Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.28 @ 20:36:08 Player: kite Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (232) 1160 Value Destroyed (6989) 6989 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1248) 1248 TOTAL SCORE: 15117 Bonus ------- High Alert Combat Kills 289 Follower Combat Kills 123 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -64 Cogmind --------- Core Integrity 253/1000 Matter 10/300 Energy 63/100 System Corruption 8% Temperature Warm (171) Movement Core (400) Ox7 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Large Storage Unit Spectral Analyzer Experimental Core Analyzer > --- WEAPON (7) ------- Mini Assault Cannon > --- INVENTORY (15) --- Neutrino Core Wheel Wheel Improved Heat Sink Terrain Scanner Experimental Core Analyzer Improved Propulsion Shielding Advanced Hacking Suite Tesla Rifle Heavy Machine Gun Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Spectral Analyzer Experimental Core Analyzer Improved Propulsion Shielding Improved Focal Shield > --- WEAPON ----------- Heavy Laser Plasma Rifle KE Penetrator Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Smartbomb Launcher > --- INVENTORY -------- Neutrino Core Wheel Wheel Improved Heat Sink Large Matter Pod Terrain Scanner Experimental Core Analyzer Improved Propulsion Shielding Advanced Hacking Suite High-powered Tractor Beam Tesla Rifle Heavy Plasma Cannon Heavy Machine Gun Mini Smartbomb Launcher [Rating: 88] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Smartbomb Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 5 | . . 1 1 1 . . . . 1 . . . . 1 Weapon 5 | . . 1 1 1 . . . . 1 . . . . 1 Parts Attached 146 | 6 16 22 27 6 7 10 . 2 14 1 2 6 5 22 Power 11 | 1 1 3 . . 1 3 . . 1 . 1 . . . Engine 10 | 1 1 3 . . . 3 . . 1 . 1 . . . Core 1 | . . . . . 1 . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 25 | 2 5 4 7 . 2 . . . . . . . 1 4 Treads 4 | 2 2 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 21 | . 3 4 7 . 2 . . . . . . . 1 4 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 52 | 1 6 6 6 4 2 5 . 1 7 1 . 5 2 6 Device 25 | . 3 1 3 2 1 3 . . 5 . . 1 2 4 Storage 5 | 1 2 1 1 . . . . . . . . . . . Processor 8 | . . . 1 . . 1 . . 2 . . 3 . 1 Hackware 5 | . . 2 . 2 . . . 1 . . . . . . Protection 9 | . 1 2 1 . 1 1 . . . 1 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 58 | 2 4 9 14 2 2 2 . 1 6 . 1 1 2 12 Energy Gun 25 | . 2 3 6 2 1 1 . . 3 . 1 1 1 4 Energy Cannon 1 | . . . . . . . . . . . . . . 1 Ballistic Gun 20 | 2 . 4 7 . 1 1 . . 3 . . . 1 1 Ballistic Cannon 6 | . 2 . . . . . . . . . . . . 4 Launcher 5 | . . 1 1 . . . . 1 . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 2 2 1 . . . . . . . 4 . 2 Corrupted Parts 3 | . . 1 . . . . . . . . . . 1 1 System Corruption 12 | . . 5 . . . . . . . . . . 6 1 Parts Lost 55 | . 4 5 4 . 3 5 . 1 3 . 3 . 3 24 Power 7 | . 1 2 . . 1 1 . . . . 1 . . 1 Propulsion 7 | . 1 2 . . . . . . . . . . . 4 Utility 14 | . 1 . . . 1 2 . 1 2 . . . . 7 Weapon 27 | . 1 1 4 . 1 2 . . 1 . 2 . 3 12 Highest Loss Streak 16 | . 4 2 3 . 2 3 . 1 1 . 2 . 3 16 To Critical Strikes 2 | . . . . . . . . . 1 . . . . 1 Average Backups 14 | 1 11 14 14 14 14 14 15 15 14 14 13 14 14 14 Power . | . . . . 1 . . 1 1 1 1 . 1 1 1 Propulsion 2 | . 3 3 2 2 2 2 2 2 2 2 2 2 2 1 Utility 6 | . 1 4 7 8 6 6 7 7 5 6 8 9 10 9 Weapon 4 | . 5 6 4 3 5 6 5 5 6 4 2 2 1 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 39 | . 6 11 4 . . 1 . . 2 1 . . 1 13 Power 2 | . . . . . . . . . 1 . . . . 1 Propulsion 6 | . 3 1 . . . . . . . . . . . 2 Utility 19 | . 1 4 3 . . . . . . 1 . . 1 9 Weapon 12 | . 2 6 1 . . 1 . . 1 . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 95 98 99 99 99 97 100 96 97 100 99 100 98 91 Engine 7 | . 