Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 21:53:32 Player: Nikolayag Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (469) 2345 Value Destroyed (16792) 16792 Prototype IDs (87) 1740 Alien Tech Used (11) 2200 Bonus (94061) 94061 TOTAL SCORE: 128438 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 3648 Follower Combat Kills 31425 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 406 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Met Sigix 2000 Activated Exoskeleton 3000 Recovered Sigix Corpse 1000 Escaped with Exo-Sigix 10000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -12418 Cogmind --------- Core Integrity 959/1600 Matter 300/300 Energy 488/490 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox2 Location Tau Ceti IV Orbit Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Centrium Wheel Centrium Wheel > --- UTILITY (20) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Inertial Stasis Machine Advanced Salvage Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Tactical Coordination Suite Experimental Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Experimental Weapon Cycler Centrium Linked Plating Centrium Linked Plating Centrium Linked Plating Heavy Regenerative Plating AEGIS Remote Shield Architect God Chip A Architect God Chip D > --- WEAPON (2) ------- A3's Sniper Rifle CR-A16's Behemoth Slayer > --- INVENTORY (28) --- Experimental Cooling System Improved Energy Well (600) Experimental Energy Well (1000) Experimental Matter Compressor (500) Experimental Matter Compressor (245) Tactical Coordination Suite Experimental Powered Armor Heavy Regenerative Plating Improved Remote Force Field Modified Quantum Sheargun Compact HERF Cannon Multirail Multirail Hypervelocity Multirail Hypervelocity Multirail Heavy Hardcell Cannon Graviton Cannon Omega Cannon Improved Proton Missile Launcher Heavy Rocket Launcher Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Desublimator High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Salvage Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Tactical Coordination Suite Tactical Coordination Suite Experimental Target Analyzer Advanced Core Analyzer Experimental Weapon Cycler Centrium Linked Plating Centrium Linked Plating Centrium Linked Plating Heavy Regenerative Plating Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Hypervelocity Multirail Hypervelocity Multirail > --- INVENTORY -------- Experimental Cooling System Improved Energy Well Improved Energy Well Experimental Matter Compressor Experimental Matter Compressor Experimental Matter Compressor Layered Heavy Armor Plating Experimental Powered Armor Experimental Force Field Improved Remote Force Field Heart of Steel Modified Quantum Sheargun Compact HERF Cannon Hypervelocity Railgun Multirail Multirail Multirail Heavy Hardcell Cannon Graviton Cannon Omega Cannon Improved Proton Missile Launcher Heavy Rocket Launcher CR-A16's Behemoth Slayer [Rating: 225] Favorites ----------- Power Zero-point Reactor Engine Light Deuterium Engine Power Core Reinforced Fission Core Reactor Zero-point Reactor Propulsion Centrium Wheel Wheel Centrium Wheel Utility High-capacity Storage Unit Device Tactical Coordination Suite Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Ghost Barrier Protection Heavy Regenerative Plating Weapon CR-A16's Behemoth Slayer Energy Gun Phase Gun Energy Cannon HERF Cannon Ballistic Gun Coil Gun Ballistic Cannon Graviton Cannon Launcher Improved Proton Missile Launcher Special Weapon Advanced Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 18 | . . 2 2 2 . . . . 2 . . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 707 | 7 3 59 29 33 12 10 11 2 29 . 19 15 4 7 46 6 51 3 15 12 5 13 4 9 5 19 20 11 13 4 45 38 77 71 Power 30 | 1 . 5 5 1 . 1 . . 1 . 1 . . . 3 . 3 . 1 . . . . . 1 . . . 1 . . 2 2 2 Engine 11 | 1 . 5 2 1 . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Core 6 | . . . 3 . . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Reactor 13 | . . . . . . . . . . . 1 . . . 3 . 1 . . . . . . . 1 . . . 1 . . 2 2 2 Propulsion 62 | 2 . 13 2 6 3 . 2 . 9 . . . . . . 2 4 1 2 6 . 3 . . . . 3 . . . . . 1 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 62 | 2 . 13 2 6 3 . 2 . 9 . . . . . . 2 4 1 2 6 . 3 . . . . 3 . . . . . 1 3 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 357 | 2 2 13 11 14 5 4 6 . 13 . 11 11 2 4 25 . 21 2 7 4 3 4 2 6 4 11 14 10 8 3 29 24 40 42 Device 155 | . . . . 6 2 2 2 . 3 . 6 9 1 3 5 . 12 2 4 4 2 2 1 3 3 4 13 9 5 2 13 12 9 16 Storage 66 | 2 2 8 4 . 3 . 1 . 4 . . . . 1 12 . 1 . . . . . . . . 1 . 1 1 . 4 5 9 7 Processor 18 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 2 1 10 2 Hackware 18 | . . . . 3 . . . . 4 . . . . . . . . . . . . 1 . . . . . . . 1 . . 3 6 Protection 100 | . . 5 7 4 . 2 3 . 2 . 5 2 1 . 8 . 7 . 3 . 1 1 1 3 1 6 . . 2 . 10 6 9 11 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 258 | 2 1 28 11 12 4 5 3 2 6 . 7 4 2 3 18 4 23 . 5 2 2 6 2 3 . 8 3 1 4 1 16 12 34 24 Energy Gun 14 | 1 . . . . . . 1 1 . . . . . . 1 . . . . . . . 1 . . . . . . . . . 6 3 Energy Cannon 45 | . . 4 1 2 1 1 . . . . . . . . 8 2 12 . 2 . 2 3 . 1 . 2 . . 2 . 1 . 1 . Ballistic Gun 101 | 1 1 17 7 6 2 . . . 5 . 5 1 1 1 1 . 2 . . 1 . 2 . . . 1 2 . 1 1 8 7 14 14 Ballistic Cannon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 Launcher 48 | . . 1 3 1 . 2 . 1 1 . . 2 1 . 4 2 8 . 3 1 . 1 1 2 . 5 1 1 1 . 4 . 2 . Special Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Impact Weapon 16 | . . 5 . 3 1 2 1 . . . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 23 | . . . . . . . 1 . . . 1 . . 1 3 . 1 . . . . . . . . . . . . . 3 4 4 5 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 64 | . . 1 . . 1 . 1 . 2 . 1 2 . . 7 . . 1 . 2 . . . . 4 . 1 2 3 . 5 1 10 20 Parts Lost 52 | . 1 15 9 6 . 2 3 . 5 . 1 . . . . 1 1 . 1 . . . . . . . . . . . 1 . 1 5 Power 8 | . . 1 2 1 . 1 . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Propulsion 22 | . . 9 2 3 . . 2 . 2 . . . . . . 1 . . 1 . . . . . . . . . . . . . . 2 Utility 9 | . . . 2 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 Weapon 13 | . 1 5 3 1 . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . 1 4 3 3 . 2 3 . 2 . 1 . . . . 1 1 . 1 . . . . . . . . . . . 1 . 1 2 Average Slot Usage (%) 92 | . 99 93 96 98 98 99 99 100 98 93 92 92 93 92 86 94 95 93 91 98 100 99 100 100 99 100 94 95 93 94 93 84 86 90 Engine 1 | . 14 10 3 7 7 3 . . 1 6 . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . 4 . . 2 7 7 4 . . . . . . . 3 . 1 5 5 5 5 5 3 . . . . . . . . . Reactor 3 | . . . . . . . . . . . 5 6 6 6 5 6 1 5 3 . . . . . 1 5 4 4 4 4 4 3 3 3 Wheel 10 | . 28 17 15 14 15 15 14 15 11 6 6 6 6 6 6 7 6 10 8 14 16 15 15 15 15 15 12 13 12 12 12 11 11 9 Device 8 | . . . . 3 6 6 6 7 8 6 5 5 5 5 5 . 4 4 4 4 4 9 9 9 9 5 11 13 15 15 16 18 13 15 Storage 32 | . 28 38 37 30 31 38 38 38 29 33 33 33 33 34 30 53 47 44 44 44 44 40 40 40 40 40 36 36 33 33 25 15 19 13 Processor 5 | . . . . 6 7 7 7 7 6 6 6 6 6 6 . . 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 11 12 20 Hackware 9 | . . . . 15 12 7 5 . 19 20 20 16 13 13 13 13 11 11 11 11 11 14 15 15 15 15 13 13 12 14 15 . 1 2 Protection 6 | . . 4 16 3 . . 1 7 . . . 3 6 5 9 . . . . . . . . . . 4 1 . 2 1 5 15 15 16 Energy Cannon 1 | . . . . 1 . 3 1 . . . . . . . 4 3 3 5 3 . 4 1 . 2 5 2 . . 2 3 . . . . Ballistic Gun 3 | . 13 16 17 7 8 3 . . 4 6 6 5 5 5 . . . . . 3 . 3 . . . . 3 . . . 5 5 2 5 Impact Weapon 1 | . . 4 . 4 5 6 5 . . . 1 5 6 5 3 6 1 . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 5 7 6 6 4 . . . . . 3 5 5 5 5 5 5 5 5 5 4 4 4 4 2 1 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 327 | 17 41 128 142 142 141 146 145 143 182 179 190 196 194 224 282 280 305 285 299 297 297 309 309 309 301 309 313 311 324 320 327 235 286 258 Greatest Support 84 | 26 26 32 26 26 26 26 26 26 32 28 28 28 28 28 28 28 32 44 44 36 30 48 48 48 48 48 48 48 48 48 68 68 68 84 Greatest Overweight (x) 97 | . 1 7 7 12 6 5 9 5 14 6 6 6 6 7 10 17 18 10 97 17 9 9 6 6 6 6 6 6 6 6 6 3 4 3 Average Overweight (x) 5 | . . 3 4 4 4 5 5 5 5 6 6 6 6 6 6 14 10 6 7 9 9 7 6 6 6 6 6 6 6 6 4 2 3 2 Largest Inventory Capacity 68 | 8 16 34 40 40 40 40 40 40 44 44 44 44 44 52 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 28 44 36 Average Capacity 47 | 6 12 24 33 34 35 40 40 40 39 44 44 44 44 46 41 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 50 28 35 29 Most Carried 68 | 5 9 31 40 40 40 40 40 38 44 44 44 44 44 52 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 28 40 36 Average Carried 45 | 2 6 23 32 33 34 39 37 37 39 44 43 43 43 45 36 67 67 67 67 67 67 67 67 67 67 67 67 67 66 67 43 25 33 29 Final Capacity 68 | 8 16 32 40 34 40 40 40 40 44 44 44 44 44 52 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 28 36 28 Final Carried 68 | 5 9 31 40 34 40 40 37 38 44 44 44 44 44 52 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 68 66 28 36 24 Class Distribution -------------------- 51% | Hauler-Mutant 18% | Hacker-Mutant 11% | Alien-Mutant 8% | Scavenger-Mutant 7% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -6/Deep Caves Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Warlord Hauler-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Upper Caves Hauler-Mutant | -4/Upper Caves Hauler-Mutant | -4/Zhirov Hauler-Mutant | -3/Proximity Caves Hauler-Mutant | -3/Research Hauler-Mutant | -3/Testing Hauler-Mutant | -2/Research Wizard-Mutant | -2/Quarantine Wizard-Mutant | -2/Section 7 Alien-Mutant | -1/Access Scavenger-Mutant | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 17181 | 270 46 1001 834 434 334 435 106 81 474 . 