Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.11 @ 22:53:11

Player: Lako

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (25)      125
Value Destroyed (648)      648
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-118)               -118
              TOTAL SCORE: 2475

 Bonus
-------
Friendly Fire              -118

 Cogmind 
---------
Core Integrity             521/550
Matter                     245/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (36)
Movement                   Core (550) Ox10
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
               Ion Engine
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (4) ------
        Medium Storage Unit
               Visual Processing Unit
  Experimental Sensor Array
         Light Armor Plating
>              --- WEAPON (4) -------
               Assault Rifle
               Bore Cannon
          Mini Grenade Launcher
>              --- INVENTORY (10) ---
               Ion Engine
               Ion Engine
         Light Armor Plating
               System Shield
         Small Laser
               Assault Rifle
               Assault Rifle

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
         Light Treads
>              --- UTILITY ----------
        Medium Storage Unit
               Visual Processing Unit
  Experimental Sensor Array
         Light Armor Plating
>              --- WEAPON -----------
               Assault Rifle
               Bore Cannon
          Mini Grenade Launcher
>              --- INVENTORY --------
               Ion Engine
               Ion Engine
         Light Armor Plating
               System Shield
         Small Laser
               Assault Rifle
               Assault Rifle
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   2    | .   .   1   .   1   
Parts Attached             29   | 6   1   10  9   3   
  Power                    2    | 1   .   .   1   .   
    Engine                 2    | 1   .   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   2   1   .   
    Treads                 5    | 2   .   2   1   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 1   1   2   3   3   
    Device                 3    | .   1   .   1   1   
    Storage                2    | 1   .   .   .   1   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   2   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   .   6   4   .   
    Energy Gun             1    | 1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          8    | 1   .   6   1   .   
    Ballistic Cannon       2    | .   .   .   2   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 9    | .   .   2   6   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               3    | .   .   .   2   1   
  Utility                  3    | .   .   .   3   .   
  Weapon                   3    | .   .   2   1   .   
  Highest Loss Streak      2    | .   .   2   2   1   
  To Critical Strikes      1    | .   .   1   .   .   
Average Slot Usage (%)     89   | .   97  99  88  76  
  Engine                   11   | .   14  11  11  9   
  Treads                   19   | .   28  22  18  9   
  Device                   10   | .   11  11  13  3   
  Storage                  11   | .   14  11  11  9   
  Processor                1    | .   .   .   .   9   
  Protection               4    | .   .   11  .   9   
  Energy Gun               4    | .   14  7   .   .   
  Ballistic Gun            17   | .   14  25  19  9   
  Ballistic Cannon         5    | .   .   .   8   9   
  Launcher                 3    | .   .   .   4   9   
Peak Build Rating          23   | 6   7   10  15  23  
  Average Rating           11   | 4   6   9   12  18  
  On Entrance              7    | .   6   7   10  15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             35   | 12  13  21  26  35  
  Greatest Support         40   | 40  40  40  40  20  
  Greatest Overweight (x)  1    | .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 10   | 8   8   8   8   10  
  Average Capacity         8    | 6   8   8   8   8   
  Most Carried             9    | 2   6   8   8   9   
  Average Carried          6    | .   4   6   7   6   
  Final Capacity           10   | 8   8   8   8   10  
  Final Carried            8    | 2   6   8   6   7   

