Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 02:48:14 Player: naththebg Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (180) 900 Value Destroyed (7058) 7058 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (4417) 4417 TOTAL SCORE: 16215 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2650 Follower Combat Kills 1653 Friendly Fire -386 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Graviton Reactor Medium Treads Large Matter Pod (150) Improved Signal Interpreter Heavy Machine Gun Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit Damper Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Heavy Battle Rifle Heavy Battle Rifle Tiamat Missile Launcher > --- INVENTORY -------- Improved Deuterium Engine Heavy Antimatter Reactor Graviton Reactor Improved Medium Treads Improved Medium Treads Improved Medium Treads Advanced Heavy Treads Improved Signal Interpreter Matter Filter Advanced EM Disruption Field Advanced System Restoration Module High-powered Tractor Beam Hardcell Cannon [Rating: 83] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Cooled Antigrav System Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Tiamat Missile Launcher Slashing Weapon Falx Piercing Weapon Plasma Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 3 | . . 1 . 1 1 . . Weapon 3 | . . 1 1 1 . . . Parts Attached 148 | 6 6 19 6 25 40 11 35 Power 18 | 1 . 5 . 2 7 . 3 Engine 12 | 1 . 5 . 2 3 . 1 Core 2 | . . . . . 1 . 1 Reactor 4 | . . . . . 3 . 1 Propulsion 31 | 2 4 1 1 5 12 3 3 Treads 24 | . 2 1 1 5 9 3 3 Leg 4 | 2 2 . . . . . . Wheel . | . . . . . . . . Hover 3 | . . . . . 3 . . Flight . | . . . . . . . . Utility 47 | 1 2 4 . 10 12 5 13 Device 26 | . . 1 . 5 7 3 10 Storage 4 | 1 1 . . . 1 1 . Processor 2 | . 1 1 . . . . . Hackware . | . . . . . . . . Protection 15 | . . 2 . 5 4 1 3 Artifact . | . . . . . . . . Weapon 52 | 2 . 9 5 8 9 3 16 Energy Gun 6 | 2 . . . 1 3 . . Energy Cannon . | . . . . . . . . Ballistic Gun 26 | . . 7 5 5 1 2 6 Ballistic Cannon 7 | . . . . . 2 1 4 Launcher 9 | . . . . 2 2 . 5 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon 2 | . . 2 . . . . . Unidentified Prototypes 11 | . . . . . 8 . 3 Parts Lost 33 | . . . . 6 18 . 9 Power 3 | . . . . . 2 . 1 Propulsion 7 | . . . . 1 4 . 2 Utility 11 | . . . . 2 6 . 3 Weapon 12 | . . . . 3 6 . 3 Highest Loss Streak 13 | . . . . 2 13 . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 99 100 100 99 90 83 87 Engine 7 | . 14 11 9 7 5 6 4 Treads 21 | . 12 22 27 22 23 18 19 Device 12 | . . 2 9 13 13 12 20 Storage 8 | . 14 11 9 7 6 12 6 Processor 2 | . 13 11 9 1 . . . Protection 4 | . . 8 . 6 5 1 4 Energy Gun 4 | . 28 . . . 7 13 3 Ballistic Gun 23 | . . 31 36 36 17 10 15 Ballistic Cannon 2 | . . . . . 5 . 5 Launcher 1 | . . . . . . 5 2 Peak Build Rating 83 | 6 9 20 26 47 75 83 78 Average Rating 48 | 4 7 16 23 39 60 73 72 On Entrance 31 | . 6 9 20 26 41 73 77 Naked Turns 11 | . . . . . . . 11 Heaviest Build 96 | 13 28 39 42 75 96 68 80 Greatest Support 130 | 20 40 40 60 60 120 130 130 Greatest Overweight (x) 3 | . . . . 1 3 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 14 Most Carried 15 | 6 15 15 15 15 15 14 15 Average Carried 13 | 3 10 14 14 14 13 12 14 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 13 12 14 5 Class Distribution -------------------- 51% | Tank 22% | Gunner 16% | Scavenger-Tank 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Tank | -6/Waste Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 5985 | 191 99 696 482 1545 805 308 1859 Remotely 1344 | . . . . 124 285 . 935 Salvage Created 6797 | . 277 750 665 2161 979 181 1784 Parts 320 | . 12 52 35 110 43 . 68 Haulers Intercepted 6 | . 1 3 . 1 . . 1 Recyclers Shooed 11 | . 2 1 1 2 3 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 137 | . 5 14 15 31 23 1 48 Melee 3 | . . . . 