Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.13 @ 13:34:01 Player: NuggetPls Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (6) 30 Value Destroyed (154) 154 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (696) 696 TOTAL SCORE: 6960 Bonus ------- Follower Combat Kills 96 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 34/300 Energy 50/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Particle Reactor System Guard Peak State ------------ > --- POWER ------------ Fusion Reactor Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Diametric Drive Q-thruster Impulse Thruster Array > --- UTILITY ---------- Improved Targeting Computer Advanced Targeting Computer Cloaking Device Point Defense System Recalibrator Recalibrator Recalibrator Recalibrator > --- WEAPON ----------- Quantum Rifle Advanced Assault Cannon Slug Cannon > --- INVENTORY -------- Neutrino Core Antimatter Reactor VTOL Module Field Propulsion Drive [Rating: 110] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Hover Unit Hover Unit Hover Unit Flight Unit VTOL Module Utility Recalibrator Device Recalibrator Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Barrage Gun Energy Gun Quantum Rifle Ballistic Gun Barrage Gun Ballistic Cannon Slug Cannon Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Slots Evolved 16 | . . 2 . . . 6 2 2 2 2 Power 2 | . . . . . . 1 . . . 1 Propulsion 5 | . . 2 . . . 2 . . . 1 Utility 7 | . . . . . . 3 . 2 2 . Weapon 2 | . . . . . . . 2 . . . Parts Attached 107 | 4 5 7 1 7 3 16 15 9 28 12 Power 26 | 1 1 1 . . 1 3 4 5 9 1 Engine 4 | 1 1 1 . . 1 . . . . . Core 13 | . . . . . . 3 4 3 3 . Reactor 9 | . . . . . . . . 2 6 1 Propulsion 33 | . 4 5 1 . 1 3 6 1 10 2 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 9 | . 2 5 1 . 1 . . . . . Flight 24 | . 2 . . . . 3 6 1 10 2 Utility 32 | 1 . 1 . 2 1 7 3 1 7 9 Device 25 | . . . . 2 1 3 3 . 7 9 Storage 3 | 1 . 1 . . . 1 . . . . Processor 2 | . . . . . . 1 . 1 . . Hackware . | . . . . . . . . . . . Protection 2 | . . . . . . 2 . . . . Artifact . | . . . . . . . . . . . Weapon 16 | 2 . . . 5 . 3 2 2 2 . Energy Gun 1 | . . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 8 | 2 . . . 5 . 1 . . . . Ballistic Cannon 7 | . . . . . . 2 2 2 1 . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . 1 1 1 . Parts Lost 38 | . 1 1 . . 3 . 8 . 20 5 Power 5 | . . . . . . . 1 . 4 . Propulsion 16 | . 1 . . . 3 . 4 . 6 2 Utility 13 | . . . . . . . 3 . 7 3 Weapon 4 | . . 1 . . . . . . 3 . Highest Loss Streak 12 | . 1 1 . . 2 . 8 . 12 5 Average Slot Usage (%) 64 | . 42 73 77 96 87 18 58 40 58 21 Engine 4 | . . 8 11 11 10 . . . . . Core 2 | . . . . . . 4 10 5 1 . Hover 18 | . 8 35 44 44 35 . . . . . Flight 6 | . 5 1 . . . 3 17 17 16 2 Device 9 | . . . . 10 10 4 14 5 18 8 Storage 4 | . . 6 11 11 10 . . . . . Processor 2 | . . . . . . . 5 5 9 7 Ballistic Gun 10 | . 28 21 11 19 20 3 3 . . . Ballistic Cannon 1 | . . . . . . . 4 6 3 . Naked Turns 165 | . . . . . 14 136 . . . 15 Heaviest Build 55 | 3 3 12 11 21 27 23 37 20 55 31 Greatest Support 71 | 3 16 26 26 26 26 24 24 24 71 37 Greatest Overweight (x) 3 | . . . . 1 1 2 3 . 1 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 6 | 6 4 6 6 6 6 4 4 4 4 4 Average Capacity 4 | 4 4 5 6 6 5 4 4 4 4 4 Most Carried 6 | 2 4 4 3 6 6 4 4 3 4 4 Average Carried 3 | 1 2 2 2 5 5 3 3 2 2 2 Final Capacity 6 | 4 4 6 6 6 4 4 4 4 4 4 Final Carried 6 | 2 3 2 2 6 4 3 4 2 1 2 Class Distribution -------------------- 66% | Mutant 14% | Scavenger-Mutant 9% | Sprinter 5% | Scavenger-Sprinter 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Sprinter | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Matter Collected 928 | 229 13 . . 90 59 178 83 76 174 26 Remotely . | . . . . . . . . . . . Salvage Created 117 | . 42 . . . . . 75 . . . Parts 11 | . 3 . . . . . 8 . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Combat Hostiles Destroyed 6 | . 3 . . . . . 3 . . . Guns 3 | . 3 . . . . . . . . . Cannons 3 | . . . . . . . 