Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 15:11:53 Player: HorseLips Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (15) 75 Value Destroyed (395) 395 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1410 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 252/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Ion Engine Cargo Storage Unit Large Battery (200) Targeting Computer Core Shielding Power Shielding Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Sensor Array > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Cargo Storage Unit Large Battery Targeting Computer Core Shielding Power Shielding Grenade Launcher [Rating: 7] Favorites ----------- Power None Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 17 | 6 11 . Power . | . . . Engine . | . . . Core . | . . . Reactor . | . . . Propulsion 6 | 2 4 . Treads 2 | 2 . . Leg 2 | . 2 . Wheel 2 | . 2 . Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device 1 | . 1 . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 3 5 . Energy Gun 3 | 2 1 . Energy Cannon . | . . . Ballistic Gun 4 | 1 3 . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 12 | . 7 5 Power . | . . . Propulsion 5 | . 3 2 Utility 1 | . . 1 Weapon 6 | . 4 2 Highest Loss Streak 5 | . 4 5 To Critical Strikes . | . . . Average Slot Usage (%) 73 | . 77 46 Treads 6 | . 7 . Leg 13 | . 13 14 Wheel 4 | . 5 . Device 8 | . 8 5 Storage 13 | . 14 11 Energy Gun 3 | . 3 . Ballistic Gun 21 | . 23 8 Launcher 1 | . . 7 Peak Build Rating 7 | 5 7 6 Average Rating 5 | 4 5 4 On Entrance 3 | . 5 6 Naked Turns . | . . . Heaviest Build 25 | 8 25 25 Greatest Support 40 | 40 40 20 Greatest Overweight (x) 2 | . 2 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 15 | 8 15 15 Average Capacity 12 | 7 12 15 Most Carried 10 | 7 10 9 Average Carried 7 | 5 7 9 Final Capacity 15 | 8 15 15 Final Carried 9 | 7 9 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 401 | 247 154 . Remotely . | . . . Salvage Created 403 | . 351 52 Parts 30 | . 25 5 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 15 | . 13 2 Guns 12 | . 11 1 AOE 3 | . 2 1 Classes Destroyed 2 | . 2 . Swarmer 7 | . 6 1 Grunt 8 | . 7 1 Best Kill Streak 4 | . 4 2 Combat Bots Only 4 | . 4 2 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded 1 | . 1 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 220 | . 127 93 Missed 64 | . 36 28 Damage Taken 1671 | . 906 765 Core 560 | . 158 402 Absorbed by Shields . | . . . Core Remaining (%) 68 | 100 36 . Volleys Fired 58 | . 53 5 Largest 2 | . 2 2 Hottest 70 | . 70 50 Shots Fired 109 | . 103 6 Gun 104 | . 99 5 Cannon . | . . . Launcher 5 | . 4 1 Special . | . . . Kinetic 77 | . 72 5 Thermal 24 | . 24 . Explosive 5 | . 4 1 Electromagnetic 3 | . 3 . Robot Hit Streak 9 | . 9 2 Robot Miss Streak 4 | . 4 2 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 71 | . 68 3 Core Hits 29 | . 27 2 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | . 2 . Burn 2 | . 2 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 978 | . 838 140 Guns 651 | . 634 17 Cannons . | . . . Explosions 327 | . 204 123 Melee . | . . . Ramming . | . . . Kinetic 439 | . 422 17 Thermal 232 | . 232 . Explosive 295 | . 172 123 Electromagnetic 12 | . 12 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 10 | . 10 . Message Errors 2 | . 2 . Matter Fused 2 | . 2 . Energy Discharges 3 | . 3 . Parts Rejected 1 | . 1 . Misfires 1 | . 1 . Weapon Failures 1 | . 1 . Overload Shots . | . . . Overflow Damage 18 | . . 18 Projectiles . | . . . Explosions 18 | . . 18 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 44 | . 44 . Average Temperature 16 | . 16 . Received Heat Transfer 606 | . 318 288 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 740 | . 740 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 163 | . 163 49 Initial 29 | . . 29 Average 38 | . 44 30 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 4 . Investigation 3 | . 3 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 32 | . 18 14 Peak Tracking Total 11 | . 4 11 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 4 | . 4 . Max in Single Turn 2 | . 2 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 5 | . 5 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 13 | . 13 . Successful 6 | . 6 . Failed 7 | . 7 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 10 | . 10 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Prototype ID Bank 1 | . 1 . Unreport Threat 1 | . 1 . Investigation Status 1 | . 1 . Recall Investigation 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Report Inventory 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events 2 | . 2 . Feedback Events 1 | . 1 . Corruption 1 | . 1 . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 9 | . 9 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1261 | 136 974 151 Spaces Moved 667 | 79 536 52 Core 6 | 6 . . Treads 186 | 73 113 . Legs 290 | . 238 52 Wheels 185 | . 185 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 90 190 Average Speed 154 | 151 151 194 Slowest Speed 260 | 160 260 260 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 24 | 6 58 9 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 20 | . 11 9 Melee . | . . . Projectile . | . . . AOE 20 | . 11 9 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 802 | 93 612 97 Wait 40 | . . 40 Move 665 | 78 535 52 Hop . | . . . Pick Up 18 | 9 9 . Fast Attach 7 | 3 4 . Attach 8 | 2 6 . Detach 1 | . 1 . Swap 2 | 1 1 . Drop 3 | . 3 . Fire 58 | . 53 5 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 137 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 447 | -10/Materials | Lost 4 parts (2n2w) 570 | -10/Materials | Core integrity fell below 50% 681 | -10/Materials | Discovered new exit (range 10) 1083 | -10/Materials | Discovered new exit (range 7) 1111 | -10/Materials | Entered another Materials area 1111 | -9/Materials | Evolved 2 slots: Propulsion x2 1237 | -9/Materials | Core integrity fell below 50% 1252 | -9/Materials | Lost 5 parts (2n1u2w) 1253 | -9/Materials | Core integrity fell below 20% 1262 | -9/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Aluminum Leg destroyed. K-01 Serf collects debris. Grenade Launcher destroyed. K-01 Serf collects debris. G-34 Mercenary destroyed. Aluminum Leg destroyed. Lgt. Assault Rifle destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. S-10 Pest destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. R-06 Scavenger collects Sml. Laser. S-10 Pest destroyed. K-01 Serf collects debris. R-06 Scavenger collects Ion Engine. U-05 Engineer builds a Wall. 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