1 . . 2 Guns 82 | . 4 14 15 30 11 . 8 Cannons 18 | . . . . . 9 . 9 AOE 33 | . 1 . . . 3 . 29 Classes Destroyed 19 | . 4 3 3 4 2 1 2 Worker 7 | . . . . 1 4 . 2 Builder 5 | . . . 1 2 2 . . Hauler 6 | . 1 3 . 1 . . 1 Recycler 10 | . 1 2 . 4 1 . 2 Mechanic 4 | . . . . . . . 4 Operator 1 | . . 1 . . . . . Watcher 9 | . . 2 . 6 1 . . Swarmer 24 | . 3 7 4 1 3 . 6 Saboteur 3 | . . . . . 2 . 1 Grunt 55 | . 2 5 6 18 3 . 21 Brawler 4 | . . . . . . . 4 Duelist 2 | . . . 1 . . . 1 Protector 8 | . . . . 2 1 . 5 Sentry 7 | . . 2 2 3 . . . Specialist 3 | . . . . . 2 . 1 Hunter 14 | . . . 2 . 5 . 7 Programmer 12 | . . . . 4 6 . 2 Heavy 4 | . . . . 3 1 . . Compactor 1 | . . . . . . 1 . Savage 1 | . . . . . . . 1 Best Kill Streak 19 | . 3 5 10 5 16 1 19 Combat Bots Only 18 | . 3 4 10 5 7 1 18 Max Kills in Single Turn 4 | . 1 1 1 3 2 1 4 Gunslinging 1 | . . . . 1 . . . Exploded 3 | . 1 . . . 2 . 3 Melee 1 | . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 905 | . 21 42 94 245 292 . 211 Missed 266 | . 6 17 30 81 75 . 57 Damage Taken 9617 | . 220 232 630 1898 3792 15 2830 Core 1201 | . 109 47 92 98 313 . 542 Absorbed by Shields 1062 | . . 12 247 688 115 . . Reduced by Siege Mode 40 | . . . . . . . 40 Ignored by Resistances 506 | . . . . 294 212 . . Regen/Repaired (Parts) 488 | . . . . . . 165 323 Core Remaining (%) 82 | 100 56 88 83 86 . . . Volleys Fired 329 | . 24 40 37 85 56 3 84 Largest 5 | . 2 3 4 5 5 4 5 Hottest 301 | . 90 69 92 137 301 226 291 Shots Fired 1113 | . 47 120 148 401 172 10 215 Gun 966 | . 47 120 148 398 115 9 129 Cannon 106 | . . . . . 54 . 52 Launcher 41 | . . . . 3 3 1 34 Special . | . . . . . . . . Kinetic 948 | . . 120 148 398 107 4 171 Thermal 124 | . 47 . . . 62 5 10 Explosive 41 | . . . . 3 3 1 34 Electromagnetic . | . . . . . . . . Robot Hit Streak 32 | . 8 17 16 32 14 9 12 Robot Miss Streak 5 | . 2 4 5 5 4 2 5 Penetration Max 1 | . . . . . 1 . . Secondary Targets 22 | . . 3 7 9 2 . 1 Max Gunslinging Chain 2 | . . 1 1 2 1 . 1 Shots Hit Robots 745 | . 35 74 102 277 116 8 133 Core Hits 390 | . 15 30 37 106 76 3 123 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 3 | . . . 2 . 1 . . Critical Strikes 24 | . 2 1 2 . 14 . 5 Burn 2 | . 2 . . . . . . Destroy 5 | . . 1 2 . 1 . 1 Blast 17 | . . . . . 13 . 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 22952 | . 539 1190 1533 4564 3789 398 10939 Guns 11364 | . 426 1190 1533 4422 1721 224 1848 Cannons 2987 | . . . . . 1279 . 1708 Explosions 8465 | . 113 . . 123 694 174 7361 Melee . | . . . . . . . . Ramming 136 | . . . . 19 95 . 22 Kinetic 12377 | . . 1190 1533 4422 1823 63 3346 Thermal 2440 | . 539 . . . 1177 161 563 Explosive 7748 | . . . . 123 443 174 7008 Electromagnetic 251 | . . . . . 251 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . 1 11 11 11 Average Corruption 8 | . . . . 1 9 11 9 Corruption Purged 6 | . . . . . . . 6 Corruption Blocked . | . . . . . . . . Effects 83 | . . . . 2 12 16 53 Message Errors 26 | . . . . . 1 6 19 Matter Fused 16 | . . . . . 2 3 11 Heat Flow Errors 7 | . . . . . 2 2 3 Energy Discharges 8 | . . . . 1 2 1 4 Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 12 | . . . . 1 3 2 6 Data Loss (major) 2 | . . . . . . 1 1 Misfires 3 | . . . . . . 1 2 Misdirections 1 | . . . . . . . 1 Weapon Failures 7 | . . . . . 1 . 6 Overload Shots . | . . . . . . . . Overflow Damage 637 | . . . . . 121 . 516 Projectiles 149 | . . . . . 71 . 78 Explosions 488 | . . . . . 50 . 438 Melee . | . . . . . . . . Knockbacks 17 | . . . . . 5 . 12 Impact 1 | . . . . . 1 . . Kinetic 13 | . . . . . 4 . 9 Secondary 3 | . . . . . . . 3 Self-Inflicted Damage 206 | . 74 . . 27 64 . 41 Shots 5 | . 1 . . 2 1 . 1 Rammed 10 | . . . . 3 3 . 4 Targets Rammed 13 | . . . . 4 3 . 6 Kicked . | . . . . . . . . Crushed 3 | . . . . 1 . . 