3 . . . Classes Destroyed 2 | . 1 . . . . . 1 . . . Swarmer 5 | . 3 . . . . . 2 . . . Programmer 1 | . . . . . . . 1 . . . Best Kill Streak 3 | . 3 . . . . . 3 . . . Combat Bots Only 3 | . 3 . . . . . 3 . . . Max Kills in Single Turn 1 | . 1 . . . . . 1 . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Damage Taken 5492 | . 236 87 53 . 389 73 695 46 2181 1732 Core 2741 | . 38 24 . . 219 17 136 21 830 1456 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 77 | 100 84 . . . 39 98 86 98 36 . Volleys Fired 20 | . 12 1 . . . . 5 . 2 . Largest 3 | . 2 2 . . . . 2 . 3 . Hottest 190 | . 40 40 . . . . 96 . 190 . Shots Fired 41 | . 24 2 . . . . 10 . 5 . Gun 28 | . 24 2 . . . . . . 2 . Cannon 13 | . . . . . . . 10 . 3 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 39 | . 24 2 . . . . 10 . 3 . Thermal 2 | . . . . . . . . . 2 . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 3 | . 3 3 . . . . 3 . 2 . Robot Miss Streak 6 | . 3 . . . . . 6 . 3 . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 17 | . 10 2 . . . . 3 . 2 . Core Hits 10 | . 5 . . . . . 5 . . . Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 406 | . 137 19 . . . . 167 . 83 . Guns 192 | . 137 19 . . . . . . 36 . Cannons 197 | . . . . . . . 150 . 47 . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 17 | . . . . . . . 17 . . . Kinetic 353 | . 137 19 . . . . 150 . 47 . Thermal 36 | . . . . . . . . . 36 . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 . 1 . Average Corruption 1 | . . . . . . . 1 . 1 . Corruption Purged . | . . . . . . . . . . . Effects 1 | . . . . . . . . . 1 . Message Errors 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 8 | . . . . . . . 8 . . . Shots . | . . . . . . . . . . . Rammed 4 | . . . . . . . 3 . . 1 Targets Rammed 4 | . . . . . . . 3 . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 433 | . . 7 . . 2 . 77 . 433 . Average Temperature 106 | . . 3 . . 2 . 33 . 117 . Received Heat Transfer 633 | . . 51 . . 84 18 90 9 138 243 Effects 3 | . . . . . . . . . 3 . Energy Bleed 2 | . . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 37 | . . . . . . . . . 37 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Peak Influence 643 | . 90 97 60 . . 319 310 162 643 431 Initial 361 | . . 37 33 . . 9 156 132 84 361 Average 204 | . 45 53 24 . . 208 197 149 277 365 Maximum Alert Level 2 | . . . . . . 1 1 . 2 2 Low Security (%) 57 | 100 100 100 100 . . 35 62 100 54 . Level 1 32 | . . . . . . 64 37 . 12 79 Level 2 9 | . . . . . . . . . 32 20 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . . 2 . . . 6 2 . 4 3 Investigation 9 | . . . . . . 4 . . 3 2 Extermination 2 | . . . . . . 1 1 . . . Reinforcement 5 | . . 2 . . . 1 1 . . 1 Assault 1 | . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Distress Signals 6 | . . 1 . . . 1 1 . 3 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 148 | . 5 7 7 1 11 23 18 2 48 26 Peak Tracking Total 19 | . 3 7 5 1 7 9 8 2 18 19 Tactical Retreats 25 | . . . 2 . 2 4 3 . 11 3 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Traps Triggered 5 | . . . . . . 1 1 . 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Machines Accessed 4 | . . . . . . 2 1 . 1 . Terminals . | . . . . . . . . . . . Fabricators 3 | . . . . . . 2 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 6 | . . . . . . 2 1 . 3 . Successful 2 | . . . . . . 2 . . . . Failed 4 | . . . . . . . 1 . 3 . Catastrophic 1 | . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 14 | . . . . . . 3 6 2 3 . Terminals . | . . . . . . . . . . . Fabricators 3 | . . . . . . 2 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 . Terminal Hacks . | . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . 2 . . . . Terminals . | . . . . . . . . . . . Fabricators 2 | . . . . . . 2 . . . . Download 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . . . . . . 1 . 1 . Full Trace Events 1 | . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Total Allies 9 | . . . 