Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.15 @ 18:27:22 Player: TryingToLearn Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (83) 415 Value Destroyed (2356) 2356 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (227) 227 TOTAL SCORE: 7658 Bonus ------- High Alert Combat Kills 54 Aligned with FarCom 300 Friendly Fire -127 Cogmind --------- Core Integrity 678/1000 Matter 184/300 Energy 100/100 System Corruption 17% Temperature Cool (39) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Melee Analysis Suite > --- WEAPON (4) ------- Power Sword > --- INVENTORY (5) ---- Potential Leg Compact Wheel Improved Sensor Array Field Laser Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Battery Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Melee Analysis Suite Medium Armor Plating Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Assault Cannon Greatsword > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Potential Leg Compact Wheel Compact Wheel Compact Wheel Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Transport Network Coupler Power Shielding Hacking Suite Improved Arc Projector Field Laser High-powered Field Laser Remote Datajack Power Sword [Rating: 69] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Armored Treads Leg Potential Leg Wheel Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Heavy Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Latent Energy Streamer Ballistic Gun Autogun Ballistic Cannon Heavy Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . 1 . Utility 6 | . . . 1 . . . 1 1 1 2 Weapon 2 | . . . 1 . . . . 1 . . Parts Attached 95 | 5 4 6 19 1 4 4 12 8 21 11 Power 7 | 1 . . 1 . . 1 . 1 1 2 Engine 6 | 1 . . 1 . . . . 1 1 2 Core 1 | . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 31 | 2 . 2 8 . 2 . 4 2 10 1 Treads 6 | . . . . . . . 3 2 1 . Leg 15 | . . 2 2 . 2 . 1 . 7 1 Wheel 10 | 2 . . 6 . . . . . 2 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 23 | 1 1 . 4 1 . 1 4 2 4 5 Device 3 | . . . 1 . . . . 1 1 . Storage 5 | 1 1 . 1 1 . . . . . 1 Processor 6 | . . . . . . 1 1 1 . 3 Hackware . | . . . . . . . . . . . Protection 9 | . . . 2 . . . 3 . 3 1 Artifact . | . . . . . . . . . . . Weapon 34 | 1 3 4 6 . 2 2 4 3 6 3 Energy Gun 11 | . . 1 1 . . 1 2 1 4 1 Energy Cannon 1 | . . . . . 1 . . . . . Ballistic Gun 11 | 1 2 1 3 . 1 1 1 . 1 . Ballistic Cannon 3 | . . . 1 . . . . 1 1 . Launcher 4 | . . 2 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . 1 . 1 . Corrupted Parts 2 | . . . . . . . 1 1 . . System Corruption 6 | . . . . . . . 1 5 . . Parts Lost 29 | . . . 5 . . 1 5 1 6 11 Power 2 | . . . . . . . . . . 2 Propulsion 7 | . . . 2 . . . . . 3 2 Utility 11 | . . . 1 . . . 3 . 2 5 Weapon 9 | . . . 2 . . 1 2 1 1 2 Highest Loss Streak 11 | . . . 5 . . 1 4 1 5 11 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 95 100 97 100 99 100 94 81 83 78 Engine 6 | . 14 14 11 11 11 4 . 3 6 4 Core 2 | . . . . . . 6 9 3 . . Treads 3 | . . . . . . . 7 22 4 . Leg 14 | . . 21 10 . 13 22 19 . 17 21 Wheel 5 | . 28 6 11 22 8 . . . . . Device 5 | . . . 11 11 11 4 . 1 6 . Storage 14 | . 24 28 12 22 22 22 11 7 6 10 Processor 5 | . . . . . . 6 9 13 6 15 Protection 5 | . . . 8 . . . 10 7 9 9 Energy Gun 9 | . . 11 17 . . 6 7 17 20 1 Ballistic Gun 14 | . 25 13 12 33 31 26 14 1 . . Ballistic Cannon 1 | . . . 2 . . . . 1 1 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 101 | 12 18 20 61 58 65 59 75 85 92 101 Greatest Support 82 | 26 26 26 26 20 60 60 75 60 63 82 Greatest Overweight (x) 5 | . . . 5 2 2 . 