3 3 3 2 2 4 4 3 2 3 4 5 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 52 | . . 2 . 1 6 5 . . . 1 12 1 1 . . 2 1 . 1 . . . 1 1 . 1 2 1 . 4 1 6 2 Power 8 | . . . . . 1 1 . . . . 1 . . . . . 1 . . . . . . . . 1 1 . . . 1 . 1 Propulsion 5 | . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 2 . . . Utility 20 | . . . . . 1 1 . . . . 6 1 1 . . 1 . . 1 . . . . 1 . . . . . 1 . 5 1 Weapon 15 | . . 1 . 1 4 2 . . . 1 3 . . . . . . . . . . . 1 . . . 1 1 . . . . . Tool/Special 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 . Average Slot Usage (%) 88 | . 55 52 36 62 94 99 100 64 61 73 89 82 81 84 86 88 99 100 94 99 93 94 94 93 94 96 99 99 95 90 94 84 85 Core 1 | . . . . . 5 . . 2 . . 3 6 6 6 6 1 . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . 3 5 5 5 5 4 5 5 4 5 5 9 12 13 12 11 9 10 Treads 1 | . 24 28 8 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Leg 15 | . 3 . 6 2 19 27 30 7 7 9 14 . . . . . 22 23 23 23 21 21 21 21 21 19 19 20 21 18 19 12 19 Wheel 2 | . . . . . . . . 1 7 7 5 13 13 13 13 10 . . . . . . . . . . . . . . . . . Device 17 | . . . . . 8 20 15 15 7 13 18 11 10 11 13 16 14 16 11 16 18 15 15 14 15 22 23 22 22 22 23 14 19 Storage 5 | . . . . . 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 6 3 Processor 13 | . . . 4 11 13 3 7 7 7 7 9 20 14 13 13 17 17 17 17 17 15 15 15 15 15 14 14 13 13 13 19 15 12 Hackware 2 | . . . 6 11 11 3 . . . . . . . . . . . . . . . . . . . . . . 3 4 3 4 . Protection 4 | . . . . . 1 1 7 4 7 7 3 . 4 6 6 5 7 5 5 5 5 10 10 10 10 9 9 6 2 3 . 5 10 Energy Cannon 1 | . . . . . . . . . . . 2 4 4 1 . . . . . . . . . . . . . . . 1 . 3 3 Impact Weapon 2 | . . . . . . . . . . . 10 13 13 5 . . . . . . . . . . . . . 3 4 3 3 1 . Slashing Weapon 9 | . . 4 11 9 2 22 23 16 15 14 6 . . 16 26 22 21 16 17 17 15 14 15 15 15 13 13 8 7 4 3 4 2 Peak Build Rating 245 | . 5 5 8 17 37 44 40 41 22 34 68 71 72 74 71 84 93 92 114 118 131 132 133 132 135 150 155 180 196 218 227 245 237 Average Rating 136 | . 3 3 4 14 31 41 40 25 22 28 54 67 67 71 70 80 89 91 102 114 128 129 130 129 132 144 145 168 188 199 219 213 219 On Entrance 89 | 6 6 4 3 7 16 33 40 40 22 22 34 68 66 68 71 71 84 93 91 114 114 130 130 130 132 132 144 147 171 196 202 221 222 Avg Prop Armor Cover (%) 14 | . 26 31 31 26 10 12 . 10 10 10 9 . . . . 5 5 . . . . . . . . . . . . 1 . 5 . Naked Turns 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 203 | 14 3 5 2 5 40 54 53 54 34 47 57 63 71 71 49 67 76 67 77 75 99 90 90 90 95 108 116 149 133 146 129 203 168 Greatest Support 185 | 20 40 40 3 10 45 60 55 45 16 16 65 56 56 56 56 56 95 95 118 118 118 116 116 116 116 116 116 139 139 150 160 185 159 Greatest Overweight (x) 5 | . . . . 1 1 1 . 4 2 2 5 1 1 1 . 2 2 . . . . . . . . . 1 1 . 1 . 5 1 Average Overweight (x) . | . . . . . . . . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 15 20 15 Average Capacity 15 | . 5 5 5 5 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 16 15 Most Carried 20 | . 5 5 5 5 15 15 14 14 13 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 20 15 Average Carried 14 | . 4 4 4 4 12 13 14 11 13 14 14 14 14 14 15 14 14 15 14 14 14 14 14 14 15 14 14 14 14 14 14 15 13 Final Capacity 15 | 8 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 5 5 5 5 15 14 14 13 13 15 15 15 15 15 15 15 15 15 15 15 14 14 15 15 15 15 15 15 15 15 15 15 7 Class Distribution -------------------- 28% | Alien-Gladiator 16% | Gladiator 12% | Messiah-Assassin 7% | Mutant 6% | Alien-Assassin 6% | Alien-Mutant 5% | Derelict-Assassin 4% | Assassin 3% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Commander-Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Data Miner Gladiator | -6/Proximity Caves Gladiator | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Derelict-Assassin | -6/Zion Derelict-Assassin | -5/Proximity Caves Derelict-Gladiator | -5/Factory Derelict-Gladiator | -5/Upper Caves Gladiator | -5/Upper Caves Mutant | -5/Warlord Gladiator | -4/Proximity Caves Gladiator | -4/Factory Messiah-Assassin | -4/Upper Caves Messiah-Assassin | -4/Upper Caves Messiah-Assassin | -4/Zhirov Messiah-Assassin | -3/Proximity Caves Messiah-Assassin | -3/Research Messiah-Assassin | -3/Testing Messiah-Assassin | -2/Research Messiah-Assassin | -2/Quarantine Alien-Gladiator | -2/Section 7 Alien-Gladiator | -1/Access Alien-Gladiator | -1/Command Alien-Assassin | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 9927 | 200 . 179 . 158 754 329 . 203 . 24 809 10 140 90 . 250 187 68 214 . 231 48 5 . 196 320 341 837 287 1277 722 1562 486 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19387 | . . 92 . 50 1317 939 . 309 . 15 1540 . 98 . . 275 214 . 83 . 640 28 . . 128 396 520 1173 1031 3061 1543 4663 1272 Parts 876 | . . 9 . 5 56 58 . 10 . 3 55 . . . . 10 13 . 3 . 39 1 . . 9 21 37 61 66 147 72 153 48 Haulers Intercepted 8 | . . . . 1 3 2 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Recyclers Shooed 6 | . . 1 . 1 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . . . 8 . 2 . 13 12 . . . 13 . . . . 7 . . 13 . . . . . . . . Prevented 6 | . . . . . . . . . . 1 . . . . 1 . 4 . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 239 | . . 6 . 4 28 13 . 6 . 3 18 . 1 . . 3 3 . 1 . 4 2 . . 2 6 7 14 13 39 15 32 19 Melee 129 | . . . . . 1 9 . 6 . . 9 . . . . 3 3 . 1 . 4 . . . 2 6 7 7 11 30 14 16 . Guns 22 | . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 19 | . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . 2 . 5 8 AOE 28 | . . 6 . 4 5 3 . . . 3 2 . . . . . . . . . . 2 . . . . . 3 . . . . . Classes Destroyed 23 | . . 3 . 1 4 3 . . . . 2 . 1 . . . 1 . 1 . 1 . . . . . . 1 1 2 . 2 . Worker 25 | . . 1 . . . 8 . . . . 2 . . . . . . . . . 2 . . . . . 1 1 . . 3 7 . Builder 13 | . . . . . . 3 . . . . 1 . . . . . . . . . 1 . . . . . 4 3 . 1 . . . Tunneler 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Hauler 8 | . . . . 1 3 2 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Recycler 11 | . . . . . . 1 . . . . 3 . . . . . . . . . 2 . . . . . . 1 1 1 2 . . Mechanic 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . Operator 6 | . . . . . 1 . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . 1 . Watcher 9 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . 1 . 3 2 . Swarmer 23 | . . 3 . 4 5 4 . . . 3 2 . . . . . . . . . . 2 . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Grunt 58 | . . 3 . . 15 5 . 4 . . 5 . 1 . . . . . . . 1 . . . . . . 3 3 5 5 8 . Brawler 4 | . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Duelist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Sentry 22 | . . . . . 4 2 . . . . 3 . . . . 2 . . . . 1 . . . . . . . . 4 2 4 . Specialist 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hunter 24 | . . . . . 2 . . 1 . . 1 . . . . . 2 . . . . . . . . . 2 4 . 4 2 6 . Programmer 73 | . . . . . . 3 . 1 . . 6 . . . . 1 . . . . 2 . . . 2 6 5 6 9 17 6 9 . Behemoth 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Enhanced Grunt 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Martyr 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 8 | . . 7 . 5 4 8 . 4 . 3 4 . 1 . . 2 1 . 1 . 3 2 . . 2 2 4 4 7 4 7 4 3 Combat Bots Only 7 | . . 6 . 4 4 3 . 4 . 3 3 . 1 . . 1 1 . 1 . 3 2 . . 2 2 3 3 7 3 5 4 3 Max Kills in Single Turn 5 | . . 4 . 2 2 5 . 1 . 2 2 . 1 . . 1 1 . 1 . 1 2 . . 1 1 1 2 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . 2 2 2 . . . 2 2 . . . . . . . . . . 2 . . . . . 2 . . . . . Melee 1 | . . . . . 1 1 . 1 . . 1 . . . . 1 1 . 1 . 1 . . . 1 1 1 1 1 1 1 1 . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2816 | . . 38 4 39 183 111 . 87 . 14 220 11 . . . 15 24 . 2 . 46 5 . . 4 21 78 138 56 363 85 556 716 Missed 1050 | . . 17 . 17 43 44 . 14 . 4 88 3 . . . 2 11 . 1 . 11 1 . . 1 8 35 65 26 152 26 181 300 Hits 1766 | . . 21 4 22 140 67 . 73 . 10 132 8 . . . 13 13 . 1 . 35 4 . . 3 13 43 73 30 211 59 375 416 Melee 8 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 1 1 . 