3 4 . . . . 2 . Largest Group 4 | . . . 3 4 . . . . 2 . Highest-Rated Group 188 | . . . 40 155 . . . . 188 . Highest-Rated Ally 94 | . . . 16 39 . . . . 94 . Total Orders . | . . . . . . . . . . . Ally Attacks 14 | . . . 3 . . . . . 11 . Total Damage 276 | . . . 35 . . . . . 241 . Kills 3 | . . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 2 . 2 . . . . . Drone Launches 1 | . . . . 1 . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Turns Passed 2873 | 27 95 122 87 777 282 366 392 106 434 185 Spaces Moved 4984 | 41 122 164 164 1088 365 658 830 253 924 375 Core 909 | 41 31 3 . . 30 520 19 . 120 145 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 1707 | . 8 112 164 1088 335 . . . . . Flight 2368 | . 83 49 . . . 138 811 253 804 230 Fastest Speed 26 | 50 40 40 48 48 48 34 31 31 26 37 Average Speed 43 | 50 43 45 48 48 68 47 35 33 32 44 Slowest Speed 280 | 50 60 60 48 112 116 150 277 34 112 280 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 16 | . . . . . . 1 2 2 9 2 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 3 21 27 51 90 62 26 20 6 36 12 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 3 | . . . . 1 2 . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . 4 4 . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 3 | . . . . . . . 2 . 1 . Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . . 2 . 1 . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Res Total 5642 | 46 141 208 172 1344 398 710 917 273 1040 393 Wait 464 | . . 34 7 232 29 31 43 10 78 . Move 4943 | 40 121 163 163 1087 364 655 825 248 906 371 Hop 15 | . . . . . . 1 2 2 8 2 Pick Up 27 | . . 1 . 8 . 1 8 . 9 . Fast Attach 59 | 4 3 3 . 5 1 10 8 3 15 7 Attach 41 | . 2 4 1 2 1 6 4 6 10 5 Detach 30 | 2 3 2 1 3 1 3 3 4 2 6 Swap 7 | . . . . . 1 . 3 . 3 . Drop 32 | . . . . 7 1 3 13 . 7 1 Fire 20 | . 12 1 . . . . 5 . 2 . Melee . | . . . . . . . . . . . Ram 4 | . . . . . . . 3 . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 28 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 6) 123 | -10/Materials | Entered another Materials area 123 | -9/Materials | Evolved 2 slots: Propulsion x2 240 | -9/Materials | Discovered new exit (range 10) 245 | -9/Materials | Entered Mines 250 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 255 | -9/Mines | Learned Materials trap positions 277 | -9/Mines | Assembled infested the area 282 | -9/Mines | Assisted by a Guerilla fighting off Assembled 305 | -9/Mines | Build established: Mutant 311 | -9/Mines | Learned Materials emergency access door positions 330 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 332 | -9/Mines | Entered Zion 386 | -7/Zion | Given the Hacking Drone Bay 386 | -7/Zion | Found Prototype Device 387 | -7/Zion | Identified Hacking Drone Bay 524 | -7/Zion | Loaded intel: 4 derelict terminal locations 598 | -7/Zion | Given A8's code to call for help 915 | -7/Zion | Imprinted 917 | -7/Zion | Declared Zion's savior 1064 | -7/Zion | Discovered new exit (range 14) 1109 | -7/Zion | Entered Proximity Caves 1178 | -6/Proximity Caves | Spotted B-75 Beast 1232 | -6/Proximity Caves | Learned location of Extension (-4) 1377 | -6/Proximity Caves | Released all parts (7) 1383 | -6/Proximity Caves | Discovered new exit (range 13) 1391 | -6/Proximity Caves | Core integrity fell below 50% 1391 | -6/Proximity Caves | Entered Factory 1391 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 1751 | -6/Factory | Discovered new exit (range 16) 1757 | -6/Factory | Entered another Factory area 1757 | -5/Factory | Evolved 2 slots: Weapon x2 2000 | -5/Factory | Build established: Scavenger-Mutant 2026 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 2148 | -5/Factory | Discovered new exit (range 3) 2149 | -5/Factory | Entered another Factory area 2149 | -4/Factory | Evolved 2 slots: Utility x2 2157 | -4/Factory | Lost 8 parts (1p4n3u) 2204 | -4/Factory | Discovered new exit (range 6) 2255 | -4/Factory | Entered Research 2255 | -3/Research | Evolved 