 Class Distribution 
--------------------
 28% | Mutant
 24% | Tank
 18% | Scavenger-Gunner
 11% | Gunner
  8% | Skirmisher
  8% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
 Scavenger-Gunner | -9/Mines
             Tank | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           808  | 233 26  200 249 100 
  Remotely                 361  | .   26  200 135 .   
Salvage Created            857  | .   95  293 284 185 
  Parts                    63   | .   8   25  10  20  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  28   | .   4   9   9   6   
  Guns                     21   | .   4   9   7   1   
  Cannons                  7    | .   .   .   2   5   
Classes Destroyed          7    | .   2   1   3   1   
  Recycler                 1    | .   .   .   .   1   
  Swarmer                  9    | .   2   3   .   4   
  Grunt                    9    | .   2   4   3   .   
  Sentry                   4    | .   .   2   .   2   
  Demolisher               1    | .   .   .   1   .   
  Assembled                5    | .   .   .   5   .   
  Guerrilla                1    | .   .   .   1   .   
Best Kill Streak           5    | .   3   5   5   4   
  Combat Bots Only         5    | .   3   5   5   4   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Hostile Shots Fired        167  | .   42  58  47  20  
  Missed                   39   | .   16  17  2   4   
Damage Taken               1563 | .   242 418 762 141 
  Core                     187  | .   27  45  86  29  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         85   | 100 89  .   67  .   
Volleys Fired              69   | .   17  20  21  11  
  Largest                  3    | .   2   3   3   2   
  Hottest                  100  | .   60  83  100 77  
Shots Fired                161  | .   34  48  57  22  
  Gun                      143  | .   34  48  50  11  
  Cannon                   18   | .   .   .   7   11  
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  131  | .   17  35  57  22  
  Thermal                  30   | .   17  13  .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         8    | .   5   8   4   4   
  Robot Miss Streak        5    | .   5   3   5   3   
  Penetration Max          1    | .   .   .   .   1   
  Secondary Targets        7    | .   1   3   3   .   
    Max Gunslinging Chain  1    | .   1   1   1   .   
Shots Hit Robots           79   | .   19  27  22  11  
  Core Hits                46   | .   7   14  17  8   
  Critical Kills           5    | .   .   .   2   3   
  Critical Parts Destroyed 1    | .   .   .   .   1   
  Critical Strikes         7    | .   .   .   3   4   
    Destroy                7    | .   .   .   3   4   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1113 | .   171 331 423 188 
  Guns                     896  | .   164 331 340 61  
  Cannons                  210  | .   .   .   83  127 
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  7    | .   7   .   .   .   
  Kinetic                  922  | .   68  243 423 188 
  Thermal                  184  | .   96  88  .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   8    | .   8   .   .   .   
Targets Rammed             8    | .   8   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        363  | .   96  151 363 36  
  Average Temperature      99   | .   34  77  203 15  
  Received Heat Transfer   809  | .   54  93  644 18  
  Effects                  6    | .   .   .   6   .   
    Shutdowns              1    | .   .   .   1   .   
    Energy Bleed           3    | .   .   .   3   .   
    Interference           2    | .   .   .   2   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         425  | .   225 200 .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             299  | .   130 299 138 214 
  Initial                  116  | .   .   54  116 11  
  Average                  88   | .   55  180 79  79  
Maximum Alert Level        1    | .   .   1   .   1   
  Low Security (%)         92   | 100 100 60  100 99  
  Level 1                  7    | .   .   39  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   1   .   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   1   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           4    | .   1   1   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              46   | .   11  14  9   12  
  Peak Tracking Total      6    | .   5   5   5   6   
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          2    | .   .   1   .   1   
  Terminals                1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                3    | .   .   2   .   1   
  Successful               1    | .   .   .   .   1   
  Failed                   2    | .   .   2   .   .   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   1   
  Refit                    1    | .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1678 | 98  367 314 544 355 
Spaces Moved               714  | 59  188 148 188 131 
  Core                     6    | 6   .   .   .   .   
  Treads                   708  | 53  188 148 188 131 
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 240 
  Average Speed            180  | 148 160 160 184 240 
  Slowest Speed            240  | 160 160 160 240 240 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       23   | 4   40  18  42  12  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          15   | .   .   .   7   8   
  Melee                    .    | .   .   .   .   .   
  Projectile               15   | .   .   .   7   8   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      955  | 66  219 183 337 150 
  Wait                     118  | .   .   .   118 .   
  Move                     710  | 58  187 147 187 131 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  14   | 2   5   4   2   1   
  Fast Attach              9    | 6   1   .   1   1   
  Attach                   9    | .   .   4   4   1   
  Detach                   2    | .   .   .   .   2   
  Swap                     11   | .   .   6   4   1   
  Drop                     5    | .   1   2   .   2   
  Fire                     69   | .   17  20  21  11  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    8    | .   8   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   99 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  362 | -10/Materials | Discovered new exit (range 14)
  466 | -10/Materials | Entered another Materials area
  466 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  757 | -9/Materials  | Discovered new exit (range 11)
  780 | -9/Materials  | Entered Mines
  781 | -9/Mines      | Learned location of Storage (-7)
  781 | -9/Mines      | Assembled infested the area
  786 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1065 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1068 | -9/Mines      | Found Prototype Device
 1176 | -9/Mines      | Build established: Scavenger-Gunner
 1283 | -9/Mines      | Discovered new exit (range 16)
 1324 | -9/Mines      | Entered Materials
 1324 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1532 | -8/Materials  | Identified Exp. Sensor Array
 1679 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01663_ R-06 Scavenger collects Lgt. Assault
  Rifle.
01664_ S-10 Pest suffers critical hit (Destroy).
01664_ S-10 Pest destroyed.
01665_ K-01 Serf collects debris.
01668_ R-06 Scavenger collects Flight Unit.
01670_ S-10 Pest destroyed.
01670_ HV Slug penetrates Wall.
01672_ Lgt. Treads destroyed.
01672_ R-06 Scavenger collects Lgt. Ion Engine.
01673_ HV Slug penetrates Wall.
01674_ R-06 Scavenger collects Lgt. Ion Engine.
01675_ R-06 Scavenger collects Flight Unit.
01676_ HV Slug penetrates S-10 Pest.
01676_ S-10 Pest suffers critical hit (Destroy).
01676_ S-10 Pest destroyed.
01676_ R-06 Scavenger collects Lgt. Assault
  Rifle.
01676_ U-05 Engineer builds a Wall.
01678_ R-06 Scavenger collects Flight Unit.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????? "????##   ##???? |
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| ????????????????????????#################   #????? |
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| ????????????????????????#%##############     ##### |
| ????????????????????????# w              %         |
| ????????????????????????k%                         |
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| ???????????????????????????????????????? T  ?????? |
| ????????????????????????????????????????    ?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              ScrapCatalystComputer
  Manual?         0
Play Time         00:15:39
  Cumulative      11.1 hours
  Start           2025.01.11 @ 18:16:33
  End             2025.01.11 @ 22:53:11
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          15
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 598047ac-7948-43b4-9d77-adce8ee6f6af