Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.29 @ 10:28:52

Player: NERV

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (80)      400
Value Destroyed (1727)     1727
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (216)                216
              TOTAL SCORE: 3323

 Bonus
-------
High Alert Combat Kills    216

 Cogmind 
---------
Core Integrity             0/400
Matter                     128/300
Energy                     85/100
System Corruption          4%
Temperature                Cool (94)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (3) ------
                Targeting Computer
>               --- WEAPON (3) -------
          Light Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY (4) ----
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (123)

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
                Targeting Computer
                Targeting Computer
          Light Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
  High-capacity Matter Pod
  High-capacity Matter Pod
          Light Assault Rifle
          Light Assault Rifle
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Tractor Beam
  Storage                  Medium Matter Pod
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             71   | 9   17  45  
  Power                    13   | 1   3   9   
    Engine                 13   | 1   3   9   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               11   | 2   3   6   
    Treads                 .    | .   .   .   
    Leg                    11   | 2   3   6   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  24   | 3   7   14  
    Device                 4    | 2   2   .   
    Storage                12   | 1   3   8   
    Processor              2    | .   1   1   
    Hackware               .    | .   .   .   
    Protection             6    | .   1   5   
    Artifact               .    | .   .   .   
  Weapon                   23   | 3   4   16  
    Energy Gun             2    | 2   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          21   | 1   4   16  
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   .   2   
Parts Lost                 11   | .   1   10  
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  5    | .   1   4   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      8    | .   1   8   
Average Slot Usage (%)     98   | .   98  98  
  Engine                   12   | .   14  10  
  Leg                      24   | .   28  21  
  Device                   3    | .   7   .   
  Storage                  4    | .   8   .   
  Processor                14   | .   7   22  
  Protection               7    | .   3   10  
  Ballistic Gun            29   | .   27  32  
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 11  18  20  
  Greatest Support         26   | 20  20  26  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 4   8   4   
  Average Capacity         4    | 4   4   4   
  Most Carried             7    | 4   7   4   
  Average Carried          3    | 3   4   3   
  Final Capacity           4    | 4   4   4   
  Final Carried            4    | 4   4   2   