1 1 Projectile 1758 | . . 21 4 22 140 66 . 73 . 10 132 8 . . . 13 13 . 1 . 35 4 . . 3 13 43 70 29 210 59 374 415 AOE 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Critical Strikes 127 | . . . 1 . 9 . . 3 . . 4 . . . . 3 . . 2 . 3 . . . . 1 2 3 2 9 4 29 52 Actively Blocked 95 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 8 4 29 52 Part Disruptions 17 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 6 1 4 4 Damage Taken 32261 | . . 292 65 250 2120 716 . 1083 . 152 1642 74 . . . 327 278 . 76 . 616 73 . . 71 257 362 1007 318 3278 730 10104 8370 Core 3239 | . . 52 . 91 376 114 . 231 . 28 318 . . . . 70 37 . . . 52 . . . . 35 19 25 . 153 22 890 726 Absorbed by Shields 11899 | . . . . . . . . . . . . . . . . . . . . . 126 . . . . 91 362 788 333 2962 762 1938 4537 Reduced by Siege Mode 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . Redirected to Shielding 260 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170 90 Ignored by Resistances 1108 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 770 335 Regen/Repaired (Parts) 5041 | . . . . . . . . . . . . . . . . . . . 24 . 84 . . . . . . . 407 1324 333 1394 1475 Core Remaining (%) 74 | 100 . 79 . 77 31 . . . . 46 . . . . 62 . . . . 89 . . . . 95 . 95 . . 69 . . . Volleys Fired 625 | . . 6 . 5 90 9 . . . 3 19 6 3 . . 3 1 4 . . . 2 1 . 1 3 2 30 . 39 6 101 291 Largest 4 | . . 1 . 1 2 1 . . . 1 2 1 1 . . 1 1 1 . . . 1 1 . 1 1 1 1 . 1 1 4 1 Hottest 480 | . . 33 . 33 122 65 . . . 36 180 90 90 . . 90 90 90 . . . 45 45 . 45 105 50 80 . 150 60 480 180 Shots Fired 736 | . . 6 . 5 171 9 . . . 3 25 6 3 . . 3 1 4 . . . 2 1 . 1 3 2 30 . 40 6 124 291 Gun 173 | . . . . 1 165 1 . . . . . . . . . . . . . . . 1 1 . 1 1 . . . . 2 . . Cannon 532 | . . . . . . 5 . . . . 25 6 3 . . 3 1 4 . . . . . . . 2 2 28 . 40 4 118 291 Launcher 31 | . . 6 . 4 6 3 . . . 3 . . . . . . . . . . . 1 . . . . . 2 . . . 6 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 63 | . . . . 1 59 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Thermal 500 | . . . . . 106 6 . . . . 22 6 3 . . 3 1 4 . . . . . . . 2 2 28 . 40 4 50 223 Explosive 29 | . . 6 . 4 6 3 . . . 3 . . . . . . . . . . . 1 . . . . . . . . . 6 . Electromagnetic 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 45 Slashing 57 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 23 Entropic 4 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . . . . . . . Phasic 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 34 . Robot Hit Streak 27 | . . 1 . . 16 5 . . . . 4 . 2 . . . . . . . . . . . . . . 1 . 3 . 27 8 Robot Miss Streak 9 | . . 2 . . 3 1 . . . . 2 . 1 . . 1 . . . . . . . . . . . 3 . 2 . 6 9 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 276 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276 Shots Hit Robots 1040 | . . 1 . 3 131 56 . 24 . . 90 . 3 . . 17 3 . 2 . 18 . . . 6 23 29 50 28 134 41 208 173 Core Hits 554 | . . 16 . 9 59 31 . 8 . 5 44 . 1 . . 9 3 . 1 . 12 4 . . 3 9 14 31 13 43 23 134 82 Critical Kills 12 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . 2 3 4 Critical Parts Destroyed 50 | . . . . . . . . . . . 11 . 1 . . . . . . . . . . . . . 1 6 1 10 4 16 . Critical Strikes 115 | . . . . . 6 7 . 2 . . 15 . 1 . . 2 . . . . 2 . . . . . 7 11 4 18 8 26 6 Burn 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 7 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 4 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Smash 57 | . . . . . . . . . . . 11 . 1 . . . . . . . . . . . . . 2 6 2 11 6 18 . Sever 42 | . . . . . . 7 . 2 . . 3 . . . . 2 . . . . 2 . . . . . 5 3 2 7 2 6 1 Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Melee Attacks 1319 | . . . . 12 28 83 . 40 . . 190 1 4 2 . 40 14 5 5 8 68 2 5 . 10 52 72 97 59 228 98 193 3 Impact 330 | . . . . . . . . . . . 112 1 4 . . . . . . . . . . . . . 5 25 11 51 38 83 . Slashing 947 | . . . . 12 28 83 . 40 . . 78 . . 2 . 40 14 5 5 7 62 2 4 . 8 43 57 60 47 177 60 110 3 Piercing 42 | . . . . . . . . . . . . . . . . . . . . 1 6 . 1 . 2 9 10 12 1 . . . . Sneak Attacks 75 | . . . . 1 1 12 . . . . 13 . . . . 2 . . . . 9 . . . . 4 2 1 1 8 3 18 . Combat Hostiles 9 | . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . 2 . . . 3 . . . Follow-up Attacks 220 | . . . . . 2 19 . 10 . . 28 . . . . 8 . . 2 . 5 . . . 2 16 16 31 10 30 7 34 . Damage Inflicted 68885 | . . 606 . 473 3001 2707 . 822 . 281 4491 . 125 . . 735 137 . 74 . 1177 146 . . 308 1196 1713 3260 2046 10334 3510 18515 13228 Guns 2236 | . . . . . 2222 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 20159 | . . . . . . 134 . . . . 278 . 63 . . . . . . . . . . . . . . 86 . 415 . 6021 13162 Explosions 4584 | . . 598 . 367 487 369 . . . 281 537 . . . . . . . . . . 146 . . . . . 481 . . . 1318 . Melee 41377 | . . . . 106 273 2190 . 822 . . 3676 . 62 . . 735 137 . 74 . 1177 . . . 308 1196 1557 2565 2046 9860 3420 11107 66 Ramming 529 | . . 8 . . 19 . . . . . . . . . . . . . . . . . . . . . 156 128 . 59 90 69 . Kinetic 782 | . . . . . 756 . . . . . 26 . . . . . . . . . . . . . . . . . . . . . . Thermal 14884 | . . . . . 1466 148 . . . . 252 . 63 . . . . . . . . . . . . . . 293 . 415 . 1622 10625 Explosive 3566 | . . 598 . 367 487 369 . . . 281 . . . . . . . . . . . 146 . . . . . . . . . 1318 . Electromagnetic 1691 | . . . . . . . . . . . 537 . . . . . . . . . . . . . . . . 274 . . . . 880 Impact 8770 | . . . . . . . . . . . 2190 . 62 . . . . . . . . . . . . . 147 860 305 1429 889 2888 . Slashing 36748 | . . . . 106 273 2190 . 822 . . 1486 . . . . 735 137 . 74 . 1145 . . . 259 997 1224 1283 1741 8431 2531 11591 1723 Piercing 888 | . . . . . . . . . . . . . . . . . . . . . 32 . . . 49 199 186 422 . . . . . Phasic 1027 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1027 . Highest Corruption 38 | . . 1 . . . 2 2 2 2 2 3 . . . . 1 1 1 1 . 5 5 5 5 5 3 6 3 3 38 9 28 10 Average Corruption 9 | . . 1 . . . 1 2 2 2 2 1 . . . . 1 1 1 1 . 4 5 5 5 5 2 4 2 2 23 7 16 3 Corruption Purged 44 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 41 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 458 | . . . . . . 6 3 15 . 5 9 . . . . 3 8 5 1 . 10 8 12 4 6 2 19 20 13 169 5 122 13 Message Errors 96 | . . . . . . 1 . 3 . . 3 . . . . 1 3 1 . . 1 1 1 2 1 1 3 6 5 34 . 27 2 Matter Fused 117 | . . . . . . 3 1 8 . . 3 . . . . . 1 . . . 2 3 5 . 1 . 5 5 3 41 1 32 3 Heat Flow Errors 56 | . . . . . . . 1 . . 4 1 . . . . . 4 . . . . 3 2 1 2 . 1 3 1 24 1 5 3 Energy Discharges 65 | . . . . . . 1 . 2 . . . . . . . 1 . 1 . . 3 1 2 1 1 . 5 1 2 20 2 21 1 Parts Rejected 10 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . 2 1 3 . 1 1 Parts Fused 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . Data Loss (minor) 59 | . . . . . . . 1 . . . 1 . . . . . . 3 1 . 3 . 2 . 1 1 3 1 . 20 1 20 1 Data Loss (major) 19 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 2 2 1 6 . 6 . Misfires 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 2 1 Alerts 9 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 5 . 3 . Misdirections 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . 2 . Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Overload Shots 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 7419 | . . 1 . 51 45 278 . . . 24 1082 . 62 . . 64 . . . . . . . . 8 201 203 591 257 1251 591 2549 161 Projectiles 562 | . . . . . . 8 . . . . 65 . . . . . . . . . . . . . . . . . . 152 . 176 161 Explosions 112 | . . 1 . 51 . . . . . 24 3 . . . . . . . . . . . . . . . . . . . . 33 . Melee 6745 | . . . . . 45 270 . . . . 1014 . 62 . . 64 . . . . . . . . 8 201 203 591 257 1099 591 2340 . Knockbacks 51 | . . . . . . . . . . . 13 . . . . . . . . . . . . . . . 2 1 . 9 4 22 . Impact 49 | . . . . . . . . . . . 13 . . . . . . . . . . . . . . . 2 1 . 8 4 21 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Self-Inflicted Damage 178 | . . 33 . . 31 . . . . 