517 260 246 92 2762 141 801 50 259 282 68 184 58 172 . 412 376 151 199 27 988 525 2156 2440 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 25919 | 178 337 2408 1409 697 164 376 96 60 1106 . 898 500 435 . 4588 353 2494 118 935 534 206 511 68 315 . 751 113 201 79 123 1346 511 1590 2419 Parts 1071 | 11 24 154 66 16 1 6 6 3 56 . 47 15 8 . 53 11 105 5 35 25 9 34 4 11 . 33 7 11 2 10 58 33 52 160 Haulers Intercepted 10 | . . 3 1 . . . . . 3 . . 1 . . . . . . . . . 1 . . . . . . . . 1 . . . Recyclers Shooed 20 | . 1 4 5 2 . . . . 2 . 1 . . . . . 3 . . . . . . . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 139 | . . . . . . 3 . 1 . . . 5 . 9 . 2 . 5 1 72 5 . 11 13 . 12 . . . . . . . . Prevented 95 | . . . . . 1 . . . . . . 5 6 . . 5 . . 32 15 2 . 3 13 . 13 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 333 | . 8 45 27 11 . 6 1 4 14 . 6 5 4 . 60 8 26 2 13 4 6 7 . 5 . 15 1 2 1 1 14 4 11 22 Melee 14 | . . 5 . . . . . . . . . . . . 2 . 1 1 . 1 . . . . . 1 1 . . . 1 . . 1 Guns 113 | . 7 33 17 6 . . . . 8 . 6 . . . . . 2 . . . . . . . . . . . . 1 6 3 3 21 Cannons 19 | . . 3 1 1 . 1 . . . . . . . . 2 . 4 1 1 . 1 2 . . . 2 . . . . . . . . AOE 126 | . . 3 9 4 . 5 . 4 6 . . 5 2 . 31 6 11 . 3 3 5 5 . 3 . 9 . 1 . . 3 . 8 . Classes Destroyed 27 | 2 4 7 . 1 2 . . . . . 1 . . . 3 . 1 . . 1 . 1 . . . . . . 1 . 2 1 . . Worker 20 | . . 6 2 2 . . . . 3 . 2 . . . . . 3 . . . . . . . . . . . . . . . 2 . Builder 17 | . . 3 2 1 . . . . 1 . . . . . . . 4 . . . . 2 . . . . . 2 . 2 . . . . Tunneler 7 | 4 . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Hauler 10 | . . 3 1 . . . . . 3 . . 1 . . . . . . . . . 1 . . . . . . . . 1 . . . Recycler 23 | 1 . 6 4 3 . . . . 2 . 3 . . . . . 4 . . . . . . . . . . . . . . . . . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Minesweeper 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Operator 10 | . 1 2 1 . . . . . . . 1 . . . . . 2 . . . . . . . . . 1 . . 1 . . 1 . Watcher 11 | . 1 3 . . . . . . 1 . 2 . . . . . 2 . . . . 2 . . . . . . . . . . . . Swarmer 69 | . 3 16 9 . . 6 . 4 8 . . . . . . 4 . . . 1 5 4 . 2 . 7 . . . . . . . . Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . Grunt 104 | . 5 15 10 9 . . . . 5 . 3 5 4 . . 2 20 . 10 1 . . . 2 . 3 . . . . 5 1 4 . Brawler 10 | . . 2 2 1 . . . . . . . . . . . . 1 . 2 1 . . . . . 1 . . . . . . . . Duelist 8 | . . 2 3 . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Protector 4 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . Sentry 20 | . . 9 3 . . . . . . . 1 . . . . . 3 . . . 1 1 . . . . 1 . . . . . 1 . Hunter 10 | . . . . . . . . . . . 1 . . . . 1 . . 1 1 . 1 . 1 . 2 . 2 . . . . . . Programmer 12 | . . . . 1 . . . . . . 1 . . . . . 1 2 . . . 1 . . . 2 . . . 1 1 2 . . Behemoth 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 1 . . Enhanced Grunt 12 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Enhanced Hunter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Enhanced Programmer 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Z-Technician 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Z-Light 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Decomposer 5 | . . . . . . . . . . . . . 4 . . 1 . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Samaritan 9 | . . . . . 3 2 . . . . . 2 . . . . . . . . . . . 1 . 1 . . . . . . . . Demented 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Assembled 28 | . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . Golem 33 | . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . 5 . Commander 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 24 | 5 4 5 8 9 1 3 1 4 9 . 2 6 4 . 24 5 5 2 6 2 5 5 . 2 . 5 1 3 1 2 4 2 8 5 Combat Bots Only 24 | . 3 4 8 7 . 3 1 4 6 . 1 5 4 . 24 5 4 2 6 2 5 4 . 2 . 5 1 2 1 1 3 1 8 5 Max Kills in Single Turn 15 | 1 1 2 3 2 1 2 1 2 3 . 1 3 2 . 15 3 2 1 2 2 4 4 1 2 . 2 1 1 1 1 2 1 2 3 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 15 | . . 2 2 2 . 2 . 2 2 . . 3 1 . 15 3 2 . 1 2 4 4 . 1 . 2 . 1 . . 2 . 2 . Melee 1 | . . 1 . . . . . . . . . . . . 1 . 1 1 . 1 . . . . . 1 1 . . . 1 . . 1 Uniques/NPCs Destroyed 9 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 6 Data Miner (-7/Data Miner) Z-Imprinter (-6/Deep Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 19568 | . 302 2293 1461 1272 . 188 93 83 561 . 774 57 121 . 649 582 1388 164 391 49 218 179 112 241 . 974 205 164 557 283 2005 364 1129 2709 Core 2241 | . 119 371 172 178 . 30 . 28 163 . 173 . 15 . 72 89 85 23 39 14 25 23 . 15 . 68 7 . . 42 57 10 48 375 Absorbed by Shields 5273 | . . . . . . . . . . . . . . . . . 46 . 18 9 30 37 34 70 . 32 63 49 150 88 1357 212 586 2492 Core Remaining (%) 68 | 100 52 7 68 . . . . 66 . . . . . . . 39 . . . . 81 . . . . 90 . 99 . . 93 . . 59 Volleys Fired 1889 | 15 34 190 103 43 1 10 2 5 48 . 42 4 5 . 170 13 95 7 21 37 6 17 5 12 . 28 17 5 15 6 57 21 620 235 Largest 2 | 1 2 2 2 2 2 1 1 1 1 . 2 2 1 . 2 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 2 2 2 2 Hottest 136 | 40 60 136 91 93 91 68 50 30 50 . 60 86 43 . 88 88 120 120 88 43 88 120 70 88 . 120 30 43 94 94 94 80 100 115 Shots Fired 2399 | 15 43 368 197 60 2 10 2 5 48 2 50 11 6 . 173 13 95 7 21 37 6 17 5 12 . 28 19 5 15 6 77 42 663 339 Gun 1897 | 15 43 345 182 35 1 . 2 . 43 2 50 4 1 . 8 . 40 . . 30 . 9 2 . . . 19 . 2 4 61 42 624 333 Cannon 306 | . . 20 7 19 1 4 . . . . . . . . 142 6 36 7 2 . 3 5 . 1 . 10 . . 10 2 6 . 19 6 Launcher 196 | . . 3 8 6 . 6 . 5 5 . . 7 5 . 23 7 19 . 19 7 3 3 3 11 . 18 . 5 3 . 10 . 20 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1185 | . 9 336 182 35 1 . . . 35 2 50 4 1 . . . 40 . . 30 . 9 . . . . 19 . 2 4 61 42 107 216 Thermal 635 | . . 20 7 19 1 4 . . . . . . . . 8 . 21 7 . . . 5 . . . 7 . . . . . . 536 . Explosive 57 | . . 3 8 6 . 6 . 5 5 . . . . . 6 3 4 . . . . . . 2 . 6 . . . . 3 . . . Electromagnetic 399 | 15 34 9 . . . . 2 . 8 . . 7 5 . 159 10 30 . 21 7 6 3 5 10 . 15 . 5 13 2 13 . 20 . Slashing 123 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123 Robot Hit Streak 82 | 4 10 15 9 8 . 6 5 . 7 . 7 1 . . 31 10 11 . 24 31 7 4 8 9 . 6 7 1 7 4 11 15 82 32 Robot Miss Streak 6 | 2 1 5 3 5 . 1 . . 4 3 3 2 . . 5 1 4 . . 2 2 1 . 2 . 2 1 . 2 3 5 2 6 3 Penetration Max 2 | . . . . . . . . . 1 . 1 . . . . . 1 . . 1 . . . . . . . . 1 . 2 1 2 2 Secondary Targets 14 | . . 2 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 3 Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Shots Hit Robots 1655 | 9 35 253 136 36 4 12 3 . 40 . 40 5 5 . 135 9 67 5 13 20 4 5 6 3 . 10 7 2 12 5 53 32 480 209 Core Hits 1109 | 6 14 113 75 30 . 13 2 7 32 . 23 11 6 . 151 10 69 2 21 22 8 17 4 10 . 31 3 6 12 3 46 14 152 196 Critical Hits 255 | . . 6 1 4 . . . . 11 . 7 . . . 2 . 4 . . 2 . . 1 . . 1 1 . 2 . 15 9 20 169 Critical Kills 51 | . . 2 . 2 . . . . 6 . 6 . . . 2 . 1 . . 1 . . . . . 1 1 . . . 4 3 2 20 Critical Parts Destroyed 100 | . . 4 1 2 . . . . 5 . 1 . . . . . 3 . . 1 . . 1 . . . . . 2 . 10 4 6 60 Melee Attacks 669 | . . 57 . 20 19 10 26 1 47 10 47 7 14 33 19 3 51 8 . 3 10 3 7 3 . 4 39 29 22 31 63 34 33 16 Impact 193 | . . 56 . 20 19 10 5 . . . 12 7 14 21 18 3 8 . . . . . . . . . . . . . . . . . Slashing 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 475 | . . . . . . . 21 1 47 10 35 . . 12 1 . 43 8 . 3 10 3 7 3 . 4 39 29 22 31 63 34 33 16 Sneak Attacks 69 | . . 9 . 3 4 2 1 . 7 . 4 3 5 . . . 12 . . . . 2 3 . . 1 3 1 . 3 . . 6 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 62763 | 129 478 3822 2894 1483 301 1288 130 349 1660 7 926 964 855 . 7077 946 5555 502 1391 1048 454 1451 665 708 . 2308 583 570 564 597 2593 1589 15107 3769 Guns 24118 | 129 478 1985 1802 441 . . 30 . 397 7 518 23 . . 204 . 490 . . 548 . 70 28 . . . 52 . 23 28 915 1200 11425 3325 Cannons 6926 | . . 305 104 201 . 40 . . . . . . . . 3567 222 1053 219 77 . 95 189 . . . 368 . . 243 43 87 . . 113 Explosions 20164 | . . 327 988 545 . 497 . 349 533 . . 662 399 . 2596 724 1960 . 1314 448 359 811 124 708 . 1739 . 393 256 . 1450 389 2593 . Melee 11555 | . . 1205 . 296 301 751 100 . 730 . 408 279 456 . 710 . 2052 283 . 52 . 381 513 . . 201 531 177 42 526 141 . 1089 331 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 14822 | . 77 1904 1802 441 . . . . 335 7 518 23 . . . . 490 . . 548 . 70 . . . . 52 . 23 28 915 1200 2975 3414 Thermal 14209 | . . 305 104 201 . 40 . . . . . 262 70 . 463 . 833 219 18 . 158 271 . . . 711 . . . . . . 10554 . Explosive 7431 | . . 327 988 545 . 497 . 349 533 . . . . . 278 395 576 . . . . 579 . 236 . 678 . . . . 1097 353 . . Electromagnetic 14722 | 129 401 81 . . . . 30 . 62 . . 400 329 . 5626 551 1604 . 1373 448 296 150 152 472 . 718 . 393 499 43 440 36 489 . Impact 4148 | . . 1205 . 296 301 751 . . . . 39 279 456 . 611 . 210 . . . . . . . . . . . . . . . . . Slashing 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Piercing 7407 | . . . . . . . 100 . 730 . 369 . . . 99 . 1842 283 . 52 . 381 513 . . 201 531 177 42 526 141 . 1089 331 Highest Corruption 23 | . . . 1 4 4 4 4 4 . 