Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.10 @ 09:15:27 Player: Tediak Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (95) 475 Value Destroyed (3083) 3083 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (497) 497 TOTAL SCORE: 7735 Bonus ------- High Alert Combat Kills 462 Follower Combat Kills 201 Friendly Fire -166 Cogmind --------- Core Integrity 786/850 Matter 217/300 Energy 350/350 System Corruption 6% Temperature Cool (113) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY (4) ------ Large Storage Unit Weight Redist. System Visual Processing Unit Hardened Light Armor Plating > --- WEAPON (5) ------- Heavy Laser Magnetic Acceleration Cannon Proton Missile Launcher Makeshift Hammer > --- INVENTORY (10) --- Angular Momentum Engine Flexi-carbon Leg Armored Leg Armored Leg Large Storage Unit Matter Compressor (0) Core Analyzer EM Shield Flak Gun Assault Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Weight Redist. System Visual Processing Unit Hardened Light Armor Plating > --- WEAPON ----------- Heavy Laser Advanced Assault Cannon Magnetic Acceleration Cannon Proton Missile Launcher Makeshift Hammer > --- INVENTORY -------- Flexi-carbon Leg Armored Leg Armored Leg Large Storage Unit Matter Compressor Core Analyzer EM Shield Long-range Tractor Beam Flak Gun Assault Cannon [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Makeshift Transmission Jammer Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . 2 . . . . . Utility 2 | . . . . . 1 . . 1 Weapon 3 | . . . . 2 . . . 1 Parts Attached 147 | 6 10 5 18 56 9 14 . 29 Power 17 | 1 2 . 1 6 2 3 . 2 Engine 14 | 1 2 . 1 6 . 2 . 2 Core 3 | . . . . . 2 1 . . Reactor . | . . . . . . . . . Propulsion 54 | 2 2 1 12 19 . 5 . 13 Treads 6 | . . . 4 . . 2 . . Leg 33 | . 2 1 4 12 . 2 . 12 Wheel 13 | 2 . . 4 7 . . . . Hover 2 | . . . . . . 1 . 1 Flight . | . . . . . . . . . Utility 26 | 1 2 2 2 7 4 2 . 6 Device 11 | . . 1 . 4 1 2 . 3 Storage 5 | 1 1 . 1 2 . . . . Processor 6 | . . 1 1 . 2 . . 2 Hackware 1 | . . . . 1 . . . . Protection 3 | . 1 . . . 1 . . 1 Artifact . | . . . . . . . . . Weapon 50 | 2 4 2 3 24 3 4 . 8 Energy Gun 19 | 2 2 . 1 10 1 1 . 2 Energy Cannon 3 | . 1 . 1 . 1 . . . Ballistic Gun 14 | . 1 2 1 8 . 2 . . Ballistic Cannon 5 | . . . . . 1 1 . 3 Launcher 4 | . . . . 3 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . 2 . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 4 | . . . . 3 1 . . . Parts Lost 25 | . 2 . 2 16 . 3 . 2 Power 2 | . 1 . . 1 . . . . Propulsion 11 | . . . 1 7 . 3 . . Utility 2 | . . . . 1 . . . 1 Weapon 10 | . 1 . 1 7 . . . 1 Highest Loss Streak 6 | . 2 . 2 6 . 1 . 2 Average Slot Usage (%) 98 | . 98 100 99 93 99 99 100 99 Engine 5 | . 14 14 11 8 4 . 15 13 Core 7 | . . . . . 10 14 . . Treads 1 | . . . 13 . . . 15 1 Leg 23 | . 16 28 28 9 30 27 15 24 Wheel 4 | . 11 . 1 24 . . . . Hover 1 | . . . . . . 2 . . Device 4 | . . 3 . 3 . 4 7 14 Storage 8 | . 15 14 11 11 7 7 7 6 Processor 3 | . . 5 11 1 11 2 . 2 Protection 4 | . 12 4 . . 2 7 7 1 Energy Gun 7 | . 15 . 1 10 12 7 7 5 Ballistic Gun 10 | . 8 23 16 9 . 13 7 1 Ballistic Cannon 6 | . . . . . 2 7 15 17 Launcher 1 | . . . . 5 7 . . . Impact Weapon 1 | . . . . 3 6 . . 1 Naked Turns . | . . . . . . . . . Heaviest Build 73 | 10 13 14 21 53 45 58 58 73 Greatest Support 92 | 32 32 25 92 50 50 62 62 80 Greatest Overweight (x) 3 | . . . 1 3 . 1 . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 16 | 6 6 6 8 16 16 10 10 10 Average Capacity 9 | 5 6 6 7 11 10 10 10 10 Most Carried 15 | 5 6 6 8 15 10 10 10 10 Average Carried 7 | 3 3 5 5 7 7 8 9 9 Final Capacity 16 | 6 6 6 8 16 10 10 10 10 Final Carried 10 | 4 6 6 4 7 10 7 10 10 Class Distribution -------------------- 46% | Scavenger-Tank 12% | Mutant 9% | Scavenger-Mutant 7% | Derelict-Gunner 7% | Scavenger-Gunner 5% | Tank 4% | Gunner 4% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Matter Collected 3039 | 174 115 128 254 1140 62 618 26 522 Remotely 61 | . . . . . . . . 61 Salvage Created 3325 | . 156 104 242 1694 103 541 . 485 Parts 153 | . 14 5 10 82 9 16 . 17 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 3 | . . . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 61 | . 3 2 4 36 4 8 . 4 Melee 3 | . . . . 2 . . . 1 Guns 29 | . 3 1 3 14 2 5 . 1 Cannons 8 | . . 1 1 1 . 3 . 2 AOE 18 | . . . . 16 2 . . . Classes Destroyed 15 | . 3 1 1 7 . 2 . 1 Worker 3 | . . . . 2 . . . 1 Builder 5 | . . . . 4 . . . 1 Tunneler 1 | . . . . 1 . . . . Hauler 1 | . . . . 1 . . . . Recycler 6 | . 1 1 1 1 . . . 2 Minesweeper 1 | . . . . . . 1 . . Operator 3 | . . . . 3 . . . . Watcher 7 | . 3 . 1 2 . . . 1 Swarmer 10 | . 3 1 . . 3 3 . . Grunt 34 | . . 1 3 26 . 4 . . Brawler 2 | . . . . 2 . . . . Sentry 10 | . . . 1 6 1 1 . 1 Hunter 3 | . . . . 2 . . . 1 Programmer 2 | . . . . . . . . 2 Decomposer 2 | . . . . . . 2 . . Packrat 2 | . . . . . . 2 . . Samaritan 3 | . . . . . . 3 . . Best Kill Streak 11 | . 2 2 2 11 3 3 . 3 Combat Bots Only 9 | . 2 1 1 9 3 3 . 1 Max Kills in Single Turn 3 | . 1 1 1 3 2 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 2 . . . Melee 1 | . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Damage Taken 5384 | . 250 20 404 2906 157 658 . 989 Core 629 | . 42 . 89 363 . 71 . 64 Absorbed by Shields 51 | . . . . 51 . . . . Core Remaining (%) 76 | 100 . 83 77 34 . . 89 . Volleys Fired 183 | . 23 6 22 69 4 35 . 24 Largest 4 | . 2 2 2 4 3 4 . 4 Hottest 218 | . 80 80 85 196 150 177 . 218 Shots Fired 524 | . 42 12 44 216 10 129 . 71 Gun 393 | . 41 9 40 183 6 95 . 19 Cannon 96 | . 1 3 4 6 2 34 . 46 Launcher 35 | . . . . 27 2 . . 6 Special . | . . . . . . . . . Kinetic 294 | . 5 9 35 104 2 89 . 50 Thermal 172 | . 22 3 9 81 6 40 . 11 Explosive 29 | . . . . 27 2 . . . Electromagnetic 29 | . 15 . . 4 . . . 10 Robot Hit Streak 15 | . 7 2 8 15 8 8 . 9 Robot Miss Streak 12 | . 6 5 3 6 3 12 . 5 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 3 | . 1 . . 2 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 341 | . 20 5 29 148 4 88 . 47 Core Hits 194 | . 10 4 13 91 7 50 . 19 Critical Hits 2 | . . . . . . . . 2 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks 50 | . . . . 39 . . . 11 Impact 44 | . . . . 36 . . . 8 Slashing . | . . . . . . . . . Piercing 3 | . . . . . . . . 3 Sneak Attacks 6 | . . . . 3 . . . 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8452 | . 291 83 876 4465 233 1289 . 1215 Guns 3627 | . 205 49 339 1669 92 1066 . 207 Cannons 879 | . 17 34 53 51 26 223 . 475 Explosions 2714 | . 69 . 484 1981 115 . . 65 Melee 1232 | . . . . 764 . . . 468 Ramming . | . . . . . . . . . Kinetic 2666 | . 6 49 311 978 26 769 . 527 Thermal 1897 | . 195 34 81 838 92 520 . 137 Explosive 2425 | . . . 484 1826 115 . . . Electromagnetic 232 | . 90 . . 59 . . . 83 Impact 1170 | . . . . 764 . . . 406 Slashing . | . . . . . . . . . Piercing 62 | . . . . . . . . 62 Highest Corruption 6 | . . . . . . . . 6 Average Corruption 3 | . . . . . . . . 3 Corruption Purged . | . . . . . . . . . Effects 6 | . . . . . . . . 6 Message Errors 2 | . . . . . . . . 2 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 508 | . . . 147 120 . 40 . 201 Projectiles 40 | . . . . . . 40 . . Explosions 186 | . . . 147 39 . . . . Melee 282 | . . . . 81 . . . 201 Knockbacks 17 | . . . . 6 . 1 . 10 Impact 7 | . . . . 3 . . . 4 Kinetic 7 | . . . . . . 1 . 6 Secondary 3 | . . . . 3 . . . . Self-Inflicted Damage 502 | . . . 145 332 . . . 25 Shots 15 | . . . 2 11 . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 692 | . 176 100 84 463 177 692 . 400 Average Temperature 154 | . 66 48 33 121 89 227 . 140 Received Heat Transfer 1515 | . . . 105 1143 36 183 . 48 Effects 47 | . . . . 3 . 43 . 1 Shutdowns 19 | . . . . . . 18 . 1 Energy Bleed 6 | . . . . 1 . 5 . . Interference 9 | . . . . 1 . 8 . . Matter Decay 2 | . . . . . . 2 . . Short Circuit 6 | . . . . 1 . 5 . . Damage (minor) 3 | . . . . . . 3 . . Damage (major) 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . . . . 2 . . . 4 Impact Corruptions 13 | . . . . 5 . . . 8 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . . . 1 3 . 1 Heat Transferred 3725 | . 287 74 185 1556 200 1175 . 248 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Peak Influence 932 | . 