2 112 . . . . . . . . . . . . . . . . . . . . . . Shots 7 | . . 1 . . 1 . . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . Rammed 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 27 | . . 2 . . 8 . . . . . . . . . . . . . . . . . . . . . 5 4 . 1 2 5 . Kicked 25 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . 5 4 . 1 2 5 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 332 | . . . . 5 332 80 105 21 . 211 270 125 126 . . 40 264 80 . . 5 175 173 169 223 10 64 213 249 219 122 168 228 Average Temperature 75 | . . . . 5 79 34 59 11 . 100 77 60 64 . . 17 118 43 . . 5 76 89 85 100 7 41 79 123 74 66 56 66 Received Heat Transfer 3085 | . . 135 36 90 1152 219 . 468 . . 378 27 . . . 54 24 . . . 110 . . . . 18 4 16 12 124 8 194 16 Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Longest Duration 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 43 | . . . . . . . . . . . 8 . 1 . . . . . . . . . . . . . 1 5 2 7 2 10 7 Combat Hostiles 34 | . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . 4 2 7 1 9 7 Parts Fried 77 | . . . . . . . . . . . 13 . . . . . . . . . . . . . . . 3 5 1 17 2 14 22 Impact Corruptions 111 | . . . . . . . . . . . 28 . 1 . . . . . . . . . . . . . 2 14 2 18 11 35 . Robots Melted 7 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 4 Combat Hostiles 7 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 4 Parts Melted 17 | . . . . . 6 1 . . . . 1 . . . . . . . . . . . . . . . . . . 2 . 4 3 Heat Transferred 7993 | . . . . . 3219 185 . . . . 350 . 100 . . . . . . . . . . . . . . 274 . 272 . 809 2784 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . . 1 2 . . . . 2 . . . . 1 . . . . 2 . . . . . . 3 2 3 2 5 . Low Security (%) 24 | . 100 100 100 100 27 33 . . . . 69 . . . . 92 . . . . 2 . . . . 100 100 38 . . . . . Level 1 25 | . . . . . 72 52 . . . . 28 . . . . 7 . . . . 55 . . . . . . 27 . 53 49 3 . Level 2 17 | . . . . . . 14 . . . . 1 . . . . . . . . . 42 . . . . . . 13 100 36 50 7 . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . 9 . 4 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Level 5 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1868 | . 30 184 57 180 399 442 . . . . 454 . . . . 276 . . . . 464 . . . . 78 72 1004 607 765 486 1868 . Initial 562 | . . 3 57 . 71 176 . . . . 44 . . . . . . . . . 450 . . . . . 37 32 562 329 456 307 . Average 352 | . 7 79 25 76 250 245 . . . . 126 . . . . 32 . . . . 349 . . . . 22 29 374 514 449 384 917 . Influence Increases 14034 | . 38 239 7 235 875 1129 . 150 . 100 1028 186 201 . 22 415 96 . 42 15 1037 81 . . 112 255 316 1645 434 1220 529 2884 743 Destroy 0b10 Robot/C 6600 | . . 120 . 80 560 520 . 120 . 60 360 120 120 . 20 180 60 . 40 . 280 60 . . 80 140 140 840 260 780 300 1360 . Destroy 0b10 Robot/NC 515 | . . 5 . 5 20 95 . . . . 60 . . . . 30 . . . . 35 . . . . . 25 55 10 20 40 115 . Destroy Leader 1446 | . . 20 . 12 146 138 . 30 . 10 106 10 10 . . 66 30 . . . 70 . . . 10 40 30 186 52 132 66 282 . Allied During Kill 1237 | . . . . . . 220 . . . . . 11 11 . 2 42 6 . 2 . 44 21 . . 22 16 . 219 . . . 621 . Trap Triggered on 0b10 10 | . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Successful Hack 182 | . 8 . 7 . 20 24 . . . . 14 . . . . . . . . . 22 . . . . . 12 . 25 29 . 21 . Disable Machine 1035 | . . . . 30 30 90 . . . . 345 . . . . 45 . . . . . . . . . . 75 90 60 120 15 90 45 Destroy Structure 1839 | . . 39 . 33 39 27 . . . . 68 . . . . 52 . . . . 76 . . . . 44 34 255 12 79 93 290 698 Advance Influence 450 | . . . . . . . . . . . . . . . . . . . . . 450 . . . . . . . . . . . . Partial Spotted 45 | . . . . . . 15 . . . . 15 . . . . . . . . . . . . . . 15 . . . . . . . Lose Combat Pursuer 675 | . 30 45 . 75 60 . . . . 30 60 45 60 . . . . . . 15 60 . . . . . . . 15 60 15 105 . Influence Decreases 13501 | . 28 100 156 65 657 1090 299 278 . 30 721 441 316 7 22 215 296 . 34 23 606 341 171 . 112 188 325 702 849 1044 810 1502 2073 Entered New Map 4164 | . . 7 92 . 99 212 159 25 . . 26 141 24 7 . . 74 . . 8 . 161 34 . . . 30 26 439 257 306 174 1863 Time Decay 7077 | . 28 83 34 55 478 478 140 163 . 30 455 300 292 . 8 155 202 . 18 15 446 180 137 . 112 148 295 586 410 737 494 598 . Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . . . . 100 . . . . . . . . . . . . Lost Part 870 | . . 10 20 10 80 10 . 80 . . 90 . . . . . . . . . 10 . . . . . . 10 . 50 . 310 190 Lost Ally 970 | . . . 10 . . 220 . 10 . . . . . . 14 60 20 . 16 . 50 . . . . 40 . 80 . . 10 420 20 Purge Threat 320 | . . . . . . 170 . . . . 150 . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 99 | . . . . . 6 9 . . . . 14 . . . . 3 . . . . 3 . . . . 3 3 15 3 10 7 23 . Investigation 6 | . . . . . . . . . . . 4 . . . . . . . . . 1 . . . . . . . . . . 1 . Extermination 43 | . . . . . . 3 . . . . 6 . . . . 2 . . . . 2 . . . . 2 2 6 3 7 4 6 . Reinforcement 26 | . . . . . 4 4 . . . . 4 . . . . 1 . . . . . . . . . 1 1 4 . 3 2 2 . Assault 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 14 . Garrison 7 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 27 | . . . . . 2 . . . . . . . . . . 2 . . . 1 . . . . . 1 . 3 . 1 2 15 . Communications Jammed 104 | . . . . . . . . . . . 18 . . . . . . . . . . . . . . 27 7 25 8 19 . . . Distress Signals 103 | . . . . . . . . . . . 18 . . . . . . . . . . . . . . 27 7 24 8 19 . . . Times Spotted 544 | . 2 11 2 14 49 30 . 6 . 4 31 9 6 . . 9 5 . 14 1 16 2 . . 2 10 17 61 21 68 29 75 50 Peak Tracking Total 13 | . 2 7 3 13 7 3 . 4 . 2 3 6 4 . . 4 2 . 6 1 4 3 . . 2 2 4 7 5 7 4 6 5 Tactical Retreats 33 | . 1 3 . 2 3 . . . . 1 4 2 4 . . . . . . 1 3 . . . . . . . 1 4 1 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 20 | . 4 . . . . 2 . . . . 7 . . . . . . . . . 2 . . . . . . 3 . . 2 . . Indirectly 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 75 | . . . . 2 2 6 . . . . 23 . . . . 3 . . . . . . . . . . 5 6 4 13 1 7 3 Max in Single Turn 11 | . . . . 1 1 1 . . . . 11 . . . . . . . . . . . . . . . 1 1 1 1 1 1 1 Garrison Access 5 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 82 | . 2 . 3 1 7 5 . . 3 . 19 . . 1 . 1 . 1 1 . 4 . 1 4 . 1 4 7 3 6 4 4 . Terminals 25 | . 2 . 2 1 5 1 . . . . 9 . . . . . . . . . . . . . . . . . . 3 . 2 . Fabricators 8 | . . . . . . 3 . . . . 2 . . . . . . . . . 1 . . . . . 1 1 . . . . . Repair Stations 9 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . 1 2 1 . 1 1 . Recycling Units 9 | . . . 1 . . . . . . . 4 . . . . 1 . . . . 1 . . . . . . 1 . . . 1 . Scanalyzers 12 | . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . 1 1 2 2 2 1 . . Garrison Access 8 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . 1 1 . 1 2 . . Total Hacks 196 | . 2 . 7 1 16 15 . . 25 . 43 . . 4 . 1 . 1 1 . 9 . 1 17 . 2 7 10 9 9 7 9 . Successful 117 | . 1 . 4 1 7 8 . . 25 . 18 . . 4 . . . 1 1 . 6 . 1 17 . . 1 3 5 6 2 6 . Failed 77 | . 1 . 3 . 9 7 . . . . 24 . . . . 1 . . . . 3 . . . . 2 6 7 3 3 5 3 . Catastrophic 19 | . . . . . 2 . . . . . 7 . . . . 1 . . . . 1 . . . . . 4 3 . . . 1 . Database Lockouts 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Manual 207 | . 2 . 3 . 7 2 . . . . 12 . . . . 33 . . 2 . 33 . . . . 20 10 21 17 14 20 11 . Terminals 50 | . 2 . 5 1 12 6 . . . . 18 . . . . . . . . . . . . . . . . . . 3 . 3 . Fabricators 19 | . . . . . . 8 . . . . 5 . . . . . . . . . 2 . . . . . 1 3 . . . . . Repair Stations 23 | . . . . . . . . . . . 2 . . . . . . . . . 6 . . . . . 3 3 6 . 2 1 . Recycling Units 16 | . . . 2 . . . . . . . 6 . . . . 1 . . . . 1 . . . . . . 1 . . . 5 . Scanalyzers 28 | . . . . . 3 . . . . . 11 . . . . . . . . . . . . . . 2 1 2 3 5 1 . . Garrison Access 11 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . 2 1 . 1 4 . . Terminal Hacks 68 | . 1 . 2 1 4 4 . . 25 . 2 . . 4 . . . 1 1 . . . 1 17 . . . . . 3 . 2 . Record 12 | . . . . . . . . . 6 . 1 . . . . . . . . . . . . 5 . . . . . . . . . Part Schematic 19 | . . . . . . . . . 11 . . . . 4 . . . . . . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 7 | . . . . 1 . . . . . . . . . . . . . 1 1 . . . 1 . . . . . . 3 . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 7 | . . . . . . 2 . . . . 3 . . . . . . . . . 1 . . . . . . 1 . . . . . Network Status 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Build 3 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 10 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 1 1 4 . . . . Scan Component 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 1 2 . . . . Repair 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . . . . Recycling Unit Hacks 6 | . . . 1 . . . . . . . 3 . . . . . . . . . 1 . . . . . . 1 . . . . . Retrieve Components 6 | . . . 1 . . . . . . . 3 . . . . . . . . . 1 . . . . . . 1 . . . . . Scanalyzer 13 | . . . . . 2 . . . . . 8 . . . . . . . . . . . . . . . . . 1 2 . . . Insert Component 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 10 | . . . . . 2 . . . . . 6 . . . . . . . . . . . . . . . . . 1 1 . . . Garrison Access Hacks 5 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Seal Access 5 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Unauthorized Hacks 8 | . . . 1 . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . 4 . Terminals 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Liberate 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Monitor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 55 | . 1 . 2 1 6 4 . . . . 17 . . . . 1 . . . . 2 . . . . 1 4 6 3 2 3 2 . Full Trace Events 4 | . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 5 . . . . 2 . . . . . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 142 | . . . . . . 49 . . . . . . . . . . . . . . 93 . . . . . . . . . . . . Total Robot Build Rating 13 | . . . . . . 6 . . . . . . . . . . . . . . 7 . . . . . . . . . . . . Part Schematics Acquired 79 | . . . . . . . . . 11 . 1 . . 18 . 12 . . . . 10 . . 4 . . 10 . 13 . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . 169 . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 10 | . . . . . 2 . . . . . 6 . . . . . . . . . . . . . . . . . 1 1 . . . Parts Repaired 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . . . . Time 298 | . . . . . . . . . . . . . . . . . . . . . 112 . . . . . . . 186 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . 1 . . . . . . . 4 . . . . . . . . . 2 . . . . . . 2 . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 7 | . . . . . . 3 . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 69 | . . . 1 . . 13 . . . . 2 . . 4 . 6 . . . . 6 . . . . 1 . 4 . . 3 29 . Largest Group 29 | . . . . . . 11 . . . . 2 . . 4 4 4 1 . . . 3 3 3 3 3 3 . 3 . . 2 29 . Highest-Rated Group 2628 | . . . . . . 245 . . . . 64 . . 151 151 237 85 . . . 288 288 288 288 288 221 . 513 . . 58 2628 . Highest-Rated Ally 269 | . . . . . . 37 . . . . 32 . . 39 39 85 85 . . . 103 96 96 96 96 96 . 269 . . 31 269 . Zionite Dispatches 12 | . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . 1 . 3 . . 3 . . Heavy 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . Light 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Total Orders 62 | . . . . . . 2 . 2 . . . 4 10 2 . 2 . . 3 2 . . . . . 2 . . . . 6 24 3 STAY 16 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . 3 10 . ROAM 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . FOLLOW 8 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 7 . GUARD 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . AID 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . DROP 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 3 . . EXPLORE 14 | . . . . . . . . 2 . . . 1 4 1 . . . . 1 1 . . . . . . . . . . . 1 3 RETURN 14 | . . . . . . . . . . . . 3 6 1 . . . . 2 1 . . . . . . . . . . . 1 . Ally Attacks 620 | . . . . . . 100 . . . . . 21 49 . 15 56 8 . 10 1 20 1 . . 10 13 . 80 . . . 236 . Total Damage 32724 | . . . . . . 1982 . . . . . 381 1005 . 290 1360 508 . 248 25 1427 61 . . 532 419 . 6687 . . . 17799 . Kills 134 | . . . . . . 18 . . . . . 6 5 . 1 9 . . 1 . 10 1 . . 2 1 . 34 . . . 46 . Allies Corrupted 6 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 32679 | . . . . . . 681 293 717 . 325 3233 662 564 1078 609 829 588 517 806 355 1112 376 432 178 296 624 840 1789 995 3723 1313 8845 899 Optics 14257 | . . . . . . . . . . . 562 662 185 . . . . . 2 . . . . . . . . . . 1789 1313 8845 899 Sensors 20996 | . . . . . . 681 293 717 . 325 3095 477 455 1077 609 825 558 517 1 355 986 376 432 177 271 543 749 1668 844 3663 1297 5 . Terrain 17435 | . . . . . . . . . . . 691 478 455 1077 609 824 552 517 806 354 985 376 432 166 296 545 750 1408 772 2024 1237 1509 572 Jamming 8750 | . . . . . . . . . . . 1518 . 14 . . 15 31 . . . 1053 376 432 178 296 612 840 1632 878 873 . 2 . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . . . . . 1 . 1 . 2 2 1 1 . . . . . . . . . . . . . . . . . . Drone Launches 27 | . . . . . . . . 2 . . . 6 5 2 . . . . 2 1 . . . . . . . . . . . 6 3 Drone Recoveries 19 | . . . . . . . . 1 . . . 6 5 2 . . . . 1 1 . . . . . . . . . . . 2 1 Zionite Intel Received 35 | . . . . . . . . . . . . . . . . 6 . . . . 7 . . . . 4 2 3 5 4 3 1 . Main Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Branch Access 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Emergency Access 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . . . Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . Unaware Analyses 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 1 1 . . Trap Installations 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 1 1 1 . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 36696 | . 86 182 87 128 1231 1436 293 1335 98 375 3313 662 725 1376 609 879 634 517 862 390 1112 376 432 187 296 624 840 1836 995 3723 1313 8845 899 Spaces Moved 23451 | 1 119 315 142 164 679 851 243 444 76 276 2254 467 484 1045 320 584 352 312 521 350 825 313 331 151 251 457 623 1307 712 2356 901 4813 412 Core 579 | . 115 311 142 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 970 | . 4 4 . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . 952 . Legs 16880 | 1 . . . . 456 851 243 258 . . 1046 . . . . . 342 312 521 350 825 313 331 151 251 457 623 1307 712 2356 901 3861 412 Wheels 4656 | . . . . . . . . 186 76 276 1208 467 484 1045 320 584 10 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 366 | . . . . 153 213 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 37 | 120 50 50 50 37 37 120 120 130 130 130 90 100 100 100 100 100 113 113 105 105 105 105 105 105 105 105 100 102 102 100 100 104 117 Average Speed 116 | 120 53 51 50 38 105 133 120 248 130 130 110 100 112 100 100 110 115 113 108 105 105 105 105 105 105 105 103 103 102 107 102 145 118 Slowest Speed 470 | 120 160 160 50 100 190 190 120 400 130 130 175 115 115 115 100 130 130 113 113 105 107 105 105 105 105 105 180 186 102 189 106 470 194 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 24 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . 8 . 8 2 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 1 . Exploration Rate (%) 50 | 2 27 67 16 36 54 24 48 53 68 53 55 59 81 91 45 18 48 56 95 47 26 51 50 60 42 16 74 37 60 83 36 85 39 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 5 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . 3 . . . . . . . . . Known Exits Taken 28 | . 1 . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 22 | . . 2 . . . . . . . 3 . 2 4 4 2 . 2 1 . . . 2 . . . . . . . . . . . Spaces Dug 321 | . . 11 . 18 12 6 . 2 . 26 62 4 1 . . 7 5 6 . 5 23 1 3 . 5 11 16 28 4 20 27 17 1 Terrain Destroyed 697 | . . 51 . 36 33 16 . 2 . 26 72 7 2 . . 10 6 7 . 5 23 9 7 . 5 16 17 59 4 34 31 62 157 Melee 233 | . . . . . 5 6 . 2 . . 60 1 1 . . 7 5 3 . 5 23 1 3 . 3 11 15 20 4 13 27 17 1 Projectile 262 | . . . . . . 1 . . . . 12 6 1 . . 3 1 4 . . . 1 4 . 2 5 2 26 . 21 4 17 152 AOE 196 | . . 51 . 36 28 9 . . . 26 . . . . . . . . . . . 