21 23 23 23 23 . . . . . 2 2 . . . . 5 6 6 . . . . . . Average Corruption 9 | . . . 1 3 4 4 4 4 . 10 21 23 23 23 . . . . . 1 1 . . . . 4 4 6 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 418 | . . . 2 11 18 14 8 7 . 9 125 79 44 4 . . . . . 1 10 . . . . 6 55 25 . . . . . . Message Errors 89 | . . . . 2 4 4 2 3 . . 22 14 11 . . . . . . . 2 . . . . 2 16 7 . . . . . . Matter Fused 79 | . . . . 4 5 4 1 2 . 2 21 14 5 1 . . . . . . . . . . . 1 13 6 . . . . . . Heat Flow Errors 43 | . . . . 1 2 2 1 1 . 1 11 6 3 . . . . . . . 4 . . . . 1 9 1 . . . . . . Energy Discharges 35 | . . . . 1 1 . 1 1 . 1 11 4 5 1 . . . . . 1 2 . . . . 1 3 2 . . . . . . Parts Rejected 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 54 | . . . 1 1 6 4 3 . . 1 8 7 9 . . . . . . . 2 . . . . . 9 3 . . . . . . Data Loss (major) 7 | . . . . . . . . . . 1 . 5 . . . . . . . . . . . . . . . 1 . . . . . . Misfires 15 | . . . . . . . . . . 2 6 4 1 . . . . . . . . . . . . . 2 . . . . . . . Alerts 7 | . . . . . . . . . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . Misdirections 41 | . . . . . . . . . . 1 16 17 5 2 . . . . . . . . . . . . . . . . . . . . Targeting Errors 42 | . . . 1 2 . . . . . . 21 5 5 . . . . . . . . . . . . . 3 5 . . . . . . Weapon Failures 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3959 | . . 446 19 196 281 552 . 25 120 . 17 201 406 . 246 52 663 21 . . 4 20 61 1 . 118 132 . . 144 5 70 159 . Projectiles 129 | . . . . . . . . . . . . . . . 30 7 54 . . . . . . . . 25 . . . 13 . . . . Explosions 578 | . . . 19 . . 30 . 25 6 . . . 4 . 83 45 14 . . . 4 20 . 1 . 93 . . . . 5 70 159 . Melee 3252 | . . 446 . 196 281 522 . . 114 . 17 201 402 . 133 . 595 21 . . . . 61 . . . 132 . . 131 . . . . Knockbacks 16 | . . 6 . 3 1 2 . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . 1 Impact 15 | . . 6 . 3 1 2 . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 546 | . . 41 32 115 . 40 . . 27 . . . 28 . 30 46 27 . . . 23 . . 8 . 88 . . . . . 21 20 . Shots 23 | . . 2 1 4 . 1 . . 1 . . . 1 . 1 4 1 . . . 2 . . 1 . 2 . . . . . 1 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 460 | . 96 303 231 294 252 93 231 88 4 245 252 296 228 . 302 162 286 290 30 . 214 232 16 30 . 396 255 229 146 . 64 253 460 30 Average Temperature 64 | . 41 30 39 116 108 28 88 50 4 125 88 99 100 . 57 48 100 128 11 . 92 106 10 22 . 131 109 118 59 . 24 69 87 14 Received Heat Transfer 3322 | . 162 621 558 477 . . 12 . 87 . 204 27 45 . 103 45 361 . 122 22 18 . 16 16 . 24 14 25 21 20 261 16 27 18 Effects 11 | . . . . . . . 2 . . . . . . . 1 . . . . . . 1 . . . 1 4 . . . . . 2 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Interference 7 | . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . 4 . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 56 | . 1 . . . . . 1 . . . . . 2 . 24 2 7 . 9 . . . . 2 . 3 . 1 1 1 2 . . . Combat Hostiles 54 | . 1 . . . . . 1 . . . . . 2 . 24 2 6 . 9 . . . . 2 . 3 . 1 1 . 2 . . . Parts Fried 97 | 2 4 7 . 5 4 2 2 . . . 3 4 4 . 6 8 14 . 8 . . . . 3 . 8 . 3 1 3 6 . . . Impact Corruptions 95 | . . 19 . 6 9 24 . . . . 1 12 19 . 2 . 3 . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Melted 19 | . . . . 1 . . . . 1 . . . . . 1 1 1 2 2 1 . 1 . . . 7 . . . . . 1 . . Heat Transferred 13993 | . . 555 176 333 . 74 . . . . . 200 100 . 322 . 1700 400 50 . 100 500 . . . 810 . . . . . . 8673 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 26 | . . . . . . . . . . . . 2 2 . 1 . 1 . 2 . 1 2 . 1 . 4 . . . . . . 10 . Missiles Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 12920 | 25 253 543 726 367 . . . . 874 131 434 . . . . . 1160 . . . . 906 . . . . 1452 1313 1032 1039 6418 12920 12775 . Initial 8268 | . 16 106 228 280 . . . . 56 131 59 . . . . . . . . . . . . . . . 14 805 621 508 492 3850 8268 . Average 1455 | 8 147 329 516 232 . . . . 349 96 103 . . . . . 751 . . . . 172 . . . . 756 976 903 751 808 10756 10065 . Maximum Alert Level 5 | . 1 2 3 1 . . . . 3 . 2 . . . . . 4 . . . . 3 . . . . 4 4 3 3 5 5 5 . Low Security (%) 18 | 100 71 7 . 46 . . . . 30 100 94 . . . . . 8 . . . . 74 . . . . 10 . . . 44 . . . Level 1 15 | . 28 74 24 53 . . . . 26 . . . . . . . 1 . . . . 6 . . . . 10 . . . 30 . . . Level 2 16 | . . 17 66 . . . . . 35 . 5 . . . . . 40 . . . . 12 . . . . 12 . 6 42 10 . . . Level 3 19 | . . . 9 . . . . . 7 . . . . . . . 32 . . . . 7 . . . . 51 92 93 57 . . . . Level 4 3 | . . . . . . . . . . . . . . . . . 16 . . . . . . . . . 15 7 . . . . . . Level 5 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 92 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Max Security 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 98 . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Squads Dispatched 193 | . 1 4 3 5 . . . . 14 . 4 . . . . . 19 . . . . 7 . . . . 19 7 3 18 31 36 22 . Investigation 22 | . 1 1 . 4 . . . . 1 . 2 . . . . . 4 . . . . 1 . . . . 4 . . 2 . . 2 . Extermination 23 | . . . . 1 . . . . 3 . 2 . . . . . 3 . . . . 1 . . . . 5 1 . 3 3 . 1 . Reinforcement 38 | . . 2 1 . . . . . 2 . . . . . . . 1 . . . . . . . . . 2 4 3 9 8 4 2 . Assault 82 | . . 1 2 . . . . . 1 . . . . . . . 5 . . . . 1 . . . . 2 1 . 1 20 31 17 . Garrison 28 | . . . . . . . . . 7 . . . . . . . 6 . . . . 4 . . . . 6 1 . 3 . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . 3 . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 49 | . . 4 3 3 . . . . . . 1 . . . . . 2 . . 1 . 1 . . . . 1 . 6 2 3 5 17 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 1100 | . 11 72 36 22 . 5 1 4 28 3 22 3 4 . 81 7 54 1 15 40 5 10 2 10 . 14 69 30 34 29 156 179 98 55 Peak Tracking Total 36 | . 3 6 9 7 . 3 1 4 5 3 5 5 4 . 36 5 5 2 6 12 4 5 2 4 . 5 8 5 5 5 33 25 17 6 Tactical Retreats 35 | . . 3 1 1 . . . . . 1 1 . . . 10 5 2 . 2 1 . . . . . 1 2 . . 1 3 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 25 | . . 1 2 3 . . . . 1 . 2 . . . . . 6 . . 1 . . . . . . 5 1 . . 1 . 2 . Indirectly 4 | . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 14 | . . . . . . . 4 . . . . . . . 10 . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . . . . . . . . . 4 3 . . 1 . . . . . . . . . . Fabricated Traps 10 | . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 80 | . . 3 3 . . . . . 6 . 2 . . . 3 . 10 . . 2 . 6 . . . . 1 1 . 3 9 15 7 9 Max in Single Turn 5 | . . 1 1 . . . . . 2 . 1 . . . 1 . 1 . . 1 . 5 . . . . . 1 . 1 1 2 2 1 Garrison Access 16 | . . . . 1 . . . . 2 . 1 . . . . . 3 . . . . 1 . . . . 2 1 2 1 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 145 | . 3 9 2 10 1 2 4 . 8 . 13 . . 1 . 1 17 1 1 . 1 8 2 . 4 . 18 7 2 11 14 . 4 1 Terminals 80 | . 3 7 2 5 . . . . 4 . 6 . . . . 1 9 . . . 1 3 . . . . 9 6 . 7 13 . 4 . Fabricators 12 | . . . . 3 . . . . 1 . 2 . . . . . 2 . . . . 1 . . . . 3 . . . . . . . Repair Stations 12 | . . 1 . 1 . . . . 1 . 1 . . . . . 1 . . . . 2 . . . . 3 . . 2 . . . . Recycling Units 5 | . . . . . . . . . . . 2 . . . . . 2 . . . . . . . . . 1 . . . . . . . Scanalyzers 3 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 16 | . . . . 1 . . . . 2 . 1 . . . . . 3 . . . . 2 . . . . 2 1 2 1 1 . . . Total Hacks 580 | . 7 42 6 27 1 6 27 . 41 . 45 . . 4 . 3 96 1 1 . 4 35 11 . 17 . 71 19 3 49 51 . 8 5 Successful 413 | . 3 33 3 20 1 6 27 . 32 . 21 . . 4 . 3 64 1 1 . 3 25 11 . 17 . 52 12 2 33 31 . 3 5 Failed 167 | . 4 9 3 7 . . . . 9 . 24 . . . . . 32 . . . 1 10 . . . . 19 7 1 16 20 . 5 . Catastrophic 16 | . 1 3 . 2 . . . . 1 . 2 . . . . . 2 . . . . 1 . . . . . . . 1 1 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 258 | . 7 18 3 14 . . . . 27 . 17 . . . . 1 50 . . . 3 17 . . . . 23 5 . 34 35 . 4 . Terminals 306 | . 7 23 6 14 . . . . 19 . 28 . . . . 3 46 . . . 4 11 . . . . 34 18 . 35 50 . 8 . Fabricators 63 | . . . . 8 . . . . 10 . 4 . . . . . 23 . . . . 7 . . . . 11 . . . . . . . Repair Stations 51 | . . 3 . 4 . . . . 4 . 3 . . . . . 8 . . . . 8 . . . . 14 . . 7 . . . . Recycling Units 7 | . . . . . . . . . . . 2 . . . . . 4 . . . . . . . . . 1 . . . . . . . Scanalyzers 24 | . . 16 . . . . . . . . 5 . . . . . . . . . . . . . . . . . . 3 . . . . Garrison Access 56 | . . . . 1 . . . . 8 . 3 . . . . . 15 . . . . 9 . . . . 11 1 3 4 1 . . . Terminal Hacks 218 | . 1 8 2 5 1 6 27 . 8 . 10 . . 4 . 3 26 1 1 . 3 4 11 . 17 . 20 8 . 19 27 . 1 5 Record 37 | . . . . . . 5 11 . . . . . . . . 2 . . . . 1 . 10 . 5 . 2 . . 1 . . . . Part Schematic 24 | . . . . 2 . . 8 . . . 1 . . 4 . 1 . . . . 1 . . . 4 . 3 . . . . . . . Robot Schematic 7 | . 1 . . . . . 5 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 9 | . . 1 . . . . 3 . . . . . . . . . 1 . . . . . . . 4 . . . . . . . . . Open Door 7 | . . . . . 1 1 . . . . . . . . . . . 1 1 . . . 1 . . . . . . . 2 . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Branch Access Points 7 | . . . 1 1 . . . . . . 1 . . . . . 1 . . . 1 1 . . . . 1 . . . . . . . Emergency Access Points 5 | . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . 1 . . . . Machine Index 6 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . 2 1 . . . Terminal Index 6 | . . 1 . 1 . . . . 1 . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . Fabricator Index 6 | . . . . 1 . . . . 1 . 1 . . . . . 1 . . . . . . . . . 1 . . . 1 . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Unreport Threat 18 | . . 1 . . . . . . 3 . . . . . . . 3 . . . . . . . . . 5 2 . . 