13 10 9 7 2 5 7 7 6 6 6 6 6 4 Wheel 15 | . 19 21 18 15 15 15 15 15 13 13 13 13 13 9 Device 12 | . 7 6 8 11 16 10 7 7 13 20 20 15 13 17 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 Processor 3 | . . . . . . 1 7 3 . 6 6 10 13 13 Hackware 3 | . . 9 11 11 1 . . . 5 . . . . . Protection 7 | . 3 6 6 5 11 15 15 15 10 6 6 6 6 1 Energy Gun 16 | . 13 5 9 7 19 24 30 30 21 13 18 20 20 16 Ballistic Gun 18 | . 6 26 26 30 18 12 7 3 17 25 21 20 17 4 Ballistic Cannon 1 | . 6 . . . . . . . . . . . . 8 Peak Build Rating 88 | 6 15 20 31 34 47 48 48 50 62 61 57 82 72 88 Average Rating 43 | 4 12 17 26 32 41 45 48 48 58 56 56 64 70 76 On Entrance 40 | . 6 10 20 25 34 47 48 48 50 61 57 57 72 68 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 71 | 11 38 39 43 47 52 57 55 60 71 64 60 60 60 66 Greatest Support 46 | 40 46 26 32 20 24 24 24 24 24 24 24 24 24 22 Greatest Overweight (x) 6 | . 3 3 4 2 2 2 2 2 2 2 2 2 2 6 Average Overweight (x) 1 | . . 1 1 2 2 1 2 2 2 2 2 2 2 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 4 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 1 11 14 14 14 14 14 15 14 14 14 13 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 13 15 15 15 15 15 15 14 14 15 13 15 15 10 Class Distribution -------------------- 26% | Scavenger-Executioner 21% | Scavenger-Tank 13% | Tank 10% | Mutant 9% | Scientist-Executioner 7% | Hacker-Gunner 4% | Scavenger-Gunner 3% | Executioner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Lower Caves Scientist-Executioner | -6/Zion Scientist-Executioner | -5/Proximity Caves Scavenger-Executioner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 5721 | 145 526 860 937 16 567 428 . 21 409 165 306 89 166 1086 Remotely 825 | . . . 41 . . . . . . 21 . . . 763 Salvage Created 8089 | . 529 1412 1302 16 353 595 . 267 636 160 541 . 610 1668 Parts 448 | . 37 91 101 3 14 27 . 8 26 7 17 . 26 91 Haulers Intercepted 9 | . 1 3 3 . . . . . . . . . . 2 Recyclers Shooed 9 | . 3 3 3 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . 7 14 . 5 . 2 21 . 21 . Prevented 11 | . . . . . . . . 3 . 1 . . 7 . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 155 | . 13 29 20 . 5 20 . 4 9 3 13 . 12 27 Guns 109 | . 9 28 17 . 5 10 . 1 8 1 11 . 12 7 Cannons 6 | . 4 . . . . . . . . . . . . 2 AOE 36 | . . 1 3 . . 9 . 3 . 2 . . . 18 Classes Destroyed 21 | . 7 2 2 . 2 2 . 1 . . . . 1 4 Worker 24 | . 4 4 6 . . . . . 1 . . . . 9 Builder 14 | . . . 6 . . . . . 1 . . . . 7 Tunneler 7 | . . 1 3 . . . . . . . . . . 3 Hauler 9 | . 1 3 3 . . . . . . . . . . 2 Recycler 11 | . 2 4 2 . . . . . 1 . . . . 2 Mechanic 1 | . . . . . . . . . . . . . . 1 Operator 4 | . 2 . . 1 . . . . . . . . . 1 Watcher 7 | . 2 2 1 . . . . . . . . . . 2 Swarmer 52 | . 6 14 3 . . 10 . . 3 3 7 . 6 . Grunt 49 | . 7 9 8 . 2 2 . 3 4 . 4 . . 10 Brawler 4 | . . . . . . . . 1 . . . . 2 1 Protector 2 | . . . . . . . . . . . . . . 2 Sentry 17 | . . 6 6 . 1 1 . . . . 1 . 1 1 Specialist 2 | . . . . . . . . . . . . . . 2 Hunter 11 | . . . 3 . . 1 . . 1 . . . 1 5 Programmer 10 | . . . . . 2 . . . 1 . 1 . 1 5 Heavy 1 | . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . 1 . Decomposer 3 | . . . . . . . . . . 3 . . . . Samaritan 2 | . . . . . 2 . . . . . . . . . Thug 2 | . . . . . . 2 . . . . . . . . Butcher 3 | . . . . . . 3 . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . Best Kill Streak 20 | . 7 11 9 1 5 7 . 2 4 3 6 . 5 20 Combat Bots Only 12 | . 5 9 6 . 5 7 . 2 4 3 6 . 5 12 Max Kills in Single Turn 4 | . 1 3 2 1 1 4 . 2 1 2 2 . 2 4 Gunslinging 1 | . . 1 . . . . . . . . 1 . 1 . Exploded 4 | . . 1 2 . . 4 . 2 . 1 . . . 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Hostile Shots Fired 788 | . 