Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.05 @ 14:54:29 Player: jam Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (2175) 2175 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4335 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 260/300 Energy 62/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Targeting Computer Improved Targeting Computer Improved Targeting Computer Utility Shielding > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (15) --- Improved Targeting Computer Core Shielding Improved Power Shielding Light Armor Plating Hacking Suite Spread Laser Advanced Beam Rifle Heavy Assault Rifle Minigun Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Improved Targeting Computer Improved Targeting Computer Utility Shielding > --- WEAPON ----------- Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Improved Targeting Computer Core Shielding Hacking Suite Beam Rifle Minigun Grenade Launcher Rocket Launcher Mini Grenade Launcher [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Drone Bay Storage Medium Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 55 | 6 1 9 12 27 Power 12 | 1 . . 3 8 Engine 6 | 1 . . 3 2 Core 6 | . . . . 6 Reactor . | . . . . . Propulsion 13 | 2 . 3 1 7 Treads . | . . . . . Leg 13 | 2 . 3 1 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 1 4 2 2 Device 2 | . 1 . 1 . Storage 3 | 1 . 1 . 1 Processor 4 | . . 3 1 . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 20 | 2 . 2 6 10 Energy Gun 9 | 1 . 1 3 4 Energy Cannon 1 | . . . . 1 Ballistic Gun 7 | 1 . 1 3 2 Ballistic Cannon . | . . . . . Launcher 3 | . . . . 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 21 | . . 2 2 17 Power 7 | . . . 1 6 Propulsion 6 | . . . . 6 Utility 2 | . . 1 1 . Weapon 6 | . . 1 . 5 Highest Loss Streak 8 | . . 2 1 8 To Critical Strikes . | . . . . . Average Backups 8 | 1 4 7 9 8 Power . | . 1 1 . . Propulsion 2 | . 2 3 3 1 Utility 2 | . . 1 1 3 Weapon 3 | . 1 2 2 3 Tool/Special . | . . . . . Unused Backups 9 | . . 2 1 6 Power . | . . . . . Propulsion 3 | . . 2 . 1 Utility 6 | . . . 1 5 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 85 97 95 85 Engine 7 | . 14 11 8 5 Core 2 | . . . . 6 Leg 17 | . 28 22 21 11 Device 1 | . . 3 1 . Storage 10 | . 14 11 11 9 Processor 26 | . . 27 30 27 Protection 3 | . . . . 8 Energy Gun 9 | . 14 12 10 6 Ballistic Gun 10 | . 14 9 11 8 Peak Build Rating 24 | 6 7 14 19 24 Average Rating 15 | 5 6 13 15 17 On Entrance 8 | . 6 7 14 16 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 38 | 14 15 20 27 38 Greatest Support 30 | 20 20 20 23 30 Greatest Overweight (x) 9 | . . . 1 9 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 15 | 8 8 10 10 15 Average Capacity 10 | 7 8 8 10 12 Most Carried 10 | 4 5 8 10 10 Average Carried 8 | 2 4 7 9 8 Final Capacity 15 | 8 8 10 10 15 Final Carried 10 | 4 5 8 10 10 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1524 | 251 15 131 288 839 Remotely . | . . . . . Salvage Created 2377 | . 18 295 924 1140 Parts 151 | . 1 19 69 62 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 55 | . . 6 20 29 Guns 44 | . . 5 19 20 Cannons 4 | . . . . 4 AOE 7 | . . 1 1 5 Classes Destroyed 9 | . 1 3 2 3 Worker 4 | . . . 2 2 Mechanic 1 | . . . . 1 Operator 2 | . . 1 1 . Watcher 6 | . 1 1 2 2 Swarmer 13 | . . . 6 7 Grunt 24 | . . 5 4 15 Duelist 1 | . . . . 1 Sentry 16 | . . 1 10 5 Hunter 1 | . . . . 1 Best Kill Streak 5 | . 1 4 5 4 Combat Bots Only 5 | . . 3 5 4 Max Kills in Single Turn 3 | . 1 2 2 3 Gunslinging 1 | . . 1 1 1 Exploded 2 | . . 1 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 354 | . 2 35 95 222 Missed 99 | . 1 10 34 54 Hits 255 | . 1 25 61 168 Melee 2 | . . . . 2 Projectile 253 | . 1 25 61 166 Critical Strikes 11 | . . . 1 10 Damage Taken 3565 | . 6 304 784 2471 Core 778 | . . 39 183 556 Absorbed by Shields . | . . . . . Redirected to Shielding 56 | . . . . 56 Regen/Repaired (Parts) 392 | . . . 135 257 Core Remaining (%) 81 | 100 100 . 44 . Volleys Fired 192 | . 2 18 59 113 Largest 2 | . 2 2 2 2 Hottest 126 | . 60 96 79 126 Shots Fired 363 | . 4 36 118 205 Gun 331 | . 4 36 118 173 Cannon 23 | . . . . 23 Launcher 9 | . . . . 9 Special . | . . . . . Kinetic 179 | . 2 12 63 102 Thermal 160 | . . 11 55 94 Explosive 9 | . . . . 9 Electromagnetic 15 | . 2 13 . . Robot Hit Streak 21 | . 