1 3 3 1 Average Overweight (x) . | . . . 1 2 . . . 1 1 . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 Average Capacity 17 | 6 8 8 15 20 20 20 20 20 20 19 Most Carried 20 | 6 8 8 20 18 20 20 20 20 20 20 Average Carried 16 | 3 6 7 13 18 18 19 17 17 19 16 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 5 Final Carried 20 | 6 8 8 19 18 19 20 17 20 19 5 Class Distribution -------------------- 36% | Scavenger-Skirmisher 20% | Scavenger-Tank 17% | Skirmisher 14% | Mutant 5% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Skirmisher | -9/Mines Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gladiator | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Matter Collected 2212 | 157 173 305 268 133 24 165 492 131 274 90 Remotely . | . . . . . . . . . . . Salvage Created 2382 | . 107 83 669 . . 165 477 174 539 168 Parts 160 | . 6 3 53 . . 16 43 7 21 11 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 60 | . 4 5 20 . . 5 10 2 10 4 Melee 1 | . . . . . . . . . . 1 Guns 39 | . 4 3 15 . . 5 7 1 4 . Cannons 8 | . . . . . . . . . 5 3 AOE 11 | . . 2 5 . . . 3 1 . . Classes Destroyed 16 | . 3 2 7 . . 1 1 1 1 . Worker 4 | . . . 2 . . . 1 . 1 . Builder 7 | . . . 3 . . . 3 . 1 . Tunneler 2 | . . . 1 . . 1 . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 3 | . . . . . . 1 2 . . . Mechanic 2 | . . . 1 . . . . 1 . . Operator 3 | . . . 1 . . . 1 . 1 . Watcher 3 | . 1 . . . . . 2 . . . Swarmer 18 | . 3 . 7 . . 4 4 . . . Grunt 23 | . 1 2 9 . . . 3 . 5 3 Sentry 5 | . . . 4 . . . . 1 . . Specialist 2 | . . . . . . . . . 2 . Hunter 4 | . . . . . . 1 2 . 1 . Programmer 3 | . . . . . . . . 1 1 1 Heavy 2 | . . . . . . . 1 . 1 . Assembled 3 | . . 3 . . . . . . . . Guerrilla 1 | . . 1 . . . . . . . . Best Kill Streak 15 | . 3 3 15 . . 4 14 2 8 1 Combat Bots Only 9 | . 2 3 9 . . 4 5 1 5 1 Max Kills in Single Turn 6 | . 1 2 6 . . 2 3 2 2 1 Gunslinging 1 | . . . 1 . . 1 . . . . Exploded 2 | . . 1 2 . . . 2 1 . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Hostile Shots Fired 452 | . 21 12 88 1 . 20 50 116 77 67 Missed 116 | . 8 3 25 . . 3 14 41 10 12 Damage Taken 5926 | . 108 124 901 6 . 187 953 655 1607 1385 Core 924 | . 25 35 117 . . 18 129 91 187 322 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 178 | . . . . . . . 178 . . . Core Remaining (%) 80 | 100 . 76 . . . 66 76 87 78 . Volleys Fired 150 | . 12 12 32 . . 12 33 13 24 12 Largest 4 | . 2 2 3 . . 3 3 3 4 1 Hottest 280 | . 40 93 139 . . 114 136 136 280 60 Shots Fired 374 | . 24 24 92 . . 35 82 30 75 12 Gun 328 | . 24 21 80 . . 35 74 29 65 . Cannon 32 | . . . 9 . . . . 1 10 12 Launcher 14 | . . 3 3 . . . 8 . . . Special . | . . . . . . . . . . . Kinetic 195 | . 24 11 46 . . 29 58 4 11 12 Thermal 142 | . . 10 43 . . 6 6 13 64 . Explosive 14 | . . 3 3 . . . 8 . . . Electromagnetic 23 | . . . . . . . 10 13 . . Robot Hit Streak 20 | . 7 3 9 . . 7 10 11 20 11 Robot Miss Streak 6 | . 3 6 6 . . 3 4 1 2 1 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 2 | . . . 1 . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . Shots Hit Robots 240 | . 14 6 49 . . 20 50 28 54 19 Core Hits 129 | . 6 8 39 . . 9 30 7 23 7 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 15 | . . . 2 . . . 1 . 6 6 Burn 6 | . . . 2 . . . 1 . 3 . Blast 6 | . . . . . . . . . 3 3 Sever 3 | . . . . . . . . . . 3 Melee Attacks 9 | . . . . . . . . . . 9 Impact . | . . . . . . . . . . . Slashing 9 | . . . . . . . . . . 9 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7510 | . 188 332 1831 . . 283 1643 565 1724 944 Guns 3622 | . 