4 . . . Locate Traps 6 | . . . . . . . . . . . 1 . . . . . 4 . . . . . . . . . . . . . 1 . . . Dispatch Records 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 . . . Extermination Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Reinforcement Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Investigation 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . Recall Extermination 11 | . . . . . . . . . 1 . 1 . . . . . 2 . . . . . . . . . 1 . . 2 4 . . . Recall Reinforcements 16 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . 6 6 . . . Recall Assault 6 | . . . . . . . . . 1 . . . . . . . 3 . . . . . . . . . 1 . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zone Layout 16 | . . 2 1 . . . . . . . 1 . . . . . 5 . . . . 1 . . . . 2 1 . 1 2 . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Gate Test 138-A 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 42 | . . . . 6 . . . . 7 . 4 . . . . . 12 . . . . 4 . . . . 9 . . . . . . . Network Status 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Load Schematic 16 | . . . . 3 . . . . 2 . 1 . . . . . 4 . . . . 2 . . . . 4 . . . . . . . Build 24 | . . . . 3 . . . . 5 . 3 . . . . . 7 . . . . 2 . . . . 4 . . . . . . . Repair Station Hacks 37 | . . 2 . 4 . . . . 4 . . . . . . . 8 . . . . 7 . . . . 9 . . 3 . . . . Scan Component 21 | . . 1 . 2 . . . . 2 . . . . . . . 4 . . . . 4 . . . . 6 . . 2 . . . . Repair 16 | . . 1 . 2 . . . . 2 . . . . . . . 4 . . . . 3 . . . . 3 . . 1 . . . . Recycling Unit Hacks 5 | . . . . . . . . . . . 2 . . . . . 2 . . . . . . . . . 1 . . . . . . . Retrieve Components 5 | . . . . . . . . . . . 2 . . . . . 2 . . . . . . . . . 1 . . . . . . . Scanalyzer 21 | . . 16 . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 2 . . . . Insert Component 10 | . . 6 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . Analyze 11 | . . 10 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 14 | . . . . 1 . . . . 2 . 1 . . . . . 2 . . . . 1 . . . . 2 1 2 1 1 . . . Seal Access 14 | . . . . 1 . . . . 2 . 1 . . . . . 2 . . . . 1 . . . . 2 1 2 1 1 . . . Unauthorized Hacks 76 | . 2 7 1 4 . . . . 11 . 1 . . . . . 14 . . . . 9 . . . . 11 3 . 8 3 . 2 . Terminals 39 | . 2 7 1 3 . . . . 4 . 1 . . . . . 4 . . . . 2 . . . . 3 3 . 4 3 . 2 . Track 3 | . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 9 | . 1 1 . . . . . . 2 . 1 . . . . . . . . . . . . . . . 2 . . 1 1 . . . Botnet 22 | . 1 3 1 2 . . . . 1 . . . . . . . 4 . . . . 1 . . . . 1 2 . 2 2 . 2 . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Disrupt 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Operators 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricators 12 | . . . . 1 . . . . 3 . . . . . . . 4 . . . . 2 . . . . 2 . . . . . . . Report 4 | . . . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Prioritize 3 | . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Siphon 5 | . . . . . . . . . 1 . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 24 | . . . . . . . . . 4 . . . . . . . 6 . . . . 5 . . . . 6 . . 3 . . . . Reprogram 24 | . . . . . . . . . 4 . . . . . . . 6 . . . . 5 . . . . 6 . . 3 . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 105 | . 2 7 2 7 . . . . 7 . 10 . . . . 1 14 . . . 1 8 . . . . 17 5 . 9 11 . 4 . Full Trace Events 17 | . . 3 . 3 . . . . 1 . . . . . . . 3 . . . . 1 . . . . 2 . . 2 . . 2 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . 1 . . . . . 5 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . . . . . . 1 . . . . . 2 . . . . 1 . . . . . . . . . . . . Matter 693 | . . . . . . . . . . . 153 . . . . . 426 . . . . 114 . . . . . . . . . . . . Time 273 | . . . . . . . . . . . 81 . . . . . 152 . . . . 40 . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . 1 . . . . . 10 . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 31 | . . 6 . 2 . . 8 . . . 2 . . 4 . 1 . . . . 1 . . . 4 . 3 . . . . . . . Parts Built 21 | . . . . 4 . . . . 4 . 3 . . . . . 3 . . . . 2 . . . . 5 . . . . . . . Matter 3163 | . . . . 460 . . . . 628 . 402 . . . . . 689 . . . . 175 . . . . 809 . . . . . . . Time 1070 | . . . . 114 . . . . 218 . 142 . . . . . 320 . . . . 58 . . . . 218 . . . . . . . Total Part Build Rating 103 | . . . . 13 . . . . 14 . 15 . . . . . 17 . . . . 14 . . . . 30 . . . . . . . Parts Repaired 16 | . . 1 . 2 . . . . 2 . . . . . . . 4 . . . . 3 . . . . 3 . . 1 . . . . Time 628 | . . 32 . 83 . . . . 70 . . . . . . . 212 . . . . 85 . . . . 92 . . 54 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 23 | . . . . . . . . . . . 3 . . . . . 19 . . . . . . . . . 1 . . . . . . . Parts Scanalyzed 7 | . . 6 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . 6 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 18 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 11 . . 5 . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . Programmers 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . 4 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 3 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 104 | . 1 1 . . . . . . 6 1 1 . . . . . 8 . . . . 7 . . . . 8 . . 4 23 1 39 4 Largest Group 25 | . 1 1 . . . . . . 4 2 1 . . . . . 5 1 1 1 1 7 7 7 2 2 5 . . 3 22 21 25 6 Highest-Rated Group 6178 | . 10 10 . . . . . . 106 58 10 . . . . . 245 28 28 28 28 322 322 322 63 63 312 . . 138 6178 5919 3991 2290 Highest-Rated Ally 1075 | . 10 10 . . . . . . 32 32 10 . . . . . 49 28 28 28 28 56 56 56 49 49 64 . . 64 1075 1075 1075 1075 Total Orders 271 | . 6 6 . . . . . . 2 . . . . . 45 . 30 4 12 8 11 8 . 5 . 3 46 20 20 16 12 17 . . STAY 60 | . 3 3 . . . . . . 1 . . . . . 13 . 10 1 8 5 9 2 . 2 . 2 . 1 . . . . . . ROAM 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . FOLLOW 43 | . 3 3 . . . . . . 1 . . . . . 3 . 11 2 4 3 2 3 . 3 . 1 . 2 1 . 1 . . . DROP 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . PICKUP 10 | . . . . . . . . . . . . . . . . . 8 1 . . . 1 . . . . . . . . . . . . COLLECT 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . EXPLORE 11 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 1 1 . . . 6 . . RETURN 141 | . . . . . . . . . . . . . . . 25 . . . . . . . . . . . 45 16 17 16 11 11 . . Ally Attacks 3492 | . . . . . . . . . 41 22 . . . . 125 . 100 . . . . 33 5 31 . 5 574 162 275 241 405 534 620 319 Total Damage 164338 | . . . . . . . . . 1279 887 . . . . 2535 . 2998 . . . . 1162 191 1002 . 223 12591 3419 5918 5194 27437 46505 34636 18361 Kills 680 | . . . . . . . . . 8 1 . . . . 20 . 24 . . . . 9 2 7 . 1 71 27 28 25 118 203 118 18 Allies Corrupted 18 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 1 5 8 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 18 | . . . . . 2 3 . 2 . . . . 1 1 . 1 . 2 1 . 3 . 2 . . . . . . . . . . . Drone Launches 315 | . . . . . . . . . . . . . . . 35 . . . . . . . . . . . 138 35 42 34 20 11 . . Drone Recoveries 307 | . . . . . . . . . . . . . . . 35 . . . . . . . . . . . 138 35 40 31 18 10 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 56644 | 94 357 3427 1082 1214 771 590 464 539 1885 218 1705 1216 710 2752 7054 624 4684 444 793 893 1137 814 769 885 244 818 2807 771 1768 1268 2501 1450 7066 2830 Spaces Moved 26856 | 55 211 1912 462 606 473 378 246 230 879 83 726 714 411 1474 3509 241 1420 213 371 392 464 349 466 507 150 456 1324 314 991 559 1173 430 2867 1800 Core 5 | 4 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 26851 | 51 211 1912 462 606 473 378 246 230 879 83 726 714 411 1474 3509 241 1420 213 370 392 464 349 466 507 150 456 1324 314 991 559 1173 430 2867 1800 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 130 130 130 140 140 140 130 160 160 160 160 160 100 190 180 160 160 156 170 150 150 150 150 150 150 150 150 150 110 110 120 110 Average Speed 147 | 86 93 121 137 134 134 140 140 140 149 160 160 160 160 163 160 237 199 161 190 173 170 156 150 150 150 150 150 150 150 150 134 118 120 113 Slowest Speed 4900 | 90 100 170 170 200 140 140 190 140 220 160 160 160 160 170 200 270 280 200 4900 270 170 170 150 150 150 150 150 150 150 150 150 120 130 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 53 | 4 36 95 43 18 46 57 77 48 23 76 26 70 59 87 92 58 31 36 53 54 65 11 67 66 60 57 48 56 36 90 70 15 49 76 Regions Visited 34 Branch Regions 22 Pre-discovered Areas 10 | . . . . . 1 1 1 . . . . . . 1 . . . 1 . . 2 . . . 3 . . . . . . . . . Known Exits Taken 26 | . . . . 1 1 1 1 1 . . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Scrap Searched 29 | . . . . . 7 3 . 1 . . . 3 . 5 . 1 . 1 1 . . . 2 2 . 3 . . . . . . . . Spaces Dug 541 | . . 13 . 15 14 32 9 1 23 10 25 14 33 5 12 1 29 1 . 1 10 . 4 3 . . 35 26 20 23 60 15 69 38 Terrain Destroyed 1305 | . . 31 36 29 14 84 9 33 58 10 25 21 33 5 34 14 64 3 5 1 15 122 4 39 . 76 35 26 20 24 68 20 167 180 Melee 347 | . . 13 . 14 14 2 9 1 23 10 25 4 8 5 . 1 29 1 . 1 10 . 4 3 . . 35 26 20 23 39 15 12 . Projectile 319 | . . . . 2 . 1 . . . . . . . . . . 1 2 . . . . . . . . . . . 1 8 5 119 180 AOE 639 | . . 18 36 13 . 81 . 32 35 . . 17 25 . 34 13 34 . 5 . 5 122 . 36 . 76 . . . . 21 . 36 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 40827 | 83 328 2593 705 915 582 410 330 439 1346 153 1163 767 435 1769 4759 277 3077 293 431 568 789 591 519 612 169 552 2089 567 1231 940 1920 1276 5778 2371 Wait 9425 | 1 74 301 80 184 39 1 30 201 292 61 287 13 . 