2 Highest Temperature 352 | . 184 152 268 213 352 226 202 Average Temperature 79 | . 64 39 87 71 114 83 78 Received Heat Transfer 1225 | . 36 25 128 502 138 . 396 Effects 2 | . . . 1 . 1 . . Energy Bleed 1 | . . . 1 . . . . Short Circuit 1 | . . . . . 1 . . Siege Activations 8 | . . . . . . 2 6 Total Turns 63 | . . . . . . 15 48 Longest Duration 16 | . . . . . . 12 16 Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . 2 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 10 | . . . . . 8 1 1 Heat Transferred 5040 | . 1314 . . . 2600 375 751 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Peak Influence 3362 | . 275 325 549 494 880 386 3362 Initial 308 | . . 58 137 158 241 308 117 Average 502 | . 151 206 310 182 304 333 1511 Maximum Alert Level 5 | . 1 1 2 2 3 1 5 Low Security (%) 42 | 100 73 39 39 70 30 14 17 Level 1 28 | . 26 60 23 16 41 85 . Level 2 12 | . . . 37 13 22 . 5 Level 3 3 | . . . . . 6 . 12 Level 4 2 | . . . . . . . 13 Level 5 4 | . . . . . . . 20 High Security 6 | . . . . . . . 29 Max Security . | . . . . . . . . Squads Dispatched 44 | . . 1 1 8 8 . 26 Investigation 3 | . . 1 . 1 . . 1 Extermination 6 | . . . . 3 2 . 1 Reinforcement 13 | . . . 1 3 3 . 6 Assault 17 | . . . . 1 . . 16 Garrison 5 | . . . . . 3 . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 4 | . . . 2 . 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 235 | . 9 18 17 43 38 2 108 Peak Tracking Total 16 | . 3 4 6 5 7 1 16 Tactical Retreats 7 | . 1 . . 2 4 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 5 | . . . . . 4 . 1 Indirectly 2 | . . . . . 2 . . Trap Hack Attempts 28 | . . 28 . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 2 | . . 2 . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 45 | . 2 1 . . 24 . 18 Max in Single Turn 8 | . 2 1 . . 8 . 7 Garrison Access 2 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 18 | . 4 3 2 5 3 . 1 Terminals 9 | . 4 2 2 1 . . . Fabricators 5 | . . . . 2 3 . . Repair Stations 1 | . . . . 1 . . . Recycling Units 2 | . . 1 . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 59 | . 14 14 6 17 7 . 1 Successful 34 | . 10 8 3 9 3 . 1 Failed 24 | . 4 5 3 8 4 . . Catastrophic 5 | . . . 1 3 1 . . Database Lockouts 1 | . . 1 . . . . . Manual 35 | . 8 12 3 8 3 . 1 Terminals 29 | . 14 7 6 2 . . . Fabricators 14 | . . . . 7 7 . . Repair Stations 2 | . . . . 2 . . . Recycling Units 13 | . . 7 . 6 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 15 | . 8 3 3 1 . . . Prototype ID Bank 7 | . 3 2 2 . . . . Branch Access Points 2 | . 1 . 1 . . . . Terminal Index 2 | . 1 1 . . . . . Unreport Threat 2 | . 1 . . 1 . . . Locate Traps 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Fabricator Hacks 5 | . . . . 3 2 . . Network Status 3 | . . . . 2 1 . . Build 2 | . . . . 1 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . 1 . 2 . . . Retrieve Components 3 | . . 1 . 2 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . 2 4 . 3 1 . 1 Terminals 3 | . 2 1 . . . . . Botnet 3 | . 2 1 . . . . . Fabricators 2 | . . . . 1 1 . . Liberate 1 | . . . . . 1 . . Fabnet 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . . 3 . 2 . . . Reject 1 | . . 1 . . . . . Recyclers 2 | . . 1 . 1 . . . Mask 2 | . . 1 . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Jam 1 | . . . . . . . 1 Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 4 2 2 4 3 . . Full Trace Events 3 | . . 1 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 3 | . . . . 1 2 . . Authchips . | . . . . . . . . Time 251 | . . . . 134 117 . . Total Part Build Rating 18 | . . . . 4 14 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . . . 2 . 1 Non-combat . | . . . . . . . . Combat 3 | . . . . . 2 . 1 Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . Machine Destruction 2 | . . . . 2 . . . Fabnet Peak Effective % 3 | . . . . . 