69 120 84 . 25 78 . 11 41 13 56 . 21 270 Missed 221 | . 13 39 24 . 3 25 . 5 8 4 14 . 5 81 Hits 567 | . 56 81 60 . 22 53 . 6 33 9 42 . 16 189 Melee 4 | . . . . . . 2 . . . . . . . 2 Projectile 563 | . 56 81 60 . 22 51 . 6 33 9 42 . 16 187 Critical Strikes 13 | . . 3 1 . 1 1 . 1 1 . . . 1 4 Actively Blocked 2 | . . . . . . 1 . . . . . . . 1 Part Disruptions 1 | . . . . . . . . . . . . . . 1 Damage Taken 8694 | . 744 1123 804 . 413 871 . 102 535 104 586 . 353 3059 Core 1751 | . 93 312 137 . 77 198 . 18 70 12 37 . 50 747 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 414 | . . 36 45 . . 80 . . 48 17 22 . 63 103 Ignored by Resistances 226 | . . . . . . . . 12 34 31 92 . . 57 Core Remaining (%) 66 | 100 62 22 75 . . . . 58 . . . . 80 . Volleys Fired 412 | . 60 84 67 2 15 39 . 8 19 10 24 . 14 70 Largest 6 | . 2 3 4 5 5 5 . 5 6 6 6 . 6 6 Hottest 395 | . 130 153 156 144 144 279 . 239 306 209 311 . 330 395 Shots Fired 1384 | . 108 240 252 10 60 136 . 27 109 31 123 . 75 213 Gun 1264 | . 87 237 247 10 60 126 . 25 109 26 123 . 75 139 Cannon 69 | . 21 . . . . . . . . . . . . 48 Launcher 51 | . . 3 5 . . 10 . 2 . 5 . . . 26 Special . | . . . . . . . . . . . . . . . Kinetic 762 | . 49 180 191 8 30 48 . 1 51 18 78 . 30 78 Thermal 555 | . 59 57 56 2 30 76 . 18 58 8 45 . 45 101 Explosive 41 | . . . 5 . . 10 . . . . . . . 26 Electromagnetic 26 | . . 3 . . . 2 . 8 . 5 . . . 8 Robot Hit Streak 30 | . 9 10 11 2 11 10 . 6 13 3 30 . 6 16 Robot Miss Streak 9 | . 8 9 7 1 1 3 . 4 5 3 4 . 3 3 Penetration Max 1 | . . . . . . . . . 1 1 . . 1 . Secondary Targets 20 | . . 4 3 . . 2 . . 4 . 5 . 2 . Max Gunslinging Chain 1 | . . 1 1 . . 1 . . 1 . 1 . 1 . Shots Hit Robots 767 | . 76 150 131 5 39 78 . 11 50 6 77 . 37 107 Core Hits 537 | . 77 100 85 2 18 42 . 9 21 7 24 . 22 130 Critical Kills 2 | . . . 1 . . 1 . . . . . . . . Critical Parts Destroyed 7 | . . . 2 . . . . . 1 1 3 . . . Critical Strikes 27 | . 1 . 3 . . 7 . . 3 1 8 . 2 2 Burn 17 | . . . . . . 6 . . 2 . 5 . 2 2 Destroy 9 | . . . 3 . . 1 . . 1 1 3 . . . Blast 1 | . 1 . . . . . . . . . . . . . Melee Attacks 6 | . . 6 . . . . . . . . . . . . Impact 6 | . . 6 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 22002 | . 1205 2462 2889 73 783 2304 . 460 1124 289 1624 . 990 7799 Guns 13263 | . 733 1949 2291 73 783 1360 . 185 1124 137 1624 . 990 2014 Cannons 766 | . 291 . . . . . . . . . . . . 475 Explosions 7973 | . 181 513 598 . . 944 . 275 . 152 . . . 5310 Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 6756 | . 446 1361 1581 54 301 385 . . 475 96 844 . 387 826 Thermal 7744 | . 759 921 710 19 482 964 . 245 649 41 780 . 603 1571 Explosive 6852 | . . . 598 . . 944 . . . . . . . 5310 Electromagnetic 650 | . . 180 . . . 11 . 215 . 152 . . . 92 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 8 | . . 7 4 . 2 2 2 2 . . 2 2 6 8 Average Corruption 3 | . . 5 3 . 1 2 2 2 . . 1 2 6 3 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 83 | . . 20 22 . 4 18 1 1 . . 5 1 1 10 Message Errors 24 | . . 5 4 . 2 7 . 1 . . 2 1 . 2 Matter Fused 15 | . . 4 6 . . 3 . . . . . . . 2 Heat Flow Errors 9 | . . 2 1 . . 1 1 . . . 1 . 1 2 Energy Discharges 12 | . . 5 5 . 1 1 . . . . . . . . Parts Rejected 2 | . . . 1 . . . . . . . . . . 1 Parts Fused 2 | . . . . . . 1 . . . . 1 . . . Data Loss (minor) 9 | . . 3 . . . 4 . . . . 1 . . 1 Data Loss (major) 2 | . . . . . 1 1 . . . . . . . . Misfires 4 | . . 1 3 . . . . . . . . . . . Weapon Failures 4 | . . . 2 . . . . . . . . . . 2 Overload Shots 1 | . . . . . . 1 . . . . . . . . Overflow Damage 408 | . 62 96 58 . . 32 . . . 3 . . . 157 Projectiles . | . . . . . . . . . . . . . . . Explosions 408 | . 62 96 58 . . 32 . . . 3 . . . 