7 . . . . . 13 . . . 26 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 30883 | . 140 329 156 201 969 1068 244 636 75 287 2830 655 660 1368 610 785 562 466 820 366 1002 354 410 180 269 545 747 1660 920 3253 1190 6334 792 Wait 4349 | . . . 10 . 52 51 2 145 . . 277 173 135 298 287 129 174 144 246 3 104 35 69 11 3 20 17 153 121 519 125 1040 6 Move 23409 | . 118 315 141 161 672 848 242 443 75 275 2253 466 483 1044 319 583 351 311 520 349 824 312 330 150 250 456 622 1307 711 2354 900 4812 412 Hop 5 | . . . . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 242 | . 3 2 . 5 23 15 . 4 . 3 24 3 10 5 . 10 4 . 8 3 4 . 3 3 . 6 7 9 8 19 11 37 13 Fast Attach 309 | . 9 . 3 5 25 5 . 2 . 3 34 . 3 6 1 5 3 . 12 . 8 . . 7 2 2 14 19 13 44 20 61 3 Attach 140 | . 2 . 1 1 7 3 . 7 . . 10 1 9 3 . 3 2 . 5 3 3 . . . . 4 . 5 1 17 8 31 14 Detach 74 | . 2 . 1 . 14 2 . 2 . . 4 1 1 . . . . . 3 . . . . . . 1 . 2 1 8 3 26 3 Swap 372 | . . 2 . 3 22 20 . 6 . 2 32 . 2 . 1 19 12 4 4 . 8 4 2 . 4 24 21 56 12 36 18 23 35 Drop 408 | . 6 2 . 8 27 19 . . . 1 41 4 11 11 2 12 7 . 20 3 9 . 2 9 2 4 20 22 18 45 28 63 12 Fire 625 | . . 6 . 5 90 9 . . . 3 19 6 3 . . 3 1 4 . . . 2 1 . 1 3 2 30 . 39 6 101 291 Melee 870 | . . . . 12 26 53 . 27 . . 136 1 3 1 . 21 8 3 2 5 42 1 3 . 7 25 39 54 35 170 68 125 3 Ram 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 24 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . 5 3 . 1 2 5 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Rewire 45 | . . . . . . 37 . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Trap 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 6 exits: Mat x3 / *Min x2 / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 25 | -10/Materials | Identified exit to Mines 87 | -10/Materials | Entered Mines 112 | -10/Mines | Found a hidden stash of uninstalled traps 129 | -10/Mines | Learned Materials terminal intel 142 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 266 | -10/Mines | Discovered new exit (range 6) 269 | -10/Mines | Entered Materials 269 | -9/Materials | Evolved 2 slots: Utility x2 270 | -9/Materials | Identified exit to Mines 271 | -9/Materials | Loaded intel: 12 terminal locations 296 | -9/Materials | Discovered new exit (range 14) 300 | -9/Materials | Build established: Mutant 302 | -9/Materials | Identified exit to Materials 356 | -9/Materials | Entered Storage 472 | -9/Storage | Discovered exit to Materials (range 16) 484 | -9/Storage | Entered Materials 484 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 575 | -8/Materials | Garrison activated, responded to threat 682 | -8/Materials | Garrison activated, responded to threat 1319 | -8/Materials | Build established: Hacker-Mutant 1341 | -8/Materials | Core integrity fell below 50% 1623 | -8/Materials | Discovered new exit (range 12) 1655 | -8/Materials | Build established: Scavenger-Mutant 1715 | -8/Materials | Entered Factory 1715 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1782 | -7/Factory | Fabricated L-31 Rogue? 1854 | -7/Factory | P-60 Hacker assimilated allied Rogue 4c 2186 | -7/Factory | P-60 Hacker assimilated hostile S-27 Virus 2267 | -7/Factory | Discovered new exit (range 10) 2289 | -7/Factory | Build established: Commander-Gladiator 2474 | -7/Factory | Lost 3 allies 2561 | -7/Factory | Identified exit to Factory 2721 | -7/Factory | Lost 3 allies 3014 | -7/Factory | Build established: Gladiator 3021 | -7/Factory | Garrison activated, responded to threat 3109 | -7/Factory | Discovered new exit (range 11) 3149 | -7/Factory | Identified exit to Lower Caves 3151 | -7/Factory | Entered Lower Caves 3435 | -7/Lower Caves | Discovered new exit (range 8) 3443 | -7/Lower Caves | Identified exit to Lower Caves 3444 | -7/Lower Caves | Entered another Lower Caves area 3527 | -7/Lower Caves | Lost 8 parts (1p4n2u1w) 3585 | -7/Lower Caves | Discovered exit to Factory (range 15) 3899 | -7/Lower Caves | Learned Factory interactive machine intel 4548 | -7/Lower Caves | Discovered new exit (range 11) 4558 | -7/Lower Caves | Identified exit to Data Miner 4779 | -7/Lower Caves | Entered Data Miner 4779 | -7/Data Miner | Discovered new exit (range 6) 4804 | -7/Data Miner | Met Data Miner 4828 | -7/Data Miner | Learned location of Section 7 (-2) 4828 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4847 | -7/Data Miner | Received God Mode back door access code from Data Miner 4876 | -7/Data Miner | Identified exit to Proximity Caves 4877 | -7/Data Miner | Entered Proximity Caves 4993 | -6/Proximity Caves | Learned 12 Factory zone layouts 5171 | -6/Proximity Caves | Discovered exit to Factory (range 9) 5182 | -6/Proximity Caves | Core integrity fell below 50% 5252 | -6/Proximity Caves | Entered Factory 5252 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5254 | -6/Factory | Loaded intel: 54 interactive machine locations 5659 | -6/Factory | Incoming investigation squad redirected 6181 | -6/Factory | Central database locked down 6452 | -6/Factory | Build established: Scientist-Gladiator 7042 | -6/Factory | Lost 3 parts (1p1u1w) 7138 | -6/Factory | Discovered new exit (range 5) 7142 | -6/Factory | Identified exit to Factory 7333 | -6/Factory | Incoming investigation squad redirected 7667 | -6/Factory | Build established: Gladiator 7827 | -6/Factory | Fabricated Combat Drone Bay? 8252 | -6/Factory | Build established: Assassin 8495 | -6/Factory | Discovered new exit (range 18) 8517 | -6/Factory | Identified exit to Lower Caves 8565 | -6/Factory | Entered Lower Caves 8629 | -6/Lower Caves | Encountered a Warlord checkpoint 8656 | -6/Lower Caves | Learned Factory emergency access door positions 8681 | -6/Lower Caves | Learned Factory emergency access door positions 9061 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9196 | -6/Lower Caves | Discovered new exit (range 4) 9226 | -6/Lower Caves | Identified exit to Lower Caves 9227 | -6/Lower Caves | Entered another Lower Caves area 9359 | -6/Lower Caves | Discovered exit to Factory (range 29) 9431 | -6/Lower Caves | Found Imp. Powered Armor 9502 | -6/Lower Caves | Learned 8 Factory zone layouts 9736 | -6/Lower Caves | Discovered new exit (range 35) 9784 | -6/Lower Caves | Identified exit to Zion 9810 | -6/Lower Caves | Learned Factory terminal intel 9828 | -6/Lower Caves | Spotted B-75 Beast 9952 | -6/Lower Caves | Entered Zion 10102 | -6/Zion | Discovered new exit (range 45) 10290 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10523 | -6/Zion | Received a visual enhancement algorithm 10526 | -6/Zion | Build established: Derelict-Assassin 10667 | -6/Zion | Learned Factory terminal intel 10801 | -6/Zion | Learned location of Warlord (-5) 10808 | -6/Zion | Given A8's code to call for help 11025 | -6/Zion | Met Imprinter 11043 | -6/Zion | Imprinted 11045 | -6/Zion | Declared Zion's savior 11244 | -6/Zion | Identified exit to Proximity Caves 11328 | -6/Zion | Entered Proximity Caves 11328 | -5/Proximity Caves | Accompanied by 4 allies 11795 | -5/Proximity Caves | Learned 4 Factory zone layouts 11880 | -5/Proximity Caves | Lost 4 allies 11931 | -5/Proximity Caves | Discovered exit to Factory (range 8) 11937 | -5/Proximity Caves | Entered Factory 11937 | -5/Factory | Evolved 2 slots: Utility x2 11938 | -5/Factory | Identified exit to Upper Caves 11940 | -5/Factory | Loaded intel: 26 terminal locations 12017 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12114 | -5/Factory | Discovered new exit (range 4) 12117 | -5/Factory | Identified exit to Factory 12216 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 12282 | -5/Factory | Build established: Derelict-Gladiator 12411 | -5/Factory | Retrieved Zion intel report: Branch Access 12427 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 12428 | -5/Factory | Zion Hover Resupply teleported in 12631 | -5/Factory | Zion Light squad teleported in 12660 | -5/Factory | Retrieved Zion intel