2 slots: Utility x2 2475 | -3/Research | Spotted B-86 Titan 2486 | -3/Research | Spotted B-86 Titan 2517 | -3/Research | Lost 8 parts (2p2n1u3w) 2634 | -3/Research | Spotted B-86 Titan 2653 | -3/Research | Core integrity fell below 50% 2667 | -3/Research | Enhanced Grunt warped into view, answering call for help 2669 | -3/Research | Enhanced Grunt warped into view, answering call for help 2670 | -3/Research | Discovered new exit (range 16) 2672 | -3/Research | Lost 12 parts (2p4n6u) 2689 | -3/Research | Entered another Research area 2689 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 2825 | -2/Research | Spotted B-90 Cyclops 2827 | -2/Research | Lost 5 parts (2n3u) 2859 | -2/Research | Released all parts (5) 2865 | -2/Research | Core integrity fell below 50% 2871 | -2/Research | Core integrity fell below 20% 2874 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 02790_ Reaction Control System destroyed. 02792_ Penetrated by Slug. 02792_ Adv. Terrain Scanner destroyed. 02792_ Slug penetrates Wall. 02795_ U-05 Engineer lays Concrete. 02796_ Penetrated by Slug. 02796_ Impulse Thruster destroyed. 02796_ Slammed into U-05 Engineer. 02797_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02836_ Slug penetrates Quantum Generator. 02854_ Acquired Impulse Thruster Array. 02858_ K-01 Serf destroyed. 02859_ Released Imp. Targeting Computer. 02859_ Released Adv. Targeting Computer. 02859_ Released Imp. Stasis Canceller. 02859_ Released Imp. Focal Shield. 02859_ Released Impulse Thruster Array. 02861_ Acquired 26 matter. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????###########????? | | ??????????##+#######??????????????# """"" #????? | | ??????????? ??????????????# ""T"" #????? | | ??????????? ??????????????# #????? | | ????????????? #?????????????# #????? | | ?????????????? +???? ????????+ #????? | | ???????????????# #???????????? # #????? | | ???????????????# #??????????? # ?????? | | ???????????????# s s##########o #?? ???????? | | ???????????????# s @ #???#+#????????? | | ???????????????# g A #???# #????????? | | ???????????????# g #???# #??#?????? | | ???????????????# #???# #???????## | | ???????????????#A gs############# #???# ########## | | ???????????????# g ###########?# #???# # | | ?????#########?# # #?# #???# ^ # | | ?????# ?# # * ### #???# # | | ?????# # # #?# #??## # | | ?????# | # # #?# #???# + | | ?????# + " ! #?# #???# # | | ?????# # # #?# ##### #### | | ?????# /! # # #?# ## | | ?????# ! ?# # #?# ### ## | | ?????# ?# ###########?# #?# ## | | ?????## #####??# #????#??????# #?# ## | | ??????#????????# #?????#######+### ## | | ???????????????# #?????# # # | | ?????########### #?????# # + | | ?????# # = #?????# # # | | ?????# # #?????# # #### # | | ?????# #= ##????############ #####+# | | ?????# """ +! # ???? ???????# # # | | ?????# """ #! # ???? ???????# + # | | ?????# """ # #! ??? ???????# # !!!# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 39 Energy Capacity 550 Matter Stores 289 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Cloak Strength 2 Additional Mass Support 9 Base Temperature (-) 150 Corruption Prevention 12 Resistance: KI 25 Point Defense Rating 160 Evasion (%) 74 Targeting Accuracy 14 Stasis Canceling 2 Item Schematics ----------------- KE Penetrator | -6/Factory | Downloaded Antigrav System | -6/Factory | Downloaded Robot Schematics ------------------ H-66 Slayer | -5/Factory | Z-intel G-50 Soldier | -5/Factory | Z-intel Y-64 Sentinel | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Brute Force Dangerous Findings Help From High Places I Survived The Infestation I'm Back, Baby! Leap Before You Look Party Time Respectable Loadout Robot Respite Serviceable Loadout The One Tourist Challenges ------------ None Game ------ Seed CoilShockRouter Manual? 0 Play Time 01:33:08 Cumulative 4.8 hours Start 2021.03.13 @ 12:00:53 End 2021.03.13 @ 13:34:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bdb0ba96-eaa6-403c-9bb0-e90a6a41b26f