241 750 5 1418 60 14 90 303 202 34 74 7 26 552 177 142 309 491 698 2084 184 Move 26816 | 54 210 1911 461 605 472 377 245 229 879 82 725 713 410 1473 3508 240 1419 212 370 391 463 348 465 506 149 455 1323 313 990 558 1169 429 2863 1799 Hop 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Pick Up 493 | 6 5 43 22 14 25 2 6 1 25 . 20 3 1 8 120 5 12 1 4 13 1 5 2 4 1 9 48 10 16 12 10 7 22 10 Fast Attach 231 | 6 . 19 5 7 3 . 1 . 7 . 4 8 . 4 25 1 6 2 2 6 . . . . 6 1 6 3 5 1 15 12 39 37 Attach 119 | 1 1 10 10 6 2 2 4 . 8 . 3 . . 2 8 1 2 1 1 . . 2 . . . 1 1 1 3 1 12 9 13 14 Detach 126 | . . . . 1 2 . 2 . 3 . 2 2 . 2 23 . 2 . 1 1 . . . . . 1 1 1 3 . 13 16 29 21 Swap 370 | . 2 30 14 20 7 8 6 2 14 . 12 7 4 1 13 4 43 1 12 6 5 11 4 9 . 17 13 7 5 2 27 17 26 21 Drop 543 | . 2 32 10 15 12 . 7 . 23 . 21 10 1 5 110 5 13 1 6 21 1 3 2 4 6 10 51 13 19 11 34 14 47 34 Fire 1889 | 15 34 190 103 43 1 10 2 5 48 . 42 4 5 . 170 13 95 7 21 37 6 17 5 12 . 28 17 5 15 6 57 21 620 235 Melee 663 | . . 57 . 20 19 10 21 1 47 10 47 7 14 33 18 3 51 8 . 3 10 3 7 3 . 4 39 29 22 31 63 34 33 16 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 63 | . . . . . . . . . . . . . . . . . 16 . . . . . . . . . . . . . 27 19 1 . Rewire 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Trap 16 | . . . . . . . 6 . . . . . . . 10 . . . . . . . . . . . . . . . . . . . Miscellaneous 70 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 38 8 11 9 1 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac / Low x2 / Ext) -6/Waste -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x2 / *Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / *Ac0) -1/Access_0 Tau Ceti IV Orbit History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 24 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 16) 201 | -10/Materials | Discovered new exit (range 14) 266 | -10/Materials | Discovered new exit (range 10) 313 | -10/Materials | Build established: Mutant 452 | -10/Materials | Entered another Materials area 452 | -9/Materials | Accompanied by 1 ally 452 | -9/Materials | Evolved 2 slots: Utility x2 497 | -9/Materials | Discovered new exit (range 7) 671 | -9/Materials | Discovered new exit (range 5) 885 | -9/Materials | Build established: Hauler-Mutant 961 | -9/Materials | Core integrity fell below 50% 989 | -9/Materials | Lost 4 parts (2n2w) 1151 | -9/Materials | Discovered new exit (range 15) 1236 | -9/Materials | Build established: Scavenger-Mutant 1391 | -9/Materials | Discovered new exit (range 10) 1623 | -9/Materials | Discovered new exit (range 16) 2055 | -9/Materials | Build established: Hauler-Mutant 2667 | -9/Materials | Repaired Hvy. Assault Rifle 3090 | -9/Materials | Core integrity fell below 20% 3652 | -9/Materials | First assault squad dispatched 3879 | -9/Materials | Entered another Materials area 3879 | -8/Materials | Evolved 2 slots: Utility x2 4279 | -8/Materials | First assault squad dispatched 4475 | -8/Materials | Destroyed 8 combat bots 4672 | -8/Materials | Lost 3 parts (1p1u1w) 4889 | -8/Materials | Discovered new exit (range 14) 4961 | -8/Materials | Entered Factory 4961 | -7/Factory | Evolved 2 slots: Utility x2 5029 | -7/Factory | Identified exit to Storage 5029 | -7/Factory | Identified exit to Lower Caves 5090 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 5439 | -7/Factory | Repaired Adv. Beam Cannon 5456 | -7/Factory | Fabricated Lrn. Sensor Array? 5472 | -7/Factory | Repaired Hvy. Assault Rifle 5929 | -7/Factory | Lost 3 parts (1p1n1w) 6017 | -7/Factory | Destroyed 7 combat bots 6064 | -7/Factory | Fabricated Hacking Suite (x1) 6175 | -7/Factory | Entered Lower Caves 6259 | -7/Lower Caves | Learned Factory stockpile data 6648 | -7/Lower Caves | Discovered new exit (range 9) 6658 | -7/Lower Caves | Identified exit to Lower Caves 6686 | -7/Lower Caves | Found Prototype Device 6854 | -7/Lower Caves | Identified Heart of Steel 6946 | -7/Lower Caves | Entered another Lower Caves area 7015 | -7/Lower Caves | Discovered new exit (range 9) 7024 | -7/Lower Caves | Encountered a Warlord checkpoint 7025 | -7/Lower Caves | Identified exit to Factory 7034 | -7/Lower Caves | Learned location of Extension (-6) 7380 | -7/Lower Caves | Discovered new exit (range 10) 7401 | -7/Lower Caves | Learned Factory stockpile data 7408 | -7/Lower Caves | Learned location of 1 exit from Factory 7408 | -7/Lower Caves | Learned 8 Factory zone layouts 7408 | -7/Lower Caves | Learned Factory trap positions 7442 | -7/Lower Caves | Identified exit to Data Miner 7536 | -7/Lower Caves | Entered Data Miner 7536 | -7/Data Miner | Discovered new exit (range 6) 7563 | -7/Data Miner | Met Data Miner 7595 | -7/Data Miner | Learned location of Section 7 (-2) 7595 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7626 | -7/Data Miner | Received God Mode back door access code from Data Miner 7704 | -7/Data Miner | Identified exit to Proximity Caves 7853 | -7/Data Miner | Destroyed Data Miner 7858 | -7/Data Miner | Found Prototype Hackware 7859 | -7/Data Miner | Data Conduit disabled 7861 | -7/Data Miner | Found Prototype Hackware 7863 | -7/Data Miner | Found Prototype Hackware 7950 | -7/Data Miner | Lost 3 parts (2n1u) 8000 | -7/Data Miner | Entered Proximity Caves 8529 | -6/Proximity Caves | Learned Factory security intel 8539 | -6/Proximity Caves | Entered Factory 8539 | -6/Factory | Evolved 2 slots: Utility x2 8539 | -6/Factory | Identified Ghost Barrier 8540 | -6/Factory | Identified exit to Lower Caves 8540 | -6/Factory | Identified Deep Network Scanner 8542 | -6/Factory | Identified exit to Extension 8542 | -6/Factory | Identified exit to Factory 8543 | -6/Factory | Loaded intel: 80 trap records 8832 | -6/Factory | Build established: Hacker-Assassin 8871 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 8978 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 9066 | -6/Factory | Fabricated Combat Drone Bay? 9309 | -6/Factory | Fabricated Combat Drone Bay (x1) 9342 | -6/Factory | Local fabrication network quarantined 9652 | -6/Factory | Repaired Lrn. Sensor Array 9679 | -6/Factory | Repaired Wheel 9702 | -6/Factory | Build established: Hacker-Mutant 9840 | -6/Factory | Garrison activated, responded to threat 9939 | -6/Factory | First assault squad dispatched 10424 | -6/Factory | Sucked down chute 10424 | -6/Factory | Entered Waste 10425 | -6/Waste | Met a frightened Derelict 10439 | -6/Waste | EMP discharged 10440 | -6/Waste | Spotted C-40 Crusher 10442 | -6/Waste | Spotted C-40 Crusher 10460 | -6/Waste | 1 allies followed down the chute 10460 | -6/Waste | Spotted C-40 Crusher 10463 | -6/Waste | Spotted C-40 Crusher 10480 | -6/Waste | 1 allies followed down the chute 10485 | -6/Waste | Spotted C-40 Crusher 10539 | -6/Waste | EMP discharged 10539 | -6/Waste | System corruption reached 10% 10611 | -6/Waste | Spotted C-40 Crusher 10626 | -6/Waste | Discovered new exit (range 10) 10639 | -6/Waste | EMP discharged 10640 | -6/Waste | Identified exit to Factory 10642 | -6/Waste | Entered Factory 11397 | -6/Factory | Identified System Mapper 11878 | -6/Factory | Fabricated HERF Cannon (x1) 12216 | -6/Factory | Fabricated A-02 Transporter (x1) 12253 | -6/Factory | Local fabrication network quarantined 12300 | -6/Factory | Fabricated Powered Armor (x2) 12347 | -6/Factory | Entered Lower Caves 12575 | -6/Lower Caves | Encountered a Warlord checkpoint 12971 | -6/Lower Caves | Found Imp. Powered Armor 13154 | -6/Lower Caves | Discovered new exit (range 10) 13166 | -6/Lower Caves | Identified exit to Lower Caves 13282 | -6/Lower Caves | Spotted B-75 Beast 13563 | -6/Lower Caves | Entered another Lower Caves area 13824 | -6/Lower Caves | Encountered a Warlord checkpoint 14073 | -6/Lower Caves | Learned location of 1 exit from Factory 14126 | -6/Lower Caves | Discovered new exit (range 6) 14134 | -6/Lower Caves | Identified exit to Zion 14273 | -6/Lower Caves | Entered Zion 14320 | -6/Zion | Found CR-A16's Pointy Stick 14351 | -6/Zion | System corruption cleaned by Quarantine Array 14407 | -6/Zion | Discovered new exit (range 15) 14825 | -6/Zion | Given A8's code to call for help 15124 | -6/Zion | Learned Factory scanalyzer intel 15182 | -6/Zion | Given the Hacking Drone Bay 15415 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 15462 | -6/Zion | Learned Factory garrison access intel 15530 | -6/Zion | Learned location of Warlord (-5) 15558 | -6/Zion | Learned Factory emergency access door positions 15566 | -6/Zion | Learned Factory recycling unit intel 15966 | -6/Zion | Discovered new exit (range 4) 16021 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 16028 | -6/Zion | Identified exit to Deep Caves 16260 | -6/Zion | Found Prototype Device 16336 | -6/Zion | Found Prototype Device 16561 | -6/Zion | Build established: Hauler-Mutant 16636 | -6/Zion | Identified Hacking Drone Bay 16645 | -6/Zion | Identified Bomb Factory No. 2 17025 | -6/Zion | Entered Deep Caves 17379 | -6/Deep Caves | Build established: Hacker-Mutant 17530 | -6/Deep Caves | Attacked by Z-Imprinter 17543 | -6/Deep Caves | Allies destroyed Z-Imprinter 17754 | -6/Deep Caves | Z-Facility disabled 17932 | -6/Deep Caves | Found Prototype Protection 17932 | -6/Deep Caves | Identified Zio. Weapon Casing 18465 | -6/Deep Caves | Discovered new exit (range 10) 19662 | -6/Deep Caves | Triggered Deep Caves wall 19670 | -6/Deep Caves | Allies destroyed AS-64449 19673 | -6/Deep Caves | Exposed GOLEM chamber 19673 | -6/Deep Caves | Spotted AS-45112 19681 | -6/Deep Caves | Allies destroyed AS-45112 19690 | -6/Deep Caves | Destroyed 24 combat bots 19741 | -6/Deep Caves | Found GOLEM Unit 20421 | -6/Deep Caves | Build established: Hauler-Mutant 20584 | -6/Deep Caves | Found Zio. Weapon Casing 21115 | -6/Deep Caves | Found Prototype Energy Cannon 21115 | -6/Deep Caves | Identified Gui. Plasma Cannon 21431 | -6/Deep Caves | Found GOLEM Unit 21496 | -6/Deep Caves | Found GOLEM Unit 21517 | -6/Deep Caves | Build established: Hacker-Mutant 21610 | -6/Deep Caves | Found GOLEM Unit 21691 | -6/Deep Caves | Found GOLEM Unit 22053 | -6/Deep Caves | Found GOLEM Unit 22058 | -6/Deep Caves | Found GOLEM Unit 22092 | -6/Deep Caves | Found GOLEM Unit 22104 | -6/Deep Caves | Found GOLEM Unit 22152 | -6/Deep Caves | Build established: Hauler-Mutant 22321 | -6/Deep Caves | Found Surveybot 24 Scanner 22324 | -6/Deep Caves | Found Surveybot 24 Chip 22655 | -6/Deep Caves | Found GOLEM Unit 22660 | -6/Deep Caves | Found GOLEM Unit 22665 | -6/Deep Caves | Found GOLEM Unit 22741 | -6/Deep Caves | Found GOLEM Unit 22793 | -6/Deep Caves | Found GOLEM Unit 22841 | -6/Deep Caves | Found GOLEM Unit 22928 | -6/Deep Caves | Found GOLEM Unit 22955 | -6/Deep Caves | Found GOLEM Unit 23047 | -6/Deep Caves | Found GOLEM Unit 23054 | -6/Deep Caves | Found GOLEM Unit 23079 | -6/Deep Caves | Found GOLEM Unit 23245 | -6/Deep Caves | Found GOLEM Unit 23255 | -6/Deep Caves | Found GOLEM Unit 23327 | -6/Deep Caves | Found GOLEM Unit 24079 | -6/Deep Caves | Entered Proximity Caves 24082 | -5/Proximity Caves | Core integrity fell below 50% 24560 | -5/Proximity Caves | Learned Factory stockpile data 24671 | -5/Proximity Caves | Discovered exit to Factory (range 12) 24703 | -5/Proximity Caves | Entered Factory 24703 | -5/Factory | Evolved 2 slots: Utility x2 24704 | -5/Factory | Identified exit to Upper Caves 24707 | -5/Factory | Loaded intel: 6 recycling unit locations 24708 | -5/Factory | Loaded intel: 4 scanalyzer locations 24709 | -5/Factory | Loaded intel: 3 garrison access locations 25603 | -5/Factory | First assault squad dispatched 25739 | -5/Factory | Spotted B-75 Beast 25748 | -5/Factory | Revealed the true nature of CR-A16's Pointy Stick 25751 | -5/Factory | Destroyed B-75 Beast 25986 | -5/Factory | Fabricated Exp. Sensor Array (x1) 26132 | -5/Factory | Discovered new exit (range 14) 26699 | -5/Factory | Fabricated A-15 Conveyor (x1) 26775 | -5/Factory | Fabricated A-15 Conveyor (x1) 26859 | -5/Factory | Fabricated Combat Drone Bay (x1) 27277 | -5/Factory | Fabricated Combat Drone Bay (x1) 28101 | -5/Factory | Local fabrication network quarantined 28923 | -5/Factory | Repaired Imp. Proton Missile Launcher 29073 | -5/Factory | Repaired HERF Cannon 29118 | -5/Factory | Repaired Powered Armor 29175 | -5/Factory | Repaired Imp. Powered Armor 29387 | -5/Factory | Entered Upper Caves 29387 | -5/Upper Caves | Accompanied by 1 ally 29410 | -5/Upper Caves | Found Alien Artifact 29410 | -5/Upper Caves | Identified Core Expander 29410 | -5/Upper Caves | Installed Core Expander, added new Propulsion slot 29618 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 29819 | -5/Upper Caves | Discovered new exit (range 5) 29824 | -5/Upper Caves | Identified exit to Upper Caves 29831 | -5/Upper Caves | Entered another Upper Caves area 29831 | -5/Upper Caves | Accompanied by 1 ally 29883 | -5/Upper Caves | Discovered new exit (range 16) 29905 | -5/Upper Caves | Identified exit to Factory 29950 | -5/Upper Caves | Learned Factory garrison access intel 30023 | -5/Upper Caves | Encountered a Warlord checkpoint 30589 | -5/Upper Caves | Discovered new exit (range 8) 30608 | -5/Upper Caves | Identified exit to Warlord 30624 | -5/Upper Caves | Entered Warlord 30624 | -5/Warlord | Accompanied by 1 ally 30868 | -5/Warlord | System corruption cleaned by Quarantine Array 31145 | -5/Warlord | Met Warlord 31169 | -5/Warlord | Found Prototype Reactor 31170 | -5/Warlord | Warlord's base attacked by MAIN.C 31182 | -5/Warlord | Found Prototype Device 31182 | -5/Warlord | Identified System Purifier 31383 | -5/Warlord | Warlord forces counterattacked 31469 | -5/Warlord | Discovered new exit (range 15) 31505 | -5/Warlord | Identified exit to Proximity Caves 31517 | -5/Warlord | Entered Proximity Caves 31517 | -4/Proximity Caves | Accompanied by 1 ally 31668 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 31780 | -4/Proximity Caves | Learned Research security intel 31913 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 32376 | -4/Proximity Caves | Learned location of Quarantine (-2) 32654 | -4/Proximity Caves | Entered Factory 32654 | -4/Factory | Accompanied by 1 ally 32654 | -4/Factory | Evolved 2 slots: Utility x2 32655 | -4/Factory | Loaded intel: 4 garrison access locations 32774 | -4/Factory | Repaired Broken Imp. Proton Missile Launcher? 32893 | -4/Factory | Fabricated Centrium Wheel? 32990 | -4/Factory | Fabricated A-02 Transporter (x1) 33142 | -4/Factory | Repaired Hvy. Rocket Launcher 33171 | -4/Factory | Repaired Imp. Powered Armor 33222 | -4/Factory | Identified exit to Upper Caves 33404 | -4/Factory | First assault squad dispatched 33468 | -4/Factory | Entered Upper Caves 33468 | -4/Upper Caves | Accompanied by 7 allies 33495 | -4/Upper Caves | Learned 4 Research zone layouts 33566 | -4/Upper Caves | Learned Research emergency access door positions 33566 | -4/Upper Caves | Learned Extension emergency access door positions 33566 | -4/Upper Caves | Learned Research security intel 33566 | -4/Upper Caves | Learned Armory security intel 33566 | -4/Upper Caves | Learned Research terminal intel 33566 | -4/Upper Caves | Learned Armory terminal intel 33566 | -4/Upper Caves | Learned Research garrison access intel 33603 | -4/Upper Caves | Destroyed R1-ITM(g) 33856 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 33881 | -4/Upper Caves | Learned 4 Research zone layouts 33900 | -4/Upper Caves | Discovered new exit (range 15) 33918 | -4/Upper Caves | Identified exit to Upper Caves 34072 | -4/Upper Caves | Found Prototype Special Weapon 34237 | -4/Upper Caves | Entered another Upper Caves area 34237 | -4/Upper Caves | Accompanied by 7 allies 34238 | -4/Upper Caves | Identified exit to Research 35109 | -4/Upper Caves | Discovered new exit (range 6) 35115 | -4/Upper Caves | Identified exit to Zhirov 35122 | -4/Upper Caves | Entered Zhirov 35122 | -4/Zhirov | Accompanied by 2 allies 35122 | -4/Zhirov | Discovered new exit (range 3) 35179 | -4/Zhirov | Learned location of Testing (-3) 35179 | -4/Zhirov | Learned location of Command (-1) 35219 | -4/Zhirov | Found Alien Artifact 35237 | -4/Zhirov | Found Alien Artifact 35237 | -4/Zhirov | Identified Integrated Reactor 35237 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 35357 | -4/Zhirov | Identified exit to Proximity Caves 35366 | -4/Zhirov | Entered Proximity Caves 35366 | -3/Proximity Caves | Accompanied by 2 allies 36150 | -3/Proximity Caves | Discovered exit to Research (range 14) 36184 | -3/Proximity Caves | Entered Research 36184 | -3/Research | Evolved 2 slots: Utility x2 36185 | -3/Research | Identified exit to Research 36188 | -3/Research | Loaded intel: 20 terminal locations 36189 | -3/Research | Loaded intel: 3 garrison access locations 36492 | -3/Research | Identified exit to Armory 36492 | -3/Research | Identified exit to Testing 37147 | -3/Research | P-80 Master assimilated allied Y-72 Warden 37149 | -3/Research | P-80 Master assimilated allied Y-72 Warden 37411 | -3/Research | Repaired Adv. Remote Shield 37728 | -3/Research | Repaired Centrium Wheel 37748 | -3/Research | Repaired Imp. Powered Armor 37888 | -3/Research | Found Prototype Launcher 37888 | -3/Research | Identified Tactical Quantum Warhead 38135 | -3/Research | Fabricated Tactical Coordination Suite (x1) 38184 | -3/Research | First assault squad dispatched 38235 | -3/Research | Found Unknown Device 38235 | -3/Research | Identified Antimissile System 38471 | -3/Research | Fabricated Adv. Salvage Targeting Computer (x1) 38530 | -3/Research | Fabricated Centrium Wheel (x2) 38672 | -3/Research | Fabricated Exp. Signal Interpreter (x1) 38909 | -3/Research | Discovered exit to Research (range 4) 38991 | -3/Research | Entered Testing 39014 | -3/Testing | Garrison activated, responded to threat 39491 | -3/Testing | First assault squad dispatched 39751 | -3/Testing | Spotted PD-UEKHFKX9C2 39762 | -3/Testing | Entered Research 39762 | -2/Research | Warlord forces began assault on 0b10 39762 | -2/Research | Evolved 2 slots: Utility x2 39872 | -2/Research | Research machine network offline 40064 | -2/Research | Borebot progress halted 40090 | -2/Research | Borebot progress halted 40158 | -2/Research | Spotted Executioner 40163 | -2/Research | Allies destroyed Executioner 40166 | -2/Research | Allies destroyed Executioner 40173 | -2/Research | Spotted Striker 40175 | -2/Research | Spotted Striker 40185 | -2/Research | Destroyed Striker 40190 | -2/Research | Allies destroyed Striker 40225 | -2/Research | Found Prototype Reactor 40225 | -2/Research | Identified Zero-point Reactor 40254 | -2/Research | Discovered