188 128 717 . . 283 859 399 1048 . Cannons 1071 | . . . . . . . . . 475 596 Explosions 2469 | . . 204 1114 . . . 784 166 201 . Melee 348 | . . . . . . . . . . 348 Ramming . | . . . . . . . . . . . Kinetic 2498 | . 188 59 295 . . 218 562 66 514 596 Thermal 2908 | . . 69 1317 . . 65 84 364 1009 . Explosive 1408 | . . 204 219 . . . 784 . 201 . Electromagnetic 348 | . . . . . . . 213 135 . . Impact . | . . . . . . . . . . . Slashing 348 | . . . . . . . . . . 348 Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . . . . . 1 7 . 17 Average Corruption 2 | . . . . . . . 1 3 . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 8 | . . . . . . . . 6 . 2 Message Errors 3 | . . . . . . . . 2 . 1 Matter Fused 1 | . . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 . . Misfires 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 419 | . . 2 289 . . . 51 . 40 37 Projectiles 51 | . . . . . . . . . 14 37 Explosions 368 | . . 2 289 . . . 51 . 26 . Melee . | . . . . . . . . . . . Knockbacks 9 | . . . . . . . . . 2 7 Impact . | . . . . . . . . . . . Kinetic 9 | . . . . . . . . . 2 7 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 244 | . . 1 132 . . . 69 42 . . Shots 6 | . . 1 2 . . . 2 1 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 689 | . 6 165 323 . . 84 358 446 689 175 Average Temperature 145 | . 6 73 120 . . 26 104 204 257 47 Received Heat Transfer 1176 | . 12 84 279 . . . 99 156 360 186 Effects 26 | . . . 1 . . . 1 2 22 . Shutdowns 4 | . . . . . . . . 1 3 . Energy Bleed 3 | . . . . . . . . . 3 . Interference 6 | . . . 1 . . . . . 5 . Matter Decay 2 | . . . . . . . 1 . 1 . Short Circuit 2 | . . . . . . . . . 2 . Damage (minor) 2 | . . . . . . . . 1 1 . Damage (major) 7 | . . . . . . . . . 7 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 12 | . . . 3 . . . . . 9 . Heat Transferred 4596 | . . 148 1647 . . 148 259 507 1887 . Parts Sabotaged 3 | . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Peak Influence 524 | . 127 118 524 204 . 150 296 190 271 244 Initial 204 | . . 49 45 204 . . . 109 93 132 Average 147 | . 32 100 246 204 . 73 151 152 108 186 Maximum Alert Level 2 | . . . 2 1 . . 1 . 1 1 Low Security (%) 66 | 100 100 100 23 . . 100 59 100 88 49 Level 1 31 | . . . 64 100 . . 40 . 11 50 Level 2 2 | . . . 12 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . . 1 3 . . . 4 . 5 4 Investigation 3 | . . 1 1 . . . . . . 1 Extermination 2 | . . . . . . . . . 1 1 Reinforcement 10 | . . . 2 . . . 3 . 4 1 Assault 1 | . . . . . . . . . . 1 Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Distress Signals 7 | . 1 1 2 . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 105 | . 6 13 29 6 . 5 15 2 15 14 Peak Tracking Total 7 | . 4 3 7 4 . 4 5 1 7 7 Tactical Retreats 10 | . . 1 1 . . . 2 . 3 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 5 | . . . 1 . . . . 3 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 7 | . 1 . 2 . . 1 2 . 1 . Max in Single Turn 1 | . 1 . 1 . . 1 1 . 1 . Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 15 | . 4 1 2 . 3 . 2 . 2 1 Terminals 8 | . 4 . 2 . . . 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 54 | . 11 1 5 . 23 . 7 . 5 2 Successful 33 | . 1 1 2 . 23 . 4 . 2 . Failed 21 | . 10 . 3 . . . 3 . 3 2 Catastrophic 4 | . . . 2 . . . . . 2 . Database Lockouts . | . . . . . . . . . . . Manual 19 | . 11 . 4 . 1 . 3 . . . Terminals 23 | . 11 . 5 . . . 7 . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . 3 . Garrison Access 2 | . . . . . . . . . . 2 Terminal Hacks 27 | . . 1 1 . 