157 Melee . | . . . . . . . . . . . . . . . Knockbacks 7 | . 5 . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . Kinetic 6 | . 4 . . . . . . . . . . . . 2 Secondary 1 | . 1 . . . . . . . . . . . . . Self-Inflicted Damage 364 | . 99 155 18 . . . . . . . . . . 92 Shots 7 | . 1 3 1 . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 432 | . 242 340 235 18 3 193 180 186 239 16 317 . 363 432 Average Temperature 88 | . 79 84 49 12 3 51 102 84 90 9 98 . 151 135 Received Heat Transfer 2011 | . 264 285 333 . 117 45 . 72 150 . 81 . 33 631 Effects 5 | . . . . . . . . . . . 1 . 2 2 Energy Bleed 1 | . . . . . . . . . . . 1 . . . Interference 1 | . . . . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . 1 . . 1 . 2 . . . Combat Hostiles 4 | . . . . . . 1 . . 1 . 2 . . . Parts Melted 36 | . . 1 3 . 3 6 . . 7 . 8 . 3 5 Heat Transferred 15217 | . 845 935 1205 37 888 2183 . 296 1570 87 2159 . 1500 3512 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . . . 1 . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Maximum Alert Level 3 | . . 2 1 . . . . . . . . . . 3 Low Security (%) 68 | 100 100 15 84 100 . . . . 100 . . . . 42 Level 1 25 | . . 81 15 . . . . . . . . . . 14 Level 2 5 | . . 3 . . . . . . . . . . . 40 Level 3 . | . . . . . . . . . . . . . . 2 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 778 | . 165 424 363 166 . . . . 187 . . . . 778 Initial 175 | . . 61 175 161 . . . . 40 . . . . 152 Average 178 | . 62 281 173 109 . . . . 95 . . . . 315 Influence Increases 5154 | . 465 911 710 25 100 335 . 135 409 70 290 . 465 1239 Destroy 0b10 Robot/C 3020 | . 260 580 400 . 100 280 . 80 180 60 260 . 260 560 Destroy 0b10 Robot/NC 395 | . 55 70 105 5 . . . . 15 . . . . 145 Destroy Leader 642 | . 66 150 128 . . 40 . 10 40 10 30 . 40 128 Allied During Kill 171 | . . . . . . . . . . . . . 150 21 Successful Hack 95 | . 22 32 7 20 . . . . 12 . . . . 2 Disable Machine 255 | . 30 30 45 . . . . . 45 . . . . 105 Destroy Structure 381 | . 17 34 25 . . . . . 27 . . . . 278 Lose Combat Pursuer 195 | . 15 15 . . . 15 . 45 90 . . . 15 . Influence Decreases 4404 | . 318 642 771 334 146 298 37 70 395 149 206 84 222 732 Entered New Map 806 | . . 86 241 194 18 . 37 . 25 30 . 84 . 91 Time Decay 2948 | . 278 506 490 140 108 248 . 60 340 119 186 . 172 301 Lost Part 530 | . 40 50 40 . 20 50 . 10 30 . 20 . 30 240 Lost Ally 120 | . . . . . . . . . . . . . 20 100 Squads Dispatched 27 | . 2 6 5 2 . . . . 2 . . . . 10 Investigation 10 | . . 4 3 2 . . . . 1 . . . . . Extermination 3 | . . . . . . . . . 1 . . . . 2 Reinforcement 11 | . 2 2 1 . . . . . . . . . . 6 Assault 1 | . . . . . . . . . . . . . . 1 Garrison 2 | . . . 1 . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . 1 . . . . . Construction Impeded 5 | . . 2 . . . . . . . . . . . 3 Haulers Reinforced 2 | . . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 6 | . . . 2 . . . . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 220 | . 24 41 32 1 5 17 . 7 16 3 15 . 12 47 Peak Tracking Total 14 | . 6 10 4 1 5 7 . 4 4 3 7 . 5 14 Tactical Retreats 9 | . 1 1 . . . 1 . 2 3 . . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 12 | . 5 2 3 . . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 19 | . 2 3 3 . . . . . 3 . 1 . . 7 Max in Single Turn 2 | . 2 2 2 . . . . . 2 . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 30 | . 3 7 5 3 2 . 4 . 3 1 1 . . 1 Terminals 18 | . 3 6 4 2 . . . . 1 1 1 . . . Fabricators 2 | . . . . 1 . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . 1 1 . . . . . 1 . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 110 | . 7 17 18 12 7 . 33 . 9 1 4 . . 2 Successful 78 | . 5 9 7 5 7 . 33 . 5 1 4 . . 2 Failed 31 | . 2 7 11 7 . . . . 4 . . . . . Catastrophic 6 | . . 