new exit (range 8) 40617 | -2/Research | Spotted EY-R1C(L) 40629 | -2/Research | Allies destroyed EY-R1C(L) 40634 | -2/Research | Spotted Executioner 40648 | -2/Research | Spotted Striker 40811 | -2/Research | Spotted Striker 40813 | -2/Research | Allies destroyed Striker 40864 | -2/Research | Discovered new exit (range 13) 40869 | -2/Research | Met up with Warlord 40870 | -2/Research | Warlord invited to help at Command 41180 | -2/Research | Identified exit to Quarantine 41273 | -2/Research | Borebot progress halted 41397 | -2/Research | Found Prototype Device 41397 | -2/Research | Identified Exp. Force Field 41530 | -2/Research | Entered Quarantine 41718 | -2/Quarantine | Found Alien Artifact 41780 | -2/Quarantine | First assault squad dispatched 41857 | -2/Quarantine | Identified Transdimensional Reconstructor 41857 | -2/Quarantine | Identified Core Reset Matrix 41985 | -2/Quarantine | Repaired Adv. Remote Shield 42049 | -2/Quarantine | Met incapacitated Sigix Warrior 42049 | -2/Quarantine | Lockdown squad dispatched 42054 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 42060 | -2/Quarantine | Unlocked Sigix quarantine chamber 42241 | -2/Quarantine | Discovered new exit (range 10) 42351 | -2/Quarantine | Build established: Wizard-Mutant 42459 | -2/Quarantine | Found Alien Artifact 42668 | -2/Quarantine | Spotted Fortress 42773 | -2/Quarantine | Discovered new exit (range 5) 42777 | -2/Quarantine | Identified exit to Section 7 42798 | -2/Quarantine | Entered Section 7 42837 | -2/Section 7 | Identified Subatomic Replicator 42837 | -2/Section 7 | Used Core Reset Matrix 42841 | -2/Section 7 | Sensed 21 artifacts in vicinity 42930 | -2/Section 7 | Spotted B-90 Cyclops 42931 | -2/Section 7 | Destroyed B-90 Cyclops 42942 | -2/Section 7 | Spotted S7 Guard 42952 | -2/Section 7 | Found Integrated Singularity Reactor 42968 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 42969 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 42972 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 43017 | -2/Section 7 | Identified exit to Access 43049 | -2/Section 7 | Spotted S7 Guard 43075 | -2/Section 7 | Allies destroyed S7 Guard 43111 | -2/Section 7 | Found Core Membrane 43111 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 43282 | -2/Section 7 | Spotted B-90 Cyclops 43283 | -2/Section 7 | Destroyed B-90 Cyclops 43656 | -2/Section 7 | Found Integrated Reactor 43656 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 43902 | -2/Section 7 | Spotted Executioner 43902 | -2/Section 7 | Spotted Executioner 43916 | -2/Section 7 | Destroyed Executioner 43918 | -2/Section 7 | Destroyed Executioner 44552 | -2/Section 7 | Spotted B-99 Colossus 44572 | -2/Section 7 | Allies destroyed B-99 Colossus 44579 | -2/Section 7 | Found Unknown Protection 44653 | -2/Section 7 | Found LRC Boosters 44653 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 44661 | -2/Section 7 | Found LRC Energy Well 44661 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 44663 | -2/Section 7 | Found LRC Boosters 44663 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 44879 | -2/Section 7 | Identified Hvy. Reflective Plating 44915 | -2/Section 7 | Activated Sigix Exoskeleton 44915 | -2/Section 7 | Received instructions from Sigix Warrior 45020 | -2/Section 7 | Allies destroyed Alpha 7 45024 | -2/Section 7 | Spotted Alpha 7 45035 | -2/Section 7 | Allies destroyed Alpha 7 45053 | -2/Section 7 | Found Prototype Processor 45053 | -2/Section 7 | Identified Exp. Target Analyzer 45058 | -2/Section 7 | Spotted Investigator 45061 | -2/Section 7 | Allies destroyed Investigator 45181 | -2/Section 7 | Spotted Striker 45181 | -2/Section 7 | Spotted Striker 45181 | -2/Section 7 | Allies destroyed Striker 45182 | -2/Section 7 | Allies destroyed Striker 45194 | -2/Section 7 | Spotted Striker 45202 | -2/Section 7 | Allies destroyed Striker 45267 | -2/Section 7 | Found Prototype Protection 45267 | -2/Section 7 | Identified Hvy. Regenerative Plating 45299 | -2/Section 7 | Entered Access 45299 | -1/Access | Accompanied by 21 allies (Sigix Warrior) 45299 | -1/Access | Evolved 2 slots: Utility x2 45326 | -1/Access | Spotted B-99 Colossus 45336 | -1/Access | Destroyed B-99 Colossus 45344 | -1/Access | Found Hvy. Reflective Plating 45417 | -1/Access | Garrison activated, responded to threat 45439 | -1/Access | Spotted Investigator 45441 | -1/Access | Allies destroyed Investigator 45496 | -1/Access | Allies destroyed Executioner 45517 | -1/Access | Spotted Executioner 45519 | -1/Access | Allies destroyed Executioner 45581 | -1/Access | Spotted B-99 Colossus 45603 | -1/Access | Allies destroyed B-99 Colossus 45646 | -1/Access | Spotted Striker 45650 | -1/Access | Allies destroyed Striker 45654 | -1/Access | Build established: Alien-Mutant 45657 | -1/Access | Allies destroyed Striker 45667 | -1/Access | Spotted Executioner 45670 | -1/Access | Allies destroyed Executioner 45691 | -1/Access | Spotted Investigator 45696 | -1/Access | Allies destroyed Investigator 45831 | -1/Access | Sterilization system engaged 45845 | -1/Access | Spotted Executioner 45848 | -1/Access | Allies destroyed Executioner 45849 | -1/Access | Allies destroyed Executioner 45850 | -1/Access | Allies destroyed Executioner 45865 | -1/Access | Spotted Striker 45867 | -1/Access | Spotted Striker 45867 | -1/Access | Spotted Executioner 45869 | -1/Access | Allies destroyed Striker 45870 | -1/Access | Spotted Striker 45870 | -1/Access | Spotted Executioner 45871 | -1/Access | Allies destroyed Striker 45871 | -1/Access | Allies destroyed Executioner 45871 | -1/Access | Allies destroyed Executioner 45874 | -1/Access | Allies destroyed Striker 45897 | -1/Access | Spotted Striker 45897 | -1/Access | Allies destroyed Striker 45899 | -1/Access | Spotted Striker 45901 | -1/Access | Allies destroyed Executioner 45902 | -1/Access | Allies destroyed Striker 45999 | -1/Access | Spotted B-99 Colossus 46002 | -1/Access | Spotted B-99 Colossus 46010 | -1/Access | Allies destroyed B-99 Colossus 46015 | -1/Access | Allies destroyed B-99 Colossus 46029 | -1/Access | Found Prototype Ballistic Gun 46029 | -1/Access | Identified Multirail 46034 | -1/Access | Found Multirail 46052 | -1/Access | Found Multirail 46058 | -1/Access | Found Hvy. Reflective Plating 46131 | -1/Access | Ambient heat levels rising (+10) 46166 | -1/Access | Discovered new exit (range 4) 46173 | -1/Access | Identified exit to Command 46281 | -1/Access | Ambient heat levels rising (+10) 46431 | -1/Access | Ambient heat levels rising (+10) 46581 | -1/Access | Ambient heat levels rising (+10) 46731 | -1/Access | Ambient heat levels rising (+10) 46749 | -1/Access | Entered Command 46749 | -1/Command | Accompanied by 13 allies (Sigix Warrior) 46815 | -1/Command | Spotted B-99 Colossus 46836 | -1/Command | Allies destroyed B-99 Colossus 46842 | -1/Command | Found Multirail 46845 | -1/Command | Found Multirail 46850 | -1/Command | Found Hvy. Reflective Plating 47028 | -1/Command | First assault squad dispatched 47159 | -1/Command | Disengaged cave seal 47159 | -1/Command | Assembled emerged from the dark tunnel 47198 | -1/Command | High security lockdown imminent 47278 | -1/Command | High security lockdown engaged 47298 | -1/Command | Spotted Combat Programmer 47299 | -1/Command | Spotted M Guard 47299 | -1/Command | Spotted M Guard 47303 | -1/Command | Spotted Combat Programmer 47321 | -1/Command | Allies destroyed Combat Programmer 47322 | -1/Command | Allies destroyed Combat Programmer 47328 | -1/Command | Allies destroyed M Guard 47331 | -1/Command | Allies destroyed M Guard 47331 | -1/Command | Destroyed all MAIN.C guards 47342 | -1/Command | Found Prototype Device 47342 | -1/Command | Identified AEGIS Remote Shield 47346 | -1/Command | Found Zero-point Reactor 47351 | -1/Command | Found Prototype Processor 47351 | -1/Command | Identified Exp. Targeting Computer 47367 | -1/Command | Spotted Executioner 47367 | -1/Command | Spotted Executioner 47374 | -1/Command | Allies destroyed Executioner 47378 | -1/Command | Allies destroyed Executioner 47393 | -1/Command | Found Hvy. Regenerative Plating 47399 | -1/Command | Found Zero-point Reactor 47614 | -1/Command | Spotted Striker 47616 | -1/Command | Allies destroyed Striker 47625 | -1/Command | Spotted Investigator 47625 | -1/Command | Destroyed Striker 47627 | -1/Command | Allies destroyed Investigator 47629 | -1/Command | Spotted Executioner 47629 | -1/Command | Spotted Striker 47629 | -1/Command | Destroyed Striker 47632 | -1/Command | Spotted Striker 47633 | -1/Command | Allies destroyed Executioner 47637 | -1/Command | Allies destroyed Striker 47640 | -1/Command | Spotted Striker 47640 | -1/Command | Allies destroyed Striker 47641 | -1/Command | Spotted Executioner 47643 | -1/Command | Allies destroyed Executioner 47656 | -1/Command | Destroyed 8 combat bots 47694 | -1/Command | Met MAIN.C 47694 | -1/Command | Received instructions from Sigix Warrior 47700 | -1/Command | 0b10 Conduit disabled 47713 | -1/Command | Allies destroyed MAIN.C Shell 47716 | -1/Command | MAIN.C activated Command garrisons 47744 | -1/Command | Destroyed MAIN.C 47755 | -1/Command | Found Prototype Protection 47755 | -1/Command | Identified Centrium Heavy Armor Plating 47765 | -1/Command | Found