1 21 15 13 Robot Miss Streak 4 | . 3 2 3 4 Penetration Max . | . . . . . Secondary Targets 13 | . . 2 6 5 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 267 | . 1 30 90 146 Core Hits 132 | . 1 12 41 78 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 12 | . . 1 6 5 Burn 12 | . . 1 6 5 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4951 | . 14 500 1423 3014 Guns 3737 | . 14 423 1364 1936 Cannons 439 | . . . . 439 Explosions 731 | . . 77 30 624 Melee . | . . . . . Ramming 44 | . . . 29 15 Kinetic 1985 | . 14 141 730 1100 Thermal 2115 | . . 206 634 1275 Explosive 654 | . . . 30 624 Electromagnetic 153 | . . 153 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 24 | . . . . 24 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed 11 | . . . 5 6 Kicked 11 | . . . 5 6 Crushed . | . . . . . Highest Temperature 395 | . . 105 114 395 Average Temperature 107 | . . 35 31 145 Received Heat Transfer 1581 | . . 132 261 1188 Effects 11 | . . . . 11 Shutdowns 3 | . . . . 3 Interference 5 | . . . . 5 Matter Decay 1 | . . . . 1 Short Circuit 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . 3 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . . 1 4 Heat Transferred 5615 | . . 557 2072 2986 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 1 | . . . 1 1 Low Security (%) 79 | 100 100 100 98 56 Level 1 20 | . . . 1 43 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 328 | . 7 135 201 328 Initial 6 | . . . . 6 Average 117 | . 1 33 91 178 Influence Increases 1765 | . 14 195 636 920 Destroy 0b10 Robot/C 1100 | . . 120 400 580 Destroy 0b10 Robot/NC 65 | . 5 10 25 25 Destroy Leader 302 | . 2 32 144 124 Successful Hack 52 | . 7 . 14 31 Disable Machine 45 | . . . 30 15 Destroy Structure 81 | . . 3 23 55 Lose Combat Pursuer 120 | . . 30 . 90 Influence Decreases 1511 | . 14 195 620 682 Entered New Map 10 | . . . . 10 Time Decay 1046 | . 14 80 450 502 Lost Part 210 | . . 20 20 170 Purge Threat 245 | . . 95 150 . Squads Dispatched 6 | . . 2 1 3 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 5 | . . 1 1 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 7 | . . . 2 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | . 3 9 28 50 Peak Tracking Total 8 | . 3 3 4 8 Tactical Retreats 4 | . . 1 . 3 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 3 | . . . 2 1 Max in Single Turn 2 | . . . 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 22 | . 3 2 9 8 Terminals 16 | . 2 2 7 5 Fabricators . | . . . . . Repair Stations 5 | . 1 . 2 2 Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 56 | . 7 4 17 28 Successful 27 | . 1 1 9 16 Failed 29 | . 6 3 8 12 Catastrophic 6 | . 1 1 2 2 Database Lockouts . | . . . . . Manual 21 | . 3 2 7 9 Terminals 29 | . 3 4 12 10 Fabricators . | . . . . . Repair Stations 23 | . 4 . 5 14 Recycling Units . | . . . . . Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks 11 | . 1 1 5 4 Robot Analysis 2 | . . . 1 1 Open Door 1 | . . . 1 . Branch Access Points 4 | . . . 2 2 Unreport Threat 2 | . . 1 1 . Patrol Status 1 | . 1 . . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 14 | . . . 4 10 Scan Component 7 | . . . 2 5 Repair 7 | . . . 2 5 Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Retrieve Study 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 17 | . 3 1 7 6 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . . . 2 Parts Repaired 7 | . . . 2 5 Time 212 | . . . 58 154 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) 134 | . 15 119 . . Sensors 134 | . 15 119 . . Robot Analysis Total 2 | . . . 1 1 Derelict Logs Recovered . | . . . . . Drone Launches 2 | . . . 2 . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 3637 | 85 199 391 1312 1650 Spaces Moved 1752 | 63 159 263 792 475 Core 98 | 4 . . . 94 Treads . | . . . . . Legs 1654 | 59 159 263 792 381 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 155 | 115 120 120 131 232 Slowest Speed 500 | 120 120 120 190 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 4 29 27 89 52 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 104 | . . 2 27 75 Melee . | . . . . . Projectile . | . . . . . AOE 104 | . . 2 27 75 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2299 | 72 162 303 944 818 Wait 195 | . . . 41 154 Move 1748 | 62 158 262 791 475 Hop . | . . . . . Pick Up 27 | 4 1 6 7 9 Fast Attach 32 | 6 1 4 9 12 Attach 19 | . . 