report: Main Access 12771 | -5/Factory | Retrieved Zion intel report: Emergency Access 12772 | -5/Factory | Zion Heavy squad teleported in 12790 | -5/Factory | Lost 3 allies 12816 | -5/Factory | Entered Upper Caves 12816 | -5/Upper Caves | Accompanied by 2 allies 12819 | -5/Upper Caves | Spotted B-75 Beast 12830 | -5/Upper Caves | Destroyed B-75 Beast 13238 | -5/Upper Caves | Discovered new exit (range 13) 13449 | -5/Upper Caves | Identified exit to Upper Caves 13450 | -5/Upper Caves | Entered another Upper Caves area 13501 | -5/Upper Caves | Encountered a Warlord checkpoint 13694 | -5/Upper Caves | Build established: Gladiator 13922 | -5/Upper Caves | Discovered new exit (range 8) 13931 | -5/Upper Caves | Identified exit to Warlord 13967 | -5/Upper Caves | Entered Warlord 14015 | -5/Warlord | System corruption cleaned by Quarantine Array 14126 | -5/Warlord | Opened Warlord's prototype stash 14128 | -5/Warlord | Discovered new exit (range 51) 14142 | -5/Warlord | Found Prototype Device 14142 | -5/Warlord | Identified Exp. Phase Shifter 14169 | -5/Warlord | Found Prototype Hackware 14177 | -5/Warlord | Found Prototype Reactor 14183 | -5/Warlord | Found Prototype Processor 14183 | -5/Warlord | Identified Spectral Analyzer 14261 | -5/Warlord | Build established: Mutant 14318 | -5/Warlord | Rebuked by Warlord 14343 | -5/Warlord | Warlord's base attacked by MAIN.C 14401 | -5/Warlord | Found Prototype Energy Gun 14401 | -5/Warlord | Identified Vortex Rail 14693 | -5/Warlord | Warlord forces counterattacked 14760 | -5/Warlord | Spotted Executioner 14761 | -5/Warlord | Spotted Executioner 14778 | -5/Warlord | Found Prototype Processor 14778 | -5/Warlord | Identified Exp. Core Analyzer 14828 | -5/Warlord | Identified exit to Proximity Caves 14829 | -5/Warlord | Entered Proximity Caves 14831 | -4/Proximity Caves | Lost 12 allies 14936 | -4/Proximity Caves | Spotter reported a threat 14980 | -4/Proximity Caves | Spotter reported a threat 15056 | -4/Proximity Caves | Spotter reported a threat 15133 | -4/Proximity Caves | Build established: Gladiator 15205 | -4/Proximity Caves | Discovered exit to Factory (range 13) 15219 | -4/Proximity Caves | Entered Factory 15219 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 15220 | -4/Factory | Identified Vortex Chain Reactor 15221 | -4/Factory | Loaded intel: 28 terminal locations 15336 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 15469 | -4/Factory | Search patrols dispatched 15495 | -4/Factory | Discovered new exit (range 20) 15520 | -4/Factory | Identified exit to Research 15534 | -4/Factory | Retrieved Zion intel report: Guard Positions 15630 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 15667 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 15668 | -4/Factory | Zion Heavy squad teleported in 15705 | -4/Factory | Repaired Imp. Transmission Jammer 15954 | -4/Factory | Fabricated O-32 Director? 16154 | -4/Factory | Retrieved Zion intel report: Emergency Access 16172 | -4/Factory | Retrieved Zion intel report: Trap Installations 16194 | -4/Factory | Retrieved Zion intel report: Branch Access 16194 | -4/Factory | Identified exit to Upper Caves 16194 | -4/Factory | Identified exit to Extension 16194 | -4/Factory | Identified exit to Armory 16195 | -4/Factory | Zion Light squad teleported in 16279 | -4/Factory | Repaired Imp. Powered Armor 16331 | -4/Factory | Entered Upper Caves 16331 | -4/Upper Caves | Accompanied by 3 allies 16353 | -4/Upper Caves | Encountered a Warlord checkpoint 16490 | -4/Upper Caves | Build established: Messiah-Assassin 16685 | -4/Upper Caves | Discovered new exit (range 16) 16702 | -4/Upper Caves | Identified exit to Upper Caves 16707 | -4/Upper Caves | Entered another Upper Caves area 16707 | -4/Upper Caves | Accompanied by 3 allies 16809 | -4/Upper Caves | Discovered exit to Research (range 15) 17125 | -4/Upper Caves | Encountered a Warlord checkpoint 17130 | -4/Upper Caves | Discovered new exit (range 9) 17138 | -4/Upper Caves | Identified exit to Zhirov 17139 | -4/Upper Caves | Entered Zhirov 17139 | -4/Zhirov | Accompanied by 3 allies 17139 | -4/Zhirov | Discovered new exit (range 3) 17158 | -4/Zhirov | Met Zhirov 17184 | -4/Zhirov | Found Alien Artifact 17184 | -4/Zhirov | Identified Integrated Dissipator 17184 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17200 | -4/Zhirov | Found Alien Artifact 17284 | -4/Zhirov | Learned location of Quarantine (-2) 17284 | -4/Zhirov | Learned location of Testing (-3) 17284 | -4/Zhirov | Learned location of Command (-1) 17293 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17325 | -4/Zhirov | Identified exit to Proximity Caves 17326 | -4/Zhirov | Entered Proximity Caves 17326 | -3/Proximity Caves | Accompanied by 3 allies 17355 | -3/Proximity Caves | P-80 Master assimilated allied LD-IPP(z) 17373 | -3/Proximity Caves | Found Prototype Protection 17373 | -3/Proximity Caves | Identified Zio. Weapon Casing 17556 | -3/Proximity Caves | Discovered exit to Research (range 20) 17622 | -3/Proximity Caves | Entered Research 17622 | -3/Research | Accompanied by 2 allies 17622 | -3/Research | Evolved 2 slots: Utility x2 17639 | -3/Research | Zion Melee Resupply teleported in 17674 | -3/Research | Identified System Mapper 17840 | -3/Research | Retrieved Zion intel report: Component Stockpiles 17991 | -3/Research | Retrieved Zion intel report: Active Garrisons 18024 | -3/Research | Retrieved Zion intel report: Unaware Analyses 18046 | -3/Research | Retrieved Zion intel report: Unaware Analyses 18158 | -3/Research | Discovered new exit (range 19) 18243 | -3/Research | Identified exit to Testing 18246 | -3/Research | Entered Testing 18258 | -3/Testing | Found Prototype Energy Cannon 18258 | -3/Testing | Identified Cld. Nova Cannon 18581 | -3/Testing | Retrieved Zion intel report: Active Terminals 18823 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 18930 | -3/Testing | Build established: Scavenger-Assassin 19013 | -3/Testing | Found Prototype Energy Cannon 19013 | -3/Testing | Identified Null Cannon 19084 | -3/Testing | Discovered new exit (range 3) 19085 | -3/Testing | Identified exit to Research 19086 | -3/Testing | Entered Research 19086 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 19104 | -2/Research | Zion hero teleported in (P1-3CE) 19114 | -2/Research | Garrison activated, responded to threat 19314 | -2/Research | Found Gamma Bomb Array 19349 | -2/Research | Retrieved Zion intel report: Emergency Access 19554 | -2/Research | Build established: Messiah-Assassin 19608 | -2/Research | Retrieved Zion intel report: Trap Installations 19642 | -2/Research | Discovered new exit (range 15) 19759 | -2/Research | Identified exit to Access 19767 | -2/Research | Found Prototype Hackware 20043 | -2/Research | Retrieved Zion intel report: Guard Positions 20044 | -2/Research | Zion Experimental squad teleported in 20213 | -2/Research | Zion Heavy squad teleported in 20318 | -2/Research | Spotted B-90 Cyclops 20324 | -2/Research | Allies destroyed B-90 Cyclops 20336 | -2/Research | First assault squad dispatched 20440 | -2/Research | Terminal network hard line cut 20670 | -2/Research | Cargo convoy interrupted 20722 | -2/Research | Identified Transdimensional Reconstructor 20722 | -2/Research | Warped through subspace 20724 | -2/Research | Found Prototype Protection 20724 | -2/Research | Identified Zio. Weapon Casing 20913 | -2/Research | Discovered new exit (range 7) 20921 | -2/Research | Identified exit to Quarantine 20922 | -2/Research | Entered Quarantine 20928 | -2/Quarantine | Found Alien Artifact 20928 | -2/Quarantine | Identified Core Reset Matrix 20928 | -2/Quarantine | Used Core Reset Matrix 20932 | -2/Quarantine | Detected hypermatrix surge 20932 | -2/Quarantine | Sensed 13 artifacts in vicinity 21013 | -2/Quarantine | Found Sigix Broadsword 21031 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 21080 | -2/Quarantine | Cryocooling Duct disabled 21095 | -2/Quarantine | Ambient heat levels rising (+20) 21095 | -2/Quarantine | Non-combat units ordered to evacuate 21122 | -2/Quarantine | Repaired Broken Imp. Powered Armor? 