166 144 439 932 507 . . 140 Average Influence 253 | . 87 112 220 495 431 . . 53 Maximum Alert Level 3 | . . . 2 3 2 . . . Low Security (%) 53 | 100 100 100 27 13 . . . 100 Level 1 20 | . . . 70 21 38 . . . Level 2 22 | . . . 2 54 61 . . . Level 3 3 | . . . . 11 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . . 3 6 . . . 1 Investigation 2 | . . . 1 1 . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 6 | . . . 2 4 . . . . Assault 1 | . . . . 1 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Distress Signals 8 | . . . 2 4 . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 9 4 14 52 4 8 . 8 Peak Tracking Total 11 | . 3 4 3 11 3 3 . 3 Tactical Retreats 3 | . 1 . . 2 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Traps Triggered 4 | . . . 1 2 . . . 1 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Machines Disabled 18 | . 3 . 4 8 . . . 3 Max in Single Turn 3 | . 1 . 3 2 . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Machines Accessed 6 | . 2 1 1 2 . . . . Terminals 3 | . 2 . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 10 | . 2 1 2 5 . . . . Successful 10 | . 2 1 2 5 . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 4 | . 2 . . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 2 1 . 2 . . . . Record 1 | . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . Alert Level 2 | . 1 . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . Retrieve Matter 1 | . . . . 1 . . . . Retrieve Components 2 | . . . . 2 . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . . . . 3 . . . . Non-combat 3 | . . . . 3 . . . . Combat . | . . . . . . . . . Robot Hacks Applied 3 | . . . . 3 . . . . parse_system 1 | . . . . 1 . . . . no_distress 2 | . . . . 2 . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 2 . . . . . Highest-Rated Group 50 | . . 50 50 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 23 | . . . 23 . . . . . Total Damage 315 | . . . 315 . . . . . Kills 8 | . . . 8 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Turns Passed 7832 | 63 354 199 601 1251 331 3766 80 1187 Spaces Moved 5283 | 51 233 129 362 762 236 2708 49 753 Core 11 | 11 . . . . . . . . Treads 224 | . . . 99 . . 9 49 67 Legs 4310 | . 154 129 247 161 236 2699 . 684 Wheels 736 | 40 79 . 16 601 . . . . Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 120 85 85 120 120 160 120 Average Speed 123 | 89 113 120 129 96 120 131 160 126 Slowest Speed 210 | 100 120 120 160 210 120 180 160 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 3 47 30 34 53 6 98 9 16 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 2 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 278 | . 2 . 14 228 23 3 . 8 Melee . | . . . . . . . . . Projectile 20 | . . . . 9 . 3 . 8 AOE 258 | . 2 . 14 219 23 . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Total 6162 | 68 284 164 459 1093 278 2830 51 935 Wait 189 | . 3 7 13 67 6 40 . 53 Move 5275 | 50 232 128 361 761 235 2707 48 753 Hop . | . . . . . . . . . Pick Up 174 | 11 9 9 23 57 14 15 3 33 Fast Attach . | . . . . . . . . . Attach 93 | 6 7 . 11 34 6 12 . 17 Detach 25 | . 3 . 2 10 2 5 . 3 Swap 54 | . 3 5 7 22 3 2 . 12 Drop 119 | 1 4 9 20 34 8 14 . 29 Fire 183 | . 23 6 22 69 4 35 . 24 Melee 50 | . . . . 39 . . . 11 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / [*Low x2]) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 64 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Discovered new exit (range 14) 333 | -10/Materials | Build established: Mutant 418 | -10/Materials | Entered Mines 439 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 518 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 559 | -10/Mines | Learned location of 1 exit from Materials 588 | -10/Mines | Discovered new exit (range 6) 617 | -10/Mines | Entered Materials 617 | -9/Materials | Accompanied by 2 allies 617 | -9/Materials | Evolved 2 slots: Propulsion x2 618 | -9/Materials | Identified exit to Mines 622 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 791 | -9/Materials | Discovered exit to Mines (range 15) 903 | -9/Materials | Build established: Scavenger-Mutant 