2 2 15 Detach 6 | . . . . 6 Swap 26 | . . 4 6 16 Drop 35 | . . 7 16 12 Fire 192 | . 2 18 59 113 Melee . | . . . . . Ram . | . . . . . Kick 11 | . . . 5 6 Crush . | . . . . . Escape Stasis . | . . . . . Rewire 8 | . . . 8 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 6) 274 | -10/Materials | Discovered new exit (range 3) 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 464 | -9/Materials | Discovered new exit (range 10) 521 | -9/Materials | Discovered new exit (range 8) 676 | -9/Materials | Entered Storage 766 | -9/Storage | Identified exit to Recycling 1293 | -9/Storage | Repaired Aluminum Leg 1466 | -9/Storage | Core integrity fell below 50% 1852 | -9/Storage | Discovered new exit (range 15) 1974 | -9/Storage | Repaired Imp. Aluminum Leg 1988 | -9/Storage | Entered Materials 1988 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2389 | -8/Materials | Lost 5 parts (3p2n) 2481 | -8/Materials | Build established: Scavenger-Mutant 2587 | -8/Materials | Repaired Lgt. Nuclear Core 2614 | -8/Materials | Repaired Utility Shielding 2957 | -8/Materials | Core integrity fell below 50% 3015 | -8/Materials | Lost 3 parts (1p2w) 3119 | -8/Materials | Core integrity fell below 20% 3143 | -8/Materials | Lost 8 parts (2p3n3w) 3387 | -8/Materials | Build established: Mutant 3447 | -8/Materials | Repaired Grenade Launcher 3486 | -8/Materials | Repaired Minigun 3513 | -8/Materials | Repaired Utility Shielding 3586 | -8/Materials | Discovered new exit (range 15) 3638 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03486_ Repair station completes Minigun repairs. 03486_ Acquired Minigun. 03487_ Connecting with Repair Station... >>Scan(Utility Shielding) Scanning Utility Shielding... Ready to Repair: Utility Shielding Rating: 1 Time: 26 >>Repair Repairing Utility Shielding... ETC: 26 03513_ Repair station completes Utility Shielding repairs. 03513_ Acquired Utility Shielding. 03586_ EXIT=FOUND 03609_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03616_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 03631_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????# #???????# # ### S" / #??????? | | ?????# #???????# # # # # #????##? | | ?????# #???????# #%########### #?## ?? | | ?????# ##???????#### #?# # ??? | | ?????? ??#######???# #?# # #??? | | ?????? ??# #???# #?# ???? | | ?????? ??# #???# """ #?# # #???? | | ??????????# """ #???# """ ### ####???? | | ??????????# """ ##### """ ## #?????? | | ??????????# """ # =%! #?????? | | ??????????# + #?????? | | ??????????# # #?????? | | ??????????# ## ########### #?????? | | ??????????#""" ## #?????????## ##?????? | | ??????????#"R ## #??????????# #??????? | | ??????????#""" ## #??????????#^ #??????? | | ??????????# ## #??????????# #??????? | | ??????????######## #??????????# #??????? | | ?????????????????# #??????????# #??????? | | ?????????????????# #??????????# #??????? | | ?????????????????# #??????????# #??????? | | ?????????????????# #??????????# #??????? | | ?????????????????# #########+## ####???? | | ?????????????????# !#???? | | ?????????????????# g !#??? | | ?????????????????# @ g !#??? | | ?????????????????###+#########+## < !#??? | | ?????????????????? ????????????????????? | | ????????????????# "#???????????????????? | | ????????????????# T#???????????????????? | | ????????????????# """ "#???????????????????? | | ????????????????# """ #???????????????????? | | ????????????????# """ #???????????????????? | | ????????????????########???????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 18 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 27% | -9/Storage Imp. Aluminum Leg | 30% | -9/Storage Lgt. Nuclear Core | 34% | -8/Materials Utility Shielding | 50% | -8/Materials Grenade Launcher | 21% | -8/Materials Minigun | 3% | -8/Materials Utility Shielding | 38% | -8/Materials Studied --------- Mni. Grenade Launcher | -8/Materials | Hacked Spread Laser | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordChargeFemtoactuators Manual? 0 Play Time 00:33:08 Cumulative 11.7 hours Start 2026.01.05 @ 14:18:16 End 2026.01.05 @ 14:54:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 20 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 65x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2721a886-04b5-404d-9f2a-e9d4676559a5