 Class Distribution 
--------------------
 56% | Mutant
 35% | Scavenger-Gunner
  8% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Scr  Mat  Mat  
Matter Collected           2176 | 329  572  1275 
  Remotely                 518  | 79   439  .    
Salvage Created            2703 | 247  563  1893 
  Parts                    182  | 17   49   116  
Haulers Intercepted        6    | .    2    4    
Recyclers Shooed           2    | .    2    .    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  55   | .   15  40  
  Guns                     55   | .   15  40  
Classes Destroyed          11   | 3   4   4   
  Worker                   6    | 2   2   2   
  Builder                  1    | .   .   1   
  Tunneler                 6    | 5   .   1   
  Hauler                   6    | .   2   4   
  Recycler                 2    | 1   .   1   
  Operator                 1    | .   .   1   
  Watcher                  3    | .   2   1   
  Swarmer                  19   | .   9   10  
  Grunt                    27   | .   6   21  
  Duelist                  2    | .   .   2   
  Sentry                   7    | .   .   7   
Best Kill Streak           8    | 4   4   8   
  Combat Bots Only         8    | .   4   8   
Max Kills in Single Turn   2    | 1   2   2   
  Gunslinging              1    | .   1   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2556 | 15   464  2077 
  Core                     447  | .    45   402  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         91   | 100  82   .    
Volleys Fired              223  | 24   67   132  
  Largest                  3    | 2    2    3    
  Hottest                  90   | 90   60   69   
Shots Fired                573  | 48   134  391  
  Gun                      573  | 48   134  391  
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  520  | .    129  391  
  Thermal                  24   | 24   .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          29   | 24   5    .    
  Robot Hit Streak         17   | 4    7    17   
  Robot Miss Streak        13   | 5    5    13   
  Penetration Max          .    | .    .    .    
  Secondary Targets        12   | .    4    8    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           355  | 25   66   264  
  Core Hits                130  | 9    32   89   
  Critical Hits            4    | .    1    3    
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed 3    | .    1    2    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           4321 | 351  675  3295 
  Guns                     4106 | 303  660  3143 
  Cannons                  .    | .    .    .    
  Explosions               191  | 48   .    143  
  Melee                    .    | .    .    .    
  Ramming                  24   | .    15   9    
  Kinetic                  3758 | .    615  3143 
  Thermal                  343  | 200  .    143  
  Explosive                .    | .    .    .    
  Electromagnetic          196  | 151  45   .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         4    | .    .    4    
  Average Corruption       4    | .    .    4    
  Corruption Purged        .    | .    .    .    
  Effects                  21   | .    .    21   
    Message Errors         7    | .    .    7    
    Matter Fused           3    | .    .    3    
    Heat Flow Errors       1    | .    .    1    
    Energy Discharges      4    | .    .    4    
    Data Loss (minor)      1    | .    .    1    
    Targeting Errors       5    | .    .    5    
Overload Shots             .    | .    .    .    
Overflow Damage            73   | 21   .    52   
  Projectiles              .    | .    .    .    
  Explosions               73   | 21   .    52   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      21   | 15   3    3    
  Shots                    1    | 1    .    .    
  Rammed                   6    | .    3    3    
Targets Rammed             10   | .    6    4    
  Kicked                   4    | .    3    1    
  Crushed                  .    | .    .    .    
Highest Temperature        214  | 214  9    214  
  Average Temperature      57   | 89   4    51   
  Received Heat Transfer   810  | .    114  696  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         594  | 494  .    100  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | 1    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             685  | 40  324 685 
  Average Influence        260  | 18  151 409 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         51   | 100 80  13  
  Level 1                  22   | .   19  29  
  Level 2                  25   | .   .   56  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          9    | .   2   7   
  Investigation            3    | .   .   3   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  3    | .   .   3   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           4    | .   .   4   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              87   | .   28  59  
  Peak Tracking Total      12   | .   4   12  
  Tactical Retreats        4    | .   3   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             4    | .   .   4   
  Reused                   3    | .   .   3   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                3    | .   .   3   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          3    | .   1   2   
  Max in Single Turn       2    | .   1   2   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          13   | .   6   7   
  Terminals                12   | .   6   6   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                48   | .   20  28  
  Successful               26   | .   12  14  
  Failed                   22   | .   8   14  
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   3    | .   .   3   
  Terminals                43   | .   20  23  
  Fabricators              .    | .   .   .   
  Repair Stations          5    | .   .   5   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             22   | .   12  10  
  Record                   12   | .   7   5   
  Robot Analysis           1    | .   .   1   
  Prototype ID Bank        1    | .   1   .   
  Alert Level              3    | .   1   2   
  Locate Traps             1    | .   .   1   
  Reprogram Traps          1    | .   .   1   
  Dispatch Records         1    | .   1   .   
  Recall Reinforcements    1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   .   4   
  Scan Component           2    | .   .   2   
  Repair                   2    | .   .   2   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         12   | .   6   6   
  Full Trace Events        4    | .   1   3   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   .   2   
  Time                     58   | .   .   58  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       1    | .   .   1   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2865 | 198  1352 1315 
Spaces Moved               1608 | 88   909  611  
  Core                     3    | 3    .    .    
  Treads                   .    | .    .    .    
  Legs                     1605 | 85   909  611  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            119  | 117  120  120  
  Slowest Speed            120  | 120  120  120  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       51   | 4    92   57   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          20   | 3    .    17   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      20   | 3    .    17   

 Actions                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Total                      2112 | 133  1052 927  
  Wait                     121  | .    23   98   
  Move                     1606 | 87   908  611  
  Hop                      .    | .    .    .    
  Pick Up                  27   | 10   12   5    
  Fast Attach              19   | 4    2    13   
  Attach                   9    | 4    1    4    
  Detach                   .    | .    .    .    
  Swap                     43   | 1    14   28   
  Drop                     54   | 3    19   32   
  Fire                     223  | 24   67   132  
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     10   | .    6    4    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
  199 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  867 | -10/Materials | Discovered new exit (range 15)
  889 | -10/Materials | Discovered new exit (range 16)
 1046 | -10/Materials | Discovered new exit (range 3)
 1505 | -10/Materials | Discovered new exit (range 12)
 1551 | -10/Materials | Entered another Materials area
 1551 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1949 | -9/Materials  | Build established: Scavenger-Gunner
 2299 | -9/Materials  | Discovered new exit (range 5)
 2646 | -9/Materials  | Discovered new exit (range 16)
 2751 | -9/Materials  | First assault squad dispatched
 2773 | -9/Materials  | Repaired Hvy. Assault Rifle
 2801 | -9/Materials  | Repaired Lgt. Armor Plating
 2818 | -9/Materials  | Core integrity fell below 50%
 2846 | -9/Materials  | Core integrity fell below 20%
 2866 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02814_ M-13 Machinist unfolds itself.
02816_ G-47 Trooper destroyed.
02819_ Processing Tank disabled.
02822_ G-47 Trooper destroyed.
02822_ G-34 Mercenary destroyed.
02832_ Hvy. Assault Rifle destroyed.
02832_ Hvy. Ion Engine destroyed.
02836_ Lgt. Armor Plating destroyed.
02837_ Imp. Aluminum Leg destroyed.
02842_ L-31 Rogue destroyed.
02842_ Switching to secondary target: G-34 Mercenary.
02848_ G-34 Mercenary destroyed.
02848_ Switching to secondary target: G-34 Mercenary.
02848_ G-34 Mercenary destroyed. <x2>
02852_ Switching to secondary target: G-34 Mercenary.
02852_ Hvy. Assault Rifle destroyed.
02858_ System corrupted: Matter fused (-9).
02858_ Imp. Aluminum Leg destroyed.
02862_ Lgt. Assault Rifle destroyed.
02864_ Targeting Computer destroyed.