Prototype Protection 47765 | -1/Command | Identified Exp. Powered Armor 47771 | -1/Command | Found Exp. Powered Armor 47906 | -1/Command | Spotted Striker 47910 | -1/Command | Allies destroyed Striker 47954 | -1/Command | Build established: Scavenger-Mutant 48331 | -1/Command | Found Prototype Reactor 48650 | -1/Command | Found Prototype Ballistic Gun 48650 | -1/Command | Identified Hyp. Multirail 48653 | -1/Command | Found Hyp. Multirail 48707 | -1/Command | Found Zero-point Reactor 49243 | -1/Command | Discovered new exit (range 12) 49359 | -1/Command | Found Exp. Targeting Computer 50109 | -1/Command | Found Exp. Target Analyzer 50118 | -1/Command | Found Prototype Ballistic Cannon 50118 | -1/Command | Identified Omega Cannon 51475 | -1/Command | Destroyed as-96716 51479 | -1/Command | Found GOLEM Unit 51875 | -1/Command | Build established: Alien-Mutant 51909 | -1/Command | Warped through subspace to slip node 51909 | -1/Command | Discovered new exit (range 4) 52060 | -1/Command | Crushed by falling debris 52415 | -1/Command | Destroyed as-51568 52480 | -1/Command | Destroyed as-30747 52737 | -1/Command | Destroyed as-75243 52745 | -1/Command | Destroyed as-93267 53815 | -1/Command | Entered Access_0 53815 | -1/Access_0 | Accompanied by 6 allies (Sigix Warrior) 53816 | -1/Access_0 | Sensed 2 artifacts in vicinity 53817 | -1/Access_0 | Met Architect 53824 | -1/Access_0 | Architect warped through subspace 53829 | -1/Access_0 | Allies destroyed A8 53848 | -1/Access_0 | Architect warped through subspace 53873 | -1/Access_0 | Architect warped through subspace 53880 | -1/Access_0 | Spotted Enhanced Programmer 53888 | -1/Access_0 | Allies destroyed Enhanced Programmer 53892 | -1/Access_0 | Architect warped through subspace 53908 | -1/Access_0 | Spotted Enhanced Programmer 53915 | -1/Access_0 | Destroyed Enhanced Programmer 53917 | -1/Access_0 | Architect warped through subspace 53943 | -1/Access_0 | Architect warped through subspace 53958 | -1/Access_0 | Architect warped through subspace 54016 | -1/Access_0 | Subspace Access Node disabled 54028 | -1/Access_0 | A6 warped into view 54031 | -1/Access_0 | Spotted Enhanced Programmer 54036 | -1/Access_0 | Architect warped through subspace 54040 | -1/Access_0 | Destroyed Enhanced Programmer 54046 | -1/Access_0 | Spotted Enhanced Programmer 54048 | -1/Access_0 | Allies destroyed A6 54050 | -1/Access_0 | Destroyed Enhanced Programmer 54062 | -1/Access_0 | Architect warped through subspace 54069 | -1/Access_0 | Spotted Enhanced Programmer 54084 | -1/Access_0 | Allies destroyed Enhanced Programmer 54095 | -1/Access_0 | Subspace Access Node disabled 54097 | -1/Access_0 | Build established: Scavenger-Mutant 54136 | -1/Access_0 | Architect warped through subspace 54159 | -1/Access_0 | Architect warped through subspace 54166 | -1/Access_0 | Found Prototype Protection 54166 | -1/Access_0 | Identified Centrium Linked Plating 54183 | -1/Access_0 | Subspace Access Node disabled 54187 | -1/Access_0 | Architect warped through subspace 54194 | -1/Access_0 | Architect warped through subspace 54224 | -1/Access_0 | Architect warped through subspace 54224 | -1/Access_0 | Subspace Access Node disabled 54402 | -1/Access_0 | Found Centrium Linked Plating 54403 | -1/Access_0 | Spotted Enhanced Programmer 54418 | -1/Access_0 | Found Centrium Linked Plating 54420 | -1/Access_0 | Destroyed Enhanced Programmer 54449 | -1/Access_0 | Found Modified Quantum Sheargun 54480 | -1/Access_0 | Build established: Alien-Mutant 54539 | -1/Access_0 | Found Prototype Device 54539 | -1/Access_0 | Identified Exp. Weapon Cycler 54543 | -1/Access_0 | Found Prototype Device 54543 | -1/Access_0 | Identified Desublimator 54580 | -1/Access_0 | Spotted Enhanced Programmer 54581 | -1/Access_0 | Destroyed Enhanced Programmer 54600 | -1/Access_0 | Spotted Enhanced Programmer 54605 | -1/Access_0 | Destroyed Enhanced Programmer 54762 | -1/Access_0 | A5 warped into view 54777 | -1/Access_0 | Allies destroyed A5 54786 | -1/Access_0 | Found Prototype Hackware 54786 | -1/Access_0 | Identified Exp. System Shield 54789 | -1/Access_0 | Found Prototype Hackware 54789 | -1/Access_0 | Identified Exp. Hacking Suite 54799 | -1/Access_0 | Found Prototype Protection 54799 | -1/Access_0 | Identified Med. Regenerative Plating 55208 | -1/Access_0 | A4 warped into view 55232 | -1/Access_0 | Allies destroyed A4 55253 | -1/Access_0 | Found Hvy. Regenerative Plating 55450 | -1/Access_0 | Spotted Enhanced Programmer 55474 | -1/Access_0 | Destroyed Enhanced Programmer 55565 | -1/Access_0 | Allies destroyed A2 55577 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 55609 | -1/Access_0 | Started Test 138-B, establishing a local singularity 55625 | -1/Access_0 | Singularity Gate disabled 55796 | -1/Access_0 | Destroyed Architect 55806 | -1/Access_0 | Found Prototype Hackware 55806 | -1/Access_0 | Identified Architect God Chip D 55810 | -1/Access_0 | Found Prototype Hackware 55810 | -1/Access_0 | Identified Architect God Chip A 55816 | -1/Access_0 | Found Prototype Processor 55816 | -1/Access_0 | Identified Exp. Core Analyzer 55819 | -1/Access_0 | Found Architect God Chip A 55827 | -1/Access_0 | Found Architect God Chip D 55831 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 56005 | -1/Access_0 | Found Sigix Corpse 56099 | -1/Access_0 | Build established: Wizard-Mutant 56365 | -1/Access_0 | A3 warped into view 56387 | -1/Access_0 | Found Prototype Ballistic Gun 56387 | -1/Access_0 | Identified A3's Sniper Rifle 56493 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 56493 | -1/Access_0 | Warped through subspace to slip node 56493 | -1/Access_0 | Discovered new exit (range 8) 56534 | -1/Access_0 | Heart of Steel transformed into Warbot 56645 | *** | Destroyed 0B10! Last Messages --------------- 56550_ Warbot: "WARLORD FOREVER!" 56555_ Dropped Exp. Matter Compressor. 56556_ Extracted 245 matter. 56556_ Dropped Imp. Energy Well. 56557_ Dropped Exp. Cooling System. 56557_ Dropped Com. HERF Cannon. 56558_ Dropped Hcp. Storage Unit. 56559_ Acquired Hcp. Storage Unit. 56562_ Acquired Com. HERF Cannon. 56563_ Extracted 10 matter. 56564_ Acquired Exp. Matter Compressor. 56566_ Acquired Exp. Cooling System. 56567_ Extracted 2 energy. 56568_ Acquired Imp. Energy Well. 56611_ Quantum Shear penetrates A3. 56617_ Warbot: "WAAAARLOOOOORD FOOOOREEEVAAAAAA!!!" [Achievement: Payload Armed] [Achievement: Mad Max] [Achievement: Partners In Destruction] [Achievement: Superachiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# X #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????#; #??????????????????????? | | ?????????????????????# ;;##??????????????????????? | | ????????????????????# M ##???????????????????????? | | ???????????????????# #?????????????????????????? | | ??????????????????# ??????????????????????????? | | ?????????????????# # ??????????????????????????? | | ???????????????? ##??????????????????????????? | | ??????????????? ?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #??????????????????????????????? | | ?????????????? # #???????????????????????????????? | | ????????????? ? ????????????????????????????????? | | ???????????????#?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 93 Energy Capacity 2090 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 16 EM Shielding 3 Armor Coverage 3500 Resistance: KI 20 Resistance: TH 25 Core Shielding 30 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Evasion (%) 42 Targeting Accuracy 24 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 66 Particle Charging 20 Salvage Targeting 3 Offensive Hacking 200 Defensive Hacking 100 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Signal Interpreter | x2 | -7/Factory Lrn. Sensor Array | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Hcp. Storage Unit | x1 | -6/Factory Hcp. Storage Unit | x1 | -6/Factory Combat Drone Bay | x1 | -6/Factory Combat Drone Bay | x1 | -6/Factory HERF Cannon | x1 | -6/Factory | Preloaded A-02 Transporter | x1 | -6/Factory | Preloaded Powered Armor | x2 | -6/Factory Exp. Sensor Array | x1 | -5/Factory A-15 Conveyor | x1 | -5/Factory A-15 Conveyor | x1 | -5/Factory Combat Drone Bay | x1 | -5/Factory Combat Drone Bay | x1 | -5/Factory Centrium Wheel | x2 | -4/Factory A-02 Transporter | x1 | -4/Factory Tactical Coordination Suite | x1 | -3/Research Adv. Salvage Targeting Computer | x1 | -3/Research Centrium Wheel | x2 | -3/Research Exp. Signal Interpreter | x1 | -3/Research Alien Tech Used ----------------- Core Expander Integrated Reactor Core Reset Matrix Subatomic Replicator Integrated Singularity Reactor Core Membrane LRC Boosters LRC Energy Well Transdimensional Reconstructor Modified Quantum Sheargun High-powered Transdimensional Reconstructor Achievements -------------- Everyone Must Die Mad Max Partners In Destruction Payload Armed Superachiever l33t h4x0r Challenges ------------ None Game ------ Seed DeuteriumThermalNetwork Manual? 0 Play Time 10:40:32 Cumulative 330.4 hours Start 2020.09.11 @ 22:57:08 End 2020.09.19 @ 21:53:32 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 197 Adventurer 0 Explorer 0 Win Type 3 Total 10 Types 7/1/0/1/0/0/1/0/0 Lore% 81 Gallery% 91 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 3f13cbdc-5812-48bd-9c70-f720d3616b02