21180 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 21246 | -2/Quarantine | Repaired Enh. Biometal Leg 21369 | -2/Quarantine | Central database locked down 21395 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 21420 | -2/Quarantine | Found Subatomic Replicator 21619 | -2/Quarantine | Destroyed 7 combat bots 21662 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 21670 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 21682 | -2/Quarantine | Found Dimensional Node Initializer 21780 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 21783 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 21827 | -2/Quarantine | Build established: Alien-Gladiator 21843 | -2/Quarantine | Spotted Fortress 21913 | -2/Quarantine | Discovered new exit (range 5) 21913 | -2/Quarantine | Discovered new exit (range 6) 21916 | -2/Quarantine | Identified exit to Section 7 21917 | -2/Quarantine | Entered Section 7 21918 | -2/Section 7 | Detected hypermatrix surge 21918 | -2/Section 7 | Sensed 21 artifacts in vicinity 21943 | -2/Section 7 | Found Integrated Reactor 21943 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 22043 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 22052 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 22071 | -2/Section 7 | Discovered exit to Access (range 16) 22080 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 22087 | -2/Section 7 | Initialized slip node 22139 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 22234 | -2/Section 7 | Build established: Alien-Assassin 22311 | -2/Section 7 | Warped through subspace to slip node 22550 | -2/Section 7 | Build established: Alien-Gladiator 22676 | -2/Section 7 | Found Integrated Dissipator 22676 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22790 | -2/Section 7 | Crushed by falling debris 22791 | -2/Section 7 | System corruption reached 10% 22809 | -2/Section 7 | Found Integrated Dissipator 22809 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22811 | -2/Section 7 | Found Integrated Dissipator 22811 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22814 | -2/Section 7 | Found Integrated Dissipator 22814 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 22821 | -2/Section 7 | Lost 3 parts (2u1w) 22856 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Energy Well 22858 | -2/Section 7 | Found LRC Energy Well 22858 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 22861 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 22869 | -2/Section 7 | Found LRC Armor 22869 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 22921 | -2/Section 7 | Found Core Expander 22922 | -2/Section 7 | Installed Core Expander, added new Utility slot 23089 | -2/Section 7 | Spotted B-99 Colossus 23168 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 23171 | -2/Section 7 | Found Transdimensional Reconstructor 23173 | -2/Section 7 | Found Transdimensional Reconstructor 23195 | -2/Section 7 | Terminal network hard line cut 23198 | -2/Section 7 | Found Matter Drive 23213 | -2/Section 7 | Found Matter Drive 23777 | -2/Section 7 | Spotted Executioner 23777 | -2/Section 7 | Spotted Executioner 23817 | -2/Section 7 | Destroyed Executioner 23828 | -2/Section 7 | Destroyed Executioner 23845 | -2/Section 7 | Found Exp. Core Analyzer 23848 | -2/Section 7 | Found Prototype Processor 23848 | -2/Section 7 | Identified Exp. Targeting Computer 23855 | -2/Section 7 | Found Prototype Device 23855 | -2/Section 7 | Identified Adv. Kinecellerator 24062 | -2/Section 7 | Spotted Executioner 24062 | -2/Section 7 | Spotted Executioner 24149 | -2/Section 7 | Destroyed Executioner 24158 | -2/Section 7 | Destroyed Executioner 24308 | -2/Section 7 | Found Prototype Launcher 24308 | -2/Section 7 | Identified Point Singularity Launcher 24361 | -2/Section 7 | Spotted Striker 24361 | -2/Section 7 | Spotted Striker 24377 | -2/Section 7 | Spotted Striker 24377 | -2/Section 7 | Spotted Striker 24415 | -2/Section 7 | Destroyed Striker 24427 | -2/Section 7 | Destroyed Striker 24448 | -2/Section 7 | Found Sigix Shearcannon 24703 | -2/Section 7 | System corruption reached 30% 24817 | -2/Section 7 | Warped through subspace 24844 | -2/Section 7 | Found Prototype Device 24844 | -2/Section 7 | Identified Adv. Kinecellerator 24907 | -2/Section 7 | Spotted S7 Guard 25002 | -2/Section 7 | Spotted S7 Guard 25036 | -2/Section 7 | Destroyed S7 Guard 25054 | -2/Section 7 | Found Core Physics Calibrator 25272 | -2/Section 7 | Destroyed S7 Guard 25541 | -2/Section 7 | Identified Exp. Hacking Suite 25640 | -2/Section 7 | Entered Access 25640 | -1/Access | Evolved 2 slots: Utility x2 25692 | -1/Access | Zion Zionite Resupply teleported in 25890 | -1/Access | First assault squad dispatched 26197 | -1/Access | Retrieved Zion intel report: Main Access 26197 | -1/Access | Identified exit to Surface 26198 | -1/Access | Zion Zionite Resupply teleported in 26202 | -1/Access | Found Prototype Energy Cannon 26202 | -1/Access | Identified Zio. Alpha Cannon 26342 | -1/Access | Warped through subspace 26392 | -1/Access | Retrieved Zion intel report: Trap Installations 26635 | -1/Access | Retrieved Zion intel report: Unaware Analyses 26636 | -1/Access | Zion Melee Resupply teleported in 26686 | -1/Access | Spotted B-99 Colossus 26933 | -1/Access | Discovered new exit (range 16) 26952 | -1/Access | Identified exit to Command 26953 | -1/Access | Entered Command 26975 | -1/Command | System corruption reached 10% 27084 | -1/Command | Retrieved Zion intel report: Trap Installations 27664 | -1/Command | Disengaged cave seal 27664 | -1/Command | Zionites emerged from the dark tunnel 28318 | -1/Command | Terminal network hard line cut 28684 | -1/Command | Murdered 4 allies 28824 | -1/Command | Spotted M Guard 28824 | -1/Command | Spotted M Guard 28824 | -1/Command | Spotted Combat Programmer 28829 | -1/Command | Spotted Combat Programmer 28868 | -1/Command | Allies destroyed Combat Programmer 28871 | -1/Command | High security lockdown imminent 28871 | -1/Command | Destroyed Combat Programmer 28940 | -1/Command | Lost 10 allies 28951 | -1/Command | High security lockdown engaged 28953 | -1/Command | Lost 12 parts (3p3n5u1w) 28993 | -1/Command | Allies destroyed M Guard 29046 | -1/Command | Found Prototype Protection 29046 | -1/Command | Identified Zio. Weapon Casing 29049 | -1/Command | Found Prototype Protection 29049 | -1/Command | Identified Zio. Shade Armor 29053 | -1/Command | Found Zio. Shade Armor 29140 | -1/Command | Spotted Investigator 29149 | -1/Command | Allies destroyed Investigator 29222 | -1/Command | Allies destroyed M Guard 29222 | -1/Command | All MAIN.C guards destroyed 29283 | -1/Command | Met MAIN.C 29283 | -1/Command | 0b10 Conduit disabled 29303 | -1/Command | Destroyed MAIN.C Shell 29305 | -1/Command | MAIN.C activated Command garrisons 29324 | -1/Command | Found Prototype Protection 29324 | -1/Command | Identified Centrium Heavy Armor Plating 29356 | -1/Command | Found Centrium Heavy Armor Plating 29380 | -1/Command | Destroyed MAIN.C 29385 | -1/Command | Discovered exit to Surface (range 39) 29385 | -1/Command | Discovered exit to Surface (range 106) 29385 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 29407 | -1/Command | Lost 10 parts (2p2n6u) 29414 | -1/Command | Spotted B-99 Colossus 29439 | -1/Command | Core integrity fell below 50% 29470 | -1/Command | Lost 5 parts (1p2n2u) 29504 | -1/Command | Found Zero-point Reactor 29523 | -1/Command | Destroyed B-99 Colossus 29537 | -1/Command | Found Exp. System Purifier 32098 | -1/Command | Found Null Cannon 32104 | -1/Command | Found Zero-point