 Map 
-----
+----------------------------------------------------+
| "   #??###############???????????????????????????? |
| "   #??#   # !       #???????????????????????????? |
|     #??# < #         #???????????????????????????? |
|     #??#   # """ """ #???????????????????????????? |
|     #??#   + """ """ #???????????????????????????? |
| ########   # """ """ #???????????????????????????? |
|            # """ """ #???????????????????????????? |
| ########   # """ """ #???????????????????????????? |
| #      #   #        ?????????????????????????????? |
| #      #   #############????????????+#+###???????? |
| # """" #   ## =        #???????????#      ???????? |
| # """" +   ##          #???????????      ????????? |
| # """" #   ##  """ """ #???????????#    ?????????? |
| #      #   ##  """ """ #???????????#   #?????????? |
| ########   ##  """ """ #???????????#   #?????????? |
|  ?????#   [ ######+#####???????????#   #?????????? |
|    ???#   !=####     #?????????????#   #?????????? |
|      ?+  T=!!        #????????????##   ##????????? |
|       #     *!       #???????###+##     #######+## |
| !     #              #???????#                     |
| !     ##   #####     #???????#                     |
|       ##   #???##   ##########                     |
|       ##   #????#   #  =    ##   ##     ###??????? |
|       ##   #????#   #%[%"""%##   ####+#####??????? |
| ########   #????#   #=/!"R"g##   #       !#??????? |
| ???????#   #????#   #!%%"@"%##   #   """  #??????? |
| ???????    #????#   #===g[g*##   #   """  #??????? |
| ???????#####????#   #="="""m##   #   """  #??????? |
| ?????????########   #*"""""=##   #        #??????? |
| ?????????#      #   #b""""" ##   #   """  #??????? |
| ?????????# ""  !#   #   m   ##   # ! """  #??????? |
| ?????????# "T  [+   #   %   ##   #   """  #??????? |
| ?????????# ""  !#   ####+#####   #        #??????? |
| ?????????#      #   ##  %        #+########??????? |
| ?????????#    [ #   ##  % [    ^     ##??????????? |
| ?????????##### ## ! ##    = *         +??????????? |
| ?????????########=  ##    *"""  """  ##??????????? |
| ??????????!*[#??#   ## ^   """  """  #???????????? |
| ???????????# #??#   ##     """  """  #???????????? |
| ?????##????#[#??#   ##   ^           #???????????? |
| ?????  ????# #??#/  ##               ##??????????? |
| ?????  ????#!#??# = ##          """   ###+####???? |
| ?????  !???# ####!              """          #???? |
| ?????   ???#*             !=|=* """        < #???? |
| ?????   ???######         ==]==              #???? |
| ?????   ????????#        !=| == |     ###+####???? |
| ????? " ????????#   #############T#####??????????? |
| ??????" ????????#   #???????????###??????????????? |
| ??????" ????????#   #????????????????????????????? |
| +######+########  /  ????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              465
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                40
Targeting Accuracy         10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Significant Disruption
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              MetafieldEtherialNanosword
  Manual?         0
Play Time         01:14:30
  Cumulative      7.1 hours
  Start           2020.08.17 @ 13:31:21
  End             2020.08.29 @ 10:28:52
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 72352991-aba0-435e-b310-cc54e814279a