2 3 1 . . . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . Manual 48 | . 6 13 14 2 . . . . 3 . . . . 10 Terminals 51 | . 7 13 14 9 . . . . 3 1 4 . . . Fabricators 6 | . . . . 3 . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 13 | . . 4 4 . . . . . 3 . . . . 2 Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 56 | . 4 3 2 2 7 . 33 . . 1 4 . . . Record 23 | . 1 . . . 6 . 11 . . 1 4 . . . Part Schematic 15 | . 2 1 1 . . . 11 . . . . . . . Robot Schematic 8 | . . . . . . . 8 . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . Scanalyzer Index 3 | . 1 1 1 . . . . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . 2 . . . . 2 . . . . . Load Schematic 2 | . . . . 1 . . . . 1 . . . . . Build 2 | . . . . 1 . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 10 | . . 2 4 . . . . . 2 . . . . 2 Retrieve Study 10 | . . 2 4 . . . . . 2 . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 1 4 1 1 . . . . 1 . . . . . Terminals 8 | . 1 4 1 1 . . . . 1 . . . . . Botnet 8 | . 1 4 1 1 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . Hacking Detections 17 | . 2 5 3 3 . . . . 3 1 . . . . Full Trace Events 7 | . . 2 2 2 . . . . 1 . . . . . Feedback Events 1 | . . 1 . . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . 8 . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . 1 1 1 . . . 11 . . . . 14 . . Parts Built 4 | . . . . 2 . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . Time 109 | . . . . 36 . . . . 73 . . . . . Total Part Build Rating 12 | . . . . 6 . . . . 6 . . . . . Part Studies Acquired 9 | . . 2 3 . . . . . 2 . . . . 2 Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 8 | . . . . . . . . . . . . 6 . 2 Largest Group 6 | . . . . . . . . . . . . 6 6 6 Highest-Rated Group 221 | . . . . . . . . . . . . 221 221 214 Highest-Rated Ally 42 | . . . . . . . . . . . . 42 42 42 Zionite Dispatches 2 | . . . . . . . . . . . . . . 2 Explosive Resupply 1 | . . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders 4 | . . . . . . . . . . . . . . 4 FOLLOW 1 | . . . . . . . . . . . . . . 1 DROP 3 | . . . . . . . . . . . . . . 3 Ally Attacks 33 | . . . . . . . . . . . . . 21 12 Total Damage 727 | . . . . . . . . . . . . . 505 222 Kills 4 | . . . . . . . . . . . . . 1 3 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Active Infowar (turns) 1872 | . . . . . . . . . 29 . . 689 479 675 Optics 1843 | . . . . . . . . . . . . 689 479 675 Terrain 121 | . . . . . . . . . . . . . . 121 Seismic 29 | . . . . . . . . . 29 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 3 2 . . . 1 1 1 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 10658 | 117 1032 1360 1297 288 542 1175 96 277 792 665 525 1338 479 675 Spaces Moved 7880 | 67 677 952 949 232 452 920 88 225 521 562 380 1162 349 344 Core 2 | 2 . . . . . . . . . . . . . . Treads 206 | 65 141 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 7672 | . 536 952 949 232 452 920 88 225 521 562 380 1162 349 344 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 100 100 95 110 110 110 110 110 110 105 100 Average Speed 108 | 156 116 101 102 100 103 109 110 110 110 110 110 110 108 111 Slowest Speed 160 | 160 160 125 130 100 110 110 110 110 110 110 110 110 110 160 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 78 62 59 4 66 81 69 43 14 76 53 89 58 16 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . 1 . . 1 . 1 . . Known Exits Taken 3 | . . . . . . . . . 1 . . 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . 1 1 . . . Scrap Searched 11 | . . . . . 1 1 . 1 . 2 3 3 . . Spaces Dug 2 | . . 2 . . . . . . . . . . . . Terrain Destroyed 324 | . 19 36 20 . . 62 . 10 29 5 6 . . 137 Melee 2 | . . 2 . . . . . . . . . . . . Projectile 39 | . 