Reactor 32136 | -1/Command | Found Prototype Device 32137 | -1/Command | Identified Exp. Transmission Jammer 32490 | -1/Command | Found Quantum Capacitor 32786 | -1/Command | Build established: Alien-Mutant 34179 | -1/Command | Build established: Alien-Assassin 34403 | -1/Command | Found Exp. Core Analyzer 35682 | -1/Command | Build established: Alien-Mutant 35792 | -1/Command | Warped through subspace to slip node 35792 | -1/Command | Discovered new exit (range 5) 35798 | -1/Command | Entered Access_0 35799 | -1/Access_0 | Sensed 2 artifacts in vicinity 35799 | -1/Access_0 | Met Architect 35801 | -1/Access_0 | Architect warped through subspace 35827 | -1/Access_0 | Destroyed A8 35837 | -1/Access_0 | Found Exp. Thermal Shield 35864 | -1/Access_0 | Architect warped through subspace 35948 | -1/Access_0 | Architect warped through subspace 35960 | -1/Access_0 | Found Exp. Phase Shifter 35997 | -1/Access_0 | Architect warped through subspace 36041 | -1/Access_0 | Architect warped through subspace 36072 | -1/Access_0 | Subspace Access Node disabled 36078 | -1/Access_0 | Architect warped through subspace 36095 | -1/Access_0 | A6 warped into view 36101 | -1/Access_0 | Destroyed A6 36125 | -1/Access_0 | Architect warped through subspace 36157 | -1/Access_0 | Subspace Access Node disabled 36160 | -1/Access_0 | Architect warped through subspace 36197 | -1/Access_0 | Architect warped through subspace 36226 | -1/Access_0 | Architect warped through subspace 36243 | -1/Access_0 | Architect warped through subspace 36284 | -1/Access_0 | Architect warped through subspace 36299 | -1/Access_0 | Subspace Access Node disabled 36331 | -1/Access_0 | Architect warped through subspace 36368 | -1/Access_0 | Found Exp. Targeting Computer 36382 | -1/Access_0 | Architect warped through subspace 36407 | -1/Access_0 | Build established: Alien-Assassin 36415 | -1/Access_0 | Architect warped through subspace 36442 | -1/Access_0 | Architect warped through subspace 36465 | -1/Access_0 | Architect warped through subspace 36482 | -1/Access_0 | A5 warped into view 36490 | -1/Access_0 | Architect warped through subspace 36501 | -1/Access_0 | Destroyed A5 36510 | -1/Access_0 | Architect warped through subspace 36523 | -1/Access_0 | Architect warped through subspace 36545 | -1/Access_0 | Core integrity fell below 20% 36551 | -1/Access_0 | Architect warped through subspace 36567 | -1/Access_0 | Architect warped through subspace 36619 | -1/Access_0 | Subspace Access Node disabled 36697 | -1/Access_0 | Destroyed by Architect with Modified Sigix Sheargun Last Messages --------------- 36687_ Penetrated by HV Slug. 36687_ Centrium Medium Armor Plating destroyed. 36687_ Knocked back. 36687_ Penetrated by HV Slug. 36689_ Knocked back. 36689_ Penetrated by HV Slug. 36689_ Knocked back. 36690_ Penetrated by Quantum Shear. 36691_ Penetrated by HV Slug. 36691_ HV Slug penetrates Wall. 36691_ Penetrated by HV Slug. 36691_ HV Slug penetrates Wall. 36692_ Penetrated by Quantum Shear. 36694_ HV Slug penetrates Wall. 36694_ Penetrated by Quantum Shear. 36694_ Quantum Shear penetrates Wall. 36694_ Penetrated by HV Slug. 36696_ HV Slug penetrates Wall. 36696_ Penetrated by HV Slug. 36696_ Centrium Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ??????????????# #????# #"##"## # | | ??????????????# ##???### "" "" | | ??????????????## ###??#" | | ??????????????#"" #####" | | ?????????????????# ""###" | | ?????????????????";; "" | | ????????#???????##;; " """" | | ????????# ??????#; #####""####" " "" | | ???????## ?????## ###??????################ | | ???????# ????#; h#???#??################### | | ??????## ##### ;"#?????##??#?#?##?####### | | ??????# !; #?????######?##?#?##???## | | ??????# ;##????#?########?##?####?# | | ??????# ## % ;##??????####??####??#?#### | | ??????????## ;%#?##? #######?##?#?### | | ???????????##; h0;;##"# "###?#####?##### | | ????????????### ;;*; "" #?##?#### ### | | ??????#???????#; ;; "" ##?#?#?## ## | | ??????# #####"#; %; ####" "########### | | ??????# #;#;; =%=;##?#?? ###?#??###?## | | ??????# ;;;;g!!!; ##????########?#?## ""# | | ???????####"# ;; % #?#???############ #"# | | ??????????#?# %;;; ;;##??? ### ## | | ????????????# ; %; ## #### ## | | ????????????# ;; ;%; ## ###### # | | ????????????# ""# "# ; @ #?# ?##?#### | | ???????????# " ####;;;% % #####?#?????######" | | ??????????# "#???# % ;##??##?# #######" ## | | ??????????## #"????# ;##?#???#???##?##?# " | | ???????????###?????# ;;# ?????? #### # | | ?????????????????? #; ##?????????? ? #?#" " | | ?????????????????## ;; #??#???? ? ?? #?#" | | ??????????????????# ##"####?????????? ? ?#?#" | | ??????????????????##?# #????????? ? ? ?###" | | ?????????????????????# #??????????? ??? ??#?### | | ?????????????????????# #?????????? ???????#### | | ?????????????????????#"#????????? ? ????????#?# | | ????????????????????? ?????????????? ????# # | | ????????????????????? ?????????????? ????# ## | | ?????????????????????# ???????????????????# ### | | ?????????????????????##??????????????????# ###? | | ??????????????????????????????????#??????## ?##? | | ???????????????????????????????????#????#?## #?## | | ???????????????????????????????????????????# ??# | | ???????????????????????????????????????????##??? ? | | ???????????????????????????????????####??#???# | | ????????????????????????????????????##?????????? ? | | ??????????????????????????????????????????? ??? ? | | ?????????????????????????????????????????##?? ? | | ?????????????????????????????????????#??#???? ? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 101 Energy Capacity 1450 Matter Stores 550 Matter Capacity 550 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Additional Mass Support 6 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Power Shielding 90 Utility Shielding 66 Weapon Shielding 100 Melee Speed Boost 40 Phase Shifting 20 Evasion (%) 90 Targeting Accuracy 16 Melee Accuracy 16 Core Analysis 8 Recoil Reduction 5 Energy Filtering 50 Particle Charging 25 Kinecelleration 50 Force Boost 30 Offensive Hacking 36 Defensive Hacking 36 Authchip Count 1 Item Schematics ----------------- Adv. Medium Treads | -2/Quarantine | Z-intel Hacking Suite | -2/Quarantine | Z-intel Adv. Weapon Cycler | -2/Quarantine | Z-intel Adv. Salvage Targeting Computer | -2/Quarantine | Z-intel Hvy. Siege Treads | -2/Quarantine | Z-intel Adv. Sensor Array | -2/Quarantine | Z-intel Chainsword | -2/Quarantine | Z-intel Particle Reactor | -2/Quarantine | Z-intel Imp. Point Defense System | -2/Quarantine | Z-intel Hcp. Storage Unit | -2/Quarantine | Z-intel Adv. Hacking Suite | -2/Quarantine | Z-intel Reaction Control System | -2/Quarantine | Z-intel Quantum Capacitor | -2/Quarantine | Z-intel Robot Schematics ------------------ None Fabricated ------------ L-31 Rogue | x3 | -7/Factory | Preloaded Combat Drone Bay | x1 | -6/Factory O-32 Director | x1 | -4/Factory | Preloaded Repaired ---------- Imp. Transmission Jammer | 32% | -4/Factory Imp. Powered Armor | 72% | -4/Factory Imp. Powered Armor | 69% | -2/Quarantine | Broken Enh. Biometal Leg | 36% | -2/Quarantine Studied --------- Quantum Reactor | -2/Quarantine | Hacked Particle Reactor | -2/Section 7 | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Sigix Broadsword Integrated Reactor Dimensional Node Initializer High-powered Transdimensional Reconstructor Subatomic Replicator LRC Energy Well LRC Armor Core Expander Matter Drive Core Physics Calibrator Sigix Shearcannon Achievements -------------- None Challenges ------------ None Game ------ Seed VoltaicSingularityScrap Manual? 0 Play Time 06:08:04 Cumulative 380.5 hours Start 2025.11.09 @ 19:55:06 End 2025.11.10 @ 23:06:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type - Total 9 Types 3/0/4/0/0/0/1/0/0/1 Lore% 78 Gallery% 85 Achievement% 69 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ce5b4c9-4d37-4665-9337-49488b342200