Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 10:29:25 Player: FreshFromage Result: Destroyed by 3F-NCG(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (654) 654 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-13) -13 TOTAL SCORE: 1401 Bonus ------- Friendly Fire -13 Cogmind --------- Core Integrity 0/250 Matter 156/300 Energy 100/100 System Corruption 0% Temperature Cool (13) Movement Treading (160) Location -8/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (2) ------ Makeshift Salvage Targeting Computer > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (5) ---- Medium Laser Medium Laser Beam Rifle Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Light Treads Light Treads Improved Treads Improved Treads Compact Wheel Compact Wheel Medium Storage Unit Large Storage Unit Medium Laser Medium Laser Medium Laser Medium Laser Medium Laser Medium Laser Medium Laser Medium Laser Beam Rifle Beam Rifle Beam Rifle Beam Rifle Assault Rifle Light Assault Rifle Improved Light Cannon Improved Light Cannon [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Makeshift Salvage Targeting Computer Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 47 | 6 26 4 11 Power 4 | 1 1 1 1 Engine 3 | 1 . 1 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 27 | 2 17 3 5 Treads 15 | 2 7 3 3 Leg . | . . . . Wheel 12 | . 10 . 2 Hover . | . . . . Flight . | . . . . Utility 7 | 1 3 . 3 Device 2 | . 2 . . Storage 2 | 1 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 9 | 2 5 . 2 Energy Gun 4 | 1 3 . . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon 4 | . 2 . 2 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 6 | . . 2 4 Power 3 | . . 1 2 Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon . | . . . . Highest Loss Streak 4 | . . 1 4 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 94 98 97 Engine 11 | . 8 9 13 Core 2 | . 5 3 . Treads 13 | . 3 22 17 Wheel 14 | . 24 5 10 Device 9 | . 8 14 8 Storage 10 | . 14 14 8 Protection 5 | . . . 9 Energy Gun 2 | . 7 . . Ballistic Gun 1 | . 5 . . Ballistic Cannon 24 | . 15 28 28 Peak Build Rating 18 | 6 16 18 17 Average Rating 13 | 4 11 16 14 On Entrance 9 | . 6 16 16 Naked Turns . | . . . . Heaviest Build 94 | 14 94 94 94 Greatest Support 46 | 40 46 46 46 Greatest Overweight (x) 3 | . 3 2 2 Average Overweight (x) 1 | . 2 2 1 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 19 | 6 24 25 16 Most Carried 25 | 4 25 25 24 Average Carried 17 | 2 18 24 15 Final Capacity 25 | 8 25 25 5 Final Carried 25 | 4 25 23 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Rec Matter Collected 1028 | 215 427 93 293 Remotely . | . . . . Salvage Created 632 | . 433 45 154 Parts 25 | . 19 4 2 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 3 | . . 3 . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 16 | . 8 6 2 Guns 4 | . 4 . . Cannons 12 | . 4 6 2 Classes Destroyed 8 | . 3 3 2 Builder 1 | . . . 1 Recycler 2 | . 1 . 1 Turret 2 | . . 2 . Watcher 3 | . 3 . . Swarmer 4 | . . 4 . Grunt 8 | . 8 . . Subdweller 2 | . . 2 . Scrapper 2 | . . . 2 Best Kill Streak 4 | . 3 4 1 Combat Bots Only 4 | . 2 4 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 159 | . 25 104 30 Missed 48 | . 4 41 3 Damage Taken 1502 | . 266 643 593 Core 256 | . 64 129 63 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 82 | . 28 31 23 Largest 2 | . 2 2 2 Hottest 100 | . 100 78 78 Shots Fired 153 | . 56 62 35 Gun 30 | . 30 . . Cannon 123 | . 26 62 35 Launcher . | . . . . Special . | . . . . Kinetic 129 | . 32 62 35 Thermal 24 | . 24 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | . 11 7 7 Robot Miss Streak 3 | . 1 3 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 101 | . 43 37 21 Core Hits 36 | . 18 11 7 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 3 1 . Burn 2 | . 2 . . Blast 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1989 | . 724 784 481 Guns 322 | . 322 . . Cannons 1626 | . 402 784 440 Explosions . | . . . . Melee . | . . . . Ramming 41 | . . . 41 Kinetic 1696 | . 472 784 440 Thermal 252 | . 252 . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 31 | . 1 30 . Projectiles 31 | . 1 30 . Explosions . | . . . . Melee . | . . . . Knockbacks 12 | . 7 3 2 Impact . | . . . . Kinetic 12 | . 7 3 2 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 12 | . . . 12 Targets Rammed 14 | . . . 14 Kicked . | . . . . Crushed 2 | . . . 2 Highest Temperature 361 | . 72 . 361 Average Temperature 104 | . 27 . 161 Received Heat Transfer 736 | . 156 156 424 Effects 3 | . . . 3 Interference 1 | . . . 1 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 888 | . 888 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Peak Influence 163 | . 163 . 103 Initial 74 | . . . 74 Average 31 | . 63 . 17 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 26 | . 13 10 3 Peak Tracking Total 6 | . 3 6 2 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Rec Machines Disabled 2 | . . 2 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Machines Accessed 17 | . 5 . 12 Terminals 11 | . 5 . 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . . . 6 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 53 | . 19 . 34 Successful 32 | . 8 . 24 Failed 21 | . 11 . 10 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 39 | . 19 . 20 Terminals 34 | . 19 . 15 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 19 | . . . 19 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . . . 3 Robot Analysis 1 | . . . 1 Prototype ID Bank 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 6 | . . . 6 Report Inventory 1 | . . . 1 Retrieve Components 5 | . . . 5 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 23 | . 8 . 