2 . . . . 2 . 3 9 2 6 . . 15 AOE 282 | . 17 34 20 . . 60 . 7 19 3 . . . 122 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 9113 | 76 814 1185 1128 284 484 1003 87 237 686 587 420 1223 410 489 Wait 398 | . 22 70 33 36 4 25 . . 103 4 13 41 35 12 Move 7866 | 66 676 951 948 231 451 919 87 224 520 561 379 1161 348 344 Hop . | . . . . . . . . . . . . . . . Pick Up 93 | 4 16 23 13 3 4 1 . 1 9 3 1 4 2 9 Fast Attach 85 | 6 15 10 11 2 1 4 . . 10 1 . 6 3 16 Attach 35 | . 2 6 5 4 2 2 . 1 2 . 3 1 1 6 Detach 2 | . . 1 . 1 . . . . . . . . . . Swap 86 | . 7 7 20 1 6 8 . 2 10 5 . 1 3 16 Drop 130 | . 16 27 31 4 1 5 . 1 13 3 . 9 4 16 Fire 412 | . 60 84 67 2 15 39 . 8 19 10 24 . 14 70 Melee 6 | . . 6 . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 1086 | -10/Materials | Discovered new exit (range 15) 1113 | -10/Materials | Lost 4 parts (1p1n1u1w) 1150 | -10/Materials | Entered another Materials area 1150 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1327 | -9/Materials | Destroyed 9 combat bots 1361 | -9/Materials | Discovered new exit (range 12) 1425 | -9/Materials | Discovered new exit (range 3) 1517 | -9/Materials | Discovered new exit (range 16) 1606 | -9/Materials | Build established: Scavenger-Tank 1636 | -9/Materials | Core integrity fell below 50% 2386 | -9/Materials | Central database locked down 2496 | -9/Materials | Discovered new exit (range 11) 2510 | -9/Materials | Entered another Materials area 2510 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2576 | -8/Materials | Build established: Hacker-Gunner 2800 | -8/Materials | Lost 3 parts (3w) 2888 | -8/Materials | Discovered new exit (range 11) 3053 | -8/Materials | Build established: Scavenger-Tank 3299 | -8/Materials | Discovered new exit (range 8) 3502 | -8/Materials | Garrison activated, responded to threat 3796 | -8/Materials | Discovered new exit (range 5) 3807 | -8/Materials | Entered Factory 3807 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3920 | -7/Factory | Fabricated Recoil Stabilizer (x2) 3995 | -7/Factory | Discovered new exit (range 6) 4095 | -7/Factory | Entered Lower Caves 4205 | -7/Lower Caves | Learned 4 Factory zone layouts 4227 | -7/Lower Caves | Build established: Scavenger-Gunner 4345 | -7/Lower Caves | Learned Extension trap positions 4345 | -7/Lower Caves | Learned Armory emergency access door positions 4345 | -7/Lower Caves | Learned Research stockpile data 4378 | -7/Lower Caves | Learned Factory stockpile data 4592 | -7/Lower Caves | Learned Factory interactive machine intel 4618 | -7/Lower Caves | Discovered new exit (range 13) 4637 | -7/Lower Caves | Entered another Lower Caves area 4736 | -7/Lower Caves | Build established: Tank 4833 | -7/Lower Caves | Learned location of 1 exit from Factory 5146 | -7/Lower Caves | Learned 8 Factory zone layouts 5201 | -7/Lower Caves | Destroyed 7 combat bots 5304 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5477 | -7/Lower Caves | Attacked by a faux Warlord 5551 | -7/Lower Caves | Lost 3 parts (1p1u1w) 5805 | -7/Lower Caves | Discovered new exit (range 7) 5812 | -7/Lower Caves | Entered Data Miner 5812 | -7/Data Miner | Discovered new exit (range 6) 5831 | -7/Data Miner | Build established: Scavenger-Tank 5833 | -7/Data Miner | Met Data Miner 5853 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5853 | -7/Data Miner | Learned location of Section 7 (-2) 5878 | -7/Data Miner | Received God Mode back door access code from Data Miner 5908 | -7/Data Miner | Entered Proximity Caves 6161 | -6/Proximity Caves | Discovered new exit (range 13) 6185 | -6/Proximity Caves | Entered Factory 6185 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6186 | -6/Factory | Identified exit