1158 | -9/Materials | Discovered new exit (range 16) 1218 | -9/Materials | Entered another Materials area 1218 | -8/Materials | Evolved 2 slots: Weapon x2 2018 | -8/Materials | First assault squad dispatched 2110 | -8/Materials | Lost 6 parts (1p1n1u3w) 2125 | -8/Materials | Core integrity fell below 50% 2154 | -8/Materials | Lost 4 parts (4n) 2365 | -8/Materials | Destroyed 9 combat bots 2365 | -8/Materials | Lost 3 parts (3w) 2458 | -8/Materials | Discovered new exit (range 7) 2469 | -8/Materials | Entered Factory 2469 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2656 | -7/Factory | Discovered new exit (range 19) 2749 | -7/Factory | Discovered new exit (range 20) 2755 | -7/Factory | Discovered new exit (range 17) 2800 | -7/Factory | Entered Lower Caves 3112 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3126 | -7/Lower Caves | Build established: Scavenger-Bomber 3448 | -7/Lower Caves | Build established: Scavenger-Tank 3720 | -7/Lower Caves | Learned Factory trap positions 3742 | -7/Lower Caves | Encountered a Warlord checkpoint 4272 | -7/Lower Caves | Learned Factory non-interactive machine intel 4273 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6456 | -7/Lower Caves | Discovered new exit (range 6) 6566 | -7/Lower Caves | Entered another Lower Caves area 6637 | -7/Lower Caves | Discovered new exit (range 6) 6646 | -7/Lower Caves | Entered Factory 6646 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6647 | -6/Factory | Loaded intel: 80 trap records 6648 | -6/Factory | Loaded intel: 164 non-interactive machine locations 7254 | -6/Factory | Build established: Derelict-Gunner 7833 | -6/Factory | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer repairs door. K-01 Serf collects debris. Acquired 22 matter. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. System corrupted: Matter fused (-7). Dropped Slug Cannon. Dropped Assault Cannon. Acquired Matter Compressor. System corrupted: Heat flow error (+231). Acquired EM Shield. System corrupted: Heat flow error (+272). Dropped Matter Compressor. Acquired Angular Momentum Engine. Dropped Lrn. Tractor Beam. Acquired Matter Compressor. System corrupted: Heat flow error (+174). Dropped Adv. Assault Cannon. 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"" #??????????????# #???????????????????? | | ? +??????????????# [[ #???????????????????? | | ?? #??????????????# [[ #???????????????????? | | ?? #??????????????# [[ #???????????????????? | | ??# #????########### @ #???????????????????? | | ??# #????# # #???????????????????? | | ??# ##???# ###/####???????????????????? | | ??# #????# ## k #?????????????????????? | | ??# #????# + #?????????????????????? | | ### #????# ## #?????????????????????? | | # #????# ### ##?????????????????????? | | ] # #????# !#?# #??????????????????????? | | ]# #????# #?# #??####???""""""???????? | | # #############/## #???""""""???????? | | # #???""""""???????? | | / ^ #???""""""???????? | | # ^ #????????????????? | | ## ^ % #????????????????? | | ## ####################R ?????????????? | | #### #??????????????????? ??????????????? | | ???# #??????????????????? ##### ??????????????? | | #### #?????????"""??????? ??????###??????????????? | | #???????"""""??????? ???????????????????????? | | ####+##??????"""""??????? ???????"""?????????????? | | #?????????????????? ???????"""?????????????? | | #??????????????????????????"""?????????????? | | #??????????????????????????????????????????? | | #??????????????????????????"""?????????????? | | #######??????????????????????????"""?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 31 Energy Capacity 490 Matter Stores 300 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 6 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Tourist Challenges ------------ None Game ------ Seed DamperUltimateDiverter Manual? 0 Play Time 01:56:56 Cumulative 11.6 hours Start 2020.02.18 @ 13:32:57 End 2020.03.10 @ 09:15:27 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 17 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6eb68859-d3f4-48e0-bbe4-5017895818c5