3 3 3 Autooverrided 3 | . . . . . 2 . 1 Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies 24 | . . . . . 4 19 1 Largest Group 19 | . . . . . 3 19 11 Highest-Rated Group 684 | . . . . . 105 684 455 Highest-Rated Ally 50 | . . . . . 41 50 50 Total Orders . | . . . . . . . . Ally Attacks 372 | . . . . . 19 107 246 Total Damage 12457 | . . . . . 516 5961 5980 Kills 58 | . . . . . 6 11 41 Allies Corrupted 1 | . . . . . . . 1 Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 6916 | 62 367 701 443 1908 1535 466 1434 Spaces Moved 3201 | 46 198 306 184 766 692 324 685 Core 31 | 10 . . . . . . 21 Treads 2812 | . 74 306 184 766 591 227 664 Legs 160 | 36 124 . . . . . . Wheels . | . . . . . . . . Hover 198 | . . . . . 101 97 . Flight . | . . . . . . . . Fastest Speed 30 | 50 120 160 160 160 30 30 50 Average Speed 158 | 104 134 160 160 178 166 121 156 Slowest Speed 320 | 120 160 160 160 250 320 160 160 Overloaded Moves 198 | . . . . . 101 97 . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 4 36 23 20 21 16 87 26 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 15 | . . . . 13 . . 2 Terrain Destroyed 562 | . 30 . . 60 107 24 341 Melee . | . . . . . . . . Projectile 32 | . . . . . 17 . 15 AOE 530 | . 30 . . 60 90 24 326 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 4350 | 57 253 452 257 1082 957 391 901 Wait 487 | . 6 35 19 173 143 43 68 Move 3195 | 45 197 305 183 765 692 323 685 Hop . | . . . . . . . . Pick Up 74 | 6 13 11 5 14 14 3 8 Fast Attach 27 | 6 1 . . 1 9 7 3 Attach 34 | . . 2 2 9 13 3 5 Detach 7 | . . . . 1 3 1 2 Swap 87 | . 5 17 4 15 18 1 27 Drop 69 | . 7 14 7 15 6 7 13 Fire 329 | . 24 40 37 85 56 3 84 Melee . | . . . . . . . . Ram 4 | . . . . . 3 . 1 Kick . | . . . . . . . . Crush 9 | . . . . 4 . . 5 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 28 | . . 28 . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Identified exit to Mines 336 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 16) 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 727 | -9/Materials | Build established: Gunner 1090 | -9/Materials | Discovered new exit (range 15) 1105 | -9/Materials | Central database locked down 1131 | -9/Materials | Entered another Materials area 1131 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1422 | -8/Materials | Discovered new exit (range 16) 1433 | -8/Materials | Destroyed 10 combat bots 1574 | -8/Materials | Entered Factory 1574 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1881 | -7/Factory | Build established: Tank 2523 | -7/Factory | Cargo convoy interrupted 2525 | -7/Factory | Discovered new exit (range 4) 2626 | -7/Factory | Fabricated Rocket Array (x1) 3439 | -7/Factory | Discovered new exit (range 15) 3482 | -7/Factory | Entered another Factory area 3482 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3824 | -6/Factory | Build established: Scavenger-Tank 4217 | -6/Factory | Fabricated Hvy. Gauss Cannon (x2) 4451 | -6/Factory | Local machine network offline 4735 | -6/Factory | Cargo convoy interrupted 4747 | -6/Factory | P-60 Hacker assimilated allied Y-54 Guardian 4750 | -6/Factory | Garrison activated, responded to threat 4802 | -6/Factory | System corruption reached 10% 4808 | -6/Factory | Destroyed 7 combat bots 4878 | -6/Factory | Lost 13 parts (1p4n4u4w) 4937 | -6/Factory | Found Prototype Device 4937 | -6/Factory | Identified Adv. EM Disruption Field 5006 | -6/Factory | Lost 3 parts (1p1u1w) 5017 | -6/Factory | Sucked down chute 5017 | -6/Factory | Entered Waste 5025 | -6/Waste | Spotted C-40 Crusher 5038 | -6/Waste | Spotted C-40 Crusher 5043 | -6/Waste | Warlord forces began an assault 5045 | -6/Waste | Spotted C-40 Crusher 5050 | -6/Waste | Allies destroyed C-40 Crusher 5070 | -6/Waste | Allies destroyed C-40 Crusher 5090 | -6/Waste | Allies destroyed C-40 Crusher 5127 | -6/Waste | Lost 8 allies 5155 | -6/Waste | Spotted C-40 Crusher 5165 | -6/Waste | Destroyed C-40 Crusher 5229 | -6/Waste | Discovered new exit (range 11) 5369 | -6/Waste | Found Damper Plating 5483 | -6/Waste | Entered Factory 5483 | -6/Factory | Accompanied by 11 allies 5833 | -6/Factory | First assault squad dispatched 5925 | -6/Factory | Garrison activated, responded to threat 5997 | -6/Factory | Garrison activated, responded to threat 6388 | -6/Factory | Build established: Tank 6487 | -6/Factory | High security lockdown imminent 6567 | -6/Factory | High security lockdown engaged 6843 | -6/Factory | Core integrity fell below 50% 6876 | -6/Factory | Lost 3 allies 6883 | -6/Factory | Destroyed 18 combat bots 6906 | -6/Factory | Released all parts (7) 6908 | -6/Factory | Core integrity fell below 20% 6917 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- payload. 06906_ H-66 Slayer unfolds itself. 06906_ M-28 Smith unfolds itself. 06906_ Penetrated by Slug. 06906_ Slug penetrates H-66 Slayer. 06906_ Slammed into M-28 Smith. 06906_ Penetrated by Slug. 06906_ Slug penetrates Wall. 06907_ The unstable cave ceiling collapses. 06907_ Penetrated by Slug. 06907_ Slug penetrates H-66 Slayer. 06907_ Penetrated by Slug. 06912_ Slug penetrates H-66 Slayer. 06912_ C-30 ARC bursts open, deploying its payload. 06912_ G-67 Veteran unfolds itself. 06912_ B-48 Gladiator unfolds itself. 06912_ G-50 Soldier unfolds itself. 06912_ L-41 Fighter unfolds itself. 06912_ I-36 Angel unfolds itself. 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""""""" # # #????? | | ??????????# # + + #????? | | ????????????# """"""" # # #????? | | ????????????# """"""" # # #????? | | ????????????# """"""" # ##############????? | | ????????????# """"""" # #?????????????????? | | ????????????# # #?????????????????? | | ????????????# # #?????????????????? | | ????????????############## #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ???????????############### #?????????????????? | | ???????????# %%"% #?????????????????? | | ???????????# % %" #?????????????????? | | ???????????# #?????????????????? | | ???????????# % #?????????????????? | | ???????????# #?????????????????? | | ???????????# %####################????????????? | | ???????????# # #????????????? | | ???????????# # @ ;#???????????? | | ???????????# # ;#???????????? | | ???????????# # ;#???????????? | | ???????????# g ; #?????????? | | ???????????# # ;###?????????? | | ???????????# # ##???????????? | | ######+##### # #????????????? | | #########;;; ;;;;###????????????? | | ## #######??????????????? | | ## //= #????????????????????? | | ## //= !#????????????????????? | | #? /== #????????????????????? | | ###+#######[###? #????????????????????? | | ???# "%!=!##?? #????????????????????? | | ???# """""""=/%!#### # ##????????????????????? | | ???????"""""[#%=== ##########????????????? | | ???????""""" #=%=! #??????? | | ???????""""" #%]* " #??????# | | ??????? ?#[ ! #??????# | | ??????? ! ?# #?###### | | ?????? ??# " " #?# | | ??????####?###"## # # ""R"" ??# | | ???????????# # """"" ??# | | ???????????# ## # # | | ???????????# # * ##### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 29 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1600 Resistance: KI 30 Resistance: EM 90 Weapon Cycling 15 Evasion (%) 59 Targeting Accuracy 6 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Rocket Array | x1 | -7/Factory | Preloaded Hvy. Gauss Cannon | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeepRainbowClaws Manual? 0 Play Time 01:16:27 Cumulative 173.5 hours Start 2024.12.31 @ 01:31:53 End 2024.12.31 @ 02:48:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 72 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b16bb4d4-2587-4383-b4af-1f00fe27df90