to Factory 6189 | -6/Factory | Loaded intel: 55 interactive machine locations 6472 | -6/Factory | Build established: Scavenger-Executioner 6699 | -6/Factory | Incoming investigation squad redirected 6757 | -6/Factory | Fabricated Recoil Stabilizer (x2) 6878 | -6/Factory | Build established: Executioner 6929 | -6/Factory | Discovered new exit (range 16) 6948 | -6/Factory | Identified exit to Lower Caves 6977 | -6/Factory | Entered Lower Caves 7180 | -6/Lower Caves | Encountered a Warlord checkpoint 7215 | -6/Lower Caves | Build established: Scavenger-Executioner 7600 | -6/Lower Caves | Learned location of Zion (-6) 7628 | -6/Lower Caves | Discovered new exit (range 14) 7642 | -6/Lower Caves | Entered another Lower Caves area 7722 | -6/Lower Caves | Attracted the attention of an 0b10 base 7806 | -6/Lower Caves | Learned Factory stockpile data 7806 | -6/Lower Caves | Learned Research stockpile data 7806 | -6/Lower Caves | Learned Research terminal intel 8073 | -6/Lower Caves | Learned Factory security intel 8155 | -6/Lower Caves | Discovered new exit (range 3) 8167 | -6/Lower Caves | Entered Zion 8168 | -6/Zion | Identified exit to Proximity Caves 8236 | -6/Zion | Given A8's code to call for help 8268 | -6/Zion | System corruption cleaned by Quarantine Array 8621 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8811 | -6/Zion | Found Prototype Processor 8811 | -6/Zion | Identified Exp. Signal Interpreter 8814 | -6/Zion | Found Prototype Processor 8814 | -6/Zion | Identified Exp. Core Analyzer 8816 | -6/Zion | Found Prototype Processor 8816 | -6/Zion | Identified Spectral Analyzer 8820 | -6/Zion | Found Exp. Core Analyzer 9003 | -6/Zion | Met Imprinter 9023 | -6/Zion | Imprinted 9025 | -6/Zion | Declared Zion's savior 9095 | -6/Zion | Build established: Scientist-Executioner 9245 | -6/Zion | Gained Derelict followers 9307 | -6/Zion | Found Prototype Device 9307 | -6/Zion | Identified Phasing AFG 9505 | -6/Zion | Entered Proximity Caves 9505 | -5/Proximity Caves | Accompanied by 6 allies 9681 | -5/Proximity Caves | Learned Factory emergency access door positions 9782 | -5/Proximity Caves | Learned Factory emergency access door positions 9794 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9896 | -5/Proximity Caves | Spotted B-75 Beast 9913 | -5/Proximity Caves | Destroyed B-75 Beast 9939 | -5/Proximity Caves | Lost 3 parts (3w) 9963 | -5/Proximity Caves | Discovered exit to Factory (range 5) 9984 | -5/Proximity Caves | Entered Factory 9984 | -5/Factory | Accompanied by 5 allies 9984 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10055 | -5/Factory | Zion Offense Resupply teleported in 10104 | -5/Factory | Zion Explosive Resupply teleported in 10109 | -5/Factory | Found Prototype Launcher 10109 | -5/Factory | Identified Mni. Smartbomb Launcher 10112 | -5/Factory | Found Mni. Smartbomb Launcher 10154 | -5/Factory | Lost 3 allies 10323 | -5/Factory | Lost 4 parts (2n2w) 10584 | -5/Factory | First assault squad dispatched 10592 | -5/Factory | Build established: Scavenger-Executioner 10605 | -5/Factory | Cargo convoy interrupted 10637 | -5/Factory | Garrison activated, responded to threat 10648 | -5/Factory | Core integrity fell below 50% 10659 | -5/Factory | Self-destructed Last Messages --------------- 10648_ K-01 Serf collects debris. 10650_ Dropped Lrg. Matter Pod. 10650_ I-47 Archangel destroyed. 10650_ Destroyed Wheel. 10650_ K-01 Serf destroyed. 10650_ T-07 Excavator destroyed. 10650_ G-50 Soldier destroyed. 10651_ The unstable cave ceiling collapses. 10651_ Slug penetrates Wall. 10651_ Penetrated by Slug. 10651_ Mni. Smartbomb Launcher destroyed. 10651_ Mni. Assault Cannon destroyed. 