15 Terminals 16 | . 8 . 8 Assimilate 1 | . 1 . . Botnet 5 | . 2 . 3 Skim 10 | . 5 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 7 | . . . 7 Reject 6 | . . . 6 Mask 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 14 | . 5 . 9 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 11 | . . . 11 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Rec Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 1 Highest-Rated Group 10 | . 10 10 10 Highest-Rated Ally 10 | . 10 10 10 Total Orders 1 | . . . 1 STAY 1 | . . . 1 Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Rec Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Rec Turns Passed 3565 | 75 1061 355 2074 Spaces Moved 1725 | 41 492 95 1097 Core 2 | 2 . . . Treads 641 | 39 8 63 531 Legs . | . . . . Wheels 1082 | . 484 32 566 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 130 130 100 Average Speed 160 | 154 134 256 163 Slowest Speed 320 | 160 320 320 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 50 | 3 92 11 95 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 2 | . 1 . 1 Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Rec Total 2354 | 50 826 146 1332 Wait 448 | . 257 17 174 Move 1722 | 40 491 94 1097 Hop . | . . . . Pick Up 24 | 4 18 . 2 Fast Attach 16 | 6 5 . 5 Attach 4 | . 1 2 1 Detach 2 | . 2 . . Swap 27 | . 20 2 5 Drop 12 | . 4 . 8 Fire 82 | . 28 31 23 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 14 | . . . 14 Escape Stasis . | . . . . Rewire 3 | . . . 3 Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves -8/Recycling (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 3) 308 | -10/Materials | Build established: Mutant 518 | -10/Materials | Discovered new exit (range 6) 699 | -10/Materials | Discovered new exit (range 3) 710 | -10/Materials | Discovered new exit (range 16) 928 | -10/Materials | Identified exit to Subcaves 1007 | -10/Materials | Loaded intel: 2 recycling unit locations 1046 | -10/Materials | Learned location of Recycling (-8) 1050 | -10/Materials | Learned Storage trap positions 1063 | -10/Materials | Learned Storage non-interactive machine intel 1137 | -10/Materials | Entered Subcaves 1137 | -10/Subcaves | Accompanied by 1 ally 1138 | -10/Subcaves | Identified exit to Recycling 1153 | -10/Subcaves | Core integrity fell below 50% 1234 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1492 | -10/Subcaves | Entered Recycling 1492 | -8/Recycling | Accompanied by 1 ally 1493 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 2156 | -8/Recycling | Discovered new exit (range 16) 2394 | -8/Recycling | Scanned before Scraplab entrance 2413 | -8/Recycling | Entered Scraplab 2424 | -8/Recycling | Discovered new exit (range 3) 2448 | -8/Recycling | Learned Factory garrison access intel 2510 | -8/Recycling | Learned 4 Lower Caves zone layouts 2608 | -8/Recycling | Learned Factory stockpile data 2645 | -8/Recycling | Learned Storage security intel 2670 | -8/Recycling | Learned location of Storage (-8) 2703 | -8/Recycling | Learned location of 1 exit from Extension 2798 | -8/Recycling | Learned Storage security intel 3449 | -8/Recycling | Angered Scraplab inhabitants 3453 | -8/Recycling | Core integrity fell below 20% 3536 | -8/Recycling | Lost 4 parts (2p2u) 3566 | -8/Recycling | Destroyed by 3F-NCG(j) with Overtuned Pulse Rifle Last Messages --------------- 03462_ Overheating: System interference. 03462_ Imp. Light Cannon temporarily disabled. 03467_ P7-Q9K(j) destroyed. 03484_ 9S-3QS(j) knocked back. 03484_ Critical hit (Burn: +50). 03487_ Imp. Light Armor Plating destroyed. 03488_ 9S-3QS(j) heat short circuits Mak. Salvage Targeting Computer. 03492_ Critical hit (Burn: +50). 03504_ Lgt. Deuterium Engine destroyed. 03505_ Imp. Light Armor Plating destroyed. 03509_ 9S-3QS(j) destroyed. 03511_ Imp. Treads broken. 03511_ Overheating: Short circuit. 03513_ Overheating: Matter decay (-46). 03543_ Acquired 24 matter. 03544_ 3F-NCG(j): "Defend the Scraplab!" 03547_ Acquired Mak. Salvage Targeting Computer. 03565_ 3F-NCG(j) knocked back. 03566_ Acquired 2 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????############???????? | | ??????????????????????????????#"""""""#< #???????? | | ??????????????????????????????# " X " ## #???????? | | ????????????????????????####### #???????? | | ???????????????????????##j*%= / #???????? | | ???????????????????????#%=##### "#???????? | | ???????????????????????##@#???# ""#???????? | | ????????????????????????#%#???#"& "& X ""#???????? | | ????????????????????????#%#???#"""""""" #???????? | | ?????????????????????#####################???????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????####+####???????????????????? | | ????????????????????????#%#??????????????????????? | | ??????????????########### #???#####??????????????? | | ??????????????# ## ##??# !!#??????????###?? | | #####??##?????# # #### !#####??##### ### | | #??# ####?# + T #??# ] | | #??# #?# # #### #??# | | #??# #?# #####??# #### | | #??# #?# #??????# + = | | #??# #?# #??????# ########## | | "" #??# #?# #???#### #????????# | | "" #??# #?# #???# #????????# | | "" #??# #?# ########???# #????????# ! | | "" #??# #?###??????????# #????????# | | "" #??# #??????????????# % #????????# | | #??# #??????????????# #????????# | | #?## #??????????????# #######??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 2 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsSkeletonBroadsword Manual? 0 Play Time 00:29:29 Cumulative 109.8 hours Start 2024.09.18 @ 09:57:23 End 2024.09.18 @ 10:29:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 46 Gallery% 49 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae29753d-7c6a-4cdb-aa4b-a763aa848115