23 . 2 . . . Record 23 | . . . . . 23 . . . . . Prototype ID Bank 2 | . . . 1 . . . 1 . . . Open Door 1 | . . 1 . . . . . . . . Investigation Status 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . 1 . . . 2 . . . Terminals 4 | . 1 . 1 . . . 2 . . . Assimilate 1 | . . . . . . . 1 . . . Botnet 3 | . 1 . 1 . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 4 . 2 . . . 1 . 2 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Turns Passed 4508 | 56 223 181 753 233 487 512 683 330 679 371 Spaces Moved 2822 | 47 181 105 427 184 468 495 402 107 255 151 Core 1 | 1 . . . . . . . . . . Treads 210 | . . . . . . . 67 107 36 . Legs 1697 | . . 76 133 . 326 495 335 . 181 151 Wheels 914 | 46 181 29 294 184 142 . . . 38 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 110 110 90 90 100 250 130 115 Average Speed 125 | 92 90 111 123 110 98 90 125 252 201 186 Slowest Speed 410 | 100 90 120 155 110 250 90 250 410 330 193 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 5 35 20 43 23 80 72 23 3 4 3 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . 1 . Terrain Destroyed 174 | . . 29 33 . . . 65 13 31 3 Melee . | . . . . . . . . . . . Projectile 6 | . . . . . . . 1 . 2 3 AOE 168 | . . 29 33 . . . 64 13 29 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Total 3485 | 57 215 145 587 214 493 537 525 139 363 210 Wait 287 | . 15 12 79 30 17 25 53 5 40 11 Move 2812 | 46 180 104 426 183 467 494 401 106 254 151 Hop . | . . . . . . . . . . . Pick Up 59 | 6 2 5 16 . . . 11 4 7 8 Fast Attach 40 | 5 3 1 8 . 3 1 2 6 10 1 Attach 34 | . . 1 5 1 1 1 8 1 7 9 Detach 20 | . 1 . 3 . 2 1 4 1 4 4 Swap 21 | . 1 4 6 . . 2 2 1 4 1 Drop 52 | . 1 6 12 . 2 1 11 2 13 4 Fire 150 | . 12 12 32 . . 12 33 13 24 12 Melee 9 | . . . . . . . . . . 9 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 10) 280 | -10/Materials | Entered Mines 281 | -10/Mines | Assembled infested the area 285 | -10/Mines | Met a Derelict shopkeep closing up shop 286 | -10/Mines | Assisted by a Guerilla fighting off Assembled 358 | -10/Mines | Discovered new exit (range 13) 370 | -10/Mines | Build established: Mutant 461 | -10/Mines | Entered Materials 461 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 972 | -9/Materials | Build established: Scavenger-Tank 1013 | -9/Materials | Discovered new exit (range 16) 1140 | -9/Materials | Discovered new exit (range 16) 1187 | -9/Materials | Destroyed 9 combat bots 1196 | -9/Materials | Lost 5 parts (2n1u2w) 1214 | -9/Materials | Entered Mines 1262 | -9/Mines | Met a Derelict bent on vengeance 1437 | -9/Mines | Learned 4 Materials zone layouts 1441 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1442 | -9/Mines | Discovered new exit (range 5) 1447 | -9/Mines | Entered Exiles 1473 | -9/Exiles | Met 8R-AWN 1482 | -9/Exiles | Build established: Scavenger-Skirmisher 1493 | -9/Exiles | Met EX-HEX 1532 | -9/Exiles | Met EX-BIN 1553 | -9/Exiles | Aligned with FarCom system 1554 | -9/Exiles | Given EX-Vault access code 1600 | -9/Exiles | Opened EX-Vault 1605 | -9/Exiles | Found Prototype Leg 1605 | -9/Exiles | Identified Potential Leg 1619 | -9/Exiles | Found Prototype Energy Cannon 1619 | -9/Exiles | Identified Latent Energy Streamer 1644 | -9/Exiles | Found Potential Leg 1696 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1775 | -9/Exiles | Met EX-DEC 1833 | -9/Exiles | Visited The Gauntlet 1925 | -9/Exiles | Discovered new exit (range 11) 1934 | -9/Exiles | Left Exiles lab with Potential Leg 1934 | -9/Exiles | Entered Mines 1975 | -8/Mines | Build established: Skirmisher 2426 | -8/Mines | Build established: Scavenger-Skirmisher 2441 | -8/Mines | Discovered new exit (range 6) 2446 | -8/Mines | Entered Materials 2446 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2803 | -8/Materials | Discovered new exit (range 16) 2903 | -8/Materials | Lost 4 parts (2u2w) 3030 | -8/Materials | Garrison activated, responded to threat 3129 | -8/Materials | Entered Factory 3129 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3302 | -7/Factory | Discovered new exit (range 14) 3459 | -7/Factory | Entered another Factory area 3459 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3764 | -6/Factory | Build established: Scavenger-Tank 3812 | -6/Factory | Discovered new exit (range 14) 3948 | -6/Factory | Lost 5 parts (2n2u1w) 4138 | -6/Factory | Entered another Factory area 4138 | -5/Factory | Evolved 2 slots: Utility x2 4496 | -5/Factory | System corruption reached 10% 4509 | -5/Factory | Self-destructed Last Messages --------------- 04495_ Critical hit (Smash). 04495_ Hvy. Assault Cannon destroyed. 04495_ Imp. Deuterium Engine destroyed. 04495_ System corrupted by crushing effect (+4). 04495_ System corrupted by crushing effect (+3). 04496_ R-10 Processor collects Lgt. Angular Momentum Engine. 04499_ R-10 Processor collects Flexi-carbon Leg. 04500_ Titanium Leg destroyed. 04500_ Adv. Terrain Scan Processor destroyed. 04500_ System corrupted by crushing effect (+1). 04500_ Knocked back. 04500_ R-10 Processor collects Carbon-fiber Leg. 04504_ System corrupted: Heat flow error (+213). 04504_ G-67 Veteran Flexi-carbon Leg severed. 04504_ R-10 Processor collects Potential Leg. 04506_ G-67 Veteran destroyed. 04507_ Hcp. Storage Unit destroyed. 04507_ System corrupted by crushing effect (+3). 04507_ Knocked back. 04507_ R-10 Processor collects Com. Wheel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????##########????????????????????? | | ???????# #????????????????????? | | ???????# =!! #????????????????????? | | ???????# = ! #????????????????????? | | ???????# =!! #????????????????????? | | ???????# #????????????????????? | | ???????# #????????????????????? | | ???????# ###########??????????? | | ???????# # #??????????? | | ???????# # #??????????? | | ???????####+##### #??????????? | | ??Y?###???# =*= g #??????????? | | ????? ???# [@!bR ;#?????????? | | ????""" ??# =%=l# #??????? ?? | | ????Y"" ??# !!!%+ #?????? ? | | ???? ?# % # " #????? # | | ????" """?# #####/########## # | | ???"" """ # % # | | ? """ """ # # | | # + w "" "" # | | ? """ """ # "T"" + | | ???"" """w# g """ # | | ????" """?##### ## g # | | ???? ?????# ## g # | | ???? ""??????# ## | | ??? ""???####+## % | | ??? "????# # "" """" """" | | ???????????# # "G%! %"""" ""??? | | ???????????# # "" % """" ""??? | | ???????????# # """" "???? | | ????????########## """" "???? | | ????????# """" ????? | | ????????# """" ????? | | ????????# ?? | | ????????# """" """" ""??? | | ????????# """ """" "???? | | ??????######+####### """" """" ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 16 Energy Capacity 540 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 210 Armor Coverage 825 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 57 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportSupersonicRail Manual? 0 Play Time 00:58:59 Cumulative 27.4 hours Start 2024.07.14 @ 21:29:26 End 2024.07.15 @ 18:27:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 34 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb070939-7a4b-432e-99a9-d346a56bc9ce