10653_ System corrupted: Mni. Assault Cannon jammed. 10655_ Slug penetrates X-72 Disruptor. 10656_ The unstable cave ceiling collapses. 10656_ L-41 Fighter knocked back. 10658_ The unstable cave ceiling collapses. 10658_ Hvy. Plasma Cannon destroyed. 10658_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????#"R #### #???????????? | | ???????????#??#""" !#??# +???????????? | | ??????????????# ##?# #??????? ???? | | ??????????????####""""########## #??#????????? | | ?????????????????#### # # #???????????? | | ??????????????######### """"" # #?????????! ? | | ??????????????# + """"" # #???????????? | | ??????????????# ####### """ # #???????????? | | ?????????????##+####### ! " = + #??? | | ?????????????# # """" #* # ?????????? | | ?????????????#"""" # """"" # % #???????????? | | ?????????????#"""" # """ # #???????????? | | ??""?????????#"""" #! #A #???????????? | | """????????#"""" ########## #???????????? | | ??????#"""" #??? ^ #? ???????? | | ^ ?????#"""" #??? u^ !# "????????? | | ^ ????#"" " ###? ^ " ?????????? | | ?? ?### # #*= #???????????? | | ##### # # # # =%!|^ #???????????? | | [* *=[![ """ #???????????? | | [ % !%==! """" #???????????? | | [[[ *! = %""""" #???????????? | | [ % %! #???????????? | | "%% % hx #???????????? | | ### " + ###x!;######+####???????????? | | "%" #@;#?????????????????????? | | " # !#lg#?????????????????????? | | """"""""???### " ????????????????????? | | ??????????????# """" " % ???????????????????? | | ??????????????# """""" * # ??????????????????? | | ??????????????# # ! ????????????????? | | ??????????????# """ """ "" ???????????????? | | ??????????????# """T""" #* """ "??????????????? | | ??????????????######## "R ????????????? | | ????????????????????? # "?" o ???????????? | | ???????????????!?????"" # ## """ ??????????? | | ???????????????????? " # #? ? #????????? | | ???????????????????? # #?####?########????????? | | ???????????????????% Y ? ????????*??????????????? | | ??????????????????? ? ???????????????????????? | | ???????????????????+###?? ???????????????????????? | | ?????????????????? ?????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????[??????? ???????????????????????? | | ??????????????????????!?? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 25 Resistance: TH 10 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 41 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 5 Core Analysis 8 Recoil Reduction 8 Salvage Targeting 1 Offensive Hacking 30 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Recoil Stabilizer | -9/Materials | Hacked Imp. Propulsion Shielding | -8/Materials | Hacked Lgt. Fission Core | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Lrn. Sensor Array | -7/Data Miner | Free Imp. Hacking Suite | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free R-06 Scavenger | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive Fabricated ------------ Recoil Stabilizer | x2 | -7/Factory Recoil Stabilizer | x2 | -6/Factory Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Assault Rifle | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked KE Penetrator | -6/Factory | Hacked Coil Gun | -6/Factory | Hacked Plasma Rifle | -5/Factory | Hacked Hvy. Laser | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Like A Rock Challenges ------------ None Game ------ Seed PlatingDrainedLattice Manual? 0 Play Time 01:12:54 Cumulative 179.7 hours Start 2026.04.28 @ 19:12:51 End 2026.04.28 @ 20:36:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 219 Rogue 219 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 